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Maseylia Demo 2.0 Major Update! New Audio, Combat & More!

Maseylia: Echoes of the Past Demo 2.0 is Live! [previewyoutube=r5LmPe4dun4;full][/previewyoutube] This update is the result of months of hard work and your incredible feedback from Steam Fest. One of the biggest changes is a complete rework of the music & sound design, creating a much more immersive atmosphere! Whats New in Demo 2.0? A complete overhaul of music & sound design for a richer atmosphere A brand-new protagonist with improved animations Overhauled lighting & atmospheric effects New zones & NPCs to enrich the world A 3D interactive map for better navigation Reworked combat & level design, shaped by your feedback Join the discord for exciting updates and discussions coming soon: https://discord.com/invite/CcbTucsSVY Thank you all for your support! Your feedback has been invaluable in making Maseylia better than ever.


[ 2025-02-13 14:11:59 CET ] [ Original post ]

Introducing Our New Hero A Fresh Look with Enhanced Animations

Announcement Content


Were thrilled to announce the introduction of a brand-new hero for Maseylia: Echoes of the Past! This character brings a fresh, polished look and improved animations, offering a unique and immersive experience for players. Note: These animations and movements are still a work in progress. Expect further refinements as we continue to develop and polish the gameplay experience.

Heres a video preview:


[previewyoutube=j_dNE0zYoyc;full][/previewyoutube]

Here are a few screenshots:








[ 2024-12-02 13:56:49 CET ] [ Original post ]

Maseylia: Echoes of the Past 1 Month of Updates After Steam Fest Demo!

Highlights of the Latest Update


Game Flow Improvements



  • Progression loops have been refined to introduce abilities more effectively, providing players with safer, more engaging ways to practice before broader implementation.
  • The Dash ability is now obtained very early in the game as the first upgrade, making movement more dynamic and engaging from the start.
  • Navigation has been enhanced by reducing "dead space" and making routes more intuitive, guiding players naturally through the world.
  • More visually distinct areas have been introduced to make navigation and orientation easier.

Polish and Feedback Integration



  • Platforming, combat feedback, and overall game feel have been extensively improved based on community input.
  • Colliders for hazards like lava and moving platforms have been adjusted to feel kinder and more natural.
  • Player feedback, such as hit reactions and health indicators, has been improved for better clarity and responsiveness.

Combat Depth Enhancements



  • Introduced a healing system: players can now collect mana by defeating enemies and use it to heal.
  • Added combat-related collectibles, such as damage upgrades, to strengthen the heros abilities.
  • Improved feedback for both enemies and the player during combat encounters.
  • Introduced stronger and more diverse enemy types for greater combat variety and challenge.

Reworked Map System



  • The map now displays the full world without abstraction and is revealed portion by portion, helping players track areas they have explored.
  • Clearer game boundaries and map limits are displayed for better navigation.
  • Players can zoom, rotate, and translate the map, making it a more interactive and practical exploration tool.

Gameplay and Level Design



Save Points


  • Added save points or Shortcuts near critical encounters, like the Golem boss.
  • Removed redundant save points to streamline game flow.
  • Improved interconnectivity in the world for more rewarding exploration.

Platforming Challenges


  • Reduced early-game platforming lethality by softening penalties for falls and hazards.
  • Added visual hints and collectibles to guide players through complex areas.

Exploration and Navigation


  • Introduced more visually distinct areas to make routes and landmarks easier to identify.
  • Enhanced map navigation by allowing translation, rotation, and zoom tied to camera sensitivity settings.
  • Improved map clarity to prevent players from getting lost or stuck in dead ends.

Combat and Enemies


Healing and Collectibles


  • Killing enemies now grants mana, which can be used to heal the hero.
  • Introduced combat-related collectibles, such as damage upgrades, to enhance player abilities.

Feedback and Immersion


  • Improved visual and audio feedback for both player and enemies, making combat more responsive and engaging.
  • Enhanced hit reactions, health indicators, and clarity of enemy resistances.

Enemy Design and Boss Fights


  • Added new, stronger enemy types to diversify combat.
  • Fixed bugs with bosses like the Golem to ensure fair and challenging encounters.
  • Improved save points and shortcuts near boss fights to reduce frustration.

Lore System


  • Players can now reread collected lore entries directly from the menu, enriching the storytelling and exploration experience (work in progress).

Art and Visual Design


Lighting and Colors


  • Adjusted colors to improve hazard visibility (e.g., black water near bosses, green waterfalls).
  • Added visual and audio cues for dangerous elements like light beams and enemy projectiles.

Audio


  • New musics.
  • Longer, more varied reworked music
  • Better audio for invincible enmies.

Menus and Settings


We're working hard on this right now, expect a major evolution on this aspect in the near future

Language and Localization


  • Fixed issues where the game defaulted to French, ensuring it respects Steam language settings.

Polish


  • Redesigned the controls menu for better usability.
  • Allowed players to exit the map using the "Back" (B) button for smoother navigation.

Bug Fixes


Collision and Movement


  • Fixed checkpoint clipping issues, preventing players from spawning into death planes.
  • Resolved movement bugs where players could unintentionally skip areas (e.g., jumping on water).

Miscellaneous


  • Corrected lore messages to better align with the games tone and provide clear upgrade instructions.
  • Fixed visual issues like enemies clipping into terrain and overly large text displays.


[ 2024-11-22 11:12:50 CET ] [ Original post ]

Update: Performance Boost, New Areas, Enemies, Boss, and Enhanced Graphics!

In this major update for Maseylia: Echoes of the Past, weve worked hard to provide a smoother and more immersive experience. Heres whats new: Improved Performance: For example, The game now runs at 90fps on Steam Deck for unparalleled fluidity (up from 25/30fps on the last version) New Introduction Area: Explore a brand-new area that further expands the world of Maseylia. New Boss and Areas: Discover new passages and face a powerful new boss. Artistic Direction Overhaul: Enjoy varied lighting and atmospheric particle effects for deeper immersion. New Enemies and Complete Rebalancing: After one month of community feedback, the game has been fully adjusted for a better gameplay experience. Get ready to rediscover Maseylia with these new features and improvements!


[ 2024-10-02 20:20:49 CET ] [ Original post ]

Maseylia : Echoes of the Past
Sol Brothers Developer
Sol Brothers Publisher
Coming soon Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support

Explore, Evolve, Escape – A Unique 3D Metroidvania Adventure

Embark on an epic journey in Maseylia: Echoes of the Past, a 3D Metroidvania that seamlessly blends classic 2D exploration with modern 3D mechanics.
Traverse a vast techno-organic labyrinth, uncover hidden pathways, and master powerful abilities to forge your own path.

Key Features:

  • Open-Ended Exploration: Carve your own route through a richly interconnected world, discovering secrets, forgotten ruins, and untamed creatures.

  • Dynamic Platforming Abilities: Wield unique powers like the 360° dash, phasic transformation to pass through solid matter, and control over water levels to access hidden areas.

  • Immersive Sci-Fi Atmosphere: Experience a world where nature and technology intertwine, shaping a mysterious and ever-changing environment.

You have what it takes to escape the labyrinth? Explore, adapt, and survive.


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