Dyskairos is an FPS with simple retro-style visuals and some roguelike and metroidvania-like elements. Ascend a mysterious tower, battling its current and former inhabitants - as well as the tower itself - along the way.
You are a traveler trapped near the tower, whose only way out is to replace a special crystal that powers your travel. To do so, you must reach the upper floors where it is being kept. Along the way, you'll find unique abilities that will unlock new pathways, expanding your access to the tower's secrets.
Once you enter, the tower begins to prepare a "cleansing cycle", giving you only a few minutes inside at a time. Once the cycle completes, items within the tower are randomized. A keycard that was in one place before a cycle may be in a different place after. You'll need to adapt to the tower's constantly changing nature while you make progress from floor to floor.
Hi! A couple more changes and improvements I wanted to make, mostly some additional dialogue related towards the end of the game. These hints should hopefully make some things a bit more clear.
Updated to Godot 4.5.1
[/*]Added more hint dialogues to hopefully better explain certain late-game things:
[list]Floor 14: [spoiler]Added hint intended to be a mini-tutorial on how to fight the Floor 14 boss, talk to a certain someone on Floor 6 after dying to it once. You\'ll need to figure out how to kill each sprite type on your own still though :)[/spoiler]
[/*]Post Floor 14: [spoiler]Also added hint to guide you on how to access a certain area required for Ending C if that area isn\'t already available[/spoiler]
[/*]
Floor 14 adjustment: [spoiler]Made the first sprite spawn shortly after the fight starts, instead of using the normal spawn timeframe[/spoiler]
[/*]Certain late-game hint now plays more quickly: [spoiler]A hint related to part of Ending C takes around 3 minutes to start now instead of around 5[/spoiler]
[/*]Fixed another instance of placeholder dialogue
[/*]Updated Dialogic to potentially fix dialogue getting stuck (still not entirely sure what causes it since I\'ve never gotten it myself)
[/*]\nAs always, please let me know if you find any issues in the Discord linked in-game!
Hi! Minor changes to fix text I forgot to replace and some other small things.
Replaced Floor 6 placeholder text
[/*]Increased size of PTRD bullet\'s collider
[/*]Added new mod to Grenade Launcher: Improved Trigger (exclusive with Incendiary Ammo so there\'s now another option for Legendary Grenade Launchers)
[/*]Added new mods to Heavy Pistol: Improved Body, Improved Slide
[/*]Increased fire rate of HC Pistol
[/*]
Hi! Dyskairos is now available on Steam! I wanted to do a small overview on what\'s changed compared to the demo. You can also read this post on my site here .
Full Game Contents
9+ floors (6+ new floors, featuring various secrets, 3 new enemy types)
[/*]3 endings (can be sequentially done on the same save profile)
[/*]15 weapons (each with multiple modifications they can spawn with)
[/*]13 unique abilities (plus 3 always attainable abilities that can be found in specific locations)
[/*]15 generic upgrades
[/*]
Improvements
Per-save key item spawns: Keycard spawn locations will be changed from save to save, each playthrough will be different!
[/*]Added option to profile creation to use the old always random keycard spawns
[/*]PTRD\'s bullet can now penetrate
[/*]Damage dealt to bosses is now capped to 65% of their HP in one instance
[/*]Added buttons to upgrade and shuffle the mods of equipped weapons in the shop area (for Coin, of course)
[/*]Added small intro animation at beginning of game
[/*]Recoil curve mechanics for sustained automatic weapon fire
[/*]Card Finder unique upgrade now shows all keycards with increased length
[/*]
Misc Changes
Reload speed generally increased across the board
[/*]PTRD barrel spread multipliers signficantly reduced
[/*]Notifications now appear more quickly after they get triggered
[/*]Wall jump now includes an extra jump by default
[/*]Moved camera recoil into physics process (better for reflex sight and crosshair placement)
[/*]A certain easter egg now displays properly (was in the demo)
[/*]Fix clipping Hidden Interface door in Floor 3
[/*]Fixed controller-only prompt icons reverting to Xbox after having previously used a PS controller when current input changes to keyboard
[/*]Blue keycard room\'s inside button (on the park side of Floor 2) now correctly no longer requires a keycard
[/*]Fixed a transition to a secret area (was in the demo)
[/*]Various other fixes done while finishing the rest of the game
[/*]
That\'s it for now, I hope you enjoy Dyskairos! Please post in my Discord (also linked in-game) if you encounter any issues or have any feedback!
Hi! Dyskairos is nearing its completion so this is a small update to the demo featuring some additional content, some changes, and fixes. You can read the full changelog here , but here\'s the main highlights:
New Weapons
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45498816/38466f1cb2d6c1682b999fd6dd655b1482f70499.png\"][/img]
This update features 2 new weapons, the PTRD and the T58 Carbine. They are Heavy slot and Medium slot weapons respectively. The PTRD will one hit (almost) every enemy in the game, but has terrible spread and is a very slow weapon overall. The T58 is an automatic rifle with moderately high recoil, so you\'ll need to aim carefully in order to use it effectively. These weapons even the weapon selection for the demo out to 3 for each slot. Expect at least 5 unique weapons in each slot in the full game!
Floor 3
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45498816/645b63525a5ee85db78955ba2ae1e2053b208794.png\"][/img]
Floor 3 is a more of an exploratory floor after the end of Floor 2. There are multiple ways to access the inner part of the floor depending on your current build. This floor also features a new Unique Ability that can be found towards the end of it: the Card Finder. True to its name, it shows you the location of the nearest keycard for a limited amount of time.
Other additions in this update include:
A shop has been added to the hub outside, currency for it can be obtained by finding new materials inside the Tower.
[/*]Uncapped save slots (saves from the existing demo are incompatible)
[/*]
As I mentioned above, you can find out more about the new weapons, Floor 3, and everything else in this update in the full changelog here . I hope you enjoy this update! The full game will release later this year.
Minimum Setup
- OS: Ubuntu 20.04 LTS or equivalent
- Processor: Core i5 6th genMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any with full Vulkan 1.2 support
- Storage: 200 MB available space
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