
Hold onto your handlebars, hit the waves and leave your rivals in your wake.
Welcome to Tidal Rush, a casual yet adrenaline-charged water racer inspired by the golden era of kart racers. Hop onto your Hydrobike and race across exotic planets. Glide across dynamic waters, unleash tactical power-ups, and pull off daring stunts in fast-paced contests against AI, friends, or players worldwide.
Cross-platform Online-Multiplayer
Compete with racers around the globe and on all major platforms in fierce online showdowns. Outpace and outsmart your rivals in up to eight player races to climb the leaderboards, complete seasonal events, and prove your skill on the world stage.
Local Splitscreen Multiplayer
Bring the action home! Challenge your friends and family members in exhilarating four player races side-by-side on one screen, turning any gathering into a whirlwind of laughter and chaos as everyone fights for the top spot. Or simply settle who’s turn it is to take out the trash.
Singleplayer Campaign
Join a traveling racing entourage on their mission to find the greatest Hydrobike pilot among the stars. Jump from planet to planet, each offering unique tracks packed with environmental hazards, ramp jumps, boosts, a vast variety of items and even mischievous local fauna. Overcome your rivals in a series of exciting challenges. Work your way up from the unknown newcomer to the champion. Hone your racing skills, master trick maneuvers, and unlock new gear and characters to improve speed, handling, and style as you chase cosmic glory.
Unique Characters & Tracks
Choose from a vibrant roster of unique characters, each with distinct personalities, skills and driving attributes. Explore an array of eye-catching tracks – ranging from primordial swamps & forests to volcanic worlds and magical crystal caves – all featuring dynamic water conditions and hidden shortcuts.
Customizable Vehicles & Outfits
Stand out from the crowd with your own unique racing style . Upgrade your Hydrobike’s performance, swap out parts, and deck it out with flashy decals. Complete the look by dressing your character in unique outfits and accessories.
Embrace the roar of the waves and the thrill of the race in Tidal Rush – the ultimate arcade racer that brings the thrill of classic water sports and kart racing into one unforgettable cosmic adventure! Whether you’re tackling the singleplayer campaign, challenging friends on the couch, or competing online, get ready for a splash of high-speed fun!
Hey racers!
Thanks for all the early feedback on Update 0.4.0 your impressions helped us quickly track down a few issues and polish up some of the newly added systems. Here\'s the full list of what changed in patch 0.4.3.
Heres whats new:
Additions
Dynamic water splash effect added when landing from jumps
[/*]Smarter camera behavior in tunnels More refinement coming in future patches keep the feedback coming!
[/*]
Tweaks/Improvements
General VFX prefab cleanup & optimization
[/*]Hydrospeeder water interaction VFX updated
[/*]Less over-brightening due to new shader variant
[/*]
Bug fixes
Track 1, 2, and 3 occlusion/culling data rebaked
[/*]Track 2 flow bake redone
[/*]Incorrect directional signs on Track 3 replaced with floating versions
[/*]
Fixed stunt animations triggering in multiplayer races
[/*]Pickup collect cooldown added
[/*]Drift level clamping corrected for more consistent drift behavior
[/*]
Thank You!
Thanks again for all the feedback, bug reports, and support through the big 0.4.0 rollout. Your input helps us quickly patch, polish, and build toward the next big features.
If you spot anything odd after 0.4.3, let us know in the reviews, Discord or on our other social media channels. Find the full list of channels here .
\nSee you on the waves and don\'t forget to tell your friends about Tidal Rush! \n Your Shiny Team
Hey Racers!
\nUpdate 0.4.0 has officially splashed down and its a big one. This update lays major foundations for Tidal Rushs future, introduces our first stunt system prototype, upgrades the entire project to Unity 6, and brings hundreds (yes, hundreds) of gameplay, visual, audio, and performance improvements.
Lets dive in:
NEW: Stunt System Prototype
Show off mid-air!\nOur first pass at the stunt system is now live, including:
A one-button stunt system feature press the drift button midair to perform a stunt and get an extra boost when being successful
[/*]Ability to chain stunts in order to get an improved boost reward
[/*]Early crash-landing penalties & animations
[/*]Multiple flip directions (early placeholders, but way more variety!)
