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BRIGADOR: COMMUNITY SHOUT-OUT EDITION

You probably know that each game on Steam has a community hub section where players can post their own artwork. What you probably dont know is the vast majority of these types of posts for Brigador dont ever appear on Steam or other spots on the internet like our Twitter account or r/brigador they're on our discord server and we even have a hall of fame gallery channel dedicated to them called #becks_best. Given just how many there have been over the years, we asked a few of our most frequent contributors recently whether we could showcase their various work on here. What follows is a list of community creations ranging from sketches, writings, videos, mods and scale models grouped mostly by category and author, reposted with their permission. Enjoy.

ART


TOURO-TAN


by Zi

DOROTHY-TAN


by Zi

PRISM-KUN


by Zi
[quote]Prism-kun Light Mechanized Vidstar Platform Hardpoints: 1x Heavy, 4x Micro Supple synthetic skin, the best hair a vat can produce, bleeding edge multi-micro-camera optics, and more facial muscles than the original human body for that extra sadistic expression. I want to say the braincase is for a real brain, but I feel like if that were a thing, wed be seeing way more insane mannequins piloted by cephaloids. Probably just no expense spared for these physical models of beloved synchstars. Looks light on its feet (if you can call them that) due to the agrav leg setup. In reality, these models are just about as armed as a Sledger. Drops any significant semblance of armor for the sake of a compact high-rating power plant. Shielding ends up fantastic, holds up to more than youd expect for someone so small. Arm-mounted HF blades and caseless submachine guns come baked in standard, but the heavy mount is clearly modular considering the variety of footage involving unruly worshippers getting pasted by so many different weapon types. Nothing quite like seeing someone get flashed with a healthy dose of radiation. Oh, and the skirts a heat sink for the heavy. Naturally. Do I like it? The hell do you think? - MB p.s. Annotations aren't mine. Neat, though. [/quote]Zi can frequently be found doodling in #design_bureau and takes commissions on Twitter.

C.C.'s CONSPIRACY


by Flyingdebris
Flyingdebris images frequently cause hysterics and can also be found posting mechs on Twitter.

ZED MINIMUS


by ceriseCisilipp
ceriseCisilipp is one of our moderators and is often seen in the #welcome_brigador channel.

ZEDS OF A FEATHER


by Flyingdebris (inspired by ceriseCisilipp)

MAN OF INTEGRITY


by Flyingdebris
Flyingdebris images frequently cause hysterics and can also be found posting mechs on Twitter.

MODESTO RECEIVES HIS CONTRACT


by Juntti

THINKER FROM VOLTA


by Juntti

COOKING WITH NORMAN


by Juntti
When Juntti is not depicting Norman as more miserable than the paparazzi photos of Ben Affleck, he can be found dropping sketches in #design_bureau.

TOUROS, MOG AND VARLET IN THE STYLE OF METAL SLUG


by Lowkek Ops


In addition to sharing sketches in #design_bureau, Lowkek Ops takes commissions on Twitter.

MOG M-841


by shoho

C.C.'s LECTURE


by shoho

ZED ON LEGS


by shoho
When not attaching legs to a Zed, shoho takes mecha commissions on their Twitter.

THE NEW PEOPLE'S ARMY MAGAZINE COVER


by ArcticST6

AUTOBALANCED TO TEAM: [CORVIDS]


by ArcticST6
ArcticST6 is a server regular and can usually be found sharing WIP sketches in #design_bureau.

ALTERNATE VIDEO GAME CAPSULE ART


by ceriseCisilipp

ceriseCisilipp is one of our moderators and is often seen in the #welcome_brigador channel.

BRIGADOR KILLERS LORE CLARIFICATION


by SCOREGOBLIN

MARIUS BECCUS


by SCOREGOBLIN
SCOREGOBLIN is one of our moderators and is frequently sighted organizing community game and movie nights.

BRIGADOR KILLERS FAN TRAILER


by chasiubao [previewyoutube=d0w6UnuRgBA;full][/previewyoutube]chasiubaos antics became so powerful that we figured it would be safer to just hire them to help us make Brigador Killers.

