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Name

 American Truck Simulator 

 

Developer

 SCS Software 

 

Publisher

 SCS Software 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2016-02-02 

 

GameBillet

 16.79 /

 

 

Steam

 4,99€ 3,74£ 4,99$ / 75 % 

 

News

 555 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 3777 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/270880 

 

How long to Beat

Main Story

 10 Hours 

 

Main Story + Extras

 17 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 3155  

Average playtime (last 2 weeks)

 313 

Median playtime (forever)

 1201 

Median playtime (last 2 weeks)

 414 

Public Linux depots

 American Truck Simulator - Linux [20.12 M] 


DLC

 American Truck Simulator - Wheel Tuning Pack 


 American Truck Simulator - Arizona 


 American Truck Simulator - Steering Creations Pack 


 American Truck Simulator - Halloween Paint Jobs Pack 


 American Truck Simulator - Christmas Paint Jobs Pack 


 American Truck Simulator - Valentine's Paint Jobs Pack 


 American Truck Simulator - Heavy Cargo Pack 


 American Truck Simulator - New Mexico 


 American Truck Simulator - Oregon 


 American Truck Simulator - Classic Stripes Paint Jobs Pack 


 American Truck Simulator - Special Transport 


 American Truck Simulator - Washington 


 American Truck Simulator - Forest Machinery 


 American Truck Simulator - Utah 


 American Truck Simulator - Space Paint Jobs Pack 


 American Truck Simulator - Pink Ribbon Charity Pack 


 American Truck Simulator - Idaho 


 American Truck Simulator - Colorado 


 American Truck Simulator - Mack Anthem® 


 American Truck Simulator - Freightliner Cascadia® 


 American Truck Simulator - Western Star® 49X 


 American Truck Simulator - Wyoming 


 American Truck Simulator - Texas 


 American Truck Simulator - Cabin Accessories 


 American Truck Simulator - Goodyear Tires Pack 


 American Truck Simulator - Volvo Construction Equipment 


 American Truck Simulator - International LT® 


 American Truck Simulator - Retrowave Paint Jobs Pack 


 American Truck Simulator - Montana 


 American Truck Simulator - International 9900i 


 American Truck Simulator - Lode King & Prestige Trailers Pack 


 American Truck Simulator - Western Star® 57X 


 American Truck Simulator - Wild West Paint Jobs Pack 


 American Truck Simulator - Western Star® 5700XE 




LINUX STREAMERS (48)
linuxgaminglegitorin_playsmaleczek69English Bob
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thuggiestylezsamrocketmanthestradushatnix
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tuxramuszyankleenephitejnflinuxpearl
peppermintpadawannolagjustfragtruckingonlinuxredhors3
greydmiyuflightstackmousewithbeerorion_foxx
dungeonlordtvsblpostalhollywoodjookia2
Mika314BrottweilerSpoonLoeffelits_just_lig
lingamlabredstonelp2pfckrutoniumvinyldadlivenow
gaminglinuxfrskipptekkmaxdad8disk1of5
greyferretgaminglonegarretconsolking77turtleandspoon




Nebraska - Gameplay Preview

Buckle up, it's time to hit the road! Today, we're excited to share with you the very first gameplay preview from our upcoming Nebraska DLC for American Truck Simulator. Join us as we drive from the city of Valentine, Nebraska to an Agriculture Facility just below North Platte.


Please keep in mind that what you see here is still a work in progress and does not represent the final product.

[previewyoutube=aJ3oAM4uYvQ;full][/previewyoutube]
From cities to scenic byways, Nebraska has plenty left yet to be discovered. If you like what you see, be sure to add it to your Steam Wishlist! We thank you for your continued support and look forward to reading your comments and first impressions on the Cornhusker State in American Truck Simulator.

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-04-16 17:02:42 CET ] [ Original post ]

Arkansas - Vegetation

Known for its scenic beauty, clear lakes, and abundant wildlife, it's easy to see why Arkansas has earned the title of the "Natural State". In our upcoming Arkansas DLC for American Truck Simulator, our team has been hard at work re-creating the various trees, vegetation and more you'll come across on your travels. Let's take a closer look, shall we?


Did you know Arkansas has its own State tree? Designated in 1939, the Loblolly Pine can be found across a majority of the state, and continues to remain the most significant timber species. These trees can reach heights of up to 100ft, with its pines growing between 6 to 9 inches long, which is makes it the ideal species for lumber and pulpwood, in which Arkansas is the leading producer in the United States. When you see a pine in Arkansas, its probably a loblolly! You'll be sure to spot plenty of them on your travels.






Another tree you'll be sure to see is the Bald Cypress. Commonly found in swampy or wetland areas, they are well-suited to the diverse wetland ecosystems found throughout the state. Often found across the South-eastern United States, particularly in areas like the Mississippi River; Bald Cypress trees contribute to the scenic beauty of Arkansas with its unique shape and and iconic "knees" woody projections that emerge from the roots.





However, not every plant or tree you'll find in Arkansas is native to its homeland. The Kudzu Vine is a fast-growing, invasive vine native to Asia which has found its way into the States in 1876, where it was touted as a great ornamental plant for its sweet-smelling blooms and sturdy vines. However, they forgot to mention the rapid growth rate of the vine, which is capable of growing up to a foot (30 cm) per day under ideal conditions. It climbs by twining around trees, poles, and other structures, often forming dense mats that can shade out native vegetation. In Arkansas it is commonly found along roadsides, in forest edges, and in undisturbed areas such as abandoned fields and vacant lots.





Another such example is the Silk Tree, an ornamental tree species native to Asia, particularly Iran, Korea, and Japan. Its elegant fern-like foliage, vibrant flowers, and overall graceful appearance make it a popular choice for landscaping and ornamental purposes. While the Silk Tree undoubtedly adds aesthetic value, its ability to spread its seed rapidly, means it often outcompetes native vegetation and disrupts local ecosystems.





These are just a small handful of the various new vegetation species you'll find in our upcoming DLC. Those who are familiar with different species of trees will spot the likes of the Smooth Sumac, Black Oak and many more. We urge you to look out for them and maybe a take a minute to learn about them when you have are taking a rest!









We hope you enjoyed this little insight into the vegetation side of things, and we look forward to highlighting the natural beauty of the state in the near future. Until then, be sure to add Arkansas to your Steam Wishlist and to follow us on Social Media (Twitter/Facebook/Instagram) for all the latest news.

https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


[ 2024-04-14 17:03:17 CET ] [ Original post ]

Nebraska - Road Network

The intricate network of roads and highways in Nebraska plays a pivotal role in connecting its communities, industries, and travellers alike. Stretching across the expansive plains and rolling landscapes, these thoroughfares serve as vital links for commerce, transportation, and tourism. Today we are happy to share with you a preview into some of the Road Networks you'll find in our upcoming Nebraska DLC for American Truck Simulator.


Whilst there will be plenty of roads to explore, one major Highway you'll come across is the famous I-80, the longest Interstate in Nebraska! Along this crucial route you'll find plenty of places to stop if you need a break or some extra fuel, such as Rest Stops and Truck Stops both large and small.




Prior to the 1900s, travelling across Nebraska was extremely difficult and roads were few and far between. During the late 19th century, various interest groups began putting pressure on the Federal Government to create a larger Road Network, and by 1904, the State had created thousands of miles of roads to travel on.




Today, Nebraska has hundreds of thousands of miles worth of roads, many which our team have re-created for our upcoming DLC. From major routes to backroads, there will be plenty to explore. You may even find yourself a scenic viewpoint or a route that is not on your GPS!




Whilst we are still working hard behind the scenes on the road network, we hope you enjoy the previews of the routes you'll be travelling on in the future. Let us know if you recognise any of the roads, highways or areas by commenting below, on our official forums or one of our social media channels (Twitter/Instagram/Facebook).

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-04-12 17:02:53 CET ] [ Original post ]

American Truck Simulator - 1.50 Update Experimental Beta

Today, we're rolling out something a little different: the Experimental Beta for American Truck Simulator's upcoming 1.50 update. Why call our upcoming beta experimental? We need to manage expectations right from the start. We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.


Behind the scenes, our team is hard at work juggling internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we recognize the importance of involving our community in the development process, which is why we're making this content available to you in its current state. Your feedback during this phase is invaluable as we really want to deliver the best possible experience.

With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will help us identify and address any issues or imperfections before the Open Beta and eventually the full 1.50 version release. It's important to note though, that this beta may cause instability in certain areas. If you prefer a more polished experience, we recommend waiting for the further Open Beta release.

Rest assured, our commitment to delivering high-quality updates remains unwavering. In the days to come, we'll continue to debug and finalize everything that's coming to ATS with the 1.50 update. Your patience and support during this phase are greatly appreciated as we work towards a seamless transition to the next chapter of American Truck Simulator. Now, without further delay, let's take a look at what you can expect from version 1.50.

[h3]Renderer Changes - (still based on DirectX 11 API for now)[/h3]
We're consistently working on improving our rendering system. It's been a key focus lately, though it'll take some time to complete. Until then, you can expect additional content and enhancements in version 1.50, including:


  • A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
  • Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
  • Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
  • Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
  • Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
  • Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.

[h3]User Interface Rework[/h3]
We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard. The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience. We plan to have a separate, more detailed blog on this topic in the near future, so stay tuned.






[h3]California Rework - Phase 3[/h3]
The eagerly awaited third phase of the California rework is focused on central California. Six cities have undergone a complete rework:San Francisco,Oakland,Stockton,Santa Cruz,Huron, andFresno. We have also added two brand-new cities;San JoseandModesto, which will replace Oakdale in our game.

All roads in the area have received a complete overhaul, including major routes such as CA-1, US-101, I-5, CA-99, US-395, and more. The beautifulYosemite National Parkalso underwent significant enhancements as part of this update! You can watch our trailer for this phase of California rework below.

[previewyoutube=yffmOK_q6Wo;full][/previewyoutube]
[h3]International LT S13 & International LoneStar[/h3]
The International LT will receive revamped interior and exterior options, and the LoneStar will get a refreshed interior. The International LT's exterior sees significant enhancements with new features, customizable options, and adjustments to existing parts, including the addition of the S13 model with its Integrated Powertrain. Additional accessories such as new chassis fairing extenders, bumper and grille options, FlowBelow fairings, blindspot detectors, and a shorter day cab chassis have been introduced.



The interiors of both trucks have also undergone a complete overhaul with new models, updated textures, customizable interior cabinets, and functioning cabin physics, fulfilling a highly requested feature. Stay tuned for more updates as we plan to have a separate blog on this topic in the future.



[h3]Options Tooltips[/h3]
Placing your mouse over each setting option will now display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.


[h3]Lane Assistant[/h3]
After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.

Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.


[h3]Changelog[/h3]

Map

  • California Rework Phase 3

Vehicles

  • International LT S13
  • International LoneStar (interior) and LT (exterior & interior) rework
  • Lane assistant feature added

UI

  • Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
  • Settings options show information about what they do

Visual

  • Improvements in the rendering system
  • Temporal Anti-Aliasing feature added
  • Cascaded shadow updates
  • Soft particles
  • Lit/shadowed smoke
  • Far shadows
  • Optimized light computation
  • Frame rate limiter added

Sound

  • Brake squeaking sounds added

So, do enjoy all these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the experimental beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.50. No password is required. Sometimes you may need to restart your Steam client to see the correct branch name there.

So, to our community, thank you for your ongoing dedication and feedback. Together, let's make the Experimental Beta a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us onX/Twitter,Instagram,Facebook, and. Happy trucking!

https://store.steampowered.com/app/270880/American_Truck_Simulator/


[ 2024-04-09 15:23:43 CET ] [ Original post ]

Nebraska - Industry

Hey there, truckers! We've got some updates to share about the upcoming Nebraska DLC for American Truck Simulator. Get ready to explore fresh industries as we venture into the Cornhusker State. With three exciting new companies on the horizon, there's plenty to look forward to in our virtual trucking adventures!


One of the standout additions to Nebraska's industrial landscape is the Recreational Vehicle (RV) dealer. You'll find these dealerships sprinkled across cities like Omaha, Norfolk, and Columbus, offering a wide array of recreational vehicles. But it's not just RVs; they've got buggies, ATVs, and UTVs too! We're bringing these dealerships to Nebraska because there are so many beautiful places ideal for camping in the Cornhusker State. These vehicles are a hit not just in Nebraska, but all across middle America!







The Utility Vehicle Factory in Lincoln represents another key addition to Nebraska's industry. Here, they manufacture a diverse range of equipment, from UTVs and ATVs to buggies and motorcycles which are then delivered to the RV dealers. However, the crown jewel of this facility lies in its production of subway cars, destined for public transport systems across various states. As players deliver cargo to or from this factory, they may see these subway cars that operate in iconic cities like New York City.





Agriculture remains a cornerstone of Nebraska's economy, with the state being a leading producer of corn, soybeans, beef, and other agricultural commodities. That's why we had to incorporate a few Soybean Factories into its landscape. Located in cities such as Scottsbluff, Alliance, and Lincoln, these facilities specialize in soybean processing, serving both human consumption and animal feed purposes.





Apart from those new industries, truckers can expect to encounter a variety of prefab reskins scattered throughout Nebraska. These include revamped versions of road garages, construction warehouses, and farm garages, adding visual diversity and realism to the state's infrastructure.







We cannot wait to bring you this map expansion. If you are looking forward to it, make sure toadd the Nebraska DLC to your Steam Wishlist! Until then, stay connected with us and all the latest information through our social media channels, make sure to follow us onX/Twitter,Instagram,Facebook, and.

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-04-05 17:00:11 CET ] [ Original post ]

Missouri - Jefferson City

Welcome to Jefferson City, Missouri, a charming destination renowned for its blend of historical significance and picturesque landscape. Today, we are happy to share with you a look into the work our team has undertaken in recreating this city in our upcoming Missouri DLC for American Truck Simulator.


Situated on the banks of the Missouri River, one of the main attractions of the city is the famous and iconic Missouri State Capitol building. Built between 1913-1917, it was constructed with Burlington Limestone, sourced from the nearby city of Carthage. This impressive structure stands as the main landmark of the city and hosts the State Senate and House of Representatives, as-well as other important government bodies and offices.





Drivers in our upcoming Missouri DLC can expect to explore and drive through a part of the downtown area themselves, and those with eagle eyes may even be able to spot some locations our team visited on their research trip previously; Let us know if you do! There are plenty of smaller details and other landmarks to be found too, including the barracks of the Missouri Army National Guard.

Across the river, you'll find plenty of work at some of the local industries, which includes an agricultural farm and a construction site. Players entering the city may spot a view of the local quarry too, as well as some of the more residential areas of the city where the locals reside.

The city has changed a lot since the times of Thomas Jefferson, the city's namesake and the 3rd President of the United States, but we're sure you'll enjoy trucking through it!





We hope that you enjoy all the work that our talented teams have put into recreating this historic city in Missouri.Looking forward to the release of the Missouri DLC for American Truck Simulator? Be sure to add it to your Steam Wishlist! Until next time, keep on truckin'.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/


[ 2024-04-04 17:00:57 CET ] [ Original post ]

Nebraska - BIG in Nebraska

Special Transport operations are expanding! Drivers looking for speciality work in our upcoming Nebraska DLC for American Truck Simulator will be pleased to know that oversized loads will be on offer in the Job Market.


Truckers who are ready to take on these mighty loads will find several new Special Transport routes in Nebraska. Whilst these routes have been carefully pre-planned by our dispatchers, you can expect there to be some challenging manoeuvres on the road to your final destination. As always, local police and trained escort teams will assist in guiding you along the correct route, and where necessary, help block traffic to allow safe passage.




Seasoned truck drivers with experience in this field will know that these jobs are no easy task and require patience, skill and knowledge of their rig. Loads range in size and length, and drivers can expect some new ones to come too! Think you got what it takes? Special Transport DLC owners will find contracts on offer between the following cities:


  • Scottsbluff to McCook
  • Norfolk to Omaha
  • Lincoln to North Platte



We look forward to welcoming drivers old and new on these Special Transport jobs in Nebraska. In the mean-time, be sure to brush up on your skills by checking out some of the contracts available in the Job Market. New to the trucker scene? Then be sure to add the Nebraska DLC to your Steam Wishlist, and to check out the Special Transport DLC for American Truck Simulator. Until next time, keep on truckin'.

https://store.steampowered.com/app/962750/American_Truck_Simulator__Special_Transport/
https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-03-31 17:02:02 CET ] [ Original post ]

Star Nation Experience 2024

We have some exciting news for our #BestCommunityEver! We are teaming up with Western Star Trucks to bring you a chance for a once-in-a-lifetime experience. Last year Western Star started a new tradition by hosting the unique Star Nation Experience event in Bend, Oregon, for their community. Now, for the 2024 season, we have been invited to participate! Alongside us and Western Star Trucks, two lucky American Truck Simulator players will have the chance to win an all-expenses-paid trip to Oregon from 8th to 11th August and take part in the unforgettable Star Nation Experience 2024!


To give you an idea of what the participants can expect, let's take a look back at last year's event. In the heart of Oregon's untamed wilderness, Western Star Trucks made history with an epic 4-day event in 2023, marking the first of its kind in the trucking industry. It was a wild, adrenaline-fueled adventure celebrating everything that makes Western Star and the Star Nation community special. Eight winners of the raffle got access to the Daimler Truck North America facilities and leadership, along with an exclusive preview of the latest X-Series lineup. The highlight of the event was undoubtedly the behind-the-scenes tour of Daimler's High Desert Proving Grounds in Madras, where they took on the ultimate driver challenge, pushing Western Star X-Series trucks to their limits.


And that's just the beginning, participants also indulged in a variety of outdoor adventures, from trout fly-fishing, and brand photoshoots to ATV rides, and even had the chance to meet with the legendary STARSQUATCH. It was a wild ride from start to finish, showcasing the true spirit of trucking enthusiasts coming together for an unforgettable experience.

Despite being strangers at the beginning only connected by their love for Western Star Trucks, this group immediately came together as friends and became like a family by the end of the trip. Want to see more? Dive into all the action-packed details here.

Following the success of the Star Nation Experience event in 2023, Western Star has approached us with a desire to recreate the magic in 2024 with two members from the #BestCommunityEver involved as well!

[previewyoutube=PyOeQ9iyvKA;full][/previewyoutube]
Perhaps you recall our special live stream last year, where we had the honor of hosting Anthony Pires, former Brand Manager of Western Star. During that stream, we hinted at the possibility of such a collaboration, and since then, developments have been quietly underway behind the scenes. Now, we're thrilled to announce that this project is indeed becoming a reality, and we are partnering with Western Star once again for the Star Nation Experience 2024. The event will retain the essence of its predecessor but our community will have the opportunity to participate alongside us! Want to see more? Watch the teaser for this year's event here.

Do you want to put the Western Star X-Series to the test at the Madras Proving Grounds, meet the masterminds behind the product, and spend the weekend landing monster trout and trailblazing the Oregon terrain on ATVs? Then test your luck and enter the raffle to be one of those two lucky winners of the all-expenses-paid trip and join us at the Star Nation Experience 2024 from 8th to 11th August in Bend, Oregon. You can apply here!

Before applying, we strongly advise you to review Western Star's Terms and Conditions, read the FAQ, and thoroughly examine the application form as there are specific limitations for applicants this year. For instance, this opportunity is exclusively available to individuals from the USA or Canada who are 21 years of age or older. Also, while not required for entry, a Commercial Drivers License will be required to participate in all Grand Prize trip activities. Western Star Trucks will then select two winners from applicants who meet all requirements. We wish everyone the best of luck!


In addition to the fantastic activities awaiting participants at the event, we're happy to reveal that Oscar and Nemiro from our team will also be attending. They'll not only meet with the participants and winners but will also be on hand to capture all the unforgettable moments and memories throughout the Star Nation Experience 2024!

Don't miss out on any updates regarding this exciting collaboration between us and Western Star by signing up for the Star Nation Experience 2024 newsletter at the end of this page. Also keep a close eye on Western Star's FacebookandInstagram,and our X/Twitter,Instagram, andFacebook. Get ready to embark on this unforgettable adventure with us!

https://store.steampowered.com/app/270880/American_Truck_Simulator/


[ 2024-03-28 19:19:36 CET ] [ Original post ]

Nebraska - Memorials

As we prepare to embark on another journey through the heartlands of America with the upcoming Nebraska DLC for American Truck Simulator, we are reminded of the rich history and profound significance of the landscapes we traverse. Among the rolling plains and bustling cities of Nebraska lie monuments of remembrance, many of which pay homage to the brave souls who selflessly served their country in times of need.


Throughout Nebraska, travelers will encounter a myriad of war memorials, each one a solemn reminder of the sacrifices made by countless individuals in defense of liberty and justice. From the tranquil countryside to the vivid urban centers, these memorials stand as a testament to the resilience and courage of those who answered the call of duty.







Can you recognize some of these places? Or maybe you have personally visited one of them to pay respect and honor the fallen with a minute of silence? In the spirit of remembrance and gratitude, with this upcoming expansion, we invite players of American Truck Simulator to take a moment during their travels through Nebraska to visit these sacred sites of commemoration. Let us never forget the sacrifices made by those who came before us, and strive to ensure that their legacy lives on for generations to come.


In closing, let us reflect upon the words of President Abraham Lincoln, who once said, "Honor to the soldier and sailor everywhere, who bravely bears his country's cause. Honor, also, to the citizen who cares for his brother in the field and serves, as he best can, the same cause."

Until we see you next time, we wish you a great time and happy days. Make sure to add it to your Steam Wishlist! Don't forget to follow us on ourX/Twitter,Instagram,Facebook, andso you won't miss out on news about this upcoming DLC and our other projects.

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-03-25 17:00:42 CET ] [ Original post ]

Arkansas - Cities #2

We're happy to bring you another sneak peek into our upcoming Arkansas DLC for American Truck Simulator. In this blog, we want to showcase another batch of charming Arkansas cities that truckers will be able to explore, following our previous blog about cities in Arkansas.


Fayetteville, the second-largest city in Arkansas, offers truckers a glimpse into the heart of a lively college town. As you navigate through its downtown area, you'll encounter a landscape dotted with beautiful churches, bustling banks, and the iconic courthouse. Fayetteville's vibrant atmosphere and rich cultural heritage make it a must-visit destination.





Springdale is an integral part of a conurbation that includes Fayetteville and Bentonville, forming a trio of major cities along the I-49 corridor. The US-412 cuts through Springdale as well, so we just couldnt leave out this important checkpoint. With a history deeply rooted in the agricultural industry, Springdale was once known as the "Broiler Capital of the World," a title it earned due to its significant poultry production. Today, remnants of its agricultural legacy can still be seen throughout the city.





Fort Smith, the third-largest town in Arkansas, boasts a captivating history rooted in its military origins. Originally established as a strategic military post, Fort Smith has weathered its fair share of challenges, including a devastating tornado in April 1996. Today, the remnants of historic buildings like the Reynolds Davis building serve as poignant reminders of this natural disaster.





El Dorado stands as a testament to Arkansas's rich industrial heritage, especially during the oil boom and the World War II era. As the heart of the region's chemical, petroleum, and lumber industries, El Dorado will include all of these sectors in our game as well. From bustling refineries to lush forests, this city embodies the essence of Arkansas's industrial legacy.





We hope that players will appreciate the attention to detail and enjoy the immersive journey through the cities of Arkansas. Keep in mind the work you see here is still a work in progress. If you can't wait to get this map expansion, add it to your Steam Wishlist!Also remember to follow us on our X/Twitter,Instagram,Facebook, andso you won't miss out on any news. Safe travels!

https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


[ 2024-03-18 17:00:00 CET ] [ Original post ]

Nebraska: Art of Nebraska

On your travels throughout the U.S State of Nebraska, a variety of hidden gems await drivers in the form of captivating art murals and street art, transforming ordinary stretches of road into dynamic galleries. From historical references to modern interactive art, our talented teams have recreated and preserved some of these art pieces virtually in our upcoming DLC for American Truck Simulator for drivers to view and enjoy.


These roadside masterpieces, found across towns and cities large and small, offer travellers a glimpse into Nebraska's vibrant artistic tapestry and history. In today's blog, we're happy to share with you a preview into some of the ones you may spot whilst on the road.





One such mural which can be found in the city of Beatrice, depicts the Pioneers who travelled the Historic Oregon Trail seeking new opportunities in the West. At the bottom of the artwork, you'll see a representation of the Big Blue River, one of the largest tributaries of the Kansas River, which served as notable landmark for the Pioneers, which is found near the city.


This large art mural which spans across an entire wall depicts an old train station along with a locomotive, harking back to the days when these iconic steam trains traversed Nebraska and passed through the city of Bridgeport. Featured prominently on this artwork is Henry T. Clark. along with the toll bridge he built over the North Platte River, as well as iconic natural landmarks located near the city.


Some of the other art murals found across Nebraska range from commissioned pieces from the local governments depicting nearby landmarks to notable figures, to older long-standing businesses which used art as a way to attract customers, long before the days of TV and digital advertising.




Today, art comes in many different forms, one such piece of modern artwork which you'll find in this DLC is the Wings Across the Heartland project. This interactive display of art consists of wings painted on buildings in Grand Island, Nebraska and soon across communities located across NE Highway 2. You may spot a few of these on your travels, and even some of the locals posing with these wings!




Art in public places continue to play an important role in preserving culture, conveying the history of local communities, and beautifying local areas. One county in Nebraska is making it their goal to support the creation of murals throughout the area to promote the creative expression of the artist and to provide an enriching visual experience for residents and visitors. From this project, a variety of different artists have been able to display their artwork for all to enjoy.




We hope you'll look out for some of these unique art pieces and murals on your future travels through Nebraska in American Truck Simulator. Each one has their own story, and we hope you'll take the time to really appreciate the work and time put into each one, both virtually and in real life! We look forward to sharing more previews of this map expansion in the near future. Until then, keep on truckin'!

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-03-15 17:03:27 CET ] [ Original post ]

Missouri - St. Joseph

Welcome to St. Joseph, Missouri! Located just a stone's throw away from the state of Kansas, this charming city has a history dating back to the 19th century. Whilst this DLC is currently heavily under development, we wanted to share with you some very early previews from this upcoming U.S State for American Truck Simulator.

So please keep in mind, some of the screenshots you will see here feature areas that are still work in progress and contain some placeholders.



While this city may not look particularly too exciting at first glance, St. Joseph has a pretty famous history. One of the city's most iconic historical contributions was its pivotal role as the starting point for the Pony Express. In 1860, St. Joseph became the eastern terminus of this legendary mail delivery service, which provided a swift communication link between the eastern United States and the rapidly developing western frontier. The city's central location made it the ideal launching point for some of the most famous riders in the history of the American West.



Today, industries are still very much at the heart of the city's core. Players looking for a nearby job contract will surely find some availability in the southern portion of the city. Here you will find Grain Elevators, a Large Food Factory, and a smaller Chemical Plant, which you will be able to deliver to and from. Those doing some window shopping for a new truck will also find a Kenworth Trucks dealer in the area too!



In the Northern section of the city, you'll come across the downtown area, which features a variety of different historical buildings. Most notable are of course some of the old brick factories, houses, shops and warehouses which can still be found standing today. Here you will also find the Town Square, which features landmarks such as the The Journey West pilgrim statue, the Civic Arena building, and the signature Downtown Marker.



Those familiar with this area, knows of St. Joseph's proximity to the Missouri river, which travels alongside the city and acts as a State Line. One significant landmark players will be able to find along the river is the famous Swing Railway Bridge, which was opened in 1906. You'll also be able to travel on the I-229, a unique two storey Highway which runs alongside the river.



Road & River is not the only transport around these parts however! You'll also find an extensive rail network across St. Joseph, which serves as an important link for cities across the State. Many industries both locally and beyond rely on this important transportation network to move products, parts and more across the US and beyond.




There will be plenty more for you to discover on your journeys in St. Joseph and beyond. We hope you enjoyed this early showcase of this city, and look forward to visiting it yourself in American Truck Simulator in the future. If you did, be sure to add Missouri to your Steam Wishlist, as it really helps to support our future developments, including this one! Until next time, keep on truckin'.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/


[ 2024-03-13 17:00:41 CET ] [ Original post ]

Under The Hood: Christmas Winterland WoTr Event

In December, we launched the Christmas Winterland event for Euro Truck Simulator 2 and American Truck Simulator. This ended up being one of our biggest and most successful World of Trucks events in which truckers completed over 2,600,000 deliveries. Recently, we spoke with some of the developers responsible for creating the event to bring you another "Under the Hood" blog.


As this project involved dozens of people, we couldn't interview everyone, so we selected a few of them from various departments to bring you an insight into their work on the magical Christmas Winterland! Let's take a look at how we put this exciting event together.


"It was the largest World of Trucks event we've ever produced, incomparable with anything previously attempted. We wanted something more engaging and visually stimulating than previous Christmas events, but the final result was much larger than what we initially discussed," says Gavin, our game designer.

The discussions about the Christmas event first took place in November 2022, so more than a year before its release. "The initial idea we had for this project was to create a wintery and magical depot, impressive in looks, with an environment attractive enough that you would be willing to come back to it for the duration of the event, with three portal entrances offering different routes to reach the depot," Gavin shares with us.

An event this big required everyone to chip in to make it on time so we could deliver the Winterland to our community in perfect shape. "A lot of people were involved! There were sixty people in the event channel. On the whole, the event called upon many disciplines; gameplay and event design, production, map design, asset design and research, vehicles, technical art, programming, audio design, 2D graphic design, and quality assurance. It was the incredible effort made by all the teams that made this event possible," Gavin tells us.


Lucie, our producer, managed the Christmas Winterland map and asset production, which required facilitating communication and assisting all teams in identifying and resolving issues. Her previous map designer experience was of great help in this process.


"It was my first project and it wasn't exactly a small one. Challenges were found almost every other day, from unfixed bugs to lost assets, and map hacks. All year I acted as a sort of organizational glue connecting people pushing the production forward and doing everything I could to make sure we got it done in the end and surprised our community. I'm so happy that we did it together and it was a great honor to work with everyone," Lucie reflected on her work on this project.


The magical snowy Christmas Winterland map was created by our map designer Milan who walks us through the process: "The map was done in several steps and it was a bit different from a normal production. We had to find an angle that had the reality of trucking while evoking the festive and slightly fairy-tale feeling of Winterland. We ultimately chose a world resembling old Christmas postcards. We also tackled the size and content of the map, the result was determined by the time limit we had. Also due to this, the map creation was done through the heavy use of placeholders and alternate solutions, which pushed the final testing phase a bit and led to some hectic work at the end of the project. But otherwise, it was enjoyable, thanks to the enthusiasm of everyone involved."

"Probably the most complicated part of the whole project was the fact that the map and the assets had to work for both ETS2 and ATS and since it was the first time we did such a thing, it was not without problems. But we made it," Milan says.


What makes every map come to life are the assets such as houses or cars and the surroundings. In Winterland, we had to give them a layer of snow for the first time which was quite challenging as Anna told us.


"I used procedural generators to decorate and cover most of the assets on the map with snow. The biggest challenge was to maintain a balance between beautiful visuals and performance. Due to the geometry of the snow, the 3D model polycount was significantly higher than our usual standard. We had about two hundred such models in Winterland, so there was a bit of a risk. Players could officially see snow for the first time, that's why everyone on our team was excited to give the best Christmas gift to our best community," says Anna, our artist.





The first part of work on the assets was done by our research team who gathered reference material as guidance and inspiration for our asset makers.


"This event was special for ATS & ETS2 in many ways, it was important to gather all possible references and inspiration that would help the process of creating the Christmas map. Part of that work was also the design of Christmas depots, including their brands. We made sure they felt warm, welcoming, and in the right spirit for the event. That was the fun part for us," says Mary, our researcher.


Not only did we come up with a new map, but we also made specific trailer and truck paint jobs for this event which turned out to be more difficult than one might think. Tom, our graphic designer responsible for the paint jobs, told us more about it.


"The main goal was to come up with 5 trailers, each representing a specific Winterland depot. Dealing with the paint job was complicated, as it had to be compatible with both European and American trailers, which differ in size. In the end, we created one identical frame that was the same for all the trailers, but only the inside of the frame was changed."

"The next step was to come up with a paint job for the truck that would match all the trailers. As with the trailers, we created a single paint job for the cab that was compatible with both ETS2 and ATS. Despite the initial nervousness, I ended up appreciating that the team gave me this task and I was able to be part of my first big project which allowed me to develop some new skills. I would like to thank everyone who contributed to the success of this project," Tom says.



The Character Assets department had a lot of work on their plate. They had to develop completely new characters for the Winterland map and create new animations for them. The most memorable ones were probably the ice skaters on the frozen pond.


"For the event, we have created an extensive list of new characters and their animations in winter clothes with a sufficient number of variants - 16 women and 8 men with 10 versions of each character. In addition to human characters, a group of reindeer and an animation of the crank mechanism of a steam locomotive were created for this event. Another task we participated in was the modification and creation of new particle emitters like snow coming from the truck and trailer wheels and different types of smoke from chimneys and the locomotive," says Rado, our Character Assets lead.


Another task the team had to tackle was the design and implementation of the portal tech. "Early in the project, we decided that each generated Christmas event job should have a decent selection of portals available nearby. We also did not want to place the portals at services or garages; those would not feel magical enough. In the end, we decided to use parking areas outside of cities," Sipak, our programmer, says.

"This was a challenging task since parking areas weren't designed to support the spawning of vehicles after players teleported there. We developed a set of algorithms that automatically decided which parking areas are suitable for portals, find safe spots where the player's vehicle teleports to, and decide which portals to use so it's neither too far from nor too close to the destination and also on the correct side of the highway. We also had to teach the servers about the portals to enable them to generate the event jobs, and to update the game's UI in many places to correctly support jobs where the player, not the GPS, chooses the path," Sipak shares with us.


To add as much realism as possible, we also needed to adjust the truck's physics of driving on snow and ice, which our programmer Max told us about.


"Creating the support for snow, snowy roads, and ice physics simulation was fun indeed. Since we introduced an electronic stability protocol with more precise simulation and refined physical behavior in the previous update, we could make use of that even further. The rest was just a matter of fine-tuning the ABS, ASR, and automatic gearbox shifting conditions to fit the new terrains and physical materials. Now we have another source of trucking fun, especially if you disable all those assistants," Max told us.


And we cannot forget about those beautiful cabin accessories you received if you successfully completed the event! Those cute Christmas-themed decorations were made by our graphic designer, Wolfka.


"This year, thanks to a completely new map for the Christmas event, the approach to inventing accessories was a little different than in previous years. In the past, the overall theme of the event was more of an issue, but this year it was necessary to connect the interior decorations to the individual depots the players were going to while still maintaining the connection to Christmas and the event theme. The biggest challenge in creating the Christmas toys was to make them in a short time so that they were presentable and exuded the Christmas spirit, which I think was successful and resulted in a beautiful collection that combines the classic Christmas colors. Does anyone have any idea where you can get a sweater exactly like the one I made? I'd love to wear it next Christmas," says Wolfka about her work on the project.



Of course, before we release any new content, we must test it thoroughly to ensure that our #BestCommunityEver can enjoy it without any problems along the way and this event was no different.


"Testing the Christmas event was a fascinating and challenging experience. At QA, we were aware that this big event required the utmost care as it was a Christmas gift for our community. I was excited about finally having snow in the game, and eager to see the players' reaction when they saw it. It was very interesting to tweak the behavior of the truck on the snow. Our programmers did a great job of maintaining a sufficient simulation without affecting the fun of truck control. Zigzagging on a frozen lake leaves many fond memories, especially when a flying tree suddenly appears next to you or you plummet under the roadway into an endless abyss," says Petr, our Senior Tester.


We also had a beautiful old-school steam locomotive driving around the map which gave it a more fairy-tale feeling. Our graphic designer Dino tells us about designing this locomotive. "One of the things I didn't expect to work on in our games was a steam locomotive. I didn't have any knowledge of it prior to this task, so the researching of the components was very fun. And since it's supposed to be an AI vehicle, it means it will be animated so all the logical moving parts should be there. Texturing was very fun too, and it was all very well coordinated by Lucie, the producer. She was giving quick feedback which helped to achieve the Christmas feel of the old locomotive and wagons," Dino says.



With a project this big, the teams had to overcome a lot of challenges. "Especially understanding and agreeing to the artistic vision as a team; there were many challenges in conveying and iterating the creative vision with all key stakeholders. Effort forecasting and scheduling were difficult, because of the uncertainties surrounding the new map-loading technology and the portals," says Gavin.

"Testing posed another significant hurdle, due to new gameplay mechanics, especially regarding the impact on convoys in multiplayer. The logistics and resource management were also complicated due to other competing high-priority projects. Moreover, fine-tuning assets and refining the environment presented their own set of obstacles, due to the nuances of the Christmas event lore and the information that we wanted to convey to the player," Gavin adds.

Even though there were a few last-minute concerns and challenges, we luckily resolved them and released the event in time. "When we finally saw what the event was going to be like, once it came together and was being reviewed and tested, it galvanized the teams to commit to the final level of polish to make the map and event really shine. And typically, its that last ten percent of polish that requires the greatest effort. We simply saw that the event was so good, we had to nail it for the players, and for ourselves, since we had been working on it for such a long time," Gavin concludes.


This definitely isn't the last time you're seeing the magical Christmas Winterland. We are already having discussions and design meetings on how we can improve the whole concept and technology for future events to come, so stay tuned for that![/u]Remember to follow us on our social media (X/Twitter,Instagram,Facebook,) so you won't miss out on any news about our upcoming events. Until then, we'll see you on the road!


[ 2024-03-11 08:41:53 CET ] [ Original post ]

California Rework - California Trucking #4

Today we're happy to share with you the final blog on Phase 3 of the California Rework project, which we are excited to announce will come to American Truck Simulator players in the upcoming 1.50 update! Previously we shared with you a variety of different topics here on our blog, which if you missed you can take a read . So without further ado, let's delve into what the team has been up to!


Welcome to San Francisco, arguably one of the most famous cities on the West Coast, and the second-most densely populated major city in the USA. We are excited to present to you a look into the work undertaken in and around San Fran, and what changes you can expect to see around the area from a truck driver's perspective. We spoke with Patrik S, who was one of the main driving forces behind the rework of San Francisco about the process behind it all.

When the team began working on this area, they first looked at how they would approach it. "We all agreed that San Fran holds a special place in our hearts, and that really did like the original version which exists in our current base map" Patrik goes on to explain, "Created originally by Milan Vavron who we nicknamed the "Father" of ATS maps he was the very person to work on the map after Pavel approved the ATS project; we wanted to choose a different approach to keep the charm and details he created there". However after Patrik visited the city back in 2019, and a research trip was conducted more recently, the team came to a decision together on how to tackle the area.



"We decided to take a different approach from the other cities we had worked on. Instead of removing the whole area and starting from scratch, we decided to revamp his original creation and bring it up to the quality standard we hold today" Patrik tells us, "We made layout updates that match our current standards, including updates to the surroundings such as material switches, newer models and more. We also took the time to correct a few things that were not possible in the past due to technical limitations. This includes things like view distance limitations from areas such as the Golden Gate Bridge and other parts of the Bay Area"



"We updated but kept the iconic waterfront of San Francisco, as well as the famous steep streets and even added new trams that extend to new areas of the map. The road network has been reworked to give them a modern and more realistic look, and we updated all the road signage with thanks to our Australian colleague, Nathan. However one change you may notice is that a majority of the steep streets have become "secret roads", so that we could keep famous roads such as Lombard Street in-game, whilst not forcing the player to drive where trucks usually don't drive."


"We also added a new junction at the west end of Bay Bridge, that includes a ramp from the bridge which takes drivers downtown which we are sure players will love. This will be first time in American Truck Simulator that players will experience driving between towering skyscrapers! For the iconic Skyline you'll see from different points around the area, we used some of my own reference pictures to make a panorama model which can be viewed from a distance".


As you can see, the rework team has really gone above and beyond when updating this area. To give you a taste of what is to come, we've highlighted a couple of areas which you'll be able to experience in the 1.50 update for ATS.

[h3]Golden Gate Bridge[/h3]
Would it even be San Francisco without the world famous Golden Gate Bridge? Our rework team has completely re-made this model from scratch to best represent the current state, look and layout of the iconic landmark. You'll find that it now includes the arch at the south end, as well as the option to drive under the bridge to see the Fort, if you do find the way.


In total, the team made around 20 different draft versions of the bridge, with different lengths and widths, until they came to a decision on the most suitable one for the scale we work with. This new updated version you will find is a little bit wider and longer than the original, just to keep to proportions.





When you enter the Bridge, you'll approach a completely new tollgate which has been custom built, so it is no longer one large prefab as it was previously. We also decided to remove the artificial fog that permanently surrounded the bridge, and replaced it with an updated system that can generate fog with our weather system. So depending on the time, the day or the weather, the view could be different!





We are happy to give the love that this wonder of the modern world an overhaul and a fresh update for all drivers to enjoy.

[h3]Pier 39[/h3]
Pier 39, where San Fran meets the Bay to Play. This iconic waterfront area is a popular attraction for residents and visitors alike. Our team which focused on reworking this area made quite a few changes to accommodate truckers and to add in more details. The first being the truck garage which has now been moved from behind Pier 39 to a more suitable location.


We upgraded the model of the pier significantly, as well as reworking the roads in the surrounding area to better match its real life counterpart. It also serves as a great location for our new expanded Tram network to make a 'U-Turn', which is where the real thing does too!

You may even be able to spot some of the local residents of Pier 39, who reside there for a majority of the year. We're of course talking about the Sea Lions! Be sure to use your ears to navigate towards them, if you'd like to see them. We are excited for you to check out this famous area for yourself, whilst out on delivery or during your free-roam time.


As you'll have the opportunity to explore the third phase of the California Rework project in the upcoming free 1.50 update, we've also crafted a brief video trailer highlighting the beautiful transformation California has undergone in recent months. We hope this preview ignites your excitement for what lies ahead!

[previewyoutube=yffmOK_q6Wo;full][/previewyoutube]
We look forward to the time when you'll be able to explore this fantastic city for yourself, which will come as a free update to all owners of American Truck Simulator in the 1.50 update. Whilst we're still working hard to bring it all together, be sure to share your thoughts and comments with us on our social media channels, as our team would love to hear how much you love the changes. We hope you enjoyed reading, and we look forward to bringing you more development news in the near future. Until then, keep on truckin'!


[ 2024-03-07 17:02:20 CET ] [ Original post ]

Nebraska - Scenic Views

On your travels throughout Nebraska, you're going to see some pretty beautiful landscapes. Our team has worked hard to re-create some of the most popular spots for you to check out in our upcoming Nebraska DLC for American Truck Simulator. Let's take a closer look at some of them, shall we?


Often with some of the more popular viewpoints, you'll find a dedicated turnout to pull in and park. In these areas, you'll often find information boards, which offer a brief history about the area, as well as some public amenities.







One of the more unusual, but popular roadside attractions in Nebraska is Carhenge, a replica of England's Stonehenge but with... you guessed it, cars! Constructed in 1987 by Jim Reinders, with the help of his family members, he built the 38-car homage as a memorial to his late father, who grew up on the farmland where Carhenge now stands, just north of the city of Alliance.




Another famous stop for travellers in the State is the Scotts Bluff National Monument, which offers travellers a breath-taking roadside vista, with its dramatic rock formations and sweeping plains. Consisting of layers of sandstone, volcanic ash, and siltstone, it towers 800 feet above the river. Back in the 1800's, it also served as an important landmark monument for Pioneer travellers, and those who walked the Oregon and Mormon trails.



If you love learning history, Nebraska has a unique location along the I-80 which no driver can miss! Offering visitors a unique historical exhibit that brings American history to life, the Archway is a landmark and museum which stands as a monument to the adventurers who followed the Great Platte River Road and helped to build America. Our map team could not miss out on including this iconic structure on the road network.





One location you will surely not miss is the McConaughy Lake, Nebraska's largest reservoir. At full capacity, the lake is 22 miles long and four miles wide! Here you'll also find the Kingsley Hydroplant, which was built to meet Nebraska's growing demand in electricity. During the year, many visitors come to enjoy its waters, especially during the summer seasons.





Of course, you'll find plenty of rest areas, scenic overlooks and lookout towers along your travels too. Be sure to look out for them, you may just find a viewpoint or two! We hope you look forward to enjoying the beautiful scenery that our map team has re-created in detail in our upcoming Nebraska DLC. If you are, be sure to add Nebraska to Steam Wishlist. Until next time, keep on truckin'.

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-03-05 17:03:15 CET ] [ Original post ]

SCS On The Road: Western Star 57X Walk-Around

We're back in the USA for our newest SCS On The Road episode! This time, we're in Cleveland, North Carolina to check out the Western Star 57X at the Daimler Truck North America Cleveland Truck Manufacturing Plant!



During our visit, we met up with Anthony Pires, who took us on a detailed walk-around of the 57X, which you can also find in American Truck Simulator! This truck brings the best of both worlds of Western Star, with it's X-Series DNA crossed with Daimler's platform tested over millions of miles, bringing you the most advanced on-highway Western Star, ever!

We hope you enjoy this fun, but educational video with Anthony, who at the time of recording was Western Star's Brand Manager; he has since moved on to a new role. We'd like to express our gratitude for all his hard work and we wish him all the very best in his new position.

[previewyoutube=8MjGdbfn7ms;full][/previewyoutube]

We hope you've enjoyed our latest SCS On The Road episode! Let us know which part you enjoyed the most in the comments below. Stay tuned for the next episode! Until then, make sure to follow us on X/Twitter, Instagram, Facebook and


[ 2024-03-03 17:03:51 CET ] [ Original post ]

Missouri - Research Trip

Last year, a few members of our American Truck Simulator map team traveled to the USA to explore the state of Missouri and its surroundings. Along the way, they were gathering references and insights for our upcoming Missouri DLC. In this blog post, we'll offer you a peek into the team's exciting adventures.


The team consisting of Patrik, Pavel, Ilona, El, and Annie visited not only Missouri but also the neighboring states. "Every time we go to a state we will work on, it gives us a new perspective on what is typical for that area, what the atmosphere and the character of the state is," Patrik tells us.

What is the purpose of visiting the state in person when you can just find reference pictures or use street view? "One gets a quicker and more accurate view of what might be considered generic, so by visiting a state we shorten the research time and refine the results so that we can order from our asseters what best describes the area. Missouri is considerably hillier compared to Kansas, the landscape is more rolling and the whole state looks greener," says Patrik.




Captivated by the city's rich history and vibrant culture, Pavel found himself drawn to St. Louis' unique charm. "I liked St. Louis the best. I was intrigued by the Gateway Arch, right in the heart of downtown. I had the privilege of looking up at the very top of the Gateway Arch, and the city's view from 200 meters up was phenomenal. I will be creating this city for our players and the fact that I was there makes my job a lot easier, as it made me realize what the real landmark of the city is and what definitely needs to be in our game," Pavel shares with us.

"Since I've seen American cities live, I've decided to build more of them in our game. Building cities in our engine is a challenge I like to take on. Besides the cities, I loved the local nature as well. America is absolutely amazing and hides a lot of beauty," says Pavel.




St. Louis was probably the favorite city of the whole team, as it captivated Patrik as well. "My favorite city in Missouri is St. Louis, a city with an amazing atmosphere and a unique skyline due to the arch," he says.

"I also liked Cape Girardeau where we mapped the bridge with a drone. We like to take a drone with us on trips to get to places inaccessible to humans with a camera and see things from angles not visible from the road, which helps us model them better in the 3D world. Most often these are bridges, dams, and road construction on hillsides. In Colorado, our team used the drone to map out the terrain outside the road and were able to better model the Million Dollar Highway, which is a success according to the reactions of the players, so we want to do the same thing here", says Patrik.



The team has to get ready ahead of the trip to take as many insights as they can from their journey. "We already knew which towns and roads we would be doing before our trip, and this allowed us to better prepare for it. I focused on Jefferson City, the Ozark lakes area, a beautiful road from Springfield to Branson, and a little bit of Branson as well. Branson fascinated me with its atypical architecture and the beautiful surrounding nature. Ozark Lakes appealed to me with their natural beauty and the vast array of boats. In Jefferson City, I had a funny incident at a car wash, where the change machine took $20 and wouldn't give it back," Ilona tells us.




El shares the highlights of the journey, from the bustling streets of Kansas City to the scenic beauty of St. Louis and Joplin. "My favorite places we explored were Kansas City with its underground warehouses, St. Louis and its brewery, Branson, and Joplin. Joplin, the city I will be recreating in our game, was particularly exciting to see in person. I was especially impressed by the landmarks and wall paintings at the Route 66 mural park. Another aspect of Joplin that I am eager to recreate is the large truck stop along I-44, where we took a brief break," says El.




The team also recorded some videos on their trip to the USA which we compiled into one short clip for you to enjoy!

[previewyoutube=wYMUi_xa-Tc;full][/previewyoutube]
We hope you've found this journal of our trip to Missouri interesting. Don't forget to follow us on ourX/Twitter,Instagram,Facebook, andso you won't miss out on news about the Missouri DLC and our other projects.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/


[ 2024-03-02 17:00:41 CET ] [ Original post ]

California Rework - Oakland & San Jose

We have another update regarding the third phase of the California Rework project for you, our #BestCommunityEver! This time, we will give you a glimpse of the reworked cities of Oakland and San Jose in the Bay Area.


San Jose presented us with a delightful challenge with its diverse districts and lively neighborhoods. We did not have this city in ATS until now, but could not leave it out. Driving through the city, you can see the bustling airports and thriving commercial zones, the busy industrial sectors, and cozy residential areas; the city pulses with the heartbeat of American life.







At the heart of our rendition lie the dynamic intersections of US-101 and I-880, where the city's spirit truly shines. We couldn't resist including two standout airports, each with its own unique flair, including an aviation museum that adds a touch of history. Another prominent site in San Jose is the large Voltison car factory placed on the edge of the city.








The Oakland port is what this city is important for in the real world and will be the main attraction for truckers in our game. There are several depots and a lot of new assets, as well as amazing views of the San Francisco skyline on one side and Oakland's downtown on the other.






The downtown, full of tall skyscrapers, is connected to the port by a winding series of underpasses under the railroad and the highway. This connection and multi-level traffic arrangement offers unique views and adds to the character of the area.





Truckers will be able to drive through Oakland on Interstate I-880, which goes near the downtown and separates it from the harbor. This interstate then heads north to a huge freeway interchange - the so-called McArthur Maze. From there it's just a short drive to the tollgate and the Bay Bridge, which connects Oakland to Treasure Island and, of course, San Francisco.






We hope you are excited about the release of the third phase of the California Rework project and to visit the reimagined cities of Oakland and San Jose. Stay tuned for more updates, as we continue to cultivate a virtual California that mirrors the real thing on our X/Twitter,Instagram,Facebook,.

https://store.steampowered.com/app/270880/American_Truck_Simulator/


[ 2024-02-29 17:00:16 CET ] [ Original post ]

Arkansas - Trucks Stops

Ready for another preview of the Arkansas DLC? This time, we bring you a closer look at the truck stops you will discover in this upcoming map expansion for American Truck Simulator. Explore the heart and soul of truck stop culture in this vibrant state!


Picture yourself rolling into a bustling truck stop, the aroma of freshly brewed coffee wafting through the air, as you share stories with fellow drivers and soak in the sights and sounds of the Arkansas landscape. From small roadside establishments to larger, modern facilities offering all the essentials for a smooth journey, Arkansas' truck stops are as diverse and inviting as the state itself.







Experience the convenience of over twenty truck stops ready to cater to both you and your rig as you traverse through Arkansas. Among these, two bigger trucker hubs can be found in Bald Knob and West Memphis, offering a variety of amenities including refueling stations, top-notch truck services, and even a car wash.







These essential stops are thoughtfully scattered across the state, nestled in charming cities like Prescott, Harrison, Springdale, and Pine Bluff. Whether you're cruising through lively urban centers or traversing serene highways, rest assured, convenient services are strategically placed near or at these truck stops to ensure a smooth and enjoyable journey for every trucker.







Are you excited to travel on the roads of Arkansas in American Truck Simulator? Add the DLC to your Steam Wishlist! Remember to follow us on our social media channels (X/Twitter, Facebook, Instagram) to not miss any news about this DLC or other projects we are working on. Until next time, we'll see you on the road!

https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


[ 2024-02-28 17:00:05 CET ] [ Original post ]

Nebraska - Cities

Today we're happy to share with you a preview into some of the cities you will be able to visit, and deliver cargo to in our upcoming Nebraska DLC for American Truck Simulator. Each one has their own unique character about them, which our team has worked hard to try best recreate in this map expansion. Let's take a look at some of them, shall we?


[h3]Grand Island[/h3]
Situated in the heart of the state, Grand Island is a vibrant city with a small town charm, home to a variety of cultures and backgrounds. Here you'll find a unique blend of urban amenities, including a marketplace where many folks from neighbouring States travel to visit. From its bustling downtown area filled with shops, restaurants, and cultural attractions to its picturesque parks and scenic riverfront, there is something for everyone here.




Why not take a moment to enjoy the scenery and check out Landmarks such as The Hall County Courthouse, City of Grand Island Townhall and more. You will be also able to visit one of the most famous Truck Stops around, best known for its unique displays featuring a racing car, a tank and more.




Located in the State's Agriculture Region, Grand Island is also known for its fertile soil and production of crops such as corn, soybeans and wheat. Around the city, you'll find a variety of different industries, including a large Food Processing Plant which you'll be able delivery to and from.



Grand Island also has a history with Highways, being the second city in the United States to build a concrete roadway in 1915! With its proximity to the I-80, it surely is a must stop destination for any traveller young or old.

[h3]Norfolk[/h3]
Located in Northeastern Nebraska, Norfolk as a hub for agriculture and manufacturing. One such depot you'll be able to deliver jobs to and from is the Nucor Steel factory, located North of the city.




Here you can also find landmarks like the Elkhorn Valley Museum and the Memorial Park. Norfolk's welcoming atmosphere and diverse attractions make it an ideal stopover for truckers in the area.




Don't forget to stop by the Karl Stefan Memorial Field Airport, named after a Karl Stefan who was originally born in the Czech Republic, who immigrated with his parents to Nebraska in 1885, and eventually moved to Norfolk in 1909.

[h3]Columbus[/h3]
Beckoning truckers with a unique mix of industry and charm, Columbus is known for its robust manufacturing and agricultural sectors. In the east of the city, you'll find a large ADM industrial zone, which is almost as big as another city! Here you'll be able to find several different depots to deliver to and from.







On your travels, you'll surely come across the Platte river, which stretches for over 1,050 miles. Other notetable landmarks in the area include the War Memorial, which honours the men and women who gave their lives.

[h3]North Platte [/h3]
Located North of the River Platte near the I-80, this city is somewhat similar to Grand Island. Here you can find the the largest railroad classification yard in the world! If you want to learn specifically more about this industry, check out our recent blog here.




This city is surrounded by fields, used for agriculture of all kinds. You may even spot quite a few Sandhills on your travels, a region of grass-covered, stabilized sand dunes in the High Plains. They really are quite unique, and make for a certainly interesting drive through the area.



There will also be plenty of Landmarks to discover, from memorials to several significant buildings in the city. Be sure to look out for them!



Our teams hope they have been able to capture the spirit and charm of each city represented here. We hope that you'll take the time to check out all the cities of Nebraska when it is made available to you. We look forward to sharing more on the development of this DLC for American Truck Simulator, in the mean time, if you like what you see, be sure to add Nebraska to your Steam Wishlist!

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-02-27 17:03:45 CET ] [ Original post ]

Haulin' Hearts Event Conclusion

Over the past couple of weeks, we have certainly felt the devotion of our community, who has been 'Haulin' Hearts' across Euro Truck Simulator 2 and American Truck Simulator. Whilst this event has quickly come to an end, we can still strongly feel the love in the air!



We'd like to thank everyone who took part and helped deliver an incredible 600,000 loads of Valentine Presents cargo across our trucking territories. It was great to receive so many screenshots and videos from all of you enjoying this event across our Social Media Pages. We hope that during this time, you were able to share your love of trucking with a friend or perhaps someone closer.

So without further ado, let's take a look at some of the statistics from the event. You managed to complete the Community Goal on the 14th of February (which we think you planned..), and in total completed 922,487 jobs by the event's end! Check out our official infographics below.



Seeing so many of you take part in this event brought a lot of joy to our World of Trucks team, who worked hard to bring this event to life so quickly after the end of the previous ones. We'd like to thank all the teams involved for their dedication, beautiful artwork and rewards, which we hope you enjoyed!




If you did manage to complete your personal goal in-time, be sure to collect your rewards via the World of Trucks website, under the 'Events' tab on your page. However, the love doesn't have to stop there! You can continue to haul with hearts any time you like with our Valentines Paint Job Packs for both ETS2 and ATS.




Once again, we are grateful for all your effort and the love you showed us during this event. We really hope you enjoyed it and we look forward to showcasing our next event to you in the future. Until then, remember love isn't just for Valentine's, but for anytime of the year. Happy Truckin'!


[ 2024-02-20 17:03:17 CET ] [ Original post ]

California Rework - Yosemite National Park

The U.S State of California has a long history when it comes to the conservation efforts of preserving its natural heritage, so much so that it boasts having nine National Parks, more than any other state! In today's blog, we will be focusing on one such National Park you'll have the chance to re-visit as part of our California Rework project for American Truck Simulator.


Nestled within the rugged Sierra Nevada Mountains of California,the Yosemite National Park features awe-inspiring granite peaks, majestic waterfalls, and pristine wilderness. Whilst this is not normally an area where trucks are allowed to travel through, we couldn't go without reworking this area from the ground up to bring it up to our current quality standards.






One stand-out feature you'll be sure to notice is the new models of granite rock which are mainly found here. These new models and assets combined give the Yosemite National Park quite the transformation, don't you think?






You'll be able to drive through CA-120 from Modesto to Lee Vining, which offers drivers some pretty breathtaking views of the natural beauty found across Yosemite National Park. We highly recommend taking a stop at some of the lookout points you'll find in the area including Olmsted point, Lake Vista Point or the Rainbow Pool Day Use Area.




Looking to visit the Yosemite National Park? Previously, this area was not on your GPS map. With a fresh rework, comes a requested change; we are pleased to share that with Phase 3 of the California Rework, you will now be able to find this National Park (like others) on your UI map!



If you're travelling from Modesto, drivers can enter the Yosemite National Park at the Big Oak Flat entrance which features an information station. If you're looking to visit from the direction of Lee Vining, you can enter at the Tioga Pass Entrance, a high-altitude entrance point to Yosemite!



While you may be familiar this area already, we look forward to you re-discovering the Yosemite National Park, along with other parts of California in Phase 3 of our rework in the future. We look forward to sharing more new with you on it's progress here on our blog. Until then, keep on truckin'.

https://store.steampowered.com/app/270880/American_Truck_Simulator/


[ 2024-02-19 17:00:06 CET ] [ Original post ]

Nebraska - Rail Yards

Whilst truck drivers play a pivotal role in the movement of goods across America, they are often a part of a bigger process, usually involving multiple modes of transport. One such network that is prevalent across the States is the railroad network, spanning thousands of miles across the country. In our upcoming Nebraska DLC for American Truck Simulator, you'll find more than just train tracks!


Nebraska is home to a lot of history, including The Oregon Trail, a historic route that played a pivotal role in the westward expansion of the United States during the 19th century. While Nebraska wasn't the longest stretch of the trail, it held significant importance as a passage through the Great Plains.





Our team has re-created some of the landmarks and historical signage, offering information and education about those who travelled across the trail, which can be found on roadsides near the original trail's route. Be sure to look out for them whilst you travel across Nebraska!





Let's get back on track by introducing you to some of the train yards and railroads you'll find across the state. Nebraska is a crucial part of the USA's rail network, so much so that you'll find yourself driving alongside trains a lot of the time!







With all these trains on the tracks, where do they go when they need a rest or maintenance? The Train Yard of course, in which Nebraska is home to the world's largest! Better known as 'Baily Yard' located in North Platte, this impressive area handles 10,000 railroad cars every 24 hours. You may even be able to spot the famous 'Golden Spike Tower' which hosts a visitor centre and offers unique views to tourists. Our team continues to work hard on this unique industry. As you can imagine, there are a lot of details to try squeeze in and replicate!






You will also find many other smaller Train Yards across Nebraska, some of which you'll be able to deliver cargo to in cities such as Alliance, Omaha and North Platte. We hope that you will appreciate the work and scale of representing this Intermodal Industry in this upcoming DLC.





All aboard for Nebraska! Excited to make your travels to Nebraska in American Truck Simulator? Stay on track with the latest news on our Social Media Channels (X/Twitter, Facebook, Instagram) and be sure to Add the Nebraska DLC to your Steam Wishlist. Until next time, keep on truckin'.

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-02-13 17:02:18 CET ] [ Original post ]

Under the Hood - Kenworth T680 Signature Edition

In December 2023, the Kenworth T680 100 Years Anniversary Edition was launched for American Truck Simulator. Seizing this moment, we engaged in a conversation with the developers responsible for the truck's design. In our latest 'Under The Hood' blog, we had the chance to chat with Daniel and Renju, key contributors to bringing this exceptional truck to life.


The special edition Kenworth T680 100 Years Anniversary Edition showcases a range of premium features including an onyx-finished grill, a luxurious interior with red accents, advanced safety features, and enhanced aerodynamics. It represents Kenworth's century-long commitment to excellence and innovation in truck design.


Daniel - 3D Graphic Designer

"The project officially began in November 2022 with a visit to the Paccar facility center in Mount Vernon, WA, where we gathered photographic evidence for textures and photoreconstruction. My main role in this project was producing the truck's exterior model and project coordination, because there were many more vehicle artists involved in the final stages of the project. Renju started working on the truck's interior in February 2023, while the exterior development began in August 2023, just four months before the planned release. Effective coordination was crucial to ensure timely completion of all components," says Daniel.


Renju - Senior Game Artist

Designing this truck was not an easy mission. It had to be in-game by the end of 2023. "Meeting the project deadline was tough, even though work on the interior started ahead, the work on the exterior were delayed due to commitments on another project. We had to split tasks and coordinate carefully to ensure a smooth finish. Despite the challenges, I'm pleased with the outcome, and hope it brought joy to our players," Daniel told us.

"Kenworth celebrated its 100th anniversary and that's why it was planned to release the T680 100 Years Anniversary Edition by the end of 2023. As I began working on the project in February 2023, I had enough time to prepare everything in advance. We were meticulous in our approach to ensure the truck looked its absolute best," says Renju.





Adding anything new into our games is a long process that requires a lot of preparation, as Daniel explains here: "Project work always begins with thorough background research. Initially, we photographed a real vehicle to gather essential texture and photogrammetric data. Thanks to the excellent cooperation with Kenworth, we also obtained CAD files, ensuring maximum accuracy in transferring the truck to our game's 3D model. CAD data are basically 3D blueprints for vehicle manufacturing, so despite it being a full 3D model, it cannot be used in the game due to its complexity, so we needed to recreate the whole model from scratch using CADs only as a reference, keeping in mind the best possible optimization of model. When CAD data weren't available for specific parts, we used data taken from photogrammetry instead."

"The bulk of the work involves 3D modeling based on this data, which is the most time-consuming phase. Following modeling, we apply materials and textures and then perform UV mapping to ensure proper texture display. Finalization entails assembling all models and structuring them into a cohesive scene for export into the game. This phase includes creating files defining truck part parameters and their in-game economic values. Lastly, the finished model undergoes testing in collaboration with the testing department."




Of course, this whole project couldn't exist without the great collaboration with Kenworth, which the designers working on this truck praised. "The data provided by Kenworth was excellent. We received all the necessary references from them, and the entire process went smoothly," says Renju.




As was already said above, Renju focused on the interior of the truck and Daniel led the work on the exterior. What did they enjoy the most? "Working on both the dashboard and seats was a delightful experience. The final product exceeded my expectations, and I am incredibly proud of it," Renju told us.

"This truck was a very interesting diversion, as I don't get to model such large projects from start to finish as much in recent years due to my other responsibilities. And due to the impressive and modern design of the T680, I was able to enjoy the work and especially the modeling part again after many years," says Daniel.



And what do the guys behind this truck think of it? Daniel told us: "I think the new T680 is really good. It is a beautiful example of modern aerodynamic yet sharply cut curves. The truck was a joy to model."

Renju agreed: "What a beautiful truck! I absolutely love its modern, aerodynamic design, and the interior looks amazing, especially the new digital dashboard."


Daniel also shared about the future of this truck and its upcoming configurations. "The special edition release marks the start, not the end of our efforts. It was a celebration of Kenworth's 100th anniversary. We've finished interior designs for the other selected cabs, and exterior work is progressing well. The truck will offer standard cab and chassis options, along with familiar accessories for our players. Plus, it'll be fully compatible with all our Paintjob Packs."


mr.cenda - Multimedia Specialist

A big chunk of work was also done by mr.cenda who made a beautiful trailer for this truck to present it to our #BestCommunityEver. This also required a lot of background research and effort. "It was an honor and a pleasure to participate in this great project. I was fortunate enough to meet the folks from Kenworth at the Truck World event in 2023. To understand their concept, to touch the truck itself, it was a huge benefit for the final video."

"I needed to put as much information as possible into the footage, which is like a minute long, to generate the right excitement. Every detail alone tells you the love that was put into the production. I trust that players enjoy driving this Kenworth in our virtual world."

[previewyoutube=MqxUotz2QoE;full][/previewyoutube]
We hope you've enjoyed a look under the hood of designing the Anniversary Edition of the Kenworth T680. Don't forget to follow us on ourX/Twitter,Instagram,Facebook, andso you won't miss out on news about our projects.


[ 2024-02-12 17:00:06 CET ] [ Original post ]

Arkansas - Weigh Stations, Rest Areas & Welcome Centre

If you're travelling from afar, the first thing that may come to your mind after a long journey may be to take a well deserved rest, or perhaps a quick stop at a Welcome Center to find out what's on offer in the area. Like many other states, our upcoming Arkansas DLC for American Truck Simulator will feature both of these, welcoming in travellers from across the USA!


[h3]Welcome Center[/h3]

On your journey into Arkansas, you'll be able to discover two Welcome Centers, both designed for visitors and truckers alike. The first being on the border close to Louisiana, where you'll find a variety of parking spots, a resting area for truckers, dedicated covered picnic tables and of course, the main welcome center itself which features the state's name and official nickname, built from locally sourced native stone!








You'll find the second Welcome Center on the border with Texas on US-71, and while it features a similar design, it features a larger layout, parking and rest area. The design of the main building itself received a significant upgrade in 2017, increasing its size due to its popularity and proximity to the state line.

[h3]Rest Areas[/h3]

Taking regular rest breaks is vital for drivers to combat fatigue and maintain their alertness while driving long distances. While it is required for drivers to stop for at least a 30 minute break, feel free to pull in for a rest at one of Arkansas' Rest Areas whenever you like!



One such rest area you will find is the White River Rest Area, situated nearby the picturesque White River. This rest area beckons weary travellers with its tranquil ambiance and scenic vistas.

[h3]Weigh Stations[/h3]

Whilst Welcome Centers and Rest Areas are not necessary stops on one's journey, you may be legally required to pull into a Weigh Station. Their purpose is to ensure heavy vehicles comply with state weight regulations, whilst promoting road safety and preventing damage to infrastructure.



Make sure to pull in if you hear your weigh station alarm activate, failing to comply may result in a hefty fine!



With all these options to stop, we aren't slowing down our work on the Arkansas DLC. If you are excited about this upcoming state coming to American Truck Simulator, make sure to add it your Steam Wishlist! Until next time, keep on truckin'.

https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


[ 2024-02-11 17:03:55 CET ] [ Original post ]

Cruising Kansas & Christmas Winterland Conclusion

In the last few months, our incredible #BestCommunityEver has been on a roll, diving headfirst into two fantastic World of Trucks events! First up was the #CruisingKansas event, showcasing our latest map expansion in American Truck Simulator. Following that, the festive spirit took over with the #ChristmasWinterland event, spreading joy in both ETS2 and ATS. You managed to complete both events on time before their conclusion on 5th February!


We want to thank our incredible #BestCommunityEver for their fantastic participation in both the #CruisingKansas and the monumental #ChristmasWinterland events. Your dedication truly made these experiences extraordinary!

In the Cruising Kansas World of Trucks event, you managed to complete more than 489,000 deliveries and drove over 135 million miles! In the unique Christmas Winterland event, you completed more than 2,600,000 deliveries!



Speaking of the Christmas Winterland, let's take a moment to acknowledge the immense effort that went into creating our biggest event to date. The scope of this project was enormous, and overcoming the challenges was no small feat. Yet, witnessing the overwhelming support and enthusiasm from our community since the event's kick-off reassured us that it was the right investment of our efforts.


We believe this isn't the last you've seen the magical Christmas Winterland or the technology that brought it to life including those mesmerizing portals and more. Stay tuned for more! We're planning an exclusive Under the Hood blog, featuring interviews with the developers behind the scenes of this event.
We also hope you'll enjoy the rewards from both these events and decorate your cabin with beautiful Kansas and Christmas accessories!






Your passion and excitement have not only turned these events into huge successes but have also fueled our commitment to delivering more in the future. We really appreciate your ongoing support and look forward to more exciting adventures together!

Don't forget to follow us on our social media (X/Twitter,Instagram,Facebook,) so you won't miss out on any news about them. Until then, we wish you safe and happy driving!


[ 2024-02-09 17:00:30 CET ] [ Original post ]

Haulin' Hearts Online Event

Join us as we celebrate Valentines day by taking part in our latest World of Trucks event Haulin Hearts!

[previewyoutube=34vUacxAKVg;full][/previewyoutube]
Since the 14th Century Valentines Day has been recognised as a time to embrace the chance to give something special to those we hold dear in our hearts, whether it be a letter of love, a heartfelt poem or gift, and today is no different. With all the love on offer, there is plenty miles to cover and loads of Valentines Presents to deliver this year, and every bit helps.

Today Im Haulin Hearts afar,
With nothing else in mind.
And to this task I pledge my word
For everyone in kind.

And while Im on the road out there
With fourteen loads ahead,
Ill stop at nothing til Im done,
Then rest my weary head.

But not before Im in your arms
Oh darling love of mine.
For one and all and all for one,
And you my Valentine.



So we invite you, our #BestCommunityEver, whether you have a special sweetheart of your own or simply want to help others connect during this romantic time, to complete the community goal of 600,000 deliveries of Valentines Presents to loved ones around the world! Our special Valentines themed event trailers are all loaded up and ready to roll for you!



This is, once again, a great chance for you to create a romantic matching paint job with your truck if you happen to own the Valentine's Paint Jobs Pack DLC for ATS!

Your personal goal requires 14 deliveries of Valentines Presents cargo, and as our thank you we are offering great rewards including a special World of Trucks Achievement. So, come along and join the fun!

[h3]Rules[/h3]

Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 600,000 deliveries of Valentine Presents cargo, from any city in any trucking territory.

When a player completes 14 deliveries of Valentine Presents cargo across any trucking territories in either game, it will complete their personal goal.

[h3]Rewards[/h3]


  • Personal: Players that complete 14 or more deliveries of Valentine Presents cargo will gain a unique World of Trucks Achievement as well as a Winged Heart cabin item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.



  • Community: When the community goal of achieving 600,000 deliveries of Valentine Presents cargo from any city is met and if the player has also achieved their personal goal, then they will receive a Trucker's Rose hanging item as a Steam inventory item for their cabin.


Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday the 18th of February at 23:59 UTC.



In celebration of this event, we are introducing the Haulin' Hearts Bundle on Steam! If you are an owner of only American Truck Simulator or Euro Truck Simulator 2, this bundle will offer you a chance to fall in love with the title you are missing out on along with exploring the roads in special Valentine-themed paint jobs. Or perhaps, in case you are already having a good time in both of the games and youre starting to feel a bit lonely, you can always gift the bundle to the special someone and set out on a journey together in the multiplayer Convoy mode.

https://store.steampowered.com/bundle/30356/Haulin_Hearts_Bundle/


[ 2024-02-06 10:28:47 CET ] [ Original post ]

Beware: Wild Speculations

We hope this message finds you well and filled with excitement for all the incredible things happening in the world of SCS Software! Recently, we've noticed a significant increase in discussions across various platforms social media, forums, YouTube, and more speculating on our current and future projects as well as updates in development.


First and foremost, we are grateful for the enthusiasm and genuine interest our community displays in everything we do. Your passion is what makes our community the #BestCommunityEver, and we're truly grateful for your unwavering support!

However, we'd like to take a moment to address a small concern. With the growing amount of content circulating online, it's becoming increasingly important to distinguish between official information and speculation. We understand that excitement often leads to curiosity, and we love that! But to ensure you get the most accurate and reliable news, we encourage you to follow our official communication channels (Our blog,SCS Software Facebook, ETS2 Facebook, ATS Facebook,X/Twitter, Instagram, , , and ).

In this era of advanced technology, AI and voice-over applications, where creating believable fake news is becoming easier, we want to be proactive in ensuring that our community is well-informed. We may not always be able to react to every piece of misinformation or wild speculation. Following our verified communication channels is your guarantee to receive genuine information.

Your trust means the world to us, and we want to make sure you have the facts. So, join us on this journey follow our official channels, be a part of the conversation, and let's continue making our community the #BestCommunityEver! Thank you for being amazing, and here's to the exciting adventures ahead!


[ 2024-02-05 17:00:39 CET ] [ Original post ]

California Rework - The Golden State #3

Today we are happy to be celebrating American Truck Simulator's 8th Anniversary! Since its release in 2016, we've come a long way in providing so much new content and so many free updates. One such project we've been continually working on is our California Rework, which sees the one of the first U.S. states to be released with our base game, being rebuilt from the ground up by our talented team and brought upto todays map quality standard. Once complete, it will be released as a free update for all current and future owners of American Truck Simulator.



This blog serves as a part 3 on 'The Golden State', so we recommend taking a read of our previous Part 1 and Part 2 blogs, if you haven't already!

[h3]CA-1[/h3]

Our team has been continuing their work on the legendary CA-1/US-1 Coastline Scenic Route, which is being reworked completely from the ground up. This time, the team is focusing their efforts recreating the highway between Santa Cruz and San Luis Obispo. Along this part of the CA-1, you will pass through famous coastline areas such as Big Sur, San Carpoforo Creek and Willow Creek.









As you may know, this highway is incredibly scenic and will feature many bridges and creeks which lead onto the beautiful California coastline. It is a must-drive for any American road-tripper.. or trucker!

[h3]I-5[/h3]

We've also been working on part of the I-5, running between the south of Huron to Bakersfield. Along this route you'll find a mix of scenic landscapes, landmarks, and points of interest, making it a notable route for travellers. This segment of I-5 also traverses the San Joaquin Valley, which is also known for its agricultural richness and diverse scenery.





You'll be sure to find scenic landscapes and a typical Californian climate environment when travelling on this part of the Interstate!

[h3]US-99[/h3]

The historic US-99, also known as the Golden State Highway, is also another route our team has been focusing on during this phase of the rework. Meandering through a diverse California landscape, the US-99 showcases the state's natural beauty. The highway will also take you past charming towns and cities, each with its unique character and landmarks.





The route also offers glimpses of California's cultural and agricultural heritage, making it a delightful journey for those seeking the state's nostalgic charm.

[h3]Can you guess where these were taken?[/h3]

The team has been kind enough to provide us with quite a few images from their progress of reworking California. So we decided it would be fun for you to guess the location of these screenshots!








Think you know? Share the answers with us in the blog comments below! We look forward to sharing more of the work taking place in this phase of our the California Rework for American Truck Simulator. Until then, keep on truckin'


[ 2024-02-02 17:03:03 CET ] [ Original post ]

Nebraska - Scenic Towns

Embarking on a virtual journey in the upcoming Nebraska DLC promises not just highways and byways but a scenic exploration of charming towns. Uncover hidden gems as you navigate the picturesque landscapes of the Cornhusker State. Let's take a look at some of the towns you will drive through on your way!


Alma, a picturesque town, sits nestled along the Republican River. It's a small town that greets players upon arrival from Kansas. It's home to the great Harlan County Lake and also some nice historic sites.


Ansley, another delightful destination, welcomes truckers with its small-town charm. Surrounded by the stunning Nebraska landscape, it offers a refreshing break from the open road. Ansley, like Basset, is on Route US-183 and that opens up an opportunity for us in the future to consider some other important roads in Nebraska.




Auburn, with its vibrant atmosphere, showcases the heartland spirit. As players roll through its streets, they'll encounter a blend of modern amenities and classic Midwestern warmth. You can find several colorful Honeybee sculptures there which is an unmissable landmark.



Explore the charm of Bartlett, a quaint town that invites truckers to wander its peaceful streets. With its small-town atmosphere, Bartlett offers a scenic break from the open road.


As you cruise through Bassett, revel in the beauty of its wide-open spaces and take a moment to appreciate the simplicity of rural life. This town, surrounded by the picturesque Nebraska landscape, promises a peaceful driving experience that encapsulates the heartland spirit.


Beatrice, a town with a rich history, invites players to discover its unique blend of the past and present. From historic architecture to modern buildings, Beatrice provides a delightful mix for those looking to immerse themselves in the region's diverse culture. We hope truckers will appreciate plenty of historic landmarks typical for this town, especially some of its beautiful churches.




When you go to Brownville, you can't miss the iconic scenic river views. Thanks to its close proximity to the Missouri River, truckers can travel there to take a look at the dredging boat. This settlement could also serve as one of the entrances to the state of Missouri in the future.



Nestled in the Sandhills along Nebraska's Highway 2, Hyannis boasts serene landscapes and occasional lakes, offering truckers a peaceful respite to enjoy the beauty and unwind from the highway.





As the Irish capital of Nebraska, O'Neill proudly showcases its Irish identity at every turn. Green shamrocks adorn the ground and walls, while signs and landmarks paying homage to Irish culture are abound, creating a distinctive and vibrant atmosphere as you drive through.


Ogallala, situated on the edge of the Sandhills, offers a unique blend of history and natural beauty. The nearby Lake McConaughy adds to the allure, creating a lovely setting that captures the essence of Ogallala's colorful past.





Red Cloud, the birthplace of renowned author Willa Cather, invites players to discover its literary heritage and explore the town that inspired some of Cather's most beloved works. Drive through the streets that echo with history and experience the connection between literature and the Nebraskan landscape.



Situated along the same route as Hyannis, Thedford bears the imprints of its fascinating past. Established as a crucial stop along the cattle-driving trail during the late 19th century, the town's roots are deeply intertwined with the Old West. Today, Thedford presents its Western heritage through well-preserved landmarks and remnants of structures that echo the town's pioneer spirit.


Lusk, Wyoming, joins the American Truck Simulator map as a crucial connecting point to Nebraska. This quaint town, set against Wyoming's picturesque backdrop, serves as a gateway between the two states. Explore Lusk's charm, from its small-town hospitality to the vast landscapes, as it becomes a notable addition to the Wyoming experience with the release of the Nebraska DLC.





Keep in mind that the photos you see here are still a work in progress. We hope you are excited to see the whole map once it's released. Don't forget to follow us on our X/Twitter,Instagram,Facebook, so you won't miss out on any news about the Nebraska DLC or other projects. And if you haven't already, make sure to add the Nebraska DLC to your Steam Wishlist. We'll see you on the road!

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-01-31 17:00:43 CET ] [ Original post ]

Missouri - Meet the Team

Not so long ago, we announced a new DLC coming to American Truck Simulator, the Missouri map expansion. Now seems like the right time to present the heroes working hard to deliver the DLC to our #BestCommunityEver as soon as possible!


We trust you'll appreciate this showcase of the SCS map designers and DLC asset lead currently involved in the Missouri DLC and their brief messages to the #BestCommunityEver.

[h3]Patrik[/h3]


Immediately after the research was done, it was obvious that Missouri is an interesting state with many things to offer for our game. As a leader and recent visitor to Missouri, I'm keen to deliver a beautiful DLC full of foresty nature, hills, nice views, and interesting cities. We are finally near the Mississippi River which was always a big milestone for me.

So far we are trying to come up with ideas on how to squeeze so much beauty into our scale and not omit anything important. I watch forum discussions pretty often to see what players expect and I try to find optimal solutions with others. We try our best, Missouri deserves it.


[h3]Pavel[/h3]


It's been three years since I started working at SCS Software as a map designer. Today, I'm facing the biggest challenge of my career. St. Louis, which is a really big city. However, I've grown to love it because I've been there in real life and I've seen everything I'm creating with my own eyes. What I enjoy most is the technical side of the work and the ability to go deep into the engine, get to its limits, and pass on the experience to new colleagues. I enjoy cities and truckstops the most because they are technically challenging tasks.

[h3]Luk[/h3]


My journey in SCS Software began during the Colorado DLC, where I experimented with my first country roads and small cities. Since then, I've been a part of the Texas and Kansas map teams. I'm always seeking new challenges. Right after Amarillo, Corpus Christi, and some parts of Houston, it was Kansas City that I enjoyed the most so far. In the upcoming Missouri DLC, I'll be working on something unique in terms of custom depots which you can look forward to!

[h3]Dubak[/h3]


I have been working for the company for six years and every year the work gets more interesting. I worked on the Oregon, Washington, Colorado, Texas, and Kansas DLCs where I focused more on cities and depots. In Missouri, I will be working on Springfield, where you can look forward to many interesting areas.

[h3]Jakub[/h3]


After Kansas, the Missouri DLC is my second project as a map designer in SCS. Although now I feel much more comfortable in the process of creating an interesting environment for the player, I am still trying to challenge myself and push the boundaries of what is possible to achieve. In Missouri, I really hope that I can capture the spirit of US-36 and the city of Saint Joseph, and bring you the hidden beauty of these inconspicuous places in a way that will do them the justice they deserve.

[h3]El[/h3]


It's been a little over 4 years since I joined SCS as a map designer back in 2019. My main responsibility for Missouri is the city of Joplin and its surrounding roads. Outside of the map, I also focus on selecting generic models that would be best for our DLC, which are later created by our amazing 3D graphics team. What I enjoy creating the most are smaller cities and settlements as they usually have very unique architecture and atmosphere.

[h3]Jakub[/h3]


I am very keen on working on Missouri as it is almost contrastingly different from what I worked on before. To add to that, I will have to wrestle with making a city for the first time. so I am excited to see the result of that. I still look forward to working on interstates and highways, as that is what I think I'm most skilled at.

[h3]Falda[/h3]


I am responsible for half of the custom depots for Missouri. I made some of them for Kansas and then for Nebraska but now I am working on several depots which were not announced yet. These new depots will bring new challenges and new experiences for players. That is the part that I love most about this job because creating challenging layouts makes me think about how will players react to everything that I prepared for them.

[h3]Filip[/h3]


In Missouri, I'm looking forward to creating Cape Girardeau, an unmistakable city on the Mississippi River. I hope to translate the genius loci of the riverside town both in the more industrial areas as well as in the urban part of the city.

[h3]Seki[/h3]


I celebrated 8 years in SCS this month. As a DLC asset lead, I have the opportunity to influence what awesome landmarks, industries, statues, murals, and other buildings will make it into the expansion. I'm responsible for the perfect condition of these 3D models like the St. Louis Gateway Arch, Jefferson Capitol, or Springfield Underground that you come across on your travels. I am most looking forward to the new opportunities that this state will allow us to bring into our game. I won't talk about specifics so I won't take the surprise away from you. Our team will do everything possible to deliver the DLC at least as good as the previous one.


We hope you've enjoyed meeting the team working on the Missouri expansion. Remember to follow us on our social media (X/Twitter,Instagram,Facebook,) so you won't miss out on any news coming in the future. If you are excited about Missouri, add it to your Steam Wishlist!

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/


[ 2024-01-29 17:01:00 CET ] [ Original post ]

Arkansas - Cities

We are happy to bring you another update regarding the upcoming Arkansas DLC for American Truck Simulator. Get ready for a sneak peek at some of the cities you will drive through when hauling cargo in this state!


[h3]Texarkana: A City Divided[/h3]
Texarkana stands as a city divided between Texas and Arkansas, its heart sliced by the state border. To fully explore Texarkana's unique charm, players will need both the Texas and Arkansas DLCs. Notable landmarks include banks in the Arkansas half and a captivating tire factory, providing an exclusive cross-state experience. Texarkana is known for its vibrant cultural scene, offering a blend of Texan and Arkansan influences.





[h3]Harrison: Quaint Charm with Hidden Gems[/h3]
Nestled in the picturesque Arkansas landscape, Harrison unfolds as a small town with an unexpectedly charming downtown. The City Hall, a historic hotel, a hospital, and a bank showcase its rich history. Venture to the outskirts to explore warehouses, where notable factories specializing in beverages and furniture are waiting to be uncovered. Harrison's welcoming community and stunning natural surroundings make it a hidden gem in the heart of Arkansas.





[h3]Jonesboro: Picturesque Downtown Landmarks[/h3]
Jonesboro, one of Arkansas' larger towns, boasts a downtown full of landmarks, including churches, a courthouse, and quaint shops. Navigate through this vibrant city and discover a large rice storage and processing facility - a key player in the local industry, promising an immersive addition to the virtual trucking experience. The city's dynamic charm and architectural gems create a picturesque backdrop for an unforgettable road trip adventure.





[h3]Pine Bluff: Riverside Beauty and Industrial Marvels[/h3]
Positioned near the Arkansas River, Pine Bluff offers a scenic view and a chance to explore the adjacent River Port. Landmarks such as the courthouse and Saracen Lake add a touch of history to the cityscape. Pine Bluff ensures a well-rounded experience, seamlessly blending the beauty of nature with the marvels of industrial landscapes. Known for its lively waterfront and thriving arts community, Pine Bluff promises a unique intersection of culture and commerce.





While the cities you see here are still in development, the anticipation is building for the unveiling of the Arkansas map expansion. Remember to follow us on X/Twitter,Instagram,Facebook, so you'll get all the news about the Arkansas DLC or other upcoming projects. In the meantime, we'll see you on the road!

https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


[ 2024-01-18 17:00:49 CET ] [ Original post ]

Nebraska - Truck Stops

Ready for another sneak peek at our upcoming Nebraska DLC? As you travel through the state, you'll encounter a network of truck stops strategically placed to cater to the needs of drivers navigating through the heart of the United States. So let's take a look at them!


The truck stops in Nebraska have a history as vast as the prairies themselves. These facilities have adapted to the ever-changing needs of the trucking industry, offering a blend of convenience and essential services. Whether you're in need of a quick refuel, vehicle maintenance, or a well-deserved break, the truck stops have you covered.








Nebraska introduces almost 30 carefully designed truck stops, each contributing to the unique feel of the state. From the expansive urban hubs with large areas, numerous stands, and ample parking, to the quaint rural stops featuring only one stand, limited maneuvering space, and a handful of parking spaces, players will navigate through different truck stop variations, each contributing to the distinctive charm of the Cornhusker State. You can also look forward to a large number of international and local gas station brands enhancing the overall realism experience.







As you explore the upcoming Nebraska DLC for American Truck Simulator, you'll witness the attention to detail that brings these truck stops to life. Each stop is a unique piece of the Nebraska experience, offering not only practical amenities but also a glimpse into the character of the state.







While the facilities showcased today are still in development, the anticipation is building for the unveiling of the Nebraska map expansion. Don't forget to follow us on X/Twitter,Instagram,Facebook, so you won't miss out on any news about Nebraska or other projects. Get ready to roll through the Cornhusker State and discover the charm of Nebraska's truck stops in American Truck Simulator!

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2024-01-17 17:00:51 CET ] [ Original post ]

American Truck Simulator - Steering Creations Pack Update

Back in 2016, we partnered up with Steering Creations, Inc. to release a unique DLC for American Truck Simulator that introduced a range of Custom Steering Wheels in-game. Today, we are happy to share that we are able to continue this partnership and release a free update that refreshes the current offerings as well as introducing a new range of additional Steering Wheels for your truck!

[previewyoutube=-4sBwtRFjGw;full][/previewyoutube]
If you already own this DLC or you are considering getting it, you'll discover 25 new wheel designs, selected from Steering Creations Inc's latest 2024 catalogue. From modern designs to retro styled wheels, you can find a variety of new options to use on your next journey.






That's not all however, as owners of this DLC will now have the option to choose between using an 18" or 20" steering wheel for their cab. We've also taken this opportunity to update the existing steering wheels already featured in this pack. It was important to our team members to give existing steering wheels a new, fresh and updated look by updating the chrome material featured on them. We hope you enjoy adding more shine to the interior of your rig with these updated chrome textures.




In total, you'll now have the option choose from over 50 steering wheels! From Wooden to Leather styled designs, we look forward to seeing how you'll customise your truck cab with these new options.






We hope you enjoy this free update to the Steering Creations Pack for American Truck Simulator on Steam. Be sure to share with us and Steering Creations your screenshots featuring some of the new wheels in your cab on Twitter/X, Instagram and Facebook!

https://store.steampowered.com/app/520550/American_Truck_Simulator__Steering_Creations_Pack/


[ 2024-01-15 19:08:54 CET ] [ Original post ]

Cruising Kansas & Christmas Winterland Events Extended

Since the release of Kansas for American Truck Simulator, drivers from around the world have been busy hauling deliveries across the Sunflower State. However, we understand that since that time, it's been quite a busy time with various other releases, as well as the start of our Christmas Winterland event, which has been hugely popular!



With all of this in mind, we realise it may have been a bit overwhelming for those who have limited time or had other commitments during the holiday period, such as spending with friends and family. This is why we have decided to extend both Cruising Kansas & Christmas Winterland Events! You will now have until February 5th, 23:59 UTC to complete these events. We hope this creates a more a comfortable timeframe for you to enjoy both events and earn all the available rewards.



Both these events offer players some unique in-game rewards to decorate your truck & cab with! So far over 112,000,000 miles have been completed in our Cruising Kansas event. We are so close to the community goal of 125,000,000 miles, so we hope this extension can help you reach this! Want to take part? Read more here or watch our live-stream recording below which includes lots interesting info about the event and its creation.

[previewyoutube=CwXMFg09YbI;full][/previewyoutube]
The Christmas Winterland event community goal has already reached its maximum potential, with all reward tiers unlocked, however you will still need to complete your personal goal to earn them. Please Note, The only thing that is not going to be extended is the presence of our in-game #ChristmasWinterland themed Desktop Background, which will disappear on the 15th of January at 23:59 UTC.

[previewyoutube=_2b5lCPc_T0;full][/previewyoutube]
You can find all the rules & details of the event here or watch our previous live-stream all about the event below!

We hope you enjoy both of these unique events to their fullest. Be sure to share your pictures with us on our Social Media channels using this dedicated hashtags (#ChristmasWinterland & #CruisingKansas). Until next time, keep on truckin'.


[ 2024-01-12 17:05:10 CET ] [ Original post ]

Looking back at 2023

How swiftly time passes! With the year 2023 now in the rearview mirror, let's, as usual, take a moment to reflect on the journey of the past twelve months.


As we reflect on the progress of American Truck Simulator and Euro Truck Simulator 2, there's a lot to celebrate. Throughout the past year, we've introduced new map expansions, vehicles, events and features in various updates, enhancing the overall gaming experience. We're especially pleased with the strengthened partnerships with real brands, adding authenticity to our games. This collaboration made our games even more exciting in the past year, and we're eagerly looking forward to what the future holds. We believe these developments have raised the bar once again, contributing to a better gaming experience for all you truckers out there.

Make sure to check out this fantastic video that captures the journey of our games and our company throughout 2023!

[previewyoutube=0AnIdQ1A5LY;full][/previewyoutube]
We are so happy and proud to be making new content for our #BestCommunityEver! We can't wait for you to get your hands on all the new cool stuff that we will release for Euro Truck Simulator 2 and American Truck Simulator in the next year. If you are eager to get some hints of what is coming, check out our annual Christmas Special Live Stream.

Stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter,Instagram,Facebook,. We wish you a happy trucking in 2024!


[ 2024-01-08 17:00:22 CET ] [ Original post ]

California Rework - Almonds & Farming

In the heart of California's agricultural hub, the third phase of the California Rework project for American Truck Simulator is set to transform the virtual landscape around Modesto, Stockton, Fresno, and Huron. As we delve into the agricultural heartbeat of the region, brace yourselves for the delightful addition of almond and grape farms that promise a taste of California's rich farming tradition.


At the heart of this farming venture is the newly introduced almond farm depot, showcasing the prevalence of almonds in this fertile region. As you navigate through the vibrant fields, the virtual scent of almond blossoms will fill the air, creating an immersive experience that mirrors the real-life essence of California farming.







Winding through this picturesque terrain, players will encounter an extensive network of country roads, each leading to expansive farms adorned with almond orchards, grapevines, and a variety of other crops. The landscape will be a tapestry of colors, showcasing the diversity of California's thriving agriculture.






Adding to the authenticity, the update introduces the Grape Processing Factory. This marks a significant milestone in our commitment to capturing the essence of California's farming economy.







Once we roll out these exciting features, we invite players to embark on a journey through the heartland of agriculture, where the beauty of nature meets the thrill of the open road. Get ready to immerse yourself in the charm of almond groves, grapevines, and the dynamic world of farming that defines the California Rework Phase 3. Stay tuned for more updates, as we continue to cultivate a virtual California that mirrors the real thing on our X/Twitter,Instagram,Facebook,.

https://store.steampowered.com/app/270880/American_Truck_Simulator/


[ 2024-01-03 17:00:58 CET ] [ Original post ]

Introducing Missouri

Without further ado, it's time we reveal our next U.S. State for American Truck Simulator! From Iconic Landmark Gateways to the Ozark Highlands and the beauties of the Mark Twain National Forest, today we are excited to announce that our team are hard at working creating...

[h3]Missouri for American Truck Simulator[/h3]

Nestled in the heart of the American Midwest, Missouri beckons with a blend of historical significance, natural beauty, and vibrant urban landscapes. Known as the "Show-Me State," Missouri invites visitors to explore its diverse offerings.

The iconic Gateway Arch in St. Louis stands tall, symbolizing westward expansion, while the Ozark Mountains provide a scenic backdrop for outdoor enthusiasts. From the bustling city life of Kansas City to the serene landscapes, Missouri captivates with its unique charm and promises a journey marked by historic sites, such as Mark Twain's birthplace and a taste of authentic American culture.




Drivers in Missouri will also be the first to see the iconic Mississippi River in American Truck Simulator! As the second-longest river in the United States spanning over 2,000 miles, this impressive waterway flows through 10 different States.

There is no shortage of industries large or small in this state either! Agriculture, Underground Warehouses, Food Industries and more await drivers in Missouri. We look forward to sharing a showcase of them in future blog posts. For now, please keep in mind that everything you see here is still very much a work in progress and may not represent the final product.




Excited to hear more about the development of this upcoming map expansion? Be sure to follow us on Social Media (X/Twitter, Instagram, Facebook, and now on ), and to add the Missouri DLC to your Steam Wishlist to keep up with the latest news! Until next time, keep on truckin'.

https://store.steampowered.com/app/2730870/American_Truck_Simulator__Missouri/


[ 2023-12-29 17:03:56 CET ] [ Original post ]

California Rework - Fresno & Huron

We're happy to share with you another look into our on-going California Rework project for American Truck Simulator. For some of our newer player base, a small part of our team has been hard at work to rework the base game state of California and bring it up to standard with our current map expansions as part of a free update.

Today, we're happy to share with you some preview screenshots from the cities of Fresno & Huron!


[h3]Fresno[/h3]

Nestled in the heart of California's Central Valley, Fresno is home to a unique blend of urban vibrancy and agricultural charm. Known as the "Raisin Capital of the World," this city boasts its title of 'the most productive farmland'. You may have even delivered to this city a few times before in American Truck Simulator. Let's take a look at some of the changes that have been made in the rework.





Much like many of the other cities in the California Rework, Fresno was completely reworked from the ground up. This means the city and road network from our current base map editor has been deleted and the team has rebuilt it from scratch. This allows the team to take advantage of techniques and tools we previously did not have, and really utilise the space to bring a more realistic layout and representation of the locale.

Major road networks, such as the CA-99 which runs through the city along with many other connections in and around Frenso have been reworked. The team has also reworked industries in the area, and you may even find some new depots to deliver to.




[h3]Huron[/h3]

Surrounded by vast expanses of farmland, Huron provides a tranquil escape from the hustle and bustle of big city life. Known for its colorful murals that tell the story of the community and its rich cultural heritage, Huron provides a glimpse into the heart of the Golden State's rural charm.

Just like the work undertaken in Fresno, Huron has been built from the ground up, including its road networks and local industries. Nearby, you'll find a new Truckstop under the 'Vortex' brand located close to the I-5.





Like many other small towns and cities, Huron is home to a variety of Agriculture industries. In the surrounding area, farms grow soybeans, corn, and own livestock. It is also an emerging hub for the production of niche crops for specialty markets, as-well as a rapidly growing cluster of wineries.




Rest assured, the team is working hard on this project & we look forward to sharing more previews from this upcoming phase of the California Rework. If you missed out on any of the previous blogposts on this topic, be sure to take a read back here. Until next time, keep on truckin'!


[ 2023-12-27 17:01:32 CET ] [ Original post ]

Happy Holidays From SCS Software!



Dear #BestCommunityEver,

As the holiday spirit fills the air, it's a time to reflect on the year that has passed and spend time with those closest to us. No matter where you are in the world or how you observe this holiday season, we hope that you will find the time to take a pause and savour the joy and peace of this special time. Like many others, a majority of our ever-growing team here at SCS Software will take a short break to celebrate this festive season. We hope you don't mind us posting a little less than normal during this period!

Our offices are already filled with the spirit of the season, with the start of our most ambitious and festive World of Trucks Christmas event to date! Have you made your first journey through the portal to the magical #ChristmasWinterland yet? Join truckers from across the world in helping deliver supplies and gifts to and from this wonderland filled with holiday joy, snow and more! We invite you to join us in spreading cheer this holiday season.


As we reflect on the year 2023, we will undoubtedly think about the moments that brought us joy and those that brought us sadness. It has been a challenging year for many people around the globe, and we sincerely hope that the world will become a better place in 2024. If you're curious about what SCS Software has in store for the coming year, we recommend checking out the recording of our which took place recently. It's packed with exciting news, glimpses of upcoming projects, and plenty of hints and teases from our development teams.

From all of us here at SCS Software, we wish you all a very Merry Christmas and a Happy New Year!


[ 2023-12-22 17:03:31 CET ] [ Original post ]

Nebraska - Fields, Prairies, and Rivers

We feel your anticipation building for the Nebraska DLC, and today, we're excited to satisfy that curiosity by offering you a behind-the-scenes look at its development. Prepare to be captivated by the diverse landscapes that await you, from grassy dunes to wavy hills, cornfields to meadows, and the enchanting Platte River flowing through it all.


Nebraska is far from a monotonous stretch of land. In fact, the DLC promises to showcase the state's rich biodiversity through various biomes. The Sandhills, resembling grassy dunes, provide a unique and picturesque terrain. The Shortgrass Prairie, adorned with rolling hills and landmark mountains, promises an immersive driving experience as you navigate through its landscapes.





The Mixedgrass Prairie unveils vast fields of corn, soybeans, and sorghum, creating a patchwork quilt of agricultural beauty. And for those who prefer the sight of taller grasses, the Tallgrass Prairie offers a blend of grasslands and fields, adding another layer to the visual richness of Nebraska. Each biome presents a new challenge, ensuring that every drive is a distinct adventure.





One of Nebraska's defining features is its intricate network of rivers and streams. Prepare to encounter the most famous of them all - the Platte River. This iconic waterway winds its way through several towns, roads, and highways, offering a scenic backdrop for your journey. Crossing over its bridges or driving alongside its meandering course, the Platte River will become a companion on your travels, adding a touch of serenity to the hustle and bustle of the virtual road.





Moreover, Nebraska boasts a rich variety of vegetation, with wildflowers adorning the roads and landscapes. The state will have many flowers along the roads, including the ubiquitous wild sunflowers that seemingly grow like weeds. You can also expect the company of numerous cattle on the roads, adding a touch of rural life to your journey.





Nebraska may surprise you with its charm, making each drive not just a task but a memorable adventure through the heartland's hidden treasures. Are you already excited to travel to this new state? Let us know by adding the Nebraska DLC to your Steam Wishlist. Stay tuned for more updates by following our social media channels (X/Twitter,Instagram,Facebook,).

https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


[ 2023-12-21 17:00:53 CET ] [ Original post ]

Under The Hood - Farm Machinery

With the recent release of the Farm Machinery DLC for American Truck Simulator, we wanted to take the opportunity to talk with one of the driving forces behind the new and unique addition. In todays 'Under The Hood' blog, we spoke with Stanislav L, one of our 2D/3D Graphic Designers who helped bring the idea to life.



Featuring 2 new in-game brands, the Farming Machinery DLC allows drivers to deliver a variety of unique cargoes on Lowboy, Dropdeck or Flatbed trailers to a number of agriculture-related industries large and small across the virtual world of American Truck Simulator. So what was the inspiration behind creating this DLC?


Stanislav L, 2D/3D Graphics Designer at SCS Software

"As we continued to work our way across the USA, from the coast, past the Rocky Mountains with its snowy peaks, wild valleys and snake like roads; we arrived into a totally different area, The Great Plains". Stanislav explains "Its an area of agriculture and the backbone of the country. The fields appear to go on endlessly for miles, with golden crops ready for the harvest. We felt that it'd only be right to represent farming more in our games and highlight the importance of the agriculture industry. After all, it provides nourishment to millions of Americans every day".


So what was Stanislav's role in creating the Farm Machinery DLC? We asked him to find out! "I believe I was a good match for the Farming DLC. Next to the design language and looks of the machines, there are a lot of mechanisms and functional parts. There is a heavy practical side behind all the fancy bodywork. Which can be seen on the first sight. ". Stanislav tells us "I think that I can say that I understand how these machines work, because I have 12 years of experience in the agriculture industry".

"I studied at the Technical Faculty (ZU), which is the main university for Agricultural Education & Research here in Prague. I then continued my studies and work at the Research Institute of Agricultural Engineering (I was a scientist!). I then went on to work at one of the biggest companies which designs and produces its own machines here in Czech Republic. My positions included working in the Design Engineering department, which included assisting the team to administer their CAD data and models. I also programmed a bunch of standalone and integrated tools in Java, optimized their workflows with custom classes in their CMS etc. I then went on to switch from IT to graphics (because this was the subject I loved always the most) and became the head of graphic design in the Marketing Department".



Having this background and previous work experience would prove to be incredibly useful when it came to the creation of the Farm Machinery DLC. Stanislav explains "As a concept artist at SCS Software, I transform ideas from words or paragraphs into visual form, I help design how the DLC will look".

"I created the concept designs for all the machines which we wanted to depict in the DLC. We created two in-game brands, Owl and Greenler, which are solely fictional. I also designed nine machines (with some variations in-between the brands). Our aim was to make them as realistic as possible, so that you (the player) are immersed with realistic cargo, that is used in the agriculture industry".