[/*]
This is just the beginning well be refining the system heavily with your feedback.
Major Gameplay Polishing
Weve shipped a wave of improvements across racing, drifting, bots, weapons, and powerups:
Racing & Vehicle Handling
Tweaked drifting (easier initiation & more natural camera roll)
[/*]More responsive Hydrospeeder rotation + small wobble during boosts
[/*]Better autopilot logic & more reliable exit direction
[/*]Improved buoyancy and flow physics
[/*]
Bots
More stable autopilot
[/*]Reduced bot hopping when drifting
[/*]Fairer rubberbanding behavior
[/*]
Weapons & Items
Weapon impact animations rebuilt with new curves & rotation handling
[/*]Torpedo, missile, mine, and shield updates across visuals, logic & polish
[/*]Mines now respect flow direction and dont slide on sandbanks
[/*]Blue missile now collides properly with the environment
[/*]Item randomization logic fixed & tuned
[/*]Boost tweaks (nerfed some item boosts, added a single-boost pickup)
[/*]
Audio
Multiple engine sound updates, including basic flywheel simulation
[/*]Fixes for powerup randomization audio
[/*]Better rumble logic per platform (PlayStation controllers included)
[/*]
HUGE Visual & VFX Overhaul
A massive focus of this update has been visual clarity, effects quality, and world detail.
Water & VFX
Implemented loads of new visual water effects (bow wave, wake, explosion ripple, geyser hints & more)
[/*]Water flowmaps regenerated for Unity 6
[/*]New soft-particle depth fade tech for all water interactions
[/*]Updated drift spray, drafting VFX, and transonic cones
[/*]Localised fog, improved explosions, glowing shields, rapid lightning effects, updated thrusters lots of juicy chaos in the water
[/*]
Tracks & Lighting
Full remade lighting for Shatterstone Caverns, Mangrove Marsh and Timberfall Peak
[/*]Various collision fixes and added rumble strips
[/*]Billboards and navigational sign posts now hover and move thanks to shaders
[/*]Updated Grand Prix trophies
[/*]Many missing texture fixes
[/*]
UI
New How to Play tutorial containing video instructions
[/*]Style adjustments to buttons on title screen and UI blur
[/*]Fixed mode titles, pickup messages, and several menu bugs
[/*]
Unity 6 Upgrade
Weve fully transitioned Tidal Rush to Unity 6.2 including:
Various Shader fixes across the board
[/*]Updated materials and scripts
[/*]Big Performance improvements (thanks to our new culling system) and data cleanup
[/*]Bug fixes related to new engine behavior
[/*]
This upgrade was a huge technical step forward, and it unlocks a ton of future possibilities.
Backend, Networking & Stability
Major Leaderboards code refactoring
[/*]Improved server config & save handling
[/*]Better network collision, stunt, and item reliability
[/*]Fixes for race mode titles, shuffling logic, and item mode selection
[/*]Unity warnings & build errors cleaned up
[/*]Additional safety checks
[/*]
And Everything Else
This update was full of small but meaningful touches hundreds of little fixes from shader cleanup to collision polish, animation adjustments, sound fatigue tweaks and more.
If Tidal Rush now feels smoother, more responsive, more readable, or more vibrant thats because it is.
Thank You
Update 0.4.0 lays the groundwork for some of the biggest features still to come.\nYour feedback helps us shape Tidal Rush every day keep sharing your thoughts, clips, and bug reports!
Let us know what you think of the new stunt system, Unity 6 upgrade, and all the juicy VFX upgrades. \nSee you out there and remember: land your stunts, hit your boosts, and ride the waves.
Your Tidal Rush Team
Were not slowing down! Just one day after the big Grand Prix release, were already back with another update because our dev team moves faster than our turbo-boosted hydrospeeders.
Whats New
Security updates to keep you, the servers (and the seas) safe
[/*]Small bug fixes for a smoother ride
[/*]Time Trial fix no more sneaky leaderboard entries when leaving mid-race
[/*]Leaderboards have been reset for a fresh start time to reclaim your crown!