LORE


VAMOS A LA PLAYA


by mellonbread [quote]Dennis purchased a cup of affogato from the JUST ICE vendor and walked, carefully spooning the gelato into his mouth, wary of backsplash from pieces that fell off the tiny spoon. There was one cloud in the sky and he wished it would occlude the sun, because his hands were full and he couldn't take off his jacket without putting his ice cream down. Which would have required him to awkwardly balance the cup on the boardwalk railing, or set it down on the ground, and he didn't want to do that. The wind might knock it over. The tac rig came through the glass wall of the Companolo outlet. It burst out through the smiling dog's head and hit the boardwalk running. There was a long machine gun in its hands and before it hit the ground it was already firing. There were no appendages in that suit, Dennis knew by looking at it. A torso and a head suspended by powered armor, mechanical legs thrashing inhumanly, robot arms bouncing at the shoulders so the elbows and hands stayed perfectly level, holding the stream of bright colored tracers on the NOSPOL plainclothesmen exiting the DEALSLAVE. In a moment it was on top of them, then over them, turning briefly at the waist to hose down a straggler without stopping. Faber wasn't far behind. They piled out of the prowler like spiderlings from an egg sac crushed under your thumb, wrapped in armored swaddling. The flinch reaction was well beaten out of them and they didn't cower under the hail of 8mm FMJ, counting on their rigs to protect them as they lined up their shots. The van behind them exploded. Their suits did not protect them against that. The armored phocomelus catapulted him(?)self over the edge of the boardwalk, down to the beach below. Dennis wished he had a gun, or some other way to participate. Then he stopped wishing for that, disappointed with himself. Nothing he could do would improve this already perfect moment of catharsis.[/quote]mellonbread is a long time member of the discord and can also be found on Twitter.

LIBRARIES OF SOLO NOBRE


by Eschaton [quote]Solo Nobre did have a few libraries. One of the best was the Vorebey Book Reliquary, which fulfilled a triple museum, mausoleum, and book-haus purpose. All quiet stone and death, like the Necropolis - I used to go there for a sleep when it was raining. Out in front of it, the Corvid moleques were usually hawking used books and samizdat, their wares laid out in blankets on the street - ready at a moment's notice to run. Later, we'd make a joke of gunning our engines when we turned that corner; watching them run, though none of us really cared to enforce anything. Inside, you could enjoy the echoes of fine heels on fine polished marble in the lobby; an enormous cross whose arms are the reliquary on the left, toward the west, and the library at the right. I'm not much of a reader, but it wasn't that big a library, and they don't let someone like me leaf through the relics. After a while you start rereading the titles that are worth reading and thinking about all the stuff that's not in there. I hear back in the Center worlds, they have archival libraries going all the way down to the beginning of history, without lacunae. That's what happens, I guess, when your culture hasn't been repeatedly burnt to the ground and encrusted with new layers of censorship every changing of the guard. You could probably lob a balo in any direction down there and erase something priceless - culture steeped on culture, eons of memory suffocating the ability to feel anything new. Think of it. Maybe the real answer is in the middle. Some stuff's got to be forgotten, some kept. Someone has to decide. The foot of the lobby's cross was a pre-colonial church; I have read when they picked apart the ruins after the Noite Longa, they actually found a congregation in there, bits of communion mixed with plaster still in their teeth. - Griswold Ficke, "Brigadors of Solo Nobre" [/quote]Eschaton has an AO3 account containing more of their writing in addition to their many posts in #lore_boar.

SVATI VADEKAR


by heroin chic-fil-a [quote]As Solo Nobre progresses through its economic and social rationalisation, I am reminded that not everyone is in tune with our mission. For those that recognise us as what we are - liberators, bringers of prosperity and stability - the fruits of Concern investment are eagerly harvested and enjoyed, the seeds replanted so that they may grow again and tenfold. But there are some among our native business partners who do not fully understand the purpose of the Concern's system, and their particular greed must be pulled by its roots before it can spread. In the past few months I have become acquainted with certain high-profile natives who have extensive private investments in Solo Nobre, permitted under trade agreements and licensing fees with the SNC. While they have been a useful source of information and business opportunities, I and my fellow Informatics departments have noticed a disturbing trend of irrational economic activity among the local tycoons: IP infringement, unsanctioned trade and dividend evasion, to name but a few of their sins. We do not work for individual profit. We are part of an organisation, and our first and foremost priority must be the wellbeing and prosperity of that organisation. Going into business only for ourselves makes us all weaker - do our limbs and organs fight each other for nutrition, or do they work in concert for the health and development of the whole body? I cannot fault anyone for private enterprise, but I draw the line at business which directly impacts the Concern's profits, and among the native investors I see that kind of business running increasingly rampant. For the centralismos that continue to keep the Concern out of their business, I remind them that one man went into business for himself, and took this entire colony with him. I hope they remember how that ended. -Svati Vadekar, SNC Informatics Division -Operations Director, 2nd Station [/quote]heroin chic-fil-a is often found honing their craft in the #lore_boar channel.

