




Explore, Evolve, Escape – A Unique 3D Metroidvania Adventure
Embark on an epic journey in Maseylia: Echoes of the Past, a 3D Metroidvania that seamlessly blends classic 2D exploration with modern 3D mechanics.
Traverse a vast techno-organic labyrinth, uncover hidden pathways, and master powerful abilities to forge your own path.
Key Features:
Open-Ended Exploration: Carve your own route through a richly interconnected world, discovering secrets, forgotten ruins, and untamed creatures.
Dynamic Platforming Abilities: Wield unique powers like the 360° dash, phasic transformation to pass through solid matter, and control over water levels to access hidden areas.
Immersive Sci-Fi Atmosphere: Experience a world where nature and technology intertwine, shaping a mysterious and ever-changing environment.
You have what it takes to escape the labyrinth? Explore, adapt, and survive.
If you missed our live segment at AG French Direct 2025, heres your chance to explore the latest updates, an exclusive video, multiple photos, and behind-the-scenes content from Maseylia: Echoes of the Past. Discover new features and gameplay footage, and dont forget to try out the playable demo! Available right now on Steam, dive into the world of Maseylia and experience the latest developments firsthand!
New Maseylia Trailer :
https://www.youtube.com/watch?v=8rdSV9vXMNI
New Maseylia Interview : Coming Soon!
AG French Direct Steam Event :
https://store.steampowered.com/sale/AGFrenchDirectSpring2025
AG French Direct :
AG French Direct website :
https://www.actugaming.net/ag-french-direct-2025-tout-savoir-728469/
Maseylia: Echoes of the Past Demo 2.0 is Live!
This update is the result of months of hard work and your incredible feedback from Steam Fest. One of the biggest changes is a complete rework of the music & sound design, creating a much more immersive atmosphere!
Whats New in Demo 2.0?
A complete overhaul of music & sound design for a richer atmosphere
A brand-new protagonist with improved animations
Overhauled lighting & atmospheric effects
New zones & NPCs to enrich the world
A 3D interactive map for better navigation
Reworked combat & level design, shaped by your feedback
Join the discord for exciting updates and discussions coming soon: https://discord.com/invite/CcbTucsSVY
Thank you all for your support! Your feedback has been invaluable in making Maseylia better than ever.
Announcement Content
Were thrilled to announce the introduction of a brand-new hero for Maseylia: Echoes of the Past! This character brings a fresh, polished look and improved animations, offering a unique and immersive experience for players.
Note: These animations and movements are still a work in progress. Expect further refinements as we continue to develop and polish the gameplay experience.
Heres a video preview:
Here are a few screenshots:





Highlights of the Latest Update
Game Flow Improvements

- Progression loops have been refined to introduce abilities more effectively, providing players with safer, more engaging ways to practice before broader implementation.
- The Dash ability is now obtained very early in the game as the first upgrade, making movement more dynamic and engaging from the start.
- Navigation has been enhanced by reducing "dead space" and making routes more intuitive, guiding players naturally through the world.
- More visually distinct areas have been introduced to make navigation and orientation easier.
Polish and Feedback Integration

- Platforming, combat feedback, and overall game feel have been extensively improved based on community input.
- Colliders for hazards like lava and moving platforms have been adjusted to feel kinder and more natural.
- Player feedback, such as hit reactions and health indicators, has been improved for better clarity and responsiveness.
Combat Depth Enhancements

- Introduced a healing system: players can now collect mana by defeating enemies and use it to heal.
- Added combat-related collectibles, such as damage upgrades, to strengthen the heros abilities.
- Improved feedback for both enemies and the player during combat encounters.
- Introduced stronger and more diverse enemy types for greater combat variety and challenge.
Reworked Map System

- The map now displays the full world without abstraction and is revealed portion by portion, helping players track areas they have explored.
- Clearer game boundaries and map limits are displayed for better navigation.
- Players can zoom, rotate, and translate the map, making it a more interactive and practical exploration tool.
Gameplay and Level Design

Save Points
- Added save points or Shortcuts near critical encounters, like the Golem boss.
- Removed redundant save points to streamline game flow.
- Improved interconnectivity in the world for more rewarding exploration.
Platforming Challenges
- Reduced early-game platforming lethality by softening penalties for falls and hazards.
- Added visual hints and collectibles to guide players through complex areas.
Exploration and Navigation
- Introduced more visually distinct areas to make routes and landmarks easier to identify.
- Enhanced map navigation by allowing translation, rotation, and zoom tied to camera sensitivity settings.
- Improved map clarity to prevent players from getting lost or stuck in dead ends.
Combat and Enemies
Healing and Collectibles
- Killing enemies now grants mana, which can be used to heal the hero.
- Introduced combat-related collectibles, such as damage upgrades, to enhance player abilities.
Feedback and Immersion
- Improved visual and audio feedback for both player and enemies, making combat more responsive and engaging.
- Enhanced hit reactions, health indicators, and clarity of enemy resistances.
Enemy Design and Boss Fights
- Added new, stronger enemy types to diversify combat.
- Fixed bugs with bosses like the Golem to ensure fair and challenging encounters.
- Improved save points and shortcuts near boss fights to reduce frustration.
Lore System
- Players can now reread collected lore entries directly from the menu, enriching the storytelling and exploration experience (work in progress).
Art and Visual Design
Lighting and Colors
- Adjusted colors to improve hazard visibility (e.g., black water near bosses, green waterfalls).
- Added visual and audio cues for dangerous elements like light beams and enemy projectiles.
Audio
- New musics.
- Longer, more varied reworked music
- Better audio for invincible enmies.
Menus and Settings
We're working hard on this right now, expect a major evolution on this aspect in the near future
Language and Localization
- Fixed issues where the game defaulted to French, ensuring it respects Steam language settings.
Polish
- Redesigned the controls menu for better usability.
- Allowed players to exit the map using the "Back" (B) button for smoother navigation.
Bug Fixes
Collision and Movement
- Fixed checkpoint clipping issues, preventing players from spawning into death planes.
- Resolved movement bugs where players could unintentionally skip areas (e.g., jumping on water).
Miscellaneous
- Corrected lore messages to better align with the games tone and provide clear upgrade instructions.
- Fixed visual issues like enemies clipping into terrain and overly large text displays.
In this major update for Maseylia: Echoes of the Past, weve worked hard to provide a smoother and more immersive experience. Heres whats new:
Improved Performance: For example, The game now runs at 90fps on Steam Deck for unparalleled fluidity (up from 25/30fps on the last version)
New Introduction Area: Explore a brand-new area that further expands the world of Maseylia.
New Boss and Areas: Discover new passages and face a powerful new boss.
Artistic Direction Overhaul: Enjoy varied lighting and atmospheric particle effects for deeper immersion.
New Enemies and Complete Rebalancing: After one month of community feedback, the game has been fully adjusted for a better gameplay experience.
Get ready to rediscover Maseylia with these new features and improvements!
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