[/*]Unity 6 preparations were getting ready to upgrade the whole game engine for better performance and shiny new tech down the line
[/*]
Thanks for all the amazing feedback since the Grand Prix launch! More updates are already in the pipeline stay tuned and keep making waves!
Hey Racers!
Weve just rolled out a wave of updates for the Tidal Rush Demo, and this ones packed with big new features, smarter systems, and plenty of visual sparkle. Whether youre mastering tight corners or blasting rivals with a well-timed missile, everything should now feel smoother, fairer, and splashier than ever!
New: Grand Prix Mode & Two New Race Tracks!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45483672/6d16e8c3060821e4718f54a09c86c9a1cbbc0579.png\"][/img]
Grand Prix / Tournament Mode is now live! Race across multiple tracks in a cup and rack up points.
[/*]Engage in our new Meteor Cup and enjoy our brand new tracks Mangrove Marsh and Timberfall Peak.
[list]We would love to hear your thoughts about the new tracks, which is why we prepared these Google Forms to get your input. Please take the time to send us some feedback.
[list]Feedback form for Mangrove Marsh :
[/*]Feedback form for Timberfall Peak :
[/*]
Of course you can always submit feedback on our Reddit or in our Discord-Community
[/*]Determine the Grand Prix champion by tracking your results and gathering GP points
[/*]Grand Prix is also supported in Online Multiplayer, so invite your friends and give it a try
[/*]Best scores and first-place finishes are also tracked in your save game, so show off your star count!
[/*]Gameplay & Balance Tweaks
Item distribution rebalanced fewer blue missiles near the front, better item variety in early ranks.
[/*]Weapon and collision fixes: proper scaling resets, smarter drift logic, and cleaner player-to-player hits.
[/*]Buoys & hazards now behave better on sloped surfaces, and unnecessary collisions have been turned off.
[/*]Invulnerability VFX improved now consistent and correctly aligned.
[/*]Lobby fixes: smoother joining animations, correct lap/CC displays, and support for up to 16 players in custom games!
[/*]
UI & Localization Polish
Text boxes resized and improved for German localization (no more cut-off text!).
[/*]About screen now includes additional information: About Tidal Rush, Credits, and Special Thanks.
[/*]General layout and font tweaks across the frontend and results screens.
[/*]
Audio & Atmosphere
New SFX for impacts and environments.
[/*]Music volume rebalanced for a more energetic race vibe.
[/*]Added player join sounds and refined impact audio for different materials (rock, wood, crystal, metal).
[/*]New Soundtrack for Mangrove Marsh.
[/*]
Under the Hood
Tons of technical improvements to shaders, flowmap generation, and the Unity backend.
[/*]Cleaned up addressables, improved build stability, and streamlined the asset pipeline.
[/*]
Were Getting Close!
This update is a big step toward the full Tidal Rush experience complete with Grand Prix Cups, online play, and our ever-expanding cast of racers. If youve got feedback, share it on Steam , Reddit or our Discord your input really helps us fine-tune the tides.
Thanks for playing and see you on the waves!
A fresh demo update for Tidal Rush is now live, bringing a lot of visual upgrades to the UI and plenty of fixes. Heres whats new:
Visuals & UI
Consistency pass across major UI screens (track/character select, leaderboards, main menu and more) : cleaner icons, updated stat bars, and improved formatting.
[/*]Leaderboards improved with scrollable entries, better placement handling, and visual polish.
[/*]Backgrounds updated with new effects, particles, and fade transitions.
[/*]Blur effects and tidier presentation across frontend menus.
[/*]New waterfall VFX in Shatterstone Caverns
[/*]
Gameplay & Quality of Life
Wrong way indicator added.
[/*]Drift steering deadzone adjusted to reduce unintended drifts.
[/*]Autopilot recovery tweaked; invincibility and stuns better respect shields.
[/*]Jumping is now possible on sand and solid surfaces.
[/*]Expanded vertical draft zone for smoother racing.
[/*]
Fixes & Improvements
Controller layouts and navigation fixes in frontend menus.
[/*]Lobby stability fixes (e.g. preventing overfill, handling bot removal).
[/*]Post-race audio mixing adjusted for clearer results screens.