So how many people were involved in the creation of this DLC? "Actually many people were part of this project (and helped us to successfully release it and deliver to players)." Stanislav tells us "Dominik (3D Graphics Designer/Technical Supervisor) was responsible for the Technical/Modelling side and I was more on the artistic/Design end. I also must mention the Research department, who provided us with plenty of resources and information about US farming machinery. They assisted us in choosing the categories and types of machines which were ultimately selected for this DLC".

"During the production stage, we had several 3D Graphic Designers working on the DLC. We had nine machines to create, so each of them made one or two models. It was great to have such a big team because we were able to work on many models simultaneously and shorten the production time".



"The last stage involved their implementation in our game and comprehensive testing & bugfixing. We also had a small inner circle, which included Smety (Senior Vehicle Artist) and Peter (3D Graphic Designer), both having experience in the Agriculture industry. I would like to thank all those involved the creation of this DLC, it wouldn't have happened without their hard work."

So how long did it take to create this DLC, and which cargoes were the most fun and/or most challenging to create? Stanislav shares his answer with us. "I think it took around a year. From the idea stage through preproduction, production, implementation into the economy, testing, bugfixing, etc. It is quite hard to remember when we specifically started talking about it though. As for the cargoes question... The Crawler tractor was really fun, it's the fields powerhouse! It always has great aesthetics and is the manufacturers flagship".



"I also really enjoyed working on the autonomous tractor, as it is the future, and they are about ready to hit the market in the real world. I enjoyed experimenting with all curves and aerodynamic lines that are featured on it. Developing this model was fun, as I wanted to give it a futuristic look. I enjoyed it a lot. The cabin accessories were also fun to create. It was great to jump from the machines hard iron and solid mechanisms to working on plushies and play with toys for a while like we are little kids again".


"The most challenging aspect of this DLC was probably the Seeding unit, not from a design but a technical side point of view. This is because there are not a lot of bodies which can hide the inner parts, you pretty much see it all. Nothing is indicated, every single part is there on the machine, visible for all to see. So it was a challenge to be able to depict it and stylize it within the borders of our polygon limit. Lubo (3D Graphic Designer) did a great job on it."



We're thankful for the time Stanislav took out from his work schedule to share a little Under the Hood with us about this DLC. We asked him for anything he'd like to share with you, our #BestCommunityEver. "Have fun, play games, Simulation ones are the the best and deliver some Agriculture Machines in this DLC! Help the farmers in their hard work".

"Oh and just something to share, we have even more information we'd love to share with you, that didn't make it into this blog. We are playing with an idea of creating a 'Making of the Farming DLC' downloadable publication. Let us know in comments if you would be interested in seeing this, as-well other subjects in other formats besides our blog".


If you haven't already, be sure to check out the Farm Machinery DLC, available now for American Truck Simulator on Steam! If you already own this great addition and you are enjoying, consider leaving a positive review for us too. We hope you enjoyed this Under the Hood look for this DLC, let us know if you'd like to read about some specific subjects in the future! Until then, keep on truckin'.

https://store.steampowered.com/app/2638630/American_Truck_Simulator__Farm_Machinery/


[ 2023-12-20 17:03:41 CET ] [ Original post ]

Kenworth T680 100 Years Anniversary Edition Release

The moment we've all been eagerly waiting for is finally here! We're thrilled to announce the release of the much-anticipated Kenworth T680 100 Years Anniversary Edition for American Truck Simulator.


After numerous requests from our passionate community, we've partnered with Kenworth to bring you a completely new vehicle the Kenworth T680 100 Years Anniversary Edition. This iconic truck represents a century of Kenworth's commitment to excellence and innovation, making it a must-have for every trucker out there.

[previewyoutube=MqxUotz2QoE;full][/previewyoutube]
The special edition features an onyx-finished grill and filter covers, a distinctive Kenworth 100 badge on the sleeper cab, and a luxurious interior with red accents and silver trim. The signature edition seats and steering wheel, along with special limited edition black wheels with silver trim add a touch of sophistication. Safety meets innovation with digital mirrors, a blind spot detector, and the Kenworth Idle Management System at the back of the cab. Aerokits from FlowBelow enhance aerodynamics, while the truck's configuration boasts the highest sleeper, the 76-inch High Roof Sleeper, paired with a 6x4 chassis and the AirGlide AG400L suspension system. Get ready for a stylish virtual journey honoring Kenworth's enduring legacy!








This project thrived thanks to a fantastic collaboration with Kenworth, especially Brianna Potthast and her team, who was such a joy to cooperate on this truck with. Special thanks also go to our vehicle team, especially Daniel Antonn, and our external colleague Renju Therakathu from New Zealand. Stay tuned for exclusive interviews with Daniel and Renju, offering insights into the Kenworth T680 100 Years Anniversary Edition's development.






While we're proud to release the Anniversary Edition on time for Kenworth's 100 years celebration, this is just the first stage of the full T680 release. This project was done on a super-accelerated schedule, and we made it happen on time thanks to smooth cooperation with experts from Kenworth. However, we'll need several more months to complete all the customization options our #BestCommunityEver is used to when receiving a new vehicle family with complete treatment, so stay tuned!

Gear up for the ride of a lifetime with the Kenworth T680 100 Years Anniversary Edition in American Truck Simulator.Stay tuned for more updates by following our social media channels (X/Twitter,Instagram,Facebook,). We'll see you on the road!


[ 2023-12-19 09:31:39 CET ] [ Original post ]

Christmas Winterland Event 2023

There is a story, Ive been told,
About a place thats very old,
A place that only few have seen,
A place where you have never been.

And in this land, Ill have you know,
It seems to always ever snow.
There must be something in the air,
A kind of magic everywhere.

Theres fun and laughter to be had,
And no one there is ever sad,
Especially with the time at hand!
Behold, its Christmas Winterland!

With finest arts and crafts to make,
And choccy goodies all to bake,
With mountain ranges all around
And festive markets to be found.

Its to this land that we must haul,
And bring supplies for one and all.
And dont forget the Northstar post,
Where Christmas cards are sent the most.

So, how on earth do you get there?
Well, not by land and not by air.
Instead you need to give a hand
And load supplies to Winterland.

Then once youre ready for the ride
And offering your help with pride,
A snowy portal will appear.
Just look around, youll find it near.

Then drive to it, and dont delay
Now park inside, then on your way!
Once you arrive, explore, have fun.
Its Winterland for everyone.

But wait, no wait, I tell you more,
And for this task I do implore,
That this is only half of it
And now here comes the greatest bit.

That to this land youll venture forth,
Yes to this land, its in the north,
But back youll go with gift packs bound
For all the homeland cities found.

Ah, found you say, but found oh where?
Well, through the portal if you dare,
With cargo destination known,
Else leave it to the portals own.

Then once youre back, with gift packs done,
Youll help to spread more snowy fun!
But not just fun, a legend grand,
Of magic Christmas Winterland!

So, haul for one and one for haul
And Very Merry Christmas All!

Its that special time of year again, but this time weve sprinkled a little magic around and we are delighted to offer to you something that has never been seen before, something unprecedented, and weve been working on it for a very long time. To our #BestCommunityEver, we give you our Christmas Winterland event for Euro Truck Simulator 2 and American Truck Simulator!


Join us to explore the fun and festivities of Christmas like never before as you embark on a magical journey to Christmas Winterland and deliver supplies and gift packs across the world! For this event, we challenge the community to get 200 Snowflakes awarded to cities across all trucking territories for each of the five tiers. As tier rewards, players will receive specially crafted cabin items, each representing one of the five festive depots within Winterland!

[previewyoutube=JwwaIdIiWfY;full][/previewyoutube]

Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.


Weve also created a special #ChristmasWinterland event Desktop Background Theme this year, and we like to think it sends a clear message for how to find some fun this Christmas, follow the sign post, we hope you enjoy it! It will be there for the duration of the event to raise event awareness and share the Christmas spirit for you!


Also, pencil in the 19th of December, from 18:00 CET, for our annual Christmas Stream featuring Pavel ebor! There will be some giveaways, and plenty of interesting updates as usual, there might even be some teasers for new stuff, but for sure there will be loads of fun with a touch of SCS magic! The stream will take place on our Twitch channel, so don't miss it!


[h3]Christmas Winterland Event Rules:[/h3]

Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to deliver supplies and gift packs to and from Christmas Winterland using as many cities as possible.

There are 5 different depots in Winterland for all deliveries, to and from, they are:


  • Christmas Market...a town square market
  • Marigold's...a chocolate factory
  • Northstar...a post office
  • Rudolph's Crafts...an arts workshop
  • Snowy Peaks...a mountain resort market

    Your personal goal is to complete 15 deliveries for them including at least 1 delivery to or from each depot, using Euro Truck Simulator 2, American Truck Simulator or both games combined.

    Snowflakes are gained for those cities that have delivered to or received from Winterland. For a city to receive 1 Snowflake, the community needs to complete 1000 deliveries between it and Winterland. Each city can receive up to 5 Snowflakes!

    The community goal is to reach at least 1000 Snowflakes for cities across all trucking territories. A unique community reward will be unlocked for each tier of 200 Snowflakes accomplished, with 5 tiers in total.

    [h3]Rewards[/h3]

    • Personal: Your contribution of 15 or more deliveries to or from the 5 Christmas Winterland depots will gain you:

      • A special World of Trucks Achievement.
      • A stunningly beautiful, Winterland truck paint job




    • Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the 5 amazing depots within Christmas Winterland, so let's haul!



    [h3]Christmas Winterland directions[/h3]

    Access to Winterland is available using a portal, which materialises after you've accepted any event cargo. Find it on the map and navigate to it. Look for the sparkles!

    When leaving Winterland through a portal, you can either deliver a cargo to it's destination, or travel to a random city for a new job to Winterland.

    Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

    The event will be concluded on Sunday, the 14th of January at 23:59 UTC.

    As always, we look forward to hearing about your Christmas Winterland adventure this year, and wed sure love to see more photos from you while you are achieving your goals and receiving your well-earned rewards this special season of giving. Share your screenshots and videos with us using the hashtag #ChristmasWinterland on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles and we will share our favourite ones.


  • [ 2023-12-14 11:10:10 CET ] [ Original post ]

    Kansas - Community Spotlight

    After the recent launch of the Kansas DLC for American Truck Simulator, we've been overwhelmed with feedback pouring in from all corners. It's delightful to witness a multitude of screenshots and videos across different social media platforms, highlighting the journeys of the #BestCommunityEver, along with the valuable insights from content creators. We appreciate both the positive vibes and constructive criticism.


    Today, we're happy to show you some of the feedback, starting with the cool screenshots and videos flooding our social media. The stories of our awesome #BestCommunityEver members driving through Kansas still amaze us, and we regularly share your posts with our team. Keep sharing those screenshots and videos by tagging us on X/Twitter,Instagram,Facebook, and.






    [previewyoutube=ILSqwy_owIA;full][/previewyoutube]
    [previewyoutube=3YS79Rb5VnU;full][/previewyoutube]
    [previewyoutube=3mdzWula9KY;full][/previewyoutube]
    [previewyoutube=HOGNJXkpC0c;full][/previewyoutube]
    The Steam Page for Kansas is abuzz with positive energy, courtesy of the numerous glowing reviews it has garnered. A sincere thank you to everyone who took a moment to share a review or offer constructive feedback about Kansas! If you'd like to share your own review, feel free to do so on the
    Kansas Steam Store Page.


    Our latest DLC has also managed to catch the eye of some official press coverage, for example, the GameScout portal which gave it a great review! If you're not sure about adding Kansas to your American Truck Simulator map, check out the full article.


    We also contacted some of your favorite content creators who have been diligently capturing and live-streaming their trucking adventures in the latest map expansion. A heartfelt acknowledgment to these creators for generously sharing their perspectives and enabling us to convey them to our blog readers.


    "Kansas! The long-awaited DLC arrived in my hands, and let me tell you that it was a pleasure to travel its routes, where the blue sky and the great plains covered with sunflower plantations accompanied us. Both agriculture and livestock are noticeable in every kilometer traveled and transmit that peace so characteristic of the countryside. This Kansas DLC is ideal to enjoy by getting into your truck, with your list of favorite songs, and enjoying everything it has to offer. Without a doubt, an experience that deserves to be lived or, rather, driven." - RamaSabeee.


    "SCS Software has done it again. This time with Kansas, the Sunflower State. From the natural grasslands to historic towns like Dodge City, you will find plenty of roads and scenic settings to see. The quality and love that SCS Software puts into every mile brings this latest DLC to life. As a retired truck driver, I can truly appreciate the realism of a driving simulator that feels immersive and realistic. From all of us at TeamConvoy we wish you, the #BestCommunityEver, happy trucking," - TruckinCowboy.


    "The Kansas DLC for American Truck Simulator is a true masterpiece. The developers have gone the extra mile to capture every aspect of this state in meticulous detail, creating unforgettable journeys through picturesque landscapes. The most impressive feature is the detailed representation of terrains, charming towns, and authentic vegetation. The quality of terrain execution, road textures, and details is remarkable, crafting a realistic environment. The DLC seamlessly integrates with the rest of the game, ensuring consistency and smooth gameplay. It's not just a new map; it's a full-fledged experience of traveling through Kansas, enriching the virtual journeys for every truck simulator enthusiast," - Seba3711.


    "Kansas! What a pleasure it has been, from exploring the bustling cities to cruising on the open roads through prairie plains! This DLC is absolutely stunning and the details throughout really show the care and thought SCS has put into it. As someone who lives outside of the States, it has been fascinating to learn more about the Sunflower State and its industries - it really feels alive as you drive through. Keep your eyes peeled for the Yellow Brick Road, truckers!" - keeweewuh.

    We are excited to have you hit the roads of Kansas! Keep sharing your adventures with us by using #CruisingKansas. Stay tuned for more updates by following our social media channels (X/Twitter,Instagram,Facebook,). See you on the road!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-12-11 17:00:17 CET ] [ Original post ]

    Under the Hood - Custom Depots

    It's been a while since we last delved 'Under the Hood' to give you a more in-depth look into the work happening behind the scenes at our offices. Today, we're happy to share with you a deeper insight into Custom Depots! This is a work in progress project that had its first iteration featured in our recently released Kansas DLC for American Truck Simulator, which will continue to be developed for future updates and map expansions.

    [previewyoutube=fgIrJbn6CyU;full][/previewyoutube]

    Whilst we are working on creating a new map DLC, members primarily from the asset teams create depots, a type of prefab that are built upon further to create the unique industries which we know and see in-game. Previously, these depots took quite a while to create, and often resulted in industries with similar layouts and cargo delivery spots.


    However, with the creation of the Kansas DLC, the teams have created a new functioning 'Custom Depot'. This new change allows for our map team to have more customisation control over the depot's layout, both visually and gameplay wise. This brings a number of new options to the table which will ultimately allow for a more realistic and variable gameplay experience when it comes to delivering to and from these custom depots in-game.

    Starting with Farming and Agriculture depots, this new technology allows us to make every crop farm in the Kansas DLC unique not only visually but also functionally. One of the team members working on this project is Veronika B, one of our Depot & Asset Producers. We spoke with her a little more to understand the work being carried out, and what it means for players.


    "We try to add new depot sites with every map DLC" Veronika tells us. "Previously, creating depots was quite a complicated process. Each new depot had a cross-department "lifecycle" which started from research and went onwards to asset designers, then onto QA testing where it was then passed back to the map designers for implementation. We also receive help from Vehicles team (for new cargoes that usually complement new depots in DLCs), asset designers for in-game company branding or additional assets. Some depots can take a few months to create"

    "In the case of Custom Depots, Map Designers are now able to create a majority of the depot with separate models and also add new company items on the prefab to be connected to our road system. The Map Designer becomes the main creator and can also decide where drivers should deliver their loads"



    We spoke with one of our Map Designers, David F about the change, and how he found working on the new custom depots. "It is a pretty big challenge, but that's what makes this part of map designing even more attractive for me." David tells us. "As a Map Designer, you have to think about every possibility where players can go, as well as what they can see and do there. It also has to be enjoyable for the player to navigate and explore that place, so it's a pretty big responsibility for us."

    "You can imagine this project in three phases. The first phase is carrying out research for every type of depot and their parts." David goes on to explain, "We find a huge amount of information on the depot. For example with farms, how they look, how they work, which cargos are involved and so on. This knowledge is necessary as it would not be possible for us to build it otherwise! So I want to give a big shout-out to our research team, they are doing a great job."



    "The Second phase is about creating the layout of the depot, where we focus on parking spots, where players load and unload their cargo. When we are happy with the layout, we have our Q&A team check it, and to find any potential issues with that depot. In this phase we also discuss with the asset team about new models. The Third phase is about "making it nice", so we work hard to bring the depot to life with custom models and assets and prepare the depot for integration into the map."

    "Luckily, our team is not alone in the task of creating these new custom depots. We are part of a big team with colleagues from multiple departments involved, which I am very happy about, because the passion of every member brings something new to this job which I love!"


    "Until today, we had only one prefab before Texas DLC for grain elevators. The map designer would use it and create the surroundings as he wished, but the core of the site (depot itself) remained the same and was somewhat rigid." Veronika shares with us, "However in the Kansas DLC, players can discover 6 different grain elevators, a majority of which are based off of real life industry references from the actual city where they are found."

    While this project is still in its first phase, Veronika tells us that in the future they hope to continue to further develop custom depots. "We already have plans to use a mix of rigid depots and custom ones for both ETS2 and ATS too" Veronika tells us. "I cannot share more, but we already have ideas in the works to support map designers with documentation, references, share feedback (from research, QA, asset teams that normally create rigid prefabs) and bring players more unique sites for hauling."


    However, this new technique of creating custom depots does not mean all future depots will be created this way. Our teams carefully select which depots should be custom created, but rest assured, we have lots of ideas on how we can best utilize them. We are sure the community will have a lot to look forward to.

    "I am very happy with the work of map designers, we know it hasn't been an easy task." Veronika shares with us. "I'd like to thank those from Research, QA, Programmers, Vehicles and Assets who helped us understand Farms and Grain Elevators, unload/load points, and to fill the scene with unique models, as well as using our new company items"



    "I hope that players enjoy these depots in Kansas DLC. We look forward to hopefully bringing more of them in the near future, with some potentially exciting gameplay features in the works for other industries too! It's not an easy task to create them, but we look forward to the challenge"

    We hope to bring you more news on the development of Custom Depots in the near future. You can check out the first iteration of these depots in the recently released Kansas DLC for American Truck Simulator. Let us know if you've delivered to one already!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-12-10 17:03:06 CET ] [ Original post ]

    Arkansas - Guess Where We Are

    It's time to put your geographic knowledge and detective skills to the test! Can you Guess Where We Are? In this blog, you can find a selection of screenshots from Arkansas, one of our in-development states for American Truck Simulator. Think you can correctly identify the real-life equivalent location for each of these shots? Share your guesses with us in the blog comments!








    We look forward to seeing who was able to get closest with their guesses. Whilst Arkansas is still under heavy development, we hope this blog gives you a glimpse into the work being undertaken. If you like what you see, be sure to add the Arkansas DLC to your Steam Wishlist and follow our social media (Twitter, Instagram, Facebook, to always be up to date with any news and updates.

    https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


    [ 2023-12-08 17:03:42 CET ] [ Original post ]

    Michelin Fan Pack DLC Release

    We're thrilled to present a fresh collection of truck tires and accessories, officially licensed from Michelin for American Truck Simulator. To enhance the experience, we've added a variety of "aftermarket" goodies and paint jobs, creating a blend that's sure to bring joy to every Michelin enthusiast.


    Michelin, a global giant in tire manufacturing with a rich history spanning over 120 years, is renowned for innovation. The unmistakable brand identity is embodied by Bibendum, the iconic Michelin Man, one of the oldest trademarks worldwide.

    [previewyoutube=sBINQIb4mL4;full][/previewyoutube]
    Check out the Michelin Fan Pack DLC for American Truck Simulator on the Steam Store. While the officially licensed tires are listed below, there's more to explore. Just as many drivers go the extra mile to personalize their vehicles, we're offering a selection of additional cabin accessories and fan-inspired paint jobs beyond the official merchandise.

    Truck & Trailer tires:

    Steer Tires


    • X Line Energy Z 275/80 R 22.5
    • X Multi Energy Z2 295/75 R 22.5

    Drive Tires

    • X Line Energy Z 275/80 R 22.5
    • X Multi Energy D 275/80 R 22.5
    • X Line Energy D+ 275/80 R 22.5
    • X Multi Energy Z2 295/75 R 22.5
    • X One Line Energy D 445/50 R 22.5
    • X One Line Grip D 445/50 R 22.5

    Trailer Tires

    • X Line Energy Z 275/80 R 22.5
    • XTE 275/80 R 22.5
    • X Multi Energy Z2 295/75 R 22.5
    • X Line Energy T2 295/75 R 22.5
    • X Line Energy Z 275/80 R 22.5
    • XTE 275/80 R 22.5
    • X Multi Energy Z2 295/75 R 22.5
    • X Line Energy T2 295/75 R 22.5
    • X One Multi Energy T 445/50 R 22.5
    • X One Line Energy T2 445/50 R 22.5

    Truck and trailer paint jobs & accessories:

    Truck paint jobs

    • Michelin Bibendum
    • Michelin Tracks

    Trailer paint jobs

    • Michelin Bibendum
    • Michelin Tracks

    Cabin accessories

    • Michelin Cap
    • Michelin Gloves
    • Michelin Coat
    • Michelin Bottle
    • Michelin Bag
    • Michelin Coffee Mug
    • Michelin Glasses
    • Michelin Bobblehead
    • Michelin Notebook






    Also, don't forget to decorate your cabin with the new cool Michelin accessories! We are adding nine of them, and the choice is up to you. We look forward to hitting the road with a Michelin Bobblehead nodding on our dashboard, sipping coffee from a Michelin mug, and keeping a handy Michelin bag by our side.







    This DLC represents a significant milestone as we continue to integrate prominent transportation brands into our game universe. It's a moment for celebration, and we want to share this joy with the most dedicated players of American Truck Simulator!







    With the release of this DLC, our vehicle team is going to update the Michelin Fan Pack DLC for ETS2 as well by adding two brand-new Michelin paint jobs for your trailer!



    We hope you are excited to see what the Michelin Fan Pack DLC has to offer. If you are, you can get the DLC on Steam.Keep in mind to check out our social media profiles (X/Twitter,Instagram,Facebook,) and give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/2675870/American_Truck_Simulator__Michelin_Fan_Pack/


    [ 2023-12-07 19:11:52 CET ] [ Original post ]

    California Rework - Research Trip

    Earlier this year, five members of our American Truck Simulator map team had the opportunity to explore California and neighbouring states in the USA. Their trip served the dual purpose of collecting references and information while also drawing inspiration for the California Rework project. In this blog, we'll be giving you a glimpse of the team's adventures.


    The team consisting of Jan (Janek), Nicolaj (RACERTOFT), Hoang (Johny), Juraj, and Martin (Raffnit) managed to drive around 3500 miles in 12 days and visit four US states - California, Nevada, Arizona, Utah.

    "The aim of our trip was to go through the areas we are currently working on or would like to rework or reskin in the future. Mainly central and southern California, but the road also took us to western Arizona and Nevada," says Janek. "Among the big cities, we managed to visit San Francisco, Los Angeles, San Diego, Phoenix, and Las Vegas. All cities offered us a very valuable experience in how to properly grasp their size and adequately translate it into our game."






    The team not only had the opportunity to gain experience from American cities but also derived valuable insights from the diverse American natural landscapes and national parks. They were also able to visit several areas with the intention of faithfully representing them as depots in our game.

    "I can probably speak for the entire crew when I say that this trip was very rewarding and eye-opening for us in many ways. And we were able to see the real America that we could only imagine from our Prague offices," Janek shares with us.




    It was quite hectic for the team as they saw so many iconic places in such a short time. "We were overwhelmed with information and landmarks. It's a very different landscape for us from Europe, and sometimes it gave us a headache to see something new all the time. That's probably the strongest experience I took away from it," says Johny. "I was surprised that everything is designed for vehicular traffic. You don't see that much concrete in Europe. But the Californian countryside is very beautiful and looks quite idyllic."




    "Visiting the cities we'll personally be working on gave us an amazing insight into how the cities are supposed to feel, what kind of a vibe they give off and what are some of the most iconic and memorable moments while driving through there that we should represent in our game. I was thrilled by the engineering of the large interchanges, while riding on some of the ramps raised high above the ground one might almost feel like floating through the air," says Martin.




    The research trip to the USA proved to be a highly beneficial experience for the team. It became evident on-site that the importance of firsthand experience cannot be overstated, as photos and references from internet maps can be quite distorting.

    "We could see this, for example, in the shape and curvature of the roads. Everything in the US is bigger than here in Europe. I was very positively surprised that everything was clean and very nicely groomed. I was literally shocked by the beautiful and varied nature we were able to experience, not only in the national parks but also along the highway as we moved on to other places," Juraj tells us.

    We look forward to sharing how these research trips translate to our virtual recreation of the states in the future. Until then, we hope you enjoyed this little insight on the process of recreating a state/region, and how our teams gain experience and knowledge of the states. Stay tuned for more updates by following our social media channels (X/Twitter,Instagram,Facebook,).

    https://store.steampowered.com/app/270880/American_Truck_Simulator/


    [ 2023-12-05 17:00:55 CET ] [ Original post ]

    SCS On The Road - Daimler Truck North America Museum Tour

    In the latest episode of our SCS On The Road video series, we're thrilled to take you on a tour of the Daimler Truck North America Museum. Join us as we explore a captivating collection of both newer models and classic trucks, showcasing the evolution of the industry.


    From cutting-edge designs that redefine the standards to iconic classics from Western Star and Freightliner, the museum is a testament to Daimler Truck's commitment to innovation and craftsmanship. Come along for the ride as we delve into the rich history of trucking at this remarkable destination.

    [previewyoutube=Wy-TkS332m0;full][/previewyoutube]
    We would like to give a shout out to the awesome folks at Daimler Truck North America Museum, Western Star Trucks, and Freightliner! Thank you for having us. Keep on truckin' and paving the way for the future of transportation.

    We hope you enjoyed this episode of SCS On The Road. Keep in mind to check out our social media profiles (X/Twitter,Instagram,Facebook,) and give them a follow to stay in touch with the latest news!


    [ 2023-12-04 17:00:42 CET ] [ Original post ]

    SCS On The Road - Daimler Truck North America Museum Tour

    In the latest episode of our SCS On The Road video series, we're thrilled to take you on a tour of the Daimler Truck North America Museum. Join us as we explore a captivating collection of both newer models and classic trucks, showcasing the evolution of the industry.


    From cutting-edge designs that redefine the standards to iconic classics from Western Star and Freightliner, the museum is a testament to Daimler Truck's commitment to innovation and craftsmanship. Come along for the ride as we delve into the rich history of trucking at this remarkable destination.

    [previewyoutube=MT6KHLAv4CY;full][/previewyoutube]
    We would like to give a shout out to the awesome folks at Daimler Truck North America Museum, Western Star Trucks, and Freightliner! Thank you for having us. Keep on truckin' and paving the way for the future of transportation.

    We hope you enjoyed this episode of SCS On The Road. Keep in mind to check out our social media profiles (X/Twitter,Instagram,Facebook,) and give them a follow to stay in touch with the latest news!


    [ 2023-12-02 17:00:18 CET ] [ Original post ]

    Kansas DLC Release

    Get ready to rev up your engines and start an exciting journey as the Kansas DLC for American Truck Simulator is releasing today. Explore breathtaking landscapes and vibrant cities in this latest expansion!

    Kansas DLC for American Truck Simulator is released!

    [previewyoutube=vZmrDhyWPVM;full][/previewyoutube]
    Start a big adventure with the Kansas map expansion. Take your time and enjoy every moment as you discover these features:


    • Deliver to 14 explorable cities including Kansas City, Wichita, or Topeka
    • See several landmarks unique to Kansas such as the historic Dodge City, Monument Rocks, and Mount Sunflower
    • Become a trucker transporting goods for Kansas' key industries - Salt Mine, Food Factory, Car Factory, Building Material Factory, and Battery Factory
    • Deliver cargo to Aerosystem, playing a key role in Wichita's aerospace industry
    • Visit Hutchinson and admire the world's largest silos
    • Play a crucial role in one of America's largest agricultural states. Transport goods that sustain Kansas' farming legacy
    • Enjoy trucking through several scenic towns (settlements)
    • Drive through expansive prairies, providing unforgettable views


    Transforming from its agricultural origins, Kansas has developed into a bustling industrial center, enticing major enterprises with its strategic placement and well-organized logistics.





    Truckers can contribute to and experience a range of industries, spanning from the flourishing aviation domain, and agricultural depots to automobile manufacturing, the famed salt mine, and more.





    The Kansas DLC is also a part of The Great Plains Calling! bundle on Steam. It's a convenient way to fill in the gaps in your DLC collection for American Truck Simulator. Dive into the diverse landscapes of Montana, Colorado, Wyoming, Texas, Oklahoma, New Mexico, and now Kansas - all part of the package we've crafted.

    This bundle operates on a "Complete the set" basis, ensuring you only pay for the DLCs that are not already in your library!


    [h3]Cruising Kansas Event[/h3]
    Starting with the release, there will be a special #CruisingKansas World of Trucks event, where you can earn unique rewards. We are asking our #BestCommunityEver to achieve the community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Kansas. You can read more about this event in the dedicated blog post.


    We also have a unique gift for you. If you take any External Contract or External Market job TO or FROM the city of Topeka, you'll earn the Tiger Salamander Plush, which can be used as a cabin accessory. Kansas is the home to salamanders so you should definitely consider inviting one to ride along with you during long journeys.


    [h3]Farm Machinery DLC[/h3]
    Along with the Kansas DLC, we are also releasing the Farm Machinery DLC. This DLC presents a unique opportunity to immerse yourself in the agricultural landscape, especially in the newly added Kansas, where agriculture takes center stage. Haul everything from tractors to spreaders with two in-game brands Owl & Greenler and don't forget to decorate your cabin with special accessories. Read more about this DLC in the dedicated blog post.





    [h3]Special Transport DLC Update[/h3]
    With the Kansas expansion, you'll be able to haul special cargo on 6 new routes, of which 4 are located within the state, but two of them will be a bit more special, as they start in Pueblo (CO) and lead to either Marysville (707 miles) or Dodge City (313 miles). You will also be able to transport the newly added 39-meter-long (over 129 feet) wind turbine blade and a massive articulated hauler. Find out more about the update here.





    [h3]Release Live Stream[/h3]
    Catch our special reveal stream on our official Twitch or channel at 4:00 PM CET. Get a sneak peek of what's coming up in Kansas, along with exclusive insights and chats with the developers!


    We are excited to have you hit the roads of Kansas! Share your initial adventures with us by using #CruisingKansas. Stay tuned for more updates by following our social media channels (
    X/Twitter,Instagram,Facebook,). And don't forget, the Sunflower State has surprises beyond the surface - your next fantastic journey might be just around the corner. See you on the road!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-11-30 11:00:38 CET ] [ Original post ]

    American Truck Simulator - Farm Machinery DLC

    Rev up your virtual engines, because on November 30th, American Truck Simulator is introducing the Farm Machinery DLC alongside the release of the Kansas DLC. Get ready to swap highways for harvests as farming takes center stage in this exciting new update.


    Navigate virtual landscapes while hauling everything from tractors to spreaders. With two in-game brands, Owl & Greenler, transport unique cargos and a range of trailers to agriculture industries across the states. And don't hit the road without decking out your cabin with themed accessories!

    This DLC includes:

    Cargo:


    • Sprayer
    • Crawler Tractor
    • Forage Harvester
    • Fertilizer Spreader
    • Grain Trailer
    • Autonomous Tractor
    • Hay Baler
    • Seeding Unit
    • Disc Harrow

    Cabin Accessories:

    • Lunch Kit
    • Scarecrow
    • Straw Hat
    • Plush Autonomous Tractor
    • Harvester Toy

    [previewyoutube=czbN1F0h_f8;full][/previewyoutube]
    Get ready to transport a diverse array of essential farming equipment, including sprayers and crawlers from two in-game brands, Owl & Greenler. This DLC presents a unique opportunity to immerse yourself in the agricultural landscape, especially in the newly added Kansas DLC, where agriculture takes center stage.






    Experience the pulse of the heartland as you haul these vital tools, transforming your trucking adventure into a journey that echoes the rhythm of American farming - a connection between your cargo and the fertile fields it serves.





    Oh, and don't forget to enhance your journey by adding a touch of charm to your cabin. Personalize your space with cabin accessories like the Lunch Kit, Scarecrow, Straw Hat, Plush Autonomous Tractor, and Harvester Toy, turning your truck into a rolling reflection of your unique style.





    We hope this blog post has sparked enough excitement for you to explore the new farming cargo to haul! Stay tuned for more updates by following us on X/Twitter,Instagram,Facebook, and you will never miss out on any important information. Well see you on the road!

    https://store.steampowered.com/app/2638630/American_Truck_Simulator__Farm_Machinery/


    [ 2023-11-29 19:08:33 CET ] [ Original post ]

    Cruising Kansas World of Trucks Event

    Celebrate the release of our new Kansas DLC on Thursday, the 30th of November, by taking part in our World of Trucks event - Cruising Kansas! Discover and explore the diverse landscapes of the Sunflower State, where distinct ecological regions of beauty await, all while you're on the job. Kansas offers incredibly beautiful nature, native grasslands, winding streams and seemingly endless blue skies, all entwined with a rich history.



    We are asking our #BestCommunityEver to achieve the community goal of driving 125,000,000 miles (201,168,000 km) while delivering cargoes to or from any city in Kansas.

    While #CruisingKansas, you'll enjoy state parks and expansive prairies, providing unforgettable views. Kansas is also the home to wildlife such as deer, coyotes, raccoons, salamanders, and the iconic American bison, not to mention a multitude of birds, such as the Western Meadowlark, making pit stops during the trip south.

    Emerging from its agricultural roots, Kansas has evolved into a vibrant industrial hub, attracting large businesses with its central location and efficient logistics infrastructure. Truckers can support and enjoy various industries, from the thriving aviation sector to car factories or the renowned salt mine and beyond.

    During your travels through Kansas, you can look forward to many spectacular views and highlights such as:


    • Dodge City, known for its history as a frontier town of the Wild West
    • Monument Rocks, landmark of ancient chalk formations
    • Kansas City, largest metropolitan area in Kansas
    • Mount Sunflower, highest natural point in Kansas

    [previewyoutube=QUTdQrIwg3w;full][/previewyoutube]
    As with past cruising events, you can use your own trailer and experience all these in the external market!

    Kansas DLC is offering 14 amazing new cities to explore, and we have a special reward for completing your personal goal, which will require you to deliver a job to or from all of them. All jobs for the event need to be 100 miles each (161 km) or more.

    Get ready for a fabulous trip with our latest addition to American Truck Simulator. Enjoy stunning views, beautiful landscapes and ecological regions while contributing to the state's thriving economy along the way.


    [h3]Rules[/h3]

    Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 125,000,000 miles (201,168,000 km) while delivering cargoes to or from any city in Kansas.

    When a player completes a delivery to or from 14 different Kansas cities, they will achieve their personal goal.

    All jobs for the event need to be at least 100 miles each (161 km), or more.

    You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

    [h3]Rewards[/h3]

    Personal: Players that deliver cargo to or from 14 Kansas cities will gain a personal World of Trucks Achievement and a Sunflower themed ATS truck paint job Steam inventory item.


    Community: When the community goal of driving 125,000,000 miles (201,168,000 km) during deliveries to or from any city in Kansas is met, and if the player has also achieved their personal goal, then they will receive an Amber Sunflower hanging ornament Steam inventory item.


    The event will be concluded on Sunday, the 28th of January at 23:59 UTC.

    We wait with great anticipation to hear back from you about your travels, with loads of deliveries and sights to see. We truly believe you'll love cruising the beautiful Sunflower State and we look forward to seeing all your photos! So, please share your screenshots and videos with us using the hashtag #CruisingKansas on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favorite ones (we may even feature some of them in a future blog post!).


    [ 2023-11-26 17:00:09 CET ] [ Original post ]

    Big in Kansas + Turnpike Tolls

    With the arrival of the Kansas DLC for American Truck Simulator on November 30th, the Special Transport DLC will be receiving an update that includes some new routes, missions and the addition of a new feature. Plus, we would also like to share with you a preview of the tolls which you'll encounter this new state, along with a new payment system!


    [h3]BIG In Kansas![/h3]
    With the Kansas expansion, you'll be able to answer the call of Special Transport missions on 6 new routes, of which 4 are located within the state, but two of them will be a bit more special, as they start in Pueblo (CO) and leads to either Marysville (707 miles) or Dodge City (313 miles). These range from delivering helicopters to airports, to delivering special cargo to the salt mines, as well as hauling new cargoes such as Wind Turbine Blades that need to be transported from Colorado to Kansas!

    The other 4 routes will take you from:


    • Colby to Hutchinson
    • Topeka to Pittsburg
    • Dodge City to Emporia
    • Wichita to Salina





    As you browse the job market, you may notice that some of these new contracts require a lot of travelling, even going as far as travelling to another state! This is why we have introduced the ability to take a rest stop and even refill your fuel tanks during longer routes on a Special Transport contract. It ain't easy work moving around these oversized loads, so make sure to take a break when you can!


    We look forward to seeing how you get on with the new routes and oversized loads!

    [h3]Turnpike Tolls in Kansas[/h3]
    If you've been trucking in some of our recent expansions, you'll be no stranger to Turnpike Tolls. As an important source of highway funding in many states in the US, these tolls benefit the local economy, support road maintenance and cleanliness of the stretch of the road.


    However, in Kansas, these will differ a little payment wise from other pre-existing tolls in American Truck Simulator. Rather than a set priced fee, you will now only be charged for the distance you've travelled along the toll road. This means if you only travel a short distance before exiting, you'll be charged a smaller amount versus a driver who travels the entire length of the road.





    So if you happen to be counting dollars and pennies (like on our Twitch Let's Play! Series), You can always check the set route to see if you can't save yourself a little extra cash on your journey by making a detour onto another route.





    We hope you enjoy this small, but practical change coming to our upcoming map expansion. If you cannot wait to get trucking, then be sure to add the Kansas DLC to your Steam Wishlist! We appreciate all your support and we look forward to welcoming you across the State border very soon. Until next time, keep on truckin'!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-11-24 17:05:03 CET ] [ Original post ]

    American Truck Simulator: 1.49 Update Release

    We are happy to announce that the 1.49 update for American Truck Simulator has been released and is now available on Steam. This update contains bug fixes, changes and new content, which are featured below, so we recommend having a read!



    We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta period. Your valuable input helped us make tweaks, changes and squash some bugs that we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.

    [previewyoutube=i_1Bl_q7YbA;full][/previewyoutube]
    [h3]HDR Skyboxes, Moon and New Weather Effects[/h3]
    First and foremost, after many requests, we've added the Moon (back) to our night sky! It's a subtle but remarkable touch that adds an extra layer of realism and wonder to your virtual trucking adventures. Curiously, it's worth mentioning that what might appear as a simple addition the Moon has posed some significant challenges for some time. Integrating the Moon into the night sky has required casting, rendering and calculating lunar light, proper phases, managing reflections in water bodies, dealing with wet roads, and addressing mirror effects, among other things.




    In addition to that, we've also reimagined the night sky, introducing dynamic stars that gently twinkle, enhancing the overall authenticity of the night-time experience.


    We are also happy to share that skyboxes will now be in High Dynamic Range (HDR), which means that there will be richer, more vibrant colors in the skies and our weather visual effects have also received an upgrade. Thunderstorms now include visible lightning, offering a more immersive experience. And make sure to keep an eye on the night sky in certain regions, you might be pleasantly surprised by what you will notice.





    To sum it all up, weve also prepared a special video for you showcasing all of these changes. Its definitely worth checking it out along with the dedicated blog post we published previously!

    [h3]PACCAR Technical Center [/h3]
    Hidden within the vast landscape of Washington, a realistic recreation of the PACCAR Technical Center awaits your discovery.


    Drivers will now have the opportunity to experience the PACCAR Technical Center firsthand. This realistic 1:1 recreation will offer a glimpse into the world of truck development. For years, the PACCAR Technical Center has been the epicenter of innovation and development for renowned truck manufacturers, Kenworth and Peterbilt.




    This facility has been instrumental in testing trucks, powertrains, technologies, and more, and it's where the giants of the trucking industry push the boundaries of what's possible, creating the next generation of iconic trucks.



    Even though the area won't be readily visible on the in-game map and UI, it will be waiting for curious players to discover with plenty of interesting bits to explore. Weve also added an extra layer of excitement, a small Easter egg will be parked within the PACCAR Technical Center itself. We challenge you to keep your eyes peeled and see if you can spot this surprise.

    We hope you enjoy checking out this new and unique addition in American Truck Simulator!

    [h3]Used Truck Dealers[/h3]
    We're also happy to introduce another highly requested feature. Used Trucks will be now available immediately in the main menu taking you to a selection of trucks that are more budget-friendly compared to brand new vehicles. However, these used trucks come with some mileage and wear, which is indicated by their star rating and a separate window that provides a detailed breakdown of the damage to various parts.


    One of the most significant changes coming along with this feature is the enhanced damage and repair system. In the past, our approach was very simplistic - individual parts would accumulate damage, represented as a percentage, and you could repair them, resetting the percentage to zero. However, with the 1.49 update, parts will accumulate three types of damage


    • Damage: This type of damage can be fixed by standard repairs, just as before.
    • Parts Wear: When components accumulate significant wear and tear, you'll want to replace them.
    • Permanent Wear: The permanent wear represents systemic aging and wear across the whole vehicle. It can only be nullified by Total Restoration of the entire vehicle. This is a more expensive procedure, but it's the only way to bring your truck and trailer back to pristine condition.


    With the improved damage system comes enhanced control over vehicle maintenance. You can now make informed choices about which parts to repair or replace based on your judgment. Alternatively, you have the option to seek professional advice for the best repair strategy for your truck or trailer.

    Happy (used) trucking!

    [h3]Mountains Rework - Utah DLC[/h3]
    Four years ago, the Utah DLC was released for American Truck Simulator. Back then, we were still learning a lot about our tools and techniques, especially when it came to the creation of mountains. Today, we are pleased to be at a level where we have improved on creating mountains in-game, especially when it comes to scale and details.


    Today, we're happy to release with the 1.49 update a small rework of a number of mountains located in Salt Lake City, Utah. We'd like to thank those from our community who passed on their feedback in regards to the representation of the mountains found in this beautiful state.



    You'll find that in most cases, the mountains have been reworked entirely from scratch, replacing the older models that once stood there. We really hope that you see a difference from this rework! We hope to continue to rework certain aspects of our DLCs as our tools and options continue to develop over time.


    Be sure to share with us your trucking adventures through Utah in 1.49 on our social media channels, we'd love to see them!

    [h3]Keybind Modifiers [/h3]
    Another highly requested feature coming with 1.49 is the introduction of Keybind Modifiers! When previously creating a new bind in the menu, you could only assign a single key for an action. With the 1.49 update, you will now have the option to use a combination of the key and modifiers to bind an action. For example, you can now assign Shift + L to turn your lights if you so wish!


    This opens up a whole new world of key bind combinations for you to use, allowing for more binding options, but that's not all! You will also now have the options to bind short press and long press key. Holding the key down will be recognised as a long press, and pressing a button as normal will be seen as a short press.


    Keyboards aren't the only peripherals taking advantage of this change. Controllers will also be able use this new feature!

    [h3]Special Transport DLC Update[/h3]
    With the arrival of the Kansas DLC for American Truck Simulator on November 30th, we have taken the opportunity to bring an exciting update to the Special Transport DLC. Today we are happy to announce the arrival of 2 new oversized cargoes!


    Introducing the new Wind Blade & Articulated Hauler cargoes, as part of the 1.49 update! Think you got what it takes to haul these new oversized loads? You can find these new cargo routes across some of the already existing routes in various DLCs and base game. We've also introduced two completely new routes, both which start from Pueblo in Colorado, where wind blades are often found being transported in the real world!




    However, that's not all! The Kansas DLC will also receive several new routes of its own when it is released. You can read more about these routes, plus the addition of a new Special Transport feature for long haul routes at our recent blog post. Check it out here!

    [h3]Automatic Headlights[/h3]
    Another new feature which we are happy to introduce to this update is the option of Automatic Headlights. It is a relatively straightforward feature, that turns on your headlights when the ambient light around the truck falls bellow a certain threshold.


    If the option is toggled, your light switch position for parking lights is replaced by automatic lights, so you can still turn your lights off or force your headlights on with the other switch positions.

    We have also introduced the addition of Automatic High Beams. This feature will temporally disable your high beams when there is a vehicle in front of you (both in your lane or oncoming) and turns them back on when the vehicle is far enough away.

    These automatic high beams are enabled if you flip the high beam switch and when either your automatic headlights are turned on, or you turned your headlights on manually (in case of automatic headlights option toggled off, high beams only work when headlights are manually enabled). We hope you enjoy this simple, yet useful feature for when you are travelling on the road!

    [h3]Changelog [/h3]
    Map

    • PACCAR Technical Centre added to Washington State
    • Mountains reworked around Salt Lake City (Utah DLC)

    Visual

    • HDR Skyboxes, Moon and New Weather Effects

    Vehicle

    • New Special Transport DLC Cargoes & Kansas Routes
    • Automatic Headlights and High Beam

    Other

    • Used Truck Dealers
    • Keybind Modifiers


    [ 2023-11-23 10:34:30 CET ] [ Original post ]

    California Rework - Modesto

    As we dive deeper into the ongoing California Rework project for American Truck Simulator, get ready to rev your engines because we have another sneak peek for you. Buckle up for a journey to the freshly added city of Modesto!


    Explore Modesto's charm by hauling cargo to two new, soon-to-be-revealed, depots. Stay tuned for the exciting update! These places not only make the game feel more immersive but also show the farming way of life, which is a big part of Modesto. It's also a way to show how the local economy depends on it, making every drive through Modesto feel like you are really there.





    Take a scenic ride through the Modesto Arch leading directly to the bustling city downtown, where the urban vibe comes alive. Don't miss the breathtaking view, adorned with landmarks like the iconic Gallo Center for the Arts. And here's a hidden gem: Modesto has a secret road waiting to be discovered. Get ready for an adventure!





    So, get ready for the drive, put on your virtual seatbelt, and explore Modesto's farms and city life. Maybe take a detour on that secret road. There will be plenty more of what the city can offer when we release it!





    Remember, the visuals you see in the screenshots are still a "work in progress." Despite that, we trust this blog post has sparked enough excitement for you to explore the city once the third phase of the California rework is released in the game. Stay tuned for more updates on this phase by following our social media channels (X/Twitter,Instagram,Facebook,) and you will never miss out on any important information. Well see you on the road!

    https://store.steampowered.com/app/270880/American_Truck_Simulator/


    [ 2023-11-22 17:00:33 CET ] [ Original post ]

    'Labor of Love' Steam Award 2023 Nomination for American Truck Simulator

    This years edition of the annual Steam Awards has begun and the nominations are open, along with the Steam Autumn Sale.

    We will always remember with pride the honor of Euro Truck Simulator 2 winning in two categories during the very first Steam Awards back in 2016. It would be a dream come true for all our developers working on ETS2 or ATS to see any of our games being nominated for this year's awards finals once again.

    Over the past years, we continuously supported our games with updates and regular new content. We still have several big and smaller features, exciting and brand-new projects in development, along with a few map expansions and several new vehicles. We are always trying our best to transition the passion of our teams for our titles into the in-game environment and we cant wait to show you everything weve been cooking on for you.

    Because of our ongoing development, you will be able to nominate both Euro Truck Simulator 2 and American Truck Simulator for the 'Labor of Love' category which is dedicated to games that are constantly evolving with new additions.

    If you like our games and the love we keep bringing for them - giving us your vote in this category would be a perfect way to express that you are a member of the #BestCommunityEver!

    Thank you so much!


    [ 2023-11-21 19:00:42 CET ] [ Original post ]

    American Truck Simulator 1.49: Special Transport DLC Update

    Today, we are excited to reveal two brand-new cargos for the Special Transport DLC. With the upcoming 1.49 update, you will be able to haul a 39-meter-long (over 129 feet) wind turbine blade and a massive articulated hauler in American Truck Simulator.


    To celebrate the long-requested wind turbine blade, we have made two new routes leading from Pueblo, Colorado, where these blades are manufactured. You'll also be able to find these two new cargoes on selected Special Transport routes that are already featured in the game, leading through either some of the previously released map expansions, but also located in some of the states that came out with the initial release of ATS.

    This DLC update includes:


    • Wind turbine cargo
    • Articulated hauler cargo
    • New route from Pueblo to Trinidad (near Pueblo)
    • New route from Pueblo to Limon (near Denver)




    Taking the wheel of a truck carrying massive cargo is no easy task. Maneuvering a truck with oversized cargo requires a skillful dance, a fine-tuned balance between power and precision. Only the most skilled truckers can tackle these distinctive missions. Do you think you've got what it takes?




    We hope you are excited about this update that was requested for some time by our #BestCommunityEver. Keep in mind to check out our social media profiles (X/Twitter,Instagram,Facebook,) and give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/270880/American_Truck_Simulator/


    [ 2023-11-20 17:00:26 CET ] [ Original post ]

    Kansas - Release Date Reveal

    Theres no place like Kansas, and the same rings true in American Truck Simulator! Mark your calendars and get ready to hit the virtual roads, because we're excited to announce that...

    [h3]The Kansas DLC for American Truck Simulator will be released
    on November 30th, 2023! [/h3]


    We're just as excited as you are, and to keep your anticipation high, we've released the official trailer for the Kansas DLC on our official YouTube channel. This trailer will give you a sneak peek of the wonderful landscapes, historical cities & towns, unique landmarks, and local industries that await you in this map expansion. Take a watch of it below!

    [previewyoutube=vZmrDhyWPVM;full][/previewyoutube]
    We cannot wait for your to make your first journey through the Sunflower State. Our team has been working hard to ensure everything is running smoothly upon its release. Our goal is to give you an amazing virtual trucking experience, and we're committed to making that happen!







    From cities large and small to the diverse agricultural industries found across the region, Kansas has something new to explore around each corner. Be sure to keep an eye out for any viewpoints and landmarks along the way!







    Excited to explore this new U.S. state? Then be sure to add Kansas to your Steam Wishlist to be notified as soon as it releases on November 30th!







    We'd like to thank you, our #BestCommunityEver for your continuous support during the development period of the Kansas DLC. We look forward to seeing you real soon in Kansas!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-11-15 17:03:53 CET ] [ Original post ]

    Czech & Slovak Games Week 2023

    Today marks the beginning of Czech & Slovak Games Week, an annual event that celebrates games created by studios based in the countries of Czechia and Slovakia. Our studio has been around for over 25 years, witnessing the major growth of the local games industry. During our humble beginnings, there were less than than a hundred individuals creating games on a professional basis in our countries. These days, well over 2,000 people in the region are making a living creating games, and making quite an impact on the global gaming scene. What a ride it has been!

    We may not be the oldest studio, but we are proud to be a part of this growth from the early years, and we are honoured to partner up with so many fantastic and creative studios during this week-long celebration.


    Many of the games participating will be celebrating by offering cool discounts on Steam and any platforms where players can find them. Unfortunately, we used up our available discount slot recently on the launch of the West Balkans DLC, and we will only be able to do a promotional sale around the time of the Kansas DLC launch (wink wink). Still, we wanted to support the CZ & SK Games week in some way on Steam and give the people exploring the vast offering of locally produced games a bargain to try our titles as well; Or to catch up, in case they already own one of our flagship truck simulators, but were looking for an excuse to try the other one. We have found a working solution on Steam - a dedicated bundle may do just the trick! We are aware that most of our readers probably know our games in and out, but it may still be a good way of growing our fanbase.


    [Check out the Czech & Slovak Games Week Bundle here]

    One part of Czech & Slovak Games Week that always stands out is the unique and beautiful artwork that accompanies it. Anna Vokov, one of our talented 2D artists, continues to be the main driving force behind the creation of these wonderful designs. We spoke with her to learn more about the process on creating artwork for such an event.

    "This is the fourth year I've volunteered to create artwork for the event, and I feel like with each year I continue to challenge myself more and more in terms of the art's vision and composition." Annie explains "It's always my job to design everything, from start to finish, which is a very challenging job and a huge responsibility, but to see it done, see the event up and running, is such a rewarding feeling. I'm very proud of what we've accomplished together with my teammates at GDACZ."


    "The theme I've chosen for this year's event is "togetherness". Czechia and Slovakia have a very warm relationship and I wanted to represent it in the artwork. The two characters - a Czech girl and a Slovak boy - play through a platformer together to reach a common goal, while munching on some popular local snacks. The platformer itself also pictures various landmarks from both Czechia and Slovakia. I really wanted the artwork to have an educational impact as well - it tells you a little about the culture of both countries."

    "The cover art took around 30 hours to design, sketch, outline, colour, and polish. The details and clean, intricate lines are mostly to blame. I did most of the work on my iPad, which I like to take to cafs for a little change of scenery. And no, I really don't wanna think about the cost of all the large Starbucks coffees I had to consume to get it done!"

    We are proud of the work Anna undertakes in her own time for this special event! The Czech & Slovak Games Week takes place between November 13th and November 20th and features a number of discounts for locally created games across a multitude of platforms, along with digital events and online streams. We urge you to check it out for yourself! You can find the Czech & Slovak Games Week Steam page right here.


    [ 2023-11-13 19:05:03 CET ] [ Original post ]

    Kansas - Gameplay Video

    From fields of wheat to rock bands, Kansas has something for everyone! Today, we're excited to share with you the very first gameplay preview from our upcoming Kansas DLC for American Truck Simulator. Join us as we drive from from Kansas City to Hutchinson.

    Please keep in mind that what you see here is still a work in progress and does not represent the final product

    [previewyoutube=9ZiLl-5Ux7c;full][/previewyoutube]
    With industries and scenic roads to explore, Kansas has plenty of roads yet to be discovered. If you like what you see, add it to your Steam Wishlist! We thank you for your continued support and look forward to reading your comments. Be sure to check back here soon for more updates, news, and previews.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-11-11 17:05:34 CET ] [ Original post ]

    Arkansas - Meet The Team

    We've been tackling the demanding Arkansas DLC for some time now. Despite the necessary hard work and commitment, we haven't had a chance to give a shout-out to the often-overlooked heroes within our dedicated team.


    We hope you will enjoy this presentation of the SCS map designers who are currently working on the Arkansas DLC and their short messages to the #BestCommunityEver.

    [h3]David[/h3]


    I have been working at SCS for seven years now, and during that time, I have progressed from testing to map design to a leadership position as the Map DLC Lead for American Truck Simulator. In this role, my responsibility is to lead the project from start to finish, which primarily involves managing the rest of my team, closely cooperating with other departments, and staying in touch with marketing. Among my previously released projects are Wyoming, Montana, and Oklahoma.

    Our goal for Arkansas is to portray it exactly as it isfull of smaller picturesque towns, beautiful nature, and interesting businesses. We're striving to create another enjoyable DLC that people will want to add to their collection of ATS.


    [h3]Joanna[/h3]


    It's been almost 3.5 years since I've joined the SCS team. My first big task was to create the Yellowstone Park in the Wyoming DLC. It was quite a challenge but also an exciting mission for a newbie. While working on this task, I realized that creating landscapes and nature is the most enjoyable part of my job. In Arkansas, I work on the small, spa town of Hot Springs and its beautiful surroundings. I hope you will like it!

    [h3]Vojta[/h3]


    I joined SCS in 2019 and started working on Colorado DLC where I learned all the basics of the editor. Since then I've been working on many projects like the rework of California, Wyoming, a little bit of Texas, Montana, Oklahoma and now Arkansas where I'm responsible for Little Rock and most of the I-40 that goes across the state. What I've enjoyed the most is the variety of tasks that I get from rural roads, and truck stops to large cities.

    [h3]Vopi[/h3]


    It's already been five years since I joined SCS back in 2018. Nowadays I work as a Senior Map Designer and during my time here I was able to get my hands on DLCs like Washington, Colorado, Wyoming, Montana and Oklahoma, where I usually focused on some mountainous areas and roads and on nature in general. I am excited about Arkansas because I like the lush and foresty feel it has. Of course, it is not the PNW, but in some ways, it reminds me of working on Washington. Among other things, I am responsible for the North-West Arkansas region around Fayetteville and I hope we can deliver some of its unique features so players can enjoy them.

    [h3]Jakub[/h3]


    It's been a long day at work or school. You are tired; you have had enough. All you want to do for the rest of your day is chill. And so you go trucking. As a fellow gamer, I get it. That's why I am always trying to follow this rule: no matter how pretty and accurate your game is, if it's not fun to play, people will not play it. It will soon be 3 years since I started working at SCS as a map designer on DLC Montana, then worked on Oklahoma, and now I'm doing my best to make sure you have fun trucking in Arkansas. My favorite parts of the map to design are small settlements because they have that American country vibe that I like.

    [h3]Vladimr[/h3]


    This is my seventh year working at SCS as a Map designer. I started with a road connecting California and Nevada through the Death Valley. Then I worked on smaller towns and neighbourhoods, mostly on the coast of California and Oregon (Redwood-Sequoia), Utah (Vernal), Idaho (Salmon), Wyoming (Jackson), Montana (Wolfpoint-Sidney-Glendive), Oklahoma (Idabel-Broken Bow-Hugo) and now I'm working on a road from De Queen to Texarkana in Arkansas. I enjoy working with the details of industrial areas and smaller towns the most.

    [h3]Adam[/h3]


    I joined SCS at the beginning of 2022 as a junior map designer without any previous game development-related professional work experience. I joined in the later production stage of Montana, where I made some interstates and settlements. Then I worked on some parts of cities in Texas and after that on Oklahoma right in the beginning so I had the opportunity to have creative freedom. These days I work on Arkansas which is by far my favorite project. Parts of the map I work on inspire me and I feel blessed to work specifically on this DLC.

    [h3]Jno[/h3]


    It's been nearly three years since I started working as a map designer at SCS. In the beginning, I worked on Sacramento city for the California Rework project. Later, I joined Davido's team and started to design small abandoned settlements, wide-open plains, and stunning landscapes, which I really enjoyed working on. You can find some of them in the Texas, Montana, or Oklahoma DLCs. Currently, I am focusing on the eastern region of Arkansas, and I really hope the new DLC will be fun and exciting to play.

    [h3]Zuzu[/h3]


    It has been almost 4 years since I joined SCS as a junior map designer. I started with small roads in Idaho and soon discovered that my interest lies in the more technical aspects of mapping. Now, as part of the Arkansas team, I am responsible for road layouts, such as complex junctions and truck stops. In Arkansas, what I am aiming for is creating viewpoints in beautiful sceneries, crafted by my colleagues.

    [h3]Luk[/h3]


    I have been working at SCS Software for almost three years now, and every one of them has been entirely stellar. Since then, I have worked on Montana, Oklahoma, and now, of course, the Arkansas DLC, but also a few bits of the California rework and Texas. Regarding Arkansas, I am working on a few settlements and an unnamed city that might or might not contain some gold. But what I really love about Arkansas is the countryside. My absolute favorite places are the swamps, bogs, and overgrown little forest rivers. I always try to capture their true soul. I only wish Arkansas was a bit bigger, so we might be able to weave a few more such places in.





    We hope you've appreciated this brief departure from our typical map-focused blog content. The team is putting in their utmost effort to deliver an exceptional experience, and we're eagerly anticipating revealing more of their ongoing projects in the future. Meanwhile, stay tuned to the blog or follow us on social media platforms (X/Twitter,Instagram,Facebookand) for any upcoming updates.


    [ 2023-11-09 17:00:11 CET ] [ Original post ]

    Kansas - Topeka & Wichita & Kansas City

    Get ready for an exciting drive in the upcoming Kansas DLC for American Truck Simulator, featuring three standout cities at the core of the Sunflower State. We are happy to bring you some more information about Topeka, Wichita, and Kansas City which are some of the most important settlements in Kansas.


    [h3]Wichita[/h3]
    Wichita takes the spotlight, a lively city where your trucking adventure comes to life. Explore the action at Aerosystem, a key player in airplane manufacturing. Enjoy the beautiful view of downtown Wichita, catching sight of landmarks like the Intrust Bank Arena, The Epic Center, or 250 Douglas Place. Deliver cargo to two busy industrial zones, the Eisenhower airport, a personal jet service, and roll along the unique channel cutting through the highway. Wichita's mix of industry and city vibes promises a memorable journey.









    [h3]Kansas City[/h3]
    Get ready for a unique trucking adventure in Kansas City, which is split between Kansas and Missouri. Truckers will cruise through the Kansas side, catching a glimpse of Missouri's downtown. The economic spotlight shines on the new Caliber Motors car factory, alongside a bustling scene with a custom grain elevator, trailer service, and a general warehouse. Reflecting its historical railroad significance, Kansas City features rail-related depots, including the rail supply depot and railroad construction depot. Beyond the city limits, the Railroad Intermodal awaits. During your journey, catch a glimpse of the iconic Strawberry Hill!









    [h3]Topeka[/h3]
    Topeka, the capital of the state is a must-visit destination for truckers seeking a taste of city life. As players cruise through downtown, they'll be greeted by the iconic Capitol building, a beloved symbol of Topeka. The city offers more than just a scenic drive - truckers can invest in a garage, explore the bustling food manufacturing plant, or take a detour to the truck stop at Lower Silver Lake Rd exit. A new custom depot awaits adventurous players next to the truck stop, featuring a colossal grain elevator that adds to the city's industrial charm. For those willing to explore further, the 42nd St Burlingame Rd exit on US-75 leads to an expansive industrial area, with plenty of depots waiting to be discovered.









    We hope you are excited to check out these three major cities that the Kansas DLC has to offer. If you are, you can add theKansas DLCto your Steam Wishlist. Also, don't forget to keep an eye out for ourmicrosite, which contains a lot of interesting and exclusive content. Keep in mind to check out our social media profiles (X/Twitter,Instagram,Facebook,) and give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-11-08 17:01:00 CET ] [ Original post ]

    ArcBest/ABF Cooperation

    In the vast world of American Truck Simulator, a new collaboration is underway with logistics giant ArcBest/ABF. ATS is upping the game by featuring the ArcBest/ABF trailer livery as a mod on the Steam workshop created by our vehicle department in close cooperation with the ArcBest/ABF team.


    As you navigate the virtual highways, you will now be able to showcase the same distinctive livery used by ArcBest/ABF in the real world. This immersive experience not only adds a touch of realism but also pays homage to a logistics giant known for its comprehensive solutions in freight and transportation.

    Collaborations like this can have a real positive impact on the trucking industry. In the past, the companies involved have reported positive responses, with one of our latest partners accepting around 40 job applications thanks to the ATS in-game dynamic billboards campaign. The connection between players and potential jobs in the automotive industry is real, and the #BestCommunityEver is playing a role in highlighting the cool side of a career in trucking and logistics.


    We hope you will enjoy this new addition to American Truck Simulator. Also, don't forget to check out our X/Twitter,Instagram, Facebook,TikTokand give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/270880/American_Truck_Simulator/


    [ 2023-11-07 17:00:42 CET ] [ Original post ]

    California Rework - US-50 Connecting Sacramento & Carson City

    Today, we're excited to announce that the US-50 connecting Sacramento & Carson City will be included in Phase 3 of our California Rework! This major east-west highway will be one of the new routes that you will be able to travel on. Let's take a closer look at the work that has been undertaken, shall we?


    Many of you might be familiar with this historical and major highway. Stretching coast to coast and cutting across the midsection of America's Lower 48, the US-50 has rightly earned its legendary status. Naturally, our team couldn't go without adding this famous highway into this phase of the rework.




    Since a majority of our rework consists of deleting old areas and rebuilding road networks, cities and more from scratch, we've been able to create and include extra details and routes we were not previously able to due to limitations. As with all our rework phases so far, we've also brought up the quality of the areas to match those of newly released DLC addons.




    The US-50 in California will run through a variety of different locations such as the Placerville and Tahoe Valley settlements. Drivers can also expect these parts of the Highway to be very scenic too, with sections running through mountains and hills.




    Along this route, truckers will also be subject to checks from one of the state's Agriculture Checkpoints. These special stations are the first line of defence in pest exclusion efforts. All drivers hauling goods into the state will have to undergo special checks from the control station where vehicles are inspected for commodities that may be infested with invasive species, and for the correct documentation for their cargo.



    Phase 3 of the California Rework is an ongoing project that will come as a free update to all owners of American Truck Simulator. We look forward to sharing more news on our work in the future as we continue to progress with this significant overhaul of California. Looking forward to driving on the US-50? Let us know in the comments below! Until then, keep on truckin'.


    [ 2023-11-06 17:02:30 CET ] [ Original post ]

    Kansas - Research Trip

    Today, we are happy to share with you another report from one of our Research Trips! This blog focuses on the journey Kansas Map Lead, Patrik Sadlon, Map Designers Pavel J, Ilona C, Elena H and 2D Artist Annie V, took to the U.S earlier this year. The purpose of their travel was to gather references and information for the upcoming Kansas DLC, as well as to inspire them in preparation for future projects.

    However, please keep in mind that the information and media presented here do not confirm what our upcoming DLC will include.


    Travelling 10,500kms in 17 days, the team visited 20 different states across the US. Each member of the team had their own goal set for the trip. "The goal of map designers was to experience driving on US roads, which are (of course) completely different compared to our roads in Europe" Patrik tells us. "Annie's goal was to see and grab the feel of typical American info-graphics, billboards, brand logos etc.". As you can imagine, these trips proved to be a valuable experience for our teams in bringing a realistic look and feel to our ATS projects.



    "For me, the best part about visiting America was getting to drive there." Elena explains to us, "Seeing what our players would see from the point of view of a driver really changed my perspective on what to add to our map and what not to. I noticed things while driving the same route we have in the game that I wouldn't have noticed otherwise. The feel of the road is also very different from our roads in Europe. Everything is smoother and larger."

    "Another thing I really liked was the small towns we saw across the states. Each had its own atmosphere, and some of them were truly magical to visit. It was great to see the nature, the roads and their curves, the vastness of the states, and the cities. It's a very different vibe compared to Europe, and I think seeing all this with our own eyes can help us create a better game for our players."







    The team spent quite a few days in Kansas, exploring various cities along Interstate 70, such as Colby, Hays, Topeka and of course, Kansas City. They also visited the likes of Wichita, Hutchinson and Emporia to ensure we captured the "genius loci" of the area.

    "The great thing about our trip to Kansas was that as map designers, we were able to be in the places that we would be creating in our game." Pavel J tells us "I am responsible for Topeka, the capital of Kansas in our upcoming DLC. What was great about the trip was that I got to see Topeka with my own eyes and then I got to build it virtually! It gave me a whole different approach and made me realize what was really important and what the players would like. However, I'm sorry that we have limits and I couldn't make the city as big as the community would have liked. The thing I enjoyed most about the state was Kansas City, which I had the privilege of visiting. Now I just hope to visit the US again. Even though Kansas may be boring to some, it still has its charm".





    "It was great to have the opportunity to discover the beauty and diversity that can be found in this part of the United States." Ilona shares "Known as the 'Sunflower State', Kansas surprised me with its varied landscapes, winding roads and the many farms that dominate the area. Although we saw only a few sunflower fields, it was clear that this flower plays a significant role in the landscape. The western side of the state is dominated by wide fields of corn and wheat, creating a fascinating view of the endless plains that Kansas has to offer."

    "We also passed many family farms as well as large commercial farms where corn, maize and other crops are grown. These farms are an important element of the local economy and culture, and their presence gives Kansas its unique character."





    With so much to see in a short amount of time, the team made sure to take plenty of reference shots and videos for the team back at the offices. "We took a lot of video and sound equipment with us" Patrik tells us. "We used a 360 degree camera, mounted on the roof of the car, which allowed us to record our own "streetview" that our colleagues can watch in VR. This allows them see the "size" of the area by just letting them sit with us in the office, watching the material that we recorded".

    However, Kansas wasn't the only destination for the team! "We had opportunity to see many states in just 15 days, so we have now great comparison of each one, knowing what's typical for which location." Patrik explains "With focus on Kansas and .. one state that will be announced soon (stay tuned!) - we discovered that the mood of great plains is interesting in its own way. We took many notes along the way and now we are ready to implement them into the game. Noises of crickets that we heard and recorded in Kansas are ready to be released with the DLC. Some other bits needs to wait a little bit more to be implemented - but we are working hard to bring the feel to as close as possible to what we experienced in US."








    This huge journey took this particular team from Denver, Colorado and onwards through the states of Wyoming, South Dakota, Nebraska, Colorado and Kansas where they spent a few days exploring the agricultural character of the state. From Kansas they headed to Chicago, but with "little" side jobs in Missouri, Tennessee, Arkansas, Oklahoma, Louisiana, Missisippi, Alabama, Florida, Georgia, Kentucky, Indiana, and Ohio.

    Phew, what a trip! We look forward to sharing how these research trips translate to our virtual recreation of the states in the future. Until then, we hope you enjoyed this little behind the scenes report of our trip out to the states! Be sure to add Kansas to your Steam wishlist. Until next time, keep on truckin'

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-11-05 17:03:19 CET ] [ Original post ]

    Pinktober 2023 Update

    As we bid farewell to the month of October, it's time to conclude the #Pinktober2023 campaign for this year. Let's take a look at its impact and success.


    Over the entire month, we were dedicated to raising awareness about breast cancer. Whether through our live streams on Twitch or the reminders on our social media, we aimed to keep our community informed. A heartfelt thank you to everyone who participated in this year's campaign, whether by tuning in to our broadcasts or sharing kind messages on social media using the special paint jobs from the DLCs. These seemingly small steps play a crucial role in the ongoing battle against this dangerous disease.

    [previewyoutube=r2acy8J40KE;full][/previewyoutube]
    Thanks to the incredible support from the #BestCommunityEver, the total amount raised from the sales of the Pink Ribbon paint job packs is a staggering 55,000 USD! This sum is truly remarkable, and we extend our gratitude to each and every one of you. We believe that contributing the entire amount to the Alliance of Women with Breast Cancer will make a significant difference to those in need.


    However, let's not forget that supporting such causes can be a year-round commitment. While donations are crucial, there are various ways to join the fight. Spreading awareness and reminding your loved ones about the importance of regular health checks matter the most. Our health should always be a top priority, and these are messages we should all keep in mind.

    A heartfelt thank you for your unwavering effort and support!

    https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/


    [ 2023-11-03 17:00:56 CET ] [ Original post ]

    American Truck Simulator - 1.49 Open Beta

    Today, we are happy to share with you that the 1.49 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



    Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.49 Open Beta has in store.

    [h3]HDR Skyboxes, Moon and New Weather Effects[/h3]
    First and foremost, after many requests, we've added the Moon (back) to our night sky! It's a subtle but remarkable touch that adds an extra layer of realism and wonder to your virtual trucking adventures. Curiously, it's worth mentioning that what might appear as a simple addition the Moon has posed some significant challenges for some time. Integrating the Moon into the night sky has required casting, rendering, and calculating lunar light, managing reflections in water bodies, dealing with wet roads, and addressing mirror effects, among other things.




    In addition to that, we've also reimagined the night sky, introducing dynamic stars that gently twinkle, enhancing the overall authenticity of the night-time experience.



    We are also happy to share that skyboxes will now be High Dynamic Range (HDR), which means that there will be richer, more vibrant colors in the skies and our weather visual effects have also received an upgrade. Thunderstorms now include visible lightning, offering a more immersive experience. And make sure to keep an eye on the night sky in certain regions, you might be pleasantly surprised with what you will notice.






    To sum it all up, weve also prepared a special video for you showcasing all of these changes. Its definitely worth checking it out along with the dedicated blog post we published previously!

    [previewyoutube=A5QxMstGYzk;full][/previewyoutube]
    [h3]PACCAR Technical Centre [/h3]
    Hidden within the vast landscape of Washington, a realistic recreation of the PACCAR Technical Center awaits your discovery.


    Drivers will now have the opportunity to experience the PACCAR Technical Center firsthand. This realistic 1:1 recreation will offer a glimpse into the world of truck development. For years, the PACCAR Technical Center has been the epicenter of innovation and development for renowned truck manufacturers, Kenworth and Peterbilt.




    This facility has been instrumental in testing trucks, powertrains, technologies, and more, and it's where the giants of the trucking industry push the boundaries of what's possible, creating the next generation of iconic trucks.

    Even though the area won't be readily visible on the in-game map and UI, it will be waiting for curious players to discover with plenty of interesting bits to explore. Weve also added an extra layer of excitement, a small Easter egg will be parked within the PACCAR Technical Center itself. We challenge you to keep your eyes peeled and see if you can spot this surprise.

    We hope you enjoy checking out this new and unique addition in American Truck Simulator!

    [h3]Used Truck Dealers[/h3]
    We're also happy to introduce another highly requested feature. Used Trucks will be now available immediately in the main menu taking you to a selection of trucks that are more budget-friendly compared to brand new vehicles. However, these used trucks come with some mileage and wear, which is indicated by their star rating and a separate window that provides a detailed breakdown of the damage to various parts.


    One of the most significant changes coming along with this feature is the enhanced damage and repair system. In the past, our approach was very simplistic - individual parts would accumulate damage, represented as a percentage, and you could repair them, resetting the percentage to zero. However, with the 1.49 update, parts will accumulate three types of damage


    • Damage: This type of damage can be fixed by standard repairs, just as before.
    • Parts Wear: When components accumulate significant wear and tear, you'll want to replace them.
    • Permanent Wear: The permanent wear represents systemic aging and wear across the whole vehicle. It can only be nullified by Total Restoration of the entire vehicle. This is a more expensive procedure, but it's the only way to bring your truck and trailer back to pristine condition.


    With the improved damage system comes enhanced control over vehicle maintenance. You can now make informed choices about which parts to repair or replace based on your judgment. Alternatively, you have the option to seek professional advice for the best repair strategy for your truck or trailer.

    We'd love to hear your feedback about this new addition on our official forums. Happy (used) trucking!

    [h3]Keybind Modifiers [/h3]
    Another highly requested feature coming with 1.49 is the introduction of Keybind Modifiers! When previously creating a new bind in the menu, you could only assign a single key for an action. With the 1.49 update, you will now have the option to use a combination of the key and modifiers to bind an action. For example, you can now assign Shift + L to turn your lights if you so wish!


    This opens up a whole new world of key bind combinations for you to use, allowing for more binding options, but that's not all! You will also now have the options to bind short press and long press key. Holding the key down will be recognised as a long press, and pressing a button as normal will be seen as a short press.


    Keyboards isn't the only peripheral taking advantage of this change. Controllers will also be able use this new feature! We look forward to hearing your feedback on this new change!

    [h3]Changelog [/h3]

    Map

    • PACCAR Technical Centre added to Washington State


    Visual

    • HDR Skyboxes, Moon and New Weather Effects


    Other

    • Used Truck Dealers
    • Keybind Modifiers


    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.49. No password is required. Sometimes you have to restart your Steam client to see the correct branch name there.


    [ 2023-10-31 17:01:16 CET ] [ Original post ]

    1.49 Update - Used Truck Dealers

    Among other changes coming for Euro Truck Simulator 2 and American Truck Simulator in the 1.49 update, there will be a fairly big feature that will bring a few tweaks that are important to the immersion of the virtual trucking experience. Today, well showcase the Used Truck Dealers!


    Used Trucks will be available immediately in the main menu taking you to a selection of trucks that are more budget-friendly compared to brand new vehicles. However, these used trucks come with some mileage and wear, which is indicated by their star rating and a separate window that provides a detailed breakdown of the damage to various parts.

    This feature provides an excellent opportunity for players to own a truck without breaking the bank. It's particularly ideal for newcomers who want to hit the road without a hefty investment, while it also adds an extra layer of challenge for experienced players.


    One of the most significant changes coming along with this feature is the enhanced damage and repair system. In the past, individual parts would accumulate damage, represented as a percentage, and you could repair them. However, with the 1.49 update, parts will be categorized into three types of damage:

    Damage: This type of damage can be fixed by standard repairs, just as before.
    Parts Wear: For components showing wear and tear, you'll need to replace them.
    Permanent Wear: Parts with permanent wear can only be restored by Total Restoration of the entire vehicle. This is a more expensive procedure, but it's the only way to bring your truck and trailer back to pristine condition.

    With the improved damage system comes enhanced control over vehicle maintenance. You can now make informed choices about which parts to repair or replace based on your judgment. Alternatively, you have the option to seek professional advice for the best repair strategy for your truck or trailer.

    We cant wait for you to get your hands on this new feature and provide us with your feedback. For more information regarding when this update will be available make sure to give our social media a follow (X/Twitter, Instagram, Facebook, ) and stay in touch with all the latest news.


    [ 2023-10-29 17:03:38 CET ] [ Original post ]

    1.49 Update: HDR Skyboxes, Moon and New Weather Effects

    In the 1.49 update for both Euro Truck Simulator 2 and American Truck Simulator, we're excited to introduce a range of enhancements that will further improve your virtual trucking experience. Lets take a look at the visual additions that await you on your journeys.


    First and foremost, after many requests, we've added the Moon to our night sky! It's a subtle but remarkable touch that adds an extra layer of realism and wonder to your virtual trucking adventures. Curiously, it's worth mentioning that what might appear as a simple addition the Moon has posed some significant challenges for some time. Integrating the Moon into the night sky has required casting, rendering, and calculating lunar light, managing reflections in water bodies, dealing with wet roads, and addressing mirror effects, among other things. However, we're delighted that we've finally been able to incorporate something as fundamental as the Moon into our in-game night sky.




    In addition to that, we've also reimagined the night sky, introducing dynamic stars that gently twinkle, enhancing the overall authenticity of the night-time experience.




    Finally, the skyboxes will now be High Dynamic Range (HDR), which means there will be richer, more vibrant colours in the skies and our weather visual effects have also received an upgrade. Thunderstorms now include visible lightning, offering a more immersive experience. And make sure to keep an eye on the night sky in certain regions, you might be pleasantly surprised with what you will notice.




    To sum it all up, weve also prepared a special video for you showcasing all of these changes. Its definitely worth checking out!

    [previewyoutube=A5QxMstGYzk;full][/previewyoutube]
    With these additions, the 1.49 update aims to enhance the realism and beauty of your trucking world, promising a more enchanting and immersive journey. We have more changes to present to you in the near future, so make sure to give us a follow on social media (X/Twitter,Instagram,Facebook,) to always be notified of any news.


    [ 2023-10-28 17:00:22 CET ] [ Original post ]

    Kansas - Agriculture

    The agriculture industry in the US state of Kansas is a big deal! All year round, farmers grow a multitude of different crops such as wheat, corn and soybeans, as well as raising livestock. In today's blog, we will explore how this important industry is represented in our upcoming Kansas DLC for American Truck Simulator.


    The Midwest is known for its bountiful and diverse agricultural production. Its fertile lands and waters provide ideal conditions for growing a range of different crops. Today, Kansas is the nation's leading wheat producer. There are several types of wheat which are grown, but the state is best known for its Hard Red Winter Wheat. Thanks to its high protein and gluten, it is ideal for use in the food industry, especially for bakeries. Did you have bread for breakfast today? There's a chance it was baked from Kansas Wheat! No wonder some often refer to Kansas as the "Breadbasket of the world".



    Of course, we couldn't go without recreating an accurate representation of this major industry in our upcoming DLC. In Kansas, drivers will be able to deliver to new farm depots which have been created using references of real farms found across the state. However that's not all!



    Grain Elevators are another important element in the economy chain. With its unmistakable appearance and high height, it is one of the truly distinctive icons of the Kansas landscape. Our map teams have paid particular attention to the locations of these silos and placed them in positions where they can be found in real life.



    But what happens to all these crops once they are processed? They are taken to one of many processing plants of course! You have the opportunity to deliver to and from food production plants, which includes a new and accurate representation of the unloading areas.




    From new names to familiar depots, there will be plenty of choices for drivers when it comes to delivering to and from agriculturlal industries. You'll still be able to find your favourite existing in-game brands and deliver much more than just grains. From farming equipment to livestock, you'll certainly have your work cut out for you!




    With many farming states in the pipeline, we aim to continue improving the experience of agriculture deliveries and already have a few ideas on the table! We look forward to sharing more news in the future. If you like what you've seen, then be sure to add Kansas for American Truck Simulator to your Steam Wishlist. Until them, keep on truckin'!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-10-27 17:03:10 CET ] [ Original post ]

    Kansas - Rest Stops, Truck Stops & more

    With the Kansas DLC coming to American Truck Simulator, we have another exciting piece of the puzzle to reveal for you. Let's take a look at the Rest Stops you will find scattered across the Sunflower state! So have a little break, grab a coffee and a snack, and imagine you are there.


    Driving through Kansas, truckers discover a different kind of rest stop a break that goes beyond the usual. When the truck rolls into the stop, it's like entering a painting. Golden wheat fields stretch out as far as the eye can see, waving gently in the breeze. The sky overhead is vast, changing colors as the day goes on. The truck stop is a tiny piece in this big landscape, a pause where nature's grand show takes center stage.





    As the driver prepares to hit the road once more, they carry a piece of Kansas with them. The rest stop becomes more than just a pause in the journey; it's a reminder that the road, with all its challenges and triumphs, is a shared experience that binds travellers together.





    As an added treat, we offer a sneak peek at interesting roads and intersections, specifically the unique roundabout in Hays or the diverging diamond in Junction City. Also, keep an eye out for improved navigation signs you can come across on your travels through Kansas.





    We hope you are excited to check out every single rest stop that the Kansas DLC has to offer. If you are, you can add the Kansas DLC to your Steam Wishlist. Also, dont forget to keep an eye out for our microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (X/Twitter, Instagram, Facebook, ) and give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-10-21 18:04:00 CET ] [ Original post ]

    1.49 Update: PACCAR Technical Center

    As you may know, every update brings excitement and new adventures for players of American Truck Simulator. With the upcoming 1.49 update, we are introducing an awesome addition that will allow players to delve into an unmarked area like never before. Hidden within the vast landscape of Washington, a realistic recreation of the PACCAR Technical Center awaits discovery!


    For years, the PACCAR Technical Center has been the epicenter of innovation and development for renowned truck manufacturers, Kenworth and Peterbilt. This facility has been instrumental in testing trucks, powertrains, technologies, and more, and it's where the giants of the trucking industry push the boundaries of what's possible, creating the next generation of iconic trucks.

    On our recent trips to the United States, we were fortunate to receive exclusive invitations from PACCAR to visit their Technical Center. While our primary purpose was to conduct sound recording sessions and 3D scanning of both legendary and new truck models, during our interactions with the team at PACCAR, a shared vision emerged. We realized that bringing the PACCAR Technical Center experience to ATS players would be a fantastic opportunity as we wanted to offer players the chance to explore this testing ground, just as we did. And so, with a shared passion for trucking, we set out to recreate this remarkable place in the ATS universe.




    In the upcoming ATS 1.49 update, you will have the chance to experience the PACCAR Technical Center firsthand. This realistic 1:1 recreation will offer a glimpse into the world of truck development, and even though the area won't be readily visible on the in-game map and UI, it will be waiting for curious players to discover. But rest assured, intrepid truckers will quickly uncover this hidden treasure once the update lands on Steam.



    While the entire area has plenty of interesting bits to explore, weve decided to add an extra layer of excitement, a small Easter egg will be parked within the PACCAR Technical Center itself. We challenge you to keep your eyes peeled and see if you can spot this surprise.



    We cant wait to show you more content that is coming with the 1.49 update over the upcoming weeks. Make sure to follow our social media (X/Twitter, Instagram, Facebook, ) to always stay in touch with all the latest announcements and while youre at it, let us know what you think about the PACCAR Technical Center showcased today.


    [ 2023-10-16 17:01:08 CET ] [ Original post ]

    California Rework - The Golden State #2

    Today, we're happy to share with you an update on Phase 3 of the California Rework, and what the team has been working on recently. This blog serves as a part 2 on 'The Golden State', so we recommend taking a read of that blog, if you haven't already!


    Focusing mainly on the western part of the state, the team has been hard at work reworking the layout of existing road networks by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to date with our current DLC quality standards.







    The team's focus recently has been on reworking the legendary CA-1/US-1 Coastline Scenic Route, one of the most iconic in the states. Specifically, the work has been taking place between the San Francisco and Santa Cruz section of the highway, which has been reworked with new assets and a new layout, built from ground up using the newer scale to allow for more details and accuracy.








    What makes CA-1 attractive for drivers is the unparalleled beauty of its natural surroundings. As drivers make their way along the highway, they are treated to awe-inspiring vistas of the Pacific Ocean on one side and lush, rugged coastal cliffs on the other. The road winds its way through rolling hills, towering redwood forests, and charming coastal communities. Our teams have paid particular attention to recreating these same views and areas in the rework.




    Working just as hard as our team to rework California is a virtual in-game team who ensures the road is maintained! Be sure to keep your eyes peeled as you don't know where they'll pop up next.




    We look forward to sharing more of the work taking place in this phase of our the California Rework for American Truck Simulator. Be sure to check out our previous articles if you missed them! Until then, keep on truckin'


    [ 2023-10-16 12:09:01 CET ] [ Original post ]

    Kansas - Landmarks

    From natural wonders to historical monuments, Kansas is home to a variety of landmarks which can be found across the state. Take a scroll with us as we share a preview of some of them that have been recreated for our upcoming Kansas DLC for American Truck Simulator.



    Many of Kansas' landmarks are steeped in history, dating back to the pioneer days and the westward expansion of the United States. Sites and statues tell the story of the brave settlers who crossed the prairies to make a new life in this vast and challenging landscape, and began to shape the towns and cities that still stand there today.









    Museums across the state also preserve the history of Kansas, such as the Boot Hill Museum in Dodge City which is located on the original site of Boot Hill Cemetery, which highlights the glory days of the Old West. Another such example is the the Pittsburgh Historical Museum, located in Southeast Kansas, which became a hub for mining coal. Today an old yet impressive Marion 37 Steam Shovel is located outside, which was preserved by the museum and coal company.









    Kansas' landmarks also highlight the state's natural beauty. From sweeping vistas to unique geological formations, these natural wonders offer breathtaking views and opportunities for drivers take a break and enjoy some of the local area. Whether it's the unique formation of the Monument Rocks or the rolling landscapes of the prairies, these landmarks showcase the state's stunning scenery.









    Overall, the landmarks of Kansas are a testament to the state's diverse history, natural beauty, and vibrant culture. They serve as places of reflection, education, and connection for both residents and visitors, making Kansas a unique and captivating destination in the heart of America.









    Are you looking forward to delivering to the Sunflower State? Don't wait on adding it to your Steam Wishlist! Plus, be sure to follow our social media channels (X/Twitter, Instagram, Facebook) for all the latest news and exclusive content!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-10-13 17:00:52 CET ] [ Original post ]

    Nebraska - Research Trip

    Earlier this year, 4 members from our American Truck Simulator map team were able to visit Nebraska, as well as other surrounding states in the USA. The purpose of their travel was to gather references and information, as well as to inspire them in preparation for future projects. In this blog, we will share with you some highlights of what the team got up to. However, please keep in mind that the information and media presented here do not confirm what our upcoming DLC will include.



    The team consisting of Simon Endt (Saimon), Jan Vackar (Vacky), Antonin Kachlar (Tony), and Petra Garlikova (Draky), set off on quite the journey! Driving over 4,000 miles in 14 days, the team managed to visit major cities, depots, real-life viewpoints, truck stops, and many other locations too.

    "We visited the world's largest train depot in North Platte, looked at Lake McConaughy, and crisscrossed cities like Grand Island, Columbus, Norfolk, and more. We even went on foot to the Scottsbluff monument." Simon shares with us. They also visited some unique landmarks such as 'Carhenge' - a quirky pop-culture icon which consists of 39 automobiles painted and arranged to look like the famous 'Stonehenge' in the United Kingdom.






    The team was also able to explore some areas they were not expecting to visit; thanks to their GPS. One such journey led them through an off-road "shortcut" through a forest. Luckily for the team, the road warned them this was not the right path, as they found a golf cart stuck in the mud up ahead. This little moment reminded the team that having the right routes for truck drivers is important, but that challenging routes can be fun too.

    "We all agree that visiting America has opened our eyes. It is important (for us) to experience it and pass the information on (to our teams back in the office). The materials from which we use (from various online sources) are a wonderful inspiration, but seeing the traffic on the roads, the complexity of each logistics area, the diversity and depth of the landscape, you have to experience it." Simon tells us.





    Trips like this are invaluable to the team, as online imagery can be deceiving, especially when it comes to height and distance. Simon tells us "What we realized is how different... the images we usually use (for references), because these images are often distorted compared to reality. The pictures are often captured with a small focal distance (fish eye) which makes everything smaller and further away, but in reality, it is the opposite, everything seems bigger and closer. That's something we need to relay to our team. And speaking of closer things, we also get pretty close to some bison at one location, so exciting!"

    With each stop, the team learned something new about the area they were in. "America surprised us with its uniqueness, and we fell in love with something different in each State". Simon and the team also emphasised the importance of creating balance in each state the team develops.






    "I believe every state has its own spirit." Simon tells us "something that is known, that is common everywhere and what defines the whole state. Sometimes it is all about small details, those details created through the history and culture of each state, but you will always feel something is different when you cross the borders". "It is something very important to me, so those who live there will recognize their state and visitors will remember it".

    We look forward to sharing how these research trips translate over to our virtual recreation of the states in the future. Until then, we hope you enjoyed this little insight on the process of creating a new State/region, and how our teams gain experience and knowledge of the states. Don't forget to add Nebraska to your Steam wishlist!

    https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


    [ 2023-10-06 17:02:13 CET ] [ Original post ]

    Kansas - Railroad Network

    In 2021, the U.S. transportation system moved a daily average of about 53.6 million tons of freight using a variety of different modes including air and sea. Today's blog focuses on one such mode in our upcoming Kansas DLC for American Truck Simulator, which has networks stretching across the states; the Railroad.



    Sixteen train lines operate more than 8,000 miles of track in and out of Kansas, and drivers in our upcoming Kansas DLC will have the opportunity to deliver to and from a busy railroad depot in Kansas City. This depot serves as a vital link to haul large volumes of cargo across very long distances. Many of the shipments bound for the railroad usually consist of heavy, large or high quantities of materials, equipment or chemicals.




    In some cases, industries may even have a railroad running through or alongside their property as a convenient means to load or offload frequent deliveries. Drivers will need to pay attention however, as these areas can become quite busy with movements both on the road and on the tracks!




    In addition to the logistics side of the railroad, truckers in our upcoming Kansas DLC will be able to make deliveries of materials and equipment for the maintenance of the tracks. Keeping the trains rolling is just as important as keeping a truck on the road!



    With such a long history of railroads in the state, Kansas is also home to various rail related landmarks, including older steam engines that used to work the tracks, and art murals referencing the early beginnings of the network. So whilst we're out on the road, don't forget about our friends on the highways of the rails, skies and sea as you deliver around Kansas; you'll be sure to cross paths with them along the way.


    Want to stay on track with the release of this upcoming DLC? Be sure to add it your Steam Wishlist! We thank you for all your support so far. We look forward to sharing more development news from Kansas in the near future.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-10-04 17:01:07 CET ] [ Original post ]

    #Pinktober 2023

    October is a special month worldwide, marked by a collective effort to raise awareness about breast cancer, known as Pinktober. It's a time when pink ribbons make their appearance, symbolizing the solidarity in our fight against this devastating disease. Breast cancer affects countless lives, and Pinktober plays a crucial role in educating and empowering individuals to make informed choices about their health.



    The heart of Pinktober lies in knowledge and awareness. Understanding the signs and symptoms of breast cancer is crucial to early detection and better outcomes. Regular self-checks and consultations with healthcare professionals are essential practices that can save lives and by educating ourselves and sharing this knowledge with loved ones, we contribute to the larger mission of breast cancer awareness.

    Pinktober reminds us that our health should always be our top priority. Prioritizing regular health check-ups, screenings, and promoting these practices among our friends and family is a fundamental message of the campaign.

    https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
    https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/

    Every year, compassionate virtual truckers come together to support the battle against breast cancer. While many choose to make direct donations or raise awareness in creative ways, we offered an alternative a few years ago, as our team decided to join this noble cause with a Pink Ribbon Charity Event. In 2019, we introduced two special DLCs for American Truck Simulator and Euro Truck Simulator 2 from which 100% of the income goes to charity every year.

    If you're looking for an opportunity to make a meaningful impact and add some unique paint jobs to your trucks, now is the perfect time to grab these DLCs or gift them to friends. You can also spread awareness by decorating your trucks with these paint jobs and sharing your support on social media under #Pinktober2023.



    Last year, we made a slight change in our charity approach - instead of dividing the funds, we decided to direct the entire sum raised from the DLCs to a local charity, the Alliance of Women with Breast Cancer. This time we will keep the same approach, so, stay tuned to our blog at the end of the month as we'll provide an update on this year's Pinktober, including the final donation amount.

    Wed like to extend our gratitude to all who have generously supported Pinktober throughout the years. Your contributions, whether through donations, raising awareness, or attending awareness seminars, make a significant difference in the fight against breast cancer. Together, we stand united in our mission to bring hope to countless lives!


    [ 2023-10-03 17:01:21 CET ] [ Original post ]

    Kansas - New Industries

    When you are out on the road hauling cargo while exploring the uncharted roads of a new map expansion, its easy to get distracted by the wonderful nature and historical landmarks. However, there are three things you should keep in mind wherever you go: where you are driving from, what is your destination, and what your cargo is. For many of you, new industries in the DLCs breathe fresh air into your journey, and were glad to showcase new content that youll find in the upcoming Kansas DLC.


    Battery Factory

    Electrical energy is one of the main driving forces in today's world. Its production runs almost continuously, but its consumption fluctuates with demand. For this reason, it is necessary to store it somewhere, and that's where batteries come into play. Help keep humanity running by delivering batteries for electronics, warehouse power, and vehicles, including trucks.



    Aerostructures Factory

    Kansas is known for its rich aviation history, and it remains a thriving hub for aviation production to this day. As a matter of fact, one-third of all commercial aircraft manufactured in the USA comes from this state! The main production center is the city of Wichita, which is globally recognized as the "Air Capital of the World". Here you will find a new landmark aircraft parts manufacturing depot set within a large complex. Inside and out, a significant amount of bulky cargo will be transported.



    Aviation Services

    Just like trucks, airplanes occasionally require maintenance or repairs. This is where the new Aviation Service depot comes into play. Workers here take care of various types of flying machines to ensure they continue to safely transport cargo and passengers worldwide. Deliver the materials they need, sometimes even directly to the hangar near the planes, but be careful, aviation equipment is expensive.

    Wichita Air Cargo

    As mentioned earlier, Wichita is a city of the aviation industry, and a lot of cargo is transported to and from this city by air. This requires a suitable cargo terminal at the local airport and in Kansas DLC, we will have a new depot faithful to the real-world counterpart.





    Building Material Factory

    In the real world and in ATS, time and progress never stop. Whether it's building new structures, repairing existing ones, or modernizing, you need construction materials for everything. Our new company, Building Material Factory, supplies a range of materials that customers on construction sites, in warehouses, or in stores are waiting for. But before that can happen, you first need to deliver a variety of raw materials for production.


    Car Factory

    Kansas may not be among the most well-known car manufacturers, but you'll still find an automobile factory here. The factory in Kansas City used to produce airplanes, but it has been manufacturing cars since 1947. In this new landmark depot, you'll deliver various types of cargo necessary for car production, so that the finished vehicles are ready for delivery to their customers.



    Food Factory

    Food. Who doesn't love it? It's a fundamental necessity of life. Most of us acquire food from the store, but it doesn't just appear there. It has to be produced in factories from various imported raw materials. And in Kansas DLC, you will find a new version of such a factory. A modern production plant produces a variety of delicious treats that customers can't wait to get their hands on.





    Salt Mine

    Deep beneath the city of Hutchinson lies a great treasure: salt. It might seem mundane to some, but salt is an important resource for food preparation and the production of many industrial products. Animals love it, and it helps motorists get home safely. Help the miners from the local mine extract high-quality salt with your deliveries, which you can then distribute to various customers throughout the ATS world.


    Parking Lot Construction

    Occasionally, there are breakdowns in underground networks, and excavation work is necessary to repair them. Now, you can encounter this in American Truck Simulator as well. Workers need fast deliveries of materials to ensure quick repairs and the full restoration of critical resources. Breakdowns can happen anywhere, so keep a close eye on the job list to make sure you don't miss any.




    So, go ahead and let us know in the comments which new industry you would like to first visit once the Kansas DLC is available. And, if you are already impatient to see more, show us your excitement by adding the map expansion to your Steam Wishlist and follow our social media (X/Twitter, Instagram, Facebook, ) in order to stay in touch with all the latest news.


    [ 2023-09-26 16:59:04 CET ] [ Original post ]

    Dynamic Billboards - Swift Transportation

    After our first experiment featuring a giant of the American logistics industry on our in-game dynamic billboards, we are now opening this opportunity to yet another huge logistics company: Swift Transportation.



    Swift Transportation is a renowned and long-established transportation company with a rich history dating back to its founding in 1966. With a vast fleet of trucks and a dedicated workforce, the company specializes in providing a wide range of transportation solutions, along with a strong commitment to safety, efficiency, and customer satisfaction.



    With this new cooperation, we hope to continue inspiring our ATS players who share a deep interest in real-life trucks. For those who have always been intrigued by the idea of a career as a truck driver, this could be the spark that ignites a lifelong journey.



    We believe that even the smallest gestures can have a profound impact. By showcasing industry-related content within the game, we aim to create meaningful connections between virtual worlds and real-world opportunities. As countless players pass by our in-game billboards, who knows? Someone might see a recruitment billboard from Swift Transportation and take that as a sign to explore a career in trucking.

    We are happy and honoured that Swift Transportation is another mega logistics company seeing huge potential within our #BestCommunityEver and helping us experiment with this innovative concept.



    We hope and believe that together, we have a chance to light the path to new careers and aspirations for our ATS players, who are not only virtual truckers but also real-life trucking fans.


    [ 2023-09-22 17:00:59 CET ] [ Original post ]

    Kansas - Water Bodies

    The beauty of Kansas goes beyond the endless plains and charming cities, as within its borders lies a number of aquatic wonders waiting to be discovered. So, fasten your seatbelt, and join us today on a journey to see what bodies of water you can expect in the upcoming map expansion for American Truck Simulator.



    In the heart of this landlocked state, you'll find a network of rivers that conveniently flow through the region. The mighty Missouri River flows majestically through the northeastern part of the state, while the Kansas River, also known as the Kaw River, meanders from Kansas City to Topeka, offering natural serenity amid the towns and farmlands. Further west, near Hutchinson and Wichita, the Arkansas River adds character to these urban landscapes, blending the natural world with the urban environment.










    One of the highlights is definitely El Dorado Lake, located not far from Wichita. While it may not be as expansive as some of the lakes in other states, El Dorado Lake covers a hefty area of 8,000 acres, with the deepest point reaching 60 feet. This reservoir plays a vital role in water resource management and flood control for the region, contributing to the economic and ecological well-being of the area.










    In addition to these notable water bodies, Kansas DLC features several smaller dams scattered throughout the state. These dams, along with other reservoirs, though not massive, play essential roles in supporting agricultural activities and offering recreational opportunities. They represent the subtle yet significant part that water bodies play in the state's landscape.











    We hope todays blog post was enough for you to test the waters of the Kansas DLC once it is available. If so, make sure to add the map expansion to your Steam Wishlist to show us your excitement and if you wish to stay in touch with all the latest news, follow us on social media (X/Twitter, Instagram, Facebook, ) for instant alerts!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-09-19 17:01:05 CET ] [ Original post ]

    Kansas - Hutchinson: World's Biggest Silos

    One of the cities to explore in the upcoming Kansas DLC for American Truck Simulator will be Hutchinson. The city is a true hidden gem with a rich history and streets that once thrived thanks to the salt mining industry.


    Hutchinson traces its history back to the late 19th century when it was founded in 1871. The city's growth was closely tied to the expansion of the railroad, as it became a strategic railhead for a number of important companies. This transportation connection facilitated the movement of people, goods, and agricultural products in and out of the region, contributing to Hutchinson's early prosperity.



    One crucial moment in Hutchinson's history was the discovery of vast underground salt deposits in the late 19th century. This discovery led to the establishment of a thriving salt mining industry, earning the city its nickname "Salt City." The salt mines became a significant economic driver for the area, and over the years, Hutchinson has evolved into a diverse and vibrant community, combining its agricultural heritage with modern attractions.




    One of those modern attractions is some of the largest grain elevators and silos in the world. These massive structures play a crucial role in the region's agricultural industry, as they are used for the storage and distribution of grain, particularly wheat and corn. And, most importantly, the in-game Hutchinson will boast the World's Largest Grain Elevator, an iconic landmark that you can't miss. Towering over the landscape, it's a sight to behold as you haul your cargo through this city.




    If you are excited to check out the wonderful city of Hutchinson in Kansas DLC, make sure to let us know by adding the map expansion to your Steam Wishlist. And, to always be up to speed with all the latest news, follow us on social media (X/Twitter, Instagram, Facebook, ) and never miss out on any important updates regarding this project.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-09-14 16:59:40 CET ] [ Original post ]

    Introducing Arkansas

    We're continuing our journey across North America onto a new state in American Truck Simulator! From stunning mountain vistas to towering forests, this US state is also known as "The Natural State". Today we are excited to officially announce that we are creating Arkansas for American Truck Simulator.


    Located in the south-central region of the United States, the state is a nature wonderland with three national forests, over 40 State Parks, nearly 9,000 miles of pristine streams and rivers like the Arkansas and Mississippi, as well as the ever-stretching Ozark and Quachita mountain ranges. While hauling cargo, you will be able to not only see these beautiful landscapes and areas, but travel through a variety of large and small towns and cities, where you'll find industries, landmarks and more.







    We already have a wide range of topics to cover on our blog in the future and we cant wait to show them to you. For now, please keep in mind that while this article already includes plenty of screenshots, the project is still in a fairly early phase and everything is a work in progress.







    Excited about this announcement? Then be sure to add this DLC to your Steam Wishlist; it really helps support our future projects. To stay in touch with all the latest and news, don't forget to give our social media channels a follow (X/Twitter, Instagram, Facebook, ), where you'll receive any announcements or updates straight to your feed! We look forward to sharing more with you down the road.

    https://store.steampowered.com/app/2585150/American_Truck_Simulator__Arkansas/


    [ 2023-09-12 16:59:26 CET ] [ Original post ]

    Relax Before Our Next Ride

    We've got an exciting teaser for you! While the official announcement is still under wraps, we couldn't resist giving you a sneak peek into what's coming next in American Truck Simulator. So, sit down and relax with us before we embark on yet another unforgettable journey together.









