Dyskairos is an FPS with simple retro-style visuals and some roguelike and metroidvania-like elements. Ascend a mysterious tower, battling its current and former inhabitants - as well as the tower itself - along the way.
You are a traveler trapped near the tower, whose only way out is to replace a special crystal that powers your travel. To do so, you must reach the upper floors where it is being kept. Along the way, you'll find unique abilities that will unlock new pathways, expanding your access to the tower's secrets.
Once you enter, the tower begins to prepare a "cleansing cycle", giving you only a few minutes inside at a time. Once the cycle completes, items within the tower are randomized. A keycard that was in one place before a cycle may be in a different place after. You'll need to adapt to the tower's constantly changing nature while you make progress from floor to floor.
Hi! Dyskairos is now available on Steam! I wanted to do a small overview on what\'s changed compared to the demo. You can also read this post on my site here .
Full Game Contents
9+ floors (6+ new floors, featuring various secrets, 3 new enemy types)
[/*]3 endings (can be sequentially done on the same save profile)
[/*]15 weapons (each with multiple modifications they can spawn with)
[/*]13 unique abilities (plus 3 always attainable abilities that can be found in specific locations)
[/*]15 generic upgrades
[/*]
Improvements
Per-save key item spawns: Keycard spawn locations will be changed from save to save, each playthrough will be different!
[/*]Added option to profile creation to use the old always random keycard spawns
[/*]PTRD\'s bullet can now penetrate
[/*]Damage dealt to bosses is now capped to 65% of their HP in one instance
[/*]Added buttons to upgrade and shuffle the mods of equipped weapons in the shop area (for Coin, of course)
[/*]Added small intro animation at beginning of game
[/*]Recoil curve mechanics for sustained automatic weapon fire
[/*]Card Finder unique upgrade now shows all keycards with increased length
[/*]
Misc Changes
Reload speed generally increased across the board
[/*]PTRD barrel spread multipliers signficantly reduced
[/*]Notifications now appear more quickly after they get triggered
[/*]Wall jump now includes an extra jump by default
[/*]Moved camera recoil into physics process (better for reflex sight and crosshair placement)
[/*]A certain easter egg now displays properly (was in the demo)
[/*]Fix clipping Hidden Interface door in Floor 3
[/*]Fixed controller-only prompt icons reverting to Xbox after having previously used a PS controller when current input changes to keyboard
[/*]Blue keycard room\'s inside button (on the park side of Floor 2) now correctly no longer requires a keycard
[/*]Fixed a transition to a secret area (was in the demo)
[/*]Various other fixes done while finishing the rest of the game
[/*]
That\'s it for now, I hope you enjoy Dyskairos! Please post in my Discord (also linked in-game) if you encounter any issues or have any feedback!
Minimum Setup
- OS: Ubuntu 20.04 LTS or equivalent
- Processor: Core i5 6th genMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any with full Vulkan 1.2 support
- Storage: 200 MB available space
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