[/*]Numerous animation fixes for hits, character impacts, and UI transitions.
[/*]
Extras
Added Wishlist button to the main menu.
[/*]
This update is a big step forward in polish and playability. Jump back in and let us know how the improved visuals, UI, and racing feel. Your feedback is invaluable as we continue shaping Tidal Rush! Write a Steam review or drop your feedback directly into our Discord server .
New Content Coming Soon
The team is working on two brand new tracks which we already briefly showed in our Twitch Live Stream . So follow the game to be informed about the latest updates, because Grand Prix and new tracks are coming soon.
New DevLog Live Stream on Twitch
Hi everyone,
we just wanted to do a short announment about our new DevLog live stream on Twitch , which is going to happen every Tuesday and Thursday at 4pm (CEST) from now on. Join us when we show the latest updates on the Tidal Rush development progress, share a few things from behind the scene and of course also play a couple of rounds with the team & you.\nDon\'t forget: You can always join our gameplay sessions by downloading the https://store.steampowered.com/app/3365750/Tidal_Rush_Tech_Demo/\"" style="color:#bb86fc;text-decoration:none;">Tidal Rush Tech Demo .
Our next stream is already going to happen tomorrow. Hope to see you there !
Rosi & Ronny
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45483672/01b48bc031208f6dab39e475de386b4be81f5ab9.png\"][/img]
A fresh new tech demo build of Tidal Rush is here, and we have something cool stuff for you record hunters: Leaderboards (Records) are live!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45483672/9990b7c7197969ecee0d2f8c0f8a3c66935b6c37.png\"][/img]
Your total race times are now tracked automatically, with filtering by engine tier (power level) and lap count. Tracking best lap times is still in the making, but should follow soon as well. See how you stack up and chase faster laps! Race against your friends for the fastest times or challenge our developers.By the way - we are going to flag developers as such soon, so you know who you are chasing ;).
Jump back in and let us know how the new leaderboards feel were excited to see your fastest times!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45483672/1f11be0b2a6d08699f02571a524b1456a069cacc.jpg\"][/img]
Gameplay & Controls
Smoother drift transitions and improved weapon launching on slopes.
[/*]Autopilot now aligns better with water surfaces.
[/*]Restart Race option added in single race/time trial.
[/*]
Visuals & UI
Updated character/vehicle select screen with stat bars, close-ups, and new idle animations.
[/*]New shader effects: rim lighting, fresnel highlights, and cleaner materials.
[/*]UI tweaks for ultrawide support, better scrolling, and tidier layouts.
[/*]
Other Fixes & Tweaks
Layout adjustments across tracks and menus.
[/*]Improved checkpoints, pickups, and AI paths.
[/*]Various bug fixes and polish passes.
[/*]
The waves are rising! We just dropped a raw, unfiltered look at Tidal Rushs Multiplayer mode stable, fast, and full of chaotic fun! Watch our dev team dive in here:
There are going to be more showcase videos and dev updates in the future, so look out!
Wed love for you to jump in, test it out yourself, and share feedback. Your input helps us make every match smoother and more exciting. Join our community on Discord and ride the Tidal Rush wave with us!
Gameplay improvements & content updates
Say hello to our brand new character JDJ
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45483672/67b93b0bb18d6e52bc5967fac38c97c9c5195d0a.png\"][/img]
Updated character selection screen including new portraits
[/*]Various ghost fixes including avoiding the player\'s storage being cluttered with ghost data
[/*]Auto teleport player back on track if out-of-the-world position detected
[/*]Reduced pickup respawn timer down to 1 second
[/*]Various Multiplayer fixes
[/*]Small weapon fix hopefully preventing shield double hitting
[/*]Tweak to how drift steering extents are set up, now set to prevent perfectly straight drifting
[/*]Intended fix for Geyser sloped wall collision
[/*]
CPU Updates
Various race result screen updates including new character portraits and unique names for CPU opponents
[/*]CPUs now use items smarter and more efficiently, be aware of torpedos!