    We know that the anticipation is building, and we promise that more information about this project is on the horizon. Keep an eye on our blog or our official social media channels (X/Twitter, Instagram, Facebook, ) for the big reveal, where we'll share more. And speaking of social media, we've also prepared a short clip for you to watch over there, so check it out!


    [ 2023-09-06 17:06:13 CET ] [ Original post ]

    Nebraska - Nature in General

    Nebraskas nature is unlikely to attract crowds of tourists, yet it's clear that exploring this charming state offers a wonderful chance to uncover some of the state's lesser-known treasures. This region boasts quite a number of unique characteristics, such as the Sandhills and an impressive amount of rivers.


    Nebraska's landscape is characterized by its vast and open spaces, with much of the state being part of the Great Plains region, which stretches across much of central and western Nebraska. These prairies provide habitats for various species of wildlife and offer a true sense of freedom and tranquility for visitors and locals alike.





    With so much open and natural space, Nebraska provides the perfect conditions for a variety agriculture businesses. Therefore it is of no surprise that you'll see and deliver to many farm areas, growing a variety of plants, crops, corn, and more.






    In the Sandhills region of Nebraska, you'll find a unique and striking landscape of rolling sand dunes covered in native grasses. This area is known for its distinctive beauty and relatively untouched nature, which makes this special environment a peaceful sanctuary that feels far removed from the bustling world.



    Given the states vastness and open areas, our teams aspires to portray Nebraska's reality, however, this comes with a few challenges. We continue to remain mindful and aware of the players POV, to create create a journey that has purpose and matches expectations both gameplay and scenery wise. We hope we can find the right balance given how vast and open Nebraska truly is. We are open to hear your thoughts on how this could be achieved in the blog comments or on our forums.



    Are you already excited to travel to this new state? Let us know by adding the Nebraska DLC to your Steam Wishlist, and if you wish to stay in touch with all the latest news, make sure to give our social media profiles a follow (X/Twitter, Instagram, Facebook, .

    https://store.steampowered.com/app/2543810/American_Truck_Simulator__Nebraska/


    [ 2023-09-05 17:05:40 CET ] [ Original post ]

    Kansas - Emporia

    Described as the loveliest site in the world for a town, Emporia was founded in 1857. Today, it is known as an "authentic small city" located on the edge of the Flint Hills of Kansas. Today's blog features the work our team has undertaken to recreate the industrial part of the city in our upcoming Kansas DLC for American Truck Simulator, and what drivers can expect to find there.


    Don't let the small town atmosphere fool you, this city has quite the busy industry area, featuring warehouses that supply local businesses, shopping malls for its residents, gas stations, factories and even a food plant! You'll find no shortage of delivery contracts in this area.









    However, if you are just passing through, why not take a moment to enjoy some of the landmarks that can be found around Emporia, including the Welcome sign which is made from flint sourced locally.

    Other landmarks include the Clint Bowyer Community Building, donated by local racing legend Clint Bowyer to give residents a space to use for activities, talks, and more!








    So whether you are driving through or making a stop, be sure to take a minute to admire what the city of Emporia has to offer. We look forward to showcasing more from our upcoming Kansas DLC with you; until then, keep on truckin'.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-09-04 12:07:38 CET ] [ Original post ]

    Oklahoma - Community Showcase

    The Oklahoma DLC for American Truck Simulator arrived on Steam around two weeks ago, and since then, we've been busy sifting through a huge influx of input from all of you. Our developers have been working tirelessly to keep tabs on it across various platforms and we thought it was only right to give back some appreciation to our #BestCommunityEver by highlighting various experiences with the new map expansion.


    Let's kick things off with a brief selection of pictures and videos, which have flooded our social media. Reading about your journeys through this state has been a real delight and as always, we're making sure to share the most captivating posts with everyone in-house. Remember to keep tagging us on X/Twitter, Instagram, Facebook, ; we're committed to catching all the action!






    [previewyoutube=CVK9AiJOgCs;full][/previewyoutube]
    [previewyoutube=eKC9nA7cIFg;full][/previewyoutube]
    [previewyoutube=WXnMKHh1luI;full][/previewyoutube]
    [previewyoutube=KhVRojSQ-F0;full][/previewyoutube]
    [previewyoutube=mv5inzF7h-0;full][/previewyoutube]

    We're also thrilled by the hundreds of positive reviews on Steam. We extend our gratitude to everyone who took the time to either tell us about their favorite aspects of the DLC or provided us with invaluable suggestions for improvement. Here are a few standout reviews we've enjoyed. If you're inclined to craft your own review, you're welcome to do so on the
    Oklahoma Steam Store Page.





    We've also reached out to some of your beloved content creators, and they generously shared brief reviews about their experiences. We would like to thank all of them for sharing with us their opinions and allowing us to pass them along to our blog readers.

    [h3]nightmare_se[/h3]


    The new Oklahoma DLC for American Truck Simulator offers an immersive and authentic driving experience through the diverse landscapes of the state. From bustling cities to rural farmlands, the DLC provides a well-crafted depiction of Oklahoma's beauty. Being a former over-the-road truck driver in the United States before moving to Sweden, this helps me reminisce back to the days when I used to travel the I-40 Interstate through Oklahoma. The attention to detail in the road networks, landmarks, and scenery enhances the realism of the game. Whether you're a dedicated trucking enthusiast or simply looking for a refreshing addition to the game, the Oklahoma DLC is a solid choice.

    [h3]PoderakGames[/h3]


    Absolutely thrilled to have had the chance to experience the Oklahoma DLC for American Truck Simulator! As a truck lover, diving into the diverse landscapes and vibrant cities has been an absolute joy. The state's rich history and thriving industries, like bus factories and tire factories, make for an engaging trucking experience. The attention to detail in places like Gloss Mountain and Beavers Bend State Parks truly makes this DLC a trucker's dream. The peculiarity of this map, which surprised me and especially my community during the live broadcasts, is the presence of some particular roads that make the journey more intriguing and exciting. Can't wait to continue this exciting journey on the road!

    Lissa[/h3]


    In my opinion, Oklahoma is one of the most beautiful states in America, and I am very glad that our dear developers have finally added it to the game. The detail of all ten cities and landscapes is amazing. My viewers and I enjoyed spending time checking out new roads and cities, and we even found an interesting hidden road! The views in the expansion are really nice and you can look at them for ages! Everything looks very nice and the DLC is definitely worth your attention. Thank you, SCS Software for the new and great addition to the game. I am sure that it will be even better and better from now on!

    RyaStream[/h3]


    Oklahoma is OK! (Get it? Eh? *Cricket noises*) Honestly, this state is simply a relaxing and unique one to drive through! I love when we get a new state like no other before because, during my live streams, everyone from the state always points out the realistic recreations of towns that are important to them and things you can only see in Oklahoma. From the truck stops to the Tulsa Airport and the School Bus Factory, you will find scenery and pickup locations that look like no other in the game. SCS did a great job of showing the wide open plains as well as the mountain parts of the southeast. It connects the bordering states with many more back roads than I ever expected! Thanks, SCS, for yet another wonderful addition to the ever-expanding American Truck Simulator!



    Alongside the DLC launch, we launched the #CruisingOklahoma World of Trucks event and in just over two weeks, you've managed to surpass over 75% of the community goal of 111,000,000 miles (178,637,184 km). Really good going! No need to rush though; you still have until the 1st of October at 23:59 UTC to secure your personal rewards and help out with the community goal. More details are available in the dedicated blog post.

    In conclusion, it's evident that we've been absolutely overwhelmed with feedback since the release. To tackle The Sooner State and make it as diverse as possible posed a challenge to our developers, and we're thrilled that the project has garnered much attention. A heartfelt thank you to each and every one of you!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-08-17 17:09:36 CET ] [ Original post ]

    Kansas - Colby & Hays

    Today we're happy to share with you not one, but two cities from Kansas, our in-development map expansion for American Truck Simulator! From local industries to landmarks, let's delve into what these areas can offer truck drivers.


    [h3]Colby [/h3]
    Nestled in-between the High Plains, where the horizon stretches as far as the eye can see, is the city of Colby. Established in 1884, it has grown into a progressive agricultural community predominantly featuring farming industries. From farms, to machinery services to livestock auctions, there is no shortage of work for drivers looking for a job!



    If the fields aren't for you, you'll also find a supermarket, car dealer and a new dynamic depot nearby; and whilst you're in town, why not take a moment to admire the sights! Near the city limits, you'll find the visitor centre, also known as the 'Grain Bin' thanks to its unique design which incorporates traditional Kansas limestone with a a real grain bin.




    From there, you'll come across other prominent landmarks such as the Thomas County Courthouse, the First Presbyterian Church, the Pioneer Memorial Library and the Colby Mall. Be sure to explore a little when you do pass by, you'll never know what you might find!

    [h3]Hays[/h3]
    Welcome to Hays, a city where history, education, and natural beauty can all be found! Located amidst the rolling plains of the Sunflower State, Hays invites you to explore its captivating blend of past and present.


    Founded in 1867 as the southern branch of the Union Pacific Railroad, it has become a bustling city with a variety of local industries. On your visit in American Truck Simulator, you can find jobs to and from the battery factory, local city works, a dynamic parking depot, car and truck dealer, furniture and supermarket stores. On the outskirts of the city, you'll also find a Steel metal depot, Oil Service and a Livestock Farm.




    If you happen to find yourself in Hays with some downtime, why not check out the local landmarks and attractions? Here you can find a Movie Theater with an accompanying art mural, statues of some of Hays' personalities, the Hays Veterans of Foreign Wars Post 9076, the Hays Public Library and more.




    No matter which city you choose to visit first, history and industries await you on the road! We hope you enjoyed this insight of what is to come with the Kansas DLC. If you like what you see, be sure to add it to your Steam Wishlist! Until next time, keep on truckin'.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-08-15 17:02:00 CET ] [ Original post ]

    Introducing Nebraska

    A few weeks ago we released a blog post teasing new content for American Truck Simulator that we started working on during the development of two map expansions. We hope todays map DLC announcement will get you excited just like the previous two, because officially we are... Introducing Nebraska for American Truck Simulator


    Located in the heart of the Great Plains, Nebraskas vast and diverse landscape consists of prairies, rolling hills, and the crucial Platte River. While hauling cargo through the Cornhusker State along historic routes, you will have many opportunities to witness iconic landmarks and truly immerse yourself in the state's spirit, from its pioneer history to the modern energy of cities full of ever-growing industries. Our goal is for the DLC to offer a fusion of peaceful landscapes and the rhythm of a buzzing economy that's unlike any other.







    We already have a wide range of topics to cover on our blog in the future and we cant wait to show them to you. For now, please keep in mind that while this article already includes plenty of screenshots, the project is still in a fairly early phase and everything is a work in progress.







    If you want to show us how excited you are about this announcement, you can already add the DLC to your Steam Wishlist and feel proud that you were ready since "day one". To stay in touch with all the updates and news we also advise you to give our social media a follow (X/Twitter, Instagram, Facebook, ), as that will ensure instant alerts about any new piece of information going public. We cant wait to see you on the roads of Nebraska!


    [ 2023-08-11 17:02:27 CET ] [ Original post ]

    W900 Tuning Pack Release

    Today we are excited to share with you big news for American Truck Simulator. Our teams have been working hard to bring a HUGE addition to a legendary icon in the trucking industry....

    [h3]Introducing the W900 Tuning Pack! [/h3]
    [previewyoutube=zOPygbc7NkA;full][/previewyoutube]
    Kenworth's W900 design allows real-life truckers to customize their ride in many different and unique ways. We wanted to reflect this by bringing some of the most popular combinations to American Truck Simulator, as we know how important customising rigs is to our community. Turns out, there are A LOT of tuning options available for drivers of the W900, so our team decided to go big with this project.




    As a symbol of individuality on the road, drivers have embraced the W900's potential for personalization, resulting in a vibrant market of aftermarket additions. A majority of the external and interior parts that are included in this pack have been inspired by these third party modifications, allowing us to bring a large variety of customisations to this iconic truck.



    The W900 Tuning Pack features over 500+ individual tuning parts for both the interior and exterior of the truck, giving you a massive range of options to personalise your Kenworth W900 just the way you like it. This includes (but is not limited to) bumpers, cab door accessories, exhausts, filters, mirrors, fenders, mud flaps, exterior lights, grille, hood, roof window, chassis cover, side skirt, sunshield, deflectors, fuel tanks, headache racks, special turn light options, different headlights and headlight covers, air filters, trim options for windows, paintjobs, interior cab customisations and so so so much more; making it our biggest Tuning Pack to date!






    We know how much our community loves to customise their rigs, so we've also made almost every exterior part paintable, giving you even more options! We really look forward to seeing how you get creative with this option; but that isn't all. To continue the celebration of 100 years of Kenworth, you'll also find a range of interior accessories such as toys, mugs, caps and more to have decorating your cabin.





    Ever dreamt of creating and owning your own Show-worthy truck? Now you can with the option to add 'Show Truck' parts to your W900; such as rear fenders, front and rear bumpers and more! Along with these, you'll also find a variety of interior trims to match the exterior paint jobs, to help complete your rig's look. We look forward seeing you show these off to friends in convoy mode or at other virtual Truckfest events.




    This massive undertaking doesn't go without credit to our teams behind the scenes who brought this all to life. From research, to modelling, to testing and everyone in-between, it really has been a labor of love and we are so happy to bring so many options to your garage.



    We can't wait to see how you'll customise your Kenworth W900. Be sure to share your custom creations with us on our social media pages (Facebook, Instagram, Twitter) and we'll feature our favourite ones!

    Time to get tuning! Check out the W900 tuning Pack DLC for American Truck Simulator, now available on Steam.

    https://store.steampowered.com/app/2386530/American_Truck_Simulator__W900_Tuning_Pack/


    [ 2023-08-03 19:42:16 CET ] [ Original post ]

    Oklahoma Release

    The wait is over, #BestCommunityEver! After careful preparation, research, and hard work, we are thrilled that Oklahoma DLC for American Truck Simulator will be released today! Get ready to hit the road as we take you on an unforgettable journey through the Sooner State.

    [h3]Oklahoma for American Truck Simulator will be released today shortly after 7PM CEST for everyone on Steam![/h3]
    [previewyoutube=L0x21pq-cCY;full][/previewyoutube]
    Oklahoma map expansion offers a vast playground for you to explore. We suggest you take your time to savor every moment as you encounter the following features:


    • Discover 10 explorable cities including Tulsa and Oklahoma City
    • Enjoy trucking through several scenic towns (settlements)
    • Discover and deliver to Oklahoma's important industries like Bus Factory, Tire Factory, River Port and more
    • See several landmarks unique to Oklahoma including Skydance Bridge, University of Tulsa, and Route 66 Museum.
    • Admire and explore Gloss Mountain and Beavers Bend State Parks
    • Fuel up & rest in 30 unique truck stops
    • Unlock Oklahoma-specific Steam achievements

    Starting with the release, there will be a special #CruisingOklahoma World of Trucks event, where you can earn unique rewards by completing deliveries to or from 10 different cities in Oklahoma and, additionally, as a community collectively drive 111,000,000 miles (178,637,184 km) while delivering cargoes to or from any city in Oklahoma.



    Check out our dedicated blog post for full event details and rules. The event concludes on 1st of October at 23:59 UTC.



    We also have a unique gift for you. If you take any External Contract or External Market job TO or FROM the city of Oklahoma City, you'll earn a Honey Bee Plush, which can be used as a cabin accessory. The honey bee is the official state insect so you should definitely consider inviting it to ride along with you during long journeys.


    Join us for a special release stream on our official Twitch channel starting at 16:00 CEST. Tune in for exclusive insights, developer interviews, and a sneak peek at what Oklahoma has in store for you!


    We can't wait to see you on the roads of Oklahoma. Share your first journeys with us using the hashtag #CruisingOklahoma, and remember, there's always more to the Sooner State than it might seem at first glance and the next awesome adventure might just be around the corner. Well see you on the road!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/

    And speaking of unexpected adventures, well just leave this screenshot here. Perhaps youll be driving across Oklahoma using this style very soon (no pun intended). Make sure to follow our social media profiles (Twitter, Instagram, Facebook, ) to stay in touch with the latest news and you will find out what this teaser means in due time.


    [ 2023-08-01 12:04:40 CET ] [ Original post ]

    Cruising Oklahoma World of Trucks Event

    We are delighted to invite you on Tuesday, the 1st of August, to celebrate the release of our new Oklahoma DLC, by taking part in our latest World of Trucks event - Cruising Oklahoma! From mountain ranges and forests, over prairies and savannas to creeks and rivers, you'll explore the diverse landscape and economy of this incredible state.



    We are asking our #BestCommunityEver to achieve the community goal of driving 111,000,000 miles (178,637,184km) while delivering cargoes to or from any city in Oklahoma.
    While #CruisingOklahoma and enjoying the beautiful landscape it is also worth knowing that it is home to a wide variety of animals and insects, like the common honey bee and Black Swallowtail butterfly, two national state symbols that are important for Oklahoma's biodiversity. The state holds populations of bear and fox in the mountains, as well as the prairie dog and the iconic American bison in the prairie regions.

    Oklahoma is also known as the "Sooner State", symbolizing the energetic, progressive can-do spirit. Truckers can look forward to exploring many new industries, like delivering iconic, yellow School Bus parts to the bus factory, Big Tires for machinery from the tire factories in Ardmore and Lawton, or Yard Trucks that are needed at Tulsa Airport.

    During your journey through Oklahoma, you can look forward to many beautiful views and highlights such as:


    • Gloss Mountain State Park, unique natural landmark with mesas in north western Oklahoma
    • Tulsa, metropolis center for energy, aerospace, and technology
    • McAlester, picturesque historical city in East Oklahoma
    • Beavers Bend State Park, beautiful park in the mountainous region of south east Oklahoma
    • Hugo Lake Spillway, dam on the Kiamichi River in south east Oklahoma
    • As with past cruising events, you can use your own trailer and experience all these in the external market!

    Oklahoma DLC is offering 10 fantastic new cities to explore, and we have a special reward for completing your personal goal, which will require you to deliver a job to or from all 10 cities of Oklahoma. All jobs for the event need to be 100 miles each (161 km) or more.

    Join our journey with the newest DLC of American Truck Simulator and set out on a trip over high plains, prairies and low wetlands, while discovering the unique factories and industries of Oklahoma! Get ready for a terrific ride through the Sooner State!



    [h3]Rules[/h3]
    Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 111,000,000 miles (178,637,184 km) while delivering cargoes to or from any city in Oklahoma.

    When a player completes a delivery to or from 10 different Oklahoma cities, they will achieve their personal goal.

    All jobs for the event need to be at least 100 miles each (161 km), or more.

    You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

    [h3]Rewards[/h3]
    Personal: Players that deliver cargo to or from 10 Oklahoma cities will gain a personal World of Trucks Achievement and a beautiful Wild Stampede themed truck paint job Steam inventory item.



    Community: When the community goal of driving 111,000,000 miles (178,637,184km) during deliveries to or from any city in Oklahoma is met, and if the player has also achieved their personal goal, then they will receive a hanging Black Swallowtail ornament Steam inventory item.



    The event will be concluded on Sunday the 1st of October at 23:59 UTC.

    We wait with bated breath to hear back from you about your new adventure, with so many new places to explore and discover. We think you will love cruising the Sooner State, from its ancient mountain ranges and forests in the high plains region, through central prairies, savannas and mesas, to the low wetlands revealing creeks and rivers, and we look forward to seeing all your photos! So, please share your screenshots and videos with us using the hashtag #CruisingOklahoma on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favorite ones (we may even feature some of them in a future blog post!).

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-07-31 17:01:42 CET ] [ Original post ]

    Kansas - Dodge City

    We know you are used to blog posts about individual cities in upcoming map expansion projects arriving a bit later in the development process, but its good to freshen things up from time to time and try something else. So, without further ado, check out what you can expect from Dodge City in the upcoming Kansas DLC for American Truck Simulator.


    Dodge City is a famous Wild West town that served as a frontier and gateway to many areas for a long time. As a result, it developed a thriving economy centered around cattle processing, which continues to this day and the local economy chain includes a food factory, livestock auction, and livestock farm. The city's Wild West history is also evident by the presence of the well-developed local railroad, which holds great significance in the city and the entire Kansas as well, connecting it to various depots.






    At the heart of the city stands a historical railway station building that can be seen from all sides if you visit the nearby rail supply depot. The town's railroad and Wild West heritage are further commemorated in a Wild West museum that displays historical locomotive. Other depots in the area include a food mill, towering above a row of fast-food establishments, a grain elevator, a shopping mall, and outside of the city, there is a chemical plant and wind turbine construction (typical for the region).





    Generally, our vision of Dodge City is divided into three main areas:

    The northern "edge" along US-50 that bypasses downtown, with a more open feel, housing a shopping mall, baseball field, suburbs, and warehouses.

    The downtown area in the center, with a preserved historical core and a more enclosed urban atmosphere - featuring the railway.

    The southern industrial area, with depots connected to the railway, a hotel, a swimming pool, and a significant industrial presence.





    We hope the city will provide for enough reasons to hang around and you will not Get out of Dodge. If you like what youve seen so far, make sure to add the map expansion to your Steam Wishlist, and to stay in touch with all the latest news, give our social media profiles a follow (Twitter, Instagram, Facebook, ).

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-07-28 17:01:43 CET ] [ Original post ]

    American Truck Simulator 1.48 Release

    We are happy to announce that the 1.48 update for American Truck Simulator has been released and is now available on Steam. This update contains bug fixes, changes and new content, which are featured below, so we recommend taking a read!



    We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta period. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.

    [previewyoutube=GPioJ4ogcFc;full][/previewyoutube]
    [h3]New Texas DLC Content[/h3]
    They say everything is bigger in Texas, including the updates! Our talented team has revisited the state to bring an update that fits the boot; including roads, landmarks, depots, and more.


    The equivalent of 500 real miles have been added over 8 different roads, interstates and highways; including one of the most well known interchanges in Texas. Nicknamed the 'High Five', it is one of the first five-level stack interchanges to be built in Dallas.


    Keeping on the topic of five, in this update you'll be able to explore 5 new settlements. Make sure to take time to explore Greenville, Shamrock, Sharman, De Kalb and Paris.





    Another big addition to this update is the addition of Texarkana; a unique city that straddles the border between Texas and Arkansas, with the state line running through the center of the city. We hope owners of the Texas DLC will enjoy this sizeable update. Read more about this update in one of our previous blog posts.

    [h3]Cities in the Gallery[/h3]
    In the 1.46 update, we introduced the Gallery feature, a one stop shop for all your images, photo trophies, and discovered viewpoints, which maintained all the legacy functionality of the older Screenshot Manager. Today, we're excited to add a new functionality to the Gallery!




    As you journey and discover the many cities of American Truck Simulator, you'll be able to collect them under the new 'Cities' tab. Once unlocked, you'll be able to view which cities you have visited, as well as watch and replay any of the city intro cutscenes; which are normally only seen when you first start your first HQ there.

    We hope you enjoy this new addition to our Gallery! Let us know how many cities you've already unlocked in on our social media channels.

    [h3]Washington DLC Custom City Intros[/h3]
    Carrying on from our previous update which introduced custom city intros for Utah & Idaho, we have now expanded these cutscenes in the Washington DLC for American Truck Simulator!


    These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin.

    Originally, these starting cutscenes were quite basic in terms of their movement and functionality, however as time has gone on, we have improved on them with fly-by scripts and more. For most players, you would only see one of these cutscene for a particular city just once, and then continue on to many hours of trucking. This is why we've decided to bring the new function to the Gallery menu to replay them, and see the other City Intros which you may not have normally seen.


    We hope you enjoy the work of our team who have brought these Cities to life through these intros, and we look forward to introducing it to more states in the future.

    [h3]Special Transport DLC Update[/h3]
    In addition to the new content and changes that are coming to American Truck Simulator in this update, we are also happy to introduce two brand new special transport routes!


    Are you ready to take on these new routes with oversized loads? You can find these unique delivery contracts between the cities of Laredo & San Antonio in Texas and Laurel & Billings in Montana.


    Think you handle it? Share with us your pictures from your Special Transport hauls on our social media channels.

    [h3]Reworked Vehicle Transport Trailers[/h3]
    Speaking of special transport - we are happy to let you know that our vehicle team has found some spare capacity in between other of their projects to also revisit and rework trailers that our in-game economy uses to transport various types of vehicles, such as cars, SUVs, etc.




    Search for these cargoes within the freight market and take them for a ride! Your nearest car dealer might need delivery of fresh new whips.

    [h3]Per-State map exploration[/h3]
    We know how many drivers enjoy the challenging task of gaining 100% map exploration. We know this isn't easy, so we've introduced a new UI window which can be accessed by clicking on your map exploration in the top left of the world map.


    Upon clicking on this, a new window will open showing you a list of the U.S States with their respective flag, and a breakdown of your exploration of each one. We hope that this will aid you in finding those missing roads in our ever-growing world of American Truck Simulator.

    Let us know how you're getting on with your map exploration in the comments below or on social media!

    [h3]Options slider ranges [/h3]
    We are happy to introduce a highly requested addition to your options page when tweaking with settings in American Truck Simulator. You will now find a small box next to the sliders which displays the number which it is set to.


    We hope this makes it easier for you to not only set up multiple profiles with similar settings, but also share your settings with others.

    [h3]Input wizard controls selection redesign [/h3]
    We've given our input wizard for control selection a UI overhaul! Our team has been working hard to bring a simplistic but modern design to this setup window. We hope this new UI will help guide users new and old through the selection and setup process which features new icons and a clear description for each option.




    [h3]Electronic Stability Controls (Anti-Lock Braking System + Traction Control)[/h3]
    You can now find the addition of Anti-Lock Braking System & Traction Control in the gameplay options. These Electronic Stability Controls help assist the driver in a variety of conditions and/or scenarios. The Anti-Lock Braking System (ABS) loosens brakes on wheels that are close to locking out. Traction Control (ASR or TRC) helps prevent oversteer and understeer, as-well provide individual wheel anti-slip system applies brakes to wheels that are slipping.


    Traction control also features cornering assist, which becomes active when understeer or oversteer, it brakes the inside rear wheels to prevent understeer and outside front wheel to prevent oversteer. We hope these new additions will be of use to you on your future journeys!

    [h3]MOD structure changes[/h3]
    This change is more directed at our MOD creators in the community! We have now added the ability to create a single MOD for multiple DLCs, regardless of which DLC the user actually has.

    If at least one of the subdirectories or files (*.zip) in the MOD root is named "base" or prefixed with "dlc_" then these subdirectories or files are mounted instead of the MOD root. We've also updated the SCS Workshop Uploader to reflect these changes as well. If the SCS Workshop Uploader discovers a MOD with the new structure, it performs additional checks.

    We hope this new structure makes things a little easier for our talented modding community, and if you have any questions, feel free to head over to our modding wiki or forum where we can help support you.

    [h3]Changelog [/h3]
    [h3]Map[/h3]


    • New Texas DLC Content

    [h3]Vehicles [/h3]
    • Electronic Stability Controls (Anti-Lock Braking System + Traction Control)
    • Reworked Vehicle Transport Trailers

    [h3]Gameplay[/h3]
    • Custom City Intros (Washington DLC)
    • Special Transport New Routes (Montana & Texas DLC)

    [h3]UI[/h3]
    • Per-State Map Exploration
    • Cities in the Gallery
    • Options Sliders now feature numbers
    • Input Wizard Control Selection UI Overhaul

    [h3]Other[/h3]

    • Third-Party Mod Structure Change


    [ 2023-07-27 10:35:47 CET ] [ Original post ]

    Three times the Charm

    Today, we have an exciting update for all American Truck Simulator fans about the next adventure on your journey across the US states. By now you no doubt all already must know that we are currently working on Oklahoma and Kansas map expansions, however, we have one more DLC up our sleeve!






    While the production of this DLC is still in a fairly early phase, we already have some teasers for you to check out and perhaps precisely guess the locations. Can you figure out where we will take you after Kansas?





    Let us know about what you have found out in the comments below or by tagging our social media profiles (Twitter, Instagram, Facebook, ), and stay tuned for more information regarding this upcoming project. Expect an official announcement soon!


    [ 2023-07-25 17:05:35 CET ] [ Original post ]

    Oklahoma - Big in Oklahoma

    Last week we announced the release date of Oklahoma DLC for American Truck Simulator and as is the usual custom, wed like to showcase new Special Transport routes that will come with this expansion.


    A word of warning, these unique missions contained in the Special Transport DLC are designed to test your skills and provide challenges that only the bravest and most skilled drivers among you will conquer. The sheer size and weight of the specialized cargo will demand exceptional attention to detail and expert handling skills, rewarding those who rise to the occasion with a sense of achievement and mastery. Are you up to the task?

    The following three special transport routes will be available:

    Lawton to McAlester

    Oklahoma City to Tulsa

    Clinton to Guymon







    Oklahoma DLC is releasing on the 1st of August, so make sure to add it to your Steam Wishlist or follow us on social media (Twitter, Instagram, Facebook, ) to be notified of the exact time this latest addition to American Truck Simulator becomes available. We cant wait for you to get your hands on the new map expansion and see for yourself everything that it has to offer!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/

    https://store.steampowered.com/app/962750/American_Truck_Simulator__Special_Transport


    [ 2023-07-24 17:00:28 CET ] [ Original post ]

    Oklahoma - Release Date Reveal

    With the final touches and tests being made to the Oklahoma DLC, we are excited to announce a release date for this highly anticipated addition to American Truck Simulator.

    [h2]The Oklahoma DLC will be released on August 1st, 2023![/h2]
    We know for many of you, the release of this State can't come any sooner. We hope that the premiere of our official DLC trailer for Oklahoma will keep you content until then. From the grand American highways running through the hills of dusk-red rock to leading cities bustling with culture, landmarks, and businesses, we hope you enjoy a showcase of what you'll experience!

    [previewyoutube=L0x21pq-cCY;full][/previewyoutube]
    Our team who have been working hard on Oklahoma, are still in top gear making sure this DLC is ready for you. From bug smashing to placing the final additions into the map, we're on the final stretch! During this critical time, it is important for us to make sure the DLC is ready for release.


    We can't wait for you to travel through Oklahoma, where the wind comes sweepin' down the plain. Are you ready? If so, be sure to add it to your Steam Wishlist! It really helps supports our work and notifies you of its release. We thank you for your support and we look forward to welcoming you across the state border very soon.








    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-07-21 17:01:32 CET ] [ Original post ]

    Oklahoma - Oklahoma City

    Welcome to Oklahoma City, the capital of the state! Home to over 650,000 people, this bustling metropolis serves as a political, economic, and cultural center. In our upcoming Oklahoma DLC for American Truck Simulator, our team has recreated this city, along with many of its famous landmarks, buildings and industries.


    They say the city never sleeps, and the same goes for Oklahoma City. Players will find several new industry depots including the public works base, a building technology factory and an AI automotive factory. You'll be sure to find plenty of work to take on around these industry areas.




    They say the city never sleeps, and the same goes for Oklahoma City. Players will find several new industry depots including the public works base, a building technology factory and an AI automotive factory. You'll be sure to find plenty of work to take on around these industry areas.





    However, it wouldn't be Oklahoma City without the inclusion of the tower Devon Energy Center skyscraper and also the iconic Skydance Bridge. You'll be sure to know where you are when you see these from your truck cab.



    Our teams have worked hard to bring lots of new custom assets, unique industries and more to this area and we can't wait for you to see it for yourself. If you like what you see, why not take a moment to add the Oklahoma DLC to your Steam wishlist. We look forward to welcoming you into the Sooner State... soon!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-07-11 17:02:45 CET ] [ Original post ]

    Oklahoma - Beavers Bend State Park & Gloss Mountain State Park

    While Oklahoma is missing national parks, the state is home to several state parks and recreation areas that showcase the local natural beauty. In the upcoming map expansion, you will have a chance to venture to two wonderful state parks, and in this blog article, well tell you a little bit about them while throwing some amazing screenshots into the mix!



    Located amidst the serene Ouachita Mountains, The Beavers Bend State Park is a nature lover's haven, enchanting all visitors with its beauty. With lush forests, pristine lakes, and twisting rivers, the park offers an idyllic sight for all truckers passing by. The park provides a perfect balance of serenity and adventure, as the provided viewpoint and nearby Electric Substation Depot will certainly make you stay around a bit longer.








    Found in the heart of northwest Oklahoma, Gloss Mountain State Park stands as a testament to the state's remarkable geological wonders. Named after the sparkling selenite crystals that adorn its rugged landscape, the park beckons curious truckers with its unique charm. With its striking landscapes and unique viewpoint, Gloss Mountain State Park offers an unforgettable journey into the heart of Oklahoma's natural heritage.







    Which state park will you set out to first in Oklahoma DLC? Let us know! Also, make sure to add the map expansion to your Steam Wishlist and visit our social media (Twitter, Instagram, Facebook, ), which will always keep you up to date with all the latest news if you give them a follow.

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-07-04 17:02:01 CET ] [ Original post ]

    Oklahoma - Tulsa

    One of the cities you will be able to explore in the upcoming Oklahoma DLC for American Truck Simulator is the city of Tulsa, which is located in the northeastern part of Oklahoma. Due to its location, the city is a convenient hub for transportation and commerce, and there will be plenty of reasons to pay it a visit on your journey across the new state.


    Established in 1836, Tulsa experienced rapid development in the early 20th century when vast oil reserves were discovered nearby, attracting numerous entrepreneurs and boosting the city's population. Despite dealing with hardships over the years, the city persevered and underwent significant revitalization. Today, it is a wonderful metropolis that continues to be a thriving center for energy, aerospace, and technology industries.





    When it comes to Tulsa in the game, you'll discover numerous fascinating industrial areas to transport goods to and from, including a bus factory, river port, airport, and chemical plants. For more details on these locations, feel free to refer to our earlier blog post on New Industries.

    Moreover, Tulsa is crisscrossed by the iconic Route 66, offering a nostalgic charm. And don't miss the opportunity to explore notable landmarks such as the university and an impressive arena, along with a beautiful panorama view of the entire city.





    We know youd like to get your hands on The Sooner State as soon as possible, but we still have some awesome topics wed like to cover before it will be fully ready. Make sure to add Oklahoma DLC to your Steam Wishlist if you havent done so yet, and follow our social media profiles (Twitter, Instagram, Facebook, ) to stay in touch with the latest news.


    [ 2023-06-29 17:00:43 CET ] [ Original post ]

    American Truck Simulator - Oklahoma: Gameplay Preview

    We're getting closer to our destination! Today, we're excited to share with you the very first gameplay preview of our upcoming Oklahoma DLC for American Truck Simulator. Watch along and join us on a delivery as we haul through the Sooner State.

    Please keep in mind that what you see here is still a work in progress and does not represent the final product.

    [previewyoutube=O0mXVEqM9Ts;full][/previewyoutube]

    If you like what you see, be sure to add Oklahoma to your Steam Wishlist! Thank you for your continued support and we look forward to reading your comments and feedback across our official social media channels. We hope to see you at the state border soon!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-06-23 17:00:16 CET ] [ Original post ]

    American Truck Simulator: 1.48 Open Beta

    Today, we are happy to share with you that the 1.48 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



    Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.48 Open Beta has in store.

    [h3]New Texas DLC Content[/h3]
    They say everything is bigger in Texas, including the updates! Our talented team has revisited the state to bring an update that fits the boot; including roads, landmarks, depots, and more.


    The equivalent of 500 real miles have been added over 8 different roads, interstates and highways; including one of the most well known interchanges in Texas. Nicknamed the 'High Five', it is one of the first five-level stack interchanges to be built in Dallas.



    Keeping on the topic of five, in this update you'll be able to explore 5 new settlements. Make sure to take time to explore Greenville, Shamrock, Sharman, De Kalb and Paris.



    Another big addition to this update is the addition of Texarkana; a unique city that straddles the border between Texas and Arkansas, with the state line running through the center of the city.




    We hope owners of the Texas DLC will enjoy this sizeable update. Read more about this update in one of our previous blog posts or let us know if the boot fits by heading over to our official forums.

    [h3]Cities in the Gallery[/h3]
    In the 1.46 update, we introduced the Gallery feature, a one stop shop for all your images, photo trophies, and discovered viewpoints, which maintained all the legacy functionality of the older Screenshot Manager. Today, we're excited to add a new functionality to the Gallery!



    As you journey and discover the many cities of American Truck Simulator, you'll be able to collect them under the new 'City Intros' tab. Once unlocked, you'll be able to view which cities you have visited, as well as watch and replay any of the city intro cutscenes; which are normally only seen when you first start your first HQ there.



    We hope you enjoy this new addition to our Gallery! Let us know how many cities you've already unlocked in on our social media channels.

    [h3]Washington DLC Custom City Intros[/h3]
    Carrying on from our previous update which introduced custom city intros for Utah & Idaho, we have now expanded these cutscenes in the Washington DLC for American Truck Simulator!


    These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!


    We hope you enjoy this addition, and we look forward to introducing it to more states in the future.

    [h3]Special Transport DLC Update[/h3]
    In addition to the new content and changes that are coming to American Truck Simulator in this update, we are also happy to introduce two brand new Special Transport routes!



    Are you ready to take on these new routes with oversized loads? You can find these unique delivery contracts between the cities of Laredo & San Antonio in Texas and Laurel & Billings in Montana.



    Think you handle it? Share with us your pictures from your Special Transport hauls on our social media channels.

    [h3]Reworked Vehicle Transport Trailers[/h3]
    Speaking of special transport - we are happy to let you know that our vehicle team has found some spare capacity in between other of their projects to also revisit and rework trailers that our in-game economy uses to transport various types of vehicles, such as cars, SUVs, etc.


    Search for these cargoes within the freight market and take them for a ride! Your nearest car dealer might need delivery of fresh new whips.



    [h3]Per-State map exploration[/h3]
    We know how many drivers enjoy the challenging task of gaining 100% map exploration. We know this isn't easy, so we've introduced a new UI window which can be accessed by clicking on your map exploration in the top left of the world map.


    Upon clicking on this, a new window will open showing you a list of the U.S States with their respective flag, and a breakdown of your exploration of each one. We hope that this will aid you in finding those missing roads in our ever-growing world of American Truck Simulator.


    Let us know how you're getting on with your map exploration in the comments below or on social media!

    [h3]Options slider ranges [/h3]
    We are happy to introduce a highly requested addition to your options page when tweaking with settings in American Truck Simulator. You will now find a small box next to the sliders which displays the number which it is set to.


    We hope this makes it easier for you to not only set up multiple profiles with similar settings, but also share your settings with others. Let us know if you think think this design works well by leaving feedback in the appropriate section of our forums.

    [h3]Input wizard controls selection redesign [/h3]
    We've given our input wizard for control selection a UI overhaul! Our team have been working hard to bring a simplistic but modern design to this setup window. We hope this new UI will help guide users new and old through the selection and setup process which features new icons and a clear description on each option.




    Let us know what you think of this new UI change by heading to our forums.

    [h3]MOD structure changes[/h3]
    This change is more directed at our MOD creators in the community! We have now added the ability to create a single MOD for multiple DLC's, regardless of which DLC the user actually has.

    If at least one of the subdirectories or files (*.zip) in MOD root is named "base" or prefixed with "dlc_" then these subdirectories or files are mounted instead of the MOD root. We've also updated the SCS Workshop Uploader to reflect these changes as well. If the SCS Workshop Uploader discovers a MOD with the new structure, it performs additional checks.

    We hope this new structure makes things a little easier for our talented modding community, and if you have any questions, feel free to head over to our modding wiki or forum where we can help support you.

    [h3]Changelog [/h3]
    Map


    • New Texas DLC Content

    Vehicles

    • Electronic Stability Controls (Anti-Lock Braking System + Traction Control)
    • Reworked Vehicle Transport Trailers

    Gameplay

    • Custom City Intros (Washington DLC)
    • Special Transport New Routes (Montana & Texas DLC)

    UI

    • Per-State Map Exploration
    • Gallery City Intro addition
    • Options Sliders now feature numbers
    • Input Wizard Control Selection UI Overhaul

    Other

    • Third-Party Mod Structure Change

    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.48. No password required. Sometimes you have to restart your Steam client to see the correct branch name there.


    [ 2023-06-22 17:03:55 CET ] [ Original post ]

    Western Star 49X Power Hood Update

    We are happy to officially announce that the Power Hood option is now available for the Western Star 49X in American Truck Simulator. This addition will take your truck's appearance to the next level, offering a blend of old-school charm and undeniable might, bringing a touch of nostalgia and dominance to your virtual driving experience.

    [previewyoutube=0tnN3CZLghU;full][/previewyoutube]


    The Power Hood option breathes new life into the Western Star 49X. With its imposing front grille, muscular lines, and distinctive contours, this enhancement commands attention on the virtual highways, evoking strength and merging classic charm with modern power. And in combination with a new Texas bumper, and the recently added cabin suspension simulation, the trucking experience feels fresh and mighty.






    So, set off for the nearest service center and embrace this new customization option to transform your Western Star 49X into a mighty symbol of the power that trucking is undeniably capable of. The in-game territories await your arrival. Safe travels, and well see you on the road!




    We at SCS along with Western Star themselves are eager to see your personally customized trucks over social media, so make sure to tag us (Twitter, Instagram, Facebook, ) and Western Star (Facebook, Instagram, Twitter) with the hashtag #49XPowerHood when sharing your videos or screenshots with the rest of the world. Well make sure to highlight the best ones. And some of them will surely be rightfully rewarded by Western Star swag or scaled models!


    [ 2023-06-21 19:27:00 CET ] [ Original post ]

    American Truck Simulator 1.48 Update - Texas New Content

    They say everything is bigger in Texas, including the updates! In our upcoming 1.48 update for American Truck Simulator, our talented team has revisited the state to bring an update that fits the boot; including roads, landmarks, depots, and more. Let's dive into what our team has been working on.


    We've been busy upgrading the road network! The equivalent of 500 real miles have been added over 8 different roads, interstates, and highways; including one of the most well-known interchanges in Texas. Nicknamed the 'High Five', it is one of the first five-level stacks interchanges to be built in Dallas. Its distinctive design features two high-level flyover ramps crossing over the lower-level lanes, creating a "high-five" configuration, to help ease traffic in the area.



    Keeping on the topic of five, drivers will be able to drive through five new settlements. These new areas are Greenville, Shamrock, Sharman, De Kalb, and Paris; oui, it's true! We hope you enjoy passing through these charming settlements which have lots of little details to look out for.





    Another big addition to this update is the addition of Texarkana; a unique city that straddles the border between Texas and Arkansas, with the state line running through the center of the city. Drivers will find plenty of jobs in the area, thanks to its strategic location of being between several major highways.




    Every project has a foundation, including our newest depot in American Truck Simulator; a construction pit. Here you'll find the job site actively working hard to build from the ground up, quite literally!


    Along with all of the above, you'll also find plenty of new Landmarks, rest areas, truck stops, hidden roads, and more. We can't wait for you to explore it for yourselves in the near future. We are happy to share that this update will be free for all owners of the Texas DLC.




    We hope you enjoy this preview of what is in store for Texas and 1.48 in the American Truck Simulator. We look forward to sharing more with you in the near future. Until then, stay safe and keep on truckin'!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2023-06-15 17:02:30 CET ] [ Original post ]

    California Rework - Meet the Team

    The California Rework project is a challenging task that we have been working on for quite a while, and despite the hard work and dedication that is required, we havent had the opportunity to mention the unsung heroes that are part of the dedicated team.


    We hope you will enjoy this small presentation of the SCS map designers that are currently working on Phase 3 of California Rework and their short messages to you, the #BestCommunityEver.

    Janek (current leader of the project)


    I took over the California Rework from Mrazk, and it's my very first project as the Map DLC Lead, but certainly not the first project I've worked on. You can see my work in the DLCs for Idaho, Wyoming, Montana, and also in the upcoming DLC for Oklahoma.

    My main goal in the California Rework project is to capture the atmosphere of all areas in California as best as possible and to ensure the best comfort for the team so that we can deliver California to you just as you have always wanted.


    Tereza


    I work at SCS as a Junior Map Designer, and as well as working on California Rework I have also been involved in the creation of the Oklahoma DLC. In Phase 3 of California, I particularly enjoy the vast plains, almond fields, and farms. Players can look forward to a new and polished California coat, which I personally find to be the most exciting.

    Tom


    I worked on the second phase of the California Rework, where I created US-80 with Donner Pass and Truckee. I also helped to finish some other locations and contributed to bug fixing. Currently, I'm working on Stockton and US-50, which have a similar mountainous scenery to Donner Pass.

    Juraj


    When I joined SCS two and a half years ago, we started working on the second phase of the California rework. In the meantime, I also helped with other map DLCs. Working on the third phase of the rework is the most interesting for me so far because I got the opportunity to focus on cities and industrial areas, which I enjoy the most. I am convinced that players will also love this new part of the map as they can look forward to seeing many new landmark structures and areas.

    Margo


    The California Rework is the first project I am a part of as a Junior Map Designer. What I enjoy the most about the Rework is the great creative freedom I have in influencing, uplifting, and transforming each location, resulting in more interesting places to discover!

    Martin


    My first task at SCS was designing a simple country road for the Utah DLC almost 4 years ago. I've come a long way since then, working on several DLCs in between, and taking on challenging tasks like El Paso, Texas. California has a distinct summery vibe in our game compared to other states. You can feel the presence of the Pacific Ocean nearby, and our original map captured that well. The rework receives the same quality treatment as a brand new DLC, with a much-improved and denser road network, many new landmarks, and the newly included city of Modesto, of which I happen to be the author.

    Hoang


    I have been involved in the rework from the very beginning, I believe we started with three people. During my time at SCS, I have also worked on creating a few roads for Montana and Texas. Currently, I enjoy working on smaller historical settlements with an organic structures. I find the American contrast between regular concrete jungles and organic development, such as in Santa Cruz, fascinating. Players can expect a lot of detailed content and beautifully designed cities and landscapes.

    Bartomiej


    As an ugly person, I'm doing everything to make my region look not as bad as myself. That includes taking advantage of the skills and knowledge I gained before joining SCS Software while working on my own map project for American Truck Simulator. I think many players will appreciate the new feel of California.

    Roman


    Since joining SCS, working on the third phase of the California Rework is my first experience with map design on this scale. I am grateful for my experienced colleagues who guide me on this journey of improvement and discovery. It's been very exciting to witness the growth of the new and improved California, and I think there is a lot to be excited about.


    Frantika

    I have been working as a map designer on California for two years now and have also been involved in the previous phase. Currently, I enjoy working on various diverse coastal roads. Players can definitely look forward to plenty of new stunning ocean views.


    Pavel

    I have been with SCS for almost a year, and the California rework is the first project I have worked on. I hope the players will enjoy exploring the revamped familiar locations of this iconic state.


    Honorable mention - Mrzik (previous team lead)


    The ongoing effort to rebuild California to meet modern quality standards has entered its third phase, with a clear objective in mind: to introduce an impressive upgrade to the content that every player of ATS can navigate, and enjoy. So far, I firmly believe that the team has successfully captured the very essence of Californian trucking, architecture, and culture, and I eagerly anticipate the release of the final product in the game.

    While I am no longer part of the mapping team, having witnessed Janek's potential, I gladly entrusted him with the role of the new Map DLC Lead as he shares similar values and possesses the ability to motivate and inspire the team in ways better than I ever could, along with brimming with the energy required to bring to a great finish what the team and I have started.




    We really hope youve enjoyed this slight detour from our usual map-related blog posts. The team is doing their best to provide you with an amazing experience and we cant wait to show you some more of what theyve been working on in the future. Until then, keep your eyes on the blog or follow us on social media (Twitter, Instagram, Facebook, ) for any new updates.


    [ 2023-06-12 17:02:34 CET ] [ Original post ]

    In-game Dynamic Billboards

    Some of you may have noticed the appearance of actual, real recruitment campaign assets in American Truck Simulator from Schneider National, one of the largest logistics companies in the United States, displayed on in-game billboards. Even though weve previously used the in-game billboards to showcase a variety of exciting updates such as the arrival of new Kenworth trucks and promotions for our WoTr event, this new addition is now in the try-out phase and we believe it holds promise in offering something valuable to our games as well as the automotive industry.



    Our primary intention goes beyond mere advertisements. We aim to provide opportunities that bring attention to interesting details organically within our game world - things of value and deeper meaning. The introduction of Schneider National's recruitment campaign further builds upon this vision.

    That is why when Schneider National approached us with their desire for us to help them with their recruitment campaign, we were excited to collaborate since it presents something new and also allows us to assist the need of the trucking industry in general considering the current shortage of skilled professionals. As one of the leading logistics companies in the US, Schneider National's reputation and legitimacy are unquestionable. We saw this partnership as a chance to embark on a new journey and conduct experiments that could potentially have a positive impact and we are grateful to Schneider National for this opportunity.



    We respect your gaming experience and want to ensure that it remains enjoyable and immersive. We believe that featuring industry-related content within the game can be both relevant and beneficial. Besides, with countless players passing by our in-game billboards, who knows? Someone might stumble upon a recruiting sign, prompting them or their friend to consider a job application at Schneider National or perhaps contemplate a career in the trucking industry.



    For now, we have chosen ATS as the testing ground for these dynamic billboards. By starting with English-only content, we can focus on refining the experiment without the complexities of localization.



    The positive feedback we have received from those who have noticed this change has inspired us to continue exploring opportunities and provide meaningful visual assets that go beyond traditional advertising. Together, we can create a more immersive and purposeful in-game world, and were immensely excited to see where this partnership will take us in the future.


    [ 2023-06-09 17:01:18 CET ] [ Original post ]

    Time to Level Up Your Heavy Haul

    Exciting times are ahead for all of us here at SCS, as we're forging onward with a thrilling new endeavor in partnership with our friends at Western Star. We don't want to spill the beans just yet, but we've got a little sneak peek ready for you. The image below is just a glimpse into what we've been quietly cooking up. All we can say for now is - you might want to brace yourselves for an elevated heavy hauling experience that'll take your trucking adventures to uncharted territories.


    We plan to reveal more soon. Buckle up, and get ready!


    [ 2023-06-01 17:00:54 CET ] [ Original post ]

    Oklahoma - Water Bodies

    From the meandering currents of its rivers to the tranquil shores of its lakes, Oklahoma is home to a variety of different water bodies large and small. Long before roads existed, both lakes and rivers were used as a way to navigate across America. Today, they have become popular attraction for both locals and visitors to enjoy recreational activities and admire their natural beauty.



    Let's keep the flow going and showcase some of the ones you'll find in our upcoming Oklahoma DLC!

    [h3]Rivers[/h3]

    Oklahoma has approximately 78,603 miles of river, with two of the most prominent being the Arkansas and Red River, both which stretch over 1400 miles long across several states!






    As a tributary of the mighty Mississippi River, the Red River gets its name thanks to the brownish-red color of its water, caused by large amounts of red dirt and sediment. The Red River isn't the only tributary in town however, the Arkansas River is too! As one of the most important rivers in the mid-west, the Arkansas River is an irreplaceable hub of trade and commerce in the region. It is also an important habitat for wildlife both on the land and in the water.




    One of the "newest" rivers in the state is the The Oklahoma River. Located in the center of the nation, The seven-mile stretch of river was originally known as the North Canadian River. This area has since been transformed into a beautiful landscaped areas featuring trails and recreational facilities.

    [h3]Lakes[/h3]

    Oklahoma is also home to more than 200 lakes, including Lake Eufaula and Texoma; both which are featured in our upcoming DLC.




    Lake Eufaula, named after the nearby city, is Oklahoma's largest lake, boasting an impressive 105,500 surface acres with over 800 miles of shoreline. From fishing to watching the wildlife, it has always been a popular hub for enjoying its natural beauty.





    Lake Texoma is Oklahoma's second-largest lake and one of the largest reservoirs in the United States; and as a State Park, it offers great facilities for both visitors and locals alike. Like a majority of the lakes in the State, Texoma was formed by Denison Dam on the Red River.

    [h3]Dams[/h3]

    Dams play an important role and serve multiple purposes; including flood control, water supply, recreation, fish and wildlife preservation, and/or hydroelectric power. With such large rivers flowing through Oklahoma, you can understand the need to construct quite a few of them.






    Well dam! I think that's enough water talk for today, but we look forward to showcasing more from our upcoming DLC in the near future. Until then, keep on truckin'!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-05-30 17:01:31 CET ] [ Original post ]

    Introducing the Volvo VNL

    It is truly amazing to be able to use just three letters to instantly evoke the feeling of reliability, performance, and absolute driver satisfaction. This is why the Volvo VNL is an embodiment of excellence in the trucking world, and we are excited to let you know that a brand new generation with multiple models has arrived in American Truck Simulator as a free update!

    [previewyoutube=lBFMAteGK8A;full][/previewyoutube]
    The new models include the VNL 860, 740, and 300, with the 860 standing in the spotlight as the flagship and most advanced model of the three, offering the highest standard for the most demanding of truckers. And, to provide you with the possibility of making this awesome truck feel truly yours after you get it in the game, we will include several different customization options for both the interior and exterior that will make you stand out wherever your journey will take you.

    The interior and exterior customizations include:


    • 3 cabin types - Daycab (300), 740 Sleeper, 860 Sleeper
    • Trim options - Fleet, Standard, Touring, Limited
    • Steering wheel - standard, premium (with stitching)
    • Seats - cloth, vinyl, and leather in different colors
    • Floor mats - rubber, fabric
    • 10 different chassis types in total
    • several spots for accessory placement in the interior and over a hundred detailed options on the outside including new exclusive paint jobs









    This truck is available with cutting-edge engine options that redefine performance. Offering a selection between the Volvo D13 engine, the Volvo D13 Turbo Compound engine, and the Cummins X15, you will always feel more than capable when conquering steep inclines or cruising effortlessly on the open road.









    Wed like to thank Volvo Trucks North America for their cooperation with us on this project and were sure the members of their team would very much love to see your feedback in the form of videos or screenshots on social media. Once you get your hands on the truck, make sure to tag us (Twitter, Instagram, Facebook, ) and Volvo Trucks North America (Twitter, Instagram, Facebook) and well make sure to share the best posts both in our internal channels and publicly via the accounts as well.

    Once again, this addition comes as a free update and the new VNL is available at the nearest Volvo Trucks dealer in the game right now! So, check it out, customize it according to your personal preference, and set out on a journey across American Truck Simulator like never before.


    [ 2023-05-25 19:05:16 CET ] [ Original post ]

    California Rework - Santa Cruz

    We know that many of you are very excited about the changes in the upcoming phase 3 of our ongoing California Rework project for American Truck Simulator, and we are glad to share some more information about it with you today. Get ready to hit the road to Santa Cruz, which will be completely revamped from the ground up!


    Santa Cruz is a city with a rich history, founded in 1791 by Spanish explorers. Its unique city layout is in the "European style," with an irregular grid of streets that reflects the city's history. Today, Santa Cruz is a tourist town known for its beautiful beaches and vibrant downtown area. The main city center is located off the coast and is formed by Pacific Ave, which is home to most shops, boutiques, restaurants, and hotels. The most interesting spot in downtown Santa Cruz is the intersection around the Town Clock, where visitors can enjoy the bustling atmosphere of the city.








    If you head west along the coast, you'll find the old lighthouse, which now houses the Surfing Museum. Near the lighthouse and the southern tip of the mainland, you'll find Lighthouse Field State Beach Park, where you can check out some beautiful relaxing views.



    The city center is located on the ocean coast, with Santa Cruz Wharf's wooden pier and several houses and restaurants. To the east of the pier, on Beach St., is the Santa Cruz Boardwalk promenade with an amusement park and several restaurants. The Boardwalk is a popular spot for visitors to the city, with its iconic Giant Dipper roller coaster and other rides.



    Please mind that what you can see in the screenshots is still very much a "work in progress" and you might spot some placeholder depots which will be replaced in the final version. That being said, we sincerely hope this blog post got you excited enough to pay the city a visit once the third phase of California rework will become available in the game. If you are looking forward to finding out what else is coming in this phase, follow our social media (Twitter, Instagram, Facebook, ) and you will never miss out on any important information. Well see you on the (reworked) road!


    [ 2023-05-17 21:14:48 CET ] [ Original post ]

    Oklahoma - Ports of Entry & Weigh Stations

    There's no better feeling than hitting the road and traveling to a U.S. State you've never been to; but before you get going, there are a few rules you need to follow. Each state has its own regulations and laws for truck drivers and Oklahoma is no exception.



    Ports of Entry are where your journey begins. These gateways ensure that you and your truck are ready for the road ahead. At these checkpoints, you'll undergo inspections to make sure you have all the necessary permits and paperwork and that truck and cargo are in compliance with state and federal regulations. You'll be on your way in no time if you are!







    Once you're on your way, you may encounter weigh stations along your route. These play a vital role in keeping the roads safe and secure. Prepare to have your truck's weight measured accurately, as overloading can pose serious risks. Keep an eye on those weight limits to avoid penalties and ensure a smooth journey through the beautiful landscapes of Oklahoma.






    So as long as you're in check, we hope you enjoy all the road has to offer in our upcoming Oklahoma DLC for American Truck Simulator. Be sure to add it to your Steam Wishlist if you're looking forward to it. We can't wait to share more with you about its development in the future. Until then, keep on truckin'!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-05-15 16:59:47 CET ] [ Original post ]

    Kansas - Guess Where We Are #2

    Since you loved our latest Kansas DLC blog post in which we played the "Guess Where We Are" mini-game, we have decided to reach out to our map designers for even more screenshots and they were kind enough to provide us with several more locations. So, here goes round two - can you guess the places?












    As before, your hard work will not come to naught, as those who will guess correctly in the comments under the blog or social media posts, will have a chance to eventually receive a free key of the map expansion once it will be released. We were truly amazed by the keen eye of some of you the last time and we wish you the best of luck in this round as well!










    Overall, Kansas DLC will offer stunning nature, interesting cities and industries, and a unique atmosphere with new experiences. If you are looking forward to driving across The Sunflower State, add this project to your Steam Wishlist and follow our social media profiles (Twitter, Instagram, Facebook, ) to never miss out on any important updates.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-05-10 17:00:40 CET ] [ Original post ]

    Oklahoma - Industry & Brands

    Back in January, we posted a blog sharing some details on some of the Industries that will be featured in our upcoming Oklahoma DLC for American Truck Simulator. Since then, our team has completed a considerable amount of work on the depots and placed them into the world, which we are happy to share with you today!



    From Tire Factories to a River Ports, our teams have paid particular attention when creating these industries within the American Truck Simulator economy. This includes designing brand artwork for new and existing depots, which our artists have been tasked with creating. Today we'd love to show you a combination of the both, with a little behind the scenes insight for these upcoming Oklahoma industries.








    As we showcased in a previous blogpost, Oklahoma will feature a range of different industries unique to the state. This includes a River Port, Bus Factory, Building Technology Factory, Gas & Chemical Distributions, Tire Factory, Furniture Store and Public Works. With these industries will come some new unique cargo additions too, which we look forward to sharing more about in a future blog post.







    Almost as important as the cargo is the companies' image. Our artists have been hard at work updating and creating new brands across the American Truck Simulator world; and Oklahoma is no exception. On your travels, you'll be able to spot an array of new logos and brands, each one going through a process of being changed and refined multiple times to create a design that is recognisable to the industry they represent, which is no easy task!









    We spoke with our in-house artist, Annie, about the designs of some of the brands you'll find in Oklahoma, here is what she had to say about them:

    [h3]Gas & Chemical Factory[/h3]
    Know as ERPO, I designed this logo with a sleek, simple, minimalist design which aims to inspire confidence in the company and its services. I did experiment a lot with this one, especially with the rounded squares (as they were alot of fun to play with!). Even if we end up not using most of the designs, they can be recycled and reused later in production.



    [h3]Bus Factory[/h3]
    This industry stood out from the rest from the very beginning. Having come with a very unique and exciting new depot, I chose to give Yelco's logo and assets a stylish, modern look - but one that also screamed "reliability". I felt like a diamond and triangular shapes in general fit the theme!



    [h3]Electrical Appliance Company[/h3]
    Technoma's logo was a fun one to design. Since the company specializes in air conditioning, heating and cooling systems (among other things), I let these concepts inspire the logo creation. As for the assets themselves, I aimed to create a really distinct look that set the company apart from its competitors in ATS, using the "pipe" shape from the logo itself. It was a very fun assignment and I hope our players like the results.



    [h3]Tire Factory[/h3]
    Dynamix is a manufacturer that isn't at all new to ATS, you may have encountered it in your garage before where it has served as one of our default tire manufacturers for years. It's always exciting to bring an old company closer to fans and letting them interact with it. Dynamix's logo has been given a little "facelift", alongside a brand new depot and modern signs to go with it!



    [h3]Public Works[/h3]
    Creating a logo for CCW (Central Civil Works) was a fairly challenging task, as we struggled with the artistic direction at first. Ultimately, we chose the more modern take on the logo, in a vibrant dark green colour we considered underrepresented in our game, helping the company stand out.



    [h3]Furniture Store[/h3]
    Creating the look of our new furniture store, Myroo, was a very fun task. Unlike with most depots, Myroo gave us the opportunity to get extra creative with the building itself. I had fun experimenting with different materials, eventually settling on wooden decorative elements, which we'd use later in the signs designs as well. When it came to the design process behind the logo, the key words in this case were family-friendly, cozy & welcoming.



    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-05-05 17:01:05 CET ] [ Original post ]

    California Rework: The Golden State #1

    A couple of months ago we officially announced phase 3 of our ongoing California Rework project and we are really excited to bring you some more news today. Focused mainly on the eastern part of the state, check out the screenshots and information below on what changes you can experience once this phase will be fully ready for you to get your hands on it.



    Eastern California is reminiscent of Nevada due to its similar desert landscapes, dry climate, and geology. Its important to know this as there is a fair amount of work being done in this entire area, which will see changes not only to the environment but also to the US-395 and US-6 roads. Additionally, there will be a brand new road to journey across - the CA-120. We hope these changes will further improve your enjoyment of driving through this area of The Golden State.








    You may be familiar with the Agricultural Inspection Stations which weve added in the previous phases. This time around even more will be added at the border checks at US-50, US-395, and US-6. These enhanced checks are meant to simulate the real-world agricultural inspections that take place at border crossings and we hope it will add a new level of realism to the game.









    As you can see, theres also a small tease in the last screenshot but thats a story for another day (feel free to guess what it is though!). For now, let us know how you like our progress so far, and make sure to follow our social media (Twitter, Instagram, Facebook, ) to stay in touch with more updates and news in the future.


    [ 2023-04-29 17:01:06 CET ] [ Original post ]

    Kansas - Guess Where We Are

    Its time to test your knowledge and attention to detail in another edition of "Guess Where We Are"! Today, well share with you some screenshots from the upcoming Kansas DLC for American Truck Simulator. Will you step up to the challenge and correctly identify these locations?











    These images showcase a variety of places, including cities, highways, and more. While this mini-game can turn out to be quite a difficult task, were sure those with a keen eye will notice any possible hint in the screenshots and overcome any issues. And since hard work should always be rewarded, we will eventually randomly select a few users from the comments with most places discovered that will receive the DLC for free once it will be available!












    Theres no time to lose so turn your "Sherlock mode" on and do your best to guess all the places in the screenshots. However, one more thing before you do that - make sure to add the Kansas DLC to your Steam Wishlist and follow our social media (Twitter, Instagram, Facebook, ) to always be up to date with any news and updates.

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-04-25 17:00:29 CET ] [ Original post ]

    Oklahoma - Road Network

    Getting from point A to point B, isn't as simple as it once was. Road networks have changed drastically over the past few decades with the ever increasing demand for more capacity and routes for the growing population. Evidence of this can be found across the highways of the USA, as well as in our upcoming Oklahoma DLC for American Truck Simulator.



    Oklahoma has a rich history of transportation, dating back to the 1900s when trails and wagon roads were the primary means of travel. Over time, these routes were replaced by more modern roads and highways, many of which have since become historic landmarks.







    One of the most important highways in Oklahoma is the I-35, which runs north-south through the state. This highway is a major route for truckers carrying goods and products between major cities. The I-40 is another major interstate highway, connecting the east and west coasts of the United States. It runs parallel with Route 66, which is a historic highway that was the main route when travelling. You may of even travelled on parts of this route in American Truck Simulator before!









    Bridges and interchanges are also prevalent across the state, which our team have accurately recreated as part of the road network in this upcoming DLC.







    So no matter where your headed, Oklahoma's roads and highways will take you there! We look forward to sharing more news showcasing its development in the near future. If you like what you see, be sure to add it to your Steam Wishlist!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-04-19 17:19:27 CET ] [ Original post ]

    Steampunk Paint Jobs Pack Release

    Steampunk is a fantasy genre that's designed around the style of the industrial era mashed up against futuristic technology. Some of our earliest adopters of American Truck Simulator may already be familiar with this theme, as they were rewarded with the exclusive Steampunk Paint Jobs Pack during a limited time period.



    Back in 2016, the initial release of ATS only featured 2 trucks, which made these steampunk paint jobs feel more like exclusive bonus rather than a full-size content package. With more trucks being added over the years, along with countless messages, questions, and suggestions to make this unique pack available for everyone, we think it's the right time to revisit this popular genre.

    [previewyoutube=MwgtrvZja8M;full][/previewyoutube]
    Today, we're excited to share that not only will all players now have the opportunity to own this unique paint job pack, but our talented team has revisited this DLC to bring new content for all current trucks!



    This pack is the perfect way to add some personality and style to your rig, with a single unique paint job for every truck, three common paints for all trucks, and two corresponding variants for ownable trailers. With all the paint jobs youll get to show off your love of this crafty subgenre of science fiction and truly stand out, whether youll be hauling cargo across the country or just cruising around on the roads











    For drivers who already earned this exclusive DLC back in 2016, we are happy to share that you will also receive all of the described content available as a free update! We hope that you'll enjoy all that it has to offer, and we thank you for your continued support since the release of American Truck Simulator.










    We can't wait for you to try out these amazing paint jobs and show them off on the roads! Don't forget to tag us on social media (Twitter, Instagram, Facebook, ) with your screenshots or videos. We love seeing the #BestCommunityEver come together and share their creations. Get the Steampunk Paint Jobs Pack DLC now on Steam and start customizing your ride!

    https://store.steampowered.com/app/432710/American_Truck_Simulator__Steampunk_Paint_Jobs_Pack/


    [ 2023-04-18 18:02:18 CET ] [ Original post ]

    American Truck Simulator: 1.47 Update Released

    We are happy to announce that the 1.47 update for American Truck Simulator has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!



    We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the 1.47 Open Beta. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.

    [previewyoutube=1fLoda6RgIw;full][/previewyoutube]
    [h3]Ownable Gas Cisterns[/h3]
    Are you ready to haul your very own Gas Cisterns in American Truck Simulator? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).



    The Ownable Gas Cistern for American Truck Simulator will be available as a single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2-axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to):


    • Paintable/Chrome Boxes
    • Paintable/Chrome Valve Covers
    • Customisable Side Lamps
    • Paintable Wing
    • A wide variety of hoses
    • A variety of rear fenders and rear bumper lights
    • A variety of trailer paintjobs
    • and so much more!



    We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.

    [h3]World Ambient Sounds[/h3]
    As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players?

    It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop for a specific place. For example, you may be sitting at a rest area in the quiet Texan plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!

    [previewyoutube=ectARel8E6E;full][/previewyoutube]
    Another change we are introducing is a directional filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past while the camera remains stationary.

    You can read more in detail about this change to our world ambient sounds and more at our previous blogpost on the subject.

    [h3]Adaptive Cruise Control & Emergency Braking System [/h3]
    Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.



    Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks.

    These features have been in the works for a while and thanks to your feedback, we have made quite a few changes internally. We plan to continue to fine-tune this feature going into the future.

    [h3]Custom City Intros (Utah & Idaho)[/h3]
    Carrying on from our previous update which introduced custom city intros for Colorado & Wyoming, we have now expanded these cutscenes to the Utah and Idaho DLC's for American Truck Simulator!

    [previewyoutube=z_TlpMImLZw;full][/previewyoutube]
    These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!

    [h3]Uneven Surface Simulation[/h3]
    We're excited to introduce Uneven Surface Simulation into 1.47! These small bumps are procedurally generated to give roads and other terrains an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving.

    We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it!

    [h3]Career History UI Redesign[/h3]
    This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.



    This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver Experience and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries.

    We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.



    We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity.

    We really hope you like this redesign, and we hope we can expand on it in the future.

    [h3]In-Game Update Log[/h3]
    We've now added a new UI feature to both American Truck Simulator and Euro Truck Simulator 2 which will show users the changelog of a major update or showcase the featured of a DLC release.

    This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links.

    We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.

    [h3]Economy Reset Teleport[/h3]
    Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you a free quick travel to any service station of your choice after a game change was detected. We hope this feature helps continue your journey quickly and easily!



    [h3]Changelog[/h3]

    [h3]Map[/h3]

    • World Ambient Sounds
    • Trivision billboards

    [h3]Vehicles[/h3]

    • Ownable Gas Cisterns
    • Adaptive Cruise Control & Emergency Braking System

    Kenworth W900

    • DEF-less fuel tank options returned for certain engine types (150, 220 & 300 gal)
    • Reinstated Cruise Control speed display on dashboard

    [h3]Gameplay[/h3]

    • Custom City Intros for Utah and Idaho
    • Sound Direction Filter
    • Performance Improvements (night, bad weather, dense traffic)
    • Uneven Surface Simulation
    [h3]UI[/h3]

    • Career History UI Redesign
    • In-Game Update Log
    • Economy Reset Teleport


    [ 2023-04-12 10:07:13 CET ] [ Original post ]

    Oklahoma - Cities and Settlements #2

    It's time for Part 2 of showcasing some of the Cities & Settlements that will be featured in our upcoming Oklahoma DLC for American Truck Simulator. Previously, we highlighted the cities of Guymon, Enid, Lawton and Idabel. Today we are happy to share with you 4 more cities and several settlements.



    [h3]Woodward[/h3]

    First up is the city of Woodward. Established in 1887, it was historically known as a shipping point for both livestock and provisions. Today, Woodward, with a population of over 15,000 continues to serve northwest Oklahoma as a commercial and Livestock hub. Load or not, Woodward is a city with a lot charm, history and work for drivers in the state.





    [h3]Clinton[/h3]

    Positioned in a large valley surrounded by scenic rolling hills and wide-open spaces, Clinton, Oklahoma is a small community of about 10,000 residents. Located in the heart of the Western Oklahoma on Historic Route 66, Clinton is known as the Hub City of Western Oklahoma. and features historic buildings in the heart of its downtown business district. With food and agriculture industries present in the area, truckers can expect to find delivery contracts going daily, so be sure to visit!






    [h3]Ardmore[/h3]

    Many consider this city a hidden gem in Oklahoma. Located near the famous Adventure Road in Carter County is the historic city of Ardmore. Named after the Irish term Ard Mr, meaning "hills" or "high ground" this is the one place Obi Wan Kenobi hasn't told its resident "Its over". From historic landmarks rich with culture to vibrant businesses, Ardmore has a lot to offer to both residents and visitors alike. Truckers can look forward to picking up contracts to and from the Tire factory, among other industries.






    [h3]McAlester[/h3]

    Our fourth and final city in this showcase is the city of McAlester. Named after James Jackson McAlester, who started a general store here in 1869. It has since become a bustling city after its rapid expansion, in part thanks to the influx of settlers after the discovery of coal. Since then it has maintained its historic status and is now home to several different industries.







    [h3]Settlements[/h3]

    That isn't all however! You will also be able to pass through many settlements whilst cruising through Oklahoma. This includes Boise City, which was accidentally bombed during World War 2, Shamrock, which is along Route 66 and Cushing; known as the pipeline crossroads of the world thanks to its major status for trading crude oil.








    There's still so much to discover and do in Oklahoma, and we look forward to showing you more in the near future. If you like what you see, be sure to add it your Steam Wishlist! Until next time, keep on truckin'.

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-04-06 17:03:08 CET ] [ Original post ]

    1.47 Update: Special Transport - New Team New Routes

    In addition to the new content that is coming to American Truck Simulator and Euro Truck Simulator 2 in the 1.47 update, we will also be introducing two brand new special transport routes - one for each game. There is an interesting backstory behind the creation of these new routes and we are excited to tell you all about it today.



    Special Transport missions have been a fan favorite since their release, providing unique challenges for players. However, revisiting and updating the content of these routes in updates or new expansions can be a significant load and commitment considering it was done by one person alone - Nemiro. But, as our team grows and our know-how is shared across the company, we are excited that more of our colleagues found interest and time to get involved in "servicing" these DLCs.





    Over the past few weeks, two new small teams have formed and we have shared the knowledge with them through a few sessions. Both teams have created their first routes for the Special Transport DLCs, and they have turned out so exceptionally well that we have decided to include them in the nearest update for all the players to enjoy. We hope you will all appreciate the new routes and the fact that expanding our internal teams could mean more routes in the future.

    The two new routes are:

    Barcelona to Vandallos

    Truckee to Oakland





    To leave on a high note, we would also like to mention that something interesting related to Special Transport is currently shaping up in our vehicle department, but thats all that we can say for now. For any potential updates and news, follow our social media (Twitter, Instagram, Facebook, ) and stay in touch with all the latest announcements.


    [ 2023-04-04 17:01:13 CET ] [ Original post ]

    Kansas - The Sunflower State

    As you might remember, recently we announced Kansas DLC for American Truck Simulator. Before we fully dive in with the classic news from the development, we have decided to sit down with some of the developers and create a blog article that will let you know a little bit about some of the SCS members themselves, but also their thoughts on this DLC. Sit back, relax, and check out what Patrik, Seki, Martin, Ilona, and Anton had to say about who they are and what working on the Sunflower State means for them.



    Patrik, Kansas DLC Lead



    As the Map DLC Lead for American Truck Simulator, my primary responsibility is to oversee the development of the assigned map expansion, which is currently the Kansas DLC. I have previously led the Washington and Colorado DLCs, and I started as a regular map designer when we were still working on California.

    Our goal with the Kansas DLC is to show players that even seemingly empty and monotonous states have their own unique atmosphere and impression. Our biggest challenge in this project is to create large grass areas that are visually appealing, modern, and well-crafted. Kansas has a distinct architecture that differs from the states we've worked on in the past, so we're also facing the challenge of creating new assets such as neglected shops, barracks, houses, and other buildings.

    Players can look forward to a dozen new cities, and we will gradually release the list over time. We are also working on improving the economic model, which we will share with our #BestCommunityEver in due course. Moreover, new economic chains will be introduced as part of the Kansas DLC, as we regularly do with every new DLC in ATS.








    Seki, DLC Asset Lead



    As the DLC Asset Lead and a senior graphic designer, my role at SCS involves collaborating on graphics for ATS and all related projects. I've been with the company for seven years and have contributed to all DLCs for ATS released thus far. While there are others on the team, collaboration is key to our success, and I credit the entire ATS team for our achievements.

    As the DLC Asset Lead, I'm responsible for the quality and delivery of all necessary 3D models for the DLC, including everything from generic benches to city and depot areas where trucks move. I consult with Map Designers and ensure that all landmarks are delivered to their cities or settlements. I initially joined SCS as a graphic designer, where I created models for the game, including the last major project, Random Events. I then switched to DLC Lead and completed projects in Idaho, Texas, and am currently working on Kansas.

    Our goal is to bring players a new state where they can spend countless hours in their trucks, discovering the beauty of Kansas and its industries. We aim to beat the previous map expansion and give players the best possible experience. We have added many new landmarks to cities and their surroundings, including unique rest areas, truck stops, and industries. We are pushing the limits of our creation with each DLC, and we believe that Kansas will be a great example of this. While we can't reveal everything yet, players can definitely look forward to many new locations and experiences.











    Martin, Texas DLC Map Designer



    I started at SCS 2 years ago and I have worked on several projects including California Rework, Texas and the city of Emporia, which was my first attempt at designing a city. Currently, I am working on two settlements, roads, and we have received a new palette of terrain materials, which also includes a new set of grasses that I have to include into the map.

    One of the most exciting parts of my job so far was designing the city. However, my focus now is on creating a rural-farming atmosphere in Kansas, which is known for its vast grassy plains and farming communities. There will be many farm depots, farm assets, silos, and wind farms to explore, and players will have the opportunity to get up close to the fields with their trucks.

    Overall, players can look forward to a truly immersive experience in Kansas, with a focus on the state's farming heritage and beautiful natural landscapes.







    Ilona, Texas DLC Map Designer



    As a map designer at SCS for four years, I am responsible for designing the layouts of two cities, Colby and Hays, in western Kansas. I also designed depots and generic architectural elements, such as shops and suburban houses, that reflect the state's diverse architectural styles. For example, as part of the new DLC, we've added a brick-and-mortar store and I hope this new store will be a great authentic detail for the town center. Moreover, the generic architecture in Kansas is characterized by great diversity, as it is unique in many ways but it also contains elements of various architectural styles from the surrounding states

    Having previously worked on Oregon, Utah, Colorado, and Texas, I am most looking forward to creating an authentic experience that conveys the unique feeling of Kansas. The biggest challenge will be portraying the vastness of the open plains and endless vistas through the use of details. Players can look forward to exploring Kansas's farms, plains, and downtown cities, with unique architecture and details that capture the state's essence.







    Anton, Researcher



    As a researcher, I deal with a little bit of everything. With every task, our job consists of two components. Firstly, we need to look for more technical kind of information like which variants of the warehouse are more typical for a given state. But also we try to find a deeper meaning behind the raw data we process. For example, while working on the Kansas DLC we took great inspiration from the work of American painters known as the regionalists. They are famous for depicting the American midwest in a really insightful and captivating manner. We used their work a lot, communicating our impressions of the state to our map designers and 3D artists.

    Because in our line of work, we need to translate our own vision of a state to the rest of the developing team, each DLC is a surprise for me. Im really interested to see how 3D artists and map designers are going to implement our comments and ideas regarding Kansas feel. A map expansion is always more than just a mechanical arrangement of assets down the road. Its the idea of a geographical and economic area that the developers build in their minds as they work on a state. I like to think that we help them in creating that internal image.





    We hope you have enjoyed this very early insight into what you can expect to see in the upcoming Kansas DLC. For more news in the future make sure to follow our social media (Twitter, Instagram, Facebook, ) to never miss any updates. We cant wait to show you more!

    https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/


    [ 2023-03-28 16:59:08 CET ] [ Original post ]

    California Rework: Phase 3

    It's been a while since we last spoke about the California Rework project; in which 2 phases were already completed and released as free update in American Truck Simulator. Today, we are excited to share with you some information on Phase 3, the team working on it and some teasers on what will be included this free update.



    Phase 3 of the California Rework

    Speaking with the map lead of this project, he was quite excited to tell us how much the project has progressed, and how the community has played a big deciding factor in shaping Phase 3. From our official forums to our social media channels, we've been listening to your comments in regard to adjusting layouts and sizes of cities and the balance between highways and smaller roads. In a few cases, the community influenced the shape of our Phase 3 content, even some time into development, adding or adjusting content on the go.




    So what is in store for Phase 3 of this project? We have quite a bit up our sleeves, which we won't share all in one go. Without going into too much detail, you can expect the rework of several cities, towns, industries and road networks and so much more; Which includes the introduction of the highly requested city of Modesto, which will replace the currently existing city of Oakdale. This addition was heavily influenced by the community, which we look forward to sharing more about in a future blog post along with another unannounced new city addition.

    We are also excited to share that the US-50 between Sacramento and Carson City will be included as a new addition in this rework phase. Featuring mountain passes and ski resorts, this route is incredibly scenic and feels like a completely different region when compared to the rest of California. If you enjoyed Truckee and its surroundings, you know what to expect.




    Our team has focused a lot on reworking the layout of existing cities by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to par with our current DLC quality standards.

    We have also invested a lot of time and work into smaller secondary roads, especially around central California where a large part of the Agriculture industry exists. Finding the balance between highway and smaller road networks is always a challenge, but we believe that creating more secondary roads is a good investment of time and provides more options for players to choose a route that escapes the fast-paced highway life and experience a different driving style.




    As you can imagine, a rework of this size has required a lot of work, with new assets, updated industries, roads, cities and so much more. The content density of this project is very high, and our aim is to make sure that this rework will stand the test of time; Trust us, it will be worth the wait!

    All of this exciting content wouldn't be possible without the team behind the scenes working hard on this project, which brings us to our next topic...

    Update on the Team

    During the development of Montana and Texas, the number of dedicated members of the California Rework team was only around 1-2 people. This was because of the demand and focus needed on these DLCs at the time. However, thanks to the recent influx of new map designers, we have been able to return to normal stable numbers within all our teams. After Texas was released, we were able to return to 5 stable members of the rework team, which has been boosted by another 5 new map designers from January, so we now have 10 people dedicated to improving California.

    With this, we are excited about the future and how the team will be able to progress with the current project at hand, as well as with other tasks in the future! For now, our focus is on Phase 3.



    As we mentioned earlier, we still have so much more to share, and as development progresses, we will post our progress and work in future blog posts. We can't wait to showcase them all and ultimately, bring Phase 3 of the California Rework to American Truck Simulator. Until then, keep on truckin'!


    [ 2023-03-21 20:05:57 CET ] [ Original post ]

    American Truck Simulator: 1.47 Open Beta

    Today, we are happy to share with you that the 1.47 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



    Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.47 Open Beta has in store.

    [h3]Ownable Gas Cisterns[/h3]

    Are you ready to haul your very own Gas Cisterns in American Truck Simulator? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).



    However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change.

    The Ownable Gas Cistern for American Truck Simulator will be available as a single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2-axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to):


    • Paintable/Chrome Boxes
    • Paintable/Chrome Valve Covers
    • Customisable Side Lamps
    • Paintable Wing
    • A wide variety of hoses
    • A variety of rear fenders and rear bumper lights
    • A variety of trailer paintjobs
    • and so much more!



    We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.

    [h3]World Ambient Sounds[/h3]

    As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players?

    It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop for a specific place. For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!

    [previewyoutube=ectARel8E6E;full][/previewyoutube]
    Another change we are introducing is a direction filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past while the camera remains stationary.

    You can read more in detail about this change to our world ambient sounds and more at our previous blogpost on the subject.

    [h3]Adaptive Cruise Control & Emergency Braking System [/h3]

    Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.



    Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks.

    These features have been in the works for a while, but it is still work in progress and we look forward to seeing how they perform during 1.47 Open Beta. Please share with us your feedback and comments on our official forums.

    [h3]Custom City Intros (Utah & Idaho)[/h3]

    Carrying on from our previous update which introduced custom city intros for Colorado & Wyoming, we have now expanded these cutscenes to the Utah and Idaho DLC's for American Truck Simulator!

    [previewyoutube=z_TlpMImLZw;full][/previewyoutube]

    These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!

    Let us know your thoughts and any feedback you may have at our official forums.

    [h3]Random Road Bumps[/h3]

    We're excited to introduce Random Road Bumps into 1.47! These small bumps are procedurally generated to give the roads an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving.

    We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it! Any comments or feedback can be made over on our official forums.

    [h3]Career History UI Redesign[/h3]

    This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.



    This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver experiences and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries.

    We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.



    We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity.

    We really hope you like this redesign, and we hope we can expand on it in the future. Let us know your feedback and comments by heading to our official forums.

    [h3]In-Game Update Log[/h3]

    We've now added a new UI feature to both American Truck Simulator and Euro Truck Simulator 2 which will show users the changelog of a major update or showcase the featured of a DLC release.

    This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links.

    We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.

    [h3]Economy Reset Teleport[/h3]

    Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you to make the decision whether you want to teleported to your chosen HQ or a free quick travel to any service station of your choice.



    [h3]Changelog[/h3]

    [h3]Map[/h3]

    • Addition of World Ambient Sounds
    • Random Road Bumps

    [h3]Vehicles[/h3]

    • Ownable Gas Cisterns
    • Adaptive Cruise Control & Emergency Braking System
    Kenworth W900

    • DEF-Less fuel tank options returned for certain engine types (150, 220 & 300 gal)
    • Reinstated Cruise Control speed display on dashboard
    [h3]Gameplay[/h3]

    • Custom City Intros for Utah and Idaho
    • Addition of Sound Direction Filter
    • Performance Improvements (night, bad weather, dense traffic)
    [h3]UI[/h3]

    • Career History UI Redesign
    • In-Game Update Log
    • Economy Reset Teleport

    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.47. No password required. Sometimes you have to restart your Steam client to see the correct branch name there.


    [ 2023-03-14 14:04:00 CET ] [ Original post ]

    Oklahoma - Agriculture

    As you already may have guessed from our previous blog articles, Oklahoma is a major agricultural state in the United States. Known as the "breadbasket of America," the Sooner State is a top producer of a variety of crops and livestock, contributing significantly to the state's economy and the nation's food supply.



    Wheat is a truly significant crop in Oklahoma. In fact, the state is the sixth-largest producer of wheat in the country, and it produces enough wheat each year to make over 13 billion loaves of bread! However, cotton production definitely shouldnt be overlooked. Transporting these crops to Crops Farms, Grain Elevators, and Cotton Gins across the state and beyond is a critical role for truckers and the thriving industry will keep all of you busy and entertained for hours and hours.






    Oklahoma is also a major producer of livestock. The state is home to over 4 million head of cattle, making it the fifth-largest cattle-producing state in the country. There will be an opportunity to check out a number of related prefabs such as Dairy Farm, Livestock Auction, or Feed Mill. When put together, these places represent the chain of production quite nicely, as you need the feed to take care of the cattle and then trade it at the auction afterward.






    Judging by the numbers shown in the text above, it is safe to say that local agriculture will have a strong presence in the upcoming Oklahoma DLC. If you are looking forward to exploring new industries and experiences, make sure to add the map expansion to your Steam Wishlist or follow our social media profiles (Twitter, Instagram, Facebook, ) to never miss out on any important updates.

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-03-13 17:44:49 CET ] [ Original post ]

    100-year Anniversary of Kenworth Trucks

    Since 1923, The Kenworth Truck Company has been manufacturing trucks, the first of which was built in Renton, Seattle. Today, Kenworth has become one of the leading manufacturers of heavy-duty trucks in North America, and this year, they are celebrating their 100-year anniversary!



    With an excellent heritage in quality, innovation and technology, Kenworth has manufactured more than half a million trucks over the decades. To celebrate this amazing milestone, Kenworth Trucks has revealed a special anniversary edition of their legendary W900, which we are also proud to be able to bring to you in American Truck Simulator!

    [previewyoutube=lgvRx9FmKCQ;full][/previewyoutube]

    The new special Anniversary Edition of the Kenworth W900 includes:


    • New long 6x4 chassis painted in red with side markers
    • New exhaust pipes engraved with the number '100'
    • New side hood badge logo
    • New sleeper side badge with Kenworth 100 lettering
    • New fully painted plate below doors
    • New paintjob for 86 inch sleeper
    • New interior version with black dashboard & with red 'Kenworth 100' logo
    • New interior dashboard trim option with metallic look
    • New leather seats and bench






    But that isn't all. Whilst working on this upcoming addition, we thought it would be the perfect opportunity to give one of our first licensed vehicles in American Truck Simulator a little bit of love in the form of a remodel. We'd like to express our gratitude to PACCAR and Kenworth for their continuous support and partnership since the launch of ATS back in 2016. We look forward to what the road brings for both of us ahead!

    So what does this remodel include? As we teased during our Christmas live stream, a special project has been in the works for the Kenworth W900; Which includes new options, parts and accessories and more! We really wanted to bring this vehicle up to our current quality standards with this project.



    Starting with cabins, we've added the option to upgrade to the 86" studio sleeper, the largest option yet! All our sleeper options now also include detachable roof and side deflectors. There is also a new customisation point for the studio sleeper side badge. We have also redesigned and added several new chassis options too. There are now 3 chassis sizes, short for the daycab, midsized for the sleeper 72" and long for the studio sleeper 86". Every size comes with 5 versions (6x2, 8x4 liftable, 6x4, 8x4 liftable and 8x6). Every model now reflects if the axle is liftable or drivable & comes with lots of little details including warning stickers and cables.




    On top of all that, the fuel tanks are now fully separated and updated to their newer versions which include DEF tanks. This means you will now be able to choose your tank size independently. We have also added an array of accessories including several different doorsteps and door handles, handrails and hood logos.




    The cabin and interior were also completely remodelled with great attention to detail, including the colour pallete! This update will offer three cabin trim options, Splendor Slate Gray, Diamond Slate Gray and Diamond Black. There is also a new interior design with a bench for the 86" studio sleeper. Additionally, the front seats now offer the option of being trimmed in a different material from the rest of the cabin; which come in leather and cloth options. Dashboard trims are also available in wood or black plastic.

    Along with all these updates, changes & more, the W900 remodel also includes:

    • A new front bumper
    • A new modern rearbumper
    • New modern rear mudflaps
    • New modern rear mudguards
    • New modern front mudflaps
    • New window rubber seals with chrome trim
    • New LED hood blinkers

    As you can imagine, this was quite an extensive amount of work for our team, who worked hard to complete such a big project in-time. We hope that you enjoy the vast number of updates and love that have been put into this update; which did not come without its challenges.

    Once you hit the road in your Kenworth W900, we'd love to hear about it! Share your screenshots, videos and more with us and Kenworth trucks using the hashtag #Kenworth100ATS. Don't forget to tag us both as we would love to see them. Happy Truckin' and Happy 100 years Kenworth Trucks!


    [ 2023-03-02 19:16:37 CET ] [ Original post ]

    Oklahoma - Cities and Settlements #1

    A truckers journey consists of more than complex highways or wonderful nature, which is why theres always the need to include numerous detailed cities and settlements in every additional expansion of American Truck Simulator to perfectly capture the whole "picture" of the local land. The upcoming Oklahoma DLC will be no exception, so today we will show you four of the cities that are arriving in the game with the Sooner State.



    First up is Guymon with a population of about 12,000 people, which makes it the biggest small city that is located in the panhandle of Oklahoma. While in general, the city has a rich history and a strong community spirit, most importantly for us, the city's main source of business comes from large livestock farms and meat processing factories. Even though a local food factory may not seem like too much work at first glance, the entire area will provide to be a perfect starting point for your journey across Oklahoma.






    Next, we have Enid, a city with a history closely intertwined with the expansion of the railway system in America. Its no coincidence the city was originally supposed to be called Skeleton Station, but, well, lets just say it sounds less catchy than as we know it today.

    The city is surrounded by flat land and wheat fields, which is why a silo depot will most likely be your main place of visit when you will find yourself in the area. However, the city center is rich in landmarks such as a hospital, police and fire station, local school, and more.





    Lawton is primarily known for its local Tire Factory for which we have created a brand-new depot (as shown in our previous New Industries blog). The factory is a significant part of the city's economy and the investments and state support are increasing every year. Moreover, the city is also home to a large paper mill, which we've added to the game as well. It's also worthwhile taking some time to see the interesting water tanks and churches in the area.






    Lastly, we have Idabel, the smallest town in Oklahoma in the upcoming DLC. It is located in the southeast corner and the main point of interest for the players will certainly be the adjacent Sawmill. Additionally, it's worth a visit to see the Museum of the Red River, which is an unusually futuristic structure considering the local area. Other landmarks in Idabel include the fire station, hospital, high school, and water tanks.






    And finally, we have some screenshots for you of the local settlements you will be able to pass through while cruising through Oklahoma. Can you guess which small towns are present in the following screenshots?







    In conclusion, these cities and settlements will offer diverse experiences for players to enjoy. We cant wait for you to check out the second part of this blog topic in the future and wed suggest following our social media (Twitter, Instagram, Facebook, TikTok) to not miss out on any potential updates.

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-02-28 17:02:36 CET ] [ Original post ]

    Sweet Valentine Event Conclusion

    With the intention of celebrating the timeless tradition of Valentines day, exactly two weeks ago we introduced a brand-new thematic World of Trucks event, in which we asked the players to deliver special Valentine Presents cargo across all the trucking territories. And now, since the event was successfully concluded on Sunday the 19th, we'd like to thank and congratulate everyone for taking part and offer you some final thoughts and impressions.



    The community goal which was set at 500,000 deliveries was actually completed before Valentines Day itself and we consider that to be absolutely amazing! We knew that achieving this number wouldnt be an easy task but all of you managed to surprise us with your true passion and dedication to finish the goal as quickly as possible. We also appreciate all the feedback we have received and, as we hope to return with another event next year, well make sure to take it all into consideration. For now, lets take a look at some of the final statistics from this years Sweet Valentine event.



    These numbers are truly incredible and we hope you are enjoying the Trucker Cupid and Box of Chocolate rewards. We realize that Valentines Day is a really time-limited holiday, but you can now explore ETS2 or ATS with the accessories all year long. Additionally, dont forget we have also updated the Valentines Paint Job Pack for each game with the styles used for the special event cargo!




    The power of our #BestCommunityEver is always one of the main highlights of any event and it was awesome to see you all sharing the love all over social media and other platforms, such as Youtube or Twitch. We really enjoyed looking at the screenshots, videos, and live streams, and it brings a lot of joy to all our teams to see how much you enjoy these World of Trucks events.




    Once again, we are grateful for all your effort and the love you showed us during this event. We hope well be able to provide you with more challenges and entertainment in the future as well, and while we are unable to say right now what our plans are, keep an eye out on our social media (Twitter, Instagram, Facebook, ) to always be notified of any potential announcement.


    [ 2023-02-21 17:03:41 CET ] [ Original post ]

    American Truck Simulator: 1.47 - World Ambient Sounds

    As you might remember, last year, a small team from SCS Software traveled to the USA. However, visiting expos and researching areas were not the only tasks on our agenda. Members from our sound team also traveled along to record a number of new environmental and ambient sounds for the world of American Truck Simulator. Today we wanted to share with you a glimpse into the development of some of those sounds that will be coming in the next 1.47 update!



    As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players? It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop from a specific place. For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!

    [previewyoutube=ectARel8E6E;full][/previewyoutube]

    This change not only applies to nature but also in the city too. From the sound of distant highway traffic to a nearby police siren, these sounds will not only vary in intensity and location, but also change depending if you are parked or traveling at low or high speed; where you'll experience the doppler effect. Sounds will also vary depending on the day and night cycle.

    This new sound system allows players to always hear different sounds as they travel through the environment. Hundreds of these sound spots will be included in this first update, so the variety of sounds will be quite noticeable.

    Another change we are introducing is a direction filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past but the camera remains stationary.

    We are excited to bring these changes in the future. Keep in mind, this is just the first implementation when it comes to sounds. This year will be another busy schedule of recording for our team, and we look forward to bringing more updates in due time.

    Until then, keep an ear out for more news in the future about sounds, we love to hear your thoughts on this topic.


    [ 2023-02-17 17:00:27 CET ] [ Original post ]

    Oklahoma - Truck Stops

    With the road network of American Truck Simulator growing larger and larger every year, the need for rest breaks as you travel across the mighty USA becomes a regular occurrence. Whilst some might like to find a small layby or other area to stop in, most players have found that Truck Stops are there go to when on a long haul!



    In our upcoming Oklahoma DLC for American Truck Simulator, you'll be sure to find plenty of these great facilities for all truck drivers alike. All of them, have their own little way of being unique, if that be by design or in some other way!





    Whether you need gas to go, a rest or even need to double check your loads weight just in case, truck stops have got it all for you. It's also a great place to see a variety of other trucks, watch as they come and go! But be sure to arrive in time if you planning on sleeping overnight, these trucks stops can get pretty busy and you may struggle to find a parking spot.






    Whilst the state of Oklahoma will have a lot to see and do, it's always good to slow down a little and to look after yourself and your truck. So be sure to take the rest that you need between hauls and take advantage of the Truck Stops you see so often!






    We look forward to featuring more upcoming content from Oklahoma! Be sure to follow our social media channels for all the latest news, teasers and more on the go! If it's OK, we'd like to ask to you to add Oklahoma to Steam Wishlist too! We appreciate the support of those who have done already and we can't wait to have you visit this great state; until then, keep on truckin'!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-02-09 17:00:41 CET ] [ Original post ]

    Sweet Valentine Event

    Join us today as we celebrate our latest World of Trucks event - Sweet Valentine!

    All around the world gifts and romantic letters are exchanged between loved ones on February 14. The origin of Valentines Day can be traced all the way back to the 14th century when a famous English poet was the first to celebrate St. Valentines Day as a day of love through romantic poems. Shortly after real-life lovers began to send each other love poems on February 14th. Today about 145 million Valentines Day cards are sent each year, making it the largest card-sending holiday of the year.

    To uphold this timeless tradition, we present our Sweet Valentine verse to you:

    With trailers hitched, set out on this quest
    The road is long, the task earnest
    With 14 cargoes to deliver
    Spread love's joy as we go together.

    For we are united, in this grand endeavour
    To deliver 500k presents with the #bestcommunityever.
    For our effort, let us be driven
    In gratitude, sweet rewards will be given

    From city to city, far and wide
    We'll transport presents, side by side
    With a goal set high and spirits bright
    Let's make this journey with love as our guide.

    Thank you for joining this special time
    For Valentine's day together we chime
    The spirit of love, in which we praise
    To cherish our loved ones in embrace.




    We invite you, our #BestCommunityEver, to take part in our first ever event that celebrates the love for your sweetheart by delivering heart felt Valentines Presents across all trucking territories, with a community goal of 500,000 deliveries to make! You'll be impressed with our beautiful Valentines themed trailers that will be laiden with your special event cargo...




    ...and this is another a great chance for you to create a matching paint job with your truck for that extra element of romance, especially if you happen to own the Valentine's Paint Jobs Pack DLC for either ETS2 or ATS!

    This time your personal goal requires 14 deliveries of Valentines Presents cargo, and we have some really attractive and lovingly crafted rewards on offer, including your special World of Trucks Achievement. All jobs for the event will be 100Km each (62.1 mile) or more, and don't forget to check out the rules.

    [h3]Rules[/h3]

    Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 500,000 deliveries of Valentine Presents cargo, from any city in any trucking territory.

    When a player completes 14 deliveries of Valentine Presents cargo across any trucking territories in either game, it will complete their personal goal.

    [h3]Rewards[/h3]

    Personal: Players that complete 14 or more deliveries of Valentine Presents cargo will gain a unique World of Trucks Achievement as well as a Trucker Cupid hanging item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.



    Community: When the community goal of achieving 500,000 deliveries of Valentine Presents cargo from any city is met and if the player has also achieved their personal goal, then they will receive a Box of Chocolate cabin item as a Steam inventory item for their cabin.



    Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

    The event will be concluded on Sunday the 19th of February at 23:59 UTC.

    [previewyoutube=_et5MisJKuM;full][/previewyoutube]

    Looking to convoy with that special someone this February? Then why not check out our Sweet Valentine Bundle; which includes the American Truck Simulator, Euro Truck Simulator 2, and the Valentine's Paint Job Pack DLC for both titles! Alternatively, this bundle will offer you a chance to fall in love with the title you are missing out on if you only own one of them. But be quick, this sweet deal is only around for a limited time!



    We expect this to be a new and heart felt journey, with sweethearts on both sides of the pond, using American Truck Simulator and Euro Truck Simulator 2. Your deliveries are counted in both games, so take a trip this year using the hashtag #SweetValentine and share it with us on our ATS / ETS2 Facebook pages, Twitter, and Instagram profiles, we'd love to see your pics!

    https://store.steampowered.com/bundle/30356/Sweet_Valentine_Bundle/


    [ 2023-02-07 10:20:14 CET ] [ Original post ]

    ETS2 & ATS 1.47 Update - Ownable Gas Cisterns

    In December, we shared a teaser, showing off some early previews of Ownable Gas Cisterns for both Euro Truck Simulator 2 and American Truck Simulator. Today, we are excited to share with you a more in-depth look at these trailers, which will arrive in the 1.47 update. Lets take a more detailed look at this trailer type, shall we?



    These ownable Gas Cistern will come in a variety of lengths, chassis and customisation options, which vary depending on European or American models. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas). However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change.




    The Ownable Gas Cistern for American Truck Simulator will be available as single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2 axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to):


    • Paintable/Chrome Boxes
    • Paintable/Chrome Valve Covers
    • Customisable Side Lamps
    • Paintable Wing
    • A wide variety of hoses
    • A variety of rear fenders and rear bumper lights
    • A variety of trailer paintjobs
    • and so much more!




    The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to):


    • Paintable/Chrome Boxes
    • Valve boxes with additional toolboxes, sideguards etc
    • Fire extinguishers
    • A variety of rear fenders and rear bumper lights
    • A wide variety of hoses
    • A variety of trailer paintjobs
    • and so much more!


    We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. There is still more upcoming news about the 1.47 update, so be sure to follow our social media channels to stay up to date with the latest. Until then, keep on trucking!


    [ 2023-02-03 17:03:49 CET ] [ Original post ]

    Western Star 5700XE is now Available for American Truck Simulator

    American Truck Simulator is no stranger to the Western Star brand. With 2 of their newest trucks, the 49X and 57X, already available in-game, today we are excited to announce the arrival of a legend. Introducing the Western Star 5700XE, which is now available at your Western Star Trucks dealership in American Truck Simulator!

    [previewyoutube=KcZCFgSkIyo;full][/previewyoutube]

    Combining tough performance, modern technology and the traditional look of a classic truck, Western Star didnt overlook a single detail when creating this truck; with advanced engineering to improve efficiency and aerodynamics. XE which stands for extreme efficiency summarizes exactly what this truck is all about.




    Ever since we saw this truck at the Mid-America Trucking show in 2016, we knew we had to have it in the game! We are very thankful to the team at Western Star in helping us bring this legend to the virtual roads of ATS, especially when it meant digging through some archives to find the information we needed for its development.





    The Western Star 5700XE arrives with a select choice of configurations and customizations. This includes a day cab, the 54" High Roof Stratosphere and the 82" Ultra High Roof Stratosphere. Chassis available are short, medium and long versions in 6x2 and 6x4. Engines included are exclusively Detroit Diesel, which offers the options of DD13, DD15 and DD16 up to 600HP. Transmission options include the Detroit DT12 automated manual as well as Eatons.






    There are lots of customizations available for this truck too, including plenty of Chrome parts, aero fairings, interior trim options and so much more! You may even find a big screen-inspired paint job included. Be sure to check them all out. We look forward to seeing how you customize your 5700XE for the road.





    Ready to ride? Share your first journey with us and Western Star Trucks on Twitter, Facebook & Instagram with the hashtag #ATS5700XE to be in with a chance to WIN some cool merch provided by Western Star. Winners will be picked by members of our team based upon their favourite shots. Screenshots that have been edited and/or contain third party modifications are allowed too, so get creative!



    A massive thank you to our friends over at Western Star for allowing us to once again work with them so closely to bring this truck to American Truck Simulator. We are sure that there is more to come from our cooperation with Daimler Truck North America in the future. Until then, keep on trucking!

    Western Star is a trademark of Daimler Trucks North America LLC and is used under the license of SCS Software s.r.o.


    [ 2023-01-31 19:26:15 CET ] [ Original post ]

    Oklahoma - New Industries

    The state of Oklahoma is home to a variety of industries, and today we are happy to share with you previews and information on some of the new and unique depots that you'll be able to deliver to in our upcoming Oklahoma DLC for American Truck Simulator. Please mind, due to the development still being in the early stages, the following screenshots are not from a completed map as the areas are still a work-in-progress.

