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I have been hard at work over the past month attempting to get the last parts of the game figured out. I am nearing the end of the project now, and my current goals are to be able to reach and defeat the final boss before considering the game completed. In order to make this possible, several new mechanics have been introduced:
An important part of Vespia: Shield of Aberration will be the management of the city and operations during your run. The end goal of the game is to push the anomalies out of the city, however it is also possible for the opposite to happen: the city can become overrun and the academy is lost, marking the end of the game.
The place you manage what operations you perform is the city map, which shows the different possible locations of anomalies. Each opreation has different objectives to fufill as well as a different reward for completing them.
Accompanying the map is the meta-shop, where you can purchase new cards so that the further you progress, the more varied your gameplay will be.
New characters will be unlocked as a reward for certain special 'rescue missions'. During these missions, you wlil be able to purchase the character from the shop that shows between waves, which will be one of the mission objectives.
Build 13 has been released, bringing in some bug fixes for the demo as well as some new features: * Balance: Freeze no longer stops enemies from moving, but reduces their movement speed by 50% (stacks). * Tweak: Frozen enemies will now appear with a blue filter on their sprite. * Tweak: Enemies will now prefer to avoid passing through placed characters. * Fix: Various bug fixes from previous version.
Hi everyone! I know it hasn't been long since the last update, but there have been some major/critical bugs that I've sorted out and it's better to push them sooner rather than later. Changes:
Hi everyone, We've gotten a lot of requests for various features and QOL improvements, and I am pleased to announce that with build 7 these are making their way to the game. They are available to try immediately by downloading the demo. I hope you enjoy these changes, and if you do please wishlist the game!
Hi everyone! After we released the game demo in a relatively early state, we have been getting some valuable feedback and data. In this post, we will go other some of the upcoming content that we have been planning for the game.
The Vespia: Shield of Aberration demo has been released. This is a pre-release demo and gives a sample of what gameplay will be like in the final game. We are still testing and tweaking the game, so expect regular updates. https://store.steampowered.com/app/3372730/Vespia_Shield_of_Aberration_Demo We are currently working on testing new features for the game, including an endless mode where you can unlock cards and upgrades between waves. We take all feedback into account, if you play the demo please leave feedback by clicking the feedback link!
Hey Everyone! We are currently hard at work with getting new content into the game, and with the help of our playtesters, we have a lot of feedback to cover! Here is a small snippet of some content we are currently working on!
Hey Everyone! We have decided to setup a Discord server, where you can come along to chat about the game. We will post regular updates about development there. https://discord.gg/6hgfjRrVJP
We regret to inform you that your performance at our academy has not met the standards expected of our esteemed and world-renowned alumni in the anomalous arts.
The zone-excursion programme introduced to fill the void left behind by our late-heroes is the sole option remaining for your continued studies, an exceptionally dangerous venture where only the strongest return.
Your journey cannot be completed alone, each new student joining your party will bring something new to the table with unique abilities, spells and upgrade trees.
Each character that you befriend grants:
A unique skill tree for that character
Upgradable active abilities
Character-specific cards to enhance your deck
During battle, each student can be given modifier cards that bring them closer to mastering the anomalous and becoming an unstoppable force.
Spells interact with other spells, creating an expansive range of combinations
Modifier spells modify the fired projectiles with effects like swift-cast and freeze-shot.
Cast spells change how your spells are triggered with effects like multi-shot and burst.
Projectile spells spawn projectiles that can damage anomalous threats.
Between each battle, perform research to gain new cards which unlock an exponential number of formidable combinations.
New cards unlock powerful and interesting new spells
Cards are designed with interesting effects in mind, some may upgrade your characters, others may grant some great boon at the cost of sacrificing something else
Each battle requires a different set of skills. Each card provides something unique, from cards which enhance a student's powers to ones that sacrifice or enhance the cards in your deck.
As you venture deeper and deeper towards the core of the zone, the world beings to distort and the threats become greater. You feel like something is waiting for you...
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