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Hi everybody! Thank you all so much from the bottom of my heart for wishlisting, it means a lot especially since I have no marketing budget and attempting this all by myself. Big shout out to my friends, twitch community and everybody who's managed to find the game on the opening days! I'm having to rely on your word of mouth for the game to find people, and so far its done absolute wonders and I appreciate it so SO much.
I've been quietly working on this game on my free time over a year and I can't emphasize enough how much it means to me to see people being interested in this! I come from a video game artist background and never thought I could make a game by myself. I'll be straight honest though - The game will be jank (I'm new to learning coding), it won't be perfect but I'm learning a lot and my main mentality is find the fun!
I'll try to use the steam announcements page here as the main way of keeping you updated on progress. I also finally have a use for my social media so I'll post updates on them (I have the links to my socials on the steam page) when I make significant enough progress I'll post a video on the youtube channel!
Twitch
I am also a part time Twitch streamer so if you're curious about seeing the game live I can show you during the stream! (Sadly only around 9PM PST timezone though). I'll sometimes be streaming miniature painting or playing games (Plenty of simulators). I think its really healthy and important to keep playing games as a developer, even if its not in your genre... sometimes you find fun and cool inspiration to pump you up for your own game!
Plans & Roadmap
To give you a rough idea of my plans in the near future, I'm focusing on getting the remaining 'Core Mechanics' in the game, I'm trying to make sure to have all the main parts in before we go crazy with adding content like fish, upgrades and regions. I have way more things planned but these are my main priorities at the moment: * Cozy/Decoration System * Biomes/First new region * Debt/Rent System Cozy/Decoration - Good news on this part, I took a break from the wishlist announcement and started figuring out the system and got it partially working! This system is important for the game because I want to reward the player for decorating. I took big cues from Valheim... I loved that it rewarded you and gave a 'Cozy' buff for decorating your base, it's something I've wanted in my own shopkeeper for a while. When I get the system fully working, I'll post some updates on showing how it works, its a really important system for progressing in the game but also making you excited to find/unlock decorative props!
Thank you!!
Thank you all again so much, I can't emphasize how I wonderful I feel right now and you've all inspired me to plug away and bring this little world to life! I also appreciate any patience (I still work full time in games and need to pay the bills) because there could be times where I make little progress - but I'll be honest with you about it (Which is what I absolutely love about indie development).
[ 2025-02-04 21:26:14 CET ] [ Original post ]
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This is a fishing shopkeeper where you start off in a pile of rubble in this mysterious world, in the hopes of rebuilding and making a large successful shop. As you build, a town begins to build/grow alongside your shop.
The game is still very early into alpha development - I plan on posting updates on this page, Instagram and Youtube. A lot of the work you see is still very early and jank; I'm trying to focus on building the core mechanics first, then polishing once I've confirmed it's fun!
I'm a single developer making this while working full time, so this comes out of pure enjoyment of simulator and tycoon games. I also will emphasize that I'm going to be slow with progress at times because I need to manage my full time job and life as well.
Rare & Giga Catches
In rare scenarios you'll get rare giga sized catches, as well as Holographic/Foils that are worth a lot of money (I'm a big fan of trading card games, so snuck in foils!); However they could also be really handy to make your store more attractive for customers, as display pieces.
Bait
Risk Vs Reward: Bait will cost a upfront amount, but gives you a chance at catching better fish! Some bait will be for specific fish in regions, while other bait just overall increases your chances.
Explore
Explore a mysterious world as you unlock new biomes and regions, you'll find new spots to fish and find new types that could be more expensive! I have a lot of ideas planned for future biomes in this strange post-apocalyptic world. You can also find Old World props you wouldn't find at any shop.
Customers
You'll need to make your shop appealing to the world's wanderers. I plan in the future for your shop's attractiveness to increase the chance of higher tier customers, who will have more buying power and expensive taste.
Town Building
As you repair and upgrade your shop, others will begin settling into the area as well and begin building, I hope this will make it visually rewarding and exciting to see the area change over time! You will unlock possible NPC's to interact with in the future here.
Rebuilding & Upgrading
You'll need to make your shop appealing to the world's wanderers. I plan in the future for your shop's attractiveness to increase the chance of higher tier customers, who will have more buying power and expensive taste. You'll get more floor space, new tech, and furniture to show off your wares.
Building
Place your decorations, furniture, and displays the way you want to!
Decorating
I want to actually reward players for decorating, instead of it just being purely for looks. The higher your shop's 'Cozy' bonus will be, the likelier you'll attract more and wealthier customers.
Dog
Keep your dog fed and happy! I want to make the dog mechanic more interesting in the future (Including maybe choosing a different starter pet). It will be a fun little companion on your journey across this odd world.
Achievements
I'd love to have a way for you to keep track of all the fish you've discovered, how many you've caught and the biggest weight you've caught! The achievement system I showed in the trailer will definitely look better in the future, I have some fun ideas for it.
Filth
As you let customers into the store, it will degrade over time! Customers will get grossed out and leave if you don't take care of your store. I plan to add ways to automate cleaning of your shop in the future.
- OS: Requires a 64-bit processor and operating system
- Processor: i5-3320M @ 2.60 GHz / AMD Ryzen 3 3200uMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD 5000+
- Storage: 800 MB available space
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