OWN A ZWEENIE


by ArcticST6 [quote]Own a Zweenie for home defense, since that's what the 4 Founders intended. Four separatists break into my house. "What in Martims beard?" As I grab my tanker cap and Zweenie rifle. Blast a searing armor-piercing laser through the first man, he's dead on the spot. Draw my Nobrelite on the second man and fire a burst off, miss him entirely because "Its an assault rifle -MB" and nails the neighbors dog. I have to resort to the Parliament cannon mounted on my Betka loaded with canister shot, "For the NPA lads" the cluster shot shreds two men in the blast, the sound and extra shrapnel set off the district alarms. Fix bayonet and charge the last terrified Corvid. He bleeds out waiting on the MPs to arrive since district comms have been jammed, Just as the founders intended[/quote]ArcticST6 is a server regular and can usually be found sharing WIP sketches in #design_bureau.

WHAT DO YOU MEAN THE BLACK HAND CAN'T DEFEAT HARDSHIELDS ARE YOU DENSE


by Eschaton and ceriseCisilipp [quote]That's it. I'm sick of all this "Masterwork Graser" bullshit that's going on in the War Council OpFor Threat Evaluation system right now. Black Hands deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine Black Hand from Clade Vocc for $20,000 dollars (that's about 400 of our raincoats to the SNC you are keeping up on OpFor mercenary bonus programs, right?) and have been practicing with it for almost 2 planetary cycles now. I can even cut slabs of Ed's Solid Meat Product with my Black Hand. Spacer weaponsmiths spend years working on a single Black Hand and fold its lens up to a million times to produce the finest grasers known to mankind, in any species. Black Hands are thrice as deadly as dirt-eater grasers and thrice as focused for that matter, too. Anything tubarao can chemically disassemble, a black hand can melt better. I'm pretty sure a black hand could easily dissolve a Citadel sporting full ERA with a simple full-spectrum pulse. Ever wonder why colonial militaries never bothered with space forces? That's right, they were too scared to fight the disciplined Vidstars (you are watching OpFor holovids, right?) and their black hands of destruction. Even in the Siege of Andros, colonists targeted the spacers with the black hands first because their killing power was feared and respected. So what am I saying? Black Hands are simply the best weapon that the galaxy has ever seen, and thus, require better stats in the OFTE system. Please find enclosed a binary file attachment with the proposed changes. - Colonel Travis Martin, NEP[/quote]Eschaton has an AO3 account containing more of their writing in addition to their many posts in #lore_boar. ceriseCisilipp is one of our moderators and is often seen in the #welcome_brigador channel.

MODDING


BRIG'ARDCORE


by the huanglong [previewyoutube=oH5T8BW-P6w;full][/previewyoutube] [quote]BRIG'ARDCORE is a mod which aims to promote a more tense and tactical sandbox gameplay with more diverse enemies and weapons including flamethrowers, sabots, proximity mines and time bombs. Many aspects of the base game have been modified to achieve this. BRIG'ARDCORE plays best at difficulties 2-4 for light vehicles, and 5-8 for heavy vehicles. It's not even remotely fair and death can come suddenly, so long runs and campaign missions are not recommended for beginners. FEATURES AND CHANGES: [expand type=details] More than 30 additional player weapons 2 additional player abilities All vehicles in Brigador made playable Modified enemy vehicle destruction effects (faction/unit specific gibs, turret gibs, persistent wrecks etc.) Modified weapon firing and impact effects (dustclouds, shockwaves, smoke trails, richochets, etc.) Increased visual range Increased enemy visual range and engagement distance Health greatly reduced on all player vehicles Altered loadout on some player vehicles Weapons as horns for some player vehicles (Prowler, Rounder, Hound, Operator) Unique fixed primary/secondary weapons for some player vehicles (Oxybeles, Prism, Butcherbird, Hun, Roadie, Actias, Operator) Performance and functional changes to many existing player and enemy weapons Rolling coal and burnout horns on certain player vehicles (Fatshoe, Propter, Hannibal, Rolston) New enemies New enemy weapons Altered loadouts on several enemies New enemy actions including taunts, sick burnouts and rolling coal Revised spawnlists for greater enemy variety at lower difficulties New Easter Eggs Brother Cotton Boss fight mode and much more.[/expand][/quote]As of time of writing, BRIGARDCORE is in version 1.09 and can be downloaded via the #uploads channel in our discord server. Please be sure to pay attention to the installation instructions that come with the zip file!