[/*]Some more CPU drifting logic work, so they can execute nice long drifts
[/*]Background work for implementing different bot types in the future
[/*]Improved dynamic branching so CPUs take different routes
[/*]CPU racers can now safely use jump-drift just as regular players
[/*]
Environmental updates
Updated skybox adding the sun
[/*]Updated material assignment inside of dropship water
[/*]Various experimental tweaks to water appearance
[/*]Various visual improvements to the mud pools
[/*]Updated hollow tree
[/*]
More improvements and fixes
Various animation fixed
[/*]Boost VFX is now transparent as to not get picked up in screen space water reflection
[/*]Small fix for weapon explosions
[/*]Minor bug fixes
[/*]
What\'s New & Improved
New Drift Methods
Added fresh drifting options for sharper, more dynamic control
[/*]Tutorial Improvements
Made onboarding clearer and easier for new players
[/*]UX Enhancements
Interface and experience tweaks to streamline gameplay feel
[/*]CPU driver Upgrades
CPU drivers improved for better behavior
CPU racers now have names!
[/*]Weapon Improvements
Rebalancing and enhancements for a better combat experience
[/*]CC Balancing
Further refinements across all speed classes
[/*]Fixes & Internal Updates
Internal Bug Fixes
vSync Settings (Internal only)
Collision Fixes (for smoother terrain and race interaction)
[/*]
Minor improvements:
AI balancing 50/100cc
[/*]Balancing of all CCs
[/*]Fixed some flying actors facing the wrong way
[/*]Geyser collision fixes on Shatterstone Cavern
[/*]Additional bug fixes not visible to users
[/*]
You call it out, we listen!
Additions
Update localization for German translation on game HUD
[/*]Updated autopilot item asset including some visual tweaks
[/*]
Tweaks/Improvements
Number of CPU oppents set to 8 per default
[/*]Update keyboard control layout so it supports using both hands (Drifting is now on space, Use Item is now on \"i\")
[list]You might need to delete your saved data in the options menu for the changes to take effect
[/*]
Alternate control mapping selection fix on options screen
[/*]Default multiplayer host game mode now \"public\"
[/*]Adjusted AI difficulty so opponents are not that hard - the game should be fun, not frustrating ;)
[/*]Changed some locked character / vehicle images
[/*]Default speed setting set to middle, from high
[/*]\nBug fixes
Drones fixed from doing deep dives into water.
[/*]Fireworks fixes, now only firing on final lap.
[/*]
Hold on tight, dive into the waves and leave your rivals behind!
Were absolutely thrilled to celebrate a huge milestone today:
The tech demo of Tidal Rush is now available for you on Steam!
Tidal Rush is a fun, fast-paced racer inspired by the golden era of the genre with a fresh, modern twist. Now you can get a first look at what weve been passionately developing!
What awaits you in the tech demo:
Online multiplayer (up to 8 players)
Race against players from all around the world! Note: Automatic matchmaking isnt available yet were working on it!
Two playable characters\nChoose one of our furry pilots and show what youre made of.
Shatterstone Cavern our first track\nDash through lush alien forests, crystalline caves, and bubbling geysers!
Power-ups & water physics\nGrab boosts, dodge mines, and master roaring waves.
Your feedback is highly appreciated!
This is a very early stage of development which means:
Things might break, crash, or look weird.
[/*]
But thats exactly why we need you!
[/*]
Help us make the game better:
Share your feedback
[/*]Report bugs
[/*]Discuss with us on our Discord
[/*]Leave a review on Steam
[/*]
We read everything and take it seriously. Help us shaping the future of Tidal Rush.
Whats next?
The tech demo is just the beginning! In the coming months, were planning:
More characters & tracks
[/*]New racing features: stunts, diving, and more
[/*]A single-player campaign
[/*]New PvP modes & battle systems
[/*]Matchmaking & progression systems
[/*]And plenty of surprises...
[/*]
Thank you to you & our team
A huge thank you goes out to our amazing team at Shiny Dynamics, who brought this first version to life with passion and to you, our community, who make it all possible.
We hope you like what you see and were excited to hear your feedback!
Minimum Setup
- OS: Linux 64 BitMemory: 16 MB RAMStorage: 2 GB available space
- Memory: 16 MB RAMStorage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- OS: Linux 64 BitMemory: 16 MB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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