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Hi everybody! I just wanted to share with you some of the progress I've been making on the game this month.
Hi folks; I've been busy working away on getting progress done on the game! I plan on doing a official update post for it soon. I'll try to do a weekly or bi-weekly post of any general progress - even if there's been very little progress I'll just keep the post short.
Hi everybody! Thank you all so much from the bottom of my heart for wishlisting, it means a lot especially since I have no marketing budget and attempting this all by myself. Big shout out to my friends, twitch community and everybody who's managed to find the game on the opening days! I'm having to rely on your word of mouth for the game to find people, and so far its done absolute wonders and I appreciate it so SO much.
I've been quietly working on this game on my free time over a year and I can't emphasize enough how much it means to me to see people being interested in this! I come from a video game artist background and never thought I could make a game by myself. I'll be straight honest though - The game will be jank (I'm new to learning coding), it won't be perfect but I'm learning a lot and my main mentality is find the fun!
I'll try to use the steam announcements page here as the main way of keeping you updated on progress. I also finally have a use for my social media so I'll post updates on them (I have the links to my socials on the steam page) when I make significant enough progress I'll post a video on the youtube channel!
This is a fishing shopkeeper where you start off in a pile of rubble in this mysterious world, in the hopes of rebuilding and making a large successful shop. As you build, a town begins to build/grow alongside your shop.
The game is still very early into alpha development - I plan on posting updates on this page, Instagram and Youtube. A lot of the work you see is still very early and jank; I'm trying to focus on building the core mechanics first, then polishing once I've confirmed it's fun!
I'm a single developer making this while working full time, so this comes out of pure enjoyment of simulator and tycoon games. I also will emphasize that I'm going to be slow with progress at times because I need to manage my full time job and life as well.
In rare scenarios you'll get rare giga sized catches, as well as Holographic/Foils that are worth a lot of money (I'm a big fan of trading card games, so snuck in foils!); However they could also be really handy to make your store more attractive for customers, as display pieces.
Risk Vs Reward: Bait will cost a upfront amount, but gives you a chance at catching better fish! Some bait will be for specific fish in regions, while other bait just overall increases your chances.
Explore a mysterious world as you unlock new biomes and regions, you'll find new spots to fish and find new types that could be more expensive! I have a lot of ideas planned for future biomes in this strange post-apocalyptic world. You can also find Old World props you wouldn't find at any shop.
You'll need to make your shop appealing to the world's wanderers. I plan in the future for your shop's attractiveness to increase the chance of higher tier customers, who will have more buying power and expensive taste.
As you repair and upgrade your shop, others will begin settling into the area as well and begin building, I hope this will make it visually rewarding and exciting to see the area change over time! You will unlock possible NPC's to interact with in the future here.
You'll need to make your shop appealing to the world's wanderers. I plan in the future for your shop's attractiveness to increase the chance of higher tier customers, who will have more buying power and expensive taste. You'll get more floor space, new tech, and furniture to show off your wares.
Place your decorations, furniture, and displays the way you want to!
I want to actually reward players for decorating, instead of it just being purely for looks. The higher your shop's 'Cozy' bonus will be, the likelier you'll attract more and wealthier customers.
Keep your dog fed and happy! I want to make the dog mechanic more interesting in the future (Including maybe choosing a different starter pet). It will be a fun little companion on your journey across this odd world.
I'd love to have a way for you to keep track of all the fish you've discovered, how many you've caught and the biggest weight you've caught! The achievement system I showed in the trailer will definitely look better in the future, I have some fun ideas for it.
As you let customers into the store, it will degrade over time! Customers will get grossed out and leave if you don't take care of your store. I plan to add ways to automate cleaning of your shop in the future.
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