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"Sodaman is infuriated, ever since Entity-X caused the Sodacalypse, making almost all of the sodas in the existence go flat, becoming bland and tasteless with the press of a button. Yet there are still some out there, untouched by this catastrophe and it is up to Sodaman himself to find them."

"I'm here to drink soda and kick aliens... but I'm all outta soda."

    Chug Sodas Down

  • Choose from a variety of soda powers across 7 different colors, mix, shake, add a little dash of fury and create the freshest builds found in this side of the universe.

    Arm Yourself

  • Choose the weapon most suited to your playstyle and discover the most powerful synergies.

    Augment Yourself

  • With six different body parts and over 30 cybernetic augments available for implementation, you'll have endless options for character customization.

    Build Your Deck

  • Choose from dozens of power-up cards and build your deck. Take your soda power to the next level!

    Explore Your Spaceship

  • Relax between runs in your spaceship, meet new characters and explore more of the Sodaman universe.

"We’re a small team of 4 devs creating the game. So if you have any question, suggestions or just want to hang out, grab a six-pack and join our Discord."

Sodaman
Tape CorpsDeveloper
GameDev.istPublisher
2025-02-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (518 reviews)
Public Linux Depots:
  • [0 B]
Early Access Update 10 - QoL & Bug Fixes

Greetings Soda Lovers!

\nAs we approach the full release, we\'re on a bug-hunting mission to offer you a cleaner and smoother Sodaman experience. In addition to fixing many bugs, we\'ve also added several diagnostic tools. Of course, we cannot access your crash logs without your help.

Therefore, if you encounter a problem, you can email your \"Player.log\", \"Player-prev.log\" and \".xd\" extension save file to ahmeterdogan.akkulak@tapecorps.com and feel free to reach out to the same address with suggestions or feedback.

You can access the mentioned files in the following paths:

Windows:

%userprofile%\\\\AppData\\\\LocalLow\\\\Tape Corps\\\\Sodaman

Linux (Steam Deck):

$XDG_CONFIG_HOME/unity3d/Tape Corps/Sodaman

MacOS:

~/Library/Application Support/unity.tapecorps.sodaman

We\'re wrapping up our first year with our deut game, and we couldn\'t have done it without you. Thank you for your incredible support!

Happy New Year, and don\'t overdo it on the soda!

Changelog

\n\\[Added]

  • Added Key Bindings.

    [/*]
  • Added Priority Aim coefficient.

    [/*]
  • Added Hybrid Aiming system.

    [/*]
  • Input system infrastructure has been renewed.

    [/*]
  • Many systems have been added for error detection.

    [/*]
  • Added input images to collectable objects.

    [/*]
  • Banish rollback/undo feature added.

    [/*]
  • Added tooltips to settings menu.

    [/*]

\n\\[Fixed]

  • Interface behavior and visibility have been improved.

    [/*]
  • Fixed the issue where Void Portals would not spawn in chaos mode.

    [/*]
  • Fixed an issue where Bats would not attack.

    [/*]
  • Fixed Priority Auto Aiming.

    [/*]
  • Improved readability of Soda interface.

    [/*]
  • Errors in some card descriptions have been corrected.

    [/*]
  • Fixed an issue where some sodas would continue to work when dropped.

    [/*]
  • Fixed some sodas and cards malfunctioning issues.

    [/*]
  • Some errors that occurred when re-entering the game without closing it after failing the missions were fixed.

    [/*]
  • Fixed the issue of bullets getting stuck in the air.

    [/*]
  • Void Portal access is now blocked during boss fights until the fight is completed.

    [/*]
  • Errors in the descriptions of abilities in the Skill Tree have been fixed.

    [/*]
  • Fixed missing abilities in the Skill Tree.

    [/*]
  • Fixed the issue where the descriptions of cards in the Collection did not change when the language was changed.

    [/*]

[ 2025-12-31 14:10:14 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAMSound Card: Not Specified
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