    Tire Factory



    One of the wheely unique industries in Oklahoma is the presence of two of the most famous tire manufacturers in the world. Based in the cities of Lawton and Ardmore, the state's history of tire-making stretches back nearly a century. At full capacity, both factories combined can produce up to 108,000 tires a day, providing drivers around the world with safe rubber on their vehicles and truckers busy all year round!

    Gas & Chemical Distribution



    Oklahoma is among the top oil and natural gas-producing states in the country. With a lot smaller towns and industries depending on the distribution of gas and chemicals for a number of uses; Truckers in Oklahoma will be able to take on jobs from larger depots to deliver across the state and beyond. Be sure to have your tanker trailers clean and ready!

    Bus Factory



    Did you know Oklahoma is also known as 'The School Bus Capital of the World'? In the city of Tulsa, up to 11,000 of the iconic yellow American school buses are constructed and rolled out every year. From engine parts to paint, the factory has a rolling assembly line that requires constant delivery of essential materials to keep production moving and on target.

    Municipal Depots



    Public and Emergency service vehicles require a high amount of maintenance and upkeep to make sure they are safe on the road. Everything from public buses to ambulances have their own depots, garages and warehouses where they are maintained for safe usage on the road. Truckers will be able to contribute in delivering parts among other materials to these important vehicles on the road.

    Electrical Appliance Factory



    Everything from air conditioners to transformers (no, not the robots in disguise) are produced here. While these factories are quite generic, truckers will be able to haul an array of different electrical appliances to deliver across the state of Oklahoma and beyond!

    River Port



    Based on a real port located along the river in Tulsa, this hub serves as an important transshipment point for all imports and exports transported by boat to continue their journey forward by a range of transport including Truck! Its public and private terminals serve grain, dry bulk, breakbulk, and bulk liquids. And large volume is no problem. In fact, customers send and receive over 2.2 million tons of cargo each year by barge, rail, and truck.

    Furniture Store
    From tables to bed frames, these stores provide locally sourced and built furniture. This depot specifically compliments the many woodworking industries that can be found across American Truck Simulator. From the source to the product, you can be a part of the process in this unique industry.

    Tulsa Airport



    From Oklahoma to the world, Tulsa airport serves as an important hub for both visitors and cargo alike. Home to a handful of logistic operations, with daily cargo flights departing for larger hubs across the states, it is a vital part of the freight network which can deliver cargo across the world quickly and with precision. You may even find yourself delivering or picking up some unique cargo at the airport, which is a round-the-clock operation.

    There is always plenty of options when it comes to haulin' in our upcoming Oklahoma DLC. Whether your company specializes in tankers or refrigerated trailers, there will always be a job waiting for you in 'The Sooner State'. We look forward to sharing more previews in the future. Until then, if you like what you see, be sure to add Oklahoma to your Steam Wishlist!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2023-01-20 17:00:51 CET ] [ Original post ]

    Christmas Reflections and Cruising Texas Events Conclusion

    Since November, truck simulation fans around the world have been celebrating the release of the Texas DLC for American Truck Simulator by taking part in our #CruisingTexas World of Trucks event. During this special event, truckers could earn Texas themed in-game rewards by completing personal and community goals whilst delivering to and from multiple cities across the Lone Star State.



    It didn't take our #BestCommunityEver long to smash through the set community goal of 125,000,000 miles (201,168,000 km); in just over 2 weeks, the goal was met! We are always blown away by the work and effort put in by our players to complete these events. We really ought to up the ante in the future. To all those who took part and even contributed past the set goal, we really do appreciate you.

    As always, we've put together a small infographic which shows some of the statistics from this event. That's a lot of driving (and we don't even want to imagine the money spent on fuel!), awesome work! We hope you enjoyed #CruisingTexas over the past few months.



    But that wasn't the only event running. In December, we also hosted our annual Christmas World of Trucks event. This year's theme focused on Love, Peace, Hope, Care and the positivity that comes from sharing them with others. Over the holiday period we asked you to deliver Gifts to and from all cities in Euro Truck Simulator 2 and American Truck Simulator, challenging the community to get 400 Gifts awarded to cities across all trucking territories for each of the five tiers.



    In a true holiday spirit, you completed our #ChristmasReflections event on Xmas Day (25th December), Santa would be proud! Once again, the collective strength of the #BestCommunityEver has produced incredible final numbers, so lets take a look at how you all faired throughout the duration of this special event.



    Absolutely amazing work truckers! You really did deliver this Christmas and we hope you enjoy the unique Xmas themed accessories and paint jobs which you earned during this event. We thank you all for participating, you really did help in sharing Love, Peace, Hope and Care across the world.





    No matter how much or little you delivered during these events, we hope you enjoyed them and the unique cargo and rewards that came with them. We also appreciate all those who took to our social media channels to share photos, videos and content alike during them. It really does bring a lot of joy to our teams to see how much you enjoy participating in these events.




    We especially loved the positive feedback which you expressed in regards to the Xmas Desktop Theme, as this was a new edition to the event. We hope to make this a more regular feature in the future when it comes to seasonal events.



    As we continue on into 2023, we look forward to bringing new events to the trucking calendar. Until then, we wish you many miles of safe and happy driving!


    [ 2023-01-17 17:01:11 CET ] [ Original post ]

    Looking back at 2022

    How time flies! The year 2022 is behind us and, as always, we would like to take a brief look back at everything that we went through over the last twelve months.



    When we glance at the combined development and progression of American Truck Simulator and Euro Truck Simulator 2, we can say that there are certainly a lot of positives that are worth bringing up. We have managed to release several projects, such as map expansions, new vehicles and parts, in-game features, and general improvements in numerous updates. But to top it all off, we are glad that we could further strengthen some of the partnerships with real-life brands, which, as well as this being reflected in our games last year, leaves us excited for what the future holds. We hope all of these elements helped to raise the bar once again and successfully improved the gaming experience of every player.

    Check out this awesome video that showcases everything that our games and we as a company went through in 2022!

    [previewyoutube=IsecGO_SscQ;full][/previewyoutube]
    You have once again proven that you are the #BestCommunityEver and we cant wait for you to get your hands on all the cool stuff that we are planning for ATS and ETS2 in the year 2023 (you might want to check out our annual Christmas Special Live Stream for some hints and teasers).

    And as always, in order to stay in touch with all the latest information, make sure to follow and keep an eye out on our social media (Twitter, Instagram, Facebook, TikTok) this year as well. Well see you on the road!


    [ 2023-01-06 17:01:14 CET ] [ Original post ]

    Let 2023 be the Year of the Sunflower

    Happy New Year! We hope you have had a wonderful holiday season so far and that 2023 brings happiness, peace, and health to you all. This may sound strange to some and perhaps familiar to others, but we believe this year is a Sunflower year!

    [previewyoutube=jTzkLzia_S0;full][/previewyoutube]
    What does this mean? You'll just have to guess or wait and see. Until then, we look forward to sharing more news, content, and updates in the near future.


    [ 2023-01-03 17:29:27 CET ] [ Original post ]

    Oklahoma: Guess Where We Are

    How about a little challenge for the Holiday season? Recently, we announced that Oklahoma is the next State we are working on for American Truck Simulator, and today we are excited to share with you some screenshots from this work in progress project. Do you think you can correctly guess where in Oklahoma these pictures were taken from?













    Let us know either in the blog comments below, on Twitter, Facebook or Instagram! Those who post the correct (or closest) locations will then be put into a draw to be picked at random to potentially receive a small reward. We look forward to sharing more development news about Oklahoma in the future. Until then, keep on truckin' and Happy Holidays!

    https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/


    [ 2022-12-30 17:01:57 CET ] [ Original post ]

    SCS On The Road: PACCAR Technical Center

    We know you love sneak peeks when it comes to real-life brands and their facilities. Today, we have good information for you, as some members of the SCS team recently traveled across the pond to spend some quality time with the kind people of PACCAR, the parent company of Kenworth Truck Company and Peterbilt Motors Company.



    The journey took us to the PACCAR Technical Center in Washington and to Denton, Texas, where the Peterbilt headquarters is located. Wed like to thank Brianna Potthast, Tim Lychik, and Don Palmer from Kenworth for arranging the visit to the Technical Center, as well as Derek Sancer, Hanson Morris, and Justin Tjahjono of the Industrial Design team at Peterbilt for the session at their lab. We met with these all these awesome people and are extremely grateful for their generosity and the help they have given us!



    However, in addition to meeting the representatives of both brands, our goal was to gather valuable data for our future projects - reference material for multiple trucks and other content coming to American Truck Simulator.









    While we are currently unable to say when will all of these projects arrive in the world of ATS, we cant wait to update you on our progress down the line and eventually show you what we managed to create. Until then, keep an eye out on our social media (Twitter, Instagram, Facebook, ) for any potential hints and teasers.


    [ 2022-12-29 17:00:28 CET ] [ Original post ]

    Happy Holidays!

    Dear #BestCommunityEver,

    as the holiday season approaches, we at SCS Software are filled with joy and gratitude, and we want to share that with you. We wish you the opportunity to spend quality time with the people you love, and that you'll find ways to show compassion and generosity to others. We hope you'll be able to take a pause and savor the joy and peace of this special time, just like our development team.



    We encourage you to take some time to enjoy your hobbies and passions as well, and we would be pleased if it included playing our truck simulator games. This year, our Christmas Reflections World of Trucks event is all about celebrating the values of Love, Peace, Hope, and Care in our lives. We invite you to join us in spreading cheer this holiday season.




    As we reflect on the year 2022, we will undoubtedly think about the moments that brought us joy and those that brought us sadness. It has been a challenging year for many people around the globe, and we sincerely hope that the world will become a better place in 2023. If you're curious about what SCS Software has in store for the coming year, we recommend checking out the recording of our Special Christmas Live Stream. It's packed with exciting news, glimpses of upcoming projects, and plenty of hints and teases from our development teams.

    [previewyoutube=J5AWvjPX32o;full][/previewyoutube]
    Merry Christmas and Happy New Year!


    [ 2022-12-22 18:28:45 CET ] [ Original post ]

    Christmas Paint Jobs Pack DLCs Update

    Christmas gifts are part of the holiday tradition and since you, our #BestCommunityEver, have been extremely good and supportive this year, wed like to show you our gratitude in the form of a small early present. The Christmas Paint Jobs Pack DLCs for both American Truck Simulator and Euro Truck Simulator 2 have received some new additions!




    Last year during our annual Christmas World of Trucks event we introduced a number of uniquely painted trailers that contained gifts for transportation. After your excitement and many requests, we have decided to add these awesome-looking styles to the existing DLCs dedicated to this special holiday. That means with the start of the #ChristmasReflections event yesterday, both packs (ETS2 and ATS) received three new paint jobs for your trailers!










    We cant wait for you to combine the matching paint jobs on your trucks, but feel free to experiment and mix it up a bit as well. Make sure to tag us on social media (Twitter, Instagram, Facebook, ) and show us what you will come up with. We truly hope this update to the packs will cheer you up and fully evoke the holiday spirit within you!

    https://store.steampowered.com/app/566890/American_Truck_Simulator__Christmas_Paint_Jobs_Pack/?l=czech


    [ 2022-12-16 17:01:32 CET ] [ Original post ]

    Christmas Reflections Event 2022

    It's Christmas time, the stars are bright
    You turn the key and with delight
    The engine roars to set you free.
    Theres no place you would rather be

    For Christmas is that time of year
    We come together with good cheer,
    To give, receive, and cherish all.
    So, haul for one and one for haul.
    And as youre driving down the road,
    Your truck and trailer Christmas load
    Reminds you what its all about,
    Its not to buy the shops all out.

    No! Haul for one and one for haul.
    Your Christmas trailer says it all!

    It shows we can perhaps reflect
    On days gone by and self respect,
    On Peace and Love and all those things,
    Not only on what Santa brings!
    Theres Hope to gain from seeing where
    Your efforts have been made with Care
    And lifted those who saw the light
    Of you with your truck shining bright.

    So, haul for one and one for haul.
    Peace, Love and Hope with Care for all

    Then light the way for all around
    And bring to those what you have found.
    Not only gifts but so much more
    To leave upon their snow swept door.
    For Peace and Love belongs to all,
    And Hope and Care will stay the fall
    Of those who are in need of you.
    It may just be one thing you do.

    Yes, haul for one and one for haul.
    Christmas Reflections big and small!

    And when it all is said and done,
    Take comfort in your knowledge won
    That all of this is free to you.
    You only have to think it through,
    And act on what you know is best
    To bring about the Christmas fest!

    So, haul for one and one for haul
    And Very Merry Christmas All!

    Our #BestCommunityEver, we present to you our Christmas Reflections event for Euro Truck Simulator 2 and American Truck Simulator! We invite you to join us to reflect on four important things - Love, Peace, Hope, and Care, as we believe that the positivity that can come from sharing them with those you hold dear or those in need is worth reflecting on.

    [previewyoutube=u1H33VjwYxc;full][/previewyoutube]
    This Christmas we are asking you to deliver Gifts cargo to and from all cities, we will then be awarding Gifts to those cities, based on the number of deliveries it gives or receives. We challenge the community to get 400 Gifts awarded to cities across all trucking territories for each of five tiers.




    Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.



    As tier rewards, players will receive beautifully crafted cabin items, each representing one of the four thoughts and Christmas reflections, as well as a stunning trailer paint job the combines them all creating a legendary combination!

    Not only that, on Tuesday the 20th of December, from 18:00 CET we also have our annual Christmas Stream featuring Pavel ebor! Who knows exactly what will be revealed during the show, but one thing for sure is that there will be plenty of fun and good cheer with Steam key giveaways, and 2 awesome Thrustmaster T248s to give away, thanks to our friends over at Thrustmaster. The stream will take place on our Twitch channel, so don't miss it!




    Your #Christmas Reflections event has also a new Desktop Background Theme this year, following on from the success of our Happy Hauloween event desktop theme. We thought we'd give it another go for everyone and this time we think we've created something really peaceful and calming for your Christmas gaming experience. It will be there for the duration of the event to help boost the Christmas spirit for you!



    [h3]Christmas Reflections Event Rules:[/h3]

    Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator, or both, the community goal is to award at least 2,000 Gifts to as many cities as possible across all trucking territories.

    For a city to receive 1 Gift the community needs to complete 1000 deliveries to or from it, using the provided Gifts cargo. Every city can receive up to 10 Gifts!

    A unique community reward will be unlocked for each tier of 400 Gifts awarded, with 5 tiers in total.

    Your personal goal is to complete at least 15 deliveries of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator or both games combined.

    Rewards

    Personal: Your contribution of 15 or more deliveries of Gifts cargo will gain you:


    • A special World of Trucks Achievement.
    • A very cool, neon-themed, truck paint job "Lines of Reflection".






    • Community: There will be 5 tiers to unlock. Each tier will bring a special cabin item reward for both games, based on the themes of love, peace, hope, and care, with the final tier offering a beautiful matching trailer paint job "Lines of Reflection", so let's haul!






    Track the community progress within the game using the External Contracts UI or view a full breakdown of the Event Community Goal status here.

    Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator, or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward on the Events page on your World of Trucks profile.

    [h3]The event will be concluded on Sunday the 15th of January 2023, at 23:59 UTC.[/h3]

    As always, we really look forward to hearing about your thoughtful Christmas Reflections road trip this year, and we would love to see more photos from you while you are achieving your goals and receiving your well-earned rewards this special season of giving. Share your screenshots and videos with us using the hashtag #ChristmasReflections on our Facebook ATS / ETS2, Twitter, and Instagram profiles and we will share our favorite ones.


    [ 2022-12-15 10:31:29 CET ] [ Original post ]

    Convoy: Dedicated Servers Support

    Since the release of Convoy, our native multiplayer mode for Euro Truck Simulator 2 and American Truck Simulator, we have been making small updates to further improve the players' experience. Today we are excited to share that a much-requested addition has arrived and that is the option to host a dedicated server!



    So what are the main differences between hosting a dedicated server and just creating a convoy session through the main menu? One of the biggest advantages of hosting a dedicated server is that your session will always be running, even without any players online (unlike a convoy that needs a host). This means players are free to join the session to continue their job and leave again freely when they need to without worry. You can also run a dedicated server without having any ownership of the game or the DLCs.



    Another advantage is that you don't have to run the server on your own machine. You can run the server standalone outside of the Steam client with no user interface on a rented or paid-for server that a hosting company owns. Alternatively, it is also possible to download the tool via the Steam Console Client (or SteamCMD) which is a command-line version of the Steam client. Its primary use is to install and update various dedicated servers available on Steam using a command-line interface.



    It is also possible to host multiple instances if you so wish, however, keep in mind your server or system specs when doing this. Another important note we would like to include is that dedicated servers do not handle NAT punching. However, sessions hidden behind NAT can still be found via the direct search function.

    If this is your first time setting up or using a dedicated server, we understand things may seem a bit complicated or overwhelming. That's why we've included some documentation (a readme file) in the dedicated server package, which includes information on how to get started and important commands that'll help you get the content you want on your server. We hope that this helps you when it comes to setting up for the first time.

    When setting up a dedicated ETS2 or ATS server, it is also important to create a list of 'known players' in the config file, this will give the listed player admin controls, which will provide them with the option to moderate players on the server.



    Ready to get going? The Dedicated Server tool is now available for both Euro Truck Simulator 2 and American Truck Simulator, which you can download for free from the Steam Client. If you don't own the game then the Dedicated Server app will not be displayed in the list of available tools. In this situation, you need to use SteamCMD for installation with the Steam IDs below.


    • Euro Truck Simulator 2 Dedicated Server ID = 1948160
    • American Truck Simulator Dedicated Server ID = 2239530

    We look forward to seeing how you get creative with your dedicated servers and wish you many miles of happy trucking together.

    However, please keep in mind that this is the first iteration and that there may be a few bugs or things that need tweaking. We also plan to bring you more extensive tools and moderation features in future updates. However, for now, all the features of a standard dedicated server should be available. If you have any feedback, we'd love to hear from you on our official forums.


    [ 2022-12-08 17:19:41 CET ] [ Original post ]

    Texas - Community Spotlight

    The Texas DLC for American Truck Simulator was released about two weeks ago and ever since then, we have been swamped with monitoring an incredible amount of feedback. Our developers are still working hard to keep track of everything on multiple platforms and we figured we might send some love back to the #BestCommunityEver by showcasing several experiences with the latest map expansion in different forms.



    Lets start off with screenshots and videos, which filled our social media to the brim. We love reading about your journeys across this massive state and, as always, were making sure to share the most amazing posts with everyone in the company in our internal channels. We strongly encourage you to keep tagging us on (Twitter, Instagram, Facebook, ), and well do our best to check everything out!






    [previewyoutube=XrX4ETMLK9I;full][/previewyoutube]
    [previewyoutube=fuqvtMDE8KQ;full][/previewyoutube]
    [previewyoutube=trilcyNRA5Y;full][/previewyoutube]
    [previewyoutube=Gy6oQ9KFyOo;full][/previewyoutube]
    [previewyoutube=WWXuGu6bO4c;full][/previewyoutube]

    However, the sea of community feedback is wide, and we were also amazed by hundreds of positive reviews on Steam. We appreciate everyone who put out the effort to let us know about the best parts of the DLC along with providing us with constructive criticism. Following are some of our favorite reviews. If you would like to write a review yourself, you can do so on the
    Texas Steam Store Page.





    And speaking of which, the latest map DLC managed to get the attention of multiple internet video game journals, resulting in awesome reviews, such as this one by PC Invasion. If you are unsure what to expect before purchase, you might want to check the full article out.



    We have also reached out to some of your favorite content creators (a couple of them are actually from Texas!) and they were kind enough to write us short reviews about their experience. Check out what they had to say about this massive addition to the world of American Truck Simulator.



    Texas was by far the most anticipated state since Colorado, at least for myself and I am sure a lot of others as well. We all knew it was going to be a huge undertaking but I do not think anyone expected the amount of content that was included in this DLC! So many huge cities, small towns, open roads, flat ranch lands, and everything in between. I kept saying it is going to take me a long time to explore all of it. As a space nerd, seeing the Johnson Space Center and Launch center near Brownsville was very exciting! My favorite part that maybe some won't notice is the vast distances you can see in some areas. That adds to the immersion of an already very detailed state! And the truck stops are extremely accurate which is a great addition! Once again one of the best states in the game so far! - RyaStream



    Texas! Being a Lone Star State resident I feel right at home. I've been looking forward to this DLC for a long time now, and let me tell you it did not disappoint. From Dalhart to El Paso or Brownsville to Longview the scenery and landscape are true to Texas. The new cargo and companies really add to the size of this DLC making it the biggest and best from SCS Software for American Truck Simulator. From big details to small SCS represented Texas very well. Catch you all on the open roads! - TruckinCowboy



    Let me start off by saying WOW!!! I knew that this DLC was going to be amazing but it is much more than that. With Texas being my neighboring state, it feels amazing to just drive through there whenever I feel. I was blown away at how most of the POIs in the state were absolutely spot on. Being able to drive past known locations and share with my community stories of what my experience was like while I was there was the best thing ever. I was even able to share a picture comparison while in Galveston, Texas. Absolutely beautiful. Thank you SCS Software for trusting me with early access and allowing me to share the experience #BestCommunityEver! - ThatGirlNisha




    It's great to see a game developer take the time to recreate landmarks and cities in a game to make it seem realistic. As a native Texan, it has been nice to be a tour guide to the community and show where I am from. This DLC has added hours of new gameplay and roads to explore with friends or solo. From landmarks such as Route 66 to the Corpus Christi Bridge, there is plenty to see and great opportunities for group photos and screenshots. Everything is bigger in Texas. - MoDoze



    To say that we were blown away by the power of the #BestCommunityEver once again is an understatement. With the release of the DLC, we also started the #CruisingTexas World of Trucks event and it only took a bit over two weeks for you to smash the community goal of 125,000,000 miles (201,168,000 km). Absolutely outstanding! But no need to panic, you still have time until the 15th of January, at 23:59 UTC to get your personal rewards, which you can find out more about in the dedicated blog post.

    In the end, as you can see, we have truly just been flooded with a lot of feedback ever since the release. The Lone Star state presented a true challenge to our developers and we are glad the project managed to receive so much attention. Thank you all very much!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-12-02 17:03:25 CET ] [ Original post ]

    Steam Awards 2022 Nominations

    This years edition of the annual Steam Awards has begun and the nominations are open, along with the Steam Autumn Sale.



    We will always remember the honor of Euro Truck Simulator 2 winning in two categories during the very first year of Steam Awards in 2016, and we hope that the lightning will strike twice ranking us on top again. Both of our games can be nominated in this special event once more!



    While we have continuously supported our games with updates and regular new content over the years, we still have several big and smaller features in development, along with map expansions and several new vehicles. Our developers are always doing their best to transition their passion for our titles into the in-game environment and we cant wait to show you everything were currently working on.

    This ongoing development is the reason why you will be able to nominate us for the Labor of Love category, which is dedicated to games that are constantly evolving with new additions. While this category is crowded with some heavy competition, we hope that the #BestCommunityEver will judge American Truck Simulator or Euro Truck Simulator 2 worthy and cast a vote on the Steam Awards Nomination Page. Wed like to hear your thoughts about the final decision, so comment below, or tag our official profiles on social media (Twitter, Instagram, Facebook, )!




    In the end, whatever the outcome will be, the most important thing is to take part, and we really appreciate your support. After all, without you, it would be unlikely to have nominations like these time and time again, so, thank you very much! Well see you on the roads!


    [ 2022-11-24 17:01:15 CET ] [ Original post ]

    Introducing Oklahoma

    Dear #BestCommunityEver, you may have caught a glimpse of the following announcement at this years edition of Czech & Slovak Games Week, but now it is time to make it official. So, without further ado, let us show you the next step in the journey across the US states...

    Introducing Oklahoma for American Truck Simulator



    While Oklahoma tends to have an unfortunate reputation of being a rather arid place, sometimes its much better to avoid judging a book by its cover. The state is home to wonderful national parks, several natural marvels, and historical places full of mysteries and legends. And if you are looking for something more practical instead, the local road network and a strong economy will keep every trucker properly busy.











    We are looking forward to showing you more in the future! For now, please keep in mind that everything you see here is still very much a work in progress and may not represent the final product.









    If you wish to stay in touch with all the upcoming news, make sure to follow our social media (Twitter, Instagram, Facebook, ), and to express your excitement and support add Oklahoma DLC to your Steam Wishlist. Well see you on the road!


    [ 2022-11-23 17:01:31 CET ] [ Original post ]

    Happy Hauloween Conclusion

    A little over three weeks ago we invited all of you to join the special spooky festivities by taking part in our Happy Hauloween World of Trucks event. During this time, players were able to earn special rewards for completing a personal and community goal while hauling the unique Halloween Treats all over the in-game world.



    As this was our first Halloween event, we were curious to know what the feedback will be, along with how much effort would the #BestCommunityEver be able to put into something fresh like this. Now, after everything is "said and done", we have to express our gratitude for the positive response that youve shown us. This view by most all of you was reflected in the amazing final stats that we would like to share with you. Great job everyone and thank you all for participating!



    We truly hope you are enjoying the Swinging Bat dashboard toy and Pumpin Head hanging toy rewards. Even though Halloween itself is an extremely time-limited holiday, you can now drive across ETS2 and ATS with these accessories in your interior all year long!




    Many of you also took to our social media channels to share with us photos and videos of your journeys and participation. We really enjoyed looking at them all and sharing some of them on our public profiles and our internal channels. It brings a lot of joy to our teams to see how much you enjoy these World of Trucks events.




    Dont worry, our plan is to keep bringing a Halloween event for the players in the upcoming years as well. But, that being said, it is time to look to the near future, so keep an eye out on our social media (Twitter, Instagram, Facebook, ), to not miss any potential announcement of what is soon to come.

    one final jump scare: BOO!


    [ 2022-11-16 17:00:40 CET ] [ Original post ]

    Texas DLC Release

    After years of preparation, research, map design, modelling, and work, the day is finally here! Our most anticipated map expansion, Texas for American Truck Simulator will be released today and we can't wait for you to get truckin'!

    [h3]Texas for American Truck Simulator has been released and is now available for everyone on Steam![/h3]

    [previewyoutube=cMSEm-dbTCQ;full][/previewyoutube]

    Texas has a lot to offer, as our biggest map DLC for American Truck Simulator, it'll take you a while to see it all. In fact, we recommend you take your time to explore the lone star state which features:

    • Discover 29 explorable cities including Dallas, Fort Worth, Houston, Austin, San Antonio, El Paso & Galveston.

    • Enjoy trucking through 50 scenic towns (settlements)
    • Drive across 20,000 miles of the states road network
    • Deliver to over 200 realistic industry depots including industries unique to Texas state (Offshore Shipyard, Cotton Ginning Plant, Glass Plant & Space Industries)
    • Visit and see famous Landmarks including Starbay, El Capitan, Route 66, USS Lexington, Corpus Christi bridge, and the Salt Flats.
    • Fuel up & rest in 60 unique truck stops and 30 dedicated rest areas

    Texas will launch on the Steam store at 17.99 USD / 14.99 GBP / 17.99 EUR. ~

    https://store.steampowered.com/bundle/28883/Texassized_Bundle/

    For loyal fans of the game and newcomers alike, whose interest has piqued by the arrival of the Lone Star State, weve prepared a new DLC bundle on Steam. Offering a well-rounded set of states and content to hit the road, including a slightly lower price for Texas even if you own the other content, its the perfect bundle for any situation.



    We look forward to having you visit and explore all that this wonderful state has to offer. Be sure to share with us your first journeys from Texas in American Truck Simulator using the hashtag #CruisingTexas! But that's not all...

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/

    [h3]Wild West Paint Jobs Pack DLC[/h3]

    In celebration of the release of our Texas DLC for American Truck Simulator, and in the honor of the classic Wild West and Spaghetti Western movies, we are releasing a brand new paint job pack alongside the Texas DLC. These new additions are inspired by the legends, mythical figures, and the unique atmosphere of the genre, which means it will be a perfect fit while driving across the latest map expansion and vast prairies of the US.

    [previewyoutube=qi7ScLNYqes;full][/previewyoutube]

    Featuring five paint jobs for your mighty trucks and a single paint job for the trailer, wearing this new style will always make you look like the most capable person for the job when picking up the bounty... We mean, the cargo! So, grab your cowboy hat, saddle up, set out on the road, and start building up your own legendary reputation.

    https://store.steampowered.com/app/2187930/American_Truck_Simulator__Wild_West_Paint_Jobs_Pack/

    [h3]#CruisingTexas World of Trucks Event[/h3]



    There will also be a World of Trucks event with unique rewards to be earned once you complete delivery to or from 15 different Texas cities and collectively as a community, drive 125,000,000 miles (201,168,000 km). You can learn more about the rules in yesterdays blog post and participate in #CruisingTexas at WorldofTrucks.com, where you can register an account for free. You can read more about the event and the full rules in its dedicated blog post.

    The event will be concluded on Sunday, the 15th of January, at 23:59 UTC.




    We cant wait to see your photos and clips across our Social Media channels using the hashtag (feel free to tag our official accounts - Twitter, Instagram, Facebook, )!



    Oh, and we also have one more gift for you! If you will take any External Contract or External Market job TO or FROM the city of Austin, you will earn an Armadillo plush toy, which can be used as a cabin accessory! The armadillo was voted as the Lone Star State Animal, because it possesses many remarkable and unique traits, some of which parallel the attributes that distinguish a true Texan, such as a deep respect and need for the land, the ability to change and adapt, and a fierce undying love for freedom.



    We hope you enjoy the company after this cuddly little plush as you travel, deliver, and explore the tons of miles of roads in Texas. After all, it's always good to have a partner you can rely on when you're on the road.

    [h3]Texas Release Live Stream[/h3]

    We would also like to invite you to a special Texas release stream, which will be broadcasted LIVE on our
    official Twitch channel from 16:00 CET.



    This stream will feature an array of guests, including Annie (2D Artist), Saimon (Map DLC Lead), and a very special guest appearance from Pavel ebor, CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC, giving away some sweet gifts such as the amazing Thrustmaster T248 American Truck Simulator limited edition steering wheel, Tobii Eye Tracker 5, Texas DLC Steam keys, and more; and of course, streaming the release of the highly anticipated map expansion LIVE on stream. You won't want to miss this!


    [ 2022-11-15 12:55:14 CET ] [ Original post ]

    Wild West Paint Jobs Pack DLC

    One dry sunny day, an object appears on the horizon. Even from the edge of town, it remains blurred, but slowly and surely, it draws nearer. You hear the distant humming of an engine, which for some reason slowly builds tension in the air as it closes in. The approaching drivers hand hovers over the steering wheel for a second before taking the last turn into the main street, providing a clear view for all. You look on, riveted to your spot, and the truck you see is decked out in a paint job that youve never seen before.

    "Wee doggy, looks like theres a new Paint Jobs Pack in town folks!"

    In celebration of the release of our Texas DLC for American Truck Simulator, and in the honor of the classic Wild West and Spaghetti Western movies, we are going to introduce a brand new paint jobs pack tomorrow along with the Texas map expansion release. These new additions are inspired by the legends, mythical figures, and the unique atmosphere of the genre, which means it will be a perfect fit while driving across the latest map expansion and vast prairies of the US.











    Featuring five paint jobs for your mighty trucks and a single paint job for the trailer, wearing this new style will always make you look like the most capable person for the job when picking up the bounty... We mean, the cargo! So, grab your cowboy hat, saddle up, set out on the road, and get ready to start building up your own legendary reputation.





    What do you think, partners? Will you give these new paint jobs a try? If so, wed like to see your screenshots or videos which you can show us by tagging our official profiles on social media (Twitter, Instagram, Facebook, ) and well make sure to share the best ones. Until next time, keep on truckin'!


    [ 2022-11-14 19:16:41 CET ] [ Original post ]

    Texas-sized Transport

    We were holding back a bit on using the phrase "everything is bigger in Texas" on our blog in the last couple of months but in this article, it seems impossible to just go ahead without bringing the famous quote up. As you will see, even the Special Transport missions will have to reflect this legendary saying!



    You might be used to us introducing about 3-4 Special Transport routes in the previous map expansions. This time, due to the size of Texas, we have pretty much doubled our effort and there will be 7 new routes arriving with the DLC! As you probably know, these missions are designed with the intention of providing the players with an additional challenge, and we hope so many options will provide you with hours upon hours of entertainment.

    These are the seven routes you can look forward to:


    • Corpus Christi to Brownsville

    • San Angelo to Dallas

    • Stockton to Abilene

    • Longview to Galveston

    • Del Rio to Van Horn

    • Lubbock to Odessa

    • Wichita Falls to Amarillo








    Dont forget, Texas is releasing next week on the 15th of November. Make sure to check out our release date announcement blog post which features an amazing video trailer that will surely hype you up for a journey across The Lone Star State. And, if by any chance you still need to add the DLC to your Steam Wishlist, visit the Steam page and do so now, as you will receive a notification once the expansion becomes available!


    [ 2022-11-09 17:00:42 CET ] [ Original post ]

    American Truck Simulator - 1.46 Update

    We are happy to announce that the 1.46 update for American Truck Simulator has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!



    We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the 1.46 Open Beta. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruit of your work.

    [previewyoutube=Tpapj8HY5FQ;full][/previewyoutube]
    [h3]Gallery[/h3]

    Theres a brand new feature for both American Truck Simulator and Euro Truck Simulator 2. It is something that weve been working on for quite a while. Gallery is a new feature that contains a management solution for all images, photo trophies, and discovered viewpoints, while maintaining all legacy functionality of the Screenshot Manager.



    Perhaps the most intriguing part awaits you with the addition of "Photo Trophies". You will be able to find these locations thanks to new map icons and capture them via Photo Mode. We have developed a new tracking system that will pop up whenever your camera will face the landmark using the mode.



    Within Gallery you will also find Viewpoints, which not only offers a way for the player to be guided towards any undiscovered viewpoints but also serves as a platform for reviewing those which have already been discovered and played, allowing the player to view them again.



    Finally, Gallery offers a fresh clean layout for previewing, sorting, and uploading your images to your World of Trucks Gallery and Profile truck slots. There's so many more little other features to explore and find in the Gallery, which we wrote a dedicated blogpost about recently!

    If you'd like to learn more, head on over to it's dedicated blogpost which can be found here.

    [h3]Company Browser[/h3]

    An exciting new feature for both American Truck Simulator and Euro Truck Simulator 2 in the 1.46 update is the Company Browser. This new in-game browser allows players to search for specific types of companies, cargoes and/or trailer types. This means that if you are waiting for any of the examples mentioned in the previous sentence, you can easily check if such a thing even exists within the game!



    So, if you are curious about which cargo you can theoretically haul for example between Bellingham and Nogales or even Eureka to Burlington, the company browser will achieve just that!



    We look forward to seeing you use this new feature, as we know it will prove helpful for a lot of drivers! Let us know your thoughts and feedback on our social media channels and forums.

    [h3]Ownable Cisterns - Chemical Trailers[/h3]

    Today we are happy to share with you the next addition to our ownable cistern collection, Chemical Trailers!



    These tankers are designed to transport a variety of chemicals including acidic, toxic, or corrosive liquid products. These cargo types include Hydrochloric Acid, Sulfuric Acid, Pesticides, Mercuric Chloride and more, so careful driving is highly recommended.



    he ATS Cistern include 3 chassis types (43ft 2 axle, 48ft 3 axle and 53ft, 4 axle) which are single chain. It will also come 2 body types (chrome or paintable) and with a variety of accessories and customizations which include:


    • Chassis type
    • Paintjobs (base and DLC)
    • Markers
    • Rear bumpers
    • Mudflaps
    • and other accessories such as (hoses, tool boxes, extinguishers etc

    We are excited to see you hauling these new chemical trailers in your company and how you will customize them!

    [h3]US-20[/h3]

    We are happy to share that the US-20, located between Idaho and Montana will be arriving as a free update for owners of the DLCs. This highway has been highly requested by you, our #BestCommunityEver, since Montana's release.





    This important connection allows drivers to drive between Idaho Falls, ID, and the settlement of West Yellowstone in Montana. West Yellowstone is also home to a tourist center, located just outside the west gate to the Yellowstone Natl. Park. This also gives players traveling from Idaho state an option to travel to the Yellowstone National Park as well as connect with US-191 which is a popular trucking route in the area.





    We hope you enjoy exploring this new road along with the beautiful views that come along with it. And who knows, maybe you will find a new achievement over there as well.

    [h3]Custom City Intros[/h3]

    Recently, we introduced a new experimental feature in ETS2 and ATS - the custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we have expanded this feature!



    These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for the cities of Austria and the city of Hanover in Euro Truck Simulator 2. However, this feature can now be found in the world of American Truck Simulator also!



    New players will have the opportunity to watch one of these awesome cutscenes when selecting their first city that has a garage in Colorado and Wyoming map expansions.

    So, what do you think? Should we keep working on the custom city introductions? If so, let us know!

    [h3]Idaho Viewpoints Redesign[/h3]

    We went back and updated the viewpoints of Idaho DLC to better reflect our current standard of their length, pace and camera movement. They are now generally more polished and on par in terms of quality with their more modern siblings from newer map expansions.




    [h3]Driveshaft Torque[/h3]

    We are always doing our best to make the trucking experience within our games as realistic as possible, and that is exactly the reason why this new addition, which can be turned on in the settings, is arriving into the world of ATS. This feature simulates the spinning of the chassis during acceleration, which results in a slight lift of the front left wheel. This effect is more visible on American trucks due to them being longer.



    [h3]Changelog
    [/h3]
    [h3]Map[/h3]

    • US-20 road between Idaho and Montana
    • Idaho Viewpoints Redesign
    [h3]Vehicles[/h3]

    • Ownable Cisterns - Chemical Trailers
    • Cascadia and Western Star 57X got custom infotainment implementation
    • Infotainment/GPS screens on all trucks have switched off state separated from map zoom
    • Cellphones and navigational devices got a custom implementation
    [h3]Gameplay[/h3]

    • New Gallery Feature
    • Company Browser
    • Custom City Intros
    • Driveshaft Torque


    [ 2022-11-08 11:14:32 CET ] [ Original post ]

    Texas - Release Date Announcement + Video Trailer Reveal

    We know you have all been waiting for this moment and now, with the Texas DLC slowly approaching the finish line, we can officially announce the release date for this so far biggest map addition to American Truck Simulator we ever created.

    [h3]Texas is due to be released on November 15th, 2022[/h3]

    Even though this announcement itself brought up your hype meter to the maximum limit, we are afraid its going to break completely as we have also prepared a wonderful trailer as well. So, check out this showcase of natural beauty and industrial areas arriving in the map expansion!

    [previewyoutube=cMSEm-dbTCQ;full][/previewyoutube]

    As always, we will host a special release live stream on our Twitch channel on the day of the release. You can look forward to special guests, giveaways, and the possibility of some special surprises, along with the famous push of the big red button at the end of the stream. You definitely dont want to miss this one!



    And a little side-note to our friendly content creators - in the coming days we will be sending out some Early Access keys so make sure to keep an eye out on your mail inbox. If you will be selected, we hope your faithful viewers will enjoy the sneak peek into what they can expect from this DLC once they get their hands on it. Who would you like to see drive across Texas before the official release?















    Let us know if you are excited about the release of Texas by tagging us on social media (Twitter, Instagram, Facebook, ) or leaving us a comment right here on the blog. Also, if you add the DLC to your Steam Wishlist, in addition to supporting our work, you will also be notified upon the release! Well see you on the roads of The Lone Star State!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-11-07 11:37:24 CET ] [ Original post ]

    Texas - Austin

    Austin, the Lone Star States capital, offering both the best of Southern charm and city attractions, but that just skims the surface of what drivers visiting the city in our upcoming Texas DLC for American Truck Simulator can discover.



    Cruising along the I-35, drivers will be greeted with a view of all the major skyscrapers that downtown Austin has to offer, as well as the Mike Myers and DKR Texas Memorial Stadiums. With the continual growth and development of this city, cranes can be spotted all across the skyline creating new buildings and infrastructure.



    With big cities come complex road networks, and Austin is no exception. Players travelling on the Monarch Hwy will come across a large five level interchange where the I-35 and U2-290 meet. This spaghetti like junction can be quite confusing, so be sure to follow your GPS. You may even find yourself travelling over the Colorado River as you travel between the southern and northern parts of the city.




    Austin is booming with businesses small and large and drivers will be able to deliver to 10 different depots spread across into 3 industry areas in the city. No matter what cargo you are haulin', we sure do recommend taking the time to explore all that the capital has to offer, especially as almost every frontage road in Austin is open for players to drive down!






    We recommend sticking around Austin for a while, so why not consider making it a location for your newest garage? It's a prime location for contracts and comes with a lovely view of the downtown area. We can't wait for you to finally visit.




    Of course, this just a small part of what the HUGE state of Texas has to offer for drivers, and we can't wait for you to visit. Be sure to add Texas to your Steam Wishlist to stay in the know of its release and potential future sales. Until then, stay weird Austin!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-11-03 17:02:11 CET ] [ Original post ]

    Pinktober 2022 Update

    The month of October is behind us and it is now time to wrap up this years #Pinktober2022 campaign. As we promised in our previous blog post, we will provide you with some additional information along with the amount that has been raised over the year.

    Throughout the entire month, we were doing our best to spread awareness among our community about this terrible disease by hosting a live stream on our Twitch channel and frequently sharing reminders on our social media. Wed like to thank everybody who joined this years campaign by tuning in to the broadcast or by sharing a kind message on their social media profiles using the special paint jobs contained in the DLCs. These might be small steps, but they are an important part of the ongoing battle.

    Our effort was reflected internally within SCS as well by hosting an hour-long session with representatives from the Alliance of Women with Breast Cancer charity organization. We are glad that so many of our colleagues attended this lecture and we truly hope that through them the message will carry on to those who might eventually find it useful.

    [previewyoutube=_ZG5QDQwYXc;full][/previewyoutube]

    Thanks to the amazing support from the #BestCommunityEver, the total amount gathered from the sales of the Pink Ribbon paint job packs is 47,000 USD! This sum is absolutely incredible and we thank each and every single one of you. We hope that donating the entire sum to the Alliance of Women with Breast Cancer will make a great difference to those in need.

    But dont forget, you are free to support this, or any other organization throughout the whole year. Most importantly, however, donations are only one of the ways to join the fight. Spreading awareness, and reminding those you hold dear of the importance of regular health checks is what matters the most. Our health should always have the top priority and all of this information is something that all of us should keep in mind.

    Thank you very much for your effort and support!

    https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
    https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/


    [ 2022-11-01 17:05:51 CET ] [ Original post ]

    #HappyHauloween Event Extended!



    Happy Hauloween, Happy Hauloween,
    Happy happy...stop!
    And so it has been said, Im told,
    That there are some of you so bold
    To speak of one point four six woes
    For goodness sake, we did not knows
    That there might be, oh, such a clash!
    Oh my, oh wow, now we must dash
    To fix this all and do it fast
    Extend our Hauloween to last
    Until such time that youre all done
    With testing of our beta one
    Point four six, yes! That is the feat,
    Then hauling treats for all to eat!
    Its cool, it's great, and all will see
    What fun that Hauloween can be!

    To our #BestCommunityEver, we would like to offer our sincere apologies if we caused any concerns to those who are currently testing our Euro Truck Simulator 2 and American Truck Simulator 1.46 Open Beta. We now realise that for many of you, reverting back to your 1.45 game saves in order to take part in our Happy Hauloween event was far from a desirable solution and, moreover, was an avoidable consequence that should not have happened. In this way, we intend to extend the event well past the 1.46 Open Beta testing closure date, so that everyone will be able to continue to take part in the event using 1.46 also.

    Thank you all for your guidance and valuable feedback!


    [ 2022-10-27 17:06:58 CET ] [ Original post ]

    Texas - Route 66

    If you ever plan to motor west, get your kicks on route 66! This Historic Highway was one of the first to span across the Midwest, Great Plains, and Southwest; and is arguably the United States' most famous stretch of road. So buckle up! It's time to take a trip down a portion of this iconic route in our upcoming Texas DLC for American Truck Simulator.



    One of the first stretches of Route 66 can be found alongside the I-40 between San Jon and Glenrio, which is around 15 miles long. This section of the route is mostly dirt road, featuring historic relics of the past along the way, including old wooden bridges and the now ghost town of Endee. The off-road portion of the route ends in the now empty town of Glenrio; which until the 1970's, was a popular stop for travellers, until the newer highway bypassed the town. It now remains home to only the critters and the blowing tumbleweeds of the vast prairie.






    Continuing further east, travellers will come across one of the most famous locations of Route 66, the midpoint marker which can be found in the town of Adrian in Texas. From this point, it is the same distance to Chicago (Midwest) as it is Los Angeles (West Coast). Here you can also find the Midpoint Cafe, which today is still a famous stop-off point for many weary and hungry travellers.



    Another stop which hungry travellers making along this route is The Big Texan Steak Ranch in Amarillo, world famous for its 72oz (2kg) steak challenge. Since its opening in 1960, the Big Texan has become a must stop on Route 66. With its distinctive architecture, it was originally placed along the mother road, but had to make the decision to relocate closer to the I-40 when the historical highway was bypassed. Today it still stands decorated with old Route 66 signage and photos and is visited by thousands of passing travellers.



    And for our final stop, come and visit the one and only Cadillac Ranch! Step right up and see ten vehicles buried nose-down in a field at the same angle as the Pyramids of Giza. Confusing travellers in since 1974, it continues to be a popular attraction for many. Since it's opening, visitors have been encouraged to contribute to the public art by spray painting their own designs on the Cadillacs; thus creating an ever changing art piece. Today, spray paint can be found as far as the road itself, making the whole area quite colourful!



    Won't you get hip to this timely tip, when you finally make that Texas trip? What might you find on this old road of the nation, from restaurants to art installations. Enjoy the ride as you pass buildings with old bricks, and we are sure, you'll have a great time when you get your kicks, on route sixty-six.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-10-25 17:01:33 CET ] [ Original post ]

    Happy Hauloween Event

    Join us now as we celebrate our latest World of Trucks event - Happy Hauloween!

    Its time to start your rigs tonight,
    Begin to haul with bumps of fright,
    For Hauloween is in the air,
    And theres no time to flee nor dare
    To hide away from all the treats
    That wait for you, but not to eat,
    NO, they must be hauled, delivered quick,
    Then parked away, now thats the trick!




    We would love for you, our #BestCommunityEver, to join the fun festivities by delivering yummy Halloween Treats for everyone across all trucking territories - a community goal of 666,000 deliveries in total in fact! We have a terrific-looking Halloween-themed trailer that will carry your special event cargo...



    ...and this is also a great chance for you to create a matching paint job with your truck for that extra element of fun and immersion, especially if you happen to own the Halloween Paint Jobs Pack DLC for either ETS2 or ATS.

    Your #HappyHauloween has another surprise waiting for you in the form of a new Desktop Background Theme this year. It's something new, a nice short term change of scene, that we have created for the duration of the event to help you get more into the Halloween spirit - we hope you like it!




    Your personal goal requires 13 deliveries of Halloween Treats cargo, and we've got some really superb rewards on offer, including a World of Trucks Achievement. All jobs for the event will be 100Km each (62.1 mile) or more, and don't forget to check out the rules.

    [h2]Rules[/h2]

    Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 666,000 deliveries of Halloween Treats cargo, from any city in any trucking territory.

    When a player completes 13 deliveries of Halloween Treats cargo, across any trucking territories in either game, it will complete their personal goal.

    [h2]Rewards:
    [/h2]

    Personal: Players that complete 13 or more deliveries of Halloween Treats cargo, will gain a unique World of Trucks Achievement, as well as a very cute, but spooky, Swinging Bat dashboard toy as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.



    Community: When the community goal of achieving 666,000 deliveries of Halloween Treats cargo, from any city is met, and if the player has also achieved their personal goal then they will receive a scary, but happy, Pumpkin Head hanging toy as a Steam inventory item for their cabin.



    Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

    The event will be concluded on Sunday the 6th of November at 23:59 UTC.
    [previewyoutube=p33xaCV1rjE;full][/previewyoutube]

    This is going to be a really fun event, held across both of our games, American Truck Simulator and Euro Truck Simulator 2, with deliveries counted in both games, so why not share this experience across both sides of the Atlantic this year using the hashtag #HappyHauloween on our ATS / ETS2 Facebook pages, Twitter, and Instagram profiles, we can't wait for your pics!


    [ 2022-10-25 09:58:24 CET ] [ Original post ]

    Texas - Space Industry

    Space, the final frontier. Since 1957, humankind has been set on exploring what is beyond our earth and today, we are excited to share with you how virtual truckers can be a part of these historical and ground breaking missions.



    Texas is home to state-of-the-art development and test sites for multiple commercial space firms, and research shows that the space industry is big work for the state, bringing in 11 billion dollars per year in revenue and providing hundred of thousands of jobs. So it wouldn't be right for us to miss this out-of-this-world opportunity to include it in our upcoming Texas DLC for American Truck Simulator.



    In the words of Douglas Adams "Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is", and to send something up there, takes a mammoth amount of production, materials and work, and this where us truckers will play a vital part.



    Starbay is home to the world's most advanced space flight program; which includes a spaceport and production and development facilities. From delivering goods for the employees to construction materials, drivers will play a vital part in the on-going construction and operation of this spaceport by delivering goods to and from the area. Drivers will also be able to see the surrounding area including Boca Chica village and the famous "we love to delay launches" bird reservation.




    Houston will also feature a famous space centre, which serves as the official visitor centre for a launch site. Here visitors can see previously used rockets and space shuttles from famous space missions. It really is worth passing by, so don't miss it on your travels!






    So whilst trucking hasn't officially made it into space yet, we can all take "one small step" closer to help in doing just that! We are excited for what the future holds when it comes to space travel, and we can't wait for you to explore and check out these important space-related industries in Texas for yourself in the future.




    If you haven't already added Texas to your wishlist on steam then, Houston, we have a problem! Don't miss out on receiving a reminder of when this DLC releases. To all those who have already added it to theirs, we thank you, as it really helps support us.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-10-19 17:00:41 CET ] [ Original post ]

    Texas - Airports + Gameplay Video

    There are many unique places you will be able to haul to and from in the upcoming Texas DLC and it would definitely be a shame to pass on the opportunity to offer you a drive to some of the local airports. Lets take a look at some of these areas you will be able to visit in the map expansion along with a special surprise in the second half of the article.



    Texas is a massive state and, since many travelers tend to prefer air traffic, the DFW (Dallas-Forth Worth) Airport managed to be ranked the second busiest airport in the world for passenger traffic in 2021. And even though the Houston and El Paso airports are a bit behind in this statistic, they are still complicated placed full of complex systems that require a lot of organization and support. Will you lend a helping hand by accepting a job or two from these areas?










    We hope you are looking forward to this upcoming DLC and we will see you next time... Hold on. We promised you above that we have a surprise for you (gasps). Well, its time to relax, grab a fine snack or a drink, and watch the very first Texas gameplay video!

    [previewyoutube=gQPClstjwqQ;full][/previewyoutube]
    What do you think about todays screenshots and video? If you want to show us how hyped you are and you havent done so yet, add the map expansion to your Steam Wishlist. Also, we still have some more news up our sleeves, so, to not miss out on anything important, you can follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our microsite dedicated to this project.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-10-14 17:01:50 CET ] [ Original post ]

    Texas - Glass Plant & Wind Power Sites

    Texas belongs to one of the frontrunners in many industries in the US and todays blog post will once again prove just that. Lets take a look at the local glass plants and wind power sites that you will be able to check out in the upcoming map expansion.



    Glassmaking belongs to one of the oldest industries. It has been transforming natural resources - the primary being just ordinary sand, and its main component, silicon dioxide or silica, into beautiful glass creations for many years. We meet these products all around us - the glass you drink from or perhaps the window of your truck.

    In order for glass factories to be able to fully function and craft products, they need to bring various stuff, such as raw materials for the production of glass, machine parts, or even racks for the subsequent logistics of flat glass. Finished products must be taken to customers after removal from storage. Automotive glass for cars, glass walls for building houses, or glass bottles for a lemonade stand. It takes an experienced driver to deliver this fragile cargo without any damage at all. Will you accept the challenge?







    Youve been able to spot wind farms in the world of ATS for quite some time. However, due to the convenient position of Texas right next to the ocean, the construction of these sites and the production of wind power is very common. We know many of you are fans of the special cargo types delivered to these areas, and in the upcoming DLC, large cranes are already waiting to move the cargo brought in by you to the top of these tall giants.






    Stay tuned for more information in regards to Texas DLC, there are some BIG topics ahead! For now, if you cant wait for this project to be available, show us your excitement by adding it to your Steam Wishlist. Also, to never miss out on anything important, you can follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our microsite dedicated to this project.


    [ 2022-10-09 18:06:39 CET ] [ Original post ]

    Pinktober 2022

    The month of October is internationally recognised as Breast Cancer Awareness Month, better known as Pinktober. Often represented visually by a pink ribbon, the Pinktober campaign helps share critical information and spread awareness about this terrible disease which many are affected by.



    Educating yourself and sharing information with those around you is an important part of breast cancer awareness and detection, as it helps to know what signs to look out for. Regular self-checks and visiting your local doctor, while, at the same time, reminding those closest to you to do the same is the main message conveyed during the campaign. Your health should always be the highest priority.

    Every year kind-hearted supporters are doing their best to aid in the battle by sending direct donations or spreading awareness. A couple of years ago we decided to commit ourselves to the cause as well in the form of a Pink Ribbon Charity Event which came along with two special DLCs in 2019 - one for American Truck Simulator, and one for Euro Truck Simulator 2. This opened up a possibility for those who wanted to help but werent sure where to donate, as, in the end, 100% of the income from these DLCs goes to a charity every year.

    https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
    https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/

    If you wish to join a good cause and obtain some new paint jobs for your trucks, now is the perfect opportunity to get these two DLCs or gift them to a friend and contribute to the battle against Breast Cancer. And in case you and your friends already own these DLCs, you can spread awareness by decorating your trucks in these paint jobs and haul with pride while letting others know about this good cause by flooding social media with screenshots of your trucks under #Pinktober2022.

    In regards to which charities we are going to donate the final amount to, this year is going to be slightly different. This time we have decided to send the final sum raised from the DLCs to a single local charity - Alliance of Women with Breast Cancer. Pay close attention to our blog at the end of the month, as we will release another blog post wrapping up this years Pinktober and announcing the final amount of money donated!




    As part of Pinktober, we have also invited representatives from the Alliance of Women with Breast Cancer charity to host a Breast Cancer awareness seminar at our studios in Prague. We are very grateful to be able to offer such an informative session to our ever-increasing number of team members, and we hope to see colleagues old and new take part.

    We thank you all for your gracious support in advance, and thank those who have continually supported the Pinktober cause throughout the past year.


    [ 2022-10-07 19:24:26 CET ] [ Original post ]

    American Truck Simulator: 1.46 Open Beta

    Today, we are happy to share with you that the 1.46 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



    Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.46 Open Beta has in store.

    Company Browser
    An exciting new feature coming to both American Truck Simulator and Euro Truck Simulator 2 in the 1.46 update is the Company Browser. This new in-game browser allows players to search for specific types of companies, cargoes and/or trailer types. This means that if you are waiting for any of the examples mentioned in the previous sentence, you can easily check if such a thing even exists within the game!



    So, if you are curious about which cargo you can theoretically haul for example between Calais and Duisburg or even Edinburgh to Istanbul, the company browser will achieve just that!



    We are eager for you to take this new feature for a test drive during the Open Beta and to receive your feedback on the Company Browser. Any feedback or comments are welcome about this feature (or any others you are trying during the beta) at our forums. Happy trucking!

    Ownable Cisterns - Chemical Trailers
    Today we are happy to share with you the next addition to our ownable cistern collection which will be available in 1.46, Chemical Trailers!



    These tankers are designed to transport a variety of chemicals including acidic, toxic, or corrosive liquid products. These cargo types include Hydrochloric Acid, Sulfuric Acid, Pesticides, Mercuric Chloride and more, so careful driving is highly recommended.




    The ATS Cistern will include 3 chassis types (43ft 2 axle, 48ft 3 axle and 53ft, 4 axle) which are single chain. It will also come 2 body types (chrome or paintable) and with a variety of accessories and customizations which include:


    • Chassis type


    • Paintjobs (base and DLC)


    • Markers


    • Rear bumpers


    • Mudflaps


    • and other accessories such as (hoses, tool boxes, extinguishers etc



    We are excited to see you hauling these new chemical trailers in your company and how you will customize them!

    US-20
    We are happy to share that the US-20, located between Idaho and Montana will be arriving as a free update for owners of the DLCs. This highway has been highly requested by you, our #BestCommunityEver, since Montana's release.




    This important connection allows drivers to drive between Idaho Falls, ID, and the settlement of West Yellowstone in Montana. West Yellowstone is also home to a tourist center, located just outside the west gate to the Yellowstone Natl. Park. This also gives players traveling from Idaho state an option to travel to the Yellowstone National Park as well as connect with US-191 which is a popular trucking route in the area.




    We hope you enjoy exploring this new road along with the beautiful views that come along with it. And who knows, maybe you will find a new achievement over there as well.

    Custom City Intros
    Recently, we introduced a new experimental feature in ETS2 and ATS - the custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we will further expand this feature in the upcoming 1.46 update!



    These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for the cities of Austria and the city of Hanover in Euro Truck Simulator 2. In the 1.46 update, however, this feature can now be found in the world of American Truck Simulator also!

    New players will have the opportunity to watch one of these awesome cutscenes when selecting their first city that has a garage in Colorado and Wyoming map expansions.



    So, what do you think? Should we keep working on the custom city introductions? If so, let us know!

    Idaho Viewpoints Redesign
    We went back and updated the viewpoints of Idaho DLC to better reflect our current standard of their length, pace and camera movement. They are now generally more polished and on par in terms of quality with their more modern siblings from newer map expansions.




    Driveshaft Torque

    We are always doing our best to make the trucking experience within our games as realistic as possible, and that is exactly the reason why this new addition, which can be turned on in the settings, is arriving into the world of ATS. This feature simulates the spinning of the chassis during acceleration, which results in a slight lift of the front left wheel. This effect is more visible on American trucks due to them being longer.



    Changelog

    Map

    • US-20 road between Idaho and Montana


    • Idaho Viewpoints Redesign


    Vehicles

    • Ownable Cisterns - Chemical Trailers


    • Cascadia and Western Star 57X got custom infotainment implementation


    • Infotainment/GPS screens on all trucks have switched off state separated from map zoom


    • Cellphones and navigational devices got a custom implementation


    Gameplay

    • Company Browser


    • Custom City Intros


    • Driveshaft Torque


    • New Parking Achievement


    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.46. No password required. Sometimes you have to restart your Steam client to see the correct branch name there.


    [ 2022-10-04 17:02:32 CET ] [ Original post ]

    Texas - Oil Fields and Chemical Plants

    Texas has a rich history when it comes to the oil and chemical industry. From the first noted discovery of oil in 1894 to having more than one-fourth of the nation's 100 largest oil fields, Texas has become a major player in the industry. In our upcoming Texas DLC for American Truck Simulator, players can deliver to and from oil and chemical industries found across the state.



    Texas is by far the largest oil-producing state in the United States, producing a total of 1.7 billion barrels in 2021. With all this production, the sector alone employs hundreds of thousands of people including truck drivers who play an important role in exporting goods and transporting equipment.

    The oil industry will feature prominently in the Texas DLC, and will include several industry depots including oil services, oil wells and oil storage. Much like everything else in Texas, you can expect some of the depots to be pretty large too!











    With the large abundance of oil wells, comes a similarly massive number of chemical and refinery plants. These industrial processing plants are where the oil is transformed and refined into useful products such as gasoline (petrol), diesel fuel, bitumen, fuel oils, heating oil, kerosene, liquefied petroleum gas, petroleum naphtha, and more!

    From Corpus Christi to Longview, players will be able to find these depots located across Texas to export oil across the United States and beyond.








    As we continue to develop and refine Texas, be sure to follow our social to keep up to date with the latest DLC news, updates and more. Until then, keep on truckin'!


    [ 2022-09-30 17:02:05 CET ] [ Original post ]

    Texas - Intersections & Bridges

    When working on an upcoming DLC, we are always trying to provide the most accurate interpretation of the local road network, and as much as it wouldve been interesting to only have straight roads in the real world, the intersections and bridges are a necessity that every trucker needs to take into consideration. Lets take a look at some of these road areas that you will be able to drive through in the Texas map expansion for ATS.



    As you may have noticed, we have recently decided to hold back a bit on using the saying that Everything is bigger in Texas, but in this case, we feel like it is simply unavoidable. The thing is, the intersections in Texas are quite often so large that they are reminiscent of the layout and size of whole cities. And its not just quality, but the quantity that stands out as well, since there will be approximately 90 intersections for you to explore.











    Most of these areas in the DLC will be very carefully designed and put together piece by piece in order to represent their real-life counterparts as best as possible. You can probably imagine the work that went into creating the intersection in Austin which has 5 levels...











    In regards to the bridges, you can look forward to driving through most of the well-known ones, for example, the Margaret McDermott Bridge in Dallas or the Waco Brazos River Bridges. And even though it is still under construction, you will also be able to take a look at the new Harbor Bridge in Corpus Christi which is officially going to become the tallest bridge in Texas upon opening in a few years.










    We hope the swirls and the heights featured in the screenshots did not make you dizzy. If instead, you enjoyed this peek at the upcoming new content, add the Texas DLC to your Steam Wishlist. Also, to never miss out on anything important, you can follow our social media profiles, subscribe to our newsletter, or check out our microsite dedicated to this project.


    [ 2022-09-24 17:00:30 CET ] [ Original post ]

    1.46 Update: Colorado & Wyoming & Iberia Custom City Intros

    Recently, we introduced a new experimental feature for ETS2 and ATS - custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we will further expand this feature in the upcoming 1.46 update!



    These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for cities in Austria and the city of Hanover in Euro Truck Simulator 2. In the 1.46 update, however, we will add this feature to the Iberia DLC as well!




    And not only that, this feature is also evolving across the ocean in the ATS world. Therefore, once the update lands in the game, in addition to Montana, new players will also have the opportunity to watch one of these awesome cutscenes when selecting their first city that has a garage in the Colorado and Wyoming map expansions.



    Also, just a heads up, the screenshots used in this blog serve only as illustrative examples. If youd like to see more, check out the posts about this topic on our social media - Twitter, Instagram, Facebook, . But you can always wait until the 1.46 update is released to try the new custom city intros on your own!


    [ 2022-09-20 17:05:21 CET ] [ Original post ]

    1.46 - Montana New Content

    About two months ago, while talking about the Yellowstone National Park update in Montana DLC, we teased you with the possibility of having this entire area fully recreated within American Truck Simulator. In the 1.46 update, a small addition will achieve just that.



    We are excited to let you know that we will be adding the US-20 leading to West Yellowstone! This means that everything will technically come "full circle", since you will be able to enter the area of the park from all of the surrounding states - Wyoming, Montana, and Idaho.





    Furthermore, to celebrate the completion of Yellowstone, we have also added a new viewpoint in Montana DLC, which will showcase a bit of the park and the West Yellowstone village itself.




    As you can see, the 1.46 blog posts are now in full swing for both ATS and ETS2, so make sure to leave us a follow on our social media (Twitter, Instagram, Facebook, ) to stay in touch with all the latest news and updates!


    [ 2022-09-16 17:00:18 CET ] [ Original post ]

    Western Star 57X Update

    In August, we revealed that the Western Star 57X would be arriving on the virtual roads of American Truck Simulator along side its real world premiere. Since then, we have been overwhelmed with positive comments, pictures and comments from your first journey with the 57X.



    Today, an update was released for American Truck Simulator which contains some fixes, adjustments and new content for the 57X! All these changes were based on discussions with our friends over at Western Star and from feedback from you, our #BestCommunityEver.

    Along with some general bug fixes, the 57X update will also feature:


    • A new roof fairing option (Aero II)
    • An option for non-heated headlights
    • A new side fairing option (Aero II)
    • Optional twin vertical exhaust stacks
    • An option to add the Christmas Light Accessory.






    We hope that you continue to enjoy every journey with the brand new Western Star 57X on the roads of ATS. We look forward to seeing even more screenshots & videos from you on our social media pages, so continue to share them with us! Until next time, keep on truckin'.

    https://store.steampowered.com/app/2093200/American_Truck_Simulator__Western_Star_57X/

    Western Star is a trademark of Daimler Trucks North America LLC and is used under license to SCS Software s.r.o.


    [ 2022-09-15 17:01:54 CET ] [ Original post ]

    Texas - Cities and Settlements #2

    You might remember the blog article from a while ago that was the first part of the cities and settlements coming in the Texas DLC for American Truck Simulator. Today, we are back with even more areas that are now ready to be presented to you. Saddle up and join us for another ride across the Lone Star State.



    Laredo

    Located at the border with Mexico, Laredo serves as the main hub for transport between the two states. Apart from being one of the oldest crossing points in this area, it is also the nations largest inland port of entry. This is why the city will feature a large industrial zone in our game, along with a rail station and the possibility to drive directly through the center.






    Wichita Falls

    As slightly hinted by the name, Wichita Falls is famous for the "restored falls". Over 100 years ago there was a natural waterfall in the Wichita Rivers course, which was eventually destroyed by a flood, and the city has made the decision to recreate this wonder by creating an artificial waterfall. And one more fact, the highway spans directly above the city, which is kind of cool, right?






    Dalhart

    Ranking among the smaller cities of Texas, you can find Dalhart in the northern area. Despite the long series of droughts in the 1930s, the city became an agribusiness center for Texas, Oklahoma, and New Mexico in 1990. While the local economy of today might no longer have such a massive reach, it is still centered primarily around agriculture.




    Longview

    Longview is located practically within a forest, so it comes as no surprise that this city is the hub of East Texas outdoor recreation and leisure travel. But truckers have no time for that! What you can expect instead is the industry that is surrounded by a forest - especially the local warehouse area.




    Odessa

    While the previous city is surrounded by trees, Odessa is surrounded by oil wells, so it makes sense that the industry of this particular area is dedicated mainly to oil processing. After all, the local population and economy grew rapidly during the so-called oil blooms in the past century. Additionally, there are a fair amount of warehouses as well.




    Other major cities you can look forward to exploring while driving across Texas include Fort Stockton, Van Horn, Abilene, and Corpus Christi. Every one of these additions will feature a specific layout and well-developed industry.

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    In the first chapter we have also shown you several settlements, and this time we have another bunch for you. Can you guess which ones are shown on the screenshots? Hint: theres five of them on the following screenshots.

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    We still have some bigger cities up our sleeves and we cant wait to present them to you in the future. If you like what youve seen so far, add Texas DLC to your Steam Wishlist to show us how excited you are to get your hands on this map expansion. Also, to never miss out on anything important, you can follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our microsite dedicated to this project.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-09-08 17:07:58 CET ] [ Original post ]

    Texas - Constructions

    Being rich in size and resources, Texas is constantly expanding its roads and cities. This means that construction work plays a prominent role all over the state and it is something we have to properly interpret in American Truck Simulator and the upcoming Texas DLC.



    The construction work in Texas is actually so frequent that we had to update numerous landmarks several times during the production due to their real-life counterparts getting a fresh look. The same goes for the road network since the US-285 has only recently been changed because it was considered to be one of the most dangerous roads in the state. Unfortunately, there were also situations in which some buildings, such as a stadium or a bank, got added to the map but their real references were eventually torn down.











    These are the reasons why you will quite often see or pass by construction sites while driving across the Lone Star State. Ranging from road and railway works to other generic constructions, such as wooden houses or wind tower assembly, you will always have a feeling that you are located in an economically strong and ever-expanding state. And while they say that Rome wasnt built in a day, the construction process in Texas is sometimes so fast that even we have problems keeping up with the latest changes in our scale.











    Time to put on your hard hat (just a joke, not necessary!) and add the Texas DLC to your Steam Wishlist to show us how excited you are to get your hands on this map expansion. Also, to never miss out on anything important, you can follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our microsite dedicated to this project.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-09-02 17:10:29 CET ] [ Original post ]

    Visit at the Volvo Facility in the US

    Recently, we were honoured to have the opportunity to visit Volvo Trucks North America at one of their facilities located in the state of Virginia. The main reason behind this visit was to strengthen our partner relationship and meet with representatives of the company; however, this was not all we got up to!



    We also had the opportunity to capture important reference data for our Vehicles department's next project for American Truck Simulator, an updated version of Volvo Trucks' legendary VNL. Whilst we know many of you will be excited to hear this news (we're too!) please keep in mind that this project is still in the very early stages of development. We don't have any work-in-progress shots to show you yet, but we will do our very best to work as quickly and closely as possible with the Volvo Trucks team to bring it to life in ATS.

    [previewyoutube=cEhBj8KD6gI;full][/previewyoutube]

    We look forward to sharing with you more development news for American Truck Simulator and Euro Truck Simulator 2 in the near future. Keep on truckin' our #BestCommunityEver!


    [ 2022-08-19 17:01:24 CET ] [ Original post ]

    Montana - Community Spotlight

    After the recent release of Montana DLC for American Truck Simulator, we have been flooded with various feedback coming from all sides and lurking behind every corner. We love seeing all the screenshots and videos on various social media, experiences of the content creators, reviews, and both positive opinions and constructive criticism.



    Today, well present to you some of this feedback, starting with screenshots and videos which filled out social media channels to the brim. We love reading about the journeys of the members of #BestCommunityEver and we even share your posts with each other across our internal channels. You can continue to send us your screenshots and videos from Montana by tagging us on Facebook, Twitter, Instagram, or .
    [previewyoutube=nyAlcifVeqA;full][/previewyoutube]
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    We have also received an outstanding amount of positive reviews on our Steam Page. We are grateful to everyone who takes the time to leave a review or provide us with constructive criticism about Montana! Here are a few of our favorites. If you would like to add a review yourself, be sure to do so at the Montana Steam Store Page.



    Speaking of reviews, our latest DLC has also managed to catch the eye of some official press coverage, such as this wonderful review article from PCInvasion. If you are still unsure whether Montana is a worthy addition to your American Truck Simulator map, we recommend giving the full article a read.



    Furthermore, we have decided to reach out to some of your favorite content creators, who have been busier than ever, recording and streaming their trucking journeys in the new map expansion. We would like to thank all these creators for sharing with us their opinions and allowing us to pass them along to our blog readers.



    "Montana is easily the best 20+ hours of new roads to hit this game! Starting from the western side, I was immediately taken back by the mountains towering over the road. A back road I found is nothing short of a joy and shows the level of detail they are willing to put into things some people might not even find! I immediately headed up to Glacier National Park and was not disappointed. The views are breathtaking and now I probably have to go there in real life. One thing I have noted is that people that live in Montana from my community are blown away by the accuracy of the towns and roads. Once again another must-buy state." -
    RyaStream



    "Wow.. just wow! Montana is packed with such detail and surprises in each town. SCS have put in such amazing work to make the state look absolutely incredible! The attention to the small details in this map expansion is absolutely breathtaking. I had such a fun time exploring all the new places in Montana but I have to say Great Falls is for sure my favorite place on the map with such great views to look out for. Make sure to stop at all the viewpoints to be even more blown away by Montana's beauty! Great job SCS you did the community proud for sure." - GamingPeach



    "Montana is way better than we expected it to be! From the beautiful countryside scenery to the amazing architecture spotted in big cities, Montana is a must-have for anyone in the ATS world! We were amazed to see new cargo options as well! We have spent the last week exploring everything Montana has to offer, and we still have more to discover! Thank you SCS Software for once again blowing it out of the water and making American Truck Simulator even more enjoyable than it already was! 5 Stars from the 517!" - Stream517 (Chris & Laci)



    "Its hard to believe that SCS is able to top their map DLCs in quality every single time! This DLC features the Treasure State of Montana where you can explore the famous Glacier & Yellowstone National Parks. The winding roads offer jaw-dropping vistas & stunning backdrops. The most challenging road ever in ATS with scary cliffs & broken bridges is also in the DLC (but is hidden in the map). Its not just mountains though, as you can also find flat areas towards the eastern part. I must mention the wonderful industries too; they are unique and often huge!" - A. P. 101 Gaming



    And finally, wed like to take a moment to say how blown away we are by the collective force of the #BestCommunityEver. With the release of the DLC, we started a World of Trucks event with a community goal of driving 100,000,000 miles (160,934,400 km) while delivering cargoes to or from any city in Montana, and you have all absolutely smashed it in less than two weeks. Great job! Just dont forget, you still have until 25th of September at 23:59 UTC to get your personal rewards, which you can learn more about in the dedicated blog post.

    To wrap it all up, once again, we appreciate the general feedback so much and we bow before the immense support. All of our developers are always doing their best to transition their passion into game design, and it is encouraging to see it pay off by receiving such incredible feedback. Thank you all very much!

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-08-17 17:09:01 CET ] [ Original post ]

    Texas - Agriculture

    The relationship between trucks and agriculture is something that some people might find trivial, yet its important to realize how crucial this cooperation actually is. Gone are now the days of small-scale farming in the backyards since the modern dedicated lands are growing in size rapidly. And what better place to look at as an example of this development than the state of Texas, which has 127 million acres of agricultural land?



    It is said that grain elevators are such massive and complex structures that even the employees who operate within them can get lost from time to time. While that might possibly be true, we assure you if you will see a high frequency of these buildings on your journey through the Lone Star State, you are most likely (but dont bet on it) located in the northern area, as this part of the country features most of them.

    This facility is designed to stockpile or store grain, and with over 248,000 real-life farms, you can imagine why it was necessary to feature several of these complexes in the upcoming DLC.







    While vineyards are a bit less common, Texas ranks fifth in the US wine production, and the history of this particular industry dates back to 1650. After so many years, there are currently over 400 local wineries with several of these locations being the destinations of the so-called "wine tourism". And even though in our game you can only head out to these areas on a business trip, they are still a worthy sight to behold.







    You will also be able to haul to and from areas dedicated to the cattle industry, which contributes billions of dollars to market products sold every year, and the cotton industry (more in our previous article). Additionally, there will also be farms growing watermelons, since Texas ranks 3rd in US production and this fruit states largest annual horticultural crop.











    As always, make sure to add the Texas DLC to your Steam Wishlist to show us how excited you are to contribute to the local in-game economy with your hard work. Also, to never miss out on anything important, you can follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our microsite dedicated to this project.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-08-11 17:07:23 CET ] [ Original post ]

    Montana Release

    Dear #BestCommunityEver, the day is finally here! We are excited to let you know that the final preparations to release the Montana DLC for American Truck Simulator are quickly approaching the finish line.
    [h3]Montana DLC is now available on Steam for everyone!![/h3]
    [previewyoutube=uwmDVa9QvLc;full][/previewyoutube]
    So what exactly does our Montana DLC have to offer for truckers? These are just a few of the things we think you will love:


    • Deliver to and from 15 cities and discover 17 settlements
    • Discover and deliver to Montana's important industries like Sugar Plants, Talc Factory, Silane Gas, Electric Network Service, and more!
    • Drive on the Going-to-the-sun road.
    • See landmarks unique to Montana
    • Visit Glacier National Park and part of the Yellowstone National Park and get bird's-eye views with many new viewpoints.
    • Admire accurate representations of cities like Helena, Bozeman, Missoula, Kalispell, and more!
    • Visit and take a rest at famous Montana rest stops & gas stations.
    • Unlock Montana-specific Steam Achievements
    ...and much more!



    We will also have a World of Trucks event for those who will set out on a journey across The Treasure State, with unique rewards to be earned once you complete delivery to or from 12 different Montana cities and drive a certain amount of miles. You can learn more about the rules in yesterdays blog post and take part in #CruisingMontana at WorldofTrucks.com, where you can register an account for free. We cant wait to see your photos and clips across our Social Media channels using the hashtag (feel free to tag our official accounts - Twitter, Instagram, Facebook, )!



    The event will be concluded on Sunday the 25th of September at 23:59 UTC. Since we dont want anyone to feel pressure to rush through the DLC as fast as possible, we hope this time frame will give everyone enough freedom to drive through this wonderful state at their own pace and still get rewarded for being an early adopter of the map expansion.




    Oh, and we also have one more special reward for you. If you will take any External Contract or External Market job to or from the city of Kalispell, you will earn a Mountain Goat plush toy as a cabin accessory! While not listed as a state symbol, these "climbers" are quite often seen in the elevated rocky areas above the roads and we figured since Kalispell is the closest to the mountains you might feel like taking of these interesting fellas on a trip all around the US in your mighty truck.



    We would also like to invite you to a special Montana release live stream on our official
    Twitch channel starting at 17:00 CEST. Don't miss out on this broadcast as we talk with Davido (DLC Lead) PLUS a special guest appearance from Pavel ebor CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC, giving away free Montana Steam keys and of course, releasing the highly anticipated map expansion LIVE on stream!



    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/

    We hope youll enjoy exploring what Montana has to offer! We will see you on the roads!


    [ 2022-08-04 13:14:55 CET ] [ Original post ]

    Cruising Montana Event

    Join us tomorrow, August 4th, as we celebrate the release of our new Montana DLC by taking part in our World Of Trucks event - Cruising Montana! From majestic mountains to crystal clear lakes, Montana will take your breath away with its unspoiled nature as you deliver to various farms, ranches and new industries.



    We are asking our #BestCommunityEver to achieve the community goal of driving 100,000,000 miles (160,934,400 km) while delivering cargoes to or from any city in Montana.

    While #CruisingMontana you'll experience an untamed wilderness due to its large open lands and small population. Drive with us from the prairies in the east to mountain ranges in the west. Be delighted by views of the Rocky Mountains, home to mountain goats and the endangered grizzly bears. This Treasure State is not only known for its gold and silver mines, but it also enjoys a rich agricultural heritage, with ranching and farming bringing forth economies like livestock, sugar and grain production. So, you truckers play an important part in Montana's industry.

    In Montana we offer plenty of viewing platforms, allowing you to take in spectacular views and highlights of this Big Sky Country:


    • Glacier National Park, a large wilderness area of glacier-carved peaks and valleys.
    • Great Falls, a series of five waterfalls located on the Missouri River.
    • Flathead Lake, the largest natural freshwater lake west of the Mississippi.
    • Yellowstone National park, a large wilderness area with volcano and oldest national park in the world.
    • And, as before, you can experience all this in the external market with your own trailer!

    Montana DLC is offering 15 charming new cities to explore, and we are offering a special reward for completing your personal goal, which will require you to deliver a job to or from at least 12 of them. All jobs for the event need to be 100 miles each (161 km) or more, and don't forget to check out the rules.

    Get ready for our latest addition to American Truck Simulator and share your adventures with us, as you discover a wide variety of farms and industries across the state, while enjoying the unspoiled nature, charming small towns, and spectacular views of Montana.



    Rules

    Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 100,000,000 miles (160,934,400 km) while delivering cargoes to or from any city in Montana.

    When a player completes a delivery to or from 12 different Montana cities, they will achieve their personal goal.

    All jobs for the event need to be at least 100 miles each (161 km), or more.

    You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

    Rewards

    Community goal: When the community goal of driving 100,000,000 miles (160,934,400 km) during deliveries to or from any city in Montana is met, and if the player has also achieved their personal goal, then they will receive a hanging Sapphire Meadowlark ornament Steam inventory item.



    Personal goal: Players that deliver cargo to or from 12 of the 15 Montana cities will gain a personal World of Trucks Achievement and a majestic Montana Grizzly themed ATS truck paint job Steam inventory item.



    The event will be concluded on Sunday the 25th of September at 23:59 UTC.

    We can't wait to read about your inspiring journeys through Montana, from its prairies to the mountain ranges of this Treasure State, or even somewhere in-between, and we are really looking forward to viewing your latest photos from cruising this amazing new map! Share your screenshots and videos with us using the hashtag #CruisingMontana on our Facebook, Twitter, and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-08-03 17:25:48 CET ] [ Original post ]

    Western Star 57X Coming to American Truck Simulator

    Today, we are excited to reveal a secret project that we've been working on very closely with Western Star. Shortly after its real-world premiere, we are very excited to announce the arrival of the Western Star 57X, which is now available at your nearest Western Star Trucks dealership in American Truck Simulator!

    [previewyoutube=fz-_5Z1IRTY;full][/previewyoutube]

    The Western Star 57X combines the best of two worlds taking the X-Series DNA with bold design & rugged durability, combining it with the best of Daimler Truck North Americas on-highway platform, tested over millions of miles, bringing you the most advanced and innovative Western Star highway truck. Ever!






    The Western Star 57X arrives with a select choice of configurations and customizations. This includes a day cab and a 72" sleeper cab, 3 short chassis options and 2 longer chassis options, 5 interior trim designs, exclusively Detroit powertrain options, and so many more customizations and accessories to make your flagship truck stand out!







    Be sure to also check out the unique Phoenix Rising paint job for this truck (and your trailer), which many of you may already be familiar from the pre-launch teasers.




    A massive thank you to our friends over at Western Star for allowing us to once again work with them so closely to bring this truck to American Truck Simulator shortly after its real-life premiere! We are sure that there is more to come from our cooperation with Daimler Truck North America. Be sure to share your first virtual journey with the 57X with us (@SCSSoftware) and Western Star (@WstrnStarTrucks) on our Twitter with the hashtag #BreakNewGround

    https://store.steampowered.com/app/2093200/American_Truck_Simulator__Western_Star_57X/


    [ 2022-08-02 19:42:51 CET ] [ Original post ]

    Big In Montana + Yellowstone National Park

    Did you know that one of the nicknames for Montana is "Big Sky Country"? While the state has earned this name for the seemingly infinite and unobstructed local skyline, we also have some BIG news for you today, which might just turn things upside down for a moment while driving through the roads of this upcoming DLC.



    As is often the case with the release of the new expansions, we will be introducing brand new Special Transport missions with the Montana DLC. These jobs were designed with the intention of providing you with an additional challenge and enhancing your trucking experience. Our team has managed to create these four routes that you can look forward to taking head-on:

    Havre to Lewiston
    Thompson Falls to Kalispell
    Laurel to Glendive
    Butte to Bozeman







    Also, we know that since the release of Wyoming DLC youve probably been wondering if were eventually going to further extend any road leading through this amazing national park. We are glad to inform you that after the addition of US-14 in the 1.45 game update, in Montana DLC we are extending the US-191 road which will lead from Wyoming through West Yellowstone village to Bozeman, and it will further open up the possibility of one day having the entire Yellowstone area fully represented within our game.







    And even though the Glacier National Park is still most likely the main local natural attraction, we hope our representation of this part of the Yellowstone National Park will still give you plenty of opportunities to look around and enjoy the wonderful nature.






    What do you think? Will you set out on a journey from Wyoming to Montana, or vice versa, through this lovely park? We sure hope so! And if you havent done so yet, make sure to add the Montana DLC to your Steam Wishlist, and if you dont want to risk missing out on any new information about the map expansion, follow our social media profiles (Twitter, Instagram, Facebook, , subscribe to our newsletter, or check out our Montana microsite.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-07-28 10:30:39 CET ] [ Original post ]

    American Truck Simulator: 1.45 Update Release

    We are happy to share with you that the 1.45 update has now been released for American Truck Simulator. This update features quite a few changes, so we recommend reading through them all!



    We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.45. Your valuable input helped us make tweaks, and changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included in this update.

    [previewyoutube=XxXJIhHa98U;full][/previewyoutube]
    [h3]Cody + US-14 Wyoming DLC Addition[/h3]

    A much-requested update to the Wyoming DLC from our community has arrived with 1.45, which includes the additions of the city of Cody and the US-14!



    Self-proclaimed as the Rodeo Capital of the World, Cody offers drivers the chance to see famous landmarks and attractions such as the Buffalo Bills visitor center and the Rodeo Stadium; and that's not all! Drivers will also be able to discover and deliver to new industries in Cody, a Truck Trailer service, and a Waste Transfer Station too, which are a small taste of what you can expect to find in the upcoming Montana DLC.



    Cody is also known for being the gateway to the Yellowstone National Park, located 52 miles from the east entrance to the country's first national park, which also brings us onto the US-14. Beginning at the east entrance to the Yellowstone National Park is U.S Route 14, one of the original United States highways of 1926.



    Drivers will have plenty to see on their drive on US-14, including the Buffalo Bill Reservoir and Dam, Pahashka Teepee, and of course, the stunning scenery and natural beauty that Yellowstone offers its millions of visitors every year.



    We can't wait for you to explore it for yourselves. The Cody + US 14 update comes free for current and future owners of the Wyoming DLC for American Truck Simulator as part of the 1.45 update.

    [h3]Ownable Tank Trailers[/h3]

    We are also happy to share with you another long-awaited addition coming to the selection of purchasable trailers - ownable trailers!



    For now, we will be adding two different types of tank trailers into our games - Fuel Tanks and Silos (Dry Bulk trailer). Both types will have different customization options and uses. And dont worry, we plan on bringing more versions of this trailer to you in the future!




    The fuel tanks in American Truck Simulator will be used for the transportation of combustible liquids. They will feature 6 connection types (Single, Double, B-double, Rocky Mountain Double, Turnpike Double, Triple) and 2 different customizable body types (Single drain pipe, 4-way drain pipes)



    Silos will also be an addition to ATS and you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. Apart from having 5 connection types (Single, Double, B-double, Rocky mountain double, turnpike double) and a single body type (Classic), it will have plenty of customization options as well.

    [h3]Gas & Truck Stops Rebranding[/h3]

    We've revisited 6 of the brands which we've used for in-game truck stops and gas stations which have been present since the game's release in 2016. Originally our resources for the environment and brand creation were much more limited compared to our current amazing team of dedicated 2D artists and talent at our disposal, which now allows us to add so much more detail to the game world.



    As many of you might have seen originally from our concept art from the Texas and Montana DLC microsites, these new designs bring a fresh, modern, and more realistic look to gas stations and truck stops, wouldn't you agree?





    We hope you enjoy seeing these newly rebranded areas on your travels throughout American Truck Simulator. Let us know which one is your favourite via our Social Media Channels!

    [h3]Optional Mods Support for Convoy[/h3]

    One feature our teams have been working on for Convoy, our in-game multiplayer, is support for missing modifications. We recognise that many players do play with third party modifications created by our talented community, but we also understand that not everyone would like to download all the required modifications to join a friend's convoy session.



    Thus, our team have come up with a solution to allow you to join Convoy sessions without the need to have all of the required modifications of the host's session. There will be options to opt-in, both on the server's and client's side to enable this if you choose to use this. In most cases, the session will not display the modification that is missing, however in some cases, such as if a player is using a vehicle that you do not have, it will show as a coloured placeholder box instead that replicates its size.

    If you are a modder in our community, please note that your modification must be tagged as "mp_mod_optional" to be recognised as a MOD that can be ignored by a convoy server that allow for missing optional MODs.



    [h3]Rain Sensor[/h3]

    When you are out travelling on the road for a while, you are bound to come across a bit of rain at times. Whether it's just a short passing rain shower or a full-on storm, it's important for drivers to stay safe while driving on the road during variable weather conditions.

    One of the more common safety features found on vehicles today are Rain Sensors! This nifty piece of technology does exactly what it says on the box, it detects the density of the rain and in turn, adjusts the speed of the wipers for you. This feature is active when you set the wipers of your vehicle to the first position.



    This new feature will be available as an option that you can choose to enable on the settings page. So next time you are driving towards some liquid sunshine, you won't have to worry about adjusting your wipers.

    [h3]Option to hide inaccessible road markers [/h3]

    Another new UI option that we are introducing in this update is the ability to show or hide the X markers which mark inaccessible/undriveable roads for the player. This new option may make the game feel more immersive for some drivers, however, we do urge players to take care and follow the correct route, as the invisible barriers which stop you from driving down these areas will still exist and appear for a short time if you hit them!



    We hope that you will enjoy this small addition which we know many of you from our community have been requesting for a long time!

    Changelog

    Map

    Cody + US-14 Addition to Wyoming DLC
    Gas & Truck Stops Rebranding

    Gameplay
    Optional MOD Support for Convoys
    Rain Sensor Option
    Option to hide inaccessible road markers

    Vehicles
    Ownable Cistern Trailers (Dry Bulk and Fuel Tank)


    [ 2022-07-26 10:26:33 CET ] [ Original post ]

    Montana Release Date Announced

    With the final touches and tests being made to the Montana DLC, we are excited to announce a release date for this highly anticipated addition to American Truck Simulator.

    [h3]Montana is due to be released on August 4th, 2022[/h3]

    We know for many of you, that date cannot come soon enough! To keep the hype train rolling, we hope our official DLC trailer for Montana which features the natural beauty and prominent industries of the state, will keep you content until then.

    [previewyoutube=uwmDVa9QvLc;full][/previewyoutube]

    We can't wait for you to explore Montana for yourselves in the near future. Our teams involved in the production process have worked hard to create this DLC and are still in the final stages of ironing out any bugs and placing final additions into the map. During this critical time, it is important for us to make sure the DLC is ready for release. If we do happen to come across a major issue, it might be that we have to change the planned release date. We will be sure to keep you in the know if this does happen.



    So, are you ready to go cruising in Montana? If so, be sure to add Montana for American Truck Simulator to your Steam Wishlist! It really helps supports our work and notifies you of its release. We thank you for your support and we look forward to welcoming you across the state border very soon.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-07-25 12:44:11 CET ] [ Original post ]

    Montana - Gameplay Video

    They say that picture is worth a thousand words, but we feel putting frames together and creating a first gameplay video of an upcoming map expansion is something that is simply invaluable. Especially since, as some of you may have already noticed, we are slowly approaching the finish line with the development of this project.

    Our team is currently busy polishing and optimizing the Montana DLC and that is why today we are able to show you this short ride, just please keep in mind that everything you will see is still in a work-in-progress phase. So, sit back, relax, grab some good snacks or a drink, and enjoy the journey!

    [previewyoutube=JCPJ9DroyIQ;full][/previewyoutube]

    We hope you have loved this peek so much that you will now add the Montana DLC to your Steam Wishlist if you havent done so yet! Also, we still have some news up our sleeves, and if you want to avoid the risk of missing out on any information about the map expansion, follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our Montana microsite.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-07-21 17:07:15 CET ] [ Original post ]

    Texas - Car Factories

    While trucking and exploring the vast state of Texas in the upcoming DLC for American Truck Simulator, you might end up picking up a job or two from a couple of large car manufacturing plants. Today we will take a closer look at these two car factories and their impact on the local economy and industry.



    One of the car factories is located in Arlington, a part of the Dallas-Fort Worth region, and it has been producing vehicles for over 60 years. Built in 1954, the size of the facility is currently over 4 million square feet (about 371 thousand square meters) and we have done our best to transition this size as close to reality as possible in the game. Its safe to say that an area producing over 1,300 vehicles per day certainly doesnt deserve anything less. Especially since its production seems to have no intention of slowing down any time soon, considering over a billion dollars were invested into the plant since 2015.








    The other factory can be found south of San Antonio and in real life, it belongs to one of the top car manufacturers in the world. It is said that a new vehicle rolls off the line every 60 seconds, which paints a clear picture of the high level of production. In addition to the 2.2 million square feet (about 204 thousand square meters) facility, there is also a railway in the nearby area, on which the produced vehicles are transported all over the country by trains.











    As you can see, Texas DLC will feature some interesting areas with rich facts and backstories behind them. If you cannot wait to visit these famous and important factories in-game, make sure to add the expansion to your Steam Wishlist to show us how excited you truly are. Also, to never miss out on anything important, you can follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our microsite dedicated to this project.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-07-20 13:29:10 CET ] [ Original post ]

    Montana - Helena

    You might be wondering what could possibly be so special about this person in Montana named Helena that we have decided to write a blog article about them? The thing is, we are actually going to present to you the capital of the Treasure State, which, as the main representative among other cities, has quite a rich history and strong economy that is definitely worth looking into.



    The early beginnings of Helena date back to the year 1864, when four men, known as "Four Georgians" discovered gold in the area that is now the main street of the modern city. Once the news of this location spread, the population has rapidly grown, increasing the need to create a formal settlement with an official name. While the sources vary in regards to the initial options, the final decision has most likely been influenced by a city called Saint Helena in Arkansas. Although some tales claim it has been chosen because of the St. Helena island.






    When it comes to the implementation of the city into our game, there will certainly be no lack of landmarks to see, as we have featured some interesting buildings in the area, such as the Capitol, banks, an airport, and a truck stop at the center of the town. And speaking of distance, you will also be able to see the Sleeping Giant mountain while driving through the city, with which we have done our best to represent the view as accurately as possible.






    Who wouldve thought that the name of this city has absolutely nothing to do with Helen of Troy? Weird! But anyway, if you are still impressed with what youve seen in this post, make sure to add Montana DLC to your Steam Wishlist, and if you cannot wait to see more information about the map expansion, follow our social media profiles (Twitter, Instagram, Facebook, ), or check out our Montana microsite


    [ 2022-07-11 16:59:37 CET ] [ Original post ]

    Texas - Rest Stops

    During the process of describing every detail of an upcoming map expansion for our games, at some point, we have to take a break from topics of beautiful nature and local industry and take a look at some typical trucking facilities. It is time to (masterfully) park your mighty truck, turn off the engine for a while, and explore the Rest Stops that are coming with the Texas DLC for American Truck Simulator!



    There will be more than two dozen rest stops available in the DLC with many of them featuring landmark buildings and separate parking spots for trucks and cars. And with such a high amount of these areas, its safe to say that The Lone Star State truly goes "all in" on offering the travelers as many opportunities as possible to take the unavoidable break on their journeys.















    Some of the local rest stops are quite often hailed as the best in the entire US. After all, with more than 50 million visitors stopping by every year, all of these places have to stay up to date with modern times. But even the ones that are slowly starting to show their age have managed to maintain their charm and practical use to this day!














    We hope you are excited to check out every single rest stop that the Texas DLC will have to offer. If you are, you can get ready by taking a quick break on the Steam page and adding Texas DLC to your Steam Wishlist. Also, dont forget to keep an eye out for our microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook, ) and give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-07-08 17:12:31 CET ] [ Original post ]

    ATS + ETS2 - 1.45 Update: Ownable Cisterns

    Yesterday we released the 1.45 Open Beta for American Truck Simulator and you have probably noticed that among numerous other changes, there is a massive and long-awaited addition coming to the selection of purchasable trailers - ownable cisterns! Lets take a more detailed look at this trailer type, which will also be arriving in the 1.45 update for ETS2 as well.




    For now, we will be adding two different types of cistern trailers into our games - Fuel Cisterns and Silos (Dry Bulk trailer). Both types will have different customizations and use. And dont worry, we plan on bringing more versions of this trailer to you in the future!

    The fuel cisterns in American Truck Simulator and Euro Truck Simulator 2 will be used for the transportation of combustible liquids. The ATS version will offer 6 connection types (Single, Double, B-double, Rocky Mountain Double, Turnpike Double, Triple) and 2 different customizable body types (Single drain pipe, 4-way drain pipes), while ETS2 side will have a single connection and single body type (Classic). Here is a detailed combined list of available customizations


    • Chassis type
    • Paint jobs
    • Front Mudflaps
    • Markers
    • Left, right, rear, front body
    • Rear fenders
    • Rear bumper
    • Rear mudflaps







    In regards to silos, in ATS and ETS2 you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. ATS will have 5 connection types (Single, Double, B-double, Rocky mountain double, turnpike double) and a single body type (Classic), while ETS2 will include a selection of 4 connection types (Single, Double, B-double, HCT) and a single body type (Default). The combined list of customizations:


    • Chassis type
    • Paint jobs
    • Front fender
    • Chassis front left and right
    • Markers
    • Left, right, rear, front body (in ETS2 front only for Non-Semi Double Trailer)
    • Rear fenders
    • Rear bumper
    • Rear mudflaps







    We are incredibly excited to see you hauling these new cistern trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Twitter, Facebook, , Instagram) once you will get your hands on them after the 1.45 update arrives. Also, if you want to stay in touch with all the upcoming changes make sure to subscribe to our newsletter and you will never miss anything important!


    [ 2022-06-28 18:56:33 CET ] [ Original post ]

    American Truck Simulator: 1.45 Open Beta

    Today, we are happy to share with you that the 1.45 Open Beta branch for American Truck Simulator is now available to try and test out. Please note, this Beta branch has been released earlier than usual and is a work-in-progress build that contains known issues & bugs. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



    Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.45 Open Beta has in store.

    [h3]Cody + US-14 Wyoming DLC Addition[/h3]

    A much requested update to the Wyoming DLC from our community has arrived with 1.45, which includes the additions of the city of Cody and the US-14!



    Self-proclaimed as the Rodeo Capital of the World, Cody offers drivers the chance to see famous landmarks and attractions such as the Buffalo Bills visitor center and the Rodeo Stadium; and that's not all! Drivers will also be able to discover and deliver to new industries in Cody, a Truck Trailer service, and a Waste Transfer Station too, which are a small taste of what you can expect to find in the upcoming Montana DLC.



    Cody is also known for being the gateway to the Yellowstone National Park, located 52 miles from the east entrance to the country's first national park, which also brings us onto the US-14. Beginning at the east entrance to the Yellowstone National Park is U.S Route 14, one of the original United States highways of 1926.



    Drivers will have plenty to see on their drive on US-14, including the Buffalo Bill Reservoir and Dam, Pahashka Teepee, and of course, the stunning scenery and natural beauty that Yellowstone offers its millions of visitors every year.



    We can't wait for you to explore it for yourselves. The Cody + US 14 update comes free for current and future owners of the Wyoming DLC for American Truck Simulator as part of the 1.45 update.

    [h3]Ownable Cistern Trailers[/h3]

    We are also happy to share with you another long-awaited addition coming to the selection of purchasable trailers - ownable cisterns!



    For now, we will be adding two different types of cistern trailers into our games - Fuel Cisterns and Silos (Dry Bulk trailer). Both types will have different customization and uses. And dont worry, we plan on bringing more versions of this trailer to you in the future!




    The fuel cisterns in American Truck Simulator will be used for the transportation of combustible liquids. They will feature 6 connection types (Single, Double, B-double, Rocky Mountain Double, Turnpike Double, Triple) and 2 different customizable body types (Single drain pipe, 4-way drain pipes)



    Silos will also be an addition in ATS and you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. Apart from having 5 connection types (Single, Double, B-double, Rocky mountain double, turnpike double) and a single body type (Classic), it will have plenty of customizable options as well.

    [h3]Gas & Truck Stops Rebranding[/h3]

    We've revisited 6 of the brands which we've used for in-game truck stops and gas stations which have been present since the game's release in 2016. Originally when we first designed these areas, we did not have the amazing team of dedicated 2D artists and talent at our disposal, which we have now at SCS Software.



    As many of you might have seen originally from our concept art from the Texas and Montana DLC microsites, these new designs bring a fresh, modern and more realistic look to gas stations and truck stops, wouldn't you agree?





    We hope you enjoy seeing these newly rebranded areas on your travels throughout American Truck Simulator. Let us know which one is your favourite via our Social Media Channels!

    [h3]Optional Mods Support for Convoy[/h3]

    One feature our teams have been working on for Convoy, our in-game multiplayer, is support for missing modifications. We recognise that many players do play with third party modifications created by our talented community, but we also understand that not everyone would like to download all the required modifications to join a friends' convoy session.



    Thus, our team have come up with a solution to allow you to join Convoy sessions without the need to have all of the required modifications of the host's session. There will be options to opt-in, both on the server's and client's side to enable this if you choose to use this. In most cases, the session will not display the modification that is missing, however in some cases, such as if a player is using a vehicle that you do not have, it will show as a coloured placeholder box in that replicates its size.

    If you are a modder in our community, please note that your modification must be tagged as "mp_mod_optional" to be recognised as a MOD that can be ignored by a convoy server that allow for missing optional MODs.



    [h3]Rain Sensor[/h3]

    When you are out travelling on the road for a while, you are bound to come across a bit of rain at times. Whether it's just a short passing rain shower or a full on storm, it's important for drivers to stay safe while driving on the road during variable weather conditions.

    One of the more common safety features found on vehicles today are Rain Sensors! This nifty piece of technology does exactly what it says on the box, it detects the density of the rain and and in turn, adjusts the speed of the wipers for you. This feature is active when you set the wipers of your vehicle to the first position.



    This new feature will be available as an option which you can choose to enable in the settings page. So next time you are driving towards some liquid sunshine, you won't have to worry about adjusting your wipers.

    [h3]Option to hide inaccessible road markers [/h3]

    Another new UI option which we are introducing in this update is the ability to show or hide the X markers which mark inaccessible/undriveable roads for the player. This new option may make the game feel more immersive for some drivers, however we do urge players to take care and follow the correct route, as the invisible barriers which stop you from driving down these areas will still exist and appear for a short time if you hit them!



    We hope that you will enjoy this small addition which we know many of you from our community have been requesting for a long time!

    [h3]Changelog[/h3]

    [h3]Map[/h3]


    • Cody + US-14 Addition to Wyoming DLC
    • Gas & Truck Stops Rebranding

    [h3]Gameplay[/h3]

    • Optional MOD Support for Convoys
    • Rain Sensor Option
    • Option to hide inaccessible road markers

    [h3]Vehicles [/h3]

    • Ownable Cistern Trailers (Dry Bulk and Fuel Tank)

    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.45. No password required. Somtimes you have to restart your Steam client to see the correct branch name there.


    [ 2022-06-27 17:55:39 CET ] [ Original post ]

    Texas - Intermodal Terminals

    When you get your hands on the wheel in American Truck Simulator, after hours and hours of driving on the roads it can be easy to sometimes forget that cargo and materials can be transported by other means as well. In Texas DLC, you will have the chance to visit Intermodal Terminals, which are special areas where the so-called transport modes meet.



    In case you are new to the name of this unique area or you just need a brief revision, intermodal is a term that is being used when referring to transportation involving two or more modes of transport. Therefore the terminals serve as places that offer a swift and safe movement of goods; which are mostly stored in whole trailers or containers without the need to unpack and repack; from trains, trucks, or ships.








    For Texas, in addition to trucks (of course!), trains play a very important part in this process and the immersion overall. After all, the arrival of local railroads has managed to change the entire economy of the state due to the travel no longer being slow and unreliable. This is why you will have a chance to see several railway stations on your trucking journeys and miles of busy railroads.










    If you are looking forward to the large intermodal terminals and this type of transport sounds interesting to you, make sure to add Texas DLC to your Steam Wishlist and eventually you will be able to visit these places yourself! Also, dont forget to keep an eye out for our microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook, ) and give them a follow to stay in touch with the latest news!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-06-23 17:01:17 CET ] [ Original post ]

    Montana - Missoula

    Tucked away in the heart of the northern Rocky Mountains is the city of Missoula, Montana. A laid-back Western town, which began life as a trading post. Today, we are excited to share with you more about this city which will be featured in our Montana DLC for American Truck Simulator!