WHATEVER THIS THING IS


by the huanglong [previewyoutube=NKjSssnBcL8;full][/previewyoutube]the huanglong has a habit of confusing our designer by showing off things they modded we werent sure were even possible in the #maps-and-modding channel.

AUDIO KINETIC PARP


by Loki [previewyoutube=Fbqd0vamvms;full][/previewyoutube]Loki frequently tinkers with various noises from the game in FMOD and can be found in #maps-and-modding explaining how to do so.

PLASMA LAUNCHER


by thedanyourmancouldsmelllike [previewyoutube=RO2dNN01eZo;full][/previewyoutube]

ASSORTED VEHICLE PACKS


by thedanyourmancouldsmelllike
thedanyourmancouldsmelllike has put together various vehicle packs over the years, such as this one for the Loyalist roster. [quote]- Billman Assault Mech: An aggressive mech with modest aux/turret armament but a reinforced ramming prow and a boost ability instead of its stomp, ideal for ramming through enemies or obstacles alike. - Antoninus Light Mech: The NEP's overliteral answer to the Chook, a durable but somewhat sluggish twin aux light mech. - Scuttleray Powersuit: A recon powersuit that sits somewhere between the Mog and the Pellinore, faster than the latter and better armed than the former. - Flathead Medium Tank: An astoundingly conventional MBT, main/small armament, decent speed, decent HP, just a capable, if unremarkable machine. - Escorpio Light Tank: A better armed and armoured Betushka variant with poor speed but a powerful and long lasting boost to allow for burst agility. Vicar Light Tank: A Betka with a Marlowe turret. Slightly worse handling and shields, but you can run a Galinha. - Caador Assault Gun: A boxy light SPG with a main/small armament. Durable for its size, but its fixed forward armament hurts it outside of gunnery duels and ambushes. Hit and run. - Caesar Combat Car: A Loyalist ball-tread test bed based off an old armoured car. Fragile, but with high forward and reverse speeds and a twin aux armament it's still a capable combatant in the right hands. - Throne Attack Agrav: A floating Monarch upper with twin aux, a devastating belly slam and deceptively high mobility, the Throne's a consummate brawler. - Ravager Grav-tank: A Raider derived grav-tank, trading its long operational range, heavy armament and some performance for a turret and extra durability, better suited to the direct combat roles they find themselves in inside Solo Nobre. - Viking Grav-tank: Another Raider variant, this one an intended outrider for the parent vics, with higher speed but a lighter aux/tur armament in a turret. - Hussite Heavy Grav-tank: A massive combat vehicle intended for infantry support and assault across broken terrain, the Hussite uses a heavily modified and up-armoured Huss chassis as its basis, switching the two fixed forward Heavies for a casemate Main hardpoint in the lower hull and an Auxiliary weapon in a dorsal, fully traversable turret. [/quote]The vehicle packs by thedanyourmancouldsmelllike can be found in the #uploads channel. Be sure to follow the installation instructions.

BRIGADOR SCRIPTING


by chasiubao [quote]Stellar Jockeys note: The following two videos were made possible in-engine because chasiubao had been given access to a fork of the engine and could (re)write parts of the game's code as needed. This is why things like spawning in new units at runtime, faction infighting, weapon switching and various other things not achievable with the modkit are possible.[/quote] [previewyoutube=eiWBAYXL0sA;full][/previewyoutube] [previewyoutube=BvT0SN4tcoU;full][/previewyoutube]chasiubaos antics became so powerful that we figured it would be safer to just hire them to help us make Brigador Killers.

