
The solo-developer Atari VCS cult-classic Metroidvania is coming to Steam for PC and Linux!
End's Reach is a 3D Exploration Action Adventure Game that focuses on a character lost in the depths of space. Players will solve puzzles, collect upgrades, items, weapons and even magical abilities as they uncover the mysteries of this strange new world. A classic tale of technology taken too far.
Explore an Open World
Discover four unique worlds, seal the wormholes. Around every corner is something new.
Dungeons
Embrace old-school game design. Each zone is complete with it's own Puzzle-Dungeon. Solve puzzles, unlock abilities and defeat great foes to put these ancient wonders to rest.
Suit Upgrades
Hidden in the depths of End's Reach are dozens of Suit Upgrades. Increase your maximum health, sprint for long distances, become an armoured fortress. The more you explore, the more powerful you will become. Only the most experienced player will uncover all of the secrets End's Reach has to offer in it's darkest places.
Weapons
Collect blueprints in each of the worlds to unlock the four legendary weapons, each complete with combo attacks and elemental powers.
Elemental Powers
Each weapon comes complete with many powerful elemental abilities that will aid your mission. Utilize restorative powers after a fight, bolster your defences to prepare for a powerful foe, or utilize destructive magics to lay waste to everything in your path. It's your choice.
1.61 -
\n\nGeneral Fixes\n\n- Made controls on the map screen more reliable.\n\n- Bug fixed where the camera would rotate awkwardly on an unknown axis while rotating on the minimap screen.\n\n- Fixed a bug where sometimes you couldnt delete save files on PC\n\n- Hitboxes adjusted on some enemies\n\n- Animations adjusted on some enemies\n\nCombat Overhaul\n\n- Difficulty of combat raised across the board. Enemies have more health and are more resilient and have a few more generic abilities.\n\n- Added stagger system to enemies. Average enemies can no longer be permanently stunlocked off of the first hit. The player will have to do full combos in order to break their defences, which then allows them to be staggered and stunlocked as they could be originally. Enemies can also recover their defences quite quickly if the pressure is let up, meaning that you have to focus an enemy down!\n\n- Added critical strikes to enemies. About 20% of attacks will now be critical strikes. A critical strike will make the enemy glow purple, afterwards they will do an attack that is immune to stagger and deals extra damage. Be prepared to dodge these attacks if youre uncertain how much health the enemy has left!\n\n- A few tweaks to game feel to hopefully make combat more enjoyable if not still a bit simple.\n\nAudio\n\n- Added audio that was missing from important items. Doors, breakable rocks, etc.\n\n- Added better quality and more interesting sound effects to most enemies, higher bitrate and impact sounds. \n\n- Audio tweaks with the goal of making the game have more impactMinimum Setup
- Processor: 14 nm AMD R1606G Zen
- Graphics: Radeon Vega 3 APU
- Storage: 10 GB available space
Recommended Setup
- Processor: 8th Gen i5 or higher
- Graphics: GTX 660
- Storage: 10 GB available space
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