    The city's proximity to three major rivers and acres of lush forest means that visitors can enjoy an array of outdoor activities including kayaking, camping and more! Missoula also has a vibrant downtown area too, with its unique shops, restaurants, cafes, art galleries and even a river running through its core.









    But what industries can truckers looking for work find? Missoula will feature an array of local industries including a nearby timber harvest and sawmill, general warehouses that supply local businesses and new depots such as a truck trailer service and landscape supply.






    So whether your visiting for business or pleasure, Missoula has something for everyone. We look forward to sharing more of Montana with you in the near future. Be sure to check out the official Steam store page and if you wish to support us, be sure to add Montana to your Steam Wishlist. Also, to never miss out on anything important, you can also follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our Montana microsite.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-06-20 17:01:19 CET ] [ Original post ]

    Montana - Mining Industry

    Among other industries featured in the Montana DLC, there is only one with state-defining historical importance. So, without further ado, let's dig into what the Mining Industry will have to offer in the upcoming map expansion.



    Theres a good reason why Montana has the nickname The Treasure State and why the front and center of the state flag are a miners shovel and pick, with the state motto "Oro Y Plata", which means "Gold and Silver" in Spanish. The first gold was discovered in the local area in 1852, which, along with a discovery of other major minerals, paved the way for gold rushes in the region in 1862, attracting tens of thousands of miners to the area. This rapid increase in population also meant the expansion of the economy and railroads system, so it is not surprising that in 1889 Montana officially became a state.



    Even though modern-day Montana looks at many treasures other than minerals, the industry still remains quite a strong part of the local economy. Thanks to this, you will have the chance to travel to a landmark Signal Peak Coal Mine. Even though this mine uses mainly trains for the transport of coal, truckers play an important part in the area due to hauling of materials to the adjacent Heavy Machine Service, which is used for fixing large dumpers used for extraction in the mine.







    Part of the mining industry is also Silene Gas Factory and Talc Factory. We have already touched on these structures in our previous blogs, but its important to mention that these depots will be unique and exclusive for Montana. The former was created according to a 1:1 reference, and the latter will be featured in two locations within the state. Both of these factories will offer plenty of job opportunities and materials to haul.







    What do you think? Will this industry be your treasured part of the upcoming Montana DLC? If so, make sure to add the DLC to your Steam Wishlist, and if you cannot wait to see more information about the map expansion, follow our social media profiles (Twitter, Instagram, Facebook, ), or check out our Montana microsite.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-06-13 18:51:57 CET ] [ Original post ]

    American Truck Simulator - 1.45 Update: Cody and US-14

    Despite the fact that our feature-packed 1.44 update was released just weeks ago for both Euro Truck Simulator 2 and American Truck Simulator, our teams are already working hard to create new content for the 1.45 update for American Truck Simulator, some of which we are thrilled to share with you today!



    The City of Cody

    Step into the world of the Wild West in Cody, a small Wyoming frontier town with immense natural beauty and cultural attractions. Founded by the legendary Colonel William F. "Buffalo Bill" 1896, this Old West town offers an authentic western experience for visitors around the world.






    Self-proclaimed as the Rodeo Capital of the World, Cody offers drivers the chance to see famous landmarks and attractions such as the Buffalo Bills visitor center and the Rodeo Stadium; and that's not all! Drivers will also be able to discover and deliver to new industries in Cody, a Truck Trailer service, and a Waste Transfer Station too, which are a small taste of what you can expect to find in the upcoming Montana DLC.





    Cody is also known for being the gateway to the Yellowstone National Park. Located 52 miles from the east entrance to the country's first national park, which brings us to our next topic...

    US-14



    Beginning at the east entrance to the Yellowstone National Park is U.S Route 14, one of the original United States highways of 1926!





    Drivers will have plenty to see on their drive on US-14, including the Buffalo Bill Reservoir and Dam, Pahashka Teepee, and of course, the stunning scenery and natural beauty that Yellowstone offers its millions of visitors every year.






    From Yellowstone Lake to the hot lava lakes and geysers, drivers will be able to explore even more of this beautiful part of the world. We highly recommend not being tied down with a delivery slot when exploring this area, as you'll want to take your time around here!

    We can't wait for you to explore it for yourselves and like our previous updates, all this content will come free to the owners of Wyoming DLC for American Truck Simulator as part of the 1.45 update. We will be sure to let you know when it will be ready, so make sure to follow us on Twitter, Facebook, Instagram, and YouTube.


    [ 2022-06-09 17:03:17 CET ] [ Original post ]

    Texas - Water Tanks

    What if we told you there is a massive structure type in The Lone Star State with a fairly underrated meaning and purpose that might just go over your head (literally) from time to time? Today, we will draw attention to the local Water Tanks featured in Texas DLC, so you will always remember to look upwards when passing them by on your trucking journey throughout this wonderful state.



    The reason why we have labeled water tanks as "underrated" is that you might think to yourself that they are simply massive storage tanks located at the edge of cities. It is, however, precisely due to their placement within the town area that quite often gives them a purpose of welcome signs as well. This means that they serve as sort of beacons of status and displays of pride in cities and their local citizens. After all, the names are usually written in big, bold letters, so you are always perfectly aware of where exactly you are at that moment.








    And if you were wondering why these structures are built so high above the ground (from 100ft/30m to 200ft/60m in the map expansion), it has a very logical and practical explanation. The height makes good use of gravity in order to provide a pressurized flow of water to the buildings in their surroundings. With some of the tanks dating back more than half a century ago, this is quite a well-thought-out system.








    We hope we didnt manage to make your head spin from all this talk about heights and big structures. If you are still fully with us, make sure to add Texas DLC to your Steam Wishlist! Also, dont forget to keep an eye out for our microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook, ) and give them a follow, or subscribe to our newsletter, to stay in touch with the latest news!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-06-07 17:04:16 CET ] [ Original post ]

    Montana - Water Bodies

    Imagine a world in which you are driving through a vast and colorful nature of a state, you look out of the window, and you see only fields and forests. While it depends on the situation, in general, this sounds pretty dull, right? Thankfully, the wonderful Montana DLC and its environment will offer plenty of variety due to the water bodies, such as rivers, lakes, and dams.



    There are two noteworthy rivers featured in the upcoming map expansion - the Yellowstone River (approximately 692 miles/1,114 km long) and the Missouri River (about 2,341 miles/3,767 km long). While the latter is actually the longest river in the whole US, both of these examples flow through quite a hefty of locations that you will be able to drive through, whether it will be some of the cities, or simply in the open environment.











    Other water areas that you will be able to pass by are lakes. And trust us, the Flathead Lake, located in northwest Montana, is unlike any other. After all, how often do you hear about a lake covering 197 square miles (510 square km), that has a monster living in its waters?! Indeed, the so-called "Flessie", inspired by Loch Ness "Nessie", is a mythical creature that is supposed to be dwelling in the depths of this lake according to Native American legends and local stories. Well, at least our relaxing truck simulator has zero chance of giving you a serious scare in the form of a beast, or does it?




    One more major reservoir to mention is the Fort Peck Lake, which is the fifth largest artificial lake in the US, and it is formed by Fort Peck Dam and the already mentioned Missouri River. The dam actually has quite a popular spillway, which is used as an "overflow" during high water levels.

    And finally, the Lake McDonald (fast food meal not guaranteed), is the largest lake in the Glacier National Park, and it is hardly a surprise the adjacent nature presents a wonderful view for anyone who visits this area. Would you pay this national park a visit if you had the chance?






    We hope you will be able to keep your head above water while driving past all these marvelous places in the upcoming Montana DLC for American Truck Simulator. If you liked what you saw in this blog, make sure to add the DLC to your Steam Wishlist, and if you cannot wait to see more, follow our social media profiles (Twitter, Instagram, Facebook, ), subscribe to our newsletter, or check out our Montana microsite.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-06-01 17:03:01 CET ] [ Original post ]

    Lode King & Prestige Trailers DLC Release

    There were many theories circling around about this potential project for quite a while and today we are truly excited to share the great news with our #BestCommunityEver. We can now officially announce that we have teamed up with Lode King / Prestige in order to bring their amazing trailers to American Truck Simulator!

    [previewyoutube=WA08c5WiPxU;full][/previewyoutube]
    Lode King Industries is an extremely popular and reliable Canada-based trailer manufacturer. Since its founding in 1980, the company became one of the most important manufacturers of commercial highway transport trailers and it boasts a strong reputation due to their high-quality product design and highly skilled employees.

    In addition to using the name for a special trailer line, Lode King has also decided to create a company called Prestige, with which they offer their amazing products specially adjusted for the US market and customers.





    For the Lode King brand, there will be 8 different trailers - 3 drop decks, 3 flatbeds, 2 grain hoppers, with every model of the drop decks and flatbeds having different color styles and unique accessories. The special Prestige line will offer Single and B-double configurations, each with its own unique axle setup.








    From the Prestige brand, the game will offer 7 trailers - 3 drop decks, 3 flatbeds, 1 grain hopper. The drop decks and flatbeds will have up to 10 different axle configurations, with an option to select one from up to 3 different floor materials.








    All in all, everything mentioned above will add up to a fairly large number of trailer combinations with the DLC coming to American Truck Simulator. Plus you will have a high amount of changeable parts, such as markers, chassis, fenders, mudflaps, bodies, and more! And as a visual bonus, you can rest assured that all the trailers and accessories will have official brand logos!





    We are extremely proud to have partnered up with these brands for this incredible DLC arriving for ATS. As always when it comes to fresh additions to the game, make sure to let us know how you like these new trailers and their different combinations via social media while tagging us (Twitter, Facebook, Instagram, ) but also Lode King / Prestige themselves (Twitter, Facebook, Instagram). We hope to see your mighty trucks and shiny trailers on the road!

    https://store.steampowered.com/app/1967690/American_Truck_Simulator__Lode_King__Prestige_Trailers_Pack


    [ 2022-06-01 00:48:15 CET ] [ Original post ]

    Texas - El Paso

    Situated at the edge of the U.S.-Mexico border, the West Texas town of El Paso is home to a range of cultures and historical sites unique to the Lone Star State. An average of 320 days of sunshine has earned it the nickname Sun City, so youre practically guaranteed to spend your visit enjoying the outdoors.



    El Paso is within a few hours drive to some of the most spectacular places in the southwestern USA including several national parks. With scenic mountains in the distance and unique coloured road elements, such as painted bridges, El Paso is a colourful city to visit!











    One unique industry that El Paso will feature is its International Airport, where drivers will be able to deliver to and from. We can't wait to show you more in the future from this depot along with other industries in Texas.







    With all the driving you'll be doing across the state, you'll need to take a rest at some point, and El Paso is a perfect place for a stop! Featuring one of the largest Truck Stops in American Truck Simulator so far, make sure to take advantage of all that space.





    Also, dont forget to keep an eye out for our Texas DLC microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter, to stay in touch with the latest news!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-05-19 17:01:07 CET ] [ Original post ]

    Montana: Butte & Port of Montana

    Nestled in the Rocky Mountains, between Yellowstone and Glacier National Parks, is the historic mining city of Butte. Previously nicknamed as 'The Richest Hill on Earth', this city once was thriving with industrial activity in the 1800's because of its abundance of mineral wealth.



    While many of the mines from the 18th Century no longer operate, many of the old mining towers still stand as reminders of the past across the city. Each one of them are unique, and even have their own names! The downtown portion of Butte is rich in monuments and architectural buildings from the past, which our team have done a great job of recreating for our upcoming Montana DLC for American Truck Simulator.






    Drivers visiting Butte can find several industries to deliver to and from, including an electric network service and electric substation. One unique industry players will be able to work with is the Port of Montana, which is located nearby Butte.






    The Port of Montana is an industrial transload, distribution and warehousing facility with easy rail and highway access to directly benefit businesses throughout the region. It also include a unique Silene Gas Factory, which has been created according to a 1:1 reference!







    With so many reasons to visit Butte, we hope you take a moment to stop by and admire all that it has to offer. Excited? Be sure to add Montana to your Steam wishlist; we appreciate all of you that have done so far. You can also check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter and check out our Montana microsite to not only stay in touch with the latest news but find a lot of interesting and exclusive content as well.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-05-17 17:02:05 CET ] [ Original post ]

    Texas - Logging Industry

    Due to the sheer size of Texas DLC, driving through the eastern and western parts might sometimes feel like two different sides of one coin. The various biomes always pave the way for specific industries, and there is one extremely important focused mainly on the east. Lets take a look at the local logging industry and everything that it will have to offer!



    Texas is home to approximately 62 million acres of forestland, so it is probably not a surprise that the logging industry has been in constant development for quite a while - in fact for over 180 years! There are records indicating the existence of sawmills near the Gulf coast and inland around the year 1820, which is truly amazing and it just shows exactly why the industry is contributing quite a lot to the current economy of the state.









    Weve read a lot of requests on social media to be mindful of the importance of this industry, and we hope our depots that will be reminiscent of the production cycle will do the job in the representation. Whether it will be areas for felling of the trees, sawmills that cut the wood into lumber, or construction sites that build wooden structures, you will always feel that your journey is helping the local economy. And we also know how much you love hauling cargo through challenging dirt roads, so you can look forward to several of those too!










    Well, wood you be interested in hauling some materials related to the logging industry in The Lone Star State? If so, make sure to add the Texas DLC to your Steam Wishlist to stay in touch with all the latest news, and once the map expansion will be available, you can be one of the first to head out on the dirt roads and get amazed by the local forests!

    Also, dont forget to keep an eye out for our Texas DLC microsite, which contains a lot of interesting and exclusive content. And finally, check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter, to stay in touch with the latest news!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-05-11 17:18:41 CET ] [ Original post ]

    American Truck Simulator: 1.44 Update Release

    We are happy to share with you that the 1.44 update has now been released for American Truck Simulator. This update is packed with new features and changes, so we recommend reading through them all.



    We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update.

    [previewyoutube=onqw3VhuafA;full][/previewyoutube]
    [h3]California Rework: Phase 2[/h3]
    We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks.



    We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be?



    New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked.Read more here.

    [h3]Mod Refund Feature[/h3]
    Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications.

    We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.



    It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.

    So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!

    [h3]Licensed vs Aftermarket Customization Options in UI[/h3]
    Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:


    • Factory part - A stock part sold by the manufacturer (including interiors)
    • Licensed part - Anything that is officially licensed that is not produced by truck factory
    • Aftermarket part - Any additional accessory that is not related to the brand.
    • Unknown part - A part that is not recognised or in some cases, a third party modification.





    This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!

    [h3]Unmarked Roads Exploration[/h3]
    With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.



    On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.




    Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.

    [h3]Force Feedback Upgrade[/h3]
    This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes:


    • New gearbox grind effect simulating vibration of missed gear when using manual shifting.
    • New understeer slip effect simulating tyre slip when vehicle is understeering
    • Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
    • Revisited internal friction force giving better feedback depending on the speed of steering.

    Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.

    [h3]Smart Sequential Shifting[/h3]
    Smart Sequential Shiftingis now available to truckers, if they wish to enable it via the options.So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.



    For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.

    [h3]Interior Camera Horizontal Lock[/h3]
    This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.



    With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.

    [h3]Adjustable Suspension Height[/h3]
    Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.



    Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.



    We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!

    [h3]Ownable Drop Deck Trailers[/h3]
    In this update, we are happy to introduce abrand new ownable trailer type as well - the drop deck trailer!What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity.



    It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.



    In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:


    • Front walls
    • Wind deflector
    • Warning flags
    • Aluminum boxes
    • Chrome boxes
    • Side markers
    • Rear banners (long load, oversize load, wide load)
    • Rear bumpers
    • Mudflaps

    We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update.

    [h3]Cascadia MY2022 Interior Options[/h3]
    Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!



    In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!



    We hope you enjoy trucking with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here.

    [h3]New Special Transport Routes[/h3]
    From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update.



    Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between:

    Lewiston to Sandpoint
    Burlington to Lamar
    Salina to Cedar City
    Omak to Yakima
    Dalles to Salem
    Santa Fe to Socorro
    Cheyenne to Rock Springs
    Winnemucca to Carson City




    Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram

    [h3]Changelog[/h3]

    [h3]Map[/h3]

    • 2nd Phase of California Rework
    • Border connections for several cities in New Mexico refreshed
    • Some New Mexico cities received road network reworks
    • Unmarked Road Exploration
    • General Map Bug Fixes


    [h3]Gameplay[/h3]

    • Mod Refund Feature
    • Licensed vs Aftermarket UI in browsers
    • Force Feedback Upgrade
    • Adjustable Suspension Height
    • Interior Camera Horizontal Lock
    • Smart Sequential Shifting
    • New Special Transport Routes


    [h3]Vehicles[/h3]

    • New Freightliner Cascadia 2022 Interior Options
    • Ownable Drop Deck Trailers


    [ 2022-05-10 12:15:56 CET ] [ Original post ]

    Montana - Forestry

    With every new map expansion, we are edging closer to realizing complete production chains in the games economy. While we are not quite there yet, but important pieces fall into place bit by bit. In the upcoming Montana DLC for ATS, apart from being able to admire the wonderful local scenery, you will also be able to haul to and from several key points that are part of the forestry process!



    With Montanas forests covering approximately 26 million acres, it is quite clear why this production cycle deserves to be represented in the economy of the state. Especially since the need for truckers is constantly increasing due to the rapid improvement in technology and productivity.








    It all begins with the felling of the trees at Timber Harvest, which is probably an area most difficult to reach, as it is often located fairly deep into the woods and only gruesome, dirt roads lead to them. To make matters more challenging, you will have to haul the material through these paths again and head to the Sawmill, a facility where logs are cut into lumber. Afterward, a brand new depot called Landscape Supply comes into play. This area is technically a garden center, that will offer various seeds to be hauled back to Timber Harvest - a step that will make everything come full circle.








    We hope you have enjoyed the look at the Forestry of Montana DLC, and we wish you a safe journey hauling between all of these areas, knock on wood. The Treasure State still has a lot of topics to be covered, so if you want to show us your excitement for the next one, make sure to add the map expansion to your Steam Wishlist! Also, to never miss out on anything important, you can also check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter.


    [ 2022-05-06 17:06:46 CET ] [ Original post ]

    California Rework - Sacramento

    We have already shown you several interesting locations on our blog from the upcoming California Rework project for American Truck Simulator. However, today we will present to you the changes of something truly special. After all, every state can only have one capital city, and in this case, it is the well-known city of Sacramento!



    Sacramento has technically been the capital of California since 1854, so you can clearly see the historical importance that this entire area has nowadays. But, as is often the case, long history goes hand in hand with progress and development of the local industry, therefore, in order to better represent the citys rich economy in our game, we have decided to not only generally expand it but we are also adding a large logistical park to the southeastern part of the city. Apart from having a very special entrance that will lead to various industrial buildings, such as warehouses, the addition also serves as a great example of our desire to showcase the zoning of cities.










    From the perspective of overall infrastructure, the original layout of the city in the game was doing a fairly insufficient job of representing the real-life counterpart. That is why we have made several corrections to the junctions and the road layout, and hopefully, all those who are familiar with Sacramento in the real world will now see the similarities. This road network change has also presented an opportunity the add a part of the long request US 50 road, which we are planning on further extending in the future.








    The updated scale of the city will cover almost four times the size of the original one, which also means an addition of several new landmark buildings, small details around the center, and even an opportunity to spot a landmark tram on a specific location! And an interesting fact for those who are familiar with the real location, we've included a famous truck stop as well!

    Finally, the reworked downtown is going to receive a great improvement as well, and it will be really close to a 1:1 scale. Your experience of entering the city from this side will also further be enhanced by several new in-game assets, which were specifically designed for this area.







    If weve managed to get you excited for the upcoming California Rework project, you can try it out for yourself right now on the 1.44 Open Beta Steam branch! In order to find out how to access it, check out THIS blog post dedicated to all the features coming in the update. We truly hope to see you all on the roads of the beautiful state of California!

    And finally, check out our social media profiles (Twitter, Instagram, Facebook) and give them a follow, or subscribe to our newsletter, to not only stay in touch with the latest news but find a lot of interesting and exclusive content as well.


    [ 2022-05-04 17:00:05 CET ] [ Original post ]

    American Truck Simulator: 1.44 Open Beta

    Today, we are happy to share with you that the 1.44 Open Beta branch for American Truck Simulator is now available to try and test out. Please keep in mind that this branch is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.



    So, without further ado, let's take a look at what the 1.44 Open Beta has in store!

    [h3]California Rework: Phase 2[/h3]
    We are excited to bring Phase 2 of the California Rework as part of this free update for all owners of American Truck Simulator. The focus of this projects sees the cities Eureka, Ukiah, Sacramento, Redding, and Truckee which have been rebuilt from the ground up, along with local landmarks, architecture and surrounding road networks.



    We will also be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be?



    New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel. We can't wait for you to explore it for yourselves. You can read more all about the rework on previous blogposts which have highlighted the cities and more which have been reworked. Read more here.

    [h3]Mod Refund Feature[/h3]
    Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve players gameplay when playing with modifications.

    We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification.



    It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime.

    So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket!

    [h3]Licensed vs Aftermarket Customization Options in UI[/h3]
    Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a:

    Factory part - A stock part sold by the manufacturer (including interiors)
    Licensed part - Anything that is officially licensed that is not produced by truck factory
    Aftermarket part - Any additional accessory that is not related to the brand.
    Unknown part - A part that is not recognised or in some cases, a third party modification.




    This should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature!

    [h3]Unmarked Roads Exploration[/h3]
    With the 1.44 update, we are bringing into ATS and ETS2 a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey.



    On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go.




    Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here.

    [h3]Force Feedback Upgrade[/h3]
    This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience, which includes:


    • New gearbox grind effect simulating vibration of missed gear when using manual shifting.
    • New understeer slip effect simulating tyre slip when vehicle is understeering
    • Revisited power steering curves and pressure gain of self centering effect to improve steering feel.
    • Revisited internal friction force giving better feedback depending on the speed of steering.


    Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again.

    [h3]Smart Sequential Shifting[/h3]
    Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed.



    For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver.

    [h3]Interior Camera Horizontal Lock[/h3]
    This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin.



    With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option.

    [h3]Adjustable Suspension Height[/h3]
    Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking upto sometimes problematic trailers or in difficult pick up/delivery area.



    Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down.



    We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future!

    [h3]Ownable Drop Deck Trailers[/h3]
    In this update, we are happy to introduce a brand new ownable trailer type as well - the drop deck trailer! What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity.



    It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts and so much more. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.



    In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:


    • Front walls
    • Wind deflector
    • Warning flags
    • Aluminum boxes
    • Chrome boxes
    • Side markers
    • Rear banners (long load, oversize load, wide load)
    • Rear bumpers
    • Mudflaps

    We hope you enjoy trucking with this sturdy, reliable, and practical trailer type in the 1.44 update.

    [h3]Cascadia MY2022 Interior Options [/h3]
    Among other changes arriving in American Truck Simulator in the 1.44 update, there will also be a rather small addition, that is technically actually bigger than it might seem. We are excited to let you know that we are bringing new interior options for Freightliner Cascadia trucks!



    In total, there will be 3 new interior trims added for the Freightliner Cascadia in order to line-up with what they are now offering in real-life. The all-new trim designs will be available in all 4 cabin types. But we have also taken a step further with the 72" cabin versions because these trims will include a table with seats in the back as well!



    We hope you enjoy these truckin' with these new interior options for the Cascadia. You can read more about the arrival of these new customizations at a previous dedicated blogpost here.

    [h3]New Special Transport Routes[/h3]
    From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in this update.



    Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! You can find these new contracts between:


    • Lewiston to Sandpoint
    • Burlington to Lamar
    • Salina to Cedar City
    • Omak to Yakima
    • Dalles to Salem
    • Santa Fe to Socorro
    • Cheyenne to Rock Springs
    • Winnemucca to Carson City



    Think you can take on the challenge? Share with us your oversized trucking adventure on our Twitter, Facebook and Instagram!

    [h3]Changelog[/h3]

    [h3]Map[/h3]

    • 2nd Phase of California Rework
    • Border connections for several cities in New Mexico refreshed
    • Some New Mexico cities received road network reworks
    • Unmarked Road Exploration
    • General Map Bug Fixes


    Gameplay

    • Mod Refund Feature
    • Licensed vs Aftermarket UI in browsers
    • Force Feedback Upgrade
    • Adjustable Suspension Height
    • Interior Camera Horizontal Lock
    • Smart Sequential Shifting
    • New Special Transport Routes


    Vehicles

    • New Freightliner Cascadia 2022 Interior Options
    • Ownable Drop Deck Trailers


    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.44. No password required. Somtimes you have to restart your Steam client to see the correct branch name there.


    [ 2022-04-21 18:56:56 CET ] [ Original post ]

    California Rework - Eureka

    You might be familiar with the word eureka, which is quite notoriously used in order to express the feeling of coming up with a new invention or perhaps a breakthrough discovery. Well, as it may happen, the name of the city of Eureka in California originates from this Ancient Greek word, and amazingly, there are many new additions arriving in the local area in the upcoming California Rework project. Lets see if you will scream the word yourself after taking a look at all the changes!



    Eureka is a city with an incredibly rich history, with its founding dating back all the way to 1850. While bits and pieces of history are noticeable at almost every corner, there is hardly a better representation than the local Victorian homes. This architecture is truly rare in the US and weve had to create brand new assets in order to properly represent this unique piece of history.






    Since the city is situated fairly close to Oregon - and this northern area is very reminiscent of its redwood forest - the local wood production and timber operations, along with the lumber industry, present an important part of the entire areas industry. While previously any traces of this industry were missing, now you will be able to enjoy the entire production chain, as one depot will be located in a forest, then there will be a new sawmill, and finally, the produced material will be delivered to an area with an unfinished wooden house.






    From a practical standpoint, Eureka brings two new details never before seen in the world of ATS. Firstly, you will most likely immediately notice that there is something different with some of the local traffic lights. There are yellow stripes around them! This change improves the visibility and also follows the latest real-life expansion of this technical tweak, as the yellow borders are becoming more and more common.

    Secondly, in order to once again improve the visibility and to stay in touch with the latest trend, we will introduce the so-called doghouse traffic lights. This is a type in which there are two columns of yellow and green signals under a single red signal.






    Overall, we have done our best to properly represent the current real counterpart by highly reworking the citys layout. The zoning will be more visible and the street themselves are now much more realistic, especially with the addition of two one-way streets in the center of the town.

    We have also added new landmarks in the center that respect the local architecture and history, and we hope that these changes will help you feel the true spirit of this wonderful city. And if you need something more practical for that, you can stop to visit a new rest stop, service station, or refueling spot!

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    So, would you say these changes from the upcoming California Rework for American Truck Simulator are worth letting the eureka word out? If you think so, do not hesitate to let us know in the comments! But, we still have a bit more information from the project up our sleeves, so maybe you might want to save the word for later. For now, follow our social media profiles instead (Twitter, Instagram, Facebook), or subscribe to our newsletter, to not only stay in touch with the latest news but find a lot of interesting and exclusive content.


    [ 2022-04-19 17:04:19 CET ] [ Original post ]

    Happy Easter Egg Hunt!

    From all of us here at SCS Software, we want to wish you all a very happy Easter!

    For those who celebrate it, Easter is an important holiday observed by millions around the world. It is also a time when many come together with family and friends to spend quality time together. A popular Easter-themed activity that many take part in is an Easter Egg hunt. For those who are unfamiliar with this game, eggs which are usually painted colorfully are hidden around an area for those participating to find, each of which contains a sweet treat for the finder to enjoy!



    This year, for a limited time, we are egg-cited to announce our very own Easter Egg hunt, with a twist! Instead of a sweet treat as a reward, these eggs will contain some clues regarding future content coming to Euro Truck Simulator 2.

    So where can you find these eggs and how many will there be? To save you from driving for hours in ETS2 or ATS, we will specify that these eggs will be hidden around various SCS Software related websites & social media pages. We will leave the rest of the hunting to you!

    We urge you to get hunting quickly, as they will only be around for a short time; We hope you have fun and good luck!


    [ 2022-04-15 20:07:58 CET ] [ Original post ]

    Montana - 18 Wheels of Steel Legacy

    It's time to take a trip down memory lane! Back in August of 2002, we developed the simulator title "18 Wheels of Steel". Many of our trucking veterans may even remember playing this game when it first released. One of the locations you could go trucking to in one of the sequels (Extreme Trucker 2) was the U.S state of Montana, which happens to be also one of the current map expansions we are working on for American Truck Simulator. With this sort of history, we couldn't pass up the opportunity to revisit some of these iconic areas in our upcoming DLC.





    One such location is Thompson Falls, a quiet city in Montana, best known for its charming downtown, natural beauty and its waterfalls! However, as many of our veteran truckers might remember, this location is also known for its logging and sawmill industries, both which were featured in 18 Wheels of Steel; and both which will still continue to operate virtually to this day in our upcoming Montana DLC.





    Our map team has recreated Thompson Falls and its industries using similar and reworked assets from the original game. From the street lamps to very road network layout itself, this area has been preserved as a little piece of simulator history.








    Our teams have also hidden quite a few 18 Wheels of Steel easter eggs around the map, so we really hope you will take the time to explore and discover them for yourself.








    No matter if you're visiting for the first time, or taking a trip down memory lane, we hope you will enjoy visiting some of these special areas which we hold close to our heart. Let us know in the comments if you remember truckin' to Thompson Falls or any of the surrounding areas!

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-04-11 17:01:49 CET ] [ Original post ]

    1.44: Adjustable Suspension Height

    We are always trying to improve every aspect of our games and sometimes this progress paves the way for brand new realistic features that will solve any potential issues. One such addition is coming in the 1.44 update for both American Truck Simulator and Euro Truck Simulator 2. Adjustable Suspension Height is on the horizon!



    The process of creating models for our games is constantly improving, as nowadays we are receiving extremely detailed reference materials (sometimes CAD files directly), and with it comes the need to make sure that the combinations of trucks/chassis/trailers will all work together without any problems such as visual glitches. That is why we have decided to introduce this new feature which is based on real-life suspension systems, which are important for keeping the vehicle stable and safe. This will solve any difficulties with attaching trailers in our games by allowing the players to adjust the height with a special key.






    Please mind that this feature is a realistic addition that the players do not have to necessarily have turned on. However, if you will want to give it a try and start using this new system, make sure to assign the hotkey in the bindings settings, as by default the option will be unassigned.





    We hope that many of you will rise up to the challenge and give the Adjustable Suspension Height feature a try. This change that is coming with the 1.44 update represents another step toward our games being much more realistic and we cant wait to hear your thoughts about it on our forum or social media, where you can tag our profiles and tell us what you think (Twitter, Instagram, Facebook).


    [ 2022-04-07 17:01:10 CET ] [ Original post ]

    California Rework - Napa Valley

    California reigns as the state of viticulture, producing nearly 90% of all fermented grape juice made in the United States; and the Napa Valley is just one area which is home to many vineyards which produces the fruit needed. Today, we are giving you a look at this famous location which has been reworked in our on-going California rework project for American Truck Simulator.



    The growing of grapes and other fruit is a multi-million dollar industry that never stops. All year round, farmers are hard at work, picking fruit, planting new trees and cultivating the land to grow it on. With so much produce, equipment and more needed for these farms, it is no surprise that truckers play a vital part in this area.






    The team behind the California rework project have used every inch possible within our map to give this area a complete overhaul. Drivers will be sure to notice a noticeable difference when compared with its current in-game representation. From the winding roads passing between vineyards, to the beautiful nature that surrounds the entire area, drivers will have plenty to explore.







    Truckers will also be able to discover an updated vineyard industry, which features a brand new depot and in-game company, Mon Couer, the newest viticulture company in town. You can expect to deliver essential equipment and of course plenty of fruit when taking job contracts in this area.







    So what do you think of the Napa Valley? We personally think its grape! We look forward for you exploring this area for yourself, until then however, be sure to to go back and read some of our previous updates from the state, in which we have covered so many upcoming reworked areas here.


    [ 2022-04-05 17:03:30 CET ] [ Original post ]

    Montana - Agriculture

    Montana enjoys a rich agricultural heritage. Ranching and farming has always been an important part of the State's economy, with livestock and crop production contributing close to two billion dollars to Montana's economy every year! So as you can imagine, truckers play a very important part in this industry.



    Whilst the state produces a wide variety of plants and grains, there is one unique crop which players in our upcoming Montana DLC for American Truck Simulator will be able to help deliver. So what's so sweet about farming in this state? Sugar! From the morning teaspoon in your tea to the tasty dusting on top of cakes and cookies, Montana is known for growing Sugar Beet, which is a great alternative to sugarcane; which requires a more tropical climate.





    After the roots have grown, stored and deemed ready for processing, they are then transported to a major sugar processing plant, one which players will also be able to deliver to. These processing plants produce about 260 million pounds of sugar and 120,000 tons of agriproducts each season. The end result is then sent across the country, for us to enjoy!




    Grain elevators will be another location where drivers can make deliveries. These important storage facilities can store thousands of tons of grain at any one time, which are then further distributed across the country using trains or trucks.





    Sugar and grains are not the only farms which drivers in Montana can deliver to. Truckers can expect to discover a wide variety of farms across the state.





    So next time you have something sweet on your plate, just think, it could of came from Montana! We look forward to sharing more of Montana with you in the near future. Be sure to check out the official Steam store page and if you wish to support us, be sure to add Montana to your Steam Wishlist.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-03-29 17:01:08 CET ] [ Original post ]

    California Rework - Redding

    Located in Shasta County, California, the city of Redding is best known for its numerous attractions, landmarks, industries and world-renown outdoor surroundings. Founded in 1844 by European settlers, it has a rich history of culture and was even a major hub for mining during the gold rush. But this city still has plenty of gems remaining, especially when it comes to our California rework project for American Truck Simulator.



    Redding is one of the largest cities that has been reworked in phase 2 of this project. It has been given a completely redesign to reflect a more accurate reality of its real life counterpart. One of the biggest changes you'll notice is how the city now features zoning. Each part of Redding is now divided into different areas which include, a shopping zone, industry zone and a downtown zone.







    Speaking of Industries, we have boosted the local economy to feature several new industries. Drivers can also enjoy a new truck stop as-well several new landmarks including the local airport! The entirety of this area has been modernized by our rework team, doesn't it look great!

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    There will be plenty for drivers to explore and discover, from an overhauled surrounding road network, to smaller details which our team has created. We hope you'll choose Redding to be your choice of destination to make plenty of "Green dings" when out on a job!

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    We look forward to sharing more from our California Rework project in the future. Until then however, be sure to go back and read some of our previous updates from the state, in which we have covered so many upcoming reworked areas here.


    [ 2022-03-25 17:00:36 CET ] [ Original post ]

    The International 9900i has arrived!

    Introducing the International 9900i, an American highway icon best known for its distinctive classic long-nose styling and performance. Today, we are excited to announce its arrival in American Truck Simulator! Available to purchase from your local in-game dealership, the International 9900i comes with numerous customisation options.

    [previewyoutube=OfseC0UuD_4;full][/previewyoutube]
    Built with all your needs in mind, this truck delivers on both style and performance. It begins under the hood with the high horsepower Cummins ISX, providing the brute power needed to haul the heaviest of loads with fuel economy that your bottom line will appreciate.






    And comfort will never be an issue with features like the iconic Eagle interior, extra-wide bunk, and easy-to-read gauges and switches. Whether you're barreling down the highway or polishing up the chrome, one thing's for certain - the International 9900i will make heads turn.




    Its virtual implementation in American Truck Simulator includes an array of configurations including classic day cabins, sleeper options, air filters configurations, exhaust options, interior cab options and a variety of exterior and interior accessories.





    The International 9900i arrives as a free DLC add-on for every owner of American Truck Simulator. Find the latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.





    For those who were unable to make it our live-stream today with Nemiro, Oscar & Alex; where we revealed this new and exciting addition, you can re-watch it again on our Twitch channel or a little bit later on our YouTube channel. Be sure to share your first journey on the virtual roads with International Trucks (Twitter, Instagram) and us (Twitter, Instagram) using the hashtag #9900i. We can't wait for you take a drive of for yourself.


    International and all International Truck trademarks are trademarks licensed by INTERNATIONAL TRUCK INTELLECTUAL PROPERTY COMPANY, LLC


    [ 2022-03-22 19:37:45 CET ] [ Original post ]

    Sound Recording Trip

    It feels like it has been a while since a team from SCS has set out on the road with the purpose of pursuing greater technical improvements for our games and chatting a bit with real truckers in person. That is, however, about to change in April, because some of our developers will journey to Toronto, Canada!



    As already hinted by the paragraph above, there are two primary reasons for this trip. First of all, our team will be part of the Daimler Truck North America's Western Star booth at the Truck World Canada expo, which will feature one of our motion seats that we have sent over the ocean to the US a few days ago. Therefore we encourage anyone who would like to meet with us to come check out the motion seat, or simply pay us a visit to say hi to us and the Western Star crew. We'll be more than happy to meet with you at this event!

    Secondly, we've been in touch with some amazing guys from the #BestCommunityEver who are also professional truck drivers in Canada, and they are very gracious and generous to allow us to spend a few days with them, so we can do some sound recording sessions with their mighty trucks. We are extremely grateful to all of those who agreed to this and we can't wait to meet you all in person!

    We'd also like to mention that if there are more truckers who will be driving around Toronto between the 18th and 25th of April and who would love to meet with us or let us use their trucks to record accurate engine sounds for American Truck Simulator, then feel free to get in touch with us in any way possible. You can send an email to nemiro[at]scssoft[dot]com, or message us either on Instagram or Twitter. Just please keep in mind that we can't guarantee meeting with every single one of you due to our schedule already being almost 100% full, but it's always nice to have some sort of a backup in case things will not go as planned.

    We are incredibly eager to take this opportunity since it always brings us joy to be able to advance the technical aspects of our games and meet members of the #BestCommunityEver at the same time. We hope we will manage to chat with as many of you as possible and, at the same time, ensure that we will do the sounds of trucks justice once we will bring them to ATS.


    [ 2022-03-18 17:00:56 CET ] [ Original post ]

    Montana - Cities and Settlements #1

    Are you ready to explore the Treasure State? From majestic mountains to crystal clear lakes, Montana will take your breath away with its unspoiled, natural beauty. While deer, antelope and elk outnumber people here, truckers will discover plenty of gems whilst delivering to the many cities & settlements located across the State. Let's take a closer look, shall we?

    Bozeman

    Nicknamed "Boz Angeles", the city of Bozeman has become a popular moving destination for people from California, thus earning it the nickname, and its easy to see why! Locals and tourists alike can enjoy a range of outdoor activities including winter sports, hiking, fishing and more, all on their doorstep. This mountain town is anything but sleepy, and drivers will be sure to enjoy the range of local industries they can deliver to and from.






    Kalispell

    Another city you can find in our upcoming DLC is Kalispell, which sits among towering mountain ranges in a valley filled with crystal clear lakes. It is also the gateway to the Glacier National Park, which ranks with Yellowstone, Yosemite and the Grand Canyon among the United States' most astounding natural wonders. This city has a rich history of native tribes, who still live in the reservation area to this day.




    Laurel

    The city of Laurel, is truly the 'Hub of Montana'. From here, all roads lead to the exciting, historical and recreational attractions of Montana; including an entrance to the world famous Yellowstone National Park. Drivers will also be able to deliver to and from the large refinery, among other smaller industries that are located there.




    Sidney

    Known as Montana's 'Sunrise City' Sidney lies not far from North Dakota border along the Yellowstone River. It is also the centre of trade for the area. This city features a range of industries, but one unique local product drivers can help deliver is sugar; how sweet is that! So no matter your reason for visiting, we are sure Sidney will offer something for everyone.




    The cities of Glasgow and Havre will also be featured in the Montana DLC, both which are located along the US-2 in an area rich for its agriculture industries, especially when it comes to grain. Help load up and deliver products from the towering grain elevators.





    We'd love to go into detail about every city & settlement that you will be able to discover in Montana, but we think it will be best to leave the exploring to you. We look forward to sharing more development updates in the future. Can't wait to visit? Be sure to add Montana to your Steam Wishlist!

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-03-16 17:08:25 CET ] [ Original post ]

    ATS 1.44: Ownable Drop Deck Trailers

    Howdy, truckers! We have some interesting news for those who fancy hauling heavy loads in the American Truck Simulator. In addition to the hidden roads feature mentioned on our blog a couple of weeks ago, in the 1.44 update, you can look forward to a brand new ownable trailer type as well the drop deck trailer!



    What makes this trailer special is the fact that it has a lower center of gravity, and it combines the advantages of flatbed and lowboy, which results in a flat surface and a high weight-bearing capacity. It is perfect for hauling items and materials such as aircraft engines, backhoe loaders, forklifts, hay, lumber, metal coils, mooring buoys, pressure tanks, road rollers, and ventilation shafts. Also, because drop decks are low, we had to design new small tires, rims, nuts, and hubs, specifically for this trailer type.






    In addition to having 3 customizable body types (wood floor, aluminum floor, sliding tarp) and 2 different chassis lengths (48ft or 53ft) with a choice of two, three, or four axles, here is a detailed list of everything you will be able to customize:


    • Front walls
    • Wind deflector
    • Warning flags
    • Aluminum boxes
    • Chrome boxes
    • Side markers
    • Rear banners (long load, oversize load, wide load)
    • Rear bumpers
    • Mudflaps






    Let us know if you are looking forward to this sturdy, reliable, and practical trailer type coming with the 1.44 update for American Truck Simulator. Once you will head out on the road, make sure to take a screenshot with your new drop deck trailer and share it with us on social media by tagging our official accounts (Facebook, Instagram, Twitter).


    [ 2022-03-14 17:03:07 CET ] [ Original post ]

    California Rework - Get to the Other Side

    California has some of the most iconic bridges in history and known around the world; from the Golden Gate Bridge to the The Bay Bridge. But, did you know that the state has over 25,0000 road bridges?



    In our California Rework project for American Truck Simulator, bridges will be receiving a rework, to bring them up to a more realistic standard when compared to their real-life counterparts. Let's take a look at some pictures, shall we? The suspension is killing me.





    One major addition to the California rework is the introduction of the Carquinez bridge. Constructed in 1958, it is an important link that connects the Bay area to Sacramento and northern cali and one that we could not miss in adding into the rework. Previously, we had thought it would not fit due to the scale of the map, however thanks to the hard work of the team (and the remaking an entire part of California) players will have the pleasure of driving on this essential connection of the states road network.



    Another major bridge landmark that has been reworked in this phase of the project is the Richmond-San Rafael Bridge. When it opened in 1956, it was one of the world's longest bridges; today however, another bridge holds that title! Officially named the John F. McCarthy Memorial Bridge, it crosses the San Francisco Bay along Interstate 580.





    But that is not all, Truckstops and Tollgates will also be receiving a rework along some new additions too! Previously, tollgates in the state were generic when compared to their real life counterparts. In this phase of the rework, drivers will see the addition of 1 new tollgate along with 1 reworked tollgate, both which come new assets and made to match their real life counterparts on a 1:1 scale. While these tollgates come at a cost to the drivers, California is only state in ATS that features them!






    So whether you are going over them or just taking a selfie with them, we are sure you will enjoy going over these important connections over and over again.


    [ 2022-03-07 17:34:12 CET ] [ Original post ]

    SCS Software Statement

    On February 24, 2022, Russian military forces attacked the free country of Ukraine, which is located very close to the country of the Czech Republic, where our studio and team are based. We have all been left shocked and with very deep pain in our hearts since that day. All our thoughts are with those people and their families suffering the terrible effects of all that is happening over Ukraine during the past days. We would like to announce our company statement: we stand against the invasion of Ukraine. We deeply condemn this act of aggression for which there is no reason, nor excuse.



    Even though our teams are multinational, the core of the company has its roots in the city of Prague in the Czech Republic. The history of our country carries a memory of sad happenings that resonate in very similar ways with what has been happening in Ukraine in the recent days, weeks, and months. We see a very close parallel with what happened here back in 1938 and 1968, and it leaves us deeply concerned and full of emotions and pain that the modern world has to witness such horrific times again.

    As soon as we learnt about this disastrous news, the whole company has immediately turned 100% of its focus and energy into finding ways in which we can provide help and support to those in need, towards those affected the most by the sad impacts of war.

    We are in close touch with multiple charities to which we have already sent over 20,000, and more of such direct financial help from our side will come in the upcoming days and weeks. We have also relocated a part of our team to immediately start working on a much needed DLC - the Ukrainian Paint Jobs Pack, which we are racing to bring to the Steam Store as soon as possible and from which we are going to donate 100% of the income towards those in need.

    Besides all this, we are also doing our best to support our team members in any way we can. Several of our colleagues are from Ukraine. We have bound ourselves to give them and their families all the support we can, whether it is financial support for any extra costs they might have during these hard times; early salaries; mental health support; extra days off, or special and flexible working times; or even providing them the company spaces and facilities for accommodation. We are not only doing this as a company, as we are getting multiple messages from almost all of our team members, that they are joining and supporting charities, providing blankets, clothes, hygiene, medical supplies, and other items to charity collections, and more.

    Dark and difficult times are here and we know that now is the time for all of us to stick together and help in any way we can, no matter if as a single person, or as a collective, team, or company. The world responded and there are multiple avenues in which every single one of us can join in and support those affected by this terrible war. We, as the SCS Software team, plan to keep on supporting and providing help in the upcoming future too, whether it would be a direct financial donation from the sales of our games or any other way we will discover.

    Our prayers and hopes are with you, Ukraine.


    [ 2022-02-28 20:17:12 CET ] [ Original post ]

    Gamepads & Steam Deck Support

    We are just one day away from the release of Valves Steam Deck, which means that this is the perfect time to bring you up to speed in regards to the support of Euro Truck Simulator 2 and American Truck Simulator on this new gaming system.



    Our developers were extremely excited to work on this interesting project and they have done everything it takes for players to enjoy the smoothest possible experience. In addition to making some tweaks necessary to support this handheld gaming PC, our games will include several special bindings, along with a basic version of touchscreen support (clicking on the screen to select menu buttons). Moreover, wed like to point out that by choosing to play on Steam Deck you will not be left behind when you will want to drive along with your friend in the Convoy mode, as "cross-platform" gameplay will be supported.



    The development of the Steam Deck support went hand in hand with overall gamepad support, which, apart from resulting in general small improvements, adds a new mini-feature into our games - the description of gamepad mapping. Simply put, this means you will have a bindings legend on the screen to always be sure which button has what purpose. This addition represents another step-up in our continuous support of gamepads and steering wheels, and we hope we will be able to push it further in the future.



    We hope you will enjoy playing ETS2 or ATS on the Steam Deck and we cant wait for your feedback on your experience. If you get your hands on this device, make sure to let us know about how your trucking journeys went by tagging our social media accounts (Twitter, Instagram, Facebook). And if you find something that still needs a bit of a tweak, leave us a report over at our forum. Finally, if you will enjoy playing with a gamepad much more after this update, leave us a positive review on the ETS2 or ATS Steam page.


    [ 2022-02-24 17:01:53 CET ] [ Original post ]

    Montana - Truck Stops

    While Montana is home to marvelous nature and interesting history, it also features numerous practical facilities which are extremely important for the truckers themselves. So, whether you will just need to quickly refill gas, or the time to take a break has arrived, truck stops will provide you with both. Today, well present to you the gas stations and rest stops featured in the upcoming Montana DLC for American Truck Simulator.



    Gas stations in Montana have a history dating back to the early 1940s and there are still tons of available vintage screenshots that depict a rather small building with one or two filling stations. However, these facilities have seen an incredible development over the years, and nowadays they are usually in a more convenient location with a much more open area. And since this progress went hand in hand with an increased amount of visitors, these areas became rather crowded.








    The alternative for those who prefer a bit more silence, with the area being quite often surrounded by beautiful nature, are rest stations. These are much bigger facilities with enough space for the main service that is being provided - the all-important resting.







    We hope you have enjoyed this early look into the Truck Stops of Montana DLC. While what we have shown you today is still very much a work-in-progress, make sure to add the map expansion to your Steam Wishlist and you will always be in touch with every piece of the puzzle, which will eventually lead to a magnificent full picture, that you will be able to get your hands on!

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-02-22 17:02:20 CET ] [ Original post ]

    California Rework - Truckee & Agricultural Inspection

    Nestled in the Sierra Nevada mountains of Northern California, you'll find the charming town of Truckee, a large town which attracts visitors from all over the world, thanks to its abundance in natural beauty and ski resorts.



    As an already existing city in American Truck Simulator, you may have travelled here a few times before. However, with the California rework project in full swing, our team have been working hard on bringing true to life assets, textures and layouts to its surrounding road networks and industries.








    Truckee is a town that proudly retains its historic charm with its well preserved old western style architecture, which serves as a backdrop to the surrounding snow capped mountains. In the historic downtown area, you will find a variety of shops, art galleries, restaurants and more. As you can imagine for most drivers, it is a nice change of scenery when coming from the hustle and bustle of the west coast!

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    With the rework of Truckee, you'll find many new industries to support the local economy; including a sawmill and local market, you'll find no shortage of jobs when you are in town. The local road network and surrounding highways have also been reworked, with a realistic junction layout which better represents its real life counterpart.




    Locals who are knowledgeable about the area already know about the Donner pass, which offers winding roads, beautiful scenic vistas and plenty of natural beauty. Whilst this road is usually off-limits to truckers, it is one road you do not want to miss out on exploring!

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    Drivers leaving Truckee or arriving from Nevada will be subject to a stop at an Agricultural Inspection Station. Whilst these stations have been included since the first California rework phase, Truckee features a unique looking stop. Even though these stops are mandatory, we recommend taking a moment to appreciate the size and style of this station.

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    We can't wait for you to check out Truckee for yourself and take advantage of its 4 roundabouts to admire the details over and over again. We look forward to sharing more developments updates to the road networks and more in upcoming blog posts!


    [ 2022-02-18 17:03:05 CET ] [ Original post ]

    Texas - Truck Stops

    Time and time again we somehow manage to reach the unavoidable conclusion of everything indeed being bigger in Texas. Today, this famous saying will be applied on Truck Stops featured in the upcoming Texas DLC for American Truck Simulator!



    It probably goes without saying that the local truck stops in Texas will be much bigger than the ones in any other state. However, in addition to that, the number of available gas stations and rest stops will be much higher as well. While driving through some of the previously released map expansions you can usually find one truck stop near every city. But now, in Texas, we are aiming to have a much higher rate of truck stops - near almost every city and junction that you will drive through so you will be able to take a break from your journey!







    An important thing to note is also the fact that quantity does not mean less quality. Numerous of these truck stops will have a landmark main building and you will also have the unique opportunity to check out the biggest gas station in the world, which is located near San Antonio.






    We hope you have enjoyed a "tiny" (needs more quotes) peek into what these important trucking facilities hold in store for you in the new Texas DLC. Please mind that everything you have seen is still very much a work-in-progress, but if it still managed to get you excited, make sure to add the expansion to your Steam Wishlist, and eventually you can be one of the first players to explore all these locations in full glory.



    And finally, we are glad to let you know we have created a microsite dedicated to Texas map expansion. This site will serve as a hub consisting of all the critical information about the content of the DLC, and it will be a place where all the images and videos we produce will be able to be easily found by all the fans of this new addition to ATS. We hope it will be a perfect way through which the players who dont follow us anywhere else will not miss out on any important information.

    We also plan to include some exclusive content on the microsite, such as notes from the development, concept arts, and more! Therefore all of you who are extremely hyped about the Texas DLC should definitely add the website to their bookmarks and check it out from time to time.

    You can find the microsite HERE.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-02-15 17:23:44 CET ] [ Original post ]

    1.44 - New ATS Special Transport Routes

    From oversized cargo to challenging routes, the Special Transport DLC offers players a unique trucking experience; and today we are happy to share that 8 new routes will be arriving to the roads American Truck Simulator in the 1.44 update.



    Much like our previous addition of new Special Transport routes to Euro Truck Simulator 2, our team wanted to bring new additional content for our drivers in ATS too! These new routes will be found across the states of Arizona/Nevada, Oregon, Utah, Washington, Wyoming, New Mexico, Idaho and Colorado.





    So where exactly do these new routes head to and from? You can find these new contracts between:


    • Lewiston to Sandpoint
    • Burlington to Lamar
    • Salina to Cedar City
    • Omak to Yakima
    • Dalles to Salem
    • Santa Fe to Socorro
    • Cheyenne to Rock Springs
    • Winnemucca to Carson City

    Think you got what it takes? Keep in mind that these unique missions will be without a doubt a real challenge. Therefore, until the 1.44 update is here, we recommend keeping your skills fresh by taking some current Special Transport contracts, so you can be ready for anything once these challenging additions arrive.

    https://store.steampowered.com/app/962750/American_Truck_Simulator__Special_Transport/


    [ 2022-02-10 17:01:45 CET ] [ Original post ]

    California Rework - Road Network #1

    As previously mentioned in our California Dreamin' development insight blog, road networks are a large focus in the California rework. Most of the roads are are being rebuilt from the ground up. Today's blog will give you a first look into the work being undertaken by the California Rework team on roads, highways, junctions and to come in the next phase of the project.



    A major focus of this part of the rework is going back to areas where roads may have not been geographically correct or represent the current standards which we are now able to achieve. With more tools to create more complex and realistic road networks based on real life references; we can bring more true to life assets to the road. This includes new junctions, crossroads, bridges, agriculture stations, rest areas and more. Between major economy cities, drivers will now also come across settlements, which will become a common sight for players.









    One particular area which our community may take interest to, is the changes to the surrounding road network in the San Pablo Bay Area. With the removal of San Rafael in this rework phase, our team have made some major changes to the road layout, junctions and location of highways in this area. These changes are also being made in preparation for the new city which will replace San Rafael in a future rework phase. Here are just a handful of the changes made:


    • All junctions reconstructed from the ground up
    • US-37 Crossroad lead to Napa Valley rebuilt
    • A completely new Carquinez Bridge area
    • Correct merging of I-80 & I-580 based on real life references
    • Richmond Bridge Landmark reworked
    • and more!






    As you can see, the team have been hard at work! We are sure you will enjoy the updates that will be coming to California in the future. We look forward to sharing more developments updates to the road networks and more in upcoming blog posts!


    [ 2022-02-03 17:01:48 CET ] [ Original post ]

    Montana - Guess the location!

    When it comes to detective work, we think our community is unrivalled. Within a short amount of time (sometimes minutes) members from our official forums along with our followers on our social media channels (Twitter, Facebook, Instagram) can accurately pinpoint the real life locations of where our in-game screenshots were captured.

    Today, we are calling on you again, our #BestCommunityEver, to find the locations from our in-development DLC for American Truck Simulator, Montana. Are you up for the challenge? If so, let's get started!


















    Think you got them? Post your answers on our official forums, social media channels or in the comments below here on our blog. We may even reward a few users who got it close or spot on with a key!



    PLUS American Truck Simulator will be celebrating it's 6th anniversary on Wednesday and we would love to celebrate with you! Join us for a live-stream where we will be trucking and giving away ATS related gifts along the way! Don't miss out from 6pm CET live on Twitch and YouTube channels.

    If you like what you see in Montana, then be sure to add it to your Steam Wishlist. Your additions supports us here at SCS Software and also notifies you close to the time of its release; thank you!

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2022-02-01 17:01:41 CET ] [ Original post ]

    Texas - Cotton Gin

    Its time to reveal another new industry arriving in the upcoming Texas DLC for American Truck Simulator. And once again, as is often the case with this state, its going to be something big! Lets take a look at the Cotton Industry and explore what makes the local production unique.



    Texas produces more cotton than any other state in the entire U.S., with roughly 40% of the countrys total production. The fields are located mostly northwest and southeast, covering more than nine million acres, which is an area equivalent of approximately 14,000 square miles (36,259 square kilometers). Thanks to this, you will have an opportunity to drive past these fields, which will offer a characteristic view of oil extraction machines or wind turbines being surrounded by an incredible amount of white cotton plants.












    The beginnings of cotton production can be traced all the way back to 5500 BC and it is amazing to see how far it has come in the modern age. This progress has mostly been achieved by the development of the cotton gin, which is a machine used for processing cotton. The final material has a large variety of uses, for example in the textile industry. It is perhaps thanks to its flexible utilization, that cotton is the second-highest ranked commodity based on the market value in Texas.












    It seems that the cotton industry is truly an important part of the overall economy of The Lonestar State. And if you cannot wait to drive past the vast and iconic fields, make sure to add the Texas map expansion to your Steam Wishlist, so you can show us how excited you truly are. Also, make sure to stay in touch with all the latest news, as we still have a lot of information to share with you in regards to this massive state!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-01-24 17:00:32 CET ] [ Original post ]

    California Rework - Ukiah

    Welcome to Ukiah, California, a northern California city with a small town charm, an inviting downtown and local industries. As an already existing city in American Truck Simulator, you may have delivered here a few times before, but you're about to see this old city in a new light!



    As part of the California Rework project, Ukiah along with several other cities will be receiving an update, bringing new assets, textures, and updates to surrounding road networks. One of the most noticeable changes to Ukiah is the introduction of a new industry!





    Ukiah is one of many areas in California known for its vineyards and wine production.Dotted with numerous small vineyards, the Ukiah Valley region has perhaps the deepest grape growing roots in the County. With the rework of Ukiah, players will be able to deliver essential equipment and produce to and from one of the vineyards located in the city.

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    On your travels in Ukiah, you can discover what makes one of the smallest cities in California a popular destination for locals and visitors alike. Ukiah also has a new neighbour, The settlement of Hopland! Curious explorers might also find a small secret road they can use to create a local shortcut. No matter your reason for visiting, we are sure you will enjoy all that Ukiah will have to offer in this future update.

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    Want to learn more about our plans for the California rework project, as well as what the future holds for the state and beyond? Read more at our dedicated, read more at our latest California Dreamin' Development Insight blogpost. Like what you see? You can look forward to more of these blog posts highlighting cities being reworked in the California rework project and we can't wait to share more with you!


    [ 2022-01-21 17:06:49 CET ] [ Original post ]

    Christmas Toys of Yesteryear Event Conclusion

    Time goes by so fast and our Christmas Toys of Yesteryear event must now, just like the most wonderful time of the year, unfortunately, come to an end. In true holiday fashion, drivers from all across the world have tirelessly participated in delivering gifts in both Euro Truck Simulator 2 and American Truck Simulator.



    With brightly-decorated Christmas gift trailers and festive painted trucks, you set out on December 16th to deliver Christmas cargo and hit milestones with the help of our in-game tracking icons or deliveries tracker at WorldofTrucks.com. We hope the theme of vintage toys and our desire to share the magic with you by offering them as nostalgic gifts have brought out the best possible memories and the sense of the true holiday spirit.

    Once again, the collective strength of the #BestCommunityEver has produced incredible final numbers, so lets take a look at how you all faired throughout the duration of this special event.



    Absolutely amazing work truckers! We are truly impressed by your effort. After all, apart from showing individual willpower by earning the special decorative lighting for truck cabs, the power of the#BestCommunityEverhas prevailed in a very short time, unlocking all the reward tiers for unique cabin accessories. Thank you all for participating, you can all be proud of yourselves and your fellow truckers!





    You have also flooded our social media with hundreds and hundreds of posts using the hashtag#XmasToysOfYesteryear. It was great seeing truckers from every corner of the world take part in the event and share their experience with us. We are grateful for you letting us know about your progress via screenshots, videos, or simply by writing a couple of kind sentences!

    We also appreciate you taking the time and visiting our special Live Stream dedicated to this event. We have enjoyed hanging out with you all and seeing your excitement in the live chat over at Twitch and Youtube, and we hope our game designer Gavin will grace us with his presence once again with something unique and new sometime in the future!

    [previewyoutube=DIeDCd98mJM;full][/previewyoutube]

    To every driver who took to the roads and delivered gifts in this event, once again, thank you! It brings a lot of joy to our team to know how much you enjoy these events, and we will do our best to always make them feel unique and memorable. But until the next one is ready for you, well see you on the road!


    [ 2022-01-17 17:02:07 CET ] [ Original post ]

    Texas - Cities & Settlements #1

    Here comes the first blog post in 2022! And we think it's a good idea to start with something big. Something Texas-sized even! You know, everything is bigger in Texas. At least thats what they say. And while the term itself probably originates from the states enormous geographical area, Texas used to have six of the fifteen fastest-growing cities in America up until the year 2015. Perhaps, thanks to this, there are bigger populated areas filled to the brim as well. Lets take a look at some of the Cities and Settlements that will be featured in the upcoming Texas DLC and find out!



    San Angelo

    The local residents of San Angelo have a lot to be proud of. From rich flora to numerous historically important structures and facilities, this city certainly offers a fresh feeling when you are on a long journey driving through the vast and complex system of roads in Texas. Additionally, the city thrives economically as well, constantly being ranked as one of the best "smaller" towns for business.






    Waco






    The city of Waco will undoubtedly charm you with its energetic atmosphere, which always guarantees an interesting visit in the heartland of Texas. The area is full of history, economic opportunity, and a rich variety of cultural experiences. The city became an important commercial center during the late nineteenth century, which managed to attract a number of educational institutions and businesses, that have helped form Waco into what it is today.

    Galveston







    Quite uniquely, Galveston is a coastal resort city and port off the Southeast Texas coast on Galveston Island and Pelican Island. Due to this exceptional location, the city became internationally important for immigration and trade in the mid-19th century. Thereafter, during the 1920s and 1930s, Galveston re-emerged as a major tourist destination, which it still is to this very day - with the additional focus on history and historical buildings.

    Amarillo

    Situated in the grasslands and surrounded by dense prairie, Amarillo is well known for its urbanization, agricultural farming, and construction. This city was named after the yellow sub-soil and the yellow blooms on the areas Yucca plants. You may be wondering, what does the yellow color have anything to do with it then? Its because the word amarillo means yellow in Spanish.







    Apart from discovering the beautiful cities mentioned above, you will also be able to pass through some of the settlements shown in the following screenshots. While we could spend hours upon hours talking about them and their rich history and economy, well give you the opportunity to show off your exploration skills and let us know which towns are featured in the pictures. Tell us in the comments!










    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2022-01-04 17:01:37 CET ] [ Original post ]

    Happy New Year 2022!

    Time flies and the 2021 is slowly coming to an end!



    There are certainly some positives from our point of view that we can focus on when looking back on 2021, especially the work on new map expansions, new vehicles and parts, new game features, and general improvements for our games in new updates. Hopefully, we have succeeded in our goal to remain productive and, thanks to that, raising the bar yet again on the gaming experience in American Truck Simulator and Euro Truck Simulator 2.

    Lets take a look in the rearview mirror and explore the content and features we have released throughout 2021!

    [previewyoutube=PV_b9NXch8s;full][/previewyoutube]

    Due to the worldwide pandemic, this year was not as great as we were hoping for, but we believe that science and everyone cooperating together towards better days is the answer for the right direction next year. Once again, wed like to stress the importance of staying optimistic and keeping your health in mind. Stay safe and act towards others with care. Sometimes there are those around us who require support, which can be as simple as hearing some encouraging words.

    Moreover, there were quite a fair amount of teases and hints in our special Christmas live stream. Our teams are already working hard on several new and exciting projects, and we are looking forward to bringing you more specific information in the future.

    And of course, theres you, our #BestCommunityEver! Youve all been tirelessly supporting us throughout the whole year and we greatly appreciate that. You all deserve a big THANK YOU.

    Happy New Year 2022!


    [ 2021-12-31 13:07:00 CET ] [ Original post ]

    California Dreamin' #3 - Development Insight

    Today, we are pleased to give you a behind the scenes look and insight into the continuing work of this project, the team behind the rebuild and what we are planning for the future of revamps in American Truck Simulator.



    In July, we released version 1.41 of American Truck Simulator which included Phase 1 of the anticipated 'California rework', which brought a major revamp to the road network, new agriculture stations, and more. Since then, the team behind the rework has been hard at work with Phase 2 of this project. We spoke with the map lead of the California Revamp project to learn more about the current status of the ongoing project and what changes and challenges have come with this project.

    [h3]The Team[/h3]

    A majority of the team behind the California Revamp consisted of new junior map designers, who are getting to grips with a new environment and workspace. We keep adjusting our time plans for different DLCs and due to several changes during this year, we had to give a helping hand to other projects, such as Montana and Texas, and move a large chunk of the map designers from the California team elsewhere, to keep up with our plans for the next year(s).

    Because of this, the size of the California Revamp team fluctuated quite often. At one point during the year, the team had 12 people working hard on various areas, 10 of whom were new map designers. Currently, there is only a handful of map designers working on Phase 2, but we are confident that the team will be able to keep on track with the revamp, especially as more new members will join the team in January.

    [h3]Phase 2 of the California Rebuild[/h3]

    So what is in store for Phase 2 of this project? The next portion of this project focuses on 5 cities and their surrounding areas. These cities are Eureka, Ukiah, Sacramento, Redding, and Truckee which will see a complete rebuild!






    All 5 cities and their surrounding road networks have been rebuilt from the ground up, along with local landmarks and architecture. We have also been focusing on creating new scenic routes and local industries too, such as the Napa Valley; which as you may know, is famous for its wineries and vineyards. New rest areas and truck stops have also been implemented, but that isn't all! You will also find new assets, vegetation, and textures too, giving the area a completely new look and feel.

    Another major change that will come with Phase 2 of this project is that we will be saying goodbye to the city of San Rafael. Due to the map scale, we had to make the hard decision to remove the city from the in-game economy. To make up for this, we will be introducing a brand new city, which will be larger and of much greater importance in California's road network in Phase 3 of our ongoing project! Any guesses which one it might be?






    So, you may be wondering, why did we choose to start again completely from scratch for this phase? When we first began work on Phase 2, we quickly realized that revamping and making some minor changes to the area would not be enough. When we first built California, our teams followed a different set of rules and paradigm(s) and did not have the experience we have now when it comes to building urban areas and larger cities in American Truck Simulator.

    Over the last few years, we have learned a lot, and we have greatly improved on city-building and more too, which is evident in some of our most recent and upcoming DLCs. So, we decided it would be better to rebuild this area completely, which is why it's been taking longer than expected. Our knowledge of California and experience with the tools we use to create these built-up areas have also greatly increased since our humble beginnings.






    Our plan is to bring California up to the current DLC standard, as it is usually the player's first location when starting with American Truck Simulator. We believe that revisiting these areas will be beneficial for both us, the developers, and you - our players, which is why we are happy to continue to revamp California along with plans to continue the rework of other US states in the future.

    [h3]Future Plans[/h3]

    So what are our future plans for the California Revamp project? Which cities do we plan to focus on next after Phase 2? Before we let you know what is in-store, we'd like to put out a little disclaimer...

    Please keep in mind that everything we are about to mention here may be subject to change. Although this is our current plan at the time of writing, this roadmap may change in the future depending on a number of development factors.



    With that said, here is just a little peek into our roadmap for the California Revamp project in American Truck Simulator. Our plan is to continue working on rebuilding a number of cities and our next focus will be around the San Francisco bay area. This location alone is a challenge to our abilities and will see massive changes compared to the original version.

    However, depending on the team size, we hope to add even more content to Phrase 3 and beyond! We have a lot of projects which were started by our new map designers but were not finished before they left to a new team. We hope that in the future we will have the capacity to give them all some additional love, time, and focus so that they will be completed and ready for release.








    As for our long-term plan, we will keep improving and rebuilding parts of the road network all around the State of California. Being the third-largest U.S state after Texas, it will take quite a while to finish California due to its road density, the number of cities, and its size, but we hope the end result will be worth the wait! Looking even further into the future, we plan on revisiting several states and we may even bring something extra special (which is so secret, they wouldn't even tell me what it was!).

    We hope this update on our California Rebuild project was insightful and serves also as a nice gift just before Christmas! The team behind it all is incredibly proud, passionate, and very much excited for the future, and we hope you are too! We can't wait to show you more, as we plan to bring more blogs in the future focusing on several parts of Phase 2 of the rebuild.

    Until then, however, we hope you have a wonderful Christmas and New Year.


    [ 2021-12-23 17:02:30 CET ] [ Original post ]

    Happy Holidays!

    Dear #BestCommunityEver,

    The most wonderful time of the year is knocking on the door, and most of the SCS team is taking a bit of time off to enjoy beautiful moments with their families and to recharge their batteries. The pace of our social media posts and blog updates will be slowed down a little, but don't worry, because we still have a few more blog posts, screenshots, and social media videos ready to be released for you till the end of this year. And then well return to our usual form in January with a lot more exciting news.



    In the meantime, you can keep working on your progress towards achieving all the goals in our new special Christmas Event, which offers some incredible rewards and fun!

    Even though we all would love to see the world around us back in better times, its impossible to deny that the global pandemic is still causing problems. We encourage all of you to stay safe and care for everyone around you responsibly. Only with mutual care will all of you be able to find a way to create a good mood in your families, and hopefully, you will spend these upcoming festive days with health and joy.

    So, make yourself a cup of hot chocolate, coffee, or tea, put on some warm and cozy clothes, grab some nice holiday sweets, and just lean back and relax while watching some classic movies. Or, grab a steering wheel, a game controller, or your trusty keyboard and mouse, and play the games you love, including American Truck Simulator and Euro Truck Simulator 2.

    Additionally, if you missed our Special Christmas live stream, you may want to watch the recording as well. Maybe it will put a smile on your face and put you in the right mood!

    [previewyoutube=PgiBPhQNw2o;full][/previewyoutube]
    We all have different ways in which we enjoy spending our holidays, therefore, no matter which activity you choose, we sincerely hope you will have a wonderful time.

    Merry Christmas!


    [ 2021-12-21 17:04:21 CET ] [ Original post ]

    Steam Input configuration fix

    As part of the 1.43 update, we introduced new level of support for the controller in the game UI. Unfortunately, due to our mistake, the Steam Input configuration files were not properly updated and required manual update from our players.
    The fix for this just rolled out, but it will reset Steam Input configurations for those of you who already did it manually and made some custom changes for the configuration since the 1.43 update. This fix doesn't require any game update but we advise restarting the Steam client to automatically get the configuration change from Steam's servers. We are sorry for the inconvenience!

    Now, go enjoy the Christmas event! winter2019happyyul

    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/4891470233630740612


    [ 2021-12-16 17:22:19 CET ] [ Original post ]

    Christmas Toys of Yesteryear Event 2021

    There are some things in life that are timeless, where the memory remains as strong today as the feeling was in the past. Perhaps like the first time you were given your most favourite Christmas toy. If you agree then you may also concur that some toys from bygone days retain a charm and magic that makes them irresistible, even today, to both young and old alike. Moreover, we feel there is something incredibly rewarding when you get the opportunity in life to share such a toy with someone else. Its a chance to offer something special and personal, something from your past.

    So, without further ado, may we present to you our Christmas Toys of Yesteryear event, for Euro Truck Simulator 2 and American Truck Simulator! We would like to share with you, our something old & something new, take on Christmas this year.



    For this challenge, we are asking you to deliver Gifts cargo across all trucking territories. We will be awarding Gifts to cities, based on the number of deliveries it gives or receives. The more a city gives or receives, the more Gifts that city gets, to a maximum of 10.

    Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface.



    We will be rewarding the players each time the community reaches a new tier with a specially hand crafted truck-interior vintage toy, created with fond memory and love, right here by our very own developers at SCS.



    Along with this nostalgic event we also have our annual Christmas Stream featuring Pavel ebor! We'll be revealing some exclusive content from upcoming projects, speaking about the past year including all that we did for our games, and we'll be hosting a massive giveaway sponsored by HyperX, DAF Trucks, Krone Trailers, Thrustmaster, and also us. This is not a stream to miss, and it will take place tonight, Thursday, Dec 16 from 18:00 CET on our twitch and youtube channels.



    Then, on the following day the 17th of December from 18:00 CET, we'll host our own special Christmas Toys of Yesteryear developer stream, with game designer Gavin, where together we will join in on the event by contributing to the community goal, while discussing, among other things, the magic in the toys of yesteryear. You might even see some vintage toys that are owned and cherished by our very own developers.

    Toys of Yesteryear Event Rules:

    Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community is to get as many Gifts as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 10 Gifts!

    For a city to gain 1 Gift the community must make 1000 deliveries to or from it, using the provided Gifts cargo.

    Each tier of 350 Gifts assigned, will unlock a unique community reward for both games.

    For a Personal goal, complete at least 15 deliveries of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator or both games combined.




    Rewards

    Personal goal: Your contribution of 15 or more deliveries of Gifts cargo will gain you:

    • A special World of Trucks Achievement
    • A beautiful array of decorative lighting for truck cabs in each game, at least 1 for each truck brand, as a truck accessory item.[/b]

    [b]Community goals:
    Each tier of 350 Gifts, assigned to cities, will unlock unique community rewards for both games. There will be 7 tiers in total, so after 2450 Gifts are achieved all community goals will be completed, so let's ride!



    One final tip, if you haven't already figured it out and you would like to add just that extra special Christmas touch, then if you have our Christmas Paint Jobs Pack DLCs (ETS2, ATS), you will find that you can perfectly match your truck paint job with the Gifts cargo event trailer paint job that you're about to haul!




    Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

    The event will be concluded on Sunday the 16th of January at 23:59 UTC.

    We're looking forward to hearing from you during your nostalgic Christmas journeys and convoys, and we are especially looking forward to seeing more of your photos as you meet your goals and receive your toys of yesteryear, this season of giving! Share your screenshots and videos with us using the hashtag #XmasToysOfYesteryear on our Facebook, Twitter, and Instagram profiles and we will share our favorite ones.


    [ 2021-12-16 10:34:36 CET ] [ Original post ]

    #CruisingWyoming Event Conclusion

    Since September, drivers across the world have been celebrating the release of the Wyoming DLC for American Truck Simulator by taking part in the #CruisingWyoming World of Trucks event. It was a unique opportunity to earn special rewards by completing personal and community goals whilst discovering the cities and countryside of The Equality State.



    In a very short time, you have successfully completed the community goal of 80,000,000 miles (128,747,520 km). We were in awe at how the #BestCommunityEver managed to come together and smash such a difficult objective. And even though this goal was completed, there were still many truckers left who did not have time to complete their personal goal. Therefore we decided to extend the event to make sure everyone got a chance to get their rewards.

    However, time flies and the #CruisingWyoming event must, unfortunately, come to an end. The final statistics are very impressive, just take a look at some of the numbers that you achieved whilst exploring our newest addition to ATS!



    Good job, truckers! We are grateful for all your hard work and effort. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope the hanging Jade Bison Ornament and Wyoming Bison-themed truck paint job will be valued additions to your collections.




    Wyoming itself wasnt the only place where the members of the #BestCommunityEver have made themselves known. You also made sure to tag our social media accounts using the hashtag #CruisingWyoming, when sharing your journey through screenshots or videos. We absolutely loved seeing your reactions to the beautiful nature and cities that this state has to offer.

    In addition to that, we would once again like to thank you for visiting our live stream dedicated to this event with a special guest - game designer Gavin. It was a lot of fun and you taking part in the chat and hanging out with us made the experience much better!

    [previewyoutube=COnHSiGXDDM;full][/previewyoutube]

    With one chapter closing, another one is about to knock on the door. Apart from not being too far away from the start of another exciting event, we still hope to be able to come up with one more surprise for ETS2 players this year, so keep an eye out for our blog and social media (Twitter, Instagram, Facebook).

    We will also go live on our Twitch and Youtube with our annual and special live stream, in which we will most likely host numerous cool giveaways, alongside some news regarding the upcoming content and planned projects. Follow us to be informed about more details related to this when we reveal them!


    [ 2021-12-10 17:02:17 CET ] [ Original post ]

    American Truck Simulator 1.43 Update Release

    It has only been a short time since we last released an update for our truck simulator titles, however, we are happy to share with you that the 1.43 update is now ready to be fully released for American Truck Simulator.



    We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.43. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update, including some new ones that may not have made it during the beta!

    [previewyoutube=mDJxCNOehMY;full][/previewyoutube]
    So, without further ado, let's take a look at what 1.43 has in store!

    2022 Freightliner Cascadia

    [previewyoutube=ZtgXUwJrG_U;full][/previewyoutube]
    In this update, you will be able to find new parts and customization options in-game which will allow you to upgrade your current Freightliner Cascadia to the current production version of the Cascadia at your nearest Freightliner dealership or repair shop.



    The 2022 Freightliner Cascadia will feature new interior options, as well as exterior changes that further improve fuel economy. Let's go into more details on what changes you can find in this update for the Cascadia!



    The Cascadia will come with a new interior, the most noticeable change being a brand new digital dashboard. This modern and state-of-the-art dashboard allows the driver to view important information easily and clearly with just the click of a button on the new steering wheels.






    The updated exterior includes a new lower and even more streamlined front bumper, updated drive wheel fairings, and new aero deflectors on the A-pillar for improved aerodynamics. We look forward to seeing you on the roads of American Truck Simulator with the 2022 Freightliner Cascadia.

    Ownable Dumpers

    We are happy to announce that Dumper Trailers are now ownable and fully customizable! These trailers are used for transporting bulk materials such as coal, soil, gravel, stone, sand and much more.



    In American Truck Simulator, Dumper Trailers will have 3 customizable body types. These are End Dumpers, Side Dumpers, and Livefloor Dumpers. Each of them is available in different lengths, and in two or three-axle configurations. Side dumpers are available as a b-double, turnpike, or single trailers; bottom dumpers can be used in double, rocky mountain double, turnpike double, and single configurations, and all other body types come with just a single trailer configuration.






    Want to customize your Dumper Trailers? You will be able to add and modify some of the accessories on them including, markers, rear bumpers, front and rear mudflaps, front and rear fenders, and paint jobs.



    We can't wait to see you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels. (Facebook, Twitter, Instagram)

    New Loading Screen Images

    This update will also display new images to the loading screens alongside our Editor Picks from the user gallery at WorldofTrucks.com. These new shots will showcase scenic locations from across American Truck Simulator featuring the new visual lighting system.




    However, that is not all! These new loading screen images will also come with a short description on where the photo was taken in-game and from which DLC (if applicable).

    We look forward to showcasing many beautiful landmarks and sceneries from across the states with these new images.

    Interior Cabin Sound Update

    In this update, we have also implemented a new sound effect that simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. Since each truck has different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects.

    Put simply, interior truck cab sounds have been updated to better simulate how the engine, tyre, and other exterior sounds are dampened when driving from a first-person view.

    This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. This update has been applied to all trucks in both American Truck Simulator and Euro Truck Simulator 2.

    New SDF Fonts

    Another new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or distance.



    Instead of fonts being displayed like a picture, which can become distorted when on a smaller resolution or zoomed in on from a far distance, SDF fonts can be adjusted to any size and remain perfectly clear and sharp for the user.

    In the first iteration of this update, we are bringing this new font technique to Convoy name tags, the GPS, License Plates, Truck dashboard displays, and in the UI. At first glance, it might not appear that much has changed and in most cases, the difference will be quite subtle, however, when looking at the more prominent or larger text (such as the UI or Convoy name tags) the difference is crystal clear!

    World Map Legend Filters

    Are you looking for somewhere specific to visit? Maybe a city that you haven't discovered or the nearest fuel station? Introducing our World Map Legend Filters! You can now easily filter out specific icons on our world map.



    Simply choose which icons you would like to filter on our world map and you'll be shown just them. Now navigating to unexplored areas, rest stops and dealerships is easier than ever! We hope you enjoy this small yet useful feature.

    Improved Controller Support

    We are happy to share with you that 1.43 will include a major update for the support of controllers in the American Truck Simulator. The main aim of this update is to allow gamepad users to navigate the UI, without having the need to have input from a secondary device such as a keyboard. However, as you can imagine, this was quite a large challenge for our teams to undertake with the number of different controls and keys which are utilized in-game. While this update is just the first iteration, let's walk through some of the changes you can experience.

    Some of the more notable changes include being able to use the D-pad of your controller to move or select any part of the on-screen UI, alongside using the already implemented 'virtual mouse' to navigate. Combing these two features ultimately enhances the user experience for controller users. Each individual screen has also been revisited and streamlined for gamepad users. A lot of work has gone into each area so it feels great and intuitive on a controller.

    We plan to continually make changes and implement new features according to user feedback and more. We still have quite some work ahead of us, including revamping the driving in such a way that you can do everything from your controller. Plus the UI will receive more polish and additions too. You can help us report back your user experience with the improved controller support at our forums. We greatly appreciate your help in ironing out any bugs or problems during this time.

    This update for controllers is extensive, however, we are confident that this will bring a more seamless experience for those who use them as their main controller. This also paves the way for future platforms which utilize similar controls.

    Changelog

    Map:


    • General Bugfixes


    Vehicles:

    • Ownable Dump Trailers
    • 2022 Freightliner Cascadia


    UI:

    • New Loading Screen Images
    • World Map Legend Filters


    Other:

    • Improved Controller Support
    • Implemented Sound Attenuation
    • MSDF Font Implementation


    [ 2021-12-09 13:21:30 CET ] [ Original post ]

    American Truck Simulator 1.43 Update - 2022 Freightliner Cascadia

    Today, we are happy to share with you some news about the Freightliner Cascadia, which we are sure avid drivers of this truck will love! In the 1.43 update for American Truck Simulator, we will be introducing new parts and customization options that will allow you to upgrade your current Cascadia to the current production version of the 2022 Freightliner Cascadia.

    [previewyoutube=ZtgXUwJrG_U;full][/previewyoutube]
    The 2022 Freightliner Cascadia will feature new interior options, as well as exterior changes that further improve fuel economy. Let's go into more details on what changes you can find in this update for the Cascadia!



    Interior

    The Cascadia will come with a new interior, the most noticeable change being a brand new digital dashboard. This modern and state-of-the-art dashboard allows the driver to view important information easily and clearly with just the click of a button on the new steering wheels.



    Exterior

    The updated exterior includes a new lower and even more streamlined front bumper, updated drive wheel fairings, and new aero deflectors on the A-pillar for improved aerodynamics. These new exterior parts have been specially designed to keep the Cascadia on the road for longer by improving its fuel economy. These updated parts also bring a fresh and futuristic look to an already modern truck.





    The 2022 Freightliner Cascadia will be made available at the in-game Freightliner dealership or as an upgrade at your nearest repair shop. Be sure to share with us your pictures of when you take it for a drive for the first time.

    We look forward to sharing more news with you in the future about the 1.43 update and other future updates and content in the works too.


    [ 2021-12-07 17:02:26 CET ] [ Original post ]

    Steam Awards 2021 Nominations

    The nominations for the annual Steam Awards are opening, along with the start of the Steam Autumn Sale. Our games are once again featured in these special events. You may remember (we definitely do, thank you!) that our Euro Truck Simulator 2 managed to win in two categories during the first year of Steam Awards in 2016.



    Since then, we have continuously supported our games with multiple updates that brought tons of new content and our developers are always passionately doing their best to bring our #BestCommunityEver all that it likes to see. Apart from having multiple big and smaller features in development, we are working on multiple map DLCs and several vehicles, and we are curious to see how happy the community will be once all of these features are released for ETS2 or ATS.

    Like years previous, you will be able to nominate us for the Labor of Love category, which is dedicated to games that constantly receive updates and new content even years after their initial launch. This category will be crowded and there will be some tough competition, but if you feel like either Euro Truck Simulator 2 or American Truck Simulator deserves this award, you can cast your vote over on the Steam Awards Nominations Page.




    No matter the result, we want to once again let you know that we appreciate your support, and your happiness will always be our measuring scale when developing new updates. Until we have some more news to share about that, well see you on the road!


    [ 2021-11-24 19:10:24 CET ] [ Original post ]

    ATS & ETS2 1.43: Ownable Dumpers

    We are working hard on the 1.43 update for Euro Truck Simulator 2 and American Truck Simulator, as it is shaping up to be a fairly big update. There are many additions that require further information and while we have already announced it in our previously released ETS2 and ATS Open Beta blog posts, today well take a more detailed look at one of the new features arriving with this update - purchasable dumper trailers!



    This type of trailer in ETS2 will be used for materials such as barley, coal, excavated soil, granite cubes, gravel, ore, rye, sand, metal scrap, stone dust, wheat, wood bark, and wood shavings. In addition to having 2 different customizable body types (aluminum and steel) and 2 different lengths (9m and 10m), here is a detailed list of everything you will be able to customize:


    • Chassis type
    • Paint jobs
    • Front ladder
    • Markers
    • Side protection plates/boxes
    • Rear fender
    • Rear bumper
    • Rear mudflaps
    • Rear banners





    In American Truck Simulator, these trailers will be used for soil, gravel, limestone, sand, metal scrap, stones, and wood shavings. You will be able to choose from 3 customizable body types - end dumpers, side dumpers, and bottom dumpers.



    Each of them is available in different lengths, and in two or three-axle configurations. Side dumpers are available as b-double, turnpike, or single trailers; bottom dumpers can be used in double, rocky mountain double, turnpike double, and single configurations, and all other body types come with just a single trailer configuration.

    Apart from the mentioned above, here comes an exact list of the customizable parts:

    • Body type
    • Chassis type
    • Front fenders
    • Front mudflaps
    • Markers
    • Trailer rear types
    • Rear bumpers
    • Rear mudflaps







    We are extremely eager to see you hauling these new dumper trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Facebook, Twitter, Instagram) once you will get your hands on them.


    [ 2021-11-19 17:01:19 CET ] [ Original post ]

    Introducing Montana

    After uploading a cryptic video trailer in which our 2D artist Annie painted a beautiful scene featuring mountains and flora, today we are excited to announce to you exactly what state this artwork was based on...

    [h3] Introducing Montana for American Truck Simulator[/h3]



    Montana is untamed, wild, and natural. No matter where you look, youll find unspoiled nature, charming small towns, and spectacular views. Explore National Parks, then hit the road to discover more natural wonders. You can drive through rugged mountain roads, pass by crystal clear lakes, or spend your day exploring the historic town and cities.






    We are happy to share with you these very early work in progress screenshots from Montana! However, please keep in mind that everything shown is still being worked on and may not represent the final product.

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    We look forward to sharing more development news about upcoming state in the future; and the beautiful landscapes and new road networks that will arrive with it. If you are looking for more Montana content, then head over to our Facebook, Twitter or Instagram page where you'll find a short video teaser from this upcoming DLC!

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    Be sure to check out the official Steam store page and if you wish to support us, be sure to add Montana to your Steam Wishlist.

    https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/


    [ 2021-11-18 15:42:51 CET ] [ Original post ]

    American Truck Simulator: 1.43 Update Open Beta

    It has only been a short time since we last released an update for our truck simulator titles, however we are happy to share with you that a new testing cycle for the Open Beta branch for American Truck Simulator has started.

    This first iteration of the Open Beta only has a few of the handful of updates we wanted to bring with 1.43. Because of busy production schedule before Christmas, quite a few of the other features and/or updates did not make it in time for this first release. However, we plan on bringing these later on during the Open Beta. We will be sure to let you know when they do arrive.



    Please keep in mind that this Open Beta is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

    So, without further ado, let's take a look at what the first iteration of the 1.43 Open Beta has in store!

    Ownable Dumpers

    We are happy to announce that Dumpers Trailers are now ownable and fully customizable! These trailers are used for transporting bulk materials such as coal, soil, gravel, stone, sand and much more.



    In American Truck Simulator, Dumper Trailers will have 3 customizable body types. These are End Dumpers, Side Dumpers and Livefloor Dumpers. Each of them are available in different lengths (30ft or 36ft) and in two or three axel configurations. Side Dumpers are available as a B-double, Turnpike or Single trailers, and all other body types come with just a single trailer configuration.

    [table][tr][td][/td]
    [td][/td][/tr][/table]

    Want to customize your Dumper Trailer? You will be able to add and modify some of the accessories on them, including, markers, rear bumpers, front and rear mudflaps, front and rear fenders, and paint jobs.



    We can't wait to see you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels (Facebook, Twitter, Instagram)

    Interior Cabin Sound Update

    In this update, we have also implemented a new sound effect which simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. Since each truck has a different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects.

    Put simply, interior truck cab sounds have been updated to better simulate how engine, wheel and other exterior sounds are dampened when driving from a first person view.

    This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. This update has been applied to all trucks in both American Truck Simulator and Euro Truck Simulator 2.

    New SDF Fonts

    Another new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or from any distance.



    Instead of fonts being displayed like a picture, which can become distorted when on a smaller resolution or zoomed in on from a far distance, SDF fonts can be adjusted to any size and remain perfectly clear and sharp for the user.

    [table][tr][td][/td]
    [td][/td][/tr][/table][table][tr]
    [td][/td]
    [td][/td][/tr][/table]
    In the first iteration of this update, we are bringing this new font technique to the game's UI, Convoy name tags, GPS, License Plates and Truck Dashboards. We hope you can clearly see the difference when you see them.

    Changelog:

    Map:


    • General Bugfixes


    Vehicles:

    • Ownable Dump Trailers

    Other:

    • Implemented Sound Attenuation
    • MSDF Font Implementation
    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.43. No password is required. You may need to restart your Steam client to see the correct branch name there.


    [ 2021-11-11 18:39:18 CET ] [ Original post ]

    Texas - Offshore Shipyard

    Since the state of Texas is so enormous, it is only logical that in this upcoming map expansion we are going to bring quite a few new industries to the player to work with. One of these is the Offshore Shipyard industry, which is going to involve some of the biggest industrial complexes. Lets take a look at why you should really be excited about this great addition!



    The offshore service near Corpus Christi has completed some of the biggest projects in the world. Its specialization includes the design and deconstruction of offshore oil rigs, working with shipwrecks, and construction of other subsea and offshore structures. Additionally, this facility features some of the largest cranes ever built.





    Located in Brownsville, the other facility presents the foremost offshore shipyard in the Gulf of Mexico, and its experienced workforce is focused more on the oil rigs. With the up-to-date technological innovation, players who will find themselves inside this area will definitely have a huge story to tell!





    This is just a small glimpse into the new industries that are arriving in the Texas DLC. After all, it would be unreasonable to leave them out, given the massive size of the state and the local economy. And if you are still safely outside the mentality of "information overload", dont forget to add the map expansion to your Steam Wishlist!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2021-11-10 17:04:24 CET ] [ Original post ]

    #Pinktober 2021 Update

    The month of October is now behind us and so is #Pinktober2021. As we mentioned in ourprevious blog post, this time we are here to inform you about the amount that has been raised over the past year.



    Thanks to the continuous support from the #BestCommunityEver, the total amount is60,000 USD! That sum is truly exceptional and we thank each and every single one of you. This final sum will be evenly split into 15,000 USDand donated to the following 4 charities:







    Keep in mind, you are free to support these, or any other organizations throughout the whole year. However, during this entire period donating money is not the primary way that you can join the fight! Spreading awareness, or making sure that those you hold dear will get their regular doctor and self-checks done is what matters the most! If you or anyone around you feels that something is not right, not being shy and seeking help is always strongly suggested!

    [previewyoutube=4Q3O5wDau0g;full][/previewyoutube]
    And finally, we greatly appreciate the collective effort to raise awareness for this issue. Apart from the support on our special #Pinktober2021 live stream, we have also noticed numerous social media posts that were spreading the word about the fight against Breast Cancer, and about health overall. Thank you very much!



    https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
    https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/


    [ 2021-11-02 17:01:32 CET ] [ Original post ]

    ETS2/ATS 1.42 Release

    We are excited to announce the arrival of update 1.42 for both Euro Truck Simulator 2 and American Truck Simulator!



    We'd like to thank all those who took part in the 1.42 Open Beta, made bug reports, and provided general feedback on this new version.Whilst our updates usually feature many new changes, this update is focused more on introducing a new and substantial feature to our Convoy online multiplayer mode alongside some smaller updates and general fixes.

    So without further ado, let's take a look at what the 1.42 update has in store!

    Convoy MOD Support

    Support for third-party modifications in Convoy was a very frequent request from our community when we first released our multiplayer mode. Since then, our teams have made it a high priority on their list to support the use of MODs.



    However, this was not an easy task for our team, especially when it came to the challenge of profile recovery when a crucial MOD is removed or changed, and visualizing what MODs are missing from the Steam Workshop when players join a server that contains modifications. We have done our best to overcome these hurdles; however, there may be a few things that might need tweaking and changing before we are fully satisfied with the results.

    We have also created a completely new UI to accommodate MOD support. When you enter the session browser, you will see a new section on the right side listing the MOD compatibility requirements for the server. We have also included new icons for servers to let you know which servers have MODs enabled and which do not.


    Session names in screenshots are blurred for privacy reasons.

    Previously, next to the server session, we indicated if you could or could not join the server using a red or green icon depending on if the session was full or due to problems with map compatibility or even with different game version numbers. We have now introduced an orange icon, which indicates you cannot join the server now, but via the new MOD synchronization UI, you can download the missing modifications and join then!



    If a modification is missing and it is available via the Steam Workshop, you will be able to download it via the Steam browser which will be overlaid in-game, so you do not need to exit the game to subscribe to it. This will be accessible via a new window that opens when you try to join a session where you have some missing MODs. This window will show you all your currently active modifications on the left side and all the modifications the server is using on the right side.


    Session names in screenshots are blurred for privacy reasons.

    If the server is using a modification that is NOT available on the Steam Workshop and downloaded via a third-party site, then you will need to source the modification yourself. Unfortunately, our system will not be able to check what version of the modification the server has or where it is sourced. Once you have everything required by the server, the confirm button will become available and you will be able to join the session.



    We expect a majority of popular modifications to work from the get-go with this update, however, there may be some compatibility issues with others.

    At this time, a convoy session will only allow for a maximum of 70 modifications during a session. We understand that a smaller percentage of our community may use more than this number and we will continue to monitor feedback made across our social media channels to tweak and make adjustments in the future if we see it necessary.

    MOD authors please be aware that some modifications will require some adjustments to work properly in Convoy. Sound modifications will be heard locally by the user, but other players will not hear them as remote trucks use a simpler soundbank (or they may just hear default truck sounds) if the modification is not configured to do so. Vehicles, Trailers, and Cargo modifications must also include proper traffic models for other players to see and interact with.




    Our teams will continue working hard to overcome the difficulties that may come with using third-party modifications in the convoy mode. Your help and contributions during the Open Beta have been extremely valuable to our teams, so please continue to submit your bug reports and feedback onto the appropriate sections of our forums (ETS2/ATS).

    We look forward to seeing the many wonderful and creative MODs that will be used whilst convoying together with friends! We also plan to release a new FAQ in the future with more up-to-date information as we continue to work on the Convoy feature. You can find our first Convoy FAQ blog here, which answers the community's most popular questions!

    Third-party modifications were used to create illustrative screenshots for this blog article. By choosing these publicly available MODs to make such screenshots we make no claim or endorsement of any kind thatthese MODs or their authors are officially supported, recognized, preferred, or recommended by SCS Software.

    Force Feedback Update

    1.42 also brings an update to our Force Feedback profiles for steering wheels and controllers which are compatible with Euro Truck Simulator 2 and American Truck Simulator.

    The new FFB has been written from scratch and utilizes a 120 Hz refresh rate, independent from the main game loop. It combines some of the old artificial effects with the new centering and tire friction force feedback, which is based on real calculations from forces on the first steering axle and simulates the behavior of a hydraulic steering gear system used in most of today's trucks. This brings a more realistic and immersive feedback experience for our players!

    We highly recommended resetting your Force Feedback settings to their new defaults.

    We recently released a detailed FAQ blog about this update which answers some of your most asked questions about this update and goes more into depth about the topic of this update. If you missed that, you can take a read of thathere!

    [h3]Changelog[/h3]

    Gameplay

    • Initial MOD support for Convoy multiplayer

    UI
    • Convoy session modification UI added for MOD compatibilityand downloads.

    Other
    • Force feedback improved and available for more controller types on more systems (Linux)
    • Steering wheel animation range setting


    [ 2021-10-21 16:01:26 CET ] [ Original post ]

    #Pinktober2021

    Each October, many charities around the world organize various events in support of Breast Cancer Awareness Month. Due to the support and consequential impact of these activities, "Pinktober" has become an immensely important tradition. This idea is usually represented by the Pink Ribbon, which has become a symbol of hope and a reminder to promote and share the necessary health information.



    To help spread awareness of this cause, we hosted the Pink Ribbon Charity Event which came along with two special DLCs in 2019 - one for American Truck Simulator, one for Euro Truck Simulator 2.

    https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/?snr=1_5_1100__1100
    https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/
    The purpose of these DLCs has been clear from the very beginning and it remains the same to this day. We want to donate 100% of the income generated from the sales of these two DLCs to the charities and organizations dedicated to the fight against Breast Cancer.

    Throughout the whole year, we have been collecting the income from these DLCs and now we are getting everything ready to donate the final amount to some of the Breast Cancer charities, just like we did last year and the year before.




    At the end of the month, we will release another blog post, in which we will announce how much money has been collected. This amount will be donated to the following 4 charities:


    Rest assured, we are always looking for the right opportunities to extend this list in the future!
    Until then, if youd like to support a good cause and obtain some new paint jobs for your trucks, now is the perfect opportunity to get these two DLCs or gift them to a friend and contribute to the battle against Breast Cancer. And in case you and your friends already own these DLCs, you can spread awareness by decorating your trucks in these paint jobs, and haul with pride while letting others know about this good cause by flooding social media with screenshots of your trucks under #Pinktober2021.

    Additionally, dont forget to actively do everything you can to remain healthy and to keep regular medical checks in mind. Apart from not feeling shy to visit the doctor if something doesnt feel right, make sure your loved ones are having regular checks, and most importantly, there are numerous health checks you can do by yourself, to help you stay safe. After all, health always comes first and it is definitely one of the most important aspects of human lives that should not simply be ignored!



    And finally, you can catch us live on Thursday 14th of October on our Twitchand Youtube for a special stream dedicated to #Pinktober2021. Come hang out with us in the chat and help us spread the word!


    [ 2021-10-14 17:17:18 CET ] [ Original post ]

    Texas - Nature #1 (Plains, Fields, Meadows)

    Due to the vastness and diversity of Texas, it is virtually impossible to wrap up and put all the information about the local nature in only one blog post. That's why we decided to divide this topic into multiple dedicated blog posts. In today's, we start our presentation with the seemingly infinite plains, fields, and meadows, that stretch across most of this massive state.



    The land of Texas consists of numerous enormous regions, from which some are more fertile than the others, but in the end, all are home to different flora and wildlife. When driving through these areas you may be able to recognize animals you have passed by on your previous journeys - such as deer, cows, or horses. However, this time you will also have a chance to spot numerous new road signs that warn about snakes! And while the actual snakes are not guaranteed to be seen, the signs are definitely one of the reasons why this state feels so unique.











    The local plains are historically a part of many myths and legends, and you can be sure to feel their magic as well while driving on the roads that are surrounded by these lands. After all, Texas boasts a size of 268,596 square miles (695,662 sq km), so you will certainly have a lot of natural beauty to look forward to.












    Whether you fancy meadows full of wildlife or empty fields with a view far into the distance, you can experience all this and more in the upcoming Texas DLC. And if you cannot wait for more information regarding the nature of the Lone Star State, make sure to add the map expansion to your Steam Wishlist and you will stay in touch with all the latest news!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2021-10-12 17:02:49 CET ] [ Original post ]

    ETS2/ATS 1.42 Update Open Beta

    We love to bring you new game updates, especially ones that have been highly requested by our community! Today, we are happy to share with you that the 1.42 update is now in Open Beta for both Euro Truck Simulator 2 and American Truck Simulator and is ready to be tried and tested by you, our #BestCommunityEver.



    Please keep in mind that this Open Beta is a work-in-progress build. If you plan on participating in this Open Beta, you can contribute by reporting any bugs you may encounter in the appropriate section(s) of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

    Whilst our updates usually feature many new updates and changes, this update is focused more on introducing one new and big feature to our Convoy online multiplayer mode alongside some smaller updates and general fixes. With that in mind, let's take a look at what the 1.42 update has in store!

    Convoy MOD Support

    Support for third-party modifications in Convoy was a very loud request from our community when we first released our multiplayer mode. Since that time, our teams have made it a high priority on their list to support the use of MODs.



    However, this was not an easy task for our team, especially when it came to the challenge of profile recovery when a crucial MOD is removed or changed, and visualizing what MODs are missing from the Steam Workshop when players join a server that contains modifications. We have done our best to overcome these hurdles, however, there may be a few things that might need tweaking and changing before we are fully satisfied with the results.

    We have also created a completely new UI to accommodate MOD support. When you enter the session browser, you will see a new section on the right side listing the MOD compatibility requirements for the server. We have also included new icons for servers to let you know which servers have MODs enabled and which do not.




    Previously, next to the server session, we indicated if you could or could not join the server using a red or green icon depending on if the session was full or due to problems with map compatibility or even with different game version numbers. We have now introduced an orange icon, which indicates you cannot join the server now, but via the new MOD synchronization UI you can download the missing modifications and join then!



    If a modification is missing and it is available via the Steam Workshop, you will be able to download it via the Steam browser which will be overlaid in-game, so you do not need to exit the game to subscribe to it. This will be accessible by a new window that opens when you try to join a session where you have some missing MODs. This window will show you all your currently installed modifications on the left side and all the modifications the server is using on the right side.



    If the server is using a modification that is NOT available on the Steam Workshop and downloaded via a third-party site, then you will need to source the modification yourself. Unfortunately, our system will not be able to check what version of the modification the server has or where it is sourced. Once you have everything required by the server, the confirm button will become available and you will be able to join the session.



    We expect a majority of popular modifications to work from the get-go with this update, however, there may be some compatibility issues with others. Also, in some rare situations, using MODs in Convoy sessions during Open Beta might lead to corrupted profile saves. It is recommended to backup your profile data before switching to this beta branch. However, may you encounter a situation where your saves or profile gets corrupted or damaged, we really need you to report this to us with as detailed feedback as possible on our forum (ETS2/ATS).

    MOD authors please be aware that some modifications will require some adjustments to work properly in Convoy. Sound modifications will be heard locally by the user, but other players will not hear them as remote trucks use a simpler soundbank (or they may just hear default truck sounds) if the modification is not configured to do so. Vehicles, Trailers, and Cargo modifications must also include proper traffic models for other players to see and interact with.




    Our teams will continue working hard throughout the Open Beta and beyond to overcome the difficulties that may come with using third-party modifications in the convoy mode. Your help and contributions during the Open Beta will be extremely valuable to our teams, so please submit your bug reports and feedback on the appropriate sections of our forum (ETS2/ATS).

    We look forward to seeing the many wonderful and creative MODs that will be used whilst convoying together with friends! We also plan to release a new FAQ in the future with more up-to-date information as we continue to work on the Convoy feature. You can find our first Convoy FAQ blog here, which answers the community's most popular questions!

    Third-party modifications were used to create illustrative screenshots for this blog article. By choosing these publicly available MODs to make such screenshots we make no claim or endorsement of any kind thatthese MODs or their authors are officially supported, recognized, preferred, or recommended by SCS Software.

    Force Feedback Update

    1.42 also brings an update to our Force Feedback profiles for steering wheels and controllers which are compatible with Euro Truck Simulator 2 and American Truck Simulator.

