




ASYLUM: Potpourri of News and Goodies!
Most work on the project now amounts to adding interactive stuff and implementing the remaining puzzles. Its taking time, though, because were going out of our way to add as many details as possible. We plan to reward your observation as you unlock the mysteries concealed by the dreadful Hanwell Mental Institute. For instance, we created a full maintenance schedule for our janitor, complete with an easter egg for fans of Scratches:
If you pay attention, youll find that every element in the game is very consistent with each other. Theres a huge timeline of events and intertwining storylines leading to a big finale you wont forget, and every detail counts. We really cant wait to share our monstrous baby with you!
We also added a crosshair to the game. Yes, we wanted to avoid it because it breaks the immersion, but it doesnt hurt as much as we expected and greatly improves the gameplay. Dont worry, ASYLUM is still a classic adventure game and you dont need to shoot zombies! Inmates maybe, but not zombies. (just kidding) https://youtu.be/MOa3nFaOnIE Please note the mouth-watering atmosphere complete with subtle fog. And yes, there are tons of items you can pick and investigate in great detail. Of course there's been more progress on this front and we're happy to report that its interface and overall presentation of the game are pretty much done. We'll need to do testing and tweaks but it's already playing smoothly. Yay!
We also had a bit of fun doing promo materials:
Funnily, a lot of people asked where they could buy the book. We wish!
Regarding our previous update where we showed a glimpse of the dialogue system, we want to clarify that there will be voice acting in the game. We just havent recorded voices yet, but thats planned. As for the eternal question (is ASYLUM ever going to be released?), we must quote Jerry Dandrige:
Thank you for your continued support and patience, and have a spooky weekend! The Senscape Team
[ 2018-10-19 21:43:14 CET ] [ Original post ]
Salutations to our wonderful Steam community!
Its been an exceptionally busy month for ASYLUM and its not over yet. Things are progressing fast and were happy to report that were just about to wrap up a big playable chunk of the game in near final form, truly polished and ready for public consumption. Exciting times ahead, and the momentum on Steam keeps getting better! Were now nearing 14.000 wishlists, mere days after we reached 10.000. Wow, just wow!
EVERY DETAIL COUNTS
Most work on the project now amounts to adding interactive stuff and implementing the remaining puzzles. Its taking time, though, because were going out of our way to add as many details as possible. We plan to reward your observation as you unlock the mysteries concealed by the dreadful Hanwell Mental Institute. For instance, we created a full maintenance schedule for our janitor, complete with an easter egg for fans of Scratches:

If you pay attention, youll find that every element in the game is very consistent with each other. Theres a huge timeline of events and intertwining storylines leading to a big finale you wont forget, and every detail counts. We really cant wait to share our monstrous baby with you!
GAMEPLAY IMPROVEMENTS
We also added a crosshair to the game. Yes, we wanted to avoid it because it breaks the immersion, but it doesnt hurt as much as we expected and greatly improves the gameplay. Dont worry, ASYLUM is still a classic adventure game and you dont need to shoot zombies! Inmates maybe, but not zombies. (just kidding) https://youtu.be/MOa3nFaOnIE Please note the mouth-watering atmosphere complete with subtle fog. And yes, there are tons of items you can pick and investigate in great detail. Of course there's been more progress on this front and we're happy to report that its interface and overall presentation of the game are pretty much done. We'll need to do testing and tweaks but it's already playing smoothly. Yay!
CHOOSE YOUR OWN HORROR!
We also had a bit of fun doing promo materials:

Funnily, a lot of people asked where they could buy the book. We wish!
ABOUT THE VOICE ACTING
Regarding our previous update where we showed a glimpse of the dialogue system, we want to clarify that there will be voice acting in the game. We just havent recorded voices yet, but thats planned. As for the eternal question (is ASYLUM ever going to be released?), we must quote Jerry Dandrige:

Thank you for your continued support and patience, and have a spooky weekend! The Senscape Team
[ 2018-10-19 21:43:14 CET ] [ Original post ]
Serena
Senscape
Developer
Senscape
Publisher
2014-01-30
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
Mostly Positive
(6425 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Binaries [1.34 M]
How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization...
This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games. Rallying to support the venerable genre and its passionate community, these developers have brought together a grim and highly detailed horror story in what is the largest, possibly even the first, game project of its kind. Talents include crew from renowned indie companies Senscape, CBE Software, Infamous Quests, Digital Media Workshop, Guys from Andromeda, and many more.
This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games. Rallying to support the venerable genre and its passionate community, these developers have brought together a grim and highly detailed horror story in what is the largest, possibly even the first, game project of its kind. Talents include crew from renowned indie companies Senscape, CBE Software, Infamous Quests, Digital Media Workshop, Guys from Andromeda, and many more.
Features
- A (twisted) love letter to the adventure game community
- Over 40 contributors provided their wit and talents
- Extremely depressive mood, and a bit of fear here and there
- A haunting story that will challenge your intellect (and temerity)
- Amazing voice acting by legendary adventure game designer Josh Mandel
- More awesome acting by popular video producer Pushing Up Roses
- Yet another overwhelmingly astonishing surprise cameo by an ex-designer from Sierra!
- Did we mention the gut-wrenching atmosphere?
MINIMAL SETUP
- OS: Ubuntu
- Processor: 1.6GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 compatible with 128MB
- Storage: 500 MB available space
GAMEBILLET
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