




Hi folks; I've been busy working away on getting progress done on the game! I plan on doing a official update post for it soon. I'll try to do a weekly or bi-weekly post of any general progress - even if there's been very little progress I'll just keep the post short.
- New Region system added This will allow me to load/unload as many extra areas or regions as we want. I wanted to get this working early before I plan on making lots of areas for you to explore.
- Improved the store system The store was super basic before, I had to manually type everything in. Now I have one 'Master List' where I put the items and their prices, icon, description and title in. I want this to be very flexible because I imagine I'm going to be changing prices a lot while I balance the game.
- Water system added I didn't have a water system figured out yet, but now I do! Its working really nicely and it's going to let me make all kinds of shapes/waterfalls/bodies of water that I need.
- Decoration/Cozy System added Its really basic at the moment, but this is now working. When you place decoration props down, they make your shop more appealing, which then increases the chances of customers spawning. I really enjoy the idea of rewarding you for placing props/decorating the store. I also have a cap per type of decoration, so you can't just spam 20 carpets (Well you can, but they won't stack the cozy bonus!)
- Fast Travel system added This was important to get working on early in the game, when you unlock and discover a new region, fast travel gets unlocked for that area. This will also help me test the areas more easily!
- Making art for the first region (Ocean Biome) Very excited for this, I've been spending my time now getting this ready before I officially post a official update on here. I also plan on designing a few ocean-type fish to catch here (Red Snapper, Wahoo, Sailfish are some ideas). You'll see in the gif I posted a part of the new ocean area... you'll walk your way down the creeks to the ocean - This is still a WIP but its making solid progress!
[ 2025-02-26 19:37:53 CET ] [ Original post ]
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This is a fishing shopkeeper where you start off in a pile of rubble in this mysterious world, in the hopes of rebuilding and making a large successful shop. As you build, a town begins to build/grow alongside your shop.
The game is still very early into alpha development - I plan on posting updates on this page, Instagram and Youtube. A lot of the work you see is still very early and jank; I'm trying to focus on building the core mechanics first, then polishing once I've confirmed it's fun!
I'm a single developer making this while working full time, so this comes out of pure enjoyment of simulator and tycoon games. I also will emphasize that I'm going to be slow with progress at times because I need to manage my full time job and life as well.
Rare & Giga Catches
In rare scenarios you'll get rare giga sized catches, as well as Holographic/Foils that are worth a lot of money (I'm a big fan of trading card games, so snuck in foils!); However they could also be really handy to make your store more attractive for customers, as display pieces.
Bait
Risk Vs Reward: Bait will cost a upfront amount, but gives you a chance at catching better fish! Some bait will be for specific fish in regions, while other bait just overall increases your chances.
Explore
Explore a mysterious world as you unlock new biomes and regions, you'll find new spots to fish and find new types that could be more expensive! I have a lot of ideas planned for future biomes in this strange post-apocalyptic world. You can also find Old World props you wouldn't find at any shop.
Customers
You'll need to make your shop appealing to the world's wanderers. I plan in the future for your shop's attractiveness to increase the chance of higher tier customers, who will have more buying power and expensive taste.
Town Building
As you repair and upgrade your shop, others will begin settling into the area as well and begin building, I hope this will make it visually rewarding and exciting to see the area change over time! You will unlock possible NPC's to interact with in the future here.
Rebuilding & Upgrading
You'll need to make your shop appealing to the world's wanderers. I plan in the future for your shop's attractiveness to increase the chance of higher tier customers, who will have more buying power and expensive taste. You'll get more floor space, new tech, and furniture to show off your wares.
Building
Place your decorations, furniture, and displays the way you want to!
Decorating
I want to actually reward players for decorating, instead of it just being purely for looks. The higher your shop's 'Cozy' bonus will be, the likelier you'll attract more and wealthier customers.
Dog
Keep your dog fed and happy! I want to make the dog mechanic more interesting in the future (Including maybe choosing a different starter pet). It will be a fun little companion on your journey across this odd world.
Achievements
I'd love to have a way for you to keep track of all the fish you've discovered, how many you've caught and the biggest weight you've caught! The achievement system I showed in the trailer will definitely look better in the future, I have some fun ideas for it.
Filth
As you let customers into the store, it will degrade over time! Customers will get grossed out and leave if you don't take care of your store. I plan to add ways to automate cleaning of your shop in the future.
- OS: Requires a 64-bit processor and operating system
- Processor: i5-3320M @ 2.60 GHz / AMD Ryzen 3 3200uMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 5000+
- Storage: 800 MB available space
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