    However, our QA doesn't have access to all the various controllers on the market, so during this Open Beta, we ask that you help us by submitting your feedback along with information about the wheel you are using. This will significantly help us make tweaks and changes so that all wheel users can benefit from this update.

    [h3]Changelog[/h3]

    Gameplay

    • Initial MOD support for Convoy multiplayer

    UI
    • Convoy session modification UI added for MOD compatibilityand downloads.

    Other
    • Force feedback improved and available for more controller types on more systems (Linux)
    • Steering wheel animation range setting


    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in these sections - ETS2/ATS.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on Euro Truck Simulator 2/American Truck Simulator Properties Betas tab public_beta Public Beta 1.42. No password is required.


    [ 2021-09-30 16:27:17 CET ] [ Original post ]

    Texas - Guess where we are #1

    Perhaps you remember the work-in-progress prefabs from the upcoming Texas DLC, that we have shown on our blog some time ago. Well, its time to shake things up a bit and show you some screenshots from the actual map. Can you guess which places they are?














    Let us know in the comments or any of our social media channels (Facebook, Twitter, Instagram) and a few lucky winners who will guess the places correctly will receive a Texas Steam key after the release.

    But until that happens, dont forget to add Texas map expansion to your Steam Wishlist and stay in touch with all the latest news regarding this enormous state!

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2021-09-29 17:03:12 CET ] [ Original post ]

    ATS & ETS2: Volvo Construction Equipment DLC

    Volvo Construction Equipment is among the worlds leading manufacturers of articulated haulers and wheel loaders, and one of the worlds foremost manufacturers of excavation equipment, road development machines, and compact construction equipment. With over 180 years in the business, Volvo CE continues to lead in their field and in technology and safety.

    [previewyoutube=K3K6lN-ywJE;full][/previewyoutube]
    [previewyoutube=6H2KtSajdLs;full][/previewyoutube]
    Today we are excited to announce the arrival of this premium brand to both Euro Truck Simulator 2 and American Truck Simulator! The Volvo Construction Equipment DLC (ATS, ETS2) includes 5 different branded construction machinery from Volvo CE's line-up for drivers to haul and deliver across Europe and the USA. This DLC pack will include:

    A25G (Articulated Hauler)




    The Volvo A25G is a medium-sized articulated Dump Truck, weighing in at over 22 tons and measuring at over 3.3m (11ft) in height and 10m (33ft) in length! This machine is most commonly used in agriculture, mining, construction, and highway maintenance.

    SD160B (Soil Compactor)




    The SD160B is a Soil Compactor that weighs 16 tons and measuring 3m (10ft) in height and 6m (20ft) in length! This machine is perfect for working on foundations, buildings, pavements, and other structures.

    EC220E (Crawler Excavator)




    The EC220E Crawler Excavator is the ultimate digging tool. Weighing up to 25 tons, 3m (10ft) in height, and 9.7m (32ft) in length, it is used in mining, road building, civil engineering, general construction, and more!

    EW240E Material Handler (Excavator)




    The EW240E Material Handler is made for all jobs large and small! At over 9.4m (31ft) in height and weighing 28 tons, it is the ultimate machine for the job at hand.

    L250H (Wheel Loader)




    The L250H Wheel Loader is a heavy-duty machine weighing 34 tons, 3.6m (12ft) in height, and 7.3m (24ft) in length! It is the perfect machine to dig, move, load, and more at any job site.






    We are proud to be working with the Volvo Group to bring you these new additions to both of our trucking titles which also includes 2 new cargoes for drivers to deliver to and from construction sites; a large excavator bucket and large machinery tires.

    https://store.steampowered.com/app/1704460/Euro_Truck_Simulator_2__Volvo_Construction_Equipment/
    https://store.steampowered.com/app/1662380/American_Truck_Simulator__Volvo_Construction_Equipment/

    For those who plan on hauling Volvo Construction Equipment in both ETS2 and ATS, be sure to check out our special sale bundle, which will contain the DLC for both games at a special 50% discount (essentially receiving content for both games for the price of one!)



    Looking for a show to watch today in the evening? Then join us on our Twitch and YouTube channels where we will host a live stream in which we plan to showcase and haul some of these new mighty machines!



    We look forward to seeing your screenshots and videos of you hauling Volvo Construction Equipment with your rigs! Be sure to share them with us on our social media platforms (ETS2 Facebook, ATS Facebook, Twitter, Instagram). Happy Hauling!


    [ 2021-09-23 17:05:47 CET ] [ Original post ]

    Wyoming Community Spotlight

    With the recent release of Wyoming for American Truck Simulator, we have been flooded with various feedback coming from all over the world and all kinds of platforms.



    Today, well present to you some of this feedback, starting with the opinions of some of our favorite content creators, who have been busier than ever, recording and streaming their journeys in this new state. We truly appreciate these creators telling us about their experience and were excited to share with you what they had to say about the latest map expansion!



    "Wyoming is packed with detail and surprises in every town. The first thing I noticed about the new map is the large area in the northwest corner, there was no city or delivery points. The map team built this huge area just to explore Yellowstone. They did not have to put a purely recreational section on the map but they did it anyway, and it's beautiful! While driving between cities, there is detail in the distance and close by to make every drive feel like there is something new. The landmarks and places of interest in cities and even truck stops are just like they are in real life! They really captured the atmosphere of Wyoming." - Ryastream



    "WOW, just WOW *stares out the window* OKAY! Its time to keep your eyes on the road! With plenty of roads to explore, youll definitely see lots of different terrains and scenery that Wyoming has to offer. There is plenty to do here too, from visiting landmarks, cities, viewpoints and cattle farms, and much more! After traveling around for 10 hours or so, I feel like there is still much more out there to find, including working on those new achievements. SCS Software has done a fantastic job with this DLC and the attention to detail is fantastic." -



    "Fancy exploring a new state in American Truck Simulator? Wyoming has countless awe-inspiring natural wonders. Yellowstone, Grand Teton, and Bighorn National Parks will leave you staggered. Devils Tower, Hells Half Acre, and Flaming Gorge Dam are some of the coolest landmarks I have ever seen in ATS. The DLC is abundant in small challenging roads, including a thrilling under-construction road in US-287; along with numerous state-of-the-art company depots. I highly recommend this DLC to all the ATS players; I canassure you that you will not regret it." -
    A. P. 101 Gaming




    "Lets just start off by saying that Wyoming was way more enjoyable than I expected. I have not personally been there but there are those who said that the map was Spot on. I had a wonderful time driving through the mountains and open terrains. The details of textures are amazing and it has a realistic feel to it. There are plenty of rest stops and most come with a beautiful view. I plan on opening every viewpoint because the one near the Devils Tower absolutely blew me away. THANK YOU for adding Livestock! Being a country girl, this was a great addition." -



    "The moment I crossed the Wyoming border, I immediately started noticing the little details SCS put in, and as an outsider being able to catch all these things, that is saying a lot. It truly is a fully immersive experience. Even my community members who are locals of Wyoming are impressed by the accuracy of the new areas. Great job SCS. Thank you for pouring so much hard work into this DLC. It definitely shows!"[/i] - The Clumsy Geek



    "From state to state, I am amazed at the quality and quantity of work that the mapper teams do. In a frankly small area, everything that is in the real state of Wyoming was recreated. Each region of the state has its own climate, its own vegetation, and its own "places of power". In the south, the climate is arid, there are not many plants and grass, especially noticeable on the border with the state of Utah. Majestic mountains, wide plains, vast agricultural land... Pure nature. And don't be afraid of the Bison, they are cute." - TheAlive55



    "The Wyoming DLC is really, really nice. I am always surprised by how great the developers from SCS Software can create landscapes. The attention to the details, even in this map expansion, is absolutely breathtaking!" - Chris Maximus

    But our #BestCommunityEver consists of many more other members. Our social media channels have been filled to the brim with photos & videos from your first journey in this new state. We love looking through them during the workday and we even share them with each other across our internal channels. You can continue to send us your screenshots and videos from Wyoming on our Facebook, Twitter, and Instagram using the hashtag #ThatsWY.

    [previewyoutube=Qwy_d1pnhK0;full][/previewyoutube]
    [previewyoutube=UWHmwlkZtaY;full][/previewyoutube]
    [previewyoutube=04ECmdFYcnw;full][/previewyoutube]

    We have also received an overwhelming amount of positive reviews on our Steam Page. To everyone who takes the time to write reviews and give constructive criticism about Wyoming, thank you! Here are just a few of our favorites! If you would like to leave a review, be sure to do so at the Wyoming Steam Store Page.



    However, Wyoming hasn't just gotten attention in the form of community-created content, but also from official press coverage, such as this fantastic review article fromPCInvasion. We highly recommend giving them a read if you are still unsure if Wyoming is worth the trip in American Truck Simulator.



    We are extremely grateful for the general feedback and we appreciate the support of the #BestCommunityEver. Our developers are always doing their best to transform their passion into game design, and it is truly encouraging to read this type of feedback. Thank you all very much!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-09-17 17:02:44 CET ] [ Original post ]

    Wyoming Release

    The big day is here! Preparations to release Wyoming for American Truck Simulator are in top gear. We are also preparing for a special release stream with special guests. So what time is Wyoming releasing?

    [h3]Wyoming for American Truck Simulator will be released at:
    10:00 PDT, 11:00 MDT, 13:00 EDT, 18:00 BST,
    19:00 CEST, 01:00 SST, 03:00 AEST
    [/h3]

    [previewyoutube=9fINraTI74Q;full][/previewyoutube]

    So what exactly does our Wyoming DLC have to offer for truckers? These are just a few of the things we think you will love:


    • Deliver to and from 10 cities and discover 14 settlements
    • Discover and deliver to Wyoming's important industries like coal & soda ash, farms & agriculture, railyards, and more!
    • Haul livestock cargo to our new cattle auction houses
    • Drive on the Highway to Heaven.
    • Haul cargo on the I-80, the second-longest Interstate highway in the United States
    • See wildlife unique to Wyoming including Bison
    • Visit landmarks like Devils Tower National Monument and part of the Yellowstone National Park and get bird's-eye views with many new viewpoints.
    • Admire accurate representations of cities like Cheyenne, Casper, Jackson, Sheridan, and more!
    • Visit and take a rest at famous Wyoming rest stops & gas stations.
    • Unlock Wyoming-specific Steam Achievements

    ...and much more!



    We will also have a World of Trucks event available for all new visitors to Wyoming, with unique rewards to be earned as you visit all 10 cities and deliver jobs. Learn more about the rules in yesterday's blog post and take part in #CruisingWyoming at WorldofTrucks.com. We'd love to see your photos across our Social Media channels using the hashtag!



    We expect to have this event available to players for an extended period of time, probably way beyond the point of reaching the community goal. We don't want to motivate you to rush through the DLC in a hurry to make sure you manage to obtain the personal achievement. We simply want to reward early adopters of the DLC for spending quality time with the new content.




    Speaking of rewards, all truckers in Wyoming are eligible to receive a special cabin accessory, a Triceratops plush toy! To earn this unique reward, simply take any External Contract or External Market job to or from the city of Gillette. Why this city specifically you may ask? Believe it or not, paleontologists digging in northeastern Wyoming (so near Gillette) have uncovered fossilized remains of three triceratopses - possibly the most complete specimens of the dinosaurs yet found! So be sure to claim your part of prehistoric history for your cabin.



    We will also be hosting a special Wyoming release live stream across official Steam & Twitch channels starting at 16:00 CEST. Don't miss out on this broadcast as we talk with Davido (DLC Lead) PLUS a special guest appearance from Pavel ebor CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC, giving away free Wyoming Steam keys and of course, releasing the highly anticipated map expansion LIVE on stream!



    We hope you'll enjoy exploring what Wyoming has to offer! We will see you on the roads.


    [ 2021-09-07 10:07:09 CET ] [ Original post ]

    Cruising Wyoming Event

    Help us celebrate tomorrow, September 7th, as we release our new Wyoming DLC, by taking part in our latest World Of Trucksevent- Cruising Wyoming! Journey through this dynamic and awe-inspiring state of wild beauty, dominated by the Rocky Mountain rangelands and High Plains, while contributing to its rich economy.



    We are asking our #BestCommunityEver to achieve the community goal of driving 80,000,000 miles (128,747,520 km) while delivering cargoes to or from any city in Wyoming.

    While you are #CrusingWyoming, youll have the opportunity to participate in some of its key industries, transporting cargoes such as livestock and agriculture products, as well as materials that support the rail, mineral, mining, and chemical industries. Wyoming also offers plenty of new viewing platforms, designed with bespoke cinematic cutscenes, highlighting the attractions of that area. Some of these are:

    • Big Horn National Forest, the Bighorn Mountains are a sister range of the Rocky Mountains.
    • Grand Teton National Park, described as Mountains of the Imagination.
    • Devils Tower, standing nearly 900 feet tall, is a popular tourist and climbing attraction.
    • Hell's Half Acre, a geologic curiosity composed of deep ravines, caves, rock formations, and eroded earth.
    And, once again, you can use your own trailer during all of this in the external market!

    Wyoming DLC has 10 terrific new cities to visit, and we are offering a special reward for completing your personal goal, which will require you to deliver a job to or from each of them. All jobs for the event need to be 100 miles each (161 km) or more and don't forget to check out the rules.

    Wyoming, The Equality State, is our latest addition to American Truck Simulator. Know that as you fuel up and prepare for this new adventure, we'll be right there with you in spirit. We're really looking forward to learning about your journeys in this amazingly wild, diverse, and beautiful state.



    Rules

    Using External Contracts or theExternal Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 80,000,000 miles (128,747,520 km) while delivering cargoes to or from any city in Wyoming.

    When a player completes delivery to or from each of the 10 Wyoming cities, they will achieve their personal goal.

    All jobs for the event need to be at least 100 miles each (161 km), or more.

    You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

    Rewards:

    Personal goal:
    Players that deliver cargo to or from each of the 10 Wyoming cities will gain a personal World of Trucks Achievement and a beautiful Wyoming Bison-themed ATS truck paint job Steam inventory item.



    Community goal: When the community goal of driving 80,000,000 miles (128,747,520 km) during deliveries to or from any of the 10 cities in Wyoming is met, and if the player has also achieved their personal goal, then they will receive a hanging Jade Bison ornament Steam inventory item.



    The event will be concluded on Sunday the 7th of November at 23:59 UTC.

    We're counting on hearing back from you about your exploratory journeys through Wyoming, it's so incredibly diverse, and we are looking forward to seeing more of your photos as you cruise through this beautiful new map area! Share your screenshots and videos with us using the hashtag #CruisingWyoming on our Facebook, Twitter, and Instagram profiles and we will share our favorite ones (we may even feature some of them in a future blog post!).

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-09-06 17:07:39 CET ] [ Original post ]

    Big in Wyoming + Yellowstone

    One of the nicknames that we have yet to mention when talking about the state that will be arriving in the upcoming map expansion is "Big Wyoming". While Wyoming has earned this nickname due to its 10th largest area by landmass out of all 50 states, today we will do our best to make fans of this particular nickname proud in our own way and share with you some BIG news regarding the new DLC.



    What could possibly be so big to justify us writing such an introduction? First of all, with the release of the new map expansion, new content is coming to the Special Transport DLC as well! With the intention of enhancing your experience as much as possible, our team managed to find the time to bring these three Special Transport routes to Wyoming that you can look forward to conquering:

    [h3]Riverton to Jackson (Yellowstone)
    Laramie to Rawlins
    Casper to Gillette[/h3]

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    Secondly, perhaps it's time to admit to some "heavy conversation" we had internally over an aspect of the DLC. With a somewhat heavy heart, originally we had not planned to include the Yellowstone National Park, as it's not open to trucks for through traffic. But as the release got closer, we have started receiving more and more input from the fan community suggesting that we should reconsider. Eventually, we decided that we should add an extra couple of weeks of production time and figure out a way for players to access the region. You may have noticed a small "confirmation" on our message board for all the speculations on the inclusion of Yellowstone as posted here.

    In the real world, semi-trucks are prohibited from passing through the national park, the region is protected from heavy traffic. But surely, there may be valid reasons for specific cargo to get in or out of the park when needed, possibly with a special permit issued by an appropriate local government agency. So while our in-game navigation should never route you through the park on long-haul jobs, we decided that we a bit of an artistic license we can deliver specific cargoes in or out of Yellowstone.

    In the initial implementation, we are going to cover only a part of the national park, though it's quite likely that eventually, we may look into extending at least Road 89 towards Montana when the time is right. For players who want to explore Yellowstone, you may take advantage of one of the Special Transport options, where the regional authority will task you with delivering a large helicopter of the type used to fight wildfires.

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    Hopefully, youve already seen our official announcement of the release date for Wyoming DLC. If by any chance youve missed it, you can visit the blog post which also features an absolutely marvelous video trailer, and dont forget to add Wyoming to your Steam wishlist once you check it all out!

    [previewyoutube=9fINraTI74Q;full][/previewyoutube]

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-09-03 17:34:13 CET ] [ Original post ]

    The International LT has arrived!

    Designed and engineered to keep drivers more comfortable and productive for the long haul, the International LT is the most driver-centric, uptime-focused truck that International Trucks has ever delivered. Today, we are excited to announce that the truck is now available in American Truck Simulator from your nearest International Trucks dealership.



    [previewyoutube=QqoVNix_ddc;full][/previewyoutube]

    With intuitive controls, enhanced visibility, a quiet cab, critical information at your fingertips, and dozens of other smart features, the LT Series delivers on keeping a driver comfortable and in control on any journey long or short.





    Its virtual implementation in our game includes a wide array of configurations including 7 chassis variants, 3 different cabin types, and 3 interior options (Classic, Diamond, and Black Cherry). The LT also comes with a variety of exterior tuning options.





    The International LT is as a free DLC add-on for every owner of American Truck Simulator. Find the latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.

    We will be hosting a live stream welcoming The International LT to American Truck Simulator with special guest Oscar, our licensing manager! Be sure to join us for a drive and to learn more about the features of this new addition and a behind the scenes look into how we bring these trucks into our sims! Join us from 6pm CEST on Thursday the 2nd of September on our Twitch and YouTube channels.



    We'd also love to share your first journeys with The International LT in American Truck Simulator on our social media pages (ATS Facebook, Twitter, Instagram), so be sure to tag us!

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    https://store.steampowered.com/app/1708620/American_Truck_Simulator__International_LT/

    International and all International Truck trademarks are trademarks licensed by INTERNATIONAL TRUCK INTELLECTUAL PROPERTY COMPANY, LLC


    [ 2021-09-01 17:04:59 CET ] [ Original post ]

    Thrustmaster T248 Giveaway!

    We are excited to partner up with Thrustmaster to join the launch of their all-new T248 steering wheel! Being invited as a launch partner is a confirmation of the high status of our truck sim games in the driving simulation genre. In practice, this means that our programmers have had a chance to get their hands on pre-production units before they hit the market, to make sure that our games will support the wheel's new features at launch.

    For active members of our #BestCommunityEver, this partnership brings a chance to benefit, too. As a part of a cross-promotion plan, we are to receive a bunch of shiny new steering wheels to give away!



    As we are talking cross-promotion, both companies are trying to help each other's products gain more visibility. While Thrustmaster is going to showcase American Truck Simulator and Euro Truck Simulator 2 to their audience, we agreed to try to create a little buzz on our social media too.

    Starting today, anyone who logs in to their World of Trucks account will automatically receive a free gift - the Thrustmaster T248 Mini Wheel cabin accessory item.




    Decorate your truck cabin with it and take an interior screenshot at a location in #ETS2 or #ATS you like. Then just share your images on Twitter, Instagram, or Facebook under the #T248 hashtag along with tagging our and Thrustmaster social media profiles!

    Twitter: @TMThrustmaster
    Facebook: @ThrustmasterOfficial
    Instagram: @TMThrustmaster
    Twitch: @TMThrustmaster
    Youtube: @Thrustmasterofficial

    Later in September, we'll randomly pick 5 lucky winners who'll get one of these new steering wheels when they're publicly available!




    We are proud to be joining forces with Thrustmaster to help them bring this new wheel to the market, and that our games have been recognized as launch titles among other notable driving games.

    You can join us tonight from 18:00 CEST on our Twitch & YouTube channels, where we will host a special Wyoming & Thrustmaster T248 Live Gameplay Stream. You can bet that our hosts Alex & Nemiro will surely not come empty-handed to this session.



    And if you're a fan of Thrustmaster, then you might also want to keep an eye on our communication channels. We are already planning more fun and more content for our #BestCommunityEver together with Thrustmaster coming later this year!


    [ 2021-08-31 15:09:10 CET ] [ Original post ]

    Wyoming Release Announcement

    With the final touches being made to the Wyoming DLC, we are excited to announce a release date for this exciting new addition to American Truck Simulator.

    [h2]Wyoming will be released on September 7, 2021[/h2]

    And if that announcement date hasn't gotten you excited enough, then we are sure that this video trailer showcasing the natural beauty and prominent industries of Wyoming will!

    [previewyoutube=9fINraTI74Q;full][/previewyoutube]

    That is not all, however, as prior to Wyoming's release, we will be hosting a very special release live stream on Tuesday, September 7th, starting at around 16:00 CEST. This stream will feature a variety of special guests involved in the creation of this DLC along with the possibility of a few extra surprises too. You can watch along live on the day over at our official Twitch channel or YouTube channel, so don't miss out!



    We also plan to bring a special #CruisingWyoming World of Trucks in-game event with the release of this map expansion. A blog with more information on how you can take part and how you can earn in-game rewards will come out the day before the release!



    Excited? We are! If you haven't already, make sure to add Wyoming for American Truck Simulator to your Steam Wishlist! We thank you for your support and we look forward to welcoming you across the state border very soon.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-08-26 17:07:36 CET ] [ Original post ]

    Construction Equipment Transport?

    Hey, psst! Something cool seems to be under development by the SCS vehicle team. We have glimpsed some real heavy machinery being valiantly pulled at locations in both Euro Truck Simulator 2 and American Truck Simulator. Could this be a new DLC in the works? Take a look at these pictures and let us know what you think!




    For now, we are unable to confirm nor deny any suggestions regarding the precise date when this "thing" will be ready. Keep your eyes on our social media - Facebook, Twitter, Instagram - and youll be instantly informed once something new comes up.


    [ 2021-08-20 17:26:33 CET ] [ Original post ]

    Wyoming: Cheyenne - Magic City of the Plains

    As promised in our previous blog regarding cities along I-80, today well present to you the amazing capital of Wyoming - Cheyenne. The so-called Magic City of the Plains is located in the southeastern corner of the state and it sprawls over a high prairie that descends westward to the Laramie Mountains. While the name itself may evoke images of cowboys, trains, and wide-open natural spaces, todays city is much more than that!



    The city was founded in the year of 1867 and its history is strongly intertwined with the local railroad system and the area called Crow Creek. Residents named the town Cheyenne for the Cheyenne Native American people, even though some of you may have speculated that its somehow connected to a character from the movie Once Upon a Time in the West. Due to its extremely quick growth, which was possible mainly because of the railroad, the city eventually earned the nickname Magic City of the Plains. It is therefore hardly a surprise that today its the most populous city of Wyoming.


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    The local residents are well aware and proud of their history. One of the main historical landmarks, which will make an appearance in the map expansion as well, is the citys railroad depot (American Lines depot in our game). This depot used to be the railroads largest station and also a beautiful example of a classical architectural style. But its not only the main building that you will be able to see in the game - the entire complex with the nearby railway roundhouse and a machine shop will also be present. There's a viewpoint close by too!

    Furthermore, apart from passing by the frequently visited Cheyenne Depot Plaza which surroundings will feature a couple of the famous "big boots", the importance and historical meaning of this magical city can be seen at every turn and in many of the structures.


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    If you are feeling as if youve been put under a spell and you cant wait to drive through the amazing capital city of the upcoming Wyoming DLC, point your wands (wait, what?) at the Steam Wishlist button and stay in touch with the latest news.

    If youd like to see more from Wyoming, check out the recording from our yesterdays live stream here.

    [previewyoutube=HCKy1OdsJsM;full][/previewyoutube]

    Also, we are extremely delighted to see our community express the hype and excitement for driving on the roads of Wyoming, and dont worry, we see your hunger to receive some information about the release date. However, we still need to tighten up the last couple of screws and put the icing on the cake, so that in the end everything will be perfect. For now, all that we can say with certainty is that Wyoming DLC will not come out this August, but very shortly after. A more specific release date will be revealed with a special video trailer very soon!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-08-18 18:33:21 CET ] [ Original post ]

    Convoy FAQ

    In our latest 1.41 update for Euro Truck Simulator 2 and American Truck Simulator, we introduced Convoy! Convoy is a new multiplayer game mode where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. With synchronized AI traffic, time and weather, and the ability to take the same job as other players, lots of you have been enjoying trucking together.



    However, we know that many of you still have questions about Convoy, which is why we are bringing this blog post with answers to the most frequently asked questions across our social media channels.

    Will the maximum players limit be increased?

    Eventually, yes. Convoy currently allows you to create and host an online session with up to 8 players. We expect to be able to raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. There are important performance optimizations as well as better moderation tools under development that we would like to have in place first before increasing the limit.

    Will there be MOD support in Convoy?

    Eventually, yes. We are looking into supporting third-party modifications in Convoy multiplayer sessions. While it's not technically so difficult to connect players with an identical set of mods, there are many potential problems to handle when it comes to coming up with a safe and robust way to synchronize sessions of players joining in with different mods, and then back again when they wish to revert to the previous state to continue playing with their regular player profile.

    How do I add someone to my friends that I enjoyed driving with?

    You can add someone you played with recently on Convoy via the Steam client or overlay. Just click on the view tab (or view players in the Steam overlay), then on players. This will bring up a list of players you recently played with and a link to their profiles.

    Another alternative way of adding them would be to ask for their Steam friend code, which allows you to add them with ease! Simply open your friends list and click on the 'Add Friend' located on the right-hand side of the top bar. This will take you to you a page that will show your unique Friend code and a space to enter another person's code, which will send them a friend request!

    I can't see my friend's hosted session.

    Make sure you are friends on Steam and that you both have the latest version of the game updated and that you are all set to online on your Steams friend list.

    A possible reason you may not see a friend's hosted session is that you can only see sessions that are hosted in the same region as you. This means you may not be able to see a friend's hosted session if they live very far away from you. To join a distant friend's session, you may need to change your Steam download region to match theirs, which will allow you to view hosted sessions in that region. To do this, follow this handy guide!

    If you know your friend's sessions name, you can search globally for the session by using the search bar found above the session list. This should bring up your friend's session no matter their region. Make sure to search for the session name exactly as it is written, including any symbols, numbers, punctuation, and abbreviations.

    Additionally, you may not be able to see full sessions.

    Dedicated servers, can we host them?

    There is no option to host a dedicated server yet, however it is something we are looking into providing potentially in the future.

    What about map DLCs, do all players need to own the same ones?!

    No! Players do not need to own any DLC in order to join the Convoy multiplayer mode. However, just remember that you will not be able to see or drive in DLC map areas if you do not own them yourself.

    Can I turn off the nametags of other players?

    Yes! You can use the default hotkey of 'Z' to enable and disable nametags in Convoy! If you wish to change this hotkey, you can do so in the options found in your main menu. It even works when using the photo studio to take a group photo together!

    Is there a speed limit in Convoy mode?

    Convoy sessions have the option of setting a speed limit ON for the entire session by default. However, hosts have the option of turning this off, if they so wish to. In that case, the speed limiter will follow your local settings. Just remember that World of Trucks contracts enforce the speed limit on all jobs, regardless of the option set by the host.

    Do I have to download the Convoy update if I am not planning on playing it?

    Convoy is a game feature available since version 1.41, it is not a separate update line. Of course, it's totally up to you whether you use the feature or not.

    There may be valid reasons for players to stay with an older version of the game, perhaps temporarily until a mod important to them catches up, and for this reason, we are providing branches of important previous updates of our games on Steam. By default, Steam updates the games automatically, so you may consider opting out of these automatic updates if this is a concern. However, please note that all further updates to both Euro Truck Simulator 2 and American Truck Simulator will contain the Convoy multiplayer feature. This means that if you do not plan on updating, you will not get any further updates, content, and fixes and that version 1.40 will be your final stop.

    If you want to use and play on the Convoy multiplayer mode, you MUST be on the latest version of the game (1.41 or higher).

    I am constantly having FPS problems in Convoy mode only.

    The Convoy multiplayer mode is more demanding than single-player because it renders a higher number of player trucks. Because of this, it is normal to experience a lower frames per second (FPS). However, if your FPS numbers are suspiciously low, reach out to our support email at support@scssoft.com with a detailed description of your problem.

    Our programmers are pursuing several lines of optimizations to improve performance overall and also in multiplayer-specific context, but it may take several more game updates until these code improvements are ready.

    Does the session have to end if the hosting player leaves?

    Yes, as soon as the host of the session leaves, the server will be closed and this will disconnect all players from the server. If this happens unexpectedly, do not panic, as you will be greeted with options to proceed with the progress you've made in the session, or to revert it if you so wish to (for reasons such as the loss of in-game currency, damage, or other progress reasons).

    Note that if you accept the progress, you will remain wherever you were when the session ended, effectively finding yourself back in singleplayer mode. From there, you can once again create a new session and continue with either the same or a different group of people if you wish to do so.

    How can I unban someone who I banned in the Convoy session?

    If you wish to unban players, you need to go into your "profiles" folder in the respective ATS/ETS2 folders in documents, select the exact profile where the ban happened and find a text file called "banlist". Open the file with a text editor and remove the line with the banned user. You will have to restart the Convoy session afterward.

    Is Convoy a form of peer-to-peer gaming?

    While the Convoy sessions are hosted by the players themselves, one player always works as a server and therefore acts as a junction for other players. Everyone else communicates with this particular server in the end. More specifically it is the usual client-server communication layout with all clients having authority over specific objects.

    -------

    We hope this answers the majority of the most frequently asked questions by our community about Convoy! We love seeing you drive and deliver together and we hope to see more of your photos & video content shared with us on our social media channels (Facebook, Twitter, Instagram). Happy Trucking!


    [ 2021-08-17 17:03:09 CET ] [ Original post ]

    Idaho Spuds Conclusion

    Its been almost a month since we announced the Idaho Spuds World of Trucks event. This unique event was a celebration of the 1st anniversary since our Idaho DLC release, where drivers had the opportunity to earn rewards by completing personal and community goals while having the chance to also drive the famous Big Idaho Potato truck and trailer - used to advertise Idaho potatoes throughout the United States.



    Although the set goals were challenging, our #BestCommunityEver managed to not only meet their personal goals but nailed the community goal of 200,000 deliveries in no time at all! Fun fact, if every delivery was one potato, we would end up having over five million french fries. Thats a lot of fries!

    Unfortunately, after so much driving, the event must come to end; so start the final drum roll and let us take a look at some of the more precise stats that you achieved whilst you were #HaulingSpuds.



    Incredible work truckers! We cannot thank you enough for your support. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope you will ride with pride with your newly acquired Idaho-themed accessories which you have earned.





    The reach of our community extends far beyond the borders of Idaho. You were also busy posting about your adventures with the hashtag #HaulingSpuds to our Twitter, Facebook, and Instagram pages, while also creating amazing content on and . We absolutely enjoyed seeing your reactions to the "stylish" trailer and using it on your journeys.

    We are grateful for your excitement and effort to take part in this event and hopefully, well see you on the road with another World of Trucks event soon!


    [ 2021-08-16 17:04:29 CET ] [ Original post ]

    Wyoming - Gameplay Video #2

    It seems that we may have underestimated the horsepower of the hype train. With tens of thousands of views in less than 24 hours after releasing the previous gameplay video and hundreds of positive opinions shared in the blog comments section and the video itself (we counted it), it would be a shame to not reward our #BestCommunityEver with a second gameplay video for this great reception. So once again, grab a bucket full of popcorn, relax and this time enjoy the ride from Kemmerer Point of Entry to an area close to the Alpine Truck Stop. Please keep in mind that while parts of this gameplay video routes through the States of Utah and Idaho, all content shown will be included in the Wyoming DLC.

    [previewyoutube=_ss4PgLsSz0;full][/previewyoutube]
    In addition to the gameplay video, you can now take a look at the full map and plan your first trip through Wyoming once it becomes available. Do you already have the perfect route in your mind after taking a look at this map?



    Once more, if you cant wait to drive on the same road shown in the video yourself, add Wyoming DLC to your Steam Wishlist and you can be one of the first to try it out. We know you are all extremely excited for the hype train to pull into its final station and trust us, we will not be teasing you for much longer, because the long-awaited release date announcement is coming really soon!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-08-11 17:01:50 CET ] [ Original post ]

    Wyoming - Welcome Areas and Rest Stations

    Hours upon hours of driving through vast and massive states tend to take their toll, and a truckers life is not simply pressing the pedal and moving forward. Whether you are longing for a small change of scenery or its that time of your travels to rest your weary head and take a break for some time, welcome areas and rest stops in the upcoming Wyoming DLC will allow for just that.



    The Southeast Wyoming Welcome Center is a fairly aesthetically-pleasing complex consisting of the main building structure and adjacent rest area. This particular center tends to serve about two thousand people a day during the height of the tourism season; its no wonder that picnic tables, placards and other items of historical value are all present. Upon entering the parking zone you will be greeted by a prominent sign, and prior to that you will also be able to pass by the so called "The Greetings and the Gift" sculptures, which depict a meeting of a friendship offering between a Native American and a Mountain Man. This truly sounds like a unique welcome center, doesnt it?

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    You will also be able to "cool your engine" in several Rest Stations found throughout Wyoming. These areas are a convenient feature especially for those who do not wish to be a part of the rush of usual gas stations, or perhaps for others whod like to avoid a parking challenge with eyes already half closed, as these stations offer much more space for manouvering. And no matter if it is a bright and sunny day, or a gloomy and rainy late evening, stations so close to the natural environment are always a good choice to take a break for a while.

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    We know that resting is as necessary for a truckers story as driving on the road itself, so hopefully these areas will provide the comfort needed to continue your journey, which you will be able to fully experience in the upcoming Wyoming DLC. Make sure to add the map expansion to your Steam Wishlist and once you turn your engine back on, well see you back on the road!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-08-03 17:11:38 CET ] [ Original post ]

    Convoy - Community Spotlight

    With the recent release of the Convoy feature for ATS and ETS2,our social media channels have witnessed an avalanche of absolutely incredible photos and videos from your first multiplayer journeys, in which you and your friends were taking on the same jobs and delivering cargo together. Its difficult to simply express with words how much we appreciate this kind of feedback, since in the end, whatever we do we are doing for the happiness of our #BestCommunityEver.

    What you will see here is just a small selection of videos we have laid our eyes on and there is much more and . Feel free to keep sending us pictures and videos on our social media - Facebook, TwitterandInstagram,and well make sure to check them out as well!

    [previewyoutube=yyqbv3ZSsDQ;full][/previewyoutube]
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    [previewyoutube=YJVwHyt7A9c;full][/previewyoutube]
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    In addition to screenshots and videos, quite often there are developers who are watching the and categories on Twitch, so the streamers certainly do not have to feel left out.

    We also immensely value the amount of positive feedback we have received for the update in comment sections and on our forums. We know you have been waiting to drive together with your friends for a long time, so do not be afraid and start a Convoy session yourself or jump into an already created one and work together with your fellow truckers in this awesome new multiplayer experience!


    [ 2021-08-02 01:31:43 CET ] [ Original post ]

    Wyoming - Farms & Agriculture

    Agriculture has been an integral part of every human society for thousands of years and it is truly exceptional how this practice of cultivating plants and livestock remains just as important to this very day. For Wyoming, modern farming is a key component in the overall economy of the state. Lets take a closer look at the Cowboy State and examine why the previous statement is true and along the way show you multiple new screenshots from the upcoming map expansion as well!



    In Wyoming, agriculture is one of the top three industries (along with minerals and tourism) and it contributes approximately$2 billion per year to the states economy. The local cattle industry dates back to the middle 1800's and in the following hundred years cattle ranching became one of the most noteworthy businesses with Cheyenne becoming a world trade center for cattle. It is due to the states vegetation in the grasslands and moutains that the livestock cultivation is able to thrive.

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    With more than eleven thousand farms producing commodities across the state and over thirty million acres of farmland, the importance of the industry is truly difficult to miss. Interestingly enough, land related to agriculture takes up about fifty-five percent of the total land in Wyoming, with wheat contributing the highest production value out of all other crops.

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    As always, dont forget to add the map expansion to your Steam Wishlist and youll be able stay in touch with all the latest news regarding the upcomingWyoming DLC.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-07-27 17:28:07 CET ] [ Original post ]

    Wyoming - Weigh Stations

    There are so many pieces in a truckers life that all fit together like a perfectly-built puzzle. From driving on the road to passing by various landmarks, there are certain aspects you simply cannot leave out. One of those elements are undoubtedly the weigh stations. Today we will take a look at some of these locations that will be featured in the upcoming Wyoming DLC.



    While the function of weigh stations remains unchanged and they may even seem trivial to some, to others they have become well known and unique places. Echo Point of Entry may certainly be remembered for its rich history and unique design. Not only was this particular station constructed before the famous Interstate 80 was built, the support of commercial vehicles in this area dates back all the way to 1952. But the story with I-80 doesnt end here, as you will also have a chance to stop by for an inspection at the Evanston I-80 Point of Entry!

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    There will be several more weigh stations situated throughout Wyoming, and while some of them may not draw their power from history or their architectural value, stopping at Alpine Point of Entry, for example, will leave you in awe purely due to the marvelous mountains nearby. On the contrary, Cheyenne I-25 Point of Entry will give you the opportunity to see far into the distance thanks to its surrounding prairies.

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    We hope you have enjoyed this peek at some of the weigh stations that will be arriving in Wyoming DLC. If you did, make sure to put some "weight" on the Steam Wishlist button and youll always be in touch with any news regarding the new map expansion.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-07-22 17:10:15 CET ] [ Original post ]

    Idaho Spuds Event

    We are celebrating the 1st anniversary since our Idaho DLC release, by highlighting its famous potato industry. So, were inviting our #BestCommunityEver to join us in hauling Idaho Spuds - our latest World of Trucks event! The community goal is to achieve 200,000 deliveries of either Potatoes or the The Big Idaho Potato; weve gone all out to faithfully reproduce this famous truck and trailer, used to advertise and praise Idaho potatoes throughout the state.



    The goal here is simply to have fun #HaulingSpuds and maybe grab a few rewards on the way. Were sure youre gonna like what you find. And yes, you can even haul Potatoes cargo using your own trailer in the external market, The Big Idaho Potato, however, is in External contracts only.



    Not only do we have the trailer but we've also added the genuine Kenworth T680 paint job to accompany The Big Idaho Potato cargo, available in the game, and we cant wait to see your pics as you make your deliveries. Don't forget to tag our and The Big Idaho Potato social media profiles (Instagram, Facebook, Twitter) too to let them know how much do you like hauling their pride around!

    We're also giving 2 special rewards for completing your personal goal which will require 6 deliveries of Potatoes plus 1 more delivery of The Big Idaho Potato, from any of Idahos cities.

    This event is a chance to be part of the Potato industry which means so very much to so many people, not only in Idaho and not only in the U.S. but all over the world. I mean, who on earth doesn't enjoy a beautifully roasted spud?! So have fun, Haul them Spuds, and see you on the road!

    Rules:

    Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to achieve 200,000 deliveries of either Potatoes cargo or the event-specific, The Big Idaho Potato cargo, from any city in Idaho.

    When a player completes 6 deliveries of Potatoes cargo and 1 delivery of the event-specific The Big Idaho Potato cargo, from any city in Idaho, it will complete their personal goal.

    Note:


    • The Big Idaho Potato cargo is only available from External Contracts.
    • Potatoes cargo is available from External Contracts or External Market.

    All jobs for the event need to be 100 miles each (161 km) or more.

    You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

    Rewards:

    Personal goal: Individual player contributions of 6 deliveries of Potatoes cargo and 1 delivery of The Big Idaho Potato cargo, from any Idaho city, will gain that player a personal World of Trucks Achievement, and 2 Steam inventory items for their cabin. A yummy Wooden Bowl of fresh crisp potato chips, and an attractive, Idaho unique, Giant Salamander Sticker.




    Community goal: When the community goal of achieving 200,000 deliveries of either Potatoes cargo or The Big Idaho Potato cargo, from any city in Idaho is met, and if the player has also achieved their personal goal then they will receive 2 Steam inventory items for their cabin. A specially designed Idaho Nights Air Freshener, and a cute Idaho Potato Sticker.

    200,0002Steam




    Note: In order to qualify for the community rewards, you must complete at least your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

    The event will be concluded on Sunday the 15th of August at 23:59 UTC.


    [ 2021-07-16 10:45:52 CET ] [ Original post ]

    American Truck Simulator: 1.41 Release

    With lots of testing, feedback, fixing, and fine-tuning, we are excited to announce the highly anticipated arrival of update 1.41 for American Truck Simulator.



    We'd like to thank all those who took part in the 1.41 Open Beta, made bug reports, and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update.

    So, what can you find in the 1.41 update for ATS? Let's take a closer look!
    [previewyoutube=q3bnRn9pKc8;full][/previewyoutube]
    Convoy Multiplayer

    Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.



    Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.



    You can also see, filter, browse and eventually join any of the available sessions that have already been created by your friends or other truckers.




    So what options and features will players be able to use and experience in Convoy?

    • Any player can host and create their own private sessions for up to 8 people
    • Ability to haul the same contracts/jobs together from the same company and to the same destination
    • Synchronized AI traffic
    • Synchronized time and weather
    • Synchronized paint jobs, truck accessories, cabin accessories, cargoes, and more
    • Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)


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    We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road!
    Notable issues / not yet implemented:
    • Mods in Convoy mode are not supported in the initial release.
    • AI vehicles might disappear when a player disconnects.
    • Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
    • When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
    • Steam invites work only through the Steam overlay.
    • CB radio broadcast (hotkey "X") interferes with the text input line.
    • The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.

    Worried about your profile progress? In case of trouble-makers or other circumstances out of your control, players will have the option to revert their savefile to one made previously before joining the session. From friends to VTC's, we are excited to see how you will enjoy Convoy and we look forward to hearing your constructive feedback on this new online feature.


    California Reskin

    During our special Christmas 2020 live stream, we announced that we would be revisiting California in American Truck Simulator to give our starting state a reskin! Today, we bring the first iteration of this reskin, carrying a major road layout rework, agriculturestations, and more!



    One of the most noticeable changes drivers will experience when arriving in California are the new agriculture border control stations! All drivers hauling goods into the state will have to undergo special checks from the control station where vehicles are inspected for commodities that may be infested with invasive species, and for the correct documentation. In-game, we will mimic these scenarios with a new feature, which will work very similarly to the current weigh stations. Upon your arrival at the border, depending on what you are hauling, drivers will be notified to pull over for an inspection at one of the control stations before they are given the green light to enter the state.

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    Our world design tools have been considerably improved during the years since ATS was released as well, and we plan to take advantage of the new power. For example, our map designers can now pay attention to details like the proper roll of the road surface in a curve. We are also trying to make sure we get our research right when it comes to unique road signage elements, proper road markings, or the use of cat's eyes. We hope to achieve a completely new look and feel when driving across the State. Read more here.

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    Photo Mode: Time & Weather options

    We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!



    Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!



    Changelog:

    Gameplay:

    • Convoy Multiplayer
    • Time and weather adjustments in photo mode
    • Quick Travel


    Map

    • California Reskin part 1 including 7 Agricultural Stations and a road layout rework

    UI

    • New icons in the map legend



    [ 2021-07-13 12:11:39 CET ] [ Original post ]

    Convoy on the Horizon, Get Ready to Join!

    An interesting couple of weeks full of testing is behind us and we have been making great improvements largely thanks to your feedback, our #BestCommunityEver. The time to switch gears and drive forward into the future is almost here and we believe now is the right time for another teaser!

    In case you have missed our coverage of experimental and open betas and want to learn more about our upcoming Convoy gameplay mode, you can read more about it in the 1.41 Update Open Beta blog articles (ETS2, ATS). Apart from celebrating your fellow truckers on International Friendship Day, which is this month (how convenient, right?), you will also have a chance to join them on the road, taking the same job and delivering cargo together, navigating through synchronized traffic, braving the weather along the route and much more!

    But before all this will come with the 1.41 release, let us put you in the right mood with this video:

    [previewyoutube=Md8F1ZPRyIw;full][/previewyoutube]
    The full release of the 1.41 update is coming soon, hopefully in a matter of days. So now is the best time to let your friends know whats happening so everyone is ready for its arrival. We hope to see you doing some deliveries on the roads of ETS2 and ATS together!


    [ 2021-07-10 18:13:21 CET ] [ Original post ]

    Interesting News from Idaho

    We have received some interesting images today, in which you can see that a CCTV camera located at an unspecified place, that seems to be a farm, has captured a really cool-looking trailer and truck. The search for further information is still ongoing, so for now all we can do is wait for more details to be released.



    Until more concrete news emerges, keep an eye out on our social media profiles for any possible updates. Everyone is rooting for additional hints and well let you know as soon as they arrive!


    [ 2021-07-09 18:46:12 CET ] [ Original post ]

    Wyoming - Cities along I-80

    You may have noticed a certain pattern evolving when we are talking about the upcoming Wyoming expansion. Every once in a while there is a mention of the Interstate 80 (or simply I-80) and there is a proper reason for that. Today we will describe to you the importance of this transcontinental freeway and show you which cities you will be able to visit on your journey along this historic road.



    I-80 is the second-longest Interstate highway in the United States and it runs from downtown San Francisco all the way to the New York City Metropolitan Area. Not only that, the I-80 has existed since 1956, and its route resembles the historic Lincoln Highway, which was the first road across the United States. More importantly, what makes Wyoming so significant in the I-80s 2,899.59 mi (4,666.44 km) distance journey, is the fact that the road reaches its maximum elevation of 8,640 feet (2,630 m) above sea level at Sherman Summit.

    Since we are already in the area of the Laramie Mountains, we might as well mention one of the cities that you will be able to visit in the new map expansion. Laramie is situated on the high plains in southeastern Wyoming and its population makes it the third-largest city in the state. The rich history is apparent at every corner and the feeling of a growing local culture is inescapable.





    Moving a bit to the west, the city of Rawlins has definitely progressed from being just a place for a short drink for General John A. Rawlins, who proclaimed the local water as the most refreshing drink he ever had. After this, the area was named Rawlins Springs and the name was eventually shortened to what we are calling it today.

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    Speaking of springs, apart from historical importance, Rock Springs is the most industrialized county in Wyoming, with over half of the workforce being employed by industry, mining, power generation and related services. The citys rich cultural heritage is underlined mainly by the architecture of the City Hall, which you will be able to see as well.

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    And finally, Evanston is the last city were going to mention today. This town was founded during the construction of the First Transcontinental Railroad in 1868 and back then, a saloon/restaurant was built in a tent near what is now Front Street. The area was an important trading location for over a hundred years, with massive growth arriving during an oil boom in the 1980s.

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    Dont worry, we havent forgotten the capital city of Wyoming - Cheyenne. It will be a part of a special future blog instead! For now, we hope we have done the importance of I-80 and its Wyoming cities justice. Whether you fancy the beautiful architecture or the general feel of rich history, make sure to add Wyoming DLC to your Steam Wishlist and stay in touch with the latest news.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-07-07 17:03:06 CET ] [ Original post ]

    Wyoming - Gameplay Video #1

    Good news everyone! After releasing several articles related to the Wyoming map expansion and teasing you with a lot of beautiful images, we figured that in order to keep things moving, today may be the right time to bring out an actual gameplay video and add more fuel to the fire in the engine of the speeding hype train. Please sit down, get some snacks and enjoy this short ride-along in the upcoming Wyoming DLC, covering a drive from Riverton to Jackson, WY.

    [previewyoutube=R0VUfbMuiB0;full][/previewyoutube]
    If you're still holding on to the hype train and not planning on falling off yet, be sure to add Wyoming DLC to your Steam Wishlist, and eventually you will all be able to drive through the same route on your own. Until then, we have much more to show you, so keep an eye out for any possible news in the near future!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-06-29 17:06:39 CET ] [ Original post ]

    Wyoming - Road Network #2

    Just like great movies always deserve a sequel, content updates with a large amount of beautiful screenshots deserve a second part as well. That is why today we are bringing to you a second collection of images from the upcoming Wyoming DLC and its road network. The feedback for the first set of pictures involved a lot of praise (such as - great, nice, wonderful, superb and... crazy) so well see how this one will fare.



    In the previous post we mentioned the fact that Wyoming will certainly have no shortage of colorful bridges, thats why it is only fair to give a mention to a particularly unique style here. And no, this isnt a quick trip over to the Hanging Gardens of Babylon, these are just expertly-crafted multi-level bridge bases that you can directly pass by while driving on the road in this brand new map expansion. Dont worry, if "stairs" are not your thing, weve thrown some of the more usual bridge constructions into the mix.

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    One of the signs of fresh things coming your way are also, well... signs! The roads are always changing, they expand and evolve, and their companions made of metal (usually) have to keep up with this trend.

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    And last but not least, we have more images of gantries to share. These are traffic signs assemblies in which signs are mounted on and they are usually built on high traffic roads with several lanes, in order to avoid drivers having difficulties seeing the signals/signs at the side of the route.

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    We hope you have enjoyed the additional peek at the road network in the upcoming Wyoming DLC and if you cannot wait to experience all the new additions on your own, add the expansion to your Steam Wishlist and youll always stay in touch with the latest news!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-06-24 17:18:26 CET ] [ Original post ]

    Wyoming - Water Bodies

    It is a generally known fact that about seventy-one percent of Earths surface is covered by water, and that is why it would be unimaginable to talk about the upcoming Wyoming DLC without ever mentioning the local water bodies! Without any hesitation, lets dive into what you can expect.



    Even though the local environment of Wyoming may not consist of the same proportion of water as Earth itself, passing by some of the reservoirs may in fact create such an illusion. The Glendo, Boysen and Palisades reservoirs are not mere ponds; they are vast water-filled areas, which are capable of creating extraordinary scenery in conjunction with the surrounding hillsides and mountains. Palisades Reservoir is also located along Snake River, which has one of the oldest place names in the area - reportedly derived from the S-shaped hand sign made by a Native American tribe.






    Man-made reservoirs cannot exist without their dams. You will have the opportunity to witness the Boysen Dam, which has a unique look to it, being a rockfill dam. Additionally, not only will the Flaming George Dam be a part of the game, but you will also be able to drive on the road built across the top of it and there will be a viewpoint included as well! Trust us, despite the dams name, theres still plenty of water around.






    Furthermore, theres also going to be a chance to pass by a couple of lakes. These are namely Bear Lake and Wind River Lake. Bear Lake (actual bears not guaranteed) is a popular destination for tourists and it is no wonder, that you will be able to enjoy this beautiful scenery with an included viewpoint. Wind River Lake is an alpine lake found at a high altitude, and even though you will not be able to visit its frequently visited picnic area, you can always take that one perfect screenshot and enjoy a snack or two looking at it afterwards!





    If you are excited for the release of Wyoming DLC, do not forget to bring your swimming trunks and add Wyoming to your Steam Wishlist. Well... You will not be able to swim in the water bodies so just focus on delivering goods and basking in the glory of Wyomings natural beauty.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-06-21 17:45:14 CET ] [ Original post ]

    American Truck Simulator 1.41 Open Beta

    We love to bring you new game updates, especially when they contain features that have been requested for a long time! Those who are familiar with our forum probably already heard about our quietly released Experimental Open Beta for 1.41 update, which we have decided to release without extra promotion so we could closely and carefully monitor the first wave of community feedback. Convoy is, for sure, the most anticipated content coming to ATS with this update. Today, we are happy to share with you that Update 1.41 Open Beta for American Truck Simulator is now ready to be tested fully and publicly by our community!



    However, please keep in mind that this is still an open beta, which remains in a very much work-in-progress state. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forum. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

    Please bear in mind that this update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend that you use a profile without any third-party modifications if you wish to participate in the 1.41 Open Beta.

    So, let's take a look at what the 1.41 update has in store!

    Convoy Multiplayer Open Beta

    Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.



    During this open beta phase, Convoy will allow you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.



    You can also see, filter, browse and eventually join any of the available sessions that have been already created by your friends or other truckers.

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    So what options and features will players be able to use and experience in the open beta of Convoy?

    • Any player can host and create their own private sessions for up to 8 people
    • Ability to haul the same contracts/jobs together from the same company and to the same destination
    • Synchronized AI traffic
    • Synchronized time and weather
    • Synchronized paint jobs, truck accessories, cabin accessories, cargoes and more
    • Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)

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    We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road! Convoy is in a beta phase, which means you may potentially run into some bugs, imperfections, or unexpected problems whilst driving.

    Notable issues / not yet implemented:
    • Mods in Convoy mode are not supported in the initial release.
    • AI vehicles might disappear when a player disconnects.
    • Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
    • When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
    • Steam invites work only through the Steam overlay.
    • CB radio broadcast (hotkey "X") interferes with the text input line.
    • The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.

    Worried about your profile progress? In case of trouble-makers or other circumstances out of your control, players will have the option to revert their save to one made previously before joining the session. From friends to VTC's, we are excited to see how you will enjoy Convoy and we look forward to hearing your constructive feedback on this new online feature.



    California Reskin

    During our special Christmas 2020 live stream, we announced that we would be revisiting California in American Truck Simulator to give our starting state a reskin! Today, we bring the first iteration of this reskin, carrying a major road layout rework, agriculturestations, and more!



    One of the most noticeable changes drivers will experience when arriving in California are the new agriculture border control stations! All drivers hauling goods into the state will have to undergo special checks from the control station where vehicles are inspected for commodities that may be infested with invasive species, and for the correct documentation. In-game, we will mimic these scenarios with a new feature, which will work very similarly to the current weigh stations. Upon your arrival at the border, depending on what you are hauling, drivers will be notified to pull over for an inspection at one of the control stations before they are given the green light to enter the state.

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    Our world design tools have been considerably improved during the years since ATS was released as well, and we plan to take advantage of the new power. For example, our map designers can now pay attention to details like the proper roll of the road surface in a curve. We are also trying to make sure we get our research right when it comes to unique road signage elements, proper road markings, or the use of cat's eyes. We hope to achieve a completely new look and feel when driving across the State. Read more here.

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    Photo Mode: Time & Weather options

    We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!



    Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!



    [h3]Changelog[/h3]

    Gameplay:
    • Convoy Multiplayer
    • Time and weather adjustments in photo mode
    • Quick Travel



    Map
    • California Reskin part 1 including 7 Agricultural Stations and a road layout rework


    UI
    • New icons in the map legend



    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.41. No password required.


    [ 2021-06-09 17:26:45 CET ] [ Original post ]

    Wyoming - Devils Tower

    If youve seen the title and now you are terrified that instead of delivering the usual goods, youre now going to become the ferryman Charon himself, transporting souls by the river Styx, or perhaps that this is going to be some sort of spooky horror blog post, then have no fear, we are going to talk about a major landmark of Wyoming instead! You have seen many legendary places during your driving adventures, but the opportunity to witness the Devils Tower in the distance while you are sitting behind the wheel is a chance unlike any other. And it looks breathtaking in all situations, no matter the hour or weather, right?





    Devils Tower is a famous butte with hundreds of vertical cracks and a total height of 5,112 ft (1,558 m), which makes it an extremely distinctive feature in the area full of prairies. The names origin can be traced all the way back to the year 1875 and the expedition led by Colonel Richard Irving Dodge (not to be mistaken with Doge). The name "Devils Tower" was reportedly a misinterpretation of a native title "Bad Gods Tower", which does not really sound that bad but still has a quite dangerous ring to it nonetheless.

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    As much as it wouldve been entertaining to see the trucks climb up the mountain, the sight of this natural wonder is much better experienced by seeing the "bigger" picture with everything around; therefore the closest possible point will be the visitors center and in front of the gate at the entrance to the park. But do not weep, because there will be a nearby farm and an interactive viewpoint below the tower, in which the most attentive may find something very interesting.

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    They say that picture is worth more than a thousand words. You'll be able to easily create similar shots with the upcoming 1.41 Update which brings the revisited in-game photo mode. And if you cannot wait to experience driving through Wyoming DLC, remember to add Wyoming to your Steam Wishlist and you can be one of the first to admire the Devils Tower and much more! And if you are still a little bit worried about the name, just remember, "the Devil went down to Georgia" some time ago anyway.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-06-08 17:13:01 CET ] [ Original post ]

    Texas - Landmarks and Prefabs

    Howdy, truckers! We don't talk very often aboutTexas DLC on our blog, as there is still a ton of work ahead of us to start hyping it too much. But we have assembled the largest team ever to work on an ATS DLC for this project, and they keep producing great stuff. Today we are delighted to share some of the landmarks and prefabs that you will eventually be able to spot while on the road in this massive state. Get your cowboy hats ready and let's jump right into it!



    What comes to people's minds when you ask them to imagine driving through Texas? For many, it's the oil wells and oil processing facilities. The state is the leading oil producer in the USA; the new map expansion would not feel complete if we did not focus on oil processing and related transport when portraying it.Your future journeys may frequently bring you to various functional areas such as oil wells and oil service depots. In addition to the fractionation method we previously introduced in Idaho, Texas will also be using oil extraction by pressure. The service depots will be the source of oil well mechanical parts, which are a must-have since there are about 180,000 oil wells in Texas.

    Apart from oil industry-related areas, there will also be an introduction of the first glass plant. Our inspiration is a state-of-the-art facility that boasts the latest inventions that redefine glass processing and prevent excessive pollution. You may also find it interesting to deliver to a warehouse used for transferring cargo between Mexico and the USA.

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    Texas is home to a great deal of charming architecture and there are many interesting structures that you will be able to spot while on your deliveries. Some of the structures have major historical importance, for example The Herring Hotel, which is the only one still standing of the three oil-boom era hotels built in the 1920s, or perhaps "A Tribute to Courage", a monument that is a statue of Sam Houston - army general and the first president of Texas.

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    These are of course just a few examples. There will also be a number of well-known courthouses, apartment buildings, arenas, university, a medieval castle (although not really an actual castle!) and... whats that? Did you think we could forget about the legendary Texas Capitol? Never! You will definitely be able to see this landmark in the game as well.

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    We hope you have enjoyed an early look at what is coming in the upcoming Texas DLC. Trust us, there will be much more to show you in the future. If you cannot wait to pass by some of these buildings or feel the atmosphere of the ever-growing industry, dont forget to add the expansion to your Steam Wishlist and stay in touch with all the upcoming news.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2021-06-04 17:01:28 CET ] [ Original post ]

    Wyoming - Road Network

    Networks are certainly an important part of todays world.For example, our #BestCommunityEver is an inseparable aspect of our socialnetwork. In the same manner, road networks are afundamental piece oftraffic infrastructure. The newest location that will be arriving inAmerican Truck Simulator is going to be no exception. Today we are going toshed some light on the road layouts and landmarks in the upcomingWyoming DLC!



    Legend says that a certain trucker (were all feeling proud here right?) decided one dayto take a picture while driving on Interstate 80, as he was approaching an area near Fort Bridger known as "The Three Sisters". The image made it seem as if the road over the crest was never-ending and ever since then, people commonly referred to this area as the "Highway to Heaven". Just like it is with the real-life location, we cannot promise you a trip to paradise, but maybe if you try hard enough, you may just follow in the footsteps of the famous trucker and recreate something similar. Just be careful, as some others tend to call this area "Highway to Hell" instead. As if the Devils Tower wasnt enough.



    Time to get back to earth now and mention numerous new road signs which will include speed limit signs, freeway and highway signs, tourist signs, and dynamic message gantries! Speaking of road gantries theres also going to be a very interesting new visual - gantries with traffic lights at crossroads. These are not exactly a common occurrence, that is why you should always be prepared to take a picture just so you can take it with you "spiritually" wherever you go.

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    But thats not all, however, as you will also be able to cross several colorful bridges, and if open space is not for you, be sure not to miss the I-80s Twin Tunnel near Rock Springs.

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    All this and more is coming inWyoming DLCand whether you want to try to ascend to the heavens (just do not get your hopes "up" - pun intended) or add new visual features to your collection of pictures, do not forget to add Wyoming to your Steam Wishlist!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-06-02 17:34:59 CET ] [ Original post ]

    Open World Trucking Bundle

    You may have noticed that Steam is currently running the Open World sale. We consider ourselves pioneers of the open-world exploration genre with our truck sims, and we are happy that both Euro Truck Simulator 2 and American Truck Simulator have been included in such an offer among other great titles.

    We had a really fantastic time with our #BestCommunityEver on our developer stream yesterday. It was a pleasure to present our progress on Convoy, our take on implementing multiplayer support into our games Euro Truck Simulator 2 and American Truck Simulator.

    [previewyoutube=yW6psWF3zbY;full][/previewyoutube]

    Currently, this new feature is still under testing in Experimental Beta for American Truck Simulator. But as of the upcoming Update 1.41, Convoy will give you a chance to enjoy both games with your friends! We thought that this is a great opportunity for us to make it a no-brainer for loyal fans of either of our games to pick up the other title if they are still missing it in their game library. We have created a special time-limited Open World Trucking Bundle through which anyone can easily grab ETS2 and/or ATS. No excuses, everyone will be ready to join their friends' convoys!



    The sale is already underway and it will end on May 31st at 10:00AM PDT (5PM UTC). Besides both of the games being on sale individually, the whole bundle will be a part of the sale too. Also, don't forget to check out some of our other games and DLC as they are receiving a discount as well.

    https://store.steampowered.com/bundle/21260/Open_World_Trucking_Bundle/

    This bundle isn't available in Argentina as the average price for each item is lower than Steam's minimum price.


    [ 2021-05-28 18:00:33 CET ] [ Original post ]

    Wyoming: Nature #2

    We know what youre thinking. Youve already seen the nature of Wyoming on our blog previously. The problem, or perhaps an advantage, is that our lovely map designers supplied us with many more beautiful scenes taken from the upcoming Wyoming DLC and it wouldve been criminal not to share these additional screenshots with the #BestCommunityEver. So buckle up and enjoy the ride!



    Whether it is Boysen State Park with its interesting geological formations, Bridger-Teton National Forest and the already mentioned famous four Ws, Bighorn National Forest and its diverse landscape, or perhaps Targhee National Forest, which boasts with many natural marvels - there will certainly be no shortage of eye-pleasing distractions along the road.



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    The natural wonders of Wyoming are full of historically important locations, jaw-dropping scenery, and diverse wildlife. This description, however, truly pales in comparison to seeing it with your own eyes.

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    Since Wyomings industry is tied to mining and agriculture, the real magic of the local environment is how technological progress does not devalue beauty, instead, it fits right into what we admire in the first place.



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    All this and more is coming in the upcoming Wyoming DLC! Once you bounce back after being blown away by the natural spectacle you have witnessed, dont forget to support us by adding the Wyoming update to your Steam Wishlist. Thank you and well see you on the road!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/

    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/5207828453443995550


    [ 2021-05-25 17:03:06 CET ] [ Original post ]

    California Dreamin' #2 - Road Network Rework

    Recently, we shared the first development update on giving our starting state in American Truck Simulator a reskin. Today we are excited to share with you another update regarding the major road layout rework. What changes can drivers expect to see? Let's take a closer look, shall we?



    Our world design tools have been considerably improved during the years since ATS was released, and we plan to take advantage of the new power. For example, our map designers can now pay attention to details like the proper roll of the road surface in a curve. We are also trying to make sure we get our research right when it comes to unique road signage elements, proper road markings, or the use of cat's eyes. We hope to achieve a completely new look and feel when driving across the State.

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    Road junctions will also be receiving a rework from the ground up, as well as modifications to the general layout of CA roads. The team involved in this rework is striving to make it a seamless drive throughout the state. Cities will be also completely reconstructed and feature new depots and an upgraded economy. This also includes an update to regular truck stops and rest areas found throughout California!

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    The changes and improvements we plan are massive, however, please keep in mind that we are not redoing California from scratch. While many places will be overhauled completely, there are sceneries that we feel have withstood the test of time really well, or may only need a thin layer of additional polish. At any rate, we're striving to provide a cohesive experience well in line with our current world creation best practices.

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    We can't wait to share with you more development updates from California and more! Keep an eye here on our official blog and social media channels for more content in the future. Happy trucking!


    [ 2021-05-20 17:33:13 CET ] [ Original post ]

    Wyoming: Nature

    When it comes to natural beauty, Wyoming boasts an impressive number of firsts, including America's first national monument, the nation's first national forest, and the world's first national park. With an abundance of breathtaking landscapes, it's no wonder that one of the state's top contributors to the economy is Tourism! In American Truck Simulator, you'll get to experience all of this and more in our upcoming Wyoming DLC.



    One such location is the Bridger-Teton National Forest, best known for the four W's - Wildlife, Waterfalls, Wilderness, and Wild and Scenic Rivers. Located in the west of Wyoming, it is the largest intact ecosystem in the lower 48 United States and a must-visit location for any traveler.

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    No matter where you are headed, Wyoming offers natural beauty at every corner, so make sure you have your camera on hand for that picture-perfect shot with your truck!

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    We look forward to sharing more development news about Wyoming in the future; and the beautiful landscapes and new road networks that will arrive with it. Until then, however, be sure to check out the official Wyoming Steam store page with early-development screenshots, and if you wish to support us, be sure to add Wyoming to your Steam Wishlist!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-05-14 17:55:53 CET ] [ Original post ]

    American Truck Simulator: Goodyear Tires Pack

    Goodyear tires are the product of over 120 years of innovation and state-of-the-art technology, offering very high levels of performance and safety. As one of the world's largest tire companies, Goodyear continues to push the envelope with new innovations in tires and beyond tires setting the standard in the industry.

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    Today we are excited to announce the arrival of this premium brand to American Truck Simulator! The Goodyear Tires Pack DLC will not only come with a range of long-lasting tires; also a range of additional cabin accessories and paint jobs to decorate your truck with. Excited to see what is in this pack? Then take a watch of the Goodyear Tires Pack DLC Trailer!*

    [previewyoutube=uuvfvDkL8CI;full][/previewyoutube]

    However, for those who like to know the finer details of what is included, here is the full list of what the Goodyear Tires Pack DLC features:


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    https://store.steampowered.com/app/1621740/American_Truck_Simulator__Goodyear_Tires_Pack/?utm_source=ats_steamnews&utm_campaign=ats_goodyear

    But that isn't all! Owners of the Goodyear Tyres Pack DLC for Euro Truck Simulator 2 will also receive a free update that will feature new Goodyear Cabin Accessories including a coffee cup, a hanging pennant, and more.




    https://store.steampowered.com/app/1117140/Euro_Truck_Simulator_2__Goodyear_Tyres_Pack/
    So no matter where in the world you are driving, Goodyear Tires are ready to drive with you every mile of the way. Share with us your fresh set of wheels and accessories on our social media channels with the hashtag #GoodyearInATS. We can't wait to see your photos from on the road!

    *Footage from the video trailer & screenshots posted contains content from the Wheel Tuning Pack DLC for American Truck Simulator


    [ 2021-05-10 19:37:43 CET ] [ Original post ]

    California Dreamin'

    During our special Christmas 2020 live stream, we announced that we would be revisiting California in American Truck Simulator to give our starting state a reskin! Today we are excited to share with you a development update on the progress of this project and what changes you can expect to see! Let's take a closer look, shall we?



    Thanks to the growth of our map teams here at SCS Software, we now have the capacity to take on this huge task at hand, while also working on future map projects. So what exactly is in store for California?

    • All cities will undergo a redesign and adjustments to reflect our current quality standards
    • A large number of new assets reflecting California's specific signs, architecture, road systems, tourist attractions, industrial depots, and more!
    • New Agriculture Control Stations which will be located at the borders of the state
    • Major road layout rework
    The reskin will come as a free update for all owners of the American Truck Simulator and will be released in smaller phases over the course of upcoming game updates. While at this time we don't have an estimated date of when the reskin project will be complete, know that our team will be working hard to bring details and extras we missed the first time around.



    Let's focus on one of the more noticeable changes drivers will experience when arriving in California, the new agriculture border control stations! These special stations are the first line of defense in pest exclusion efforts. All drivers hauling goods into the state will have to undergo special checks from the control station where vehicles are inspected for commodities that may be infested with invasive species, and for the correct documentation.

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    In-game, we will mimic these scenarios with a new feature, which will work very similar to the current weigh stations. Upon your arrival at the border, depending on what you are hauling, drivers will be notified to pull over for an inspection at one of the control stations before they are given the green light to enter the state.

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    We can't wait to share with you more development updates from California and more! Keep an eye here on our official blog and social media channels for more content in the future. Happy trucking!


    [ 2021-05-07 16:52:06 CET ] [ Original post ]

    1.41: Revisited Photo Mode

    We know how much our players love to take photos! From rest stops to landmarks, our social media channels receive hundreds of photos each week of drivers on their virtual travels in ETS2 and ATS!That is why we are happy to share with you a peek at one of our upcoming features in development for the in-game photo mode in 1.41.



    We understand that lots of you take your time to get the perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!



    Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!



    Be sure to let us know in the comments your thoughts on this new feature. We look forward to sharing more upcoming 1.41 development news with you in the future!


    [ 2021-05-03 18:52:13 CET ] [ Original post ]

    Wyoming: Mines

    The mining industry in the United States has a long history and continues to play a crucial role in the country's economy today.Despite being a top consumer of coal, the US is also among the top five exporters of it. Today, we will be taking a closer look at the U.S state of Wyoming and the industries in which players will be able to take job contracts in our upcoming DLC for American Truck Simulator.



    Located in a mountainous region, Wyoming has been the USA's leading coal producer since 1986, providing around 40% of the countrys coal, with 42 billion tons of reserve recoverable coal, with an estimated 1.4 trillion tons that has yet to be mined. One such mine which will be featured in our upcoming Wyoming DLC is The Black Thunder thermal coal mine. Located in Campbell Country, this is one of the largest coal mines in the world. Despite the rising adoption of cleaner and renewable energy sources, the mine still continues to cater to large demand, producing an estimated 115 million tons of coal per year, and was the first coal mine in the world to transport one billion tons of coal!




    Drivers in Wyoming will be able to help contribute to the service and upkeep of the mine dumpers that transport coal in the Mines, by delivering parts and goods to the maintenance garages located on their outskirts.



    However, coal isn't the only large export from the state! Wyoming is also home to theworlds largest deposit of trona, supplying about 90% of the nations soda ash (or more commonly known as baking soda). It is used in a number of everyday products including paper, detergents, textiles, glass, and more!




    Truckers in our Wyoming DLC will also be able to deliver to a nearly 1:1 landmark depot of a soda ash mine and help contribute to delivering the necessary materials and cargo needed for its day-to-day operations.

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    If you want to say 'Wyoming is mine', be sure to add Wyoming for American Truck Simulator to your Steam Wishlist. It really helps supports us in the development and release of our upcoming content. We thank you for your support.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-04-28 17:02:05 CET ] [ Original post ]

    #BestCommunityEver Celebration

    Through rain and shine, there's been a driving force that has kept our team in top gear throughout our company's history of game development. From earlier game titles such asHard Truck: 18 Wheels of Steel to our well-known titles of today, we've been lucky to have YOU,our #BestCommunityEver as our co-driver every mile of our journey so far.



    From modders to content creators to virtual trucking companies, we are lucky to have what we believe is THE best community a game studio could ask for. For us, you are so much more than just an average fan base! You are a never-ending fountain of ideas, suggestions, research, feedback, constructive criticism and so much more. We also see daily examples of drivers helping each other on various social media platforms which in turn creates a better driving experience for everyone. You have become our driving force throughout the years and because of you, we have recently reached some amazing milestones!



    From 300,000 subscribers on our official YouTube channel, through nearly 180,000 followers on our Instagram profile, 120,000 followers on our Steam Developer Hub, more than 235,000 followers on the American Truck Simulator Facebook page, nearly 220,000 followers on our official and finally verified SCS Software Facebook Page, almost 110,000 followers on our Twitter profile, to the enormous 1 MILLION FOLLOWERS on our Euro Truck Simulator 2 Facebook page, we wanted to reward all our drivers with a special gift to recognize our trucking family.



    We couldn't think of a better gift than one that you can proudly adorn whenever you are on the road! So we've created a special #BestCommunityEver Truck + Trailer paint job for both Euro Truck Simulator 2 & American Truck Simulator; this can be earned by taking part in our World of Trucks micro-event!



    Rules:

    Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2 or American Truck Simulator, deliver 1 external contract cargo (any cargo) with a minimum of a 500km distance.

    Players will be rewarded the #BestCommunityEver paint job in the game which they completed the delivery in (Euro Truck Simulator 2 or American Truck Simulator)

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    Thank you for being our #BestCommunityEver! We really believe we have a wonderful family of ETS2 & ATS truckers and we appreciate all that you do to support us and the continued development of our trucking titles. We can't wait to spend many more miles on the road with you!


    [ 2021-04-27 12:02:41 CET ] [ Original post ]

    Wyoming: Railroads

    With the demand for shipping higher than ever before, drivers on the road are not the only ones feeling the pressure when it comes to making on-time deliveries.Whilst the logistics of railroad operations is completely different to those of a trucker, neither party would be able to operate without the other. And as the railroad network often closely follows the roads, one could say trains are sometimes well-known company on a trucker's journey through the lands, hauling important cargo side by side.



    In our upcoming Wyoming DLC for American Truck Simulator, drivers will be able to contribute to the maintenance of the locomotives that serve the railways and deliver important rail parts from one of the biggest rail yards in the US!

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    Located in Cheyenne, this Railyard Depot holds everything from spare parts to service bays for the hundreds of locomotives that ride on its rails every year. Cheyenne is also the home base for UP Big Boy 4014 from Pomona. "Big Boy," the largest steam locomotive in the world!

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    Drivers will also be able to deliver to railroad construction sites where tracks are being built for future routes or being repaired.

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    So while it may seem a little frustrating to be held up at a railroad crossing, remember the train driver is much like us truck drivers! Always on the move and delivering essential goods, products, and more across the country.



    If you would like to help keep the hype train moving, then be sure to add Wyoming to your Steam Wishlist!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-04-14 21:44:43 CET ] [ Original post ]

    Wyoming: Jackson

    Located in the northwest corner of the U.S State of Wyoming, you'll find the town of Jackson, the gateway to the Grand Teton National Park.



    Framed by four elk-antler arches, the Town Square is the picturesque centerpiece of Jackson. It serves as a meeting place for shopping, dining or just somewhere to relax. Attracting more than 3 million visitors a year, Jackson boasts one of the best skiing locations in the state and is home to three ski resorts.

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    Characterized by 19th-century log cabins and Western-style architecture, travelers visiting Jackson in our upcoming Wyoming DLC for American Truck Simulator, will surely enjoy all that the town and its surrounding areas have to offer.

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    But not every visitor to Jackson is visiting for leisure. The town features a good variety of industries that support the local economy. From farms to local businesses, truckers will find no shortage of jobs delivering to and from this scenic area.

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    Already making plans to visit Wyoming in American Truck Simulator? Then make sure to add Wyoming to your Steam Wishlist! It really helps supports us in the development and release of our upcoming content. We thank you for your support.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-03-31 20:06:01 CET ] [ Original post ]

    American Truck Simulator: 1.40 Release

    With lots of testing, feedback, fixing, and fine-tuning, we are excited to announce the highly anticipated arrival of update 1.40 for American Truck Simulator!



    We'd like to thank all those who took part in the 1.40 Open Beta, made bug reports, and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.40 update for ATS?

    [previewyoutube=chxXc3OVukw;full][/previewyoutube]
    Lets us give you a quick recap of the most significant changes.

    New Visual Lighting System

    One of the biggest changes you'll notice when you first hop into your truck cab is the implementation of our new visual lighting system.

    [previewyoutube=glv8ONotnKM;full][/previewyoutube]
    To prepare for this new lighting system, our teams had to make a lot of changes not only to our graphic renderer, its code, and other functionalities, but also to existing in-game world objects; including a majority of the in-game assets, textures, and materials to better work with the new physical model of the new light system. If you've missed our special and in-depth article on this topic, you can make yourself a big cup of tea/coffee and read it here.



    We are very excited for you to be able to experience and immerse yourself in driving in the new light. The result is the culmination of a ton of hours by our programmers and visual effect artists and many other teams involved in the creation process of this new system. And even after this tremendous amount of work already spent in this area we are still not completely done. You can expect further changes and improvements to be done in the future. So while the open beta is done, we are still open and more than happy to get your feedback and opinions about this new graphics upgrade for our games.

    Extended Chassis Update

    Our vehicle team has worked hard to bring you a range of long and short chassis types, allowing you to customize your truck for the job at hand. This update will feature 4x2, 8x4, and 8x6 chassis types which are used for a range of different trailers.

    [previewyoutube=HcqdD7Q1i0E;full][/previewyoutube]
    4x2s, also known as single-axle trucks, are frequently used for local distribution deliveries by supermarkets and by logistic companies for hauling doubles. 8x4 and 8x6 chassis are the big guns of the heavy-haul industry and can handle just about any load you decide to take on. All of these new options bring more variety to you - the driver! We hope you enjoy this awesome addition to 1.40!





    Here's a full list of all the new extended chassis options now available in 1.40:


    • Freightliner Cascadia: Day cab 4x2
    • Mack Anthem: Day cab 4x2
    • International LoneStar: Day cab & Sleepers 8x4
    • Peterbilt 389: Day cab & Sleepers 8x4 & 8x6
    • Volvo VNL: Day cab 4x2, Day cab & Sleepers 8x4
    • Peterbilt 579: Day cab 4x2
    • Kenworth W900: Day cab & Sleepers 8x4 & 8x6
    • Kenworth T680: Day cab 4x2
    • Western Star 49X: Day cab & Sleepers 8x4 & 8x6

    Western Star 49X Update

    [previewyoutube=_3K_4SsxbLc;full][/previewyoutube]
    The Western Star 49X has received 2 additional sleeper cabin options and a grand total of 36 chassis variants, comprising of different lengths and fuel tank options on 6x2, 6x4, 8x4, and 8x6 axle configurations. Also as a surprise bonus, this includes 5 lengths for both the Set-Back and Set-Forward axle configurations! So whether you are on a job long or small, you will have the option to customize your 49X perfectly for the task at hand.





    However, that isn't all! The Western Star 49X now also has an array of new parts to customize your truck including new bumpers, quarter fenders, mud flaps, hood mirrors, sun visors, grille guards, and different interior colors. We will also be bringing 3 new gearboxes in this update, the DT12-V (in direct-drive and overdrive configurations) and the DT12-VX. We hope this pleases drivers who prefer a more realistic option for their gearbox.





    New Mexico & Oregon DLC Viewpoints

    Back in October last year, American Truck Simulator saw the arrival of viewpoints to the states of Washington, Colorado, and Utah after their popular debut in Idaho! Today we are happy to share with you that 1.40 sees the introduction of new viewpoints to the states of New Mexico & Oregon.




    For newer players of our titles, Viewpoints are certain spots found across the map, where drivers can activate a special in-game cutscene with a short showcase of a near location or place of interest. These can be found displayed as a grey question mark on your GPS, so be sure to stop and discover them on your journeys.




    You also have the option to skip the viewpoint or replay it if you wish to watch it again. From populated cities to historic monuments, each viewpoint highlights a point of interest or industry, so make sure to discover them all!

    Changelog:

    Visual:

    • New visual lighting system


    Map:

    • New viewpoints in New Mexico & Oregon DLC's
    • An overall update to road signage
    • New service signs added to CO, ID, UT, and WA
    • New fast food brands introduced to several other locations outside of CO


    Vehicles:

    • New 4x2, 8x4, and 8x6 chassis
    • Western Star 49X update including sleeper variants, set-back configurations, and new customizations


    UI

    • Full-text city/company search in the job selection screen
    • Improved vehicle adjustment menu (F4)


    [ 2021-03-23 10:45:12 CET ] [ Original post ]

    Wyoming: Truck Stops

    Truck stops provide fuel, food, and a place to rest not only for truckers but for other visitors too. Found along the highways of America, stopping at some of these large plazas with multiple amenities have become the new normal for drivers, with famous chains becoming more well-known among frequent travelers.



    In Wyoming, officially nicknamed the Equality State, you and your wheeled partner will come across many stops, large and small, which cover chains of different brands. Make sure to visit them all. You never know what you may find on your next fuel stop!

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    Taking a rest stop? Why not take a moment to add Wyoming for American Truck Simulator to your Steam wishlist while your tanks are being filled? It really helps to support us with releases of our future content. Thanks!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-03-19 17:07:25 CET ] [ Original post ]

    Under the Hood: New Lighting System

    The changes that we are introducing with the 1.40 update for both American Truck Simulator and Euro Truck Simulator 2 have been visible to the public for some time now, in the currently still ongoing Open Beta builds. By far the most visible change is the new lighting system, which has turned out to be the largest graphical rework for us in years. In today's blog post we would like to reveal more about what we have been through to make this change happen; let's take a look under the hood once again.



    [previewyoutube=glv8ONotnKM;full][/previewyoutube]
    [h3]Let there be light![/h3]
    Our 3D engine's approach to representing light and color in scenes - and in the rendering buffers that end up being displayed on-screen - has been established over a decade ago. It was an era when the state of the art was to represent all RGB values in the 0-255 numerical range, to fit inside a byte of information. That's how all values were defined, whether in a of a texture map (the "skin" of a 3D object, a tree, vehicle, or skybox), or in the encoding of a light source's intensity (from a vehicle's tail lights to street lamps, all the way to the sun intensity), and combining all these in the rendering stage into a pixel; it was again the representation in the display buffer to be shown on the screen, with only 256 shades of each base color.

    In recent years, the explosion of available memory in 3D accelerators, the progress in computational power, and flexibility in shading languages for programming 3D cards' operations on have opened the way to store and compute color and light values at much higher precision and range - with floating-point numbers. Instead of just layering color filter operations, which was, essentially, all the tricks that we had available in the 8-bits per color component era, the switch to using real numbers is quite a revolution in how a game engine can truly represent light sources in realistic ranges and ratios. In the real world, the difference between a light bulb's intensity and the sunlight is many orders of magnitude. If we are able to store the intensity values of light sources properly, and more importantly to perform all the light vs. surface operations at their proper ranges of values, without a major loss of precision, we can do true high dynamic range(HDR) light in the graphics pipeline. When we started experimenting with the new technique some 18 months ago and saw the first results, there was no way back for us, we knew we wanted this in the engine.

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    [h3]What's new?[/h3]
    We had to start with the light sources (and for a while, we were hopeful that this will suffice). Each and every light source is now defined with a realistic value gleaned from real-world measurements (we have done a ton of sampling with a light meter over various daylight and weather settings) and reference tables. In reality as well as in the game world now, tens of thousands of lux units now brighten day scenes, while at night the ambient brightness approaches just a few lux units. Basing all light source values on reality gives us way more confidence as opposed to the old days when a new light would just fit into the system. It's no longer a question of should it be a 150 or 170 with no actual meaning to the values. Now we know and have tables to pick for a street lamp or a neon light at a gas station. In light computation formulas, we can now go with proper quadratic drop attenuation, to have lights behave in a physically-correct manner. With the higher precision, we can even go as far as introducing a small random variation in light intensity to otherwise identical light sources, to simulate a street's night feeling better, without having unnaturally-identical lamps.

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    When all the internal light computations are done, we have to adjust the resulting values for the screen by emulating camera . Much like a modern camera in your mobile phone, we need to take all the rich values and variety of incoming light - sun or shade, early morning, high noon, dusk, or deep night - and "squish" or "expand" the values into the range appropriate for the screen. Our exposure emulation system has a critical impact on the final look and feel of the game - it's partly physics, but also partly about a subjective artistic feeling too. It has to be adjusted dynamically not just based on incoming light from the game world, but it also has to take into account the difference between the light inside and outside of a vehicle's cabin, to allow dashboard instruments to be legible. The human eye is an incredible creation, able to adjust and adapt to a vast range of light intensities as focus switches between objects. We had to use a lot of smart math when analyzing the light histogramfor each frame and between frames to fit all these values into the screen's inevitably limited dynamic range and color gamut, in order to make everything that's portrayed both believable and discernible. Some improvements were a cherry on top, like the fact that with the internal range of floating-point buffers of cube maps, we can have much shinier reflections off of glossy surfaces, such as water bodies, glass, or car paint. We have followed this development path in a small team happily until the realization that while the intermedia results were promising, we won't be able to pull this off without re-balancing ALL the existing materials/textures on all game objects. When a ray of light is cast on the surface of any object, what is reflected or refracted depends not just on the properties of the incoming light, but largely on the properties of the object's surface. Over the many years of development, we have accumulated tens of thousands of textures, some from photographic sources at various settings, some painted by hand, some through the process of procedural generation in various smart tools. As the years went by, the authoring of these sources has been subject to various schools of thought, or different creation pipelines, but the "old light" system was held together by the proverbial duct tape and was in any case imprecise enough to reveal certain imbalances that were present. The new exposure emulation system is way more sensitive and simply requires physically correct brightness albedo values. Our concrete surface can no longer be some sort of grey, and a tree cannot just be nice and green. And that was when a vast majority of our art team had to be involved for a major overhaul.

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    [h3]What had to be changed?[/h3]
    Once our small pioneering cross-discipline team implemented all of the necessary code and GPU shader changes, which took many months of experimentation, we had to involve a lot more people. First, we had to readjust all the light sources in the world and any vehicle lights to the new logic. In some cases, it was a relatively trivial numeric conversion somewhere in a table. In others, it may have required a map designer to revisit a particular location to make the manual adjustment. In many cases, it meant that a game object like a whole factory or delivery yard with pre-defined light sources had to be re-opened, adjusted, and re-exported again in a 3D tool like Maya. We are talking thousands and thousands of such retouches, in some cases involving not just a few dozen "numbers" defining lights, but also major changes to lightmaps of the objects, where fake shadows and light effects were "baked in" for a better look in the old light system. Finally, for some weeks, the majority of all our teams had to stop working on anything else related to our future projects, and go over all the game objects, vegetation, vehicles, and effects; re-balancing things, again and again, to sync them on a shared agreed-upon albedo reference table. We had to revisit the fundamentals of many sub-systems, very notably the vehicle lights and bulbs taking many iterations and fine-tuning to make them look good at various daylight settings. We have a new set of skyboxes at a higher resolution, and a slightly richer variety of weather, too. Ultimately, no stone was left unturned, as we had to evaluate and adjust every single element of the games.

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    [h3]What does this all mean?[/h3]
    The new light system and the start of our new physical light model is a critical step towards a complete and better physical model of the whole world in our games. We are not quite there yet with true physically based rendering, but the 1.40 update represents a major step in the right direction. Cleaning up the old art and basing all light intensities and operations on fundamental physics make future systemic work in this area finally possible. As with many things in long-term development, while this step is a minor revolution, it is at the same time only a milestone towards a bigger vision.

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    From the graphics artists' point of view (but this applies to mod authors, too!), we are introducing a new concept of creating and keeping all game art "in check" and in balance with the rest of the art. Materials based on photos, frequently used as sources of in-game art, now have to go through a calibration process before they are applicable, otherwise one may end up with a surface that is either too dark or too bright, affecting the exposure and the perception of the general scene. Often, it's worth exploring alternate material creation methods, like the high-resolution procedural generation in tools like Substance Designer. More trust is placed into the engine's rendering system now; rather than faking and baking subtle shadows and light effects into models. Between new light and SSAO, our shader code now plays a greater part in creating the final look; this results in a bit less responsibility, control, and possibly work from the artist. This may be both good and bad depending on what one is trying to achieve in each particular case.

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    As with each major change, there were a ton of teething problems, a lot of dead-ends to reverse from, and the amount of effort we have been through far exceeded the expectations we had a year ago. We still have a bit of Open Beta ahead of us to iron out the last few wrinkles. But even now, we are very confident that the changes are worth all the hard work. Just wait until you drive your truck in the early morning hours along with the coast of Italy, or on a nice late afternoon in Sweden, in a drizzle in Washington state, during scorching noon in Spain, or pulling into a well-lit truck stop deep into the night. Through all the process of changes, we tried our best not to cause any major increase in the load on the CPU or GPU. A few of the new effects have a slightly higher performance cost, but overall we believe the changes are very well balanced, or allow for sensible trade-offs in game options, to keep the performance acceptable. We definitely do not want to lose players and fans that play our games without the newest hardware by pushing too hard on graphical effects. We are looking forward to bringing you further improvements and new features, so hold on to your steering wheels!

    More of a fan of changelogs? Let's look at:

    The major internal changes


    • The scene is lit using real-life intensities (illumination: tens of thousands of lux for the daytime, tens of lux at night)
    • To get light ratios into play - the rising sun overpowering street lamp lights and truck headlights, etc. This means we had to adjust all light sources and also readjust every emissive material in the game.
    • We have a new display mapping function for better artistic control (exposure, contrast, toe, shoulder)
    • We needed to get those real-life intensities onto the computer screen in a similar way as a camera's exposure works.
    • Improved and more sensitive histogram for exposure selection
    • This is due to the actual exposure being selected differently in every scene, and this varies also with differing light levels and the current weather type.
    • Light source (street lamps, vehicle lights) changes.
    • We have switched light sources to a more physical attenuation ('inverse square falloff').
    • We are in the process of switching to a physical-unit-based configuration to reduce guesswork.

      But also many smaller visual tweaks
    • Relightable reflection
    • Reflections in shop windows and smooth surfaces better matches the time of day and weather
    • Improved reflection behavior
    • On truck paint, shop windows, and glass in general
    • Sun horizon shadow
    • Visible when the sun rises or sets
    • And a zillion other small tweaks, fixes, and changes.


    As you can imagine by now - all this has been a tremendous amount of work for our team. The initial bright spark (pun intended) that made this all possible came from a small team of programmers and a visual effects artist (pictured below). They have kept hacking, iterating, and laying out plans until the whole team had it "easy",and all that was left to do was just to throw in many years of additional man-hours to adjust everything to the new logic.

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    The new light system, just as the implementation of FMOD support for the SFX part of our games, is still under further development, polishing, and tuning. And there is still a lot of work ahead of us. At this juncture, we feel that it's already more or less in a presentable shape, and you may experience it too if you decide to give it a try in an open beta build right now on Steam.

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    So please, if you'd like to help us - put on your favorite sunglasses and help us catch the perfect sunrise! We're looking forward to reading your thoughts and opinions on the new light system. Thank you very much!


    [ 2021-03-15 17:19:15 CET ] [ Original post ]

    Introducing Texas

    With all the excitement surrounding the development and upcoming release of Iberia and Heart of Russia, we thought we'd share some news for our American drivers too! Today, we are happy to officially announce the development of an upcoming DLC which we originally showcased and teased during our most recent Christmas Special Stream. Please give a big howdy to...

    [h2]Texas for American Truck Simulator[/h2]



    As the second-largest U.S state both by area and population, the Lone Star State offers a wealth of unique attractions and landmarks for visitors and residents alike.From the cities to the coastal beaches, mountains, and desert, Texas is both geographically and culturally diverse.



    Texas is also one of the top U.S states for business!Texas boasts the second largest economy in the U.S., behind only the State of California, with an enormous number of companies and industries. From livestock to energy and aeronautics, Texas has plenty of jobs to keep drivers out delivering on the roads all year round.

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    We are excited to confirm that we have two U.S. states under full production, as our production pipeline continues to speed up and our team grows. Whilst the Wyoming DLC is a little further along production-wise, it should be emphasized that the Texas DLC is still very early in development. Being one of the largest U.S states, it will bring its own challenges during the various stages of production. Whilst we know many of you are very excited about this HUGE addition to American Truck Simulator, we cannot commit to a release date that is within the year.

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    So get your lasso ready and catch all the news by checkin' back on this here blog and by wishlisting Texas on Steam!It really aids us with the development and release of our upcoming content. We appreciate the support from ya'll.

    https://store.steampowered.com/app/1465750/American_Truck_Simulator__Texas/


    [ 2021-03-12 17:23:50 CET ] [ Original post ]

    Wyoming: Industries

    From towering, snow-capped mountain ranges to world-famous national parks, Wyoming is a state of rugged natural beauty. Whilst admiring the scenery on your delivery, it's important to remember the reason for your journey! Let's take a closer look at some of the key industries that will be featured in our upcoming Wyoming DLC for American Truck Simulator.



    Before we dive deep into this topic, we'd love to remind here that the Wyoming DLC is still in a very early phase and that everything shown here is still very much in a 'Work in Progress' stage, as you can probably tell from the screenshots below. But we thought it might be good to let you know how some of the prefabs look like when they are being created. As you will see on some of the shots here, our teams use special markers placed on them to decide where future job trailers will be spawned (green), and where the parking options are, with red for the most difficult one, yellow for medium difficulty, and blue for the easy parking option.



    As one of the least populous and least densely populated states in the United States, Wyoming has a lot of open lands. This makes it a perfect location for theagriculture industry, which is of the state's largest contributors to the local economy.

    While crops, fruits, and vegetables make up a large percentage of this industry, the production of beef is the largest part of Wyoming's agriculture sector. Many of the cattle are usually sold and exported around the world from Livestock auction houses, which will be one of the new industries arriving to Wyoming for American Truck Simulator.



    Another form of logistics that is prominent across the state is the railroad.Wyoming railroads date back to the Union Pacific when the railroad reached the states eastern fringes in 1862; today, these serve as an important connection within the United States. Drivers will be able to contribute to the maintenance of the locomotives that serve the railways as you deliver important rail parts to and from the Rail Supply Depot, as-well delivering and picking up cargo from the freight trains that arrive daily.

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    The mineral extraction industry is Wyomings most important industry. The industry remains a major economic driver of the state and is one of the top contributors to the local economy. One such example that will be included in our Wyoming DLC will be the Soda Ash Mine located near Rock Springs. This has been created as a replica of our reference.



    Chemical plants and quarries will also be other locations where drivers can pick up and deliver various parts and materials from. These loading points are always located on the edge of the refinery or quarry to keep drivers safely away from the active mining areas.

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    Another type of vehicle you'll find working around the quarries are dump trucks. Drivers will have the opportunity to haul dump truck parts and bodies to and from a manufacturer to industries that require their use!

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    These are just a handful of the many industries you'll be able to discover and deliver to and from in our upcoming Wyoming DLC for American Truck Simulator! We look forward to sharing more development updates with you in the near future, but until then, make sure to add Wyoming to your Steam Wishlist! It really helps support the development and release of our expansions, thank you.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-02-19 17:01:08 CET ] [ Original post ]

    #HaulingHope Event Conclusion

    Towards the end of January, we introduced to you #HaulingHope, a World of Trucks event focused on recognizing the selfless drivers and support crews that are working hard to deliver COVID-19 vaccines around the world. Today, after an event extension and over a month later, hundreds of thousands of truckers from our Euro Truck Simulator 2 and American Truck Simulator community have participated in this special and memorable event.



    The task was to complete 7 deliveries, undamaged, using our special #HaulingHope trailers, which many of you achieved in the first few days of the event! For us, this was an inspiration, as we always love to see how the community comes together for these special events, especially when centres around such an important subject. We thank you for joining us in paying tribute to those around the world working hard, day and night, to deliver everything from important life-saving equipment to our groceries, during this challenging time.

    So, how far did our drivers travel during this unique event? Let's take a look at some of the stats!



    Incredible work truckers! We cannot thank you enough for your support. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope you ride with pride with your newly acquired and well-deserved Hope Trucker Hanging Accessories.


    [ 2021-02-16 17:03:05 CET ] [ Original post ]

    #HaulingHope Extended!

    Dear #BestCommunityEver, we trust you all gained some well earned relaxation this weekend, and with today being Monday, we thought wed kick it off with some good news. Although the fight against COVID-19 continues, the worldwide vaccine rollout is now entering full swing, and so is our #HaulingHope event!



    So far, almost 100,000 American Truck Simulator and Euro Truck Simulator 2 truckers have reached their personal goal of 7 deliveries in our special #HaulingHope event, with thousands more already past the halfway mark - so close. Not to mention our social media profiles are still receiving a lot of amazing posts under the #HaulingHope event.

    So, in an effort to give those players some more time to finish their personal goal, and continue our salute to the real truckers and support crews out there on the front line, weve decided to extend the #HaulingHope event until Monday 15th February 23:59 UTC!


    [ 2021-02-08 17:37:07 CET ] [ Original post ]

    ATS 1.40: Western Star 49X Update

    Today we are excited to share with you some more detailed news from a teaser we showed during our traditional SCS Christmas Live Stream, which featured a variety of exciting news and upcoming content that is Work in Progress. With the exciting release of the Western Star49X in September 2020, we mentioned that 'larger sleeper variants will be added in time' and today; we are excited to share with you those said updates and more that have been rolled out with the 1.40 Beta for American Truck Simulator.

    [previewyoutube=_3K_4SsxbLc;full][/previewyoutube]

    If you were in the co-driver seat on our special Western Star49X Update stream yesterday, then you already know what new options and awesome parts are coming for this truck. But if you have missed our live session full of fun, jokes but also a lot of in-depth info on this truck - don't fret because you can watch its recording right now on our YouTube channel.

    [previewyoutube=6TOFT0eJWSA;full][/previewyoutube]

    We are happy to share that the 49X will receive 2 additional sleeper cabin options and a grand total of 36 chassis variants, comprising of different lengths and fuel tank options on 6x2, 6x4, 8x4, and 8x6 axle configurations. Also as a surprise bonus, this includes 5 lengths for both the Set-Back and Set-Forward Axle configurations!So whether you are on a job long or small, you will have the option to customize your Western Star perfectly for the task at hand.

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    However, that isn't all! The Western Star 49X will also receive an array of new parts to customize your truck including new bumpers, quarter fenders, mud flaps, hood mirrors, sun visors, grille guards, and different interior colors. We will also be bringing 3 new gearboxes in this update, the DT12-V (in direct-drive and overdrive configurations) and the DT12-VX. We hope this pleases drivers who prefer a more realistic option for their gearbox.

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    We look forward to seeing how you will upgrade and customize the 49X. Be sure to share with us your new configurations with us and Western Star on our social media channels (Twitter, Facebook Instagram) We'd love to see them!



    Western Star is a trademark of Daimler Trucks North America LLC and is used under license to SCS Software s.r.o.


    [ 2021-02-05 17:24:08 CET ] [ Original post ]

    American Truck Simulator 1.40 Open Beta

    We love to bring you new game updates, especially when they contain some cool features that have been requested for a long time! Today, we are happy to share with you that the 1.40 Update Open Beta for American Truck Simulator is now ready to be tested and tried-out by our community!

    However, please keep in mind that this is the first iteration of the open beta, which is still very much a work-in-progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

    Please bear in mind that this huge update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend that you use a profile without any third-party modifications if you wish to participate in the 1.40 Open Beta.

    So, let's take a look at what the 1.40 update has in store!



    [h2]New Visual Lighting System[/h2]
    One of the biggest changes you'll notice when you first hop into your truck cab is the implementation of our new visual lighting system. However, this isn't just a simple change of our skyboxes; our new light system is fully dynamic and can now change not just according to current weather, but also based on simulated camera exposure taking into account not just current daylight intensity and weather, but also surface properties of game world elements in the view.



    This new light system and the start of our new physical light model is a very important step towards a complete and better physical model of the whole world in our game, and how real it looks and works. All of our lighting is now based on real physical ratios and units, to make it as realistic as possible.



    To prepare for this new light system, our teams had to make a lot of changes to existing in-game world objects; including a majority of the in-game assets, textures, and materials to better work with the new physical model of the new light system.



    We are very excited for you to be able to experience and immerse yourself in driving in the new light. The result is the combination of thousands of hours by our programmers and visual effect artists and many other teams involved in the creation process of this new system.

    During this open beta, your feedback is incredibly important and valuable to us, so we ask that you please submits yours to us in the 1.40 section for American Truck Simulator on our forums which you can find here.

    [h2]Extended Chassis update[/h2]
    For the 5th anniversary of American Truck Simulator, we wanted to bring a heavily-requested feature to our community to celebrate its progress and journey so far! This suggestion has always frequently appeared in our suggestions pile, and today we are thrilled to bring you an extended chassis range to all current truck models.



    Our vehicle team has worked hard to bring you a range of long and short chassis types, allowing you to customize your truck for the job at hand. This update will feature 4x2, 8x4, and 8x6 chassis types which are used for a range of different trailers.



    4x2s, also known as single-axle trucks, are frequently used for local distribution deliveries by supermarkets and by logistic companies for hauling doubles. 8x4 and 8x6 chassis are the big guns of the heavy-haul industry and can handle just about any load you decide to take on. All of these new options bring more variety to you, the driver! So we hope you enjoy this surprise addition to 1.40.



    Here's a full list of all the new extended chassis options now available in the open beta:


    • Freightliner Cascadia: Day cab 4x2
    • Mack Anthem: Day cab 4x2
    • International LoneStar: Day cab & Sleepers 8x4
    • Peterbilt 389: Day cab & Sleepers 8x4 & 8x6
    • Volvo VNL: Day cab 4x2, Day cab & Sleepers 8x4
    • Peterbilt 579: Day cab 4x2
    • Kenworth W900: Day cab & Sleepers 8x4 & 8x6
    • Kenworth T680: Day cab 4x2
    • Western Star 49X: Day cab & Sleepers 8x4 & 8x6


    [h2]Western Star 49X Update:[/h2]

    With the exciting release of the Western Star 49X in September 2020, we are happy to share with you that with the arrival of 1.40 for American Truck Simulator; the 49X will receive 2 sleeper cabin options as well as a lot of other new options. In fact,this truck just became the one with the most chassis options available, with up to 36 possible chassis/cabin/fuel-tank combinations.



    We have just finished covering and showing the options which are coming for this truck in our special live stream on Twitch, Steam, and YouTube. Don't fret if you've missed it, as you can always watch it again on our official YouTube channel. Additionally, we will be releasing a dedicated blog post in the near future with more information, images, and also a very cool video; be sure to keep an eye out for it!

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    Plus, if you are very eager to check out the new updates, be sure to join the 1.40 Open Beta and check it out for yourself!

    [h2]New Mexico & Oregon DLC Viewpoints[/h2]

    Back in October last year, American Truck Simulator saw the arrival of viewpoints to the states of Washington and Utah after their popular debut in Idaho! Today we are happy to share with you that 1.40 sees the introduction of new viewpoints to the states of New Mexico & Oregon.

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    For newer players of our titles, Viewpoints are certain spots found across the map, where drivers can activate a special in-game cutscene with a short showcase of a near location or place of interest. These can be found displayed as a grey question mark on your GPS, so be sure to stop and discover them on your journeys.



    You also have the option to skip the viewpoint or replay it if you wish to watch it again. From populated cities to historic monuments, each viewpoint highlights a point of interest or industry, so make sure to discover them all!

    [h2]Changelog[/h2]
    Visual:
    New Visual Lighting System
    Map:
    New Viewpoints in New Mexico & Oregon DLC's
    Vehicles:
    New 4x2, 8x4, and 8x6 chassis
    Western Star 49X update including sleeper variants and Set-Back configurations

    So enjoy all the new additions, but please remember: It's only an experimental open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.40. No password required.