SATELLITE MIND


by Briggs
[quote]Satellite Mind is a large and fairly difficult map set in a high-end district that also just happens to contain one of the NEP's largest communications arrays. You've been contracted to destroy various NEP structures in the district because they are ruining the client's view. This map was also very much built with powersuits in mind, and more or less functions as my love letter to the Juke, which I would very highly recommend using here (regular boring non-Juke loadouts are included too). Or, if the Juke isn't your thing, feel free to play it in Freelance with your powersuit/small vehicle of choice instead. [/quote]

BLACK FAIRY 2.0: JUST IN TIME FOR HALLOWEEN EDITION


by Briggs
[quote]This zip contains two maps, Black Fairy and I'm Not In Love - both have been improved on since their original versions last year, such as a slightly larger map, a new area, changes to enemies, new enemies, and even a playable version of one of the new enemies, complete with custom sprites. Of course, this time around there are more than just Spacers lurking in the forest...[/quote] Briggs maps can be found in the #uploads channel. Please be sure to follow the installation instructions. When not making maps, Briggs can also be found making other things. Speaking of

MODELLERS


LEGO BUILDS


by Briggs Briggs has also recreated a number of Brigador vehicles in LEGO form. Can you name them all?





3D PRINTS


by themerchantofbenis Last and by no means least are the 3D printed works of themerchantofbenis



themerchantofbenis can usually be found in #design_bureau sharing their latest work
Many more such posts can be found in the #becks_best channel on our discord server. You can join it by clicking here. [Teen Spacer Squad cover image thumbnail by flyingdebris, EDS header image banner by ArcticST6]
https://store.steampowered.com/app/274500/Brigador_UpArmored_Edition/


[ 2023-03-16 17:30:18 CET ] [ Original post ]

Brigador
Stellar Jockeys Developer
Stellar Jockeys Publisher
2016-06-02 Release
Game News Posts: 77
🎹🖱️Keyboard + Mouse
Very Positive (4132 reviews)
The Game includes VR Support
Public Linux Depots:
  • Brigador Linux Content [752.04 M]
Available DLCs:
  • Brigador Modkit & Map Editor

Great Leader is dead. Solo Nobre must fall. Here is your contract

Brigador is an isometric mech action game full of intense, tactical combat. Fight your way through the streets of Solo Nobre in a 21 mission story campaign as well as a free play mode with endless variety.

Choose from a wide variety of vehicles, weapons, and pilots to suit your play style.


Blast through fully destructible environments and face off against 3 different occupying factions. Discover tactics and unlock new options as you clear the city.


Features

  • Blast your way through completely destructible environments.
  • Unlock a selection of 40 weapons and 45 mechs, tanks, and hovercraft for a wide variety of play styles.
  • 20 high detail, hand-crafted levels for free play mode: short, high intensity playthroughs against randomized faction & enemy spawning where every run is different.
  • 21-mission story campaign-- learn the fate of Solo Nobre
  • Original soundtrack by Makeup & Vanity Set, 2 hours of original music!

MINIMAL SETUP
  • OS: Debian 10 or Ubuntu 20.04
  • Processor: 2.6 GHz or faster (Dual core CPU with Passmark score of 2900 or more)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 5770 / NVIDIA GTX 460 or better
  • Storage: 1 GB available spaceAdditional Notes: For low-end machines. in Settings turn off VSYNC. set NORMAL DETAILS to Low and turn off both POINT SHADOWS and DIRECTIONAL SHADOWS
GAMEBILLET

[ 6132 ]

16.97$ (15%)
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21.49$ (14%)
2.67$ (82%)
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46.17$ (34%)
GAMERSGATE

[ 2625 ]

15.74$ (37%)
3.28$ (84%)
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3.4$ (83%)
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0.45$ (85%)
4.88$ (62%)
1.06$ (82%)
12.0$ (60%)
0.94$ (81%)
6.0$ (70%)
12.99$ (35%)
1.0$ (80%)
15.99$ (20%)
2.55$ (87%)
6.39$ (20%)
4.73$ (68%)
5.52$ (72%)
20.99$ (40%)

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