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Explore, Evolve, Escape – A Unique 3D Metroidvania Adventure

Embark on an epic journey in Maseylia: Echoes of the Past, a 3D Metroidvania that seamlessly blends classic 2D exploration with modern 3D mechanics.
Traverse a vast techno-organic labyrinth, uncover hidden pathways, and master powerful abilities to forge your own path.

Key Features:

  • Open-Ended Exploration: Carve your own route through a richly interconnected world, discovering secrets, forgotten ruins, and untamed creatures.

  • Dynamic Platforming Abilities: Wield unique powers like the 360° dash, phasic transformation to pass through solid matter, and control over water levels to access hidden areas.

  • Immersive Sci-Fi Atmosphere: Experience a world where nature and technology intertwine, shaping a mysterious and ever-changing environment.

You have what it takes to escape the labyrinth? Explore, adapt, and survive.

Maseylia : Echoes of the Past
Sol BrothersDeveloper
Sol BrothersPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Maseylia: Echoes of the Past 1 Month of Updates After Steam Fest Demo!

Highlights of the Latest Update

Game Flow Improvements

Game Description Image
  • Progression loops have been refined to introduce abilities more effectively, providing players with safer, more engaging ways to practice before broader implementation.
  • The Dash ability is now obtained very early in the game as the first upgrade, making movement more dynamic and engaging from the start.
  • Navigation has been enhanced by reducing "dead space" and making routes more intuitive, guiding players naturally through the world.
  • More visually distinct areas have been introduced to make navigation and orientation easier.

Polish and Feedback Integration

Game Description Image
  • Platforming, combat feedback, and overall game feel have been extensively improved based on community input.
  • Colliders for hazards like lava and moving platforms have been adjusted to feel kinder and more natural.
  • Player feedback, such as hit reactions and health indicators, has been improved for better clarity and responsiveness.

Combat Depth Enhancements

Game Description Image
  • Introduced a healing system: players can now collect mana by defeating enemies and use it to heal.
  • Added combat-related collectibles, such as damage upgrades, to strengthen the heros abilities.
  • Improved feedback for both enemies and the player during combat encounters.
  • Introduced stronger and more diverse enemy types for greater combat variety and challenge.

Reworked Map System

Game Description Image
  • The map now displays the full world without abstraction and is revealed portion by portion, helping players track areas they have explored.
  • Clearer game boundaries and map limits are displayed for better navigation.
  • Players can zoom, rotate, and translate the map, making it a more interactive and practical exploration tool.

Gameplay and Level Design

Game Description Image

Save Points

  • Added save points or Shortcuts near critical encounters, like the Golem boss.
  • Removed redundant save points to streamline game flow.
  • Improved interconnectivity in the world for more rewarding exploration.

Platforming Challenges

  • Reduced early-game platforming lethality by softening penalties for falls and hazards.
  • Added visual hints and collectibles to guide players through complex areas.

Exploration and Navigation

  • Introduced more visually distinct areas to make routes and landmarks easier to identify.
  • Enhanced map navigation by allowing translation, rotation, and zoom tied to camera sensitivity settings.
  • Improved map clarity to prevent players from getting lost or stuck in dead ends.

Combat and Enemies

Healing and Collectibles

  • Killing enemies now grants mana, which can be used to heal the hero.
  • Introduced combat-related collectibles, such as damage upgrades, to enhance player abilities.

Feedback and Immersion

  • Improved visual and audio feedback for both player and enemies, making combat more responsive and engaging.
  • Enhanced hit reactions, health indicators, and clarity of enemy resistances.

Enemy Design and Boss Fights

  • Added new, stronger enemy types to diversify combat.
  • Fixed bugs with bosses like the Golem to ensure fair and challenging encounters.
  • Improved save points and shortcuts near boss fights to reduce frustration.

Lore System

  • Players can now reread collected lore entries directly from the menu, enriching the storytelling and exploration experience (work in progress).

Art and Visual Design

Lighting and Colors

  • Adjusted colors to improve hazard visibility (e.g., black water near bosses, green waterfalls).
  • Added visual and audio cues for dangerous elements like light beams and enemy projectiles.

Audio

  • New musics.
  • Longer, more varied reworked music
  • Better audio for invincible enmies.

Menus and Settings


We're working hard on this right now, expect a major evolution on this aspect in the near future

Language and Localization

  • Fixed issues where the game defaulted to French, ensuring it respects Steam language settings.

Polish

  • Redesigned the controls menu for better usability.
  • Allowed players to exit the map using the "Back" (B) button for smoother navigation.

Bug Fixes

Collision and Movement

  • Fixed checkpoint clipping issues, preventing players from spawning into death planes.
  • Resolved movement bugs where players could unintentionally skip areas (e.g., jumping on water).

Miscellaneous

  • Corrected lore messages to better align with the games tone and provide clear upgrade instructions.
  • Fixed visual issues like enemies clipping into terrain and overly large text displays.

[ 2024-11-22 11:12:50 CET ] [Original Post]
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