    [ 2021-02-04 19:55:08 CET ] [ Original post ]

    American Truck Simulator 5th Anniversary: Chassis Update

    Happy 5th Birthday American Truck Simulator! It's incredible how time has flown since we released this newer trucking title in February 2016. Since that time we are proud to have brought you 9 U.S States (California, Nevada, Arizona,New Mexico, Oregon, Washington, Utah, Idaho, Colorado) with 2 more in development, 7 major truck brands, and 13 DLC's such as Cabin Accessories and Special Transport!



    To celebrate this special occasion, we wanted to bring a heavily-requested feature to our community to celebrate its progress and journey so far! This suggestion has always frequently appeared in our suggestions pile and today, we are happy to announce that American Truck Simulator will receive new chassis options for all current trucks in the upcoming 1.40 update.



    Our vehicle team has worked hard to bring you a range of long and short chassis types, allowing you to customize your truck for the job at hand. This update will feature 4x2, 8x4, and 8x6 chassis types which are used for a range of different trailers.



    4x2s, also known as single-axle trucks, are frequently used for local distribution deliveries by supermarkets and by logistic companies for hauling doubles.

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    8x4 and 8x6 chassis are the big guns of the heavy-haul industry and can handle just about any load you decide to take on.

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    Interested to know the details of what chassis types each truck will be receiving? Here's a full list of all the new extended chassis options coming to our range of trucks in American Truck Simulator:

    • Freightliner Cascadia: Day cab 4x2
    • Mack Anthem: Day cab 4x2
    • International LoneStar: Day cab & Sleepers 8x4
    • Peterbilt 389: Day cab & Sleepers 8x4 & 8x6
    • Volvo VNL: Day cab 4x2, Day cab & Sleepers 8x4
    • Peterbilt 579: Day cab 4x2
    • Kenworth W900: Day cab & Sleepers 8x4 & 8x6
    • Kenworth T680: Day cab 4x2
    • Western Star 49X: Day cab 8x4 & 8x6

    All of these new options bring more variety to you, the driver! So we hope you enjoy this surprise addition to 1.40. We want to also take a moment to thank every single member of our community for your on-going support for American Truck Simulator! We look forward to bringing you even more content and updates in the near future.



    But that isn't all! Tonight we will be hosting a special 5th Anniversary Live-Stream where we will be giving you a first look at these new chassis options and celebrating with you, the community, with giveaways and more! You can join us live from 6pm CET on either Steam, Twitch, or YouTube! We hope to see you there.


    [ 2021-02-02 17:17:41 CET ] [ Original post ]

    Hauling Hope Event

    Virtual Truckers of the world, we are all still enduring hard times, as the world continues to battle COVID-19. The fight is not over, but we can see light at the end of the tunnel, we see hope in the creation of the COVID-19 Vaccines and their rapid worldwide roll-out. We would like to, once again, recognise the selfless drivers and support crews working so incredibly hard to achieve this goal. So, we are inviting you to take part in personally delivering these vaccines, across any and all trucking territories in the World of Trucks Hauling Hope[ event!



    Last year, in March, we asked you all to respond in the way we thought best, which was to take part in the unprecedented #TruckAtHome event. The community effort was incredible, it was at a level of participation that we had never seen before. We celebrated with you all further, by delivering financial support and supplies directly to those on the front line, for each new milestone that the community reached.

    This time, it will be your own personal journey. Our slogan is #HaulingHope, and the goal is for you to deliver this fragile and precious cargo undamaged, so you will need to be extra careful when making your delivery. The cargo will have a zero-damage tolerance and will require a Fragile Cargo skill, level 1, to be carried.

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    This event is a chance to take part in delivering something more than just a cargo, it's a chance to deliver hope to the world, if only virtually.

    Where you go and how far you haul will be up to you. What is important is that you enjoy the event, spread the word so that others can share the hope, and stay safe and healthy.

    [h3]#HaulingHope Event Rules:[/h3]

    Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, your Personal goal is to complete at least 7 undamaged deliveries of COVID-19 Vaccine cargo across any trucking territories. To be able to see and carry this cargo, you need to have a Fragile Cargo skill of at least level 1.

    [h3]Reward:[/h3]

    Personal goal: Your contribution of 7 or more deliveries of COVID-19 Vaccine cargo will gain you:

    • A World of Trucks Achievement.
    • A prestigeous, Hope Trucker Insiginia, cabin item to hang in your truck.




    The event will be concluded on Sunday 7th February 23:59 UTC.


    [ 2021-01-21 21:11:27 CET ] [ Original post ]

    #XmasWiseGiving + #CruisingColorado Conclusion

    The holiday season is a time of rest for most people, but for the logistics industry, it is the busiest time of the year! Over the past couple of months, drivers from across the world have united to deliver gifts wisely on both sides of the Atlantic in our Christmas Wise Giving Event.



    Thousands of deliveries needed to be made for cities across both Euro Truck Simulator 2 and American Truck Simulator and our #BestCommunityEver delivered! We thank you for all the hard work and time each of you put in to help unlock rewards for all drivers to enjoy in-game.




    In less than 24 hours, drivers have already completed their personal goals of completing 15 deliveries across Europe/USA and 75 of the 350 hearts and gifts needed to receive the first tier of the community rewards. By the end of the first day of the event, Osnabruck became the first city to max out on both given and received gift deliveries and you, the community, reached the first tier!

    With that kind of momentum, it was no wonder that the final tier of the community goal was achieved on the 27th of December, just 10 days after the beginning of the event! The rate of deliveries completed even had Santa in the North Pole shocked!



    We want to thank every single driver who contributed to the event, and to those who really went the extra mile. It really brings a huge smile to the faces of the SCS team to see how much you enjoyed these events, and how you managed to complete them quicker every year, despite the many deliveries we challenge you with. We hope you enjoy the unique Christmas accessories and paint jobs that you have so rightfully earned and use them as a reminder of this year's event.



    However, the #XmasWiseGiving event wasn't the only event you could take part in during the festive period. For the first time ever, we had 2 consecutive World of Trucks events running alongside each other!




    On November 12th, with the release of Colorado for American Truck Simulator, we began the #CruisingColorado event. We set a goal for truckers to drive 60,000,000 combined miles whilst delivering to or from any of the 13 cities in the state of Colorado. With Colorado themed rewards to be earned, it only took our community 7 days to reach the goal of 60 million miles, incredible!



    This really does go to show the strength and power of our community when we work together. We thank you for your support and we look forward to sharing more development news with you in the future.


    [ 2021-01-19 00:00:37 CET ] [ Original post ]

    Wyoming: Guess the place!

    Today we are excited to share with you some pictures from Wyoming, our upcoming DLC expansion for American Truck Simulator. However, while we usually talk about the landmarks and areas that we decide to show, we thought it might be fun to switch it up a little for this post!



    We think our community is pretty good when it comes to detective work, so we thought we might present you with the challenge of figuring out the locations of these images! Think you know the answers? Let us know in the blog comments or any of our official social media channels (Facebook, Instagram, Twitter) and you could win a steam key for Wyoming on us when it releases!

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    Please keep in mind, however, both the lighting and map expansion seen in these shots are still 'work in progress' and may not represent the final product at the time of release. Also, if you like what you see, be sure to add Wyoming to your Steam Wishlist! It really helps to support us with releases of our future content.

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2021-01-18 13:24:36 CET ] [ Original post ]

    1.40: New Mexico & Oregon Viewpoints

    Back in October last year, Update 1.39 for American Truck Simulator saw the arrival of viewpoints to the states of Washington and Utah after their popular debut in Idaho! Today we are happy to share with you that our next 1.40 update for ATS will see the introduction of more viewpoints in the states of New Mexico & Oregon.



    For newer players of our titles,Viewpoints are certain spots found across the map, where drivers can activate a special in-game "cutscene" with a short showcase of a near location or place of interest. These can be found displayed as a grey question mark on your GPS, so be sure to stop and discover them on your journeys. You also have the option to skip the viewpoint or replay it if you wish to watch it again.

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    From populated cities to historic monuments, each viewpoint highlights a point of interest or industry, so make sure to discover them all!

    https://store.steampowered.com/app/684630/American_Truck_Simulator__New_Mexico
    https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/


    [ 2021-01-11 17:08:06 CET ] [ Original post ]

    Christmas Wise Giving Update

    Happy New Year! We hope you found time to enjoy the festive period and time to relax and settle down with a cup of your favourite hot drink. However, we know that many of you continued to work hard over the Christmas period as you took part in our #XmasWiseGiving World of Trucks event!



    With brightly-decorated Christmas gift trailers and festively-painted trucks, drivers from across the world came together to help deliver gifts across the Euro Truck Simulator 2 and American Truck Simulator with a goal to achieve, and on the 27th of December you, our #BestCommunityEver, completed the community goal!

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    Thanks to all your deliveries and hard work, you have unlocked the final tier of the community goals! If you have completed your personal goals, you will be able to claim your rewards under the Events tab on the My Page section of WorldofTrucks.com.

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    If you still have not found the time to complete all your deliveries or have yet to start, don't panic! You will have until 23:59 UTC on the 17th of January 2021 to complete the event with the special gift trailers, using the World of Trucks external contracts and earning festive rewards for your truck exterior and cabin. If you have only just found out about our event, you can find more information about how to take part here.



    Another event that has been running since early November is the #CruisingColorado event, in which you can earn free rewards for delivering to and from cities in our latest expansion for American Truck Simulator. Even though the community goal was reached within a week, we wanted to make sure that drivers could complete at their own pace. This event will also end on the 17th of January 2021 at 23:59 UTC, you can read the rules and find out how you can participate in this event

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    We look forward to bringing you lots of exciting content for Euro Truck Simulator 2 and American Truck Simulator in this new year and we look forward to sharing development news in the near future.


    [ 2021-01-05 18:18:12 CET ] [ Original post ]

    Happy New Year 2021

    The year 2020 is coming to an end in a few hours. It's been a very hard year for most of the world, but we want to focus on something positive here. Despite some setbacks and hard decisions to make, the work on new map expansions, new vehicles and parts, new game features, and our 3D engine improvements continued at a solid pace. We have managed to keep our chins up and remain productive, and both American Truck Simulator and Euro Truck Simulator 2 keep getting better.

    Allow us to reminiscence and review the content and features we have released throughout 2020!

    [previewyoutube=S1zs_fmu1pE;full][/previewyoutube]

    Let's all hope that the new year will be way better than the one we are leaving behind. As teased and hinted in our Christmas Special stream (recording here), our teams are already working on a big pile of very exciting projects and updates, including quite some game-changers. We're looking forward to bringing you more specific news as we develop and release the new features.



    lunar2020ratinablanket


    [ 2020-12-31 20:20:00 CET ] [ Original post ]

    Happy Holidays!

    Our dearest #BestCommunityEver,

    The festive end of the year is fast approaching, and the team at SCS Software is taking a bit of time off to enjoy the holidays and to recharge our batteries. We will slow down the pace of news updates and social media posts over the next couple of weeks, but we'll be back in January with new energy and lots of new topics to cover.

    Meanwhile, we trust that all the automated systems we have put in place will keep on working only with a bit of monitoring needed. So you should be able to enjoy our new Christmas Wise Giving event on World of Trucks...

    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/4492868685530629550

    ... as well as still being able to catch up on the Cruising Colorado event if you are thinking of getting the new map expansion for American Truck Simulator.

    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2908724255320776527



    To say that this year has been difficult is an understatement. A lot of us have been through really rough times. There is a glimpse of hope on the horizon now with news that the world may have a cure next year, but we need to be patient and keep ourselves and the ones dear to us as safe as possible now. We are proud that our games are a part of life for so many of our fans, and we will be happy to provide you with company again if need be in the coming weeks. Ours is a hobby that fits the limitations of Stay at Home very well - or rather Truck at Home in our case!

    So, make yourself a cup of hot chocolate, coffee or tea put on some warm and cozy clothes, get yourself some good and tasty food, watch some classic movies, and let these stories pull you into fantasy worlds where everything is possible. Or grab a steering wheel, a game controller, or just your trusty keyboard and mouse, and play the games you love, including American Truck Simulator and Euro Truck Simulator 2.

    Additionally, if you have missed our Christmas Special live-stream on Monday, you can watch the recording now, too. Maybe it can put a smile on your face as we reflect on the good stuff we managed to pull off in 2020, while also teasing and hinting at the future of our games in the years to come.

    [previewyoutube=8M1vBAIwz0w;full][/previewyoutube]

    No matter how you are going to spend the holidays, have a wonderful time, and please stay safe.

    Merry Christmas! winter2019happyyul


    [ 2020-12-23 19:41:47 CET ] [ Original post ]

    Christmas Wise Giving Event 2020

    Last year we asked the community to spread the spirit of Christmas giving across all trucking territories in the Christmas Grand Giving event of 2019. The response was outstanding and we all did ourselves proud.

    So, you may ask, what could top such a momentous effort? What is better than giving during Christmas time? The answer, this year, is not just giving, but giving wisely! In this way, we bring you the Christmas Wise Giving event of 2020 for Euro Truck Simulator 2 and American Truck Simulator!



    We are not only asking you, our #BestCommunityEver, to match the Grand Giving reputation that you earned last year, but we are further challenging everyone to beat it by giving wisely, and we are going to help you do this!

    We have fresh trailer loads of much-needed gifts to deliver. It is going to be your kind heart and wise decisions that deliver them to who needs them most. For carrying out this noble deed your actions will be noted twofold, in that we will award Hearts to each city, based on the number of deliveries it gives, and Gifts to each city based on the number of deliveries it receives. It will be the sum total of Hearts and Gifts that will be counted towards the community goal.

    The more a city gives or receives, the more Hearts or Gifts that city gets, with a maximum of 5 Heart icons and 5 Gift icons per city.

    Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface:



    We'll be jump-starting this great event with a special Christmas Wise Giving developer stream on the 17th of December, starting at 18:00 CET. It will be loads of fun, delivering jobs during the event, giving away steam keys, and we'll provide more information on our social media sharing campaign, in which those who'll share an image or video from their participation in the event, under the #XmasWiseGiving hashtag, will have a chance to win some cool gifts.

    Wise Giving Event rules

    Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the goal is to get as many Hearts and Gifts as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 5 Hearts and 5 Gifts!

    For a city to gain 1 Heart the community must make 1000 deliveries from it, using the provided Gifts cargo.

    For a city to gain 1 Gift the community must make 1000 deliveries to it, using the provided Gifts cargo.

    Each tier of 350 Hearts/Gifts combined, will unlock a unique community reward.

    For a Personal goal, complete [u]at least 15 deliveries[u] of Gifts cargo in either Euro Truck Simulator 2 or American Truck Simulator.

    In quick summary, using Euro Truck Simulator and/or American Truck Simulator:


    • To get a Personal goal: 15 deliveries from any cities in either game.
    • To get a Heart for a city: 1000 deliveries from that particular city.
    • To get a Gift for a city: 1000 deliveries to that particular city.
    • Unlock a unique community reward: Every tier of 350 Hearts/Gifts combined, collected from both games.






    Rewards

    [h2]Personal goal[/h2]

    Your contribution of 15 or more deliveries of Gifts cargo will gain you:


    • A World of Trucks Achievement
    • A Christmas-themed, Winter Blast, paint job to help you carry out more Gifts deliveries during the event.


    [h2]Community goals[/h2]

    Each tier of 350 Hearts/Gifts combined, will unlock unique community rewards. There will be 6 tiers in total, so after 2100 Hearts/Gifts are achieved all community goals will be completed, so let's do this!





    Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward on the Events page on your World of Trucks profile.

    The event will be concluded on Sunday the 17th of January at 23:59 UTC.


    [ 2020-12-17 10:41:30 CET ] [ Original post ]

    Introducing Wyoming

    After much guessing and debate, many of you came to the conclusion of which state we showcased in our recent teaser trailer. Today we are excited to share with you the U.S State which will be arriving next...

    [h2]Introducing Wyoming for American Truck Simulator[/h2]



    [/u][/b]Wyoming may be one of the least populated states in the U.S, but that doesn't mean that it lacks spectacular places to visit and see. Home to some of the country's most breathtaking national parks, Wyoming is best known for its red-walled gorges, hot springs, historic prairie towns, pioneer history, and historical attractions.



    So why the Bison?Wyoming designated the American bison as the official state mammal in 1985, and to this day you can still find large herds of them grazing across the prairies and protected land which is designated for the conservation of wild bison since their decline across the U.S.

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    We are happy to share with you these very early development screenshots from Wyoming! Plus as you can see, all of them taken in the new light system. Please be double sure to keep in mind that everything shown is under heavy development and might not represent the final product.

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    We look forward to sharing more development news about Wyoming in the future; and the beautiful landscapes and new road networks that will arrive with it.Please keep in mind, that this DLC has only just begun to take shape.



    Until then, however, be sure to check out the official Wyoming Steam store page with early-development screenshots, and if you wish to support us, be sure to add Wyoming to your Steam Wishlist!

    https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/


    [ 2020-12-09 18:30:35 CET ] [ Original post ]

    ATS: Cabin Accessories Release

    Eagle-eyed viewers of our recent Twitch streams may have spotted some accessories in the cab of our truck in American Truck Simulator. With questions and speculation being thrown back and forth around the community, we are happy to put those rumors to bed!

    [h3]Introducing Cabin Accessories DLC, now available for American Truck Simulator![/h3]

    https://store.steampowered.com/app/1477840/American_Truck_Simulator__Cabin_Accessories/

    There is no place like home and for many drivers on the road, their truck cab is their second home. These new Cabin Accessories allow you to personalize your cab with a collection of practical and decorative items. From power inverters to coffee cups, the possibilities for cab customizations are (almost) endless!



    The Cabin Accessories pack comes with over 100 variations of different items, including (but not limited to) food & drink for those long drives, hanging items, plushie toys, American themed items, clothing items, and much more!

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    We are excited to see what items you'll choose to bring into your cab. Be sure to share with us your newly decorated cabs with us on our Facebook, Twitter, and Instagram!

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    We are also happy to share with you that owners of the Cabin Accessories pack for Euro Truck Simulator 2 will also receive a free update during December, which will include some of the newer designs found in this new DLC!

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    [ 2020-12-03 19:55:55 CET ] [ Original post ]

    The Freightliner Cascadia has arrived!

    The Cascadia is the most advanced on-highway truck Freightliner has ever offered; and today we are excited to announce its arrival in American Truck Simulator. Available to purchase from your local in-game dealership, the Freightliner comes with numerous customisation options.

    [previewyoutube=oo_9NaudQ2s;full][/previewyoutube]
    Its virtual implementation in our game also includes awide array of configurations including 12 chassis variants, 14 engine choices, 13 transmissions, 4 different cabin types, 4 interior trim options, and loads of other customization options. Whatever journey you have in mind, there will be a Cascadia ready for the job! As a bonus, we are also including a unique paintjob as seen on Freightliner's promotional videos. This is available for the ownable 53' box trailers.



    Bringing this iconic truck to the virtual roads of American Truck Simulator wouldn't have been possible without the help of the team at Freightliner Trucks, who has helped us recreate the Cascadia in great detail. A big thank you, of course, goes to all those involved in this project here at SCS Software, from the very first contact to creating the 3D models, interiors, texturing, bug testing, and more, it wouldn't be possible without you!

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    We were also providedwith the opportunity to rent an imported Freightliner Cascadia and record the needed sounds for a day. You can watch a video of our recording session here!The generosity and collaboration of all companies involved have allowed this project to progress to where it is today.

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    The Freightliner Cascadia arrives as a free DLC add-on for every owner of the American Truck Simulator. Find the latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.

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    Be sure to share your first journey on the virtual roads with Freightliner Trucks (Twitter, Instagram) and us (Twitter, Instagram) using the hashtag . We can't wait for you take a drive of for yourself.


    [ 2020-12-02 18:22:09 CET ] [ Original post ]

    Steam Awards Nomination 2020

    Today, the nominations for the annual Steam Awards are opening, along with the start of the Steam Autumn Sale. You may still remember that back in 2016, our incredible #BestCommunityEver was so active during the first year of Steam Awards, that our Euro Truck Simulator 2 managed to claim victory in two categories.



    However, time flies, a lot of fantastic games have been added to the Steam library over the years, and many of them have rightfully accumulated massive fan-bases as well. Meanwhile, Valve adjusted the rules such that titles launched before 2019 can now be nominated in only one category - The Labour of Love, a category that reflects that a game still gets new updates and active support years after launch. This category will surely be very crowded! But still, we may give it a collective try, what do you think?




    If you feel that either Euro Truck Simulator 2 or American Truck Simulator deserves the Labour of Love award, or possibly at least some buzz and visibility for being nominated and in the category, we will appreciate your vote and support. You can cast your vote by heading to this year's Steam Awards Nomination Page.


    [ 2020-11-25 19:15:00 CET ] [ Original post ]

    Is anyone missing a herd of bison?

    What did the buffalo say to his son when he moved to a new state? Bison. *ba dum tss*

    [previewyoutube=wAoIvXHH5i4;full][/previewyoutube]


    [ 2020-11-24 17:18:55 CET ] [ Original post ]

    #CruisingColorado Event Update

    It took our #BestCommunityEver only 7 days to drive 60,000,000 miles in the currently ongoing #CruisingColorado World of Trucks event to pass the community goal. We are left speechless once again. Actually, you guys and gals have reached it so quickly we might even ask you to show us your cabin logbooks to check if you have had your regular driving breaks?!



    Don't worry, we're just joking here. But it's always cool and motivating to see how fast and easily our fanbase can smash the "quests" we set for them. And how many of you are always ready to immediately join the events we create for you. We also love seeing all your tweets and posts under the #CruisingColorado hashtag over at any social media challenge we monitor. Want some number? Well, so far there have been posted more than on Twitter and 280 posts on Instagram!



    According to the reactions and feedback upon the rewards which can be claimed in this event, for both personal and community goals, we guess you really like the new paint job and hanging cabin accessory. Don't forget to share how it fits your favorite truck, pals!




    Even though we tried to explain it in our previous blog posts and communication over at our social media channels, we still have received some questions about the date till when this event is going to be kept active, or requests to not end this event even while the community goal is already reached. So please let us say it again here - you do not need to worry, becausewe will keep the event running until well after Christmas, so there will be plenty of time to relax and enjoy the ride while earning your rewards.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-11-23 17:25:44 CET ] [ Original post ]

    Freightliner Cascadia Announcement

    Over the past weekend, we put out a teaser video hinting at a new and upcoming truck that will arrive for American Truck Simulator. Many of our avid fans have immediately identified the make and model of the truck. The hype is real; with the awesome support from Daimler Trucks North America, you will soon get to drive the most popular truck on US' roads!

    [h3]Introducing the Freightliner Cascadia for American Truck Simulator[/h3]




    To quote Freightliner's sales literature, "The Cascadia is the most advanced on-highway truck Freightliner has ever offered. With more than one million hours of R&D and millions of miles of real-world testing, the Cascadia is the result of sustained, concentrated investment in the future of trucking. Advanced aerodynamics help it slice through the air and boost fuel efficiency. Freightliner reimagined the Cascadia interior, starting with the dashboard, which features an all-new instrument cluster and automotive-style steering wheel controls and switch placement, to meet driver needs. The Cascadia is offered with the Integrated Detroit Powertrain, which integrates the most fuel-efficient DD15 and DD13 engines ever designed with the technologically advanced DT12 On-Highway Series transmissions and specifically engineered Detroit steer and high-speed ratio tandem axles for optimal, efficient performance."

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    You will soon be able to experience the Freightliner Cascadia for yourself from one of your local in-game dealerships!

    Some of our hyper-perceptive fans have also noticed the DD15 engine note in our teaser too. If you were curious about how we managed to find a Cascadia for a sound-recording session, despite the ongoing COVID restrictions, wonder no more! On the tightest of deadlines, our Licensing Manager was able to find and contactTransportbotschafterin Germany, who provided us with the opportunity to rent an imported Freightliner Cascadia for a day. Have a look at some of the photos they took of the session 3 weeks ago!

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    If a picture speaks a thousand words, how about a video too?

    [previewyoutube=zP9B6NdpVE0;full][/previewyoutube]
    Be sure to follow our social media channels (Facebook, Twitter, Instagram) for more screenshots and content before the release.

    Freightliner is a trademark of Daimler Trucks North America LLC and is used under license to SCS Software s.r.o.


    [ 2020-11-20 17:02:13 CET ] [ Original post ]

    Are you ready?

    With the release of the Colorado DLC, which happened just a few days back, a whole new state is now available and ready to be explored. Plus there is a special World of Trucks online event - the #CruisingColorado, in which you can earn some unique rewards for all trucks in your fleet. Could it be any better?

    Well, we bet we still can pour some fuel into the engine of the hype train with this video teasing a new whip coming to ATS soon. The question is - are you ready for it?

    [previewyoutube=NAmtFjCJHHo;full][/previewyoutube]


    [ 2020-11-16 16:03:05 CET ] [ Original post ]

    Colorado Release

    The big day is here! Preparations to release Colorado for American Truck Simulator are in top gear. We are also preparing for a special release stream with special guests. So when exactly is Colorado releasing?

    Colorado for American Truck Simulator will be released at 7pm Central European Time[h3]( 10am PST, 1pm EST, 6pm GMT, 7pm MSK, 2am SST, 5am AEDT , 7am NZDT )[/h3]

    [previewyoutube=SiTFH7WXapU;full][/previewyoutube]
    So what exactly does our Colorado DLC have to offer for truckers? These are just a few of the things we think you will love!


    • Drive from the great plains, through the Rocky Mountains to bustling cities and historical towns.
    • Haul cargo on the Million Dollar Highway
    • Discover Colorado's important industries like wind power factories or gold mines
    • Deliver freight to and from the inside of a large cargo aircraft in Denver International Airport
    • Admire representation of cities like Denver, Colorado Springs and many others
    • Visit landmarks like the Four Corners Monument and get a bird's-eye view on it with the viewpoint feature
    • Unlock Colorado-specific Steam achievements
    • and Much More!




    And that shouldn't be the only reason to explore Colorado for yourself! As an added bonus we will also have a World of Trucks event for all new visitors to Colorado with unique rewards to be earned as you visit each city and deliver jobs. Learn more about the rules in our yesterday blog post and take part in #CruisingColorado at WorldofTrucks.com. We'd love to see your photos across our Social Media channels using the hashtag!

    We expect to have this event available to players for an extended period of time, probably way beyond the point of reaching the 60 million miles which is the current community goal. We don't want to motivate you to rush through the DLC in a hurry to make sure you manage to obtain the personal achievement. We simply want to reward early adopters of the DLC for spending quality time with the new content.



    We will also be hosting a special Colorado release live-stream across official Steam & Twitch channels starting at 16:00 CET.

    Don't miss out on this broadcast as we talk with members of the map and research teams involved in the creation of Colorado and a special guest appearance from Pavel ebor CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC and of course, releasing Colorado LIVE on stream!

    We hope you enjoy exploring what Colorado has to offer, we will see you on the roads!

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-11-12 11:36:20 CET ] [ Original post ]

    #CruisingColorado Event Announcement

    With the Colorado DLC releasing tomorrow, November 12th, we'd like to celebrate by inviting you all to take part in our latest World Of Trucks event - Cruising Colorado! We know many of you are as excited as we are to visit this beautiful Rocky Mountain state with its breathtaking views and historic places, and we are delighted to announce that this event will reward drivers who contribute to Colorado's local economy and industries.



    We are asking our #BestCommunityEver to achieve the community goal of driving 60,000,000 miles (96,560,640 km) while delivering cargoes to or from any city in Colorado. It doesn't matter what you haul, gold mining supplies, wind turbine parts, lumber, food, beverages, it all counts, every last delivery!
    And, of course, you can use your own trailer during all of this in the external market!

    Our Colorado DLC offers 13 fantastic and unique cities that we really want you to visit. So, we're offering a special reward for completing your personal goal, which will require you to deliver a job to or from each of them. All jobs for the event need to be 100 miles each (161 km) or more, so be sure to read the rules.

    We will keep the event running until well after Christmas, so there will be plenty of time to relax and enjoy the ride while earning your rewards.

    As you are #CruisingColoradoand adding up the job miles, we guarantee there will be new experiences for you like never before. Not to mention, we have included many new viewpoints, offering handcrafted cinematic views, highlighting the attractions of that area.

    • Visit the Four Corners Monument, the only point in the United States shared by four states.
    • Take a drive through Wolf Creek Pass, located deep in the San Juan Mountains of Colorado.
    • Drive over Red Cliff Bridge, a steel arch bridge that crosses over a beautiful valley.
    • Truck along the I-70, a major east-west Interstate Highway that passes through Glenwood Canyon.

    • Take a job from Denver International Airport, the 5th busiest airport in the U.S. and home of famous Blucifer.

    Colorado, Nil sine numine (Nothing without providence), is our latest addition to American Truck Simulator. Know that as you wind down your cab window and settle in for the long haul, we'll be right there, cruising with you in spirit. We can't wait to hear your thoughts about this incredibly beautiful, mountainous, triumphant, epic, and historic state.



    Rules

    Using External Contracts or theExternal Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 60,000,000 miles (96,560,640 km) while delivering cargoes to or from any city in Colorado.
    The cities are: Fort Collins, Sterling, Rangely, Steamboat Springs, Denver, Burlington, Colorado Springs, Grand Junction, Pueblo, Lamar, Montrose, Alamosa, Durango

    When a player completes delivery to or from each of the 13 Colorado cities, it will achieve their personal goal.

    All jobs for the event need to be at least 100 miles each (161 km), or more.

    You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

    Rewards

    Personal goal: Players that deliver cargo to or from each of the 13 Colorado cities will gain a personal World of Trucks Achievement and an impressive Rocky Mountain Bighorn themedATS truck paint job Steam inventory item.



    Community goal: When the community goal of driving 60,000,000 miles (96,560,640 km) during deliveries to or from any of the 13 cities in Colorado is met, and if the player has also achieved their personal goal, then they will receive a hanging Rocky Rodeo Gem ornament Steam inventory item.

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    We look forward to seeing drivers new and old exploring Colorado for the first time, and we would love to see photos from your first journeys across the state border! Share your screenshots and videos with us using the hashtag #CruisingColorado on our Facebook, Twitter, and Instagram profiles and we will share our favourite ones (we may even feature some of them in an upcoming blog post!).

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-11-11 17:13:24 CET ] [ Original post ]

    Hard Truck Tribute

    In a recent blog post, we released a gameplay video from our up and coming Colorado DLC for American Truck Simulator, which showcased a beautiful drive from Denver to Grand Junction. But, did you notice something about the truck we were driving?



    Dedicated fans who have played our truck simulator titles as far back as the early 2000s may have recognized that the Kenworth W900 was sporting a familiarpaint job from one of our earlier titles, Hard Truck: 18 Wheels of Steel.




    Believe it or not, it has been 18 years since we released Hard Truck: 18 Wheels of Steel (August 2002), but that is not all. Denver, Colorado was also the starting location for all new truckers beginning their trucking life in Hard Truck: 18 Wheels of Steel. It's amazing to see how far we've come and we are excited to once again re-visit Denver in our current American Truck Simulator title.

    To celebrate this occasion, we wanted to reward our community with the Hard Truck Tribute Paint Job. This iconic flames design was available for the Kenworth W900 in Hard Truck: 18 Wheels of Steel and was a popular design among many drivers.




    Every owner of the American Truck Simulator base game will be eligible to receive this paint job as a free gift, which will be availableto use on all current truck models. To receive this special paint job, all you need to do is complete the following requirements:

    • Be registered on World of Trucks
    • Have your World of Trucks account connected to your American Truck Simulator game
    • Pick any external contracts in American Truck Simulator from any location of your choice, however, the job must be at least500 miles long
    • Complete this external contract job
    • Claim your gift on your World of Trucks Event tab which can be found under 'My Page'


    You will have until the 7th of February2021, 23:59 UTCto claim this Hard Truck Tribute Paint Job. After that time, you will be no longer able to obtain this paint job.



    So thank you, our #BestCommunityEver, for all of your incredible support! Whether you have been with us since our humble beginnings or just joined the trucking family recently, it means a lot to us and our team to have you a part of this journey. We look forward to many more years of life on the road with you, we still have a lot of exciting things in the pipeline for our trucking titles!


    [ 2020-11-09 15:13:30 CET ] [ Original post ]

    Colorado Release Date Annoucement

    With the final touches being made to the Colorado DLC, we are excited to announce a release date for this colorful addition to American Truck Simulator.



    Colorado will be released on the 12th of November 2020!

    And if that announcement date hasn't got you excited enough, then we are sure that this video trailer showcasing Colorado will!

    [previewyoutube=SiTFH7WXapU;full][/previewyoutube]
    That is not all however, prior to Colorado's release, we will be hosting a very special release live-stream on the 12th of November, starting at around 15:00 CET. This stream will feature a variety of special guests involved in the creation of this DLC along with the possibility of a few extra surprises too. You can watch along live on the day at our official Twitch channel or on ourSteam store page, don't miss out!

    We also plan to bring a special World of Trucks in-game event with the release of this map expansion. Keep an eye out here on our blog for more information on how you can take part and how you can earn in-game rewards, next week.



    The release of Colorado isn't the only BIG news, however! We are happy to share thatowners of the Special Transport DLC will have 3 new routes to take on in our upcoming map expansion. These new routes are:


    • Denver Airport to Grand Junction
    • Sterling to Colorado Springs
    • Denver Train Depot to Gold Mine near Colorado Springs

    Each journey will come with its own challenges. So make sure to adhere to the GPS advisor and speed limit which have been set out for you before your departure, as there is no room for mistakes!




    If your excitement for Colorado is BIGGER than these loads, make sure to add it to your Steam Wishlist. And while you are at it, take a screenshot and it send it to us onFacebook, Twitter or Instagram with the hashtag #ReadyForColorado. If you do, you could WIN a copy of Colorado that unlocks early access 3 hours before launch!

    We thank you for your continued support and we can't wait for you to drive the roads of Colorado for yourself.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-11-06 17:19:57 CET ] [ Original post ]

    ATS 1.39 Update Release

    With lots of testing, feedback, fixing, and fine-tuning, we are excited to announce the arrival of update the 1.39 for American Truck Simulator!



    We'd like to thank all those who took part in the 1.39 open beta and made bug reports and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.39 update ATS?

    Lets us give you a quick recap of the most significant changes.

    [previewyoutube=QGNhMXpyl6A;full][/previewyoutube]

    LAUNCHPAD UPDATE

    One of the first things you may notice when you launch American Truck Simulator with the 1.39 is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for future additions; which will introduce new features to our games, that will be accessed through the launchpad.



    Until then, however, you can see that the design has changed quite significantly, especially as user profiles are now accessed via a drop-down option from the top of the launchpad. You will also find that the DLC Browser, Mod Manager, and Profile Manager have been placed together for easier access, along with a new addition to the launchpad, Game Options.

    This allows you to change your game settings without even having to load the game. So if you're just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.

    LOWBOY TRAILERS

    As we previously announced in a recent blog, new Lowboy Trailers will be arriving to American Truck Simulator. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs including Special Transport, Forest Machinery, and the Heavy Cargo DLC's.




    Owners of these trailers will benefit from a wide array of options to customize them in the upgrade shop, such as color, trailer accessories, beacons, chassis options, lengths, articulated axles, and more!




    You will also be able to spot them being hauled around by other truckers on the road, so make sure to give them plenty of space if you pass by one.



    VIEWPOINTS

    The release of Idaho for American Truck Simulator saw the introduction of a brand new feature that has not been placed in any other previous map release. Viewpoints allow drivers to activate a special in-game "cutscene" with a short showcase of a near location or place of interest such as an industry.



    After Idaho's release, it was evident from the community's response that this was a popular feature and one that many of you would like to see expanded upon. While we continue to improve this new addition, we are excited to announce that viewpoints will be arriving in Washington and Utah. Each state will receive 10 new cut-scenes to discover, which can be found nearby famous landmarks, national parks, and industries.

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    That is not all, however, as viewpoints will now feature a few new functionalities for drivers. You will now have the new options to either skip the viewpoint or replay it if you wish to watch it again. Viewpoints will now also show as undiscovered grey '?' icons on your map until you have visited them for the first time. Also, there are more improvements for this cool new feature still in development, as we've gathered them through the amazing and most valuable feedback from our #BestCommunityEver!





    GENERAL BUG FIXES/SOUND CHANGES

    1.39 also features various bug fixes, improvements, and an update to sounds. This includes, but is not limited to, improved interior cab sound mixing, Western Star 49X truck bug fixes, and improvements, and other changes in preparation for new and upcoming content.

    One of the changes you can find is the addition of the Turbo sound slider in the game's Options screen. When we introduced a separate channel for turbo sound some years back, it was hailed as a crucial enhancement to the simulation. We did our best to tune it properly based on actual in-cabin recordings. Indeed, many players commented very positively on it. However, over the years we have also been receiving feedback that the whistling sound may be too difficult to bear for some players. The new slider continues the trend of giving you more control over your simulation experience. We hope you enjoy this new addition plus a few other sound tweaks which come with it.

    While a majority of the changes in 1.39 are not seen visually in this version, we look forward to bringing you more content and changes in the near future.

    CHANGELOG

    MAP


    • New Viewpoints in Washington and Utah DLCs


    UI

    • Launchpad Re-design


    VEHICLES

    • Lowboy trailers (ownable, including articulated ones)


    FEATURES

    • Viewpoint improvements (replayability, skip, map status, fade-out)
    • Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
    • Trailer browser & lister shows all valid cargo variants
    • Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)


    [ 2020-11-05 10:43:33 CET ] [ Original post ]

    SCS E-Shop: The Last Goodbye

    As we approach the end of the year, we wish to remind you that our Official SCS Software E-Shop will be closing on November 30th at 23:59 UTC, as previously announced. From that time onwards, there, unfortunately, will be no official way to purchase our Euro Truck Simulator 2, American Truck Simulator, and SCS Software merchandise.



    However, for the last month of the E-Shop's operations, we are hosting a variety of special offers across our whole range of merchandise. So whether you are looking for that perfect Christmas gift for your co-driver or just wanting to own your own piece of trucking swag, you won't want to miss out on this sale!

    Since our original blog announcement, we have received thousands of orders from across the world, with more popular items selling out quickly. Today we have replenished some of these sold-out items as we found more stock in some of our storage areas; however,this stock is in limited supply,so be sure to check whether an item on your Wishlist is now back in stock.



    We have also introduced a new special offer! If you spend20 or more (including shipping), you will receive a freesecret gift. What is this special gift? It could be anything! Hoodies, lanyards, shirts, an ETS2 mug... you will only find out what it is when it arrives at your door.

    However, that is not all! To spice up the last month of our E-Shop, we've had members of the SCS Software team sign dozens of items such as the Enchanted Edition of American Truck Simulator, Mugs and Posters. So, there is a chance you could receive some of these limited signed items as part of your regular order or for the secret gift!



    As winter approaches, we encourage you to consider ordering one of our extremely comfy and warm ETS2 or ATS hoodies, especially as they are on-sale at their lowest price ever starting from only 19.90! Also if you decide to buy 2 hoodies, you will receive a free copy of the Enchanted Edition of American Truck Simulator, what a bargain!



    We'd also like to remind customers that due to the current on-going situation around the world and here in the Czech Republic, postal services and shipping companies are working under a limited capacity. For this reason, we are unfortunately unable to give you an ETA on your order. Please know that our e-shop team is working hard to fulfill and ship all orders as quickly as possible.

    So that is all folks, once they are gone they are gone! So be sure to order quickly to secure the items you want. We thank you all for the continued support and patience during this time, and we hope you will enjoy any items or special gifts you may receive.


    [ 2020-11-04 21:24:23 CET ] [ Original post ]

    Colorado Springs + Gameplay Video #2

    Located at the foot of Pikes Peak, you'll find the city of Colorado Springs, the state's 2nd most populous city behind Denver. So what makes this part of the state so attractive to residents and tourists alike? Let's find out!



    Colorado Springs is known for its many one-of-a-kind attractions, the most iconic being the city's Garden of the Gods Park, a National Natural Landmark. Featuring300 million years worth of geological history and incredible towering red sandstone rock formations, it is no wonder it is ranked top of the list of best parks to visit in the US. In Colorado DLC you will have to find a hidden road that will take you there. We don't want to spoil your exploration with detailed screenshots of this place as we'd rather leave it for you to enjoy it with your own eyes first. Plus, the city itself has a lot of beauty to show too!

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    The city is also home to the United States Air Force Academy, which enrols thousands of cadets each year. You may able to spot some aviation history around the city, including the famous Airplane Restaurant where you can wine and dine inside a fully-intact USAF Aircraft tanker!



    But not every visitor to Colorado Springs is arriving for leisure, as drivers in our upcoming Colorado DLC for American Truck Simulator will find out. The city features many different industries large and small which support the local economy. From construction to food, truckers will find no shortage of jobs delivering to this scenic area.

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    But don't take our word for it, see it for yourself! As a bonus for today's blog, we are excited to share with you some exclusive gameplay footage from another part of Colorado with a special surprise for our long-time fans along the way. Take a ride with us from Denver to Grand Junction on our official YouTube channel below. Did you spot the surprise we have for you?

    [previewyoutube=9SJ6LRNkdPo;full][/previewyoutube]

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-11-02 17:08:25 CET ] [ Original post ]

    Czech & Slovak Games Week Steam Sale

    Today is a very special day not only for the Czech Republic, our home country, but also for our friends in Slovakia. On this very day 102 years ago (October 28th 1918), Czechoslovakia declared independence. Many things have changed since that time - most importantly, in 1993, former Czechoslovakia split into 2 separate countries: The Czech Republic and the Slovak Republic. But the year 1918 still remains the most significant milestone in the recent history of both countries to this date.



    To commemorate this special day, Tom "Timmy" Duda, a producer here at SCS Software, came up with an idea that would bring together game developers from across Czechia and Slovakia - to feature their games in a special Steam event. It all started recently when Timmy noticed and was inspired by a similarly-styled Swiss Developer Sale on Steam. Says Timmy, "I liked the idea of a national sale showcase a lot, it felt like something which would make an impact for the Czech and Slovak game industry... I wanted to highlight not only the best-known games, but also indie games because they need the most support; indies always have to try hard to be visible and have their games discovered."

    As arepresentativeof SCS Software, Timmy went ahead to share the idea with theCzech Game Developers Association. "I suggested doing this sale together, as it's something I love doing, and several other developers we probed got back to us supporting the notion". It gained so much positive attention that Pavel Bark, The Chairman of the Czech GDA, went on to contact the Slovak Game Developers Association to ask if they would like to join in for such an occasion. In the next 3 days, the GDA received an overwhelming response from 50 different developers registering their interest in this idea.

    Still, this was only a start, we had to get Steam/Valve aboard with the idea. It took a while, but we have been fortunate to do so thanks to the united voice of the biggest Czech game developer studios. Many weeks have passed as we were trying to arrange the sale. Finally, with the confirmation in-hand and a looming deadline, this final element was required - artwork for the Steam sale page.

    Enter Anna Vokov, a talented artist here at SCS Software. "I fell in love with the idea right away," she said. "I thought it was amazing and I had to be a part of this project!" Immediately, Anna started sketching up ideas for the artwork that would eventually be featured in front of the massive Steam userbase. She goes on to explain her ideas behind the final featured design... "I knew I wanted to make something cute, playful, and eye-catching, but at the same time, I wanted it to have a homely, familiar feeling to it. I figured placing different video game characters and objects on a gamer's desk and have them interact with each other would be the right idea! And since I like to use unnatural colours in my work, I decided to go for a palette full of bright pinks and purples, inspired by the LED lights that often frame gaming setups".



    The final artwork features vibrant colours, objects, and characters from a whole host of games from both countries, as featured in the Steam sale event. "It's been a huge honour for me to have had the opportunity to represent both the Czech & Slovak game industries in my artwork." Anna says "I'm really proud of what we've managed to create together, considering how tiny our team was, and how little time we had. I had a lot of fun creating graphics for the event, it's been a truly unique experience and I really hope I get to be a part of something similar again in the future!"

    Thanks to the hard work of Timmy and Anna, today you can find over 160 games on sale from 72 developers. We encourage you to explore and check out the wide array of games available, created by studios large and small, as well as individual developers. We are proud to see that our small region in Central Europe has produced so many fantastic games played by people all over the planet.

    The sale only runs until November 2nd, so make sure to check out all the amazing games and the original featured artwork on Steam's Czech & Slovak Games Week page HERE.



    As a historical footnote, you may find this recentarticle at Ars Technicaof interest. It's a well-researched piece exploring the ancient history of Communist-era illicit text-based games produced by kids in Czechoslovakia as a way to protest against the oppression of the regime - pioneers and to a large extent forgotten heroes at the dawn of what is now the Czech and Slovak games industry.


    [ 2020-10-29 22:58:37 CET ] [ Original post ]

    Colorado: Nature

    Colorado has one of the most unique and varied natural landscapes found in North America. From emerald-green national forests to the incredible red rock formations jutting up from the earth at Garden of the Gods,youll find it nearly impossible to resist taking the time out of delivering loads to explore the natural beauty this state has to offer.

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    In our upcoming Colorado DLC for American Truck Simulator, youll find many places to enjoy the state's vast natural beauty including national parks, national monuments, state parks, and many other natural attractions.

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    One such place isOuray, which has rightfully earned the nickname the Switzerland of America thanks to its natural alpine environment. Located within theSan Juan mountain range, we are sure truckers won't want to miss out on having a lunchbreak at the look-out point, which gives passing travelers a beautiful view of thisVictorian-era mining town.

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    No matter where you are headed, Colorado offers natural beauty and stunning rock formations at every turn, so make sure you have your camera on hand for that picture-perfect shot with your truck.

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    If you like what you see, then be sure to add Colorado to your Steam Wishlist. It really helps support our upcoming expansions and notifies you of any releases or future sales. We thank you for your on-going support and we look forward to sharing even more info soon!

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-10-23 19:43:05 CET ] [ Original post ]

    Colorado - Denver

    A trip to Colorado is not complete without a visit to the state's capital city. Located where the prairies of the Great Plains meet the Rocky Mountains, Denver is home to an array of historic locations, attractions, and most importantly for truckers, industries!



    Nicknamed the Mile High City, Denver features accurate representations of famous landmarks and industries for drivers to discover and deliver cargo to, in our upcoming Colorado DLC for American Truck Simulator.

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    One of the largest contributors to the local economy is Denver International Airport, which our designers say is one of the best representations of an airport we have in our game to date. Drivers can expect to see lots of details around the airport including Denver's famous horse statue. Truckers can also deliver to and from a fan-favorite cargo drop off point, located in the inside of a large cargo aircraft.

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    So what other economies can you find in Denver? From beverage factories to wind power plant construction sites, drivers can expect to find a wide array of freight and cargo contracts to and from the city.

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    Denver will also feature a realistic road network, including the famous 'mousetrap intersection' which is best known for its spaghetti-like design. Interested to learn more about Colorado's road networks? Check out a previous blog post on the subject here.

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    Just as important as the roads, is the management of them, which is why our teams have paid special attention to the unique traffic lights which are found across the state. Our designers have recreated and implemented them in the correct areas according to where they are found in reality. Players who know Colorado might be able to recognize the junctions and intersections from these pictures, just from the traffic lights alone.

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    Already making plans to visit Denver in American Truck Simulator? Then make sure to add Colorado to your Steam Wishlist!It really helps support our upcoming expansions and notifies you of any releases or future sales. We thank you for your support.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-10-12 17:01:54 CET ] [ Original post ]

    American Truck Simulator 1.39 Update Experimental Open Beta

    With all of the excitement surrounding the recent releases and updates coming to American Truck Simulator, we are happy that the work on the planned 1.39 update has reached an important milestone! We are ready to preview it with the player community in the form of an Experimental Beta.



    It will still take at least several weeks before the full 1.39 release, so please keep in mind that this is the first open beta iteration and it is very much still a work in progress build which will receive updates throughout the open beta period. That's also the reason, why we have decided to call this an experimental beta, to emphasize that the initial release is rather raw and only recommended for consideration for seasoned testers.

    At this time, the 1.39 Open Beta will only be available for Window users. Linux and Mac OS users will receive the option to opt-in to the beta at a later date.

    If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

    So, what can you expect to find in the 1.39 Open Beta for ATS? Let's take a closer look!

    LAUNCHPAD UPDATE

    One of the first things you may notice when you launch American Truck Simulator with the 1.39 Open Beta is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for future additions; which will introduce new features to our games, that will be accessed through the launchpad.



    Until then however, you can see that the design has changed quite significantly, especially as user profiles are now accessed via drop down option from the top of the launchpad. You will also find that the DLC manager, Mod Manager, and Profile Manager have been placed together for easier access, along with a new addition to the launchpad, Game Options.

    This allows you to change your game settings without even having to load the game. So if you're just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.

    This is just the first iteration of the Launchpad design which is subject to changes and tuning throughout the Open Beta period. If you have any feedback to give about this design, please let us know at our official forum thread.

    LOWBOY TRAILERS

    As we previously announced in a recent blog, new Lowboy Trailers will be arriving to American Truck Simulator. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs including Special Transport, Forest Machinery, and the Heavy Cargo DLC's.




    Owners of these trailers will benefit from a wide array of options to customize them in the upgrade shop, such as color, trailer accessories, beacons, chassis options, lengths, articulated axles, and more!




    You will also be able to spot them being hauled around by other truckers on the road, so make sure to give them plenty of space if you pass by one.



    VIEWPOINTS

    The release of Idaho for American Truck Simulator saw the introduction of a brand new feature that has not been placed in any other previous map release. Viewpoints allow drivers to activate a special in-game "cutscene" with a short showcase of a near location or place of interest such as an industry.



    After Idaho's release, it was evident from the community's response that this was a popular feature and one that many of you would like to see expanded upon. While we continue to improve this new addition, we are excited to announce that viewpoints will be arriving in Washington and Utah. Each state will receive 10 new cut-scenes to discover, which can be found nearby famous landmarks, national parks, and industries.

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    That is not all, however, as viewpoints will now feature a few new functionalities for drivers. You will now have the new options to either skip the viewpoint or replay it if you wish to watch it again. Viewpoints will now also show as undiscovered grey '?' icons on your map until you have visited them for the first time. Also, there are more improvements for this cool new feature still in development, as we've gathered them through the amazing and most valuable feedback from our #BestCommunityEver!




    This is just the first iteration of the viewpoints, which are subject to changes and tuning throughout the Open Beta period. If you encounterany bugs or have any feedback about this feature, please let us know at our official forum thread.

    GENERAL BUG FIXES/SOUND CHANGES

    1.39 also features various bug fixes, improvements, and an update to sounds. This includes, but is not limited to, improved interior cab sound mixing, Western Star 49X bug fixes, and improvements, and other changes in preparation for new and upcoming content.

    While a majority of the changes in 1.39 are not seen visually in this version, we look forward to bringing you more content and changes in the near future.

    CHANGELOG

    MAP

    • NewViewpoints in Washington and Utah DLCs
    UI
    • Launchpad Re-design
    VEHICLES
    • Lowboy trailers (ownable, including articulated ones)
    FEATURES
    • Viewpoint improvements (replayability, skip, map status, fade-out)
    • Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
    • Trailer browser & lister shows all valid cargo variants
    • Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)


    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

    Please check our modding wiki to get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab experimental_public_beta 1.39. No password required.


    [ 2020-10-09 17:19:08 CET ] [ Original post ]

    The Western Star 49X is now available!

    The NEXT Western Star is finally here! As was revealed a few weeks ago, we have worked very closely with Western Star and Daimler Trucks North America to bring to American Truck Simulator this exclusive new truck. The brand-new (and we do mean brand-new) Western Star 49X is now available for purchase from your local in-game dealership with a variety of customization options.

    https://www.youtube.com/watch?v=3Co_m8XoCGY

    The most tested, durable, and toughest Western Star truck to-date, the 49X is built to thrive in rugged environments and to take on anything.

    The Western Star 49X in our game is initially launching with a select choice of configurations, including 2 Set-Forward chassis variants, 12 engine* and 7 transmissions options (including the Detroit DD13/15/16 and DT12 transmissions), in day cab form with a sizable variety of customization options. Larger sleeper variants will be added in time.





    Helping to bring the newest Western Star to the virtual roads of American Truck Simulator are 3 senior designers; each one of them dedicated to recreating a different part of the vehicle. A designer for the interior model, one for the exterior, and another for the variety of paint jobs that can be applied. Be sure to check out the unique Wings of Awesomeness paint job for this truck, which is offered as a factory option.






    We would like to once again express our utmost gratitude towards Western Star and Daimler Trucks NA for this unprecedented opportunity to synchronize the truck's launch. We are extremely proud to have earned their trust and to be a part of this enormous milestone. Their generosity and close collaboration have been absolutely vital to this awesome and exclusive project. We hope that having firmly-established ourselves in the trucking industry, this project serves as a sign of things to come.






    As a special bonus to celebrate the truck's launch, you can also look forward to delivering new 49X trucks to dealerships across the map from the Western Star Manufacturing Plant in Portland, Oregon (Oregon DLC required).





    The Western Star 49X arrives as a free DLC add-on for every owner of American Truck Simulator. Find this latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.




    Be sure to share your first journey with Western Star (Facebook, Instagram, Twitter), Daimler Trucks NA (Twitter) and us (Facebook, Instagram, Twitter) using the hashtag #WesternStar49X.

    https://store.steampowered.com/app/1415691/American_Truck_Simulator__Western_Star_49X/

    Western Star is a trademark of Daimler Trucks North America LLC and is used under license to SCS Software s.r.o.

    *Detailed engine sounds will be added at a later date, when circumstances allow for the necessary travel.


    [ 2020-09-30 18:01:36 CET ] [ Original post ]

    Colorado: Million Dollar Highway

    Colorado offers a long list of amazing landmarks for visitors and residents alike to admire and visit, but one specific area of this colorful state attracts drivers from across the world.



    Located in the southwest, the U.S. Highway 550 stretches between New Mexico and Colorado serving as a vital link between the two states. However, there is one portion of this route that is more famous than any other, the Million Dollar Highway with a name like that its got to be impressive, right?

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    Offering views of mountains, valleys and gorges, the Million Dollar Highway is a road like no other. Stretching for around 25 miles (40 km) it has been said that it's one of the nations most spectacular drives (and for good reason too). The highway delivers jaw-dropping vistas and stunning backdrops on its winding and often dangerous road.

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    So why is this stretch of road named the Million Dollar Highway? There are several stories including that it cost a million dollars a mile to build it and that its fill dirt contains a million dollars in gold ore; either way, we are sure that this will become a popular route for truckers in our upcoming Colorado DLC for American Truck Simulator.


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    Excited to see more? Check out this work in progress gameplay footage from the Million Dollar Highway in American Truck Simulator! And don't forget to check our social media profiles too (Twitter, Instagram, Facebook), as you might spot a piece of different content there!

    https://www.youtube.com/watch?v=RnLGe-d3ILY

    If you like what you see, then be sure to add Colorado to your Steam Wishlist. It really helps support our upcoming expansions and notifies you of any releases or future sales.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-09-29 17:18:47 CET ] [ Original post ]

    American Truck Simulator: Wheel Tuning Pack DLC Update

    Traditionally, a trucker in American Truck Simulator will spend their time driving mostly on tarmacked highways and roads on long haul journeys, however with the introduction of new industries in different sates, it is no longer uncommon to find a job contract that delivers to an area off-road.



    With the continual development of our trucking titles, comes new industries and jobs,some of which require the drivers to move heavyand often large loads around off-road areas such as active mines on gravel roads and logging areas which are often hilly and muddy. Our next update to the ATS Wheel Tuning Pack DLCaims to help drivers who take these kind of jobs mores often.

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    Today, we are happy to announce that new heavy-duty wheels will be arriving in the Wheel Tuning Pack DLC for American Truck Simulator. The new tyre has a deeper tread, plus a larger and wider size made from thicker rubber, which is the perfect combination for off-road truckers, but that isn't all.



    We are also updating all of our existing 14 rim designs so that they can fit our new wider heavy-duty wheels as well as rear super-single wheels. This mean you can continue to use your favorite rim designs for any job on or off-road.

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    We hope you will enjoy this update to the Wheel Tuning Pack for ATS. We know how important it is for drivers to look after their truck with the right equipment and parts, so we are excited to see how the community will utilize these new additions.


    [ 2020-09-24 17:04:47 CET ] [ Original post ]

    American Truck Simulator: Lowboy Trailers

    A trucker wouldn't be much without their truck and trailer, and the same is true within our simulation titles. Today we are excited to share with you some news about lowboy trailers in American Truck Simulator that will come with 1.39 update.



    Lowboy trailersare specialized flatbed trailers that are great for hauling heavy or oversized loads, thanks to their design that provide a low ride height, they have the ability to carry legal loads up to 12 ft tall, which other traditional trailers cannot. In our next update for American Truck Simulator, we are happy to announce the arrival of a new lowboy trailer that comes in an array of different configurations, as well as a few other features which we know many drivers will enjoy.

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    Drivers will now be able to purchase their own lowboy trailer and use them in the cargo market.Owners of these trailers will benefit from a wide array of options to customize them in the upgrade shop, such as color, trailer accessories, beacons, chassis options, lengths, articulated axles, and more!

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    Lowboy Trailers have now also been updated to be included in various add-on packages including Special Transport and Heavy Cargo DLC's. We hope you enjoy using these trailers across a variety of different job contracts.

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    Not only will you be able to take advantage of the new lowboy trailer, but so will other drivers on the road. lowboys will also be now hauled around in traffic as you travel through America, so make sure to give them plenty of space if you pass by them.

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    We can't wait for you to get truckin' with these new lowboy trailers in our next update. Let us know what you think of them in the comments below.



    [ 2020-09-22 17:01:44 CET ] [ Original post ]

    Colorado: Landmarks

    From locations of historical importance to unique structures, the U.S state of Colorado offers a long list of amazing landmarks for visitors and residents alike to admire and vist. So what landmarks will you able to find in the upcoming Colorado DLC for American Truck Simulator? Here is a sample of what you can come across on your travels across this colorful state.

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    Nicknamed the 'Switzerland of America' the city of Ouray is home to some of Colorado's most historical buildings which date back to the nineteenth century. Most of thearchitecture located in the downtown district are listed on the National Register of Historic Places and is a popular destination for many tourists.

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    If you're looking for a country escape, then Steamboat Springs is amust-visit destination for nature lovers and adventure junkies. Best known for its premier family-friendly ski resort, it has become a vacation destination for many. Much like Ouray, it also features a historic downtown area which includes the famous old town square, a must stop for any visitor or driver passing through.



    Ever wanted to visit 4 states in 1 trip? well now you can! Located in the Navajo Nation Tribal Park, is the Four Corners Monument, the only place place in the U.S where four states meet. Visit Arizona, New Mexico, Colorado and Utah and admire the beautiful surrounding desert-like landscapes.

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    These are just some of the areas of Colorado that feature prominent landmarks, but there are so many more which our team have replicated for drivers to admire or even stop for truck selfie. Do you recognise any of them?

    If you do, let us know where you think they might be located in the comments. If you can't wait to visit Colorado in American Truck Simulator, then add it to your Steam Wishlist! It really helps us spread the word about our upcoming DLC and notifies you of its release and other future sales. We appreciate your support and we can't wait to share more.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-09-16 17:06:44 CET ] [ Original post ]

    The NEXT Western Star is Coming to American Truck Simulator

    Today we are very pleased to reveal a top-secret project that we've been working on for the past few months; one that is hugely special for us too.

    We are certain that our community of truck enthusiasts is familiar with an upcoming and still under-wraps truck from Western Star, currently named and promoted as The NEXT Western Star.

    [previewyoutube=_Kjal_FcFn4;full][/previewyoutube]
    This new truck is built to thrive in the most rugged of environments, on a heritage of toughness, and built to take on anything. The most tested, durable, and toughest Western Star truck to-date will be unveiled on the 29th of September.

    You can follow the countdown on their dedicated website.

    With great honor and pleasure, we can now announce that very shortly afterThe NEXTWestern Star truck releases, we will herald its arrival to American Truck Simulator too.




    We are bound to not show anything that has not yet been revealed by Western Star, so please pardon us for not sharing any additional info or details with you today. We greatly appreciate this superb opportunity for such a collaboration with them; it is a first for SCS Software to work this closely with a leading American truck manufacturer on synchronizing the release of a brand-new truck.

    We are extremely proud to have established ourselves firmly within the trucking industry; earning Daimler Trucks North America's trust to get physical access to the prototype truck, which was necessary to start building this truck for our virtual world.





    Whilst not being able to show all our cards today, we trust that this comes as a truly exciting announcement (with a few teaser shots) for you as it is for us, to be working on The NEXTWestern Star truck. Stay tuned to the communication channels from us (Facebook, Instagram, Twitter) or from Western Star (Facebook, Instagram, Twitter, YouTube, Website) to stay updated on this latest truck launch!

    Western Star is a trademark of Daimler Trucks North America LLC and is used under license to SCS Software s.r.o.


    [ 2020-09-10 17:13:14 CET ] [ Original post ]

    Colorado: There's Gold In Them Thar Hills!

    The year is 1890, Wyoming and Idaho have just been admitted as the 43rd and 44th states in the USA and the last great North American "Gold Rush" has just begun. 73kms southwest of Colorado Springs, a "part-time cowboy and full-time drinker" known as Robert Womack has just found small specks of gold glittering in the local creek, which encouraged him to dig countless prospecting holes in an attempt to find more. The outcome? The richest gold mine in Colorado's history.



    Today The Cripple Creek & Victor Gold Mine is still an active mining area, being the only remaining significant producer of gold in the state. In 2019, the mine excavated over 11 tons of gold, which was priced at around $511 million USD. In the same year, the mine had reported to have an estimated 118 tons of proven and probable reserves which have yet to be excavated.

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    With plenty of work still to do, there is no shortage of jobs for drivers who haul important mining equipment and waste rock to and from the mining site. In our upcoming Colorado DLC for American Truck Simulator, truckers will be able to assist in the day to day operations of this enormous open-pit mine located near Colorado Springs. Just make sure to take extra care when driving on the dirt roads that lead into the delivery points.

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    Impressive right? We think it's AU-some! If you haven't already, be sure to add Colorful Colorado to your Steam Wishlist. It really helps support us and notifies you of its release, we thank you for your support and we look forward to sharing more of Colorado's development in the near future.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-09-05 18:31:55 CET ] [ Original post ]

    #CaptureIdaho Contest Winners

    We asked you to get creative and get snapping across Idaho, and disappoint you did not! With over a thousand submissions made using the hashtag #CaptureIdaho across our social media profiles, our judges have had quite the handful to choose their favorites pictures submitted from you our community. So which pictures caught our eye? Let's find out.



    With some great prizes up for grabs, the competition was tough, from cab shots to beautiful landscape compositions, it was no easy task choosing the overall winners from our social media profiles. But without further adieu, here are the top 3 winners as chosen by our panel of judges here at SCS.

    1st place - @Sachira_Dil



    2nd - @RKI_91



    3rd - @Shadowc40481222



    Amazing work! A BIG congratulations to our 3 chosen winners, each who will receive some great prizes including:

    • A special Idaho-themed T-shirt + a key for any of our released and available products on Steam + a100 voucher to spend at our official SCS E-Shop for the 1st place
    • A special Idaho-themed T-shirt + a 100 voucher to spend at our official SCS E-Shop for the 2nd place
    • A special Idaho-themed T-shirt + a key for any of our released and available products on Steam for the 3rd place


    These are not our only winners however, as we have chosen 5 more winners who will also receive a special Idaho-themed T-shirt. These pictures were chosen specially by our panel of judges and came very close to making the top 3!

    @M4tt_IS



    @saikumaresan1



    Robert Meek (Facebook)



    CK Dezerter



    ____1v4n____ (Instagram)



    We really enjoyed how much creativity, time, and effort went in the entries we received and we especially loved seeing a steady stream of new photos from Idaho on our social media feeds every day. We'd love you to keep snapping (and not just in Idaho!) so be sure to continue to share your creative content with us across our official social media channels.

    Please, if you've spotted your image and profile here, make sure to check also your inboxes and messages received, because we'll be in touch with you very soon to find out where we should send your T-shirt!

    To everyone who took part in this creative contest, thank you! We hope you enjoyed it as much as we did. We'd love to host similar competitions in the future, so if you happen to brainstorm any ideas for a future contest, let us know in the blog comments below, we'd love to hear it!


    [ 2020-09-01 17:02:11 CET ] [ Original post ]

    #CruisingIdaho Wrap-Up

    On July 16th, we invited you to take part in our World of Trucks Event #CruisingIdaho, which celebrated the release of Idaho for American Truck Simulator. The community goal at hand was to achieve 30,000,000 miles (48,280,320 km) while delivering cargoes to or from any city in Idaho, and deliver you did.



    In one of the fastest event completions we've seen, you achieved the set goal in less than 72 hours, wow! We couldn't believe how fast the goal was met; it just goes to show the amazing power of our #BestCommunityEver. While the community goal was completed, there were still many truckers who hadn't had the time to complete their personal goal to explore all 11 cities in Idaho. So we decided to extend the event not once, but twice, just to make sure everyone got a chance to gain their rewards.



    Incredible work truckers! We cannot thank you enough for your support during the release of Idaho and we are excited at the idea of what other unique events we can bring to the American Truck Simulator and Euro Truck Simulator 2. It really does bring a lot of joy to our team to see how much you enjoy participating in these events. We hope you ride with pride with your newly acquired Idaho paint jobs & hanging accessory.

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    [ 2020-08-27 17:11:48 CET ] [ Original post ]

    Colorado Road Network

    Truckers can spend over 300 days per year on the road delivering a variety of loads across different states and countries. That is why our teams spend a lot of time making sure road networks are represented in the best way possible within our titles; and Colorado for American Truck Simulator will be no exception.


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    From unique junctions to famous truck stops, Colorado will feature unique road layouts and landmarks familiar to truckers who drive in the area frequently. One such example is , the nickname given to an interchange located near the city of Denver that was built in the 1950s. Today, its layout has become a landmark known to the millions of drivers that pass through it every year.





    Truck stops are also another important aspect to truckers in the United States. Every night, these stops become a temporary home and safe space for drivers from around the country as they make their journey. Each one has its own unique look and feel, which we are doing our best to recreate in our title with each new DLC.

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    So what else does colorful Colorado have to offer? We will be sharing more content as we develop it for this upcoming DLC which you can help support by adding it to your Steam wishlist! You can also find some exclusive content not found on this blog across our social media channels, so be sure to look out for them on our Facebook, Twitter, and Instagram.



    Please keep in mind that the screenshots that we have shared today are still in a work in progress state, including road signage, mountains, scenery, and the junctions themselves and do not represent the final product.

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-08-20 17:10:29 CET ] [ Original post ]

    #CruisingIdaho Extended!

    Having received quite a few messages from our #BestCommunityEver about not finding enough free time to finish their personal goal in the currently ongoing #CruisingIdaho World of Trucks event, we started wondering if we should extend its duration a little bit more.

    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2724065888612012350

    Summer is now in full swing, which means that people are spending more time with their families or on travelling and vacations (well, at least for those who can despite the COVID-19 challenges affecting tourism and travelling in general); many may not have met the requirements needed to obtain the event's rewards. We've also gotten quite a few messages from our players who were getting stuck on trying to reach the event's goal, which meant that they needed more time to successfully complete the event.

    We suggest reading the event's rules very carefully. You are asked to pick-up from or deliver a job to all of the 11 cities in Idaho. For example, if you start a job from Boise and complete its delivery to Idaho Falls, this will count as 2 of the 11 cities required for the event's personal goal. However, if you then complete a job from Idaho Falls to Salmon, this job will earn you only 1 additional completed city as Idaho Falls has already served as the start/end point for a previous delivery. You will have to start a delivery from or deliver to all of the 11 cities in Idaho DLC to complete the personal goal. If you're not sure what cities have you had in your recent deliveries, you can always check a few recent jobs you did in the Log Book on World of Trucks website.

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    After asking our community directly for their opinions on such an extension, we've decided to fulfill these wishes to extend the duration of the #CruisingIdaho event till August 24, 23:59 UTC!



    In short, there is now an extra week for all those who could benefit from a bit more time. Don't forget also about the #CaptureIdaho screenshot sharing contest, which is still ongoing. We've been watching our social media profiles and we have to admit that our judges will surely have a difficult task picking the winners; so far we love nearly all of what we've spotted!

    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2728571392160367368

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-08-17 19:00:49 CET ] [ Original post ]

    #CaptureIdaho Contest

    With the recent release of Idaho for American Truck Simulator, the internet has been flooded with screenshots and videos from our community. From the /r/TruckSim Reddit to our official Twitter profile, you have been sharing your journey across this new DLC and your favorite viewpoints along the way.

    With so many screenshots to like and re-post, we wanted to give back to our community with the opportunity to earn rewards for sharing their travels; introducing #CaptureIdaho !

    The contest is simple, capture a screenshot from the state of Idaho in American Truck Simulator, and share it with us across any of our official social media channels with the hashtag #CaptureIdaho. You could win some great rewards!
    So what should you capture? It can be anything from Idaho! We are encouraging you to get creative with this contest. You could take a photo of your favorite landmark, truck, scenic viewpoint, or even a pedestrian with sweet dance moves.
    Our team of specialist judges will be keeping a watch and making notes for some of their favorite screenshots. To make sure you understand the contest, here are the rules set to help you understand the entry requirements.

    [h2]Rules[/h2]


    • Your screenshot must be taken in the state of Idaho in American Truck Simulator.
    • You must post your screenshot to any social media platform and include a tag to our official social media account and the hashtag #CaptureIdaho.

    You can find our official social media handles here:SCS Software Instagram,SCS Software Twitter,American Truck Simulator Facebook page,SCS Software Facebook page.


    • Third-party modifications, editing, and post-processing IS allowed (get creative!)
    • You can enter as many times as you like, however, we encourage quality over quantity.
    • The contest will end on the 3rd of September 2020.

    So what prizes can you win? Let's take a look at the rewards on offer here!

    [h2]Prizes[/h2]

    • 1st Place: a special T-shirt with + a 100 voucher which can be used on our official e-shop + a Steam key for any of our released and available products on Steam
    • 2nd Place:a special T-shirt+ a 100 voucher which can be used on our official e-shop
    • 3rd Place:a special T-shirt+ a Steam key for any of our released and available products on Steam

    PLUS we will choose 5 more winners who will also receive a special T-shirt!



    We look forward to seeing all your entries and how you can #CaptureIdaho in a unique or different way! Plus if you want, join us on Twitch and Steam tomorrow from 18.00 CEST as we will do a live stream full of Idaho gameplay, Steam keys giveaway, and chatting with you, our #BestCommunityEver!

    Don't forget, you will also have until the 16th of August to earn your #CruisingIdaho achievements and rewards (in-case you were looking to kill 2 birds with one stone) you can read more about that event at our previous blog post. Good luck and have fun!

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-08-05 17:00:49 CET ] [ Original post ]

    The Great Plains of Colorado

    As one of the more diverse states in terms of geography and topography, the US region of Colorado is known for its national parks and modern cities. The state is especially famous for its Rocky Mountains, however, much of the eastern part of the region is dominated by a unique grassland that extends across the American continent.



    From Northern Canada to Southern Texas, the Great Plains is an area that stretches more than eighteen hundred miles from north to south and more than five hundred miles from east to west. Today, much of this expansive prairie is used foragriculture that produces dozens of food and fiber products.

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    Wheat, barley, canola, corn, cotton, sorghum, and soybeans are just a few types of crops and produce planted and grown by farmers in the Great Plains; but that's not all! This large expanse of land is also perfect for grazing livestock, the majority of them being pigs and cattle.



    In Colorado, nearly half of the states 66 million acres are dedicated just to farms and ranches, which makes it one of its largest industries. Drivers in our upcoming DLC will be sure to play a key role in contributing to this important economy and exporting the states produce across the states. From hay bales to farming equipment, truckers will be the backbone of making sure this important and large industry in Colorado keeps on moo-vin'!

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    If you think that Colorado for American Truck Simulator will be plain amazing, then be sure to add it your Steam Wishlist!

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-07-28 17:03:26 CET ] [ Original post ]

    The First 5 Days of #CruisingIdaho

    Five days ago, we released the latest expansion for American Truck Simulator, the state of Idaho.
    With its release, we also introduced a very special World of Trucksevent for our community, the #CruisingIdaho event.



    We wanted to set the community goal to a number which wouldn't put too much pressure on our players while hoping it would last for at least a week or two, but you, our #BestCommunityEver have smashed right through it and have left us speechless once again!

    Your amazing support kicked the Idaho DLC to the first position in Global Top Sellers on Steam to steal a few minutes of fame from other big titles (sorry Death Stranding, but not sorry). Thank you so much for your support!



    But that was not enough for you, because immediately thousands of you joined the #CruisingIdaho event and the community goal of 30,000,000 miles was completed on Sunday morning, which left us all astonished!



    But please do not worry for a second! Because with the community goal finished, it doesn't mean that we are going to end the event anytime soon! We do not want to bring any pressure or make you feel like you have to hurry and rush through this new DLC to complete the personal goal to earn the rewards. You all can slow down your trucks a bit, open windows, let the fresh Idaho air come to your truck's cabin, and enjoy the view a bit.

    The event will conclude on the 16th of August, 2020, 23:59 UTC!

    Meanwhile, while you're filling up your tanks or taking a rest at some of the new Idaho rest stops, you can watch some of the community videos created in this latest map expansion! As usual, these below are just a very few of those videos and stream recordings that caught our eyes recently, and if you want to find more, or your favorite streamer or content maker, be sure to check the full list of videos that can be found .

    Jeff Favignano

    [previewyoutube=6AZCBpGogGg;full][/previewyoutube]

    Clumsy

    [previewyoutube=W5oCs5e27kg;full][/previewyoutube]

    Squirrel

    [previewyoutube=n3FzaucEFXg;full][/previewyoutube]

    Fox On The Box

    [previewyoutube=iXtcC7TsQjs;full][/previewyoutube]

    TGM

    [previewyoutube=sFTvLcXLODQ;full][/previewyoutube]

    Hubyfan (German Language)

    [previewyoutube=SzqkzAY-VJU;full][/previewyoutube]

    SiSL

    [previewyoutube=D-gPdpOqLxM;full][/previewyoutube]

    TheNorthernAlex

    [previewyoutube=FwcvwwcyIX8;full][/previewyoutube]

    Acepilot2k7

    [previewyoutube=PDzyuQuTv0Q;full][/previewyoutube]


    [ 2020-07-20 15:19:07 CET ] [ Original post ]

    Idaho Release

    The day has come and so has Idaho! Preparations for arelease party are in top gear! We are also preparing for a special release stream with special guests. So when exactly is Idaho releasing?

    [h3]Idaho for American Truck Simulator will be released at
    09:00 PDT / 12:00 EST / 17:00 BST / 18:00 CEST /
    00:00 SGT / 02:00 AEST
    [/h3]

    [previewyoutube=4e0uztR4Ydk;full][/previewyoutube]

    So what exactly does Idaho have to offer? This new expansion features:

    • Over 3,300 miles of new roads to discover and explore
    • 11 new cities - drive through downtown Boise, Coeur d'Alene set on a gorgeous lake or Idaho Falls with a lovely touristic center
    • A brand new viewpoint feature that gives you a new perspective of the world
    • Expanded fan-favorite industries such as farming, timber harvesting or wood processing
    • Visit the famous Craters of the Moon National Monument and Preserve
    • Over 40 recognizable spots from the Historical Highway Marker program
    • State-specific geographical landmarks such as canyons, valleys or basalt rock formations
    • Many familiar truck stops and rest areas that truckers will know from the real world
    • Finely-tuned road layouts and true-to-life signage
    • Idaho-specific achievements to unlock




    And that shouldn't be the only reason to explore the State for yourself! As an added bonus we will also have a World of Trucks event for all new visitors to Idaho with unique rewards to be earned as you visit each city and deliver jobs. Learn more about the rules in our yesterday blog post and take part in #CruisingIdaho at WorldofTrucks.com. We'd love to see your photos across our Social Media channels using the hashtag!

    We expect to have this event available to players for an extended period of time, probably way beyond the point of reaching the 30 million miles community goal. We don't want to motivate you to rush through the DLC in a hurry to make sure you manage to obtain the personal achievement. We simply want to reward early adopters of the DLC for spending quality time with the new content.



    We will also be hosting a special Idaho release live-stream across Steam & Twitch starting at 15:00 CEST. Don't miss out on this broadcast as we talk with members of the map and research teams involved in the creation of Idaho and a special guest appearance fromPavel ebor CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC and of course, releasing Idaho LIVE on stream!

    With the release of Idaho, we will also be making a new special Steam discount bundle available. Introducing the Pacific Northwest bundle which includes the American Truck Simulator base game as well as Idaho, Washington, Oregon, Forest Machinery DLCs, and the Classic Stripes Paint Jobs Pack. The way Steam bundles work, it's both a perfect bundle for any new drivers who are keen to make a start in their new truckin' career, as well as a way for the loyal fans to obtain the new DLC at a nice discount if you already own the previous DLCs.



    We hope you enjoy exploring what Idaho has to offer, we will see you on the roads!

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-07-16 12:37:45 CET ] [ Original post ]

    Cruising Idaho Event

    With the release of theIdaho DLCjust around the corner, we want to invite you, our #BestCommunityEver, to join us in Cruising Idaho - our latest World Of Trucks event!



    We know drivers from around the world are excited to visit Idaho, and we are just as eager for you to get across the border for yourselves. That is why we are happy to announce this new event which will reward drivers who visit the Gem State and contribute to Idaho's local economy and industries.

    The most important thing is to be#CruisingIdahoand clocking up the job miles. We promise it will be worth it, with beauty to behold and a rich history to experience. You can even use your own trailer in the external market!

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    The community goal is simple. Achieve 30,000,000 miles (48,280,320 km) while delivering cargoes to or from any city in Idaho. Technical supplies, farming produce, mining, and transportation equipment, household and building materials, supermarket goods, automotive fleets, and parts. In fact, you can deliver anything at all!

    During your travels don't forget to stop at some of Idaho's many viewing platforms, each offering unique cinematic cutscenes, highlighting the attractions of that area. There's so much to see that we can't list it all, but here are some we can easily recommend.

    • Take in the magnificent mountain vista of Galena summit.
    • Cruise over the historic Perrine memorial bridge with its majestic views, including the Shosone Falls.
    • Experience the volcanic Craters of the Moon National Monument.
    • Take a snapshot at the famous 45th parallel north, halfway between the Equator and North Pole.
    • See if you can spot Sharlie, the famous serpent, in McCalls' Payette Lake.
    • Navigate through the craggy and imposing Grand View Canyon.
    • Pull over to read some of the many Historical Markers that preserve the history of the early pioneers and Native Americans of Idaho.




    There are 11 cities in the Idaho DLC and we want you to see them all. So, we're giving a special reward for completing your personal goal which will require job deliveries to or from all of them.



    Both the personal and community rewards are a reflection of Idaho's unique natural history and beauty, and we really think you will like them. But more on that in the rules, so please be sure to read them.

    Idaho, Esto Perpetua (It is forever), is our latest addition to American Truck Simulator. Let's see her sites, breathe the air, and take in the grandness of this incredible and varied state.

    Rules:

    Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to achieve 30,000,000 miles (48,280,320 km) while delivering cargoes to or from any city in Idaho.

    The cities are:

    Sandpoint, Coeur d'Alene, Lewiston, Grangeville, Salmon, Boise, Ketchum, Idaho Falls, Nampa, Twin Falls, Pocatello.

    When a player completes delivery to or from all 11 Idaho cities, it will complete their personal goal.

    All jobs for the event need to be 100 miles each(161 km) or more.

    To verify if you comply with the rules, you can review your recent deliveries in the World of Trucks' LogBook.

    Rewards:

    Personal goal: Individual player contributions of deliveries, either to or from all 11 Idaho cities will gain that player a personal World of Trucks Achievement and a beautiful Appaloosa themed ATS truck paint job Steam inventory item.

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    Community goal: When the community goal of clocking up 30,000,000 miles (48,280,320 km) during deliveries to/from any of the 11 cities in Idaho is met, and if the player has also achieved their personal goal then they will receive a hanging Peregrine Gem ornament Steam inventory item.

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    We look forward to seeing drivers new and old exploring Idaho for the first time, and we would love to see photos from your first journeys across the state border! Share your screenshots and videos with us using the hashtag #CruisingIdaho on our Facebook, Twitter, and Instagram profiles and we will share our favorite ones (we may even feature some of them in an upcoming blog post!).

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-07-15 17:08:07 CET ] [ Original post ]

    American Truck Simulator 1.38 Release

    With Idaho's release just around the corner and with lots of testing, feedback, fixing and fine-tuning, we are excited to announce the arrival of update the 1.38 for American Truck Simulator!



    We'd like to thank all those who took part in your bug reports, opinions, and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ATS? Lets us give you a quick recap of the most significant changes.

    [previewyoutube=EJTq4iL9Dps;full][/previewyoutube]
    First off, the city of Las Vegas has received a major revamp, which includes new road networks, updates to existing interstate junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!

    You can find a more in-depth blog post on the subject which showcases many of the changes found in and around the city. But the best way to see it all is to see the city for yourself! So be sure to make that trip to Nevada and let us know what you think through our social media channels.

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    Las Vegas isn't the only part of the American Truck Simulator world to receive an update in 1.38, one of the more noticeable changes are to Truckstops. One of the first changes you will notice at Truckstops in ATS is that fuel stations now have lanes with appropriate width for trucks to pull up and refuel in. We have also implemented (where possible) guidance lines to help drivers line up their trucks to avoid damaging their vehicles upon entry and exit. Plus there is a completely new truck stop placed on the US-111 road now!

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    We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.

    Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.



    This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog posthere

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    We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).

    We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.



    There is much more packed into this update! If you would like a more in-depth read of other features included in this update, take a read of our previous blogpost for the 1.38 Open Beta.

    MAP


    • Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)
    • US-191 road implemented
    • UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
    • CA-111 - new truckstop added
    • El Centro revamped
    • New company in Logan, UT (Plaster & Sons)
    • Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
    • NM Shiprock redesigned + piece of US-491
    • Various map fixes


    VEHICLES

    • Automatic transmission improved (shifting points, adaptive modes)
    • Las Vegas: New ambulance and fire trucks
    • Fixed steering deadzone


    FEATURES

    • Visual improvement - procedural ambient occlusion generation (SSAO)
    • Route Advisor redesigned
    • Navigation ETA to the next waypoint in route advisor and in world map
    • Tobii eye-tracking presets
    • RGB color picker redesigned
    • Added RGB, HSV and HEX inputs
    • User defined color presets


    SOUND

    • Update to FMOD 2.01.01
    • Fixed the retarder sound when the engine is off
    • AI - exclusion of gear-shifts for trains and electric vehicles


    To enjoy the 1.38 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

    Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.37 or an even older branch. The way to access and select them is: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab select the version you want.


    [ 2020-07-14 10:03:52 CET ] [ Original post ]

    Idaho: Release Date Announcement

    With the final touches being made to the Idaho DLC, we are excited to announce a release date for thisspudtacular addition to American Truck Simulator.

    Idaho will be released on the 16th of July 2020! We are excited to be able to let drivers explore Idaho for themselves very soon. We hope this short video trailer will keep you content until next week.

    [previewyoutube=4e0uztR4Ydk;full][/previewyoutube]
    If that wasn't enough to get you excited, we also have a gallery of some of the best screenshots from Idaho that have been featured in our previous blog posts along with a few new exclusive photos too. Let us know which one is your favorite in the comments!

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    With Idaho just around the corner, we wanted to also bring something that drivers in American Truck Simulator can take part in. So you all can expect a very nice World of Trucks in-game event coming live with the release of this map expansion! But more info about that later next week!

    We can't for wait for you to visit Idaho! If you haven't already, make sure to add Idaho to your Steam wishlist! We thank you for your support and we look forward to welcoming you across the state border very soon.

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-07-10 17:03:14 CET ] [ Original post ]

    Idaho: Director's Cut

    Ever wanted to take a moment to look at a historical landmark or a scenic view while on the job, but felt that the pressure of delivering the cargo on time, or the concern for safety on the road, just do not make it possible?

    [previewyoutube=YGRpv1EJKKc;full][/previewyoutube]
    Our artists and map designers put a lot of effort into making our game world as beautiful as they can, but often, a location that they may have spent months of time creating will be driven through in a matter of seconds without the player having a chance to admire it. There have always been many players keen to explore the world to the fullest, searching for cool places to see, but until now, the game did not offer any tool or incentive for sightseeing.[/u][u]

    With the release of the new Idaho DLC,we are experimenting with a new feature that will allow you to take a while to relax and enjoy a nice view of natural or artificial landmarks, or perhaps settlements or industries that are of interest in the given region.

    In the area of Idaho DLC, drivers will be able to find several such places and activate a special in-game "cutscene" with a short showcase of a nearby place of interest. The locations include sites of economical and historical importance, such as the capital city of Boise. The spots are identified by a new film-camera 3D green icon visible in the world, which also appears on your GPS route advisor as a purple star.

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    At the moment, we still consider the new feature an experiment. If the reception is positive, we are thinking of expanding it further, not just to more cool locations across the whole game world, but also to make it more feature-rich, and a more integrated gameplay element. We are thinking of expanding it with descriptions and more detailed facts on why the place is interesting and important, providing a light education element. We may also consider creating a log of visited places, giving the player a chance to re-play the cut scenes of visited places as a reminder of their travels. If you have any additional ideas on how to get more fun out of the feature for players, we'd like to hear them!

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    We hope you will enjoy this brand new addition arriving in Idaho for American Truck Simulator. If you are excited to visit this new state, make sure you have added it to your Steam Wishlist. If you have done so already, thank you! This really supports us and our upcoming releases.

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-07-08 17:08:51 CET ] [ Original post ]

    Under the Hood: Explaining SSAO



    Today we'd like to explain a new graphical feature that we are introducing to our games with update 1.38. The article is very technical - we have asked our programmers to help out, and the explanation is quite complex. However, we felt that it may actually be interesting for at least some of the people in our audience to be exposed to this material - to see that what is happening under the hood of a game engine involves a lot of research and hard work of our programming team. In addition to the technical details, we thought that providing the context and explaining the performance trade-offs may be useful and important for most of the players.


    Jaroslav a.k.a. Cim (one of our brave and skilled programmers working on graphics improvements)

    The TL;DR summary of the text below is that Screen Space Ambient Occlusion is a cool new but performance-heavy technique to enrich the rendering of our game world. You do not have to use it if you feel it lowers performance too much for your liking, or you may like it and can afford to trade a few frames per second for improved shadow and depth perception. The effect may be subtle, it mostly works on subconsciousness level, but once you get used to it, it may be hard to go back. It is another milestone in our lighting/shadowing improvements plan that we are now executing, to be followed by new HDR light processing and introduction of more normal-mapped surfaces in upcoming updates.



    The technique has its limitations and quirks. It has been used by several AAA games in recent years, and even if it's not perfect, it helps the human perception system to understand the scene better, and we hope that adding it to the technology mix of our truck sims is beneficial. We will no doubt want to introduce additional ways of shadowing computation that will improve or even supersede it.

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    We are under constant pressure to improve the looks of our game by a vocal subset of our fan base. At the same time, there is always a desire to make the games run faster. On top of these sometimes competing requests coming from the playerbase, our very own art department is ever eager to get hold of new graphical toys to make our game richer and better. Whenever we introduce a new graphical feature into the game, we try to do it in a way that doesn't hurt the performance for players with older computers, we don't want to make the game incompatible for our existing customers. That's why there is an option to switch SSAO off completely, and several settings for its quality/performance.

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    The work of our programmers on the new SSAO/HBAO techniques also required changes to our art and art creation pipeline. All the 3D models in our games had to be revisited by the art department, and any instances, where any fake shadows and darkening were already applied to a model by an artist, were changed. For some more complex game models, this was a simplification that actually reduced the number of triangles in them enough to improve rendering performance. To some extent, we have traded a part of tentative future manual effort that would be needed for building individual good-looking 3D models for an algorithmic rendering pass that unifies the shadowing look for the whole scene, helping to "root" objects like buildings, lamp-posts, and vegetation to the terrain.

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    What SSAO stands for and how it works

    Before we start - note that SSAO is a general acronym for "screen space ambient occlusion". The name encompasses all of the various ambient occlusion (AO) techniques and their variants that work in screen space (it means that they obtain all information at runtime from data that are rendered on the computer screen and into related memory buffers). There is SSAO (Crytek 2007 tech that basically gave a general name to all techniques), MSSAO, HBAO, HDAO, GTAO, and many more other techniques each using differently tuned approaches, each having its benefits and downsides. We have based our approach on a horizon-based technique called GTAO that was introduced in a 2016 paper by Activision.

    The ambient occlusion (AO) name part means that we evaluate how much of incoming light (predominantly sky light, but sometimes the computed occlusion gets applied also to other lights) gets occluded at a particular place in the game world. Imagine that you are standing on flat ground - you would see the whole sky above, so there is 0% occlusion, the ground gets fully lit by the sky. Now imagine that you are at the bottom of a well - you would see only a small patch of sky, that means sky gets occluded almost 100% and contributes only a little to the ambient lighting in that well, and naturally it is quite dark at the bottom of the well. A specific level of ambient occlusion at a particular place affects lighting computations and creates shadowed areas in creases, holes, and other 'complex' places. It can get anywhere between 0% and 100% based on their surroundings.

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    Computing the occlusion in high detail and precision is resource-intensive; basically, you would need to shoot rays from any evaluated position in all directions and test whether they hit the sky or not, and then average the result. The more rays you shoot, the better information you get but at a greater computation cost. This process could be possibly processed off-line, like when the game map gets saved by its designer. Some games and engines use this approach. But that way you are only able to bake ambient occlusion information about static non-moving objects because there are no vehicles, no animated objects present at that time.

    So instead of baking static information (which would also take a lot of time and storage space given the scale of our world map), we want to compute it on the fly, in run-time. That way we can compute it also for interaction with vehicles, opening bridges, animated objects, and so on. There is a catch though. For such a computation approach, we only have data that are visible on the screen (recall "screen space"), so once some part of the game world gets out of the visible frame, it can't be used for occlusion evaluation. This limitation creates various artifacts such as disappearing occlusion on a wall originally caused by an object that just got behind the edge of the screen and thus became invisible not just for you but also for the algorithm, so it ceased to contribute to occlusion computation.

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    Ok, now we know what to evaluate (ambient occlusion) and we know what data we have (what we see on screen). What do we do? Well, for each pixel on the screen (that is 2 million pixels in HD resolution, times four(!) in 400% scaling!) our shader code needs to query the z-buffer value of its surrounding pixels trying to get a notion of the geometric shape of the area surrounding it. We can do only a limited number of these "taps" as there is a steeply increasing performance cost with increasing tap count, this is an operation that is really taxing the 3D accelerator. The limit on the number of taps, in turn, affects the ambient occlusion precision (and in certain situations may create inaccuracies and banding). Imagine that you want to evaluate your surroundings on a 2-meter straight line, and are willing to spend 8 taps to approximate it. You query the line every 25 centimeters, and any detail smaller than that may happen to be totally unnoticed unless you are lucky and hit it spot on (or unlucky, because you may miss it the next frame so the surroundings would suddenly appear to change between frames and cause flickering). The further your algorithm probes, the less precise it is. So you need to limit the size of an area you analyze around each game pixel which in turn limits how far the AO 'sees' - that is why it is not suitable for computing occlusion in large spaces like under bridge arches.

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    We have mentioned that the technique of our choosing is horizon-based. This means that we are not probing the environment by shooting rays in the 3D world, instead, we analyze a hemisphere above/around each pixel to see how far it opens up until it is blocked, how much light is let in by the surrounding geometry using the z-buffer as our proxy. The hemisphere is actually approximated by several runs along a line rotated around the given pixel. If we can follow along this hemisphere in full, there is no occlusion. If the algorithm taps a value in the z-buffer that would block incoming light, it defines the level of occlusion. The algorithm is optimized for performance but its limitation is that once it hits anything, even possibly a small object, it stops probing any further. This may cause an "over occlusion" problem and may be spotted as a visual artifact when some relatively thin object such as a traffic sign post causes strong occlusion on a nearby wall. You can try to detect such small objects and skip them, which in turn may produce "under occlusion" on thin ledges. We have opted for the former.

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    There is also another interesting and useful property of horizon based techniques. Depending on how much of a hemisphere above a given pixel is occluded, you can compute the direction that is least occluded. The amount of occlusion can be thought of as an ice cream cone with varying apex angle oriented in that direction. This direction is called a "bent normal" and we use it for various light computations like for occluding a reflection on shiny surfaces. The idea is that if you look at the surface and the mirror-reflected direction gets out of this cone, we consider it (at least partially) occluded, tuning down the reflection intensity. The best way to see that effect is to look at bigger and round chrome parts, like the diesel tanks, with SSAO on and off.

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    So you see, the idea is not that hard, for an expert graphics programmer anyway ;), but there is a lot of computation involved, putting quite some strain on the 3D accelerator. So we have created several performance profiles, each using a mix of optimization techniques:


    • Using less taps per direction - it is faster but lets AO miss bigger objects than with finer sampling.
    • Reprojecting AO results from the previous frame - it lets us hide the artifacts from undersampling, but may create ghosting when reprojection fails (when what you see between frames changes a lot).
    • Rendering in half-resolution - reduces the number of computations to 1/4 but creates less fine AO - the result may be slightly blurry shadowing


    We hope that all this info was interesting and useful for you. We're sending you a virtual high-five if you read this article to this point. You deserve a cookie and a big cup of hot chocolate! If you still want to get more details about this topic, feel free to check for example .

    Thank you for your time and support and we will see you again at some of the next articles from the "Under the Hood" section we bring for our #BestCommunityEver from time to time.

    Also, don't forget that the Steam summer sale is ending soon!
    Check out our developer page.


    [ 2020-07-07 19:08:25 CET ] [ Original post ]

    Colorado: New Industries

    Colorado boasts having some of the best wildernesses and mountain ranges in the United States, and from our previous research trip, it's easy to see why. However, while drivers are enjoying the scenery, we need to remember the reason for our journey! Let's take a closer look at some of the new key industries that will be arriving in our upcoming Colorado DLC for American Truck Simulator.



    Being a state that promotes its natural beauty, Colorado is always looking at ways of using clean-energy to protect the environment. One of the many investments the state has made is into using windpower as a main source of energy. In fact, Colorado has one of the largest wind farms in the nation, with over 400 wind turbines generating enough power for 90,000 homes!

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    So it's no surprise that Colorado is home to the number one wind turbine company in the USA, with a highly trained workforce that builds more towers than any other facility in the world. With unique parts and equipment always on the move from the factory to wind farms across the states, we hope you will be a BIG fan of this industry.



    Wind turbines might not cool you down on a hot day, but a cold bottle of soda will! Colorado is also home to a variety of bottling plants, each producing and distributing an assortment of different beverages which drivers can deliver to locations across the states.



    Trucking isn't the only form of transportation to handle logistics however, on any given day more than 2,000 cargo flights are in the skies above America. Denver International Airport is the 20th-busiest airport and sees millions of passengers, packages, mail and more, pass through its terminals and hubs every year. Drivers will play an important role in the transport of cargo to and from the airport, and with new arrivals everyday, you never know what you might be hauling next!

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    We are excited for you to check out these new industries in the future, but until then, if you like what you see, make sure to add Colorado to your Steam Wishlist!

    https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado/


    [ 2020-07-02 17:50:52 CET ] [ Original post ]

    BIG in Idaho

    From wide open roads to larger sized trucks, everything in the American Truck Simulator world does appear to be a little bigger when compared with its European counterpart. However, one thing that does stay consistently large no matter where you are, is the size of our Special Transport loads!



    In the upcoming state of Idaho for American Truck Simulator, owners of the Special Transport DLC will have 3 new routes to drive with the assistance of local law enforcement and escort vehicles. These routes are:


    • Boise to Grangeville
    • Idaho Falls to the Challis (near Salmon City)
    • Twin Falls to Nampa

    Each journey will come with its own challenges. So make sure to adhere to the GPS advisor and speed limit which have been set-out for you before your departure, as there is no room for mistakes!

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    If you are not an owner of the Special Transport DLC, be sure to pick it up whilst the Steam Summer Sale is still ongoing. You can find a wide range of our products from both our ETS2 & ATS catalog at a discounted price.



    Also, if your excitement for Idaho is BIGGER than these loads, make sure to add it your Steam Wishlist! We thank you for your continued support and we can't wait for you to drive the roads of Idaho for yourself.

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-06-30 17:02:57 CET ] [ Original post ]

    Idaho: Caution! Contents Are Hot

    Ever wondered what it is like to walk around the moon? dream no further! Today, we are taking a closer look at one of Idaho's National Parks that is famous for its volcanic history and moon-like landscape.



    So how did this part of Idaho become so alien like? Between 2,000 and 15,000 years ago, the area now known as the 'Craters of the Moon National Monument' was formed during eight major eruptive periods, in which lava erupted from the Great Rift, a series of deep cracks that start near the current visitor center and stretches 52 miles.

    Since its last eruption, the lava has cooled to form an unusual terrain with volcanic rocks, lava flows and rich dark soil.

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    This desolate, yet sublime landscape is also known for its connection with space. The Craters of the Moon National Monument allows visitors to explore a moon-like surface without ever leaving Earth. In fact it's so close to the real deal that in 1969, NASA sent some of it's best-known astronauts to prepare and receive training for their future Apollo lunar mission.

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    Unfortunately drivers of American Truck Simulator wont be able to drive on the moon anytime soon, however; you will be able to get close to the experience in our upcoming Idaho DLC in which we are proud to feature and preserve this unique american national monument virtually!

    Also as a bonus for today's blog, we are excited to share with you some exclusive gameplay footage from Idaho! Join us for a ride as we drive betweenBoise to Grangeville for a preview of what Idaho state has to offer. Take a watch of it at our official YouTube channel below.

    [previewyoutube=zrfF8lQsEvI;full][/previewyoutube]

    https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


    [ 2020-06-28 17:02:10 CET ] [ Original post ]

    ATS 1.38 Open Beta

    Not much time has passed since the last update ofAmerican Truck Simulator, and here we are again, excited to offer the community a glimpse of the upcoming version 1.38 improvements, fixes, and new functionality.

    It will still take at least several weeks before the full 1.38 release, please keep in mind that this is the first raw open beta, very much still a work in progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.

    So, what can you expect to find in the 1.38 Open Beta for ATS? Let's take a closer look!



    First off, the city of Las Vegas has received a major revamp, which includes new road networks, updates to existing interstate junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!



    Some of the main changes includenew Interstate connection (515), an overhaul to the US-93 junction, and correct positioning of the 'Welcome to Las Vegas' with a new pedestrian island. You can find a more in-depthblogposton the subject which showcases many of the changes found in and around the city.

    But the best way to see it all is to see the city for yourself! So be sure to make that trip to Nevada and let us know what you think through our social media channels.

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    Las Vegas isn't the only part of the American Truck Simulator world to receive an update in 1.38, one of the more noticeable changes are to Truckstops. From ourprevious trips to the USA to community feedback, we have learnt a lot about these vital services for drivers.



    One of the first changes you will notice at Truckstops in ATS is that fuel stations now have lanes with appropriate width for trucks to pull up and refuel in. This is because, in reality, most trucks refuel from both sides and not just from one side like a regular car. We have also implemented (where possible) guidance lines to help drivers line up their trucks to avoid damaging their vehicles upon entry and exit. Plus there is a completely new truck stop placed on the US-111 road now!

    Aside from the changes related to gas stations and truckers' resting areas, we've also implemented a few more content changes across the map. In this update, you will find that Utah has a new road to drive on, the UT-56, but that's not all!



    The city of El Centro received a large revamp and we also added the US-191 in Arizona. We also made a few minor changes in preparations for future connection to Colorado in New Mexico's Shiprock and made layout corrections to the nearby US-491.

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    We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Better known in it's shorter form, SSAO creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.

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    So what exactly does this feature mean for our players? To break it down as simply as possible, SSAO adds missing shadows where they should have been and improves shadowing in general. It also improves the look of glossy surfaces (such as paint and chrome).



    SSAO improves the driving experience and overall visual look of the game, however, this comes with an impact on performance. Technically, it is a post-processing pass on the whole rendered screen at the full internal resolution, so a lot of maths for each pixel.

    Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.

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    The easiest way to explain to you the benefits of using SSAO is by showing you a range of comparison images, take a look! Keep an eye or two on our blog because we plan to bring you more info about the SSAO in its own dedicated article soon!

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    We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).

    Also, In addition to saving color preset for just a single color, the color picker now supports saving a preset for all paint job colors at once. This way player can store and easily try paint job color set with other paint jobs. With this feature we also extended number of user kept color swatches from 8 to 40, for your coloring pleasure.

    We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.



    MAP


    • Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)
    • US-191 road implemented
    • UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
    • CA-111 - new truckstop added
    • El Centro revamped
    • New company in Logan, UT (Plaster & Sons)
    • Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
    • NM Shiprock redesigned + piece of US-491
    • Various map fixes


    VEHICLES

    • Automatic transmission improved (shifting points, adaptive modes)
    • Las Vegas: New ambulance and fire truck


    FEATURES

    • Visual improvement - procedural ambient occlusion generation (SSAO)
    • Route Adviser redesigned
    • Navigation ETA to the next waypoint in route adviser and in world map
    • Tobii eye-tracking presets
    • RGB color picker redesigned
    • Added RGB, HSV and HEX inputs
    • Predefined color presets


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    SOUND

    • Update to FMOD 2.01.01
    • Fixed the retarder sound when the engine is off
    • AI - exclude the gear for trains and electric vehicles


    So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports inthis section.

    Please check ourmodding wikito get details pertaining to mods for the game.

    If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.38 public beta. No password required.


      [ 2020-06-19 16:35:38 CET ] [ Original post ]

      ATS 1.38: Las Vegas Revamp

      Some of our more eagle-eyed fans may have spotted, in arecent blog postshowcasing our team's home work stations, a small teaser displayed on one of the desktops. Did you spot it?

      Whenever we manage to find spare capacity, we like to revisit a part of the existing world to improve upon our old work. Often it's a part of the training of a new map design team member. Sometimes, it's a concerted effort by our seniors to raise the quality of a particular location that we get a lot of heat about from the community.

      In an upcoming 1.38 update, Las Vegas, the entertainment capital of the world will be receiving a revamp to some of its road networks and surrounding scenery. So what changes can you expect to see? Let's take a closer look!




      One of the first things drivers might come across upon arriving is a new Interstate connection, which connects the I-15 to the I-11, known as the 515. This important route allows drivers to ultimately avoid driving through the city itself, which we are sure that any trucker with a tight delivery schedule will appreciate.

