
Hold onto your handlebars, hit the waves and leave your rivals in your wake.
Welcome to Tidal Rush, a casual yet adrenaline-charged water racer inspired by the golden era of kart racers. Hop onto your Hydrobike and race across exotic planets. Glide across dynamic waters, unleash tactical power-ups, and pull off daring stunts in fast-paced contests against AI, friends, or players worldwide.
Cross-platform Online-Multiplayer
Compete with racers around the globe and on all major platforms in fierce online showdowns. Outpace and outsmart your rivals in up to eight player races to climb the leaderboards, complete seasonal events, and prove your skill on the world stage.
Local Splitscreen Multiplayer
Bring the action home! Challenge your friends and family members in exhilarating four player races side-by-side on one screen, turning any gathering into a whirlwind of laughter and chaos as everyone fights for the top spot. Or simply settle who’s turn it is to take out the trash.
Singleplayer Campaign
Join a traveling racing entourage on their mission to find the greatest Hydrobike pilot among the stars. Jump from planet to planet, each offering unique tracks packed with environmental hazards, ramp jumps, boosts, a vast variety of items and even mischievous local fauna. Overcome your rivals in a series of exciting challenges. Work your way up from the unknown newcomer to the champion. Hone your racing skills, master trick maneuvers, and unlock new gear and characters to improve speed, handling, and style as you chase cosmic glory.
Unique Characters & Tracks
Choose from a vibrant roster of unique characters, each with distinct personalities, skills and driving attributes. Explore an array of eye-catching tracks – ranging from primordial swamps & forests to volcanic worlds and magical crystal caves – all featuring dynamic water conditions and hidden shortcuts.
Customizable Vehicles & Outfits
Stand out from the crowd with your own unique racing style . Upgrade your Hydrobike’s performance, swap out parts, and deck it out with flashy decals. Complete the look by dressing your character in unique outfits and accessories.
Embrace the roar of the waves and the thrill of the race in Tidal Rush – the ultimate arcade racer that brings the thrill of classic water sports and kart racing into one unforgettable cosmic adventure! Whether you’re tackling the singleplayer campaign, challenging friends on the couch, or competing online, get ready for a splash of high-speed fun!
Hey Racers!
\nUpdate 0.4.0 has officially splashed down and its a big one. This update lays major foundations for Tidal Rushs future, introduces our first stunt system prototype, upgrades the entire project to Unity 6, and brings hundreds (yes, hundreds) of gameplay, visual, audio, and performance improvements.
Lets dive in:
NEW: Stunt System Prototype
Show off mid-air!\nOur first pass at the stunt system is now live, including:
A one-button stunt system feature press the drift button midair to perform a stunt and get an extra boost when being successful
[/*]Ability to chain stunts in order to get an improved boost reward
[/*]Early crash-landing penalties & animations
[/*]Multiple flip directions (early placeholders, but way more variety!)
[/*]
This is just the beginning well be refining the system heavily with your feedback.
Major Gameplay Polishing
Weve shipped a wave of improvements across racing, drifting, bots, weapons, and powerups:
Racing & Vehicle Handling
Tweaked drifting (easier initiation & more natural camera roll)
[/*]More responsive Hydrospeeder rotation + small wobble during boosts
[/*]Better autopilot logic & more reliable exit direction
[/*]Improved buoyancy and flow physics
[/*]
Bots
More stable autopilot
[/*]Reduced bot hopping when drifting
[/*]Fairer rubberbanding behavior
[/*]
Weapons & Items
Weapon impact animations rebuilt with new curves & rotation handling
[/*]Torpedo, missile, mine, and shield updates across visuals, logic & polish
[/*]Mines now respect flow direction and dont slide on sandbanks
[/*]Blue missile now collides properly with the environment
[/*]Item randomization logic fixed & tuned
[/*]Boost tweaks (nerfed some item boosts, added a single-boost pickup)
[/*]
Audio
Multiple engine sound updates, including basic flywheel simulation
[/*]Fixes for powerup randomization audio
[/*]Better rumble logic per platform (PlayStation controllers included)
[/*]
HUGE Visual & VFX Overhaul
A massive focus of this update has been visual clarity, effects quality, and world detail.
Water & VFX
Implemented loads of new visual water effects (bow wave, wake, explosion ripple, geyser hints & more)
[/*]Water flowmaps regenerated for Unity 6
[/*]New soft-particle depth fade tech for all water interactions
[/*]Updated drift spray, drafting VFX, and transonic cones
[/*]Localised fog, improved explosions, glowing shields, rapid lightning effects, updated thrusters lots of juicy chaos in the water
[/*]
Tracks & Lighting
Full remade lighting for Shatterstone Caverns, Mangrove Marsh and Timberfall Peak
[/*]Various collision fixes and added rumble strips
[/*]Billboards and navigational sign posts now hover and move thanks to shaders
[/*]Updated Grand Prix trophies
[/*]Many missing texture fixes
[/*]
UI
New How to Play tutorial containing video instructions
[/*]Style adjustments to buttons on title screen and UI blur
[/*]Fixed mode titles, pickup messages, and several menu bugs
[/*]
Unity 6 Upgrade
Weve fully transitioned Tidal Rush to Unity 6.2 including:
Various Shader fixes across the board
[/*]Updated materials and scripts
[/*]Big Performance improvements (thanks to our new culling system) and data cleanup
[/*]Bug fixes related to new engine behavior
[/*]
This upgrade was a huge technical step forward, and it unlocks a ton of future possibilities.
Backend, Networking & Stability
Major Leaderboards code refactoring
[/*]Improved server config & save handling
[/*]Better network collision, stunt, and item reliability
[/*]Fixes for race mode titles, shuffling logic, and item mode selection
[/*]Unity warnings & build errors cleaned up
[/*]Additional safety checks
[/*]
And Everything Else
This update was full of small but meaningful touches hundreds of little fixes from shader cleanup to collision polish, animation adjustments, sound fatigue tweaks and more.
If Tidal Rush now feels smoother, more responsive, more readable, or more vibrant thats because it is.
Thank You
Update 0.4.0 lays the groundwork for some of the biggest features still to come.\nYour feedback helps us shape Tidal Rush every day keep sharing your thoughts, clips, and bug reports!
Let us know what you think of the new stunt system, Unity 6 upgrade, and all the juicy VFX upgrades. \nSee you out there and remember: land your stunts, hit your boosts, and ride the waves.
Your Tidal Rush Team
Minimum Setup
- OS: Linux 64 BitMemory: 16 MB RAMStorage: 2 GB available space
- Memory: 16 MB RAMStorage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- OS: Linux 64 BitMemory: 16 MB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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