Maseylia : Echoes of the Past
Sol Brothers Developer
Sol Brothers Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Maseylia Demo 2.0 Major Update! New Audio, Combat & More!Maseylia: Echoes of the Past Demo 2.0 is Live!
[previewyoutube=r5LmPe4dun4;full][/previewyoutube]
This update is the result of months of hard work and your incredible feedback from Steam Fest. One of the biggest changes is a complete rework of the music & sound design, creating a much more immersive atmosphere!
Whats New in Demo 2.0?
A complete overhaul of music & sound design for a richer atmosphere
A brand-new protagonist with improved animations
Overhauled lighting & atmospheric effects
New zones & NPCs to enrich the world
A 3D interactive map for better navigation
Reworked combat & level design, shaped by your feedback
Join the discord for exciting updates and discussions coming soon: https://discord.com/invite/CcbTucsSVY
Thank you all for your support! Your feedback has been invaluable in making Maseylia better than ever.
[ 2025-02-13 14:11:59 CET ] [ Original post ] Introducing Our New Hero A Fresh Look with Enhanced AnimationsAnnouncement Content
Were thrilled to announce the introduction of a brand-new hero for Maseylia: Echoes of the Past! This character brings a fresh, polished look and improved animations, offering a unique and immersive experience for players.
Note: These animations and movements are still a work in progress. Expect further refinements as we continue to develop and polish the gameplay experience.
Heres a video preview:
[previewyoutube=j_dNE0zYoyc;full][/previewyoutube]
Here are a few screenshots:
[ 2024-12-02 13:56:49 CET ] [ Original post ] Maseylia: Echoes of the Past 1 Month of Updates After Steam Fest Demo!Highlights of the Latest Update
Game Flow Improvements
- Progression loops have been refined to introduce abilities more effectively, providing players with safer, more engaging ways to practice before broader implementation.
- The Dash ability is now obtained very early in the game as the first upgrade, making movement more dynamic and engaging from the start.
- Navigation has been enhanced by reducing "dead space" and making routes more intuitive, guiding players naturally through the world.
- More visually distinct areas have been introduced to make navigation and orientation easier.
Polish and Feedback Integration
- Platforming, combat feedback, and overall game feel have been extensively improved based on community input.
- Colliders for hazards like lava and moving platforms have been adjusted to feel kinder and more natural.
- Player feedback, such as hit reactions and health indicators, has been improved for better clarity and responsiveness.
Combat Depth Enhancements
- Introduced a healing system: players can now collect mana by defeating enemies and use it to heal.
- Added combat-related collectibles, such as damage upgrades, to strengthen the heros abilities.
- Improved feedback for both enemies and the player during combat encounters.
- Introduced stronger and more diverse enemy types for greater combat variety and challenge.
Reworked Map System
- The map now displays the full world without abstraction and is revealed portion by portion, helping players track areas they have explored.
- Clearer game boundaries and map limits are displayed for better navigation.
- Players can zoom, rotate, and translate the map, making it a more interactive and practical exploration tool.
Gameplay and Level Design
Save Points
- Added save points or Shortcuts near critical encounters, like the Golem boss.
- Removed redundant save points to streamline game flow.
- Improved interconnectivity in the world for more rewarding exploration.
Platforming Challenges
- Reduced early-game platforming lethality by softening penalties for falls and hazards.
- Added visual hints and collectibles to guide players through complex areas.
Exploration and Navigation
- Introduced more visually distinct areas to make routes and landmarks easier to identify.
- Enhanced map navigation by allowing translation, rotation, and zoom tied to camera sensitivity settings.
- Improved map clarity to prevent players from getting lost or stuck in dead ends.
Combat and Enemies
Healing and Collectibles
- Killing enemies now grants mana, which can be used to heal the hero.
- Introduced combat-related collectibles, such as damage upgrades, to enhance player abilities.
Feedback and Immersion
- Improved visual and audio feedback for both player and enemies, making combat more responsive and engaging.
- Enhanced hit reactions, health indicators, and clarity of enemy resistances.
Enemy Design and Boss Fights
- Added new, stronger enemy types to diversify combat.
- Fixed bugs with bosses like the Golem to ensure fair and challenging encounters.
- Improved save points and shortcuts near boss fights to reduce frustration.
Lore System
- Players can now reread collected lore entries directly from the menu, enriching the storytelling and exploration experience (work in progress).
Art and Visual Design
Lighting and Colors
- Adjusted colors to improve hazard visibility (e.g., black water near bosses, green waterfalls).
- Added visual and audio cues for dangerous elements like light beams and enemy projectiles.
Audio
- New musics.
- Longer, more varied reworked music
- Better audio for invincible enmies.
Menus and Settings
We're working hard on this right now, expect a major evolution on this aspect in the near future
Language and Localization
- Fixed issues where the game defaulted to French, ensuring it respects Steam language settings.
Polish
- Redesigned the controls menu for better usability.
- Allowed players to exit the map using the "Back" (B) button for smoother navigation.
Bug Fixes
Collision and Movement
- Fixed checkpoint clipping issues, preventing players from spawning into death planes.
- Resolved movement bugs where players could unintentionally skip areas (e.g., jumping on water).
Miscellaneous
- Corrected lore messages to better align with the games tone and provide clear upgrade instructions.
- Fixed visual issues like enemies clipping into terrain and overly large text displays.
[ 2024-11-22 11:12:50 CET ] [ Original post ] Update: Performance Boost, New Areas, Enemies, Boss, and Enhanced Graphics!In this major update for Maseylia: Echoes of the Past, weve worked hard to provide a smoother and more immersive experience. Heres whats new:
Improved Performance: For example, The game now runs at 90fps on Steam Deck for unparalleled fluidity (up from 25/30fps on the last version)
New Introduction Area: Explore a brand-new area that further expands the world of Maseylia.
New Boss and Areas: Discover new passages and face a powerful new boss.
Artistic Direction Overhaul: Enjoy varied lighting and atmospheric particle effects for deeper immersion.
New Enemies and Complete Rebalancing: After one month of community feedback, the game has been fully adjusted for a better gameplay experience.
Get ready to rediscover Maseylia with these new features and improvements!
[ 2024-10-02 20:20:49 CET ] [ Original post ] Explore, Evolve, Escape – A Unique 3D Metroidvania Adventure
Embark on an epic journey in Maseylia: Echoes of the Past, a 3D Metroidvania that seamlessly blends classic 2D exploration with modern 3D mechanics.
Traverse a vast techno-organic labyrinth, uncover hidden pathways, and master powerful abilities to forge your own path.

Key Features:
Open-Ended Exploration: Carve your own route through a richly interconnected world, discovering secrets, forgotten ruins, and untamed creatures.
Dynamic Platforming Abilities: Wield unique powers like the 360° dash, phasic transformation to pass through solid matter, and control over water levels to access hidden areas.

You have what it takes to escape the labyrinth? Explore, adapt, and survive.
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