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VERSION 0.930 RELEASE: A BIG SPLASH
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The core of this release is the completely new, fully-simulated volumetric water system. Liquid doesn't just react to disasters, it occupies space and can pool, gather, and flow realistically on the terrain! This doesn't just look cool, it has a big impact on the way the game plays. Take tsunamis. Underwater earthquakes cause waters to recede at first, before roaring back bigger than before and sweeping away anything in their path. But they also require more finesse and strategy to use. The deeper and larger the body of water, the greater the effect. Puddles won't cut it! Since this is a new and massive change, your feedback (and bug reports) are critical!
[table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [td]
[/td] [/tr] [tr] [th]Plasma Ball[/th] [th]Transformer[/th] [th]Fuel Silo[/th] [/tr] [/table] Sandbox Mode has grown! New tools have been added to take advantage of the updated fluid simulation. Add or remove water to craft your own mountain lakes, reservoirs, canyons, or oceans! These tools are accessible in Edit Mode under the faucet tab. Terrain tools (raise, lower, level) are now consolidated under the shovel tab. And there's one more tab you won't recognize: landmarks. This includes a few new toys for creating your own awesome sandbox scenarios:
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The fluid simulation rewrite has been an opportunity to clean up some things under the hood and take a big step toward the ultimate 1.0 release. On the way there... Story Mode is getting an overhaul. The new suite of tools added in this update will open the door to previously-impossible scenarios. Expect to see big changes here soon! Sandbox Mode has some surprises in store. Without giving too much away, look forward to more goodies in the landmarks tab. And of course, your feedback will continue to shape the final product. Be sure to share your thoughts with the in-game feedback buttons (email and social media), or right here on the discussion board.
Happy smashing!
[ 2022-06-03 13:59:38 CET ] [ Original post ]
This latest flood of improvements to Unnatural Disaster upends the rules of the game, and provides a bridge to the next phase of development.
New Fluid Simulation
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The core of this release is the completely new, fully-simulated volumetric water system. Liquid doesn't just react to disasters, it occupies space and can pool, gather, and flow realistically on the terrain! This doesn't just look cool, it has a big impact on the way the game plays. Take tsunamis. Underwater earthquakes cause waters to recede at first, before roaring back bigger than before and sweeping away anything in their path. But they also require more finesse and strategy to use. The deeper and larger the body of water, the greater the effect. Puddles won't cut it! Since this is a new and massive change, your feedback (and bug reports) are critical!
A Bigger Sandbox
[table noborder=1 equalcells=1] [tr] [td]
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[/td] [td]
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[/td] [td]
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[/td] [/tr] [tr] [th]Plasma Ball[/th] [th]Transformer[/th] [th]Fuel Silo[/th] [/tr] [/table] Sandbox Mode has grown! New tools have been added to take advantage of the updated fluid simulation. Add or remove water to craft your own mountain lakes, reservoirs, canyons, or oceans! These tools are accessible in Edit Mode under the faucet tab. Terrain tools (raise, lower, level) are now consolidated under the shovel tab. And there's one more tab you won't recognize: landmarks. This includes a few new toys for creating your own awesome sandbox scenarios:
- Plasma Ball: Smash this to release a pulse of energy, disabling nearby obstacles
- Transformer: Erupts in flames on destruction
- Fuel Silo: Volatile and prone to exploding (try lining them up in a row for extra mayhem!)
What's Next
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The fluid simulation rewrite has been an opportunity to clean up some things under the hood and take a big step toward the ultimate 1.0 release. On the way there... Story Mode is getting an overhaul. The new suite of tools added in this update will open the door to previously-impossible scenarios. Expect to see big changes here soon! Sandbox Mode has some surprises in store. Without giving too much away, look forward to more goodies in the landmarks tab. And of course, your feedback will continue to shape the final product. Be sure to share your thoughts with the in-game feedback buttons (email and social media), or right here on the discussion board.

Happy smashing!
[ 2022-06-03 13:59:38 CET ] [ Original post ]
Unnatural Disaster
Rumor Games
Developer
Rumor Games
Publisher
2021-07-28
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Welcome to a new kind of city builder. Urban sprawl is enveloping the planet, and as nature, it's your job to fight back!
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Use your arsenal of natural disasters to grind skyscrapers into dust and beat civilization into submission. Replace towers with trees to restore the environment and generate energy to fuel your attacks. Upgrade your powers to take on greater challenges as cities grow and defend themselves.
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Conquer dozens of hand-crafted stages across five distinct regions, culminating in epic showdowns against mighty megastructures and iconic real-world cities. Master unique scenarios against settlements that expand and adapt to your assault. Obstacles like meteor-intercepting missiles and wildfire-fighting water tankers will require careful consideration - or an overwhelming show of force - to overcome.
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But you have more in your corner than just raw strength. Combine disasters to overcome obstacles and outmaneuver crafty defenses. Use the environment to your advantage, cratering the ground to deny your enemy territory or manipulating the seas to trigger massive tsunamis.
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And that's just the beginning! Annihilate as many buildings as possible and unleash awesome setpiece disasters in Arcade Mode. Craft (and crush) your own megalopolis in the free-wheeling Sandbox Mode. And tackle an endless cast of procedurally-generated cities with the Daily Challenge!
In this game, you’re not a city builder. You’re a force of nature. An Unnatural Disaster!
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Use your arsenal of natural disasters to grind skyscrapers into dust and beat civilization into submission. Replace towers with trees to restore the environment and generate energy to fuel your attacks. Upgrade your powers to take on greater challenges as cities grow and defend themselves.

Conquer dozens of hand-crafted stages across five distinct regions, culminating in epic showdowns against mighty megastructures and iconic real-world cities. Master unique scenarios against settlements that expand and adapt to your assault. Obstacles like meteor-intercepting missiles and wildfire-fighting water tankers will require careful consideration - or an overwhelming show of force - to overcome.

But you have more in your corner than just raw strength. Combine disasters to overcome obstacles and outmaneuver crafty defenses. Use the environment to your advantage, cratering the ground to deny your enemy territory or manipulating the seas to trigger massive tsunamis.

And that's just the beginning! Annihilate as many buildings as possible and unleash awesome setpiece disasters in Arcade Mode. Craft (and crush) your own megalopolis in the free-wheeling Sandbox Mode. And tackle an endless cast of procedurally-generated cities with the Daily Challenge!
In this game, you’re not a city builder. You’re a force of nature. An Unnatural Disaster!
MINIMAL SETUP
- Memory: 550 MB RAM
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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