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      A couple of important interstate junctions have also received an overhaul to their looks and road networks. The US-93 junction now features a more true to life layout; with the new option for drivers to exit and head into the city. The I-15 junction has also received a more up-to-date look to better represent what locals nickname 'The spaghetti bowl', and it's easy to see why!

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      If you do decide to drive down Las Vegas Boulevard, you will see that this road been given a fresh redesign and that (most importantly for tourists), the 'Welcome to Fabulous Las Vegas Sign' is in the correct spot! This also features a new pedestrian island, where visitors can park and take a closer look at the world-famous sign.

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      Truckers will also now find a truck stop located in Las Vegas, which has been redesigned to more accurately represent how tractors refuel from both sides of the vehicle. This new design will be eventually rolled out across more truckstops and gas stations in ATS, so keep an eye out for future blog posts talking about this topic!

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      These are just some of the changes that are coming in 1.38 for Las Vegas, however, there are many more changes that are featured in this revamp. From new vegetation to more detailed ground textures and smoother road layouts, we can't wait for you to see it for yourself.

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      With more changes to come in the pipeline, you can look forward to future blog posts with even more details of what is to come in 1.38 for American Truck Simulator and Euro Truck Simulator 2. Don't miss out and stay up to date with the latest news from us on our Facebook, Twitter, and Instagram.


      [ 2020-06-15 17:06:22 CET ] [ Original post ]

      Idaho: Boise

      If you happen to be driving between Salt Lake City and Portland, you can be sure to see beautiful landscapes, magnificent forests, numerous small cities and even smaller towns along the way. However, there is one major bustling metropolis which is an essential stop for any traveler passing through, the city of Boise!




      Located in the West of Idaho,relatively close to the state border of Oregon on the I-84, is the capital city of Idaho. Home to many small businesses and several high-rises, it is the most populous metropolitan area in Idaho; containing the state's largest cities which include Boise and Nampa.




      But you won't have to admire this city from afar, as Boise will be one of the cities that truckers will be able to drive through in American Truck Simulator. You may even spot some ambulances, fire trucks and police cars with liveries unique to the city patrolling the downtown area as you pass through.

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      Did you know that Boise also is also known as the City of Trees? The main reason behind this nickname is because of the state's abundance of (you guessed it!) trees! Idaho has a staggering 4.7 million acres of wilderness, which to put that number into perspective, is roughly the same size as US's three smallest states combined!

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      Excited to visit Boise? Then be sure to add Idaho to your Steam Wishlist, and don't forget to check out our Facebook, Instagram, and Twittertoo! You can find exclusive content from upcoming projects, the latest announcements, community screenshots, giveaways, and much more. So if you haven't already, make sure to give us a like or a follow and you won't miss out!

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-06-11 17:00:42 CET ] [ Original post ]

      Idaho: Sandpoint to Lewiston Gameplay

      It's time we take a closer look at our next upcoming state for American Truck Simulator, Idaho. We are starting off slow here, as we do not want to spoil the enjoyment of discovering the beauty of the state by showing you too much, too early.

      Take a seat in the position of the driver and join us as we haul lumber from a harvest site near Sandpoint to a paper-mill factory in Lewiston. Let us know what you spot along the way!

      [previewyoutube=VbwgYyODHiw;full][/previewyoutube]
      We are excited to give you a look at what Idaho will have to offer come this year with this footage. Please note that this map expansion is actively being worked on and the contents of this raw gameplay footage may not represent the final product.

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-05-26 17:11:35 CET ] [ Original post ]

      Idaho: Check Your Log

      From housing to flooring, furniture and the paper in your book, wood products are more prevalent in your daily life than you may realize. The logging industry plays a large role for the economy in the United States.



      In the North of Idaho (also known as the panhandle), the forest and timber industry is one of its leading economy contributors thanks to the region's rich and thick forests. For many players of American Truck Simulator, logging industries have become a favorite destination as many of them are located off-road and present a unique challenge for drivers.

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      Drivers can look forward to more challenging climbs between rocks as well as some tight turns which may prove difficult for longer or heavier trailers.

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      We will also be revisiting your favorite timber harvest sites, introducing a few new assets and 3 new timber harvesting locations as part of our newest Idaho DLC! These industries have been given a lot of love by our ATS community, and in turn we hope this will bring a fresh look to these popular industries.

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      Idaho will also see the introduction of a new prefab that will bring a new overall feel to the timber harvesting industry.

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      Like what you see? Before you log off steam, it wood be nice if you could add Idaho to your Steam Wishlist! Plus make sure to check out ourTwitter&Instagramfor more axe-clusive images not found on this blog post!

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-05-21 17:02:58 CET ] [ Original post ]

      Our Trip To Colorado

      Back in 2019, four members of our American Truck Simulator map team (Nicolaj Toft Nielsen, Tomas Opekar, Tomas Dubsky and Patrik Sadlon) took to the skies and traveled across the pond to the USA on a very important research trip. While we couldn't tell you at the time (as it would ruin the surprise), our team made sure to keep a detailed account of their trip, and here are just some of the highlights of what they got up to.



      Traveling over 2000 miles in just 7 days, they managed to visit everything they had planned on their list. From capital cities to small towns and everything else in between, our team had an important task to complete; to photograph and document various locations around Colorado to assist in the creation of our upcoming map expansion.

      "Our trip across Colorado was a really unique experience for me, not just because I was in US for the first time, but mainly because of how diverse Colorado is." Tomas O., one of our ATS map designers explains "We were able to see a big metropolitan area of Denver on the edge of the Great Plains, travel across the beautiful Rocky Mountains and through deep canyons to see vast desert landscapes around Grand Junction... considering our game and work, the trip was beneficial in many ways. We took a huge amount of reference pictures, which was especially useful in areas with no or low-quality Streetview photos"

      "One might think that looking at pictures of such places is enough & that you do not need to visit these locations, but then when you do, you immediately gain an understanding of the size of that place, its orientation, what kind of buildings are there, what type of road material they use, what vegetation grows there and so on" Tomas D says "And you can feel the atmosphere and the vibe of towns, landmarks, truck stops and it really helped me gather inspiration out of it."



      "The most beneficial thing for me was gaining a sense of the vastness and size. Especially when compared to Europe, where you have a city or village around every corner and freeways are divided with one crash barrier and not a 60 meters wide grass strip... One can easily miss roughness of the road and other subtle details as well as a sense for tilt and steepness. What seems like a completely straight road across a wide plain landscape on Google Maps, may not actually be like that in real life."

      The team found many examples of this on their journey, as they discovered many natural features that would have not been picked up in online photo references. Locations such as the Million Dollar Highway where the team took references of various rock formations that would not have been visible from the public road, which included a waterfall running right underneath it! Instead, they made sure to take plenty of unique photos and videos from their journey, to show and share with their colleagues back in Prague.

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      Along their travels, the ATS map team also came across many of the truckstops that dominate the U.S highways. With each stop, the team learned something new about these rest spots for drivers and what makes each one unique. They even had the opportunity to chat with a few friendly truckers and ask a few questions! "The best part of the trip for me was definitely to see the big truckstops, services, those huge junctions and impressive road infrastructure." saysNicolaj T. "We learned an important lesson about how truckstops work and how we can make them much more realistic! For example, trucks always back into their parking place"

      The team didn't just learn about the infrastructure of truckstops but also the environment that surrounds them as Patrik S. explains. "Now we all know truckstops are much noisier then we thought... we also saw some very unique cargoes parked at these truckstops, we made sure to take some inspiration for future ideas!"



      So how does all of this translate in-game? Well, you'll just have to wait and see, but thanks to this trip, the ATS map team has gained an invaluable amount of information and understanding of Colorful Colorado. "I think its very important for developers to see the thing they are about to recreate, with their own eyes" Nicolaj T. explains. "Especially in this case where we are developing content from the other side of the world. Personally, Ive never been to the states before, and I actually didnt think to have a trip like this would change my perspective as much as it really did"

      We hope that trips like this will help us push the quality level of our map expansions to an even higher level. That we will be able to recreate some of the places we visit more precisely than ever before. See the examples we've prepared for your below. Did we nail it?

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      If this makes you excited as we are for Colorado in American Truck Simulator, make sure to add it to your Steam Wishlist!

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-05-12 17:01:05 CET ] [ Original post ]

      Idaho: The Old Familiar

      Truck stops have served highway drivers for many years, providing fuel, food, and a place to rest for many weary travelers. Found along the highways of America, these stops have evolved into more than just a place to fill up the tank. From the small roadside fuel pump islands to large plazas with multiple amenities, major chains have developed, offering services across the country.



      Each truck stop often has its own unique features to help drivers feel relaxed, such as a certain color or design that allows those who frequently experience a familiar feeling of being somewhere they know.



      Just like their real-life counterparts, you will find many of these virtual truck stops on the highways and interstates of our upcoming DLC, Idaho. Each comes with their own unique look and feel and of course a place where truckers can fuel up and take a rest during their journeys. While you are fueling up, you may notice there is more space than before as each of the truck stops has been revisited to allow for a more realistic feel.

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      During your travels in Idaho, you will also come across new traffic light designs that are unique to the several cities they are found in. Although this may seem like a very minor change, drivers often spend a lot of time looking at the lights, so a change in design or looks can be very pleasing for most.

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      If you are ready to explore Idaho for American Truck Simulator, make sure to add it to your Steam Wishlist. You can also find exclusive pictures from Idaho posted across our Facebook page, Twitter,and Instagram profiles.

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/

      And by the way and as was promised - we've just released a small update for both Euro Truck Simulator 2 and American Truck Simulator that contains new cabin accessory items for all those who passed the personal goal in our recent #TruckAtHome event! Once again we'd love to thank you all who participated in this event! Stay awesome, stay healthy, and if you can - stay and #TruckAtHome so we all can help the world get back to normal.

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      [ 2020-05-07 21:16:35 CET ] [ Original post ]

      The Mack Anthem has arrived

      It's time to discover an American legend. The all-new Mack Anthem for American Truck Simulator is now available to purchase from your local in-game dealership with a variety of customization options.

      [previewyoutube=2oPBg5a8kcA;full][/previewyoutube]
      As one of the most significant new trucks in Macks 117-year history, the Anthem combines the latest innovations with more than a century's experience in truck-building. The Mack Anthem's bold and rugged exterior makes it stand out on the road like no other truck and has been designed with the driver in mind.



      Its virtual implementation in our game includes a wide array of configurations including12 chassis variants, 6 engine variations, 14 transmissions, 3 different cabin types and a large variety of tuning accessories; You can be sure that the Anthem will be ready for any job long or short, big or small.

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      Bringing this legendary truck to the virtual roads of American Truck Simulator are 3 senior designers; each one of them dedicated to a different part of creating the vehicle. A designer for the interior model, exterior model, and one for the variety of paint jobs that can be applied. Thanks to the team at Mack Trucks, we were provided with very detailed data which allowed us to create a 1:1 high-quality model of this iconic truck. Their generosity and collaboration have allowed this project to progress to where it is today.

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      The Mack Anthemarrives as a free DLC add on for every owner of American Truck Simulator. Find the latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.



      Be sure to share your first journey with Mack Trucks (Twitter,Instagram) and us (Twitter, Instagram) using the hashtag . Our friends at Mack Trucks have sent us some very cool items from their merchandise shop and we'll be randomly picking some very lucky winners who'll receive them!

      https://store.steampowered.com/app/1236650/American_Truck_Simulator__Mack_Anthem/

      The MACK trademarks and designs are registered rights of the AB Volvo Group and are used pursuant to a license.


      [ 2020-04-28 20:00:25 CET ] [ Original post ]

      Mack Anthem Announcement

      Over the past weeks, our fan community has been abuzz with speculations about the arrival of a new truck brand in American Truck Simulator. You may have seen a few glimpses of this truck hidden across our social media channels; but today, we are happy to put these rumors to rest and present to you this American legend in its full glory.

      [h3]Introducing the Mack Anthem for American Truck Simulator[/h3]


      The newest highway truck from Mack is built for your business and designed for the driver.With a bold design, tough engineering and a high-quality interior, the new Mack Anthem has been created with detail in mind.

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      So when will you be able to drive the Mack Anthem for yourself? You can purchase one from your local in-game dealerships from the 28th of April.

      By the way, here is a behind-the-scene photo of the main actor and hishonorarium from the shooting of the teaser which sparked the speculations and hype for the Mack Anthem truck! This good boy did a wonderful job and sends his best regards to the #BestCommunityEver!



      Be sure to follow Mack Trucks Twitter and Facebook as well as our social media channels for more screenshots and content before the release.

      The MACK trademarks and designs are registered rights of the AB Volvo Group and are used pursuant to a license.


      [ 2020-04-22 20:01:18 CET ] [ Original post ]

      American Truck Simulator 1.37 Release

      After much testing, feedback, fixing and fine tuning, we are excited to announce the arrival of update 1.37 for American Truck Simulator!



      We'd like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update.

      [previewyoutube=8ijYxjqM1_w;full][/previewyoutube]
      The main feature included with this update is the implementation of our new sound engine based on the powerful and flexible FMOD library; which radically redefines the way we mix vehicle and environment sounds. This update includes new sounds for most of the AIs (including trains) and the inclusion of a true Doppler effect for passing vehicles. This also brings an array of new sound options for users accessed from the main menu, that allows you to tweak many more individual sounds to your liking.



      While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve on feedback and implement changes throughout the year to come.

      As a benefit from the new sound mixing approach, we are happy to bring you truck windows that you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.



      Another addition that arrives with this update is our "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.



      Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. Also, when we speak about trailers - bulk feed and hopper trailers can now be customized with multiple paint jobs (including the Classic Stripes and Halloween Paint Job packs).

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      Owners of the Steering Creations Pack DLC, will also find new content in the form of new steering wheels for their rig. Be sure to check them all out, as they offer a wide variety of colors and types to match any rig alike!

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      And last but not least, we're excited to announce the upcoming arrival of the official support for ASUS Aura for American Truck Simulator. Products supported include ASUS keyboards, mouses, RGB mousemats and more.This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future.



      VEHICLES

      • Food tank trailer (ownable)
      • Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)

      FEATURES
      • FMOD implementation with all existing sounds and few improvements
      • Openable windows on all trucks
      • AI movement and sound behavior improved (featuring FMOD)
      • Walking camera in truck or trailer configuration screen (plus new garage scene)
      • Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
      • Added progressive fines.
      • Colour Feedback support for ASUS ROG Strix

      TOBII EYE TRACKING
      • Eye-tracking pause key function fixed
      • Automatic eye-tracking pause while the game is paused/in UI
      • Settings hotkey visibility in UI

      MOD
      • Ingame sounds completely reimplemented for FMOD
      • Engine power range data (instead of boost value)
      • Exhaust gas temp gauge animation
      • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)

      To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

      For the legacy non-Steam edition of ATS, the update should be ready in a few days.

      Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab select the version you want.


      [ 2020-04-20 18:23:03 CET ] [ Original post ]

      Idaho: The North, The South The Technology

      No matter where you are travelling in Idaho, you will be sure to agree that it is a beautiful state; with its mountain ranges, national parks and bustling towns. However you will find that there are some significant differences between the North and South regions of Idaho. So what are some of these differences?

      The North

      In the north (also known at the Idaho Panhandle) you will find much of the state blanketed in dense forest, mountains and lots of lakes. Perhaps this shouldn't be a surprise to many, as it's next door neighbor is the evergreen state of Washington, which share many of its same natural traits.

      Another big difference is population density. If you are looking to get away from it all, then north Idaho is for you. As of 2010, only 317,000 people live in the panhandle, which makes up for around 20% of the states total population. So you won't find any large cities in these parts.

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      The South

      Southern Idaho is home to a completely different type of scenery, with its desert-like landscapes and dry mountain tops; which it shares with its neighboring states of Utah and Nevada. These areas have been sculpted and changed over millions of years because of it's historic volcanic activity which is prominent in the area. Expect to see wide open vistas, irrigated farm lands and vibrant cities when travelling south.

      The south is also home to Idahos largest populated city and capital, Boise! With a population of 226,000 as of 2015, it may not seem like a very populated area when compared with other U.S cities. Boise has gained the nickname of being a 'big little city' simply because it has the feel of an urban city combined with a small town vibe.

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      The Technology

      Forget Silicon Valley, Sun Valley is the summer camp for billionaires! Every July,the biggest names in technology and media (such as Apple's CEO, Tim Cook and Microsoft's Bill Gates) gather at Sun Valley Lodge in Southern Idaho for an exclusive conference and getaway hosted by investment bank Allen & Co.

      The conference has taken place every year for one week in July since 1983, Surrounded by a stunning mountain range, home to the nations first destination ski resort and the worlds first chairlifts. No wonder it has been a hit with the worlds biggest names and celebrities.

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      Now we have travelled from North to South in text form, we hope you will in virtual form when we release Idaho for American Truck Simulator. Be sure to addIdahoto your Steam Wishlist, and to check out ourInstagramandTwitterandATS Facebook pagefor more exclusive photos.

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-04-09 17:01:35 CET ] [ Original post ]

      #TruckAtHome Event Conclusion

      The #TruckAtHome event has come to end, which has made way for the highly anticipated ETS2 1.37 Open Beta; nonetheless, we couldn't be more proud of our community. Players from around the world united in driving loads in Euro Truck Simulator 2 and American Truck Simulator to help spread this important message, to stay at home.



      On March 30th we began the event, setting the rules very clear and simple with no goal to reach. Our aim? To get as many people involved, in any way they can, while remaining at home and to complete as many jobs as possible. Within the first 24 hours, you had already collectively driven 120 million kilometers and by the time we released our event progress blog, you had achieved 340 million kilometers.

      These are not the only stats which impressed us though, this past weekend Euro Truck Simulator 2 continued to break its own player-count record and reached it's peak at 61,081 players! This really did prove the point that thousands of more players were indeed taking heed of our message to #TruckAtHome.



      Many of you also took to our Social Media pages to share photos of how you were trucking at home with our paint-job modification, your supportive live streams, and videos that further help spread our message. In the end, truckers from around the world collectively drove an astounding 584,000,000kms! It's almost like going two times from Earth to Sun and back!



      For each 20,000,000 milestone reached, we shared a mix of base game and map expansions Steam keys across our social media channels which resulted in us giving away over 1,200 keys! We also made donations to a variety of charities and projects which aid those working on the front line of fighting COVID-19. Over 400,000 CZK (15,000 EUR) was donated. Alongside those donations, our SCS on the road team made deliveries of essential items to many hospitals and key workers on several days.

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      Although the event may be over, we have made the commitment to continuing to promote this message to #TruckAtHome and to support the local community who help support those on the front line of fighting against COVID-19. We will continue to look at content shared with us using the hashtag (along with tagging our profiles, of course) and reward some of our home truckers with free Steam DLC keys.

      The MODs containing #TruckAtHome paint jobs remain available in the Steam Workshop, so anyone can download and start using them and so joining the fleet of Home Truckers. Also, let us remind you that everyone who passed the personal goal requirements will get a nice in-game reward! This item is not ready yet, so you can imagine it as a gift coming your way for now. But we bet you'll like it!



      Please continue to join us as we #TruckAtHome, as it is incredibly important to stay home to prevent further spread of the virus. We thank you for all your time, dedication and support, you truly are the #BestCommunityEver.

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      [ 2020-04-08 19:49:53 CET ] [ Original post ]

      #TruckAtHome Event Progress

      We really do have the #BestCommunityEver! In less than 24 hours of the event starting, drivers in Euro Truck Simulator 2 and American Truck Simulator taking part collectively drove 120 million kilometers (about 74 million miles) using our World of Trucks contracts and external market.



      60 million of those first kilometers were driven in a 6 hour period (that's 10 million kms reached every hour). At the time of posting this blog, it is over 340 million kilometers (over 211 million miles) and we still have the weekend ahead of us.

      As you have been actively reaching milestones by doing your part, we made sure to uphold our part of the deal to undertake positive action to help those who are combating COVID-19. At the time of writing this blog, we have donated over 260,000CZK (around 9,400) to various charities, like
      Covmask, who create much needed protective gear for medical personnel free of charge, to a team of very skilled and quite famous Czech chefs preparing, cooking and delivering food to paramedics, firefighters or policemen, and ADRA CZ who provide bringing food and medicines to the elderly who are unable to leave their homes. And we plan to support financially even more targets!

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      We also have made use of one of our SCS On the Road vehicles during this important time. 3 members of our team have been driving to various local hospitals delivering essential and requested items from the staff who are working on the front line every day. So far we have donated several pallets worth of food and liquids to help keep staff energized during this busy time; as well as some much-needed equipment such astwo-way radio transmitters which assist doctors & nurses in communicating when working in segregated areas of the hospital.

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      We also wanted to share a thank you to you our community, who have been actively driving day and night, and sharing your kind and positive words throughout this whole event. You really have been keeping us on our toes when it comes to reaching milestones, as you seem to reach the next one quicker than the last. This was especially evident on the 2nd of April as Euro Truck Simulator 2 broke its all-time player record peaking at 55,322 players, wow!

      Behind all these incredible stats and actions, there is an important message to why we have been asking you to #TruckAtHome. Staying home is the most important thing you can do prevent the spread of COVID-19 in your area, and by doing so you are saving lives. If you do need to leave the house, make sure to wash your hands regularly for 30 seconds at a time. You can find more important health advice to follow from theWorld health organization,or your local health services website.

      [previewyoutube=1G7PBKqUOKQ;full][/previewyoutube]

      Be sure to continue sharing your photos and videos as you #TruckAtHome with us on Twitter, Facebook and our Instagram using the hashtag. There is still time to join the event, you can find all the details at our blog post or at worldoftrucks.com.

      The event will be concluded on Monday the 6th of April at 23:59 UTC.


      [ 2020-04-03 20:10:16 CET ] [ Original post ]

      #TruckAtHome Event

      Virtual Truckers of the world, we are all enduring a difficult time, as the world fights against COVID-19. It's time for us to respond in the best way we can.



      Heroic drivers and support crew around the world are currently delivering much-needed supplies and providing life-saving services. Their work keeps the world moving and is incredibly challenging and dangerous.

      When reflecting on this we might ask the question, what can we do. The scientific advice is clear, the best thing we can do is to stay at home and keep physical interaction to a minimum. So, we are calling on you, our #BestCommunityEver, as a salute to these heroes, to unite and to #TruckAtHome. Let's stand alone together, keep the world safe, and let's participate in a World of Trucks community event!




      Our slogan for this event is #TruckAtHome and our goal is simple, to get as many people involved, in any way they can, while remaining at home. Complete as many jobs as you can, there is no special cargo and no minimum distance. Choose the longest jobs possible or do many short jobs, it's up to you because we are going to track the delivery distance required for all jobs completed, then add them up. You can even use your own trailers in the External Market!



      We are in the middle of beta testing upcoming updates to our games, and injecting new content into the games is just not possible unless we restart the betas. So, instead of going the usual Steam Inventory route, we have had to improvise. As an incentive to get more players involved, we are providing a free Steam Workshop #TruckAtHome paint job mod for the event. We'll be handing out free Steam keys to get even more people playing. And, we also pledge to undertake positive actions to help those who are combating COVID-19, more details in the rules. The more distance covered during the event, the more keys we will give away and the more pledges we will make. Every kilometer, every mile counts! We feel that it is crucial to send the message now, when it matters most.
      [h3]
      Event's paint job MODs can be downloaded here:[/h3]




      [h3]
      #TruckAtHome Event Rules:[/h3]

      Using External Contracts or External Market, with a World of Trucks-connected profile, in Euro Truck Simulator 2, American Truck Simulator or both, the community is to cover as much distance as possible while making deliveries. All completed jobs will have their planned route distance added to the event progress.

      For each milestone of 20,000,000 km reached by the community, we will be offering Steam keys in a special social media giveaway campaign. Furthermore, we pledge to undertake a positive action to help those who are combating COVID-19 for each milestone reached, and will announce these on a case by case basis.

      A player will reach their personal goal once they have delivered over a combined planned route distance of 2,500 km or more.
      [h3]
      Reward:[/h3]
      Personal goal: An individual contribution of completed deliveries reaching a combined planned route distance of 2,500 km (ca. 1,600 miles) or more earns that player a prestigious World of Trucks Achievement. Then, after 1.37 has been released, we will further complement this with a special Steam inventory item reward, yet to be announced.

      Community goals: For each milestone of 20,000,000 km (ca. 12,500,000 miles) reached by the community, we will be offering Steam keys in a special social media giveaway campaign. Furthermore, we pledge to undertake a positive action to help those who are combating COVID-19 for each milestone reached and will announce these on a case by case basis.


      The event will be concluded on Monday the 6th of April at 23:59 UTC.



      Let's get the message out there to #TruckAtHome, and make the world a safer place. Play Euro Truck Simulator 2 or American Truck Simulator during this unprecedented event. Any content under #TruckAtHome along with tagging our profileson Facebook (SCS, ATS, ETS2), Instagram or Twitter will be in the running for a special reward. Post videos, take screenshots, write reviews, create chat rooms and discuss the event and message, make artwork about it. Do whatever it takes, just stay at home and stay safe.

      Are you an established streamer? Get in touch with us at press@scssoft.com to obtain Steam keys to engage your audience during the event. Please make sure your message is written in English.



      We have crafted this event really quickly compared to previous events. It may not offer a glorious trailer to haul and we promised a reward only after 1.37, but it was undertaken because we feel it was the right thing to do, because it was the most we can do and because we feel the message needs to be sent out loud and clear, not next week, not tomorrow but now stay home and stay safe. Thank you for understanding and enjoy the event!


      [ 2020-03-30 16:55:51 CET ] [ Original post ]

      Not to be sniffed at...

      What could this possibly be about? Who knows, anything is paw-sible...
      [previewyoutube=deSCFvNhxuc;full][/previewyoutube]
      Any ideas?


      [ 2020-03-27 19:01:34 CET ] [ Original post ]

      Introducing Colorado

      After much guessingand debate, many of you came to the conclusion of which state we showcased in our recentteaser trailer.Today we are putting those theories to rest...

      [h3]Introducing Colorado for American Truck Simulator[/h3]


      Home to some of the country's tallest mountains, a wide variety of biomes and an array of unique industries; this map expansion will bring beautiful landscapes and new road networks for drivers to explore and deliver to.

      But where did the name Colorado originate from? The origin of the word actually comes from the Spanish language, which means 'colored red'. This name was chosen for the territory by U.S congress in 1861, which may be the reason why the state received the nickname of 'Colorful Colorado'. However, many believe it received this nickname because of the magnificent scenery of mountains, rivers and plains you can find across the State.






      Colorado is a project that we are currently developing at full capacity in parallel with Idaho DLC; of course, our Euro Truck Simulator 2 fans know that there are yet more projects in production! At the moment, our aim is to complete and release Colorado a few months after Idaho, tentatively towards the end of this year. Please note, however, that due to extraordinary circumstances we face during this time, this timeframe may change.

      https://store.steampowered.com/app/1209471/American_Truck_Simulator__Colorado
      Be sure to add Coloradoto your Steam Wishlist, and to check out ourInstagram,Twitter, SCS Software,andATS Facebook pagefor more exclusive screenshots.


      [ 2020-03-26 17:14:57 CET ] [ Original post ]

      Idaho: Spud Special

      Po-tay-toes! Boil 'em, mash 'em, stick 'em in a stew.Lovely big golden chips with a nice piece of fried fish, even we couldn't say no to that. It's one of the first things that people think of when it comes to Idaho. In fact, the state is so famous for its potatoes, in 2018farmers harvested 14.2 billion pounds of potatoes.



      So how will potatoes play a part in our upcoming map expansion for American Truck Simulator? Well, you can be sure to be making deliveries to and from the many farms that produce them; as well as seeing trucks being loaded with potatoes from afar, but what else makes Idaho perfect for potatoes?




      Idahos unique environment provides nearly perfect growing conditions for potatoes. Thanks to a number of natural combinations including rich volcanic soil, meltwater from the mountains, clean air, sunny days, and cool nights; all these elements combine toto allow the growth ofconsistently high-quality potatoes that have made them famous worldwide.




      Sound a-peeling? Be sure to add Idaho to your Steam Wishlist, and to check out our Instagram and Twitterand ATS Facebook page for more exclusive photos.

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-03-24 17:01:43 CET ] [ Original post ]

      Adapting to Difficult Times

      Following increased and overwhelming concerns regarding the novel coronavirus, we have had to adjust to the new situation.



      As of today, all employees of SCS Software's Prague studio have switched to home office. Last week on Wednesday, we trialed a one-day test with the whole company working from home to test the waters; and on Thursday and Friday, we were already packing up computers, hardware and assisting our teams in moving them to their homes if help was required.

      We are doing this to protect the health of our staff, but we also see this as our social responsibility. The fewer people there are using public transportation, the fewer opportunities will the virus have available to spread further. We all need to do our part to contain and mitigate it.

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      This will inevitably affect our productivity, and we have yet to understand what kind of impact it makes on our production schedules. We need to learn a lot of new skills for team communication and planning; there are a lot of junior designers in the teams who will now require training and assistance remotely, putting strain on our seniors.

      These worries are, of course, trivial compared to the massive problems that the whole of mankind will be facing in coming weeks and months. We will all need to brace for hard times. But we do understand that our fanbase expects honest communication from us, and any news we can provide on improvements and new features and content we are working on.

      Our blog and our social media channels will remain our primary communication platforms, and we will do our best to keep the flow of the news regular, informative and entertaining.

      We would also like to provide you with up to date information regarding our attendance of upcoming events.

      Owing to the extraordinary circumstances and challenges posed by the current COVID-19 outbreak, the Mid-American Trucking Show has been cancelled; you can find more information on their homepage. Twitchcon EU has also recently released astatement, in which they announced the cancellation of their event. Anyone with bookings to TwitchCon EU or MATS 2020 should reach out directly to the organizers for more information regarding their tickets.

      For the safety and well-being of our team and the community, we will be carefully consideringour plans for upcoming future events such as Truck World Canada (which has been recently rescheduled) and Truckfest Peterborough. We will post an announcement here on our blog or on our social media channels on any further changes to our travel plans.

      Unfortunately we also regret to inform you that the SCS E-Shop will no longer be accepting any new orders and will be closed until further notice. Any orders that have been made and paid up until today will still be processed. If you any further questions regarding orders, please contact eshop@scssoft.com

      We thank you for your understanding, and we apologise to our community who may have made plans to meet us at any of the cancelled events. We will continue to keep you posted in the coming months.


      [ 2020-03-16 22:01:49 CET ] [ Original post ]

      Guess Where We Are?

      Guess where we are. We will give you a clue. You can find arid desert, river canyons and stunning national parks all within this one State.

      Any ideas? Let us know where you think this might be...

      [previewyoutube=dv41nJJ5HQ4;full][/previewyoutube]


      [ 2020-03-06 17:27:08 CET ] [ Original post ]

      Idaho: Sign Here, Please

      As you travel through the highways and interstates of Idaho, you will find the similar types of road signage that are typically found across the United States, however, there is a unique sign that may catch your eye as you travel.



      In fact, it's not one sign, but over 300 signs which have been erected to date across the state, but what exactly are these signs? They are the famousHistorical Highway Markers, where Idahos highways and history intersect.

      The Historical Marker Program, began in 1956 in an effort to preserve the history of the early pioneers and Native Americans who lived and walked in these areas of the U.S. Each one presents a short historical text about the area or event that took place, your general location within the state, the highway you are on and the nearest milepost. These signs are typically found on roadsides or in parking areas off the highways for drivers to pull-over and learn about the historical sites that surround them.



      We are excited to feature a number of these unique signs in Idaho for American Truck Simulator, and continue to preserve some of the important history for virtual travellers to learn about. We encourage you to stop and take the time to read some of these Historical Markers when you reach Idaho, as each one has been created in detail to match their real life counterparts.

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      Make sure to add Idaho to your Steam Wishlist, and remember to check out our Social Media Channels for exclusive images not found on our blog!

      https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


      [ 2020-03-03 17:04:21 CET ] [ Original post ]

      1000th WoTr Editor's Pick Anniversary

      Did you know we have a gallery where you can upload your images from Euro Truck Simulator 2 or American Truck Simulator for the world to see? You may have seen them featured on the World of Trucks homepage before, or even between loading screens; but who chooses these images and who is submitting them?



      Three times a week, a few anonymous members of our team known as 'The Editor' chooses from the hundreds of thousands of images uploaded to WoTr gallery by you our community. Once a decision has been made, six images are chosen and the users are awarded the Editors Pick achievement and are featured on the front page of World of Trucks. However, this is no easy task as there are so many great pictures to choose from!

      Today we are proud to be celebrating the 1000th WoTr Editor's choice to be featured within our game. Since 2013 we have been showcased over 6000 images, which in total so far have gathered over 4 million views, 3.9 million likes, and over 3 million comments! It just goes to show how big our trucking family really is.

      [previewyoutube=jtBzLd_3mJU;full][/previewyoutube]

      So how do you submit an image to our WoTr gallery? First and most importantly, you will need a World of Trucks account, be sure to sign up. Once you're registration, be sure to connect your ETS2 or ATS profile to your WoTr account (which can be found on the profile selection screen). Once you have successfully connected your profile, start snapping! You can use the in-game photo studio and screenshot manager to take photos and upload them directly to the WoTr gallery, which you can then view on WorldofTrucks.com.

      Then it is a matter of hoping you grab the attention of one of the ever-elusive Editors. We look forward to seeing more of your amazing images every day. Be sure to link us your WoTr profile in the comments, we may just take a look and tip-off the Editor on any potential images. Just remember, don't snap and drive ;)


      [ 2020-02-28 21:40:19 CET ] [ Original post ]

      American Truck Simulator Update 1.37 Open Beta is here!

      We love to bring you new game updates, especially when they contain some cool features that you have requested for a long time; and we really appreciate all the help our great community provides with testing each new update during the open beta stage. Today, we'd like to invite you to help us finalize the features that are coming toAmerican Truck Simulatoralong with the next update. Please read below, and if you like living on the edge, get ready to join the 1.37 Update Open Beta.



      So what's coming with it, you ask? Let's start with the major thing on the list - a new sound engine! As you probably read in our first tease of this development (if not then you can read it here), this is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds. We are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified sfx set with various filters and effects applied on it during the final composition.

      The end result sounds fantastic to our ears already, and we are just getting started. We are really looking forward to your reaction! You can also expect new sound for most of the AIs (includingtrains) and experience true Doppler effectas the first fruits from the integration of the FMOD sound library.

      [previewyoutube=p20ej7eh-ec;full][/previewyoutube]
      As a benefit from the new sound mixing approach, we are happy to bring you a new feature that we have already quietly teasedhere. Did you spot it?At long last, you can open your truck windows! Some may consider it a gimmick, but many of you have been calling us to introduce this feature for years. So at long last, you can enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit a rush hour on the road or at some big junction.



      [/u]Back to the most important thing, your help! We are releasing this open beta today with sound modders in mind. The changes are radical from their point of view, as they will need to re-learn a lot of the techniques used.We appreciate our modding communities passion and dedication and we expect modders to be able to raise the bar again as they become familiar with the new way to implement sounds into the game.

      We are bringing out the open beta early as we are eagerly looking forward to receiving your feedback and constructive criticism to be able to iterate where needed. Because our programmers and SFX guys have already invested a huge amount of time into this feature, we understand there is still a lot of work ahead of us. If you want to read more and help us with this task, please visit the dedicated modding wiki at this link. More info will be added there during the open beta.



      Another addition you might have spotted in a recent social media teaser is the "walk-around feature." Our game world is generally not in shapefor exploration on foot, but we figure that fans of trucks may appreciate a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may be also of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's garage. We had to redesign the garage scene a little to make more way for the cameras, hopefully you will appreciate it.



      Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy and customize. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!

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      Last but not least, for owners of theSteering Creations PackDLC, we are about to expand the content of the DLC with an additional bunch of steering wheels. Not all of them are ready yet, but our 3D graphic artists are finishing them and we expect to introduce them in stages during the open beta period.

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      Let's take a look at full list of the new features coming with 1.37 Update for American Truck Simulator:


        VEHICLES
        • Food tank trailer (ownable)
        FEATURES
        • FMOD implementation with all existing sounds and few improvements
        • Openable windows on all trucks
        • AI movement and sound behavior improved (all thanks to FMOD integration)
        • Walking camera in truck or trailer configuration screen (plus new garage scenes)
        TOBII EYE TRACKING
        • Eye-tracking pause key function fixed
        • Automatic eye-trackingpause while the game is paused/in UI
        • Settings hotkey visibility in UI
        MOD
        • Ingame sounds completely reimplemented for FMOD
        • Engine power range data (instead of boost value)
        • Exhaust gas temp gauge animation
        • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)

        So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

        Please check our modding wiki to get details pertaining to mods for the game.

        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.37 public beta. No password required.


        [ 2020-02-26 19:05:05 CET ] [ Original post ]

        SCS Video Contest 2020 - Results

        Due to popular demand, the return of video contest has been a success! This year we allowed you to record on Euro Truck Simulator 2 and American Truck Simulator, which brought a lot of variety to the videos submitted.



        Our committee of judges really enjoyed watching all your videos, even if it did mean settling down for hours at a time to do so. We were especially surprised by the creativity and work that went into some these entries.

        There was an overwhelming majority of ETS2 videos - which is somewhat surprising, considering ATS videos could've been from two states, both single and combined. So due to the ratio, 4 winning videos are from good old Europe and 1 from the States!

        HetriXwith a professional trailer!
        [previewyoutube=hiaNEYX2k5g;full][/previewyoutube]

        Thizorac with a wonderful Twin Peaks references!
        [previewyoutube=8k73iYpQLXE;full][/previewyoutube]

        JekaArtz with a well-balanced video!
        [previewyoutube=CGiT9gejYCY;full][/previewyoutube]

        Tams Vajvoda[/b](so epic as a whole, we expected a dragon somewhere in there!)
        [previewyoutube=OiBO0NskORk;full][/previewyoutube]

        [b]Toast
        (European trucking with American country music!)
        [previewyoutube=y0ySIpDTvfI;full][/previewyoutube]

        It wasn't an easy choice to pick our winners, as some of the other videos came close to reaching a top 5 spot, however, we have decided to give some of these videos honourable mention special prize for their efforts!



        We have also picked some of your entries to be featured on our social media channels, because of the number of great videos you've sent us. We certainly did enjoy watching them all! Be sure to look out for them on our official Facebook and Twitter accounts.

        Unfortunately, not all entries made it to our judging panel as they did not reach the requirements we set for the contest, so make sure to read the rules carefully next time!

        Also, if you have any feedback, wishes or requests, please let us know in the comment section. What would you change to make our future contests easier or more interesting? Would you like a different format? One of the more popular bits of feedback we received, which was to reply/ confirm/ validate every entry that was received unfortunately isn't possible for us.

        A BIG thank you to everyone who participated and congratulations to our top 5! All winners will be contacted and notified by the email from which they sent their entry.


        [ 2020-02-20 19:24:24 CET ] [ Original post ]

        FMOD: First Tease

        Sound plays a very important role in interactive games, which is why we are very excited to introduce a new sound engine to the worlds of Euro Truck Simulator 2 and American Truck Simulator in the near future.



        FMOD is a proprietary sound effects engine that will allow us to make really dynamic and complex audio. We have been working on implementing it for a long time already, and our sound designer has already poured hundreds of hours into implementing new vehicle sounds. Eventually, the changes to our soundscape will be more profound as we plan to revisit ambient sound sources all around the environment, this is planned to appear in the game through a series of follow-up updates. The feedback we receive from our community will surely play an important role in how we tune and tweak the sfx in future updates, we expect it to take some iterations.



        Another part of the community that might be excited (or nervous) for such a change is our modders. Honestly, they will need to start from scratch to plug their sounds back into the game, as the changes in data structures are considerable. This update will make most existing sound mods incompatible. The silver lining is that the new wealth of features in the sound library will allow for way more fidelity especially with vehicle sounds, so we hope that the deep changes we are coming with will be appreciated. FMOD offers a free application for everyone to use, so mod creators will have the some power available to them as our own sound department. To help with the transition, we also plan on releasing some useful tutorials to help you become familiar with this new software.

        For those with an eye for detail, you may have noticed a picture we shared across our social media channels this past weekend to tease you. Did you spot it? A long-awaited requested feature will be made possible with this FMOD update - the ability to roll down your truck windows! Look out for a more detailed blog post in a few days!

        [previewyoutube=p20ej7eh-ec;full][/previewyoutube]
        While we still have a long way to go with this big new feature, we hope you will enjoy this sneak-peak of what is to come and how this new sound engine and the Doppler effect will change the way you hear things around you in ETS2 and ATS.


        [ 2020-02-18 21:53:25 CET ] [ Original post ]

        Valentines Day: Loads of Love

        Sometimes driving the highway can be lonely work, you may have the radio playing, or even have the GPS Voice Navigation enabled, but nothing beats the feeling of driving together with a fellow trucker.

        This Valentines Day, we want to share that same feeling with the community we love. We hope to see you out driving on the roads with us in the future.

        [previewyoutube=83KuT7dyP2c;full][/previewyoutube]

        Loads of Love,
        SCS Software

        P.S: We are also sharing the love with our weekly sale on Steam, with a variety of discounts available across the Euro Truck Simulator 2 and American Truck Simulator range. Be sure to check it out!


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        [ 2020-02-14 19:58:39 CET ] [ Original post ]

        Dawn over Idaho

        After driving hundreds of miles through the night, the first light of the morning is often a very welcome sight for drivers. For many, it's the first glimpse of the surrounding landscape as the sun rises creating spectacular colors and rays of light in the sky, which makes for a beautiful photo.



        With Idaho for American Truck Simulator beginning to take shape, we wanted to share with you a selection of shots from locations across the state during a sunrise. With just enough light to make-out some known landmarks, we thought it would be fun to present you with a challenge!

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        Let us know the location of each of these shots in the blog comments or on our Twitter, Facebook or Instagram, and we will pick one lucky person who will win a special prize. Be sure to get guessing, and to add Idaho to your Steam Wishlist if you're excited by what you see.

        https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/?snr=1_5_1100__1100


        [ 2020-02-11 17:00:16 CET ] [ Original post ]

        SCS On The Road 2020

        It's time for us to get ready for the SCS On The Road season 2020, and we cannot wait to get travelling again. Each visit to a different location presents the opportunity for us to meet people from our community, as-well as meet with new and existing industry representatives which could lead to potential future collaborations and releases.

        We are excited to announce that for 2020, we plan to travel to a variety of industry and gaming exhibitions around the world. You can expect us to be on the show floor, however in some cases it might not be exhibiting with our SCS Sim Trailer or booth, but walking the show floor, so be sure to keep an eye out for us in our trademark ETS2 or ATS T-Shirts!

        The first stop on our Calendar takes us to the Mid-America Trucking Show, which we last visited in 2016 (where did the time go?) shortly followed by our first ever trip to Truck World Canada to meet with various industry contacts, but we hope to meet many of you from our community too.



        If you are planning to attend any of these events, be sure to let us know! Our team would be more than happy to say hello, have a chat, and take a selfie. You may even receive some ETS2 or ATS swag as a gift. However please keep in mind that some of these events are still being planned, and that changes may be made to our schedule, which will be sure to inform you of on our blog and social media channels.

        Last year we also enlisted the help of some of our local fans willing to help us on some of these events. We think it's a great way to connect with a few of our most loyal fans and offer them a very unique (and also paid) experience.

        If you would like to become a part of our crew for a weekend, please let us know. Successful candidates must be 18+, native speakers of the region of the given event, have great social skills, knowledgeable players of our games and active members of the fan community, ideally with a history of involvement with our betas, or perhaps recognised creators from the modding community.

        If you are free for two days of your time, have the skill and the passion to become a "roadie" and become join our crew, please get in touch with us by mail on .


        [ 2020-02-08 00:16:51 CET ] [ Original post ]

        Under the hood: How to build a world for American Truck Simulator

        This article was originally created for Vortex, Czech-based media. Due to the growing interest in different positions in SCS, we decided to translate the whole mini-series of these talks to publish here, on our blog. Today, we bring you first episode, featuring Ondej "Duffator" Dufek - ATS world architect



        When I meet someone for the first time, they often ask "So, what do you do exactly?". "I make video games, I'm a game developer" I often say, expecting more questions to follow. "Oh, interesting, sounds cool" they respond, but I can tell that they don't understand what that means and continue to ask more. "So work in programming or graphics?" is a common follow up question. "Neither, I'm a Map Designer" which is usually followed by more confusion. And that's why I'm here - to explain what exactly a Map Designer in SCS Software does for a living.

        As the name suggests, the main role of a Map Designer is to create maps. Our job is to create a virtual world and environment in which a player travels and works. In SCS Software as you know, we create truck simulators, so we have to create everything you could possibly see outside of your virtual truck's window.



        "Ah, so you create 3D Graphics!" is probably the main thought running through your mind right now, but that isn't entirely true. To clarify what we do more, I like to think about map designing similar to building with Lego bricks or playing Minecraft. Being a Map Designer isn't about making an individual cube or element, nor does he create a specific model such as a house, bench, tree. All of these are created by his colleagues in the asset department, so he can put them together in a map editor, creating a small part of our open world. With enough trees, you'll get a forest, with a number of buildings, you'll make a town. We're called Map Designers because our game space isn't composed of individual game levels, it is an open world which we watch mostly from a birds-eye view. So the comparison to the creation of a map offers itself.



        Nevertheless, that would be a very simplified description of our work. The important word in the job title is "designer" - a man or woman designing something (not just a car or electric kettle).

        Our game world is stylized, a miniature variant of the real world. Due to the technical requirements and manpower, it has been created in a 1:20 scale. So a designer has to choose one thing out of twenty and drop the rest, there isn't space for more. It's a pretty hard decision and one of the first and foremost duties of a map designer, to what he wants to create.

        For example - take a process of road-making. Think of a section of road with the surrounding country, which connects two cities. The goal is to find out as much relevant information about it as possible (the length, height, what landmarks are there, points of interest, climates, landscapes etc) to create a draft which s/he will able to process and finalize. So the task at hand is mainly about filtering and the priority of information, along with staying within the boundaries of limitations.

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        And what limits are we talking about? Everything! - from scale, time, resources available and more. The real world is unique, and almost every place is original. Unfortunately, we can't afford such a luxury in our game world, where the number of available models we can use is limited. Designers must make up their mind of which models to use, and where to place them. For example, which house is most similar to the pattern found in the real world, how it could be improved using his or her 'artistic license' to stylize the in-game world. Another limitation is technology, unlike pre-rendered animations, our world must draw itself in real-time using various PC configurations. We can't fill it with an unlimited number of models and details. Another limitation is surveillance distance, which is the number of reflections in mirrors or water surfaces. All of these aspects directly influence the output and framerate. And the last big limitation is time. Our players expect a new expansion in a reasonable amount of time, so we can't take too long with our production.

        In our studies of the road section we are working on, we find out the most characteristic details of the road and see if it is possible to re-create these in-game. The goal is to transfer the look and design into our virtual world. In an ideal case, a map designer creates a landmark on a 1:1 scale. During the 1:20 compression, it's impossible for us to include all of the most interesting places, as they would be located next to each other (due to the scale), which would not be true to life or distance. So our task is to combine both interesting landmarks between longer stretches of road to make them stand out. For example, if a 20km stretch of road had three farms and a large forest, it would end up likely two of the farms and a majority of the forest would be removed to correctly imitate the real-life landscape on a 1:20 scale. Another task of map designer is to connect different types of landscapes together and to create a smooth transition when travelling between forests and towns.

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        And that is what a map designer job consists of. Finding solutions to various design, technical and artistic obstacles. Whether it be a virtual city, junction, or dirt road, it is a combination of art and technical skills to be able to find a creative solution.

        So I hope this very explanation helps you understand a bit more about what a 'map designer' does. If we we're to go in-depth into all the nitty-gritty details of our work, we would need a series of articles, perhaps a documentary! Let us know if you enjoyed the general theme of this blog, and if you have any questions, feel free to leave them in the comment section.


        [ 2020-02-01 13:52:38 CET ] [ Original post ]

        A Look Back at 2019

        019 was one of the busiest years in terms of releases for our company. As you can see by the amount of blog & social posts last year; our teams worked hard throughout the year to bring you new map expansions, trucks, DLC's, updates & more.

        To help put things into perspective, we created a short compilation of all the major releases, events and updates from 2019 in a short wrap-up video. It's hard to believe all of this was accomplished in one year!

        [previewyoutube=skjoMAaNKk8;full][/previewyoutube]

        With a new year ahead of us, we are already working hard on many new updates, map expansions, vehicles, World of Trucks events and new public events to attend. Some of these have been mentioned in one our recent previous blog posts; however with a bit of luck, we hope to surprise you with a few more additional extras for you to enjoy around the releases you normally would be expecting from us.

        Be sure to keep an eye right here on the blog, and on our social media channels for news, teasers and more! What was your favourite release, update or event of 2019? Share with us your comments below!


        [ 2020-01-29 21:34:29 CET ] [ Original post ]

        Idaho: Landmark Prefabs

        Many people don't know much about Idaho beside it's famous potatoes, but there is much more to be discovered across this U.S. state. Today, we'd like to share with you an early preview of some of the landmark prefabs you will be able to see on your future travels.

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        With new technology and skills learnt from previous map expansions, our teams have been working hard refreshing and remaking older prefabs to create them in a more realistic light. From the release of Idaho onwards, we will be using a new approach to refresh the look of older prefabs, and re-making them with a more modern look and feel that will help them blend into their new surroundings.

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        As you can see, there is quite the variety of buildings; from traditional lumber built structures to modern luxury holiday resorts. Along with these beautiful sites to see on your journey through Idaho, you will also be able to deliver from many different industry facilities. These of which have been created with more modular, open and richer environments, with the new skills and reskinning techniques we have learnt.

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        We hope you enjoyed your first glimpse of what Idaho will offer, can you recognise any of landmarks? Be sure to let us know in the comments or on social media! Be sure to add Idaho to your Steam Wishlist, it really helps us!

        https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/


        [ 2020-01-21 17:02:30 CET ] [ Original post ]

        SCS Video Contest 2020

        With the release of our latest and newest content, we have received a large number of screenshots, videos and more across our social media channels and forums. Last year we organized a contest that gave the opportunity to the creative film-makers of our community to show off their work. This year we're not only repeating that, but also including American Truck Simulator and Euro Truck Simulator 2 together.

        So, to celebrate last year's releases, the focus of the video can be either Road to the Black Sea, Washington or Utah - featured together or alone - your choice. But you have to focus on one game, you can't mix both our simulators together.



        From this point on, the contest is now live! Anyone willing to show their creative filming skills is welcome to do so by creating a trailer-like video with any of last year's map expansions as the main focus, and with the freedom to use any and all of the other DLCs for our games.

        The 5 best videos will be selected by SCS Software staff and all five winners will receive a coupon allowing them to spend 100 EUR on anything in SCS Software's Merchandise e-shop, plus 1 Steam key for Euro Truck Simulator 2 Iberia or 1 Steam key for American Truck Simulator Idaho!

        Shipping costs will also be covered by SCS Software, to make it fair for all of our fans around the globe, as we're aware that shipping cost might cast a shadow on the excitement of winning. In the event of a really high number of participants with quality entries, we may throw in some more rewards.

        Keep in mind that your videos should be somewhat movie-like and cinematic. Normal "Let's play" videos won't be accepted. After-effects and editing is allowed.


        [u]Conditions (read carefully - you need to meet all of them):[/u]

        • You must use the standard game & DLC only (SCS content) - using any 3rd party mod will disqualify you from the contest; so only the base game and any of our official DLCs are allowed
        • Dev camera (free camera) can be used, as well as any other game functions (config edit is allowed completely)
        • You may use any truck & trailer combination(s)
        • The video must be shot primarily in locations from Road to the Black Sea, Washington and the Utah map expansion.
        • The form of the video is completely up to you, but remember to keep your original video file, and of course, keep any revenue if you are a semi-pro creator (see our monetization licence).
        • All videos have to be uploaded to YouTube as a publicly available video and we'll be happy to embed the worthwhile entries into our social media feeds as they reach us to help you boost the viewer numbers.
        • Music featured in the video is up to you, but since the video needs to be on YouTube, it must follow YouTube content and copyright policy
        • One video entry per person
        • To participate you have to send the direct YouTube link together with your name/nickname to contest@scssoft.com Subject of the email has to be "SCS Video Contest 2020"

        [u]Technical parameters:[/u]
        • Length: 90-120 seconds (not less than 90, not more than 120)
        • Resolution: 1920x1080 or higher.

        [u]16. February 2020 23:59 UTC is the deadline - entries received after this time won't be accepted.[/u]
        [u]
        [/u]

        - Full terms and conditions are available [/u]here[u] -


        [ 2020-01-20 17:23:23 CET ] [ Original post ]

        Humble Australia Fire Relief Bundle

        As many of you may be aware, Australia has been under a state of emergency due to the large amount of bushfires which have spread uncontrollably across approximately 103,000 square km of land. Fueled by drought and extreme heat, the bushfires have burned across much of the country since September, and have caused devastation to many homes, towns, forests and animals.

        To help with the relief efforts of this devastating disaster, we have joined forces with other great game developers and Humble Bundle to release a special one-week game charity bundle which features over $400 in games for just $25 or more. 100% of the proceeds from your bundle purchase go to help wildlife and animals affected by the Australian bushfires which can be purchased here.



        Many of the games included are personal favorites among our team here at SCS Software, and include some great indie titles. Let's see what our developers have to say about some of them!

        Tom "Timmy" Duda, duck thief:
        Assault Android Cactus+ - The best twin-stick shooter I've ever played. A very fun fast paced game with cute little android characters, amazing soundtrack (I keep singing the game over song), cool boss designs, leaderboards and a lot of unlockables.
        Paradigm - Hilarious point and click adventure game with a handsome mutant, a genetically engineered sloth that vomits candy and phat beatsies.

        Ondej "Duff" Dufek, ATS map DLC lead:
        Tower of Guns - The name says it all. First person bullet hell shooter. Do you like quirky humour and silly guns? Play this game.
        Frog Detective - Yeah, again, the name says it all. You are a frog and a detective, with a really useful magnifying glass. Use it to solve the mystery, or not. Really funny short game with great characters, deadpan humour and wicked dance moves.
        Machinarium - Adventure classic. How come you haven't played it already? It celebrates its 10th anniversary. Great puzzles, magnificent art style and the soundtrack, ahh, the soundtrack...

        Martin "Dirk" Haustein, ETS2 research lead:
        Mr. Shifty - Another take on Hotline Miami-esque game, but by no means just a copy. The teleport mechanic makes all the difference and in the end makes this an enjoyable though short game. The story is pretty much just "someone stole some plutonium" but still manages to be witty and make you smile.
        Hand of Fate 2 - If you played first one, this is pretty much the same thing, just more of it. There are new weapons, enemies, companions, quests, but in the end you are still just a card in the hand of the dealer.

        Patrik Rak, programming lead:
        FRAMED Collection - Hard-boiled noir detective comic book puzzle game! It's really fun to try different outcomes by rearranging the panels. Experiencing different failures is as interesting as finding out the correct solution.
        Satellite Reign - Spiritual successor to the original Syndicate. A futuristic cyberpunk game focused on stealth with a lot of Blade Runner vibes.

        Katerina Chatzimichalaki, World of Trucks programmer:
        Hollow Knight - Cute little metroidvania game with tight gameplay, beautiful soundtrack and art style and satisfying story. It is extremely exciting that there is more to come on the next installment Hollow Knight: Silksong.
        Hacknet - A terminal-based hacking simulator with a mysterious storyline, and a great soundtrack that helps you get even more immersed to the hacking contract at hand.

        You can find many more great games in this bundle from Australian developers and also by developers all around the world. You can also find there our own title Euro Truck Simulator 2 bundled with the Australian Paint Job Pack which features Aboriginal art and kangaroos to paint your truck with. Be sure to share your support by using the Hashtag #HaulForAustralia on our Twitter & Instagram!

        You can help make a difference by doing what many of us do best, which is play games! We thank you for your support in advance if you choose to purchase this special bundle. You can purchase the Humble Australia Fire Relief Bundle here.


        [ 2020-01-17 17:39:46 CET ] [ Original post ]

        Christmas Event Wrap Up

        Just like that, the Christmas Grand Giving event has ended, where did the time go to? With drivers from across the world participating in both Euro Truck Simulator 2 and American Truck Simulator, we have seen communities unite to deliver gifts and earn stars for cities across the trucking universe.



        With brightly-decorated Christmas gift trailers and festive painted trucks, you set out on December 17th to deliver Christmas cargo and hit milestones with the help of our city star tracker in-game and on WorldofTrucks.com. In less than 48 hours, you reached the first milestone of 200 stars (200,000 deliveries) and the first community reward!

        It was clear from that time onwards that our #BestCommunityEver was set on working hard over the festive season, earning stars across the map. By December 28th, you had earned 1000 stars (1,000,000 deliveries), reaching a special community reward milestone! We couldn't have been more impressed with the amount of deliveries completed and how drivers came together to help cities with fewer stars reach their maximum potential.



        You also flooded our social media channels with many pictures & videos, with hundreds upon hundreds of posts on Twitter and Instagram with the hashtag . It was great to see truckers from all around the world participate in this event. Thank you to everyone who shared their delivery progress with us!

        To those who went the extra mile to earn stars for cities, your work has not gone unnoticed. Thanks to your dedication, anyone who delivered 13+ deliveries will be given one of the final rewards, The Diamond Star; those who went all-out and doubled their delivery count (24+) will be gifted the Diamond and the final Grand Star!


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        To every driver who took to the roads and delivered gifts in this event, thank you! It brings a lot of joy to our team to know how much you enjoy these events, and we hope to bring more of them to you in the future. Until next Christmas!


        [ 2020-01-16 16:57:09 CET ] [ Original post ]

        2020: Looking Forward



        It's the beginning of a new and exciting year for SCS Software. We decided to end 2019 with a bang during our Christmas stream, with our surprise announcement of our next map expansion for both of our trucking titles. We also shared information on what you can expect to see arriving in the next update, which we will briefly recap some of the main points here.



        Idaho known for its mountainous landscape, rivers and it's world famous potatoes will be the next U.S state to be released for American Truck Simulator. Be sure to check out the Steam store page, with exclusive images.

        https://store.steampowered.com/app/1209470/American_Truck_Simulator__Idaho/



        It's time to head south to warmer climates to the Iberian Peninsula! The next map expansion to arrive for Euro Truck Simulator 2, will feature coastline roads, major cities and beautiful countryside. Don't forget to add it to your Steam Wishlist, it really helps us.

        https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/

        Although these two map expansions have been announced sooner than previous DLC's, this does not indicate they will be released at an earlier time. This is because our main focus for the first half of the year will be spent working with the technical side of our truck sims. In our next planned 1.37 update, we will be changing the way you hear, as we introduce a new sound engine, FMOD. This will allow for the inclusion of more realistic environment sounds (such as nature, city traffic and trains), as-well as an improvement to how your truck sounds on different roads.

        Thereafter, update 1.38 will bring new graphical updates to our trucking titles. A re-work of lighting, assets and more are being worked on to make sure the beauty of our game can really shine this year. All of these new changes are thanks to the introduction of DirectX 11. You can find a more detailed wrap-up of all the communities hottest questions for what the future holds!

        https://www.youtube.com/watch?v=tmyMzWRHz-Y

        However, these aren't the only projects on our pipeline! Our teams are currently working hard on creating several new trucks that we'd like to release in the future, as well as tuning packs for existing ones. World of Trucks events are also in the planning stages for this year, with lots of exciting ideas on the table, we hope to bring the community together for more exciting scenarios and rewards.

        With all of this exciting content to arrive this year, please keep in mind the size of some these projects, which may take longer than one might expect, as our teams work with new tools and technology. Be sure to keep an eye on our blog and social media channels for more news on these exciting updates in the future. We thank you for all your support, and we can't wait to show you more.


        [ 2020-01-14 17:07:02 CET ] [ Original post ]

        Blender Tools 2.0

        Since we started game development, we knew that having an enthusiastic modding community is a real blessing in this industry. With that in mind, years ago we decided to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds and to create mods for our titles. Blender Tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator.



        During all those years not only has Blender Tools evolved, but Blender did too. The Blender 2.8 project was started several years ago and since it's release last year, it has delivered massive changes all around. Including a big UI overhaul, new EEVEE render engine and a lot of underlying data structure changes also. Thus we were put up to a big overwrite of our tools and today we are proud to announce that Blender Tools 2.0 has arrived, supporting all new Blender 2.81 features. We have rewritten our whole material setup code to work with new render engine, which brings you even more in-game like result within Blender itself.

        Thanks to the more efficient rendering of our 3D elements (locators, AI traffic lines) and rewritten several internal handlers, start-up, file saving and the overall experience should be smoother than it was ever before. As a cherry on the top of the cake, we would like to mention the new SCS Tools main menu, which enables you easy access to all Blender Tools functions and properties in one place.

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        These pictures show the new version in use with the truck pipeline, animations, prefab visualisation and the new SCS Main menu, in which you can find everything our Blender Tools offers.

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        The limits are bound only by you and your creativity! If you want to join the more creative part of the community, download Blender 2.8 here and Blender Tools here. (additional info might be found on our modding wiki).

        We will constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. Or we should say a legendary 50keda will, as he's the one doing all the work there!

        Do join the Blender Tools general discussion and report the bugs you'll find, please - it's helping a lot!

        Changelog:


        • Ported to Blender 2.81 (this is THE big step, as half of tools had to be rewritten for version 2.8)
        • Complete rewrite of viewport rendering based on EEVEE renderer
        • Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
        • Complete rewrite of callbacks routines (should be less CPU consuming now)
        • UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
        • Other changes:
        • New SCS Tools main menu
        • New caching system for libraries for the instant start-up of Blender
        • New "Merge SCS Materials" operator
        • New "Relocate Roots" operator
        • Simplified lighting setup using reference lighting by default, without extra climate profile
        • Improved blender file save speeds, should be instant now
        • Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)
        • Numerous other new features & improvements (see full changelog)


        [ 2020-01-10 17:05:07 CET ] [ Original post ]

        Christmas Grand Giving Event 2019

        It's better to give than receive. It's a truth best learnt through experience, and it benefits all involved. Thats why this year we are doing something very new and very special for our 2019 Christmas Grand Giving event in Euro Truck Simulator 2 and American Truck Simulator.



        So, we are asking the community to spread the spirit of Christmas giving across all trucking territories! We have trailer loads of big gifts to give and we will be awarding stars to each city, based on the number of deliveries it gives. The more a city gives, the more stars that city gets. A great list of rewards await you.

        Let's do the cities of the world justice and prove that they can, one and all, be the grandest of givers during this season of giving! Youll be able to track the community progress on World of Trucks or directly in the game using the updated External Contracts interface:



        To celebrate the beginning of this festive event, we will be broadcasting a special Christmas Grand Giving stream. Along with taking part in the event, delivering jobs and having fun, well also provide the community with more information on our end-of-year sharing giveaway.

        Loads of awesome prizes await, including T-shirts, Steam keys, computer accessories and much more. Be sure to watch our Christmas live-stream on Thursday the 19th of December at 17:00 CET with special guests, festive fun, surprises, prizes and perhaps even a glance into the future. Watch us on either
        Steam or Twitch, you won't want to miss out!



        Grand Giving Event Rules:

        Using external contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community aim is to get as many stars as possible awarded to as many cities as possible across all trucking territories. Every city can achieve up to 5 stars!

        For a city to gain one star, the community must make 1000 Gifts deliveries from it, using the provided Christmas Gifts trailer. Each tier of 200 achieved stars will unlock a unique community reward, with a special reward at the 1000 stars mark.

        To achieve your Personal goal, complete at least 12 deliveries of Gifts in either Euro Truck Simulator 2 or American Truck Simulator.




        Rewards:

        Personal goal: Your contribution of 12 or more deliveries of Gifts will gain you:
        A World of Trucks Achievement
        Your very own hanging Christmas Sock accessory, thats packed with goodies.
        A Christmas themed, Metallic Paint job to help you carry out more Gift deliveries during the event.

        Community goals:
        Each tier of 200 stars will unlock unique community rewards.
        At the milestone of 1000 stars the community will receive a further 2 special rewards.

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        Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator.

        The event will be concluded on Wednesday the 15th of January at 23:59 UTC.


        [ 2019-12-17 17:30:27 CET ] [ Original post ]

        The International LoneStar has arrived

        When you see this truck on the road, there is no mistaking what it might be. It's a truck with a look like no other and with a reputation across the industry. Today, we are excited to announce that the International LoneStar is now available in American Truck Simulator.

        [previewyoutube=MejsMhGVH_0;full][/previewyoutube]

        Based on the high-precision 3D CAD references kindly provided by International, the quality and detail of the LoneStar in our game shall please every truck enthusiasts. Visit your nearest International Trucks dealer in-game to take a look at this new arrival. Available in a wide range of configurations including 3 cabin types, 6 chassis variants, 10 engine variations, 12 transmissions and 3 interior options with 2 colour variants.

        The International LoneStar arrives as a free DLC addition for every owner of American Truck Simulator. Find the latest update on your Steam Client (which may require a restart for some users) to receive this new addition to your library.

        Share your first journeys with us on Social Media using the hashtag !

        https://store.steampowered.com/app/270880/American_Truck_Simulator/

        International and all International Truck trademarks are trademarks licensed by INTERNATIONAL TRUCK INTELLECTUAL PROPERTY COMPANY, LLC


        [ 2019-12-12 18:00:58 CET ] [ Original post ]

        The LoneStar is arriving in American Truck Simulator

        There is a star that is shining brighter than all the rest, but you won't find this star in the sky. Easily recognisable by its shape, size and unique large front grill, this truck stands out wherever it travels.

        We are excited to announce that the International LoneStar will be arriving in American Truck Simulator as the sixth truck to join the fleet.

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        This new addition will be made available soon at your nearest International Trucks dealership as a free update for every owner of American Truck Simulator. Take a moment to enjoy these photos of the International LoneStar roaming the roads of ATS in all of its beauty.

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        Excited? Join us this Thursday at 17:00 CET where we will give you an exclusive look at the International Lonestar on the roads of American Truck Simulator. You can watch us either on Twitch or on Steam, see you there!

        International and all International Truck trademarks are trademarks licensed by INTERNATIONAL TRUCK INTELLECTUAL PROPERTY COMPANY, LLC


        [ 2019-12-10 17:56:49 CET ] [ Original post ]

        The 2019 Steam Award Nominations!

        It's that time of year again where players across the world nominate their favourite games in 8 different categories in the Steam Awards! We believe this is a great opportunity for players to recognise and reward game studios and developers for creating a title they really enjoy playing.



        This year, our titles Euro Truck Simulator 2 and American Truck Simulator are eligible to be nominated for the Labour of Love category which is described as "This game, to this day, is still getting new content after all these years" which we believe fits both of our games very well and with your support will continue for many years to come. If you choose to nominate us for this years awards, we will be very thankful for your vote.

        As we approach the end of 2019, we thought to take a small look back on our updates for both games this year.

        At the beginning of the year we announced Washington State for ATS, which was released in June. It includes many miles of new roads, unique industries, landmarks and more! We also released the Forest Machinery DLC along with the 1.35 update which included a ton of new content and updates.



        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/?snr=1_5_1100__1100

        In July, we announced Utah for ATS which was a SCS Software first for releasing two maps in one year. It features many miles of road networks, cities large and small, new oil and mining industries and over 260 recognizable landmarks! Alongside it, we also introduced 1.36 which included map revamps, new ownable trailers, Direct X 11 support and more.



        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/

        And just around the corner, is the release of the highly anticipated Road to the Black Sea for ETS2. Featuring the countries of Romania, Bulgaria and Turkey. As you've seen from more recently blogs, it includes more complicated border control checks, unique river ferry crossings, new industries and much more.



        https://store.steampowered.com/app/1056760/Euro_Truck_Simulator_2__Road_to_the_Black_Sea/?snr=1_5_1100__1100

        And there has been so much more, such as new trucks for both titles, countless updates, the , competitions, live-streams, RGB peripheral integration, our on the road tour, World of Trucks events, GPS voice navigation, tuning packs, Sardinia and Corsica and more!

        So for those who have already decided to vote for us, thank you, and if you wish to nominate us you have until the 3rd of December at 10am PST to do so! If you also have some spare time, we would really appreciate a Steam review of our latest releases, it really helps us and other users who may be thinking of giving one of them a try.


        [ 2019-11-27 19:17:25 CET ] [ Original post ]

        Utah: Community showcase

        We are happy to see how much our community has been enjoying driving in American Truck Simulator with the recent release of Utah. New drivers also had the opportunity to hit the road with a free weekend and take advantage of sales to our ATS collection on Steam (available until Thursday!).

        There was also a small surprise hidden in Utah - and we promised to tell you how to get it, right?



        A great number of you got their Bee cabin toy already and the rest of you, early adopters who get Utah before the end of November, can get it very fast too - just follow this guide:


        • Create an account to World of Trucks (if you don't have one already)
        • In the game connect your in-game profile to your World of Trucks account
        • Using External Contracts complete one delivery from Salt Lake city
        • Redeem your reward on your World of Trucks event page


        There's also a great period of time after we release a new map expansion when a number of community-made videos, pictures, gifs and other fan art appear - so as always, we're posting some of those. Hope you'll enjoy them as much as we did!


        Gameplay videos:

        [previewyoutube=Le8zQUOD2Ms;full][/previewyoutube]

        [previewyoutube=pDoD9o9BNJU;full][/previewyoutube]

        [previewyoutube=hSFEzeyb3B4;full][/previewyoutube]

        [previewyoutube=vYMqBJ83C_M;full][/previewyoutube]

        [previewyoutube=5V3UJwkMviY;full][/previewyoutube]

        [previewyoutube=bEICYKLfdDg;full][/previewyoutube]


        Trailer videos:

        [previewyoutube=tC1qmu0MS3A;full][/previewyoutube]

        [previewyoutube=LoyI_eFTt1s;full][/previewyoutube]

        [previewyoutube=ndZWBy7N5HM;full][/previewyoutube]

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-11-11 19:19:39 CET ] [ Original post ]

        Pink Ribbon Charity Event: Conclusion

        Inspired by truck manufacturers and truckers from around the world, this month of October we joined the international Pink Ribbon campaign and we asked you, our community, to take part and support this great cause by delivering Pink Ribbon goods across Europe and America in our World of Trucks event.

        We also created a Pink Ribbon Charity Pack DLC for both Euro Truck Simulator 2 and American Truck Simulator with the intention for all the proceeds to go to reputable Breast Cancer research and awareness charities dedicated to fighting this disease, to give you an option to do a good thing and get ting a little reward for it.



        The Pink Ribbon Charity event concluded on Sunday the 20th of October, and we have to say that it was an incredible success! We could not have wished for a better response from the community. The first week saw us all reach massive 730,000 deliveries and the final numbers were...well see for yourselves!

        Almost 70,000 players reached their personal goal with an average of 3,314 personal goals achieved every day. Wow, thats an average of more than 55,000 deliveries per day with a final delivery count of nearly 1.2 million, well over and above our community goal of 1 million deliveries.

        And, while educating and spreading the word was even more important than attending the event this time, we're happy to say the numbers were really tremendous there too! Just check them out:



        So again, a big thank you to every single person from our #BestCommunityEver who joined in and shared a screenshot or video under the #PinkMyTruck hashtag!

        It was also great to see other companies raising awareness like NHS England and MetLife, running unique donation campaigns, like Chevrolet or generally bringing more attention to this important theme, like Renault Trucks, MAN Trucks & Bus, DAF Trucks, Mack Trucks , Scania Group and many others.

        Thanks to you, our community, we were able to collect much more than what we initially expected - over 45K US Dollars! So, we've decided to split that amount to include more than the initial two charities that were announced - Breast Cancer Research Foundation (US) and Alliance of Women with Breast Cancer (CZ). The first of the new beneficiaries is Breast Cancer Germany (DE), with more to follow from our shortlist.

        [previewyoutube=Ckd9VD8-ZPE;full][/previewyoutube]

        For us, one of the best parts of the event was a visit from representatives of the Czech Rep based charity, Alliance of Women with Breast Cancer (Aliance en s rakovinou prsu). They explained to us their supportive role, their experiences with patients, and the symptoms of breast cancer, including a hands-on self-examination tutorial. We learnt quite a few things that we didn't know before and it was great to hear how much our #BestCommunityEver's donation will help. We can't stress enough how important it is to do regular self-exams and to seek a full doctor check-up in case of any suspicions.

        If you somehow missed the event but still want to donate, dont worry, you can! Both charity packs will stay on Steam and Humble Bundle, and their sales will remain 100% dedicated to funding reputable Breast Cancer charities. Every time a sufficient amount is collected, we're going to send it to a charity dedicated to Breast Cancer research, awareness and patient support.

        https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/

        https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/


        [ 2019-11-08 18:00:56 CET ] [ Original post ]

        Daily Deal - American Truck Simulator, 75% Off

        Today's Deal: Save 75% on American Truck Simulator!*

        Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

        *Offer ends November 14 at 10AM Pacific Time


        [ 2019-11-07 19:10:00 CET ] [ Original post ]

        Utah release

        The day has come - and so has Utah! Preparations for the release party are in full speed, as well as for the events that will follow the release.

        Utah map expansion will be released today at around 18:00 UTC (19:00 CET)

        Free Weekend for American Truck Simulator from 7.11. 18:00 to 11.11. 18:00 UTC

        [previewyoutube=zYPfiT4-vj4;full][/previewyoutube]

        To commemorate the 4th map expansion (5th should we count Arizona), with kind cooperation with Valve, we're having a FREE Weekend (7.11. 18:00 UTC to 11.11. 18:00 UTC)! Which means that ANYONE can download American Truck Simulator on Steam and play it throughout the weekend with everything you get when you buy the base game. The Free Weekend will start at the same moment as Utah's release.



        Getting into Utah soon will get you a nice little gift too - a Bee cabin toy to accompany you on your travels!



        We'll give you the guide shortly, but we're going to leave a few days to those curious souls willing to find a way to get the Bee by themselves!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-11-07 16:47:41 CET ] [ Original post ]

        American Truck Simulator Update 1.36

        You saw what's coming (that's right - Utah is almost here!) and you know what needs to come before - American Truck Simulator Update 1.36 is here!

        And before we get to the details, we'd like to thank every single one of you for all your help - with your bug reports, opinions and general feedback during the Public Beta. While the changelog isn't as big as the previous one, the system changes are huge and the impacts unpredictable in some parts of our game so your help was vital in catching all the major issues.

        The most important change is the upgrade to DirectX 11, which allows us to drop DirectX 9 completely and the limitations it presented. Public Beta feedback shows that most of our players have enjoyed a nice FPS increase. Since our game's minimum requirements for Windows already support DX11, we do hope you'll all enjoy the improved performance.

        Besides that, you'll get three new trailers, some map improvements and rebuilds, plus a nice number of new features, including a long-requested feature for drivers, trucks and trailers to be visible on the manager map!

        For those wishing to see a more detailed changelog, please read the Public Beta article, or check out our changelog video!

        [previewyoutube=82F9aISio3c;full][/previewyoutube]

        To enjoy Update 1.36, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

        Some mods, however, may not have been updated yet - this update can effectively break them; remember that you can always stay on 1.35 or an even older branch. Follow these instructions to access and select them: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab select the version you want.

        Also, check our modding wiki to get details pertaining to mods for the game.

        Changelog:
        MAP


        • Santa Cruz (CA) revamped
        • Flagstaff (AZ) revamped
        • California speed limit improvements
        • Oregon and New Mexico speed limit and general sign improvements
        • New Special Transport routes (Utah DLC)

        VEHICLES

        • Grain hopper trailer (ownable)
        • Bulk feed trailer (ownable)
        • Frac-tank trailer

        FEATURES

        • Avoid pins for GPS navigation
        • New AI vehicles + all police paint jobs corrected
        • Drivers / Trucks / Trailer visible on manager map
        • DirectX 11 full support (DirectX 9 removed)
        • Chinese and other non-Latin character input (IME)
        • Anti-aliasing improvements (SMAA, electric-wires)
        • New loading screens

        MOD

        • Sun profile changes (HDR)
        • License plate changes for AI (data-driven types, background texture data)
        • Dashboard display UI elements (digital gauges, fuel consumption bar)
        • Map editor history (undo/redo)
        • Continuous selection of nodes


        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-11-05 14:42:58 CET ] [ Original post ]

        Utah: Urban Areas

        If you were to look at a population density map of Utah, you will find that a majority of citizens live in the northern part of the state in larger cities such as Salt Lake City and Provo. However this doesn't make the rest of the state a ghost town, you can find towns small and large spread across the entire region.

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        From country homes to sprawling residential areas, you will come across many different kinds of dwellings on your travels in Utah. Each residential area has its own unique look and feel, with some homes even being historic to the town.

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        Want to learn about the creation process of Utah? Join us for our stream which will be broadcasted LIVE on Twitch and Steam with SCS team members, Alex (LondonLad), Duff and Raven on the 5th of November (tomorrow) from 16:00 UTC (17:00 CET) who will be talking about the states' development and design.

        Be sure to add Utah to your Steam Wishlist to be notified of its release on November 7th!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-11-04 17:58:59 CET ] [ Original post ]

        Utah: Release Date Announcement

        With the final touches being made to the upcoming map expansion we are excited to announce the release date of the latest map addition to American Truck Simulator.

        Utah map expansion will be released on the 7th of November 2019.
        We hope that this trailer will give you a glimpse of what you will be able to explore for yourself very soon.

        [previewyoutube=zYPfiT4-vj4;full][/previewyoutube]

        And as you can see, Utah will be rich in content for drivers to explore. Main features include:


        • 3.500 miles of road network
        • 10 major cities (Salt Lake City, St. George, Moab)
        • New quarries and mines including the largest open excavation Kennecott Copper Mine
        • Expanded oil industry (oil mining sites, oil storage sites)
        • Improved agriculture production chain (country stores, feedmills)
        • Famous landmark sites: Great Salt Lake, Monument Valley, Virgin River Canyon
        • Over 260 recognizable natural and man-made landmarks
        • 12 well-known truck stops
        • New and improved process of landscape creation
        • Utah achievements to unlock


        Included with the release of Utah will be 2 new and challenging Special Transport DLC missions. With loads starting from Vernal to Salt Lake City (Kennecott Copper Mine) and from Provo to Price (Oil Industry), can you complete the task of delivering these challenging loads?

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        From the famous red rocks all the way to great Salt Lake, we can't wait for you haul and explore this beautiful state. Make sure to add Utah to your wishlist on Steam and be the first to be notified of it's release on November 7th!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-11-01 17:37:33 CET ] [ Original post ]

        Utah: Salt Lake City

        A drive through Utah isn't all rocks and desert, driving north of the state you will come across the more populated towns and cities including the bustling metropolis Salt Lake City, which serves as a major hub for industries, businesses, and transport.

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        Utah's capital city is a crucial point in the state's road infrastructure, as it connects the I-15 & I-80 interstates right next to the city's downtown area. As many of you will drive on these routes, we recommend slowing down just a little to catch a glimpse of the beautiful skyline of the city.

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        Like many U.S cities, Salt Lake was constructed on a grid system, which creates these beautiful long streets allowing drivers to see right into the heart of the city and beyond. From towering office buildings to the religious Salt Lake City Temple, you will find the city to be very much alive and bustling with traffic.

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        On your travels, you will also find many different and maybe surprising locations surrounding the city. From water parks to the great salt lakes that gave the capital its name. Be sure to add Utah for American Truck Simulator to your Steam Wishlist to be the first to visit:

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-10-25 18:14:25 CET ] [ Original post ]

        Utah: You Are Welcome

        Before the luxury of GPS navigation, making a journey across multiple states was tough work. Opening large paper maps, trying to pinpoint your location and looking for landmarks often made a driver's job very frustrating. However, there was one thing that kept truckers in the know of their location, The Welcome Sign.

        Famously found on state borders (and also on Instagram), it is a sure sign that you are entering a new province. Each one decorated with their own unique artwork which often depicts famous landmarks or national parks, and the state's slogan.

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        However, in some US States, these signs are often found as you enter a new town. Appearing in all different shapes and sizes, they are often designed around the cities slogan and surroundings. They also feature landmarks unique to the town, such as universities and museums.

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        So you can be sure wherever your journey leads you, Utah and its signs welcome you and the millions of travelers that pass by them every year. Want to visit Utah early? Join us for our stream which is broadcasted LIVE right now on Twitch and Steam with SCS team members, Alex (LondonLad), Mrazik and Raven who are talking about the development and design of Utah.

        Don't miss out on visiting this brand new state in American Truck Simulator, add Utah to your wishlist!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-10-23 18:17:08 CET ] [ Original post ]

        Utah: Gameplay Preview and Release Month

        It's time for us to start our engines and shift into gear for our upcoming release for American Truck Simulator.

        Utah will be released in November 2019!



        We are also excited to share with you a short amount of gameplay footage from Utah featuring vast landscapes, beautiful historic towns, well-known landmarks and some of the state's famous red rocks.

        [previewyoutube=CJr4B8aVCy0;full][/previewyoutube]

        We hope you enjoyed tagging along for the ride in this beautiful new map expansion. Make sure to keep your eyes here on the Blog and across our Social Media channels for a specific release date. Until then, make sure to add Utah to your wishlist on Steam!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-10-18 16:58:04 CET ] [ Original post ]

        ATS Update 1.36 Open Beta

        As we didn't talk much about this update, except on yesterday's stream (you couldn't resist, could you Pavel?), we presume it's a little bit of a mystery to most of you - so let's go through the list before you try out the Open Beta for American Truck Simulator's 1.36 Update!



        A word of warning first - avoid this Beta if you are planning on completing any more deliveries in Pink Ribbon Event - it's not supported on 1.36 and you WON'T be able to go back to any older version of the game with a profile modified by the 1.36 version of the game. There are core changes, including a different save version - so back up the profiles that you want to keep (do a manual back up just to be sure) using on 1.35 or older versions.

        A big focus of the update is on DirectX 11 (11.1 to be exact). We've decided to drop support for DirectX 9 for the sake of faster and easier development. So from Update 1.36 onwards, our games won't be compatible with systems running on DirectX 9.



        While 1.36 isn't exactly "packed" with the new content, it mainly serves to push the DirectX change and as a "compatibility patch" for the upcoming Utah map DLC - we couldn't help but cram in some new toys too :) These include a Grain hopper trailer and a Bulk feed trailer - both ownable, and a Frac-tank trailer too - which can't be purchased as it's basically the same thing as a road barrier (you take it from place A to place B, no reason to own it).

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        And to have some "new" ground for driving these, we've revamped two cities in the base game - Flagstaff in Arizona and Santa Cruz in California, which also gets an improvement in posted speed limits. Oregon and New Mexico benefit too from the latter, in addition to other general sign improvements.

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        There are also quite a few other interesting features! Starting from this update, you will be able to see your drivers, trucks and trailers on the manager map (a perennial item on the wish-list fulfilled, and it's not even Christmas yet!). We're also adding Chinese (and other non-Latin) character input, otherwise known as IME, which should make life easier for a part of our community.

        Last but not least, we've improved Anti-aliasing and added avoidance navigational pins, the latter of which will allow you to set places you want to avoid on your GPS route.

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        We hope you'll enjoy all these new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all your feedback on our forum and your bug reports there.

        During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.

        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right-click on American Truck Simulator Properties Betas tab public_beta 1.36 public beta. No password is required.

        Don't switch if you plan on completing any more Pink Ribbon deliveries as there is no going back!

        OPEN BETA DOESN'T SUPPORT PINK RIBBON EVENT!

        Changelog:
        MAP


        • Santa Cruz (CA) revamp
        • Flagstaff (AZ) revamp
        • California speed limit improvements
        • Oregon and New Mexico speed limit and general sign improvements

        VEHICLES

        • Grain hopper trailer (ownable)
        • Bulk feed trailer (ownable)
        • Frac-tank trailer

        FEATURES

        • Avoid pins for GPS navigation
        • Drivers / Trucks / Trailer visible on manager map
        • DirectX 11 full support (DirectX 9 removed)
        • Chinese and other non-Latin character input (IME)
        • Anti-aliasing improvements (SMAA, electric-wires)
        • New loading screens

        MOD

        • Sun profile changes (HDR)
        • License plate changes for AI (data-driven types, background texture data)
        • Dashboard display UI elements (digital gauges, fuel consumption bar)
        • Map editor history (undo/redo)
        • Continuous selection of nodes


        [ 2019-10-10 18:00:54 CET ] [ Original post ]

        Pink Ribbon Charity Event Update

        We are only one week in with the World of Trucks Pink Ribbon Charity event and the community response has simply blown us away. So far weve reached over 730,000 deliveries of Pink Ribbon goods and theres still 12 more days to go.

        https://steamcommunity.com/games/227300/announcements/detail/1604895289728391993

        Our #PinkMyTruck hashtag has been used for more than and 420 Instagram posts, and hundreds of hours of the video has been uploaded to and Twitch with hundreds of posts on Facebook. Weve also seen some really cool Pink Ribbon Charity paint jobs made by the community of modders, and have been inspired by the impressive online multiplayer convoy events, organised by the online Virtual Trucking Companies, in support of the Pink Ribbon Charity event you guys rock! And some of you even gifted the Pink Ribbon Charity Pack to fellow players! What a fantastic contribution and a good deed with a direct impact on both sides!



        The event is far from over, yet we are already delighted and very proud to report that weve so far managed to secure more than $20,000 from the Pink Ribbon Charity Pack DLC sales and we will be sending out the first cheques to the designated Breast Cancer charities very soon.

        We would like to take this opportunity to state again how much we support breast cancer awareness, research and patient support. We'd like to emphasize how important regular doctor visits and self-examinations are in fighting this terrible disease. By organising this event we have discovered many support groups around the world that all state the same message, which is to not be shy about checking yourself. Early diagnosis is the best defence.



        We're proud to be part of this campaign alongside many other advocates who're bringing awareness to this important cause - such as
        NHS England, MetLife, Renault Trucks, MAN Trucks & Bus, DAF Trucks, Chevrolet, Mack Trucks and many others. And of course, a big thank you to every single person who have joined in and shared a screenshot or video under the #PinkMyTruck hashtag!

        We hope you will join us tomorrow, Wednesday the 9th October, for our 2nd special charity stream which will be broadcast LIVE on Twitch and Steam with SCS team members, Alex (LondonLad), Nemiro, and Pavel Sebor himself from 15:00 UTC (17:00 CEST). They'll be updating you on the progress, participating with jobs from the ongoing event, and handing out some more giveaways including Steam keys and one Tobii Eye Tracker 4C device!



        Last but not least, if you weren't already aware of it, our e-shop is also doing its part in the fight against breast cancer. 100% of any income from selling the "" T-shirts will also be donated to the selected Charities, starting with the Breast Cancer Research Foundation and the Alliance of Women with Breast Cancer. We will be adding to that list soon!


        https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/

        https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/


        [ 2019-10-08 17:57:50 CET ] [ Original post ]

        Utah: This State Rocks!

        So whats the story behind the spectacular hues and rock formations for which Utah is so famous for? Formed as a result of the areas unique geology and millions of years of erosion, these incredible rock structures can be found mostly around the South of Utah.

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        Famously seen as a backdrop to many western films and even a cartoon roadrunner, they have become some of the most recognizable and photographed rocks in the world. Many of them have become protected monuments, reservations and national parks.

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        Fortunately, recreating these famous natural landmarks in our upcoming American Truck Simulator map expansion hasn't taken our artists & designers millions of years to create (unlike their real life counterparts). However, creating them was no easy challenge for our team, with extensive research, prototyping and employing a brand new software to learn; the creating process took some time.

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        As you can see from the gallery of pictures above, we've had a lot to learn about the creation, design and texture of each of these formations. You could say that we've set a rock-solid foundation for upcoming projects that may include similar types of areas.

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-10-07 18:08:42 CET ] [ Original post ]

        Pink Ribbon Charity Event

        Pink ribbons, and the colour pink in general, are most commonly seen during the (International) Breast Cancer Awareness Month, an annual health campaign organised by major breast cancer charities every October to increase awareness and raise funds to fight the disease.

        [previewyoutube=7gF3iMPedNU;full][/previewyoutube]

        Inspired by truck manufacturers and truckers from around the world, this October we are proud to be joining the Pink Ribbon Breast Cancer Awareness campaign! Were asking the community to join us in supporting this great cause by delivering Pink Ribbon goods across Europe and the USA in our international Pink Ribbon Charity World of Trucks event.

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        To further help spread the word, we've created our very own Pink Ribbon Charity Pack DLC for this event. We will be donating 100% of the Pink Ribbon Pack DLC proceeds to reputable Breast Cancer research and awareness charities, starting with theBreast Cancer Research Foundation and theAlliance of Women with Breast Cancer. We hope that the list of charities we contribute to will grow as we collect more money over time.

        https://store.steampowered.com/app/1068290/Euro_Truck_Simulator_2__Pink_Ribbon_Charity_Pack/

        We look forward to seeing your screenshots and videos of you supporting this special charity event. In whatever way you are participating, make sure to tag us and use the hashtag#PinkMyTruckacross our social media platforms (Twitter,Instagram,Facebook)



        You can also join us for a very special charity stream which will be broadcasted LIVE on Twitch and Steam with SCS team members, Alex (LondonLad) and Gavin from 15:00 UTC (17:00 CEST) who will be participating with jobs from the event!

        Rules:

        Using external contracts, in Euro Truck Simulator 2, American Truck Simulator or both games, using a World of Trucks-connected profile, the community is to complete a combined total of 1,000,000 deliveries of Pink Ribbon goods using the provided Pink Ribbon trailer.

        When a player contributes a combined total 12 or more deliveries of Pink Ribbon goods, drivers will complete their personal goal.

        The event will be concluded on Sunday the 20th of October at 23:59 UTC.

        Rewards:

        Personal goal: Individual player contributions of 12 or more deliveries of Pink Ribbon goods will reward you with a personal World of Trucks Achievement and a unique pair of Pink-Ribbon embossed hanging Boxing Gloves as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.

        Community goal: Once the community goal of 1,000,000 deliveries of Rink Ribbon goods is met, and if you have also achieved your Personal goal, you will also will receive an attractive pair of Pink-Ribbon-styled hanging Winning Dice as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.

        Let's work together and support breast cancer awareness in the virtual world, just as it has already been and will continue to be done in the real world, as truckers everywhere, as one!

        https://store.steampowered.com/app/1162160/American_Truck_Simulator__Pink_Ribbon_Charity_Pack/


        [ 2019-10-01 10:43:19 CET ] [ Original post ]

        Utah: Landmarks

        A truck driver's journey through Utah isn't all desert and dust. Some of nature's greatest landmarks are found across this mountainous and populated state. One the best-known group of rock formations, Monument Valley can be seen towering over some of the nearby highways at well over 1,000 feet tall. That is just one of the many stunning landmarks that nature has to offer.







        Many other landmarks come in the form of historical or religious buildings found in many of the surrounding towns and cities. Historical temples and places of worship can be found in almost every town, alongside many other landmarks such as museums or city halls.

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        Occasionally, you might just see something quite out of the ordinary. There is always a story behind these unique landmarks that you can discover; we highly recommend that you do so!

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        So, remember to always keep your eyes peeled as you will never know what you might find on your next journey. Make sure to add Utah for American Truck Simulator to your Steam Wishlist to be the first to be notified of its release!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-09-27 18:31:33 CET ] [ Original post ]

        Recording Truck Sounds in the USA

        This summer there were multiple SCS Software teams traveling the globe to attend various events, meet the community, or explore new options for the company. As of today, another crew just appeared in the US to record the sounds of as many trucks as possible! They're going to spend a week in Allentown, PA and move to Lisle, IL next, but they are thinking of improvising further to visit more locations if needed.



        We have some solid arrangements to record and photograph several trucks, but we thought it may be a good idea to consult additional options with the fan community. Do you have access to a truck on the list below? Would you be willing to spend a day with our recording team? Or do you know anyone who would? Or any other way to get access to a truck for a day? Then contact our manager Miroslav Zubina (miroslav.zubina at scssoft dot com) please, and let him fill you in on the details of what we are looking for and when we may be around!

        These are the configuration we'd like to get for recording:

        Mack Anthem
        Engines: MP7 - 11 litres/ MP8 - 13 litres
        Exhaust: Under Frame/ Dual Vertical

        International LoneStar
        Engines: Cummins X15 engine

        International 9900i
        International LT
        New Volvo VNL
        Freightliner New Cascadia
        Engines: DD13/ DD16/ Cummins X15
        Exhaust: Dual Vertical/ Under Frame (at least those with vertical exhausts)

        And besides the above, we want to record ANY truck which can be found on American roads, if time allows it - you never know when these sounds might come in handy! So write to Miroslav if you have got one and think we can meet.

        Keep in mind that this isn't meant as any kind of assurance of what comes next; when and in what order. But at least you know we're working hard to get more trucks for both of our games - so next time someone says we're giving more love to one of them, you'll know better!


        [ 2019-09-25 13:13:04 CET ] [ Original post ]

        Utah: Scenic Viewpoints

        The Beehive State is approaching fast, and while we showed you some of its delivery points, truckstops, and general overview, we have a little something for all the romantic souls today!

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        There are quite a lot of wonderful viewpoints, vistas and stunning landscapes in Utah. And while many aren't visible from a road, we're giving you a chunk of those that are, at least in American Truck Simulator's next expansion!

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        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-09-12 17:38:43 CET ] [ Original post ]

        Utah: Kennecott Copper Mine

        Known for its pioneers and religious history, breathtaking national parks and ski resorts, Utah has a large Travel and Tourism economy which sees over 23 million people a year. However, this is not the state's only booming industry.



        Utah also has an abundance of natural resources within its rocks, which has created a large mining industry. From gold to coal, the state has many operations which extract these precious elements from the ground. However, there is one industry that stands out from among the rest.





        Being one of the largest man-made open-pit excavations in the world, the Kennecott Copper Mine which operates all year round has produced over 20 million tons of refined copper ore. Its operation is so large it can be seen from outer space, and makes for an impressive view for any driver close by.







        In our upcoming Utah map expansion for American Truck Simulator, drivers will be able to assist in the operation by delivering equipment and resources to and from the mine. Be sure to take extra care when driving through this impressive landmark, as you drive on dusty roads and into an active mine.

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-08-30 17:19:21 CET ] [ Original post ]

        A look back at our Gamescom 2019

        We are back home after an exciting and exhausting marathon that is Gamescom.

        It was our honor and joy to meet so many of our fans in person. Thank you for stopping by! We are proud to have captured the attention of thousands of visitors, with so many people ready to stand for hours in the long queue to give a try to our truck sim motion seat setups. There was a reward there - a chance to be the first to drive through segments of the upcoming American Truck Simulator - Utah and Euro Truck Simulator 2 - Road to the Black Sea map DLC expansions.

        Of course, we are well aware that only a small fraction of our games' fan base can make it to any gaming expo. So if you are interested in at least getting an impression of the atmosphere of a major gaming show from our perspective, we have created a short video recap for you. We'd also like to thank all the hardware and equipment manufacturers for their support in making sure that playing our games at Gamescom has been a first-class experience.

        https://www.youtube.com/watch?v=ERAot4jzaWw
        Thank you, you're breathtaking! cozybethesda


        [ 2019-08-26 17:41:07 CET ] [ Original post ]

        Hello from Gamescom 2019!



        It's the start of Gamescom 2019 hosted in Cologne, Germany! We are excited to be among so many different game developers and communities at this great event. We are also happy to be showcasing our games and expansions in a new and unique booth this year, which has been built in a truck garage-styled theme.



        It features not only our famous SCS Motion Simulators but a range of PC setups with a variety of accessories and PC peripherals. A huge thank you to Thrustmaster, Steelseries, Tobii , Intel, Alienware and Speedseats for providing these fantastic setups.





        So make sure if you are visiting this week, to swing byHall 6 at Booth B050, and say hello to our developer team and take a drive of ETS2 or ATS, which may even feature a few roads from future expansion. We'd love to also see you take plenty of photos & videos, just use the hashtag #GamescomTrucking and we will be sure to see them.

        If are unable to make it, don't worry! You can keep up to date with us with what we're up to on location from our Twitter, Instagram and Facebook Pages (SCS Software, Euro Truck Simulator 2, American Truck Simulator).


        [ 2019-08-21 17:02:59 CET ] [ Original post ]

        Utah: Sleep well, traveler

        After a long days' drive through the hot and dusty roads of Utah, truckers will need somewhere to take a well-deserved rest. Truck Stops are the cornerstone for any driver, providing the necessary amenities and facilities for truckers who are out on the road for the long haul.

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        Mainly found along interstates; each Truck Stop can usually be found with surrounding businesses, such as family-run diners, convenience stores, and even motels which make every visit unique for drivers.

        As day turns to night, make sure to set your navigation to the nearest rest stop and get some shut-eye, for tomorrow a new day of trucking awaits. Sleep well, traveler.

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        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-08-16 18:57:12 CET ] [ Original post ]

        New languages for voice navigation

        The Voice Navigation feature introduced in the1.35Update for both American Truck Simulator and Euro Truck Simulator 2has garnered a large number of positive reviews. We have also heard our community's feedback loud and clear, that they want to see more language options included.

        https://steamcommunity.com/games/227300/announcements/detail/1612769067161257003

        Aspromisedin the announcement above, today's mini-update will see the inclusion of 6 new language options (and there will be some more in the future). In the meantime, be sure to check our Steam Workshop for the huge number of GPS voice-over mods there created by our great community (, ). For now, we will be focusing our time on future projects and other surprises.

        https://www.youtube.com/watch?v=TPsS3_wVhjk

        We are also excited to release this video interview with both voice talents behind the English versions of the feature -
        Skye BennettandDoug Cockle, both of whom have had experience voicing video game characters and in many other roles. Perhaps you can learn something new about these incredibly talented and well-known voice actors.


        [ 2019-08-07 17:16:13 CET ] [ Original post ]

        ATS Utah: Gameplay

        It's time we take a closer look at our next upcoming state for American Truck Simulator, Utah. Known for its mountain ranges, state and national parks, history and culture, it is considered to be one of the greatest outdoor states in the USA.

        We are excited to give you a glimpse on what Utah has to offer come this year with this gameplay footage. Please note that this state is still work in progress.

        https://www.youtube.com/watch?v=vV5ml96VvPM
        If you like what you see, make sure to add Utah to your Steam Wishlist!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-08-05 18:42:47 CET ] [ Original post ]

        Utah: New Deliveries

        Today we have some work-in-progress screenshots of new delivery points represented by local industries. The Utah map expansion will offer many brand new and unique ones. All of those are very important as a part of the in-game economy.

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        Let's start with the petroleum industry - something that has always been demanded by our community for both American Truck Simulator and Euro Truck Simulator 2. In Utah, you'll be able to witness (and work for) this industry's complete circle. From building a new rigging/oil rig to transferring it for storage purposes from the mining and fracking sites. And as in reality, you'll come across potash warehouses too.

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        Industry support will be represented by heavy machinery service depots and both large and standard General warehouses, made in completely new ways just for Utah!

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        The other ones are the Country stores with the supply chain of all kinds of deliveries for local farmers, including also a fresh new feed mill, designed specifically for the Beehive state!

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-07-19 17:19:15 CET ] [ Original post ]

        Moon Landing Anniversary

        On July 16, 1969, at 13:32:00 UTC, The Apollo 11 Saturn V space rocket blasted off from the Kennedy Space Center, sending astronauts Commander Neil Armstrong and pilot Buzz Aldrin on an incredible mission to the moon and back.



        It would take three days to travel through outer space to the moon, and even more impressive was the technology that took them there. The journey was made with a computer with 1,300 times less processing power than the average smartphone you hold in your hand today.



        On July 20 at precisely 20:17pm UTC, The Apollo 11 Lunar Module Eagle landed on the surface of the Moon, as the world watched as Neil and Buzz take their first steps on the moon and spoke the famous words 'That's one small step for man, one giant leap for mankind".



        To celebrate the 50th Anniversary of this historic event, we are releasing a very special Space Paint Job Pack for American Truck Simulator, including a few unique accessory items for your truck cab. We are sure it'll make your rig look out of this world.



        And to showcase our new paint job pack, we're having a stream this evening on both Twitch and Steam from 15:00 UTC. There'll be some talk, Q&A, giveaways - and a very special person you didn't see in our streams yet!

        https://store.steampowered.com/app/1116310/American_Truck_Simulator__Space_Paint_Jobs_Pack/


        [ 2019-07-15 16:07:42 CET ] [ Original post ]

        GPS Voice Navigation

        One of the major features of the 1.35 update, for both American Truck Simulator and Euro Truck Simulator 2, was the addition of the GPS Voice Navigation functionality and the welcome party was great! It felt like only minutes after we pushed the button, that almost every nation had one or more versions of their own language supported for the voice-over feature. This is thanks to the community who took full advantage of our games' mod support.

        Yep, that's right, on Steam Workshop (, ) you can find different GPS voices, ranging from funny to serious, voiced by well-known actors, comedians, celebrities and of course our very own modders. That's because adding different voice packs or even recording your own is really easy! Check out our modding wiki to see how!

        https://www.youtube.com/watch?v=Kqk_e1qVE-4
        That said, as much as we love community-made mods, add-ons and reworks, we didn't slam on the brakes! There will soon be a total of 15 supported languages; this means that in the future update, you'll find 6 new language options in addition to the 9 that we already have. This mini-update will also bring some minor fixes and changes, which are mostly a result of your helpful feedback. Thank you for that!


        [ 2019-07-11 19:34:10 CET ] [ Original post ]

        American Truck Simulator - Utah

        Many of you beelieved it when we told you that there's another map expansion coming to American Truck Simulator later this year, and most of you guessed the right one!

        https://www.youtube.com/watch?v=_snJZh9mzNc
        We couldn't think of a more appropriate time to announce that Utah will become the seventh state in our game than on Independence Day!

        And why the Bee teaser? Because Utah is nicknamed the Beehive state, as the Beehive represents hard work and industry. It is also connected to the early pioneer Mormon settlers in the region.



        Today, Utah has a population of more than 3 million spread across on 84,899 square miles and features a dry, semi-arid to a desert climate. Utah's many mountains also guarantee a large variety of climates creating a very specific atmosphere with which we tried our best to recreate.



        Coming of Utah will also break the "hockey stick" or "L-shape" as you, our community, nicknamed the actual game map. This will allow for a better variety in routes between your destinations and hopefully, bring a richer variety behind the wheel. You will also find new cargoes available since Utah is the center to many different industries.

        From now, until the release of this map expansion later this year, you can look forward to more blog posts and articles dedicated to Utah, accompanied with screenshots mapping the development progress.



        Meanwhile, why don't you add American Truck Simulator - Utah to your Steam wishlist?

        https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/


        [ 2019-07-04 17:13:17 CET ] [ Original post ]

        ATS: Screenshot teasing

        Last week we released a short cryptic video, giving you a clue of what map expansion will be arriving later this year for American Truck Simulator.





        With many of you making guesses on what could be next, we are excited to share with you a new batch of screenshots from this work in progress project.





        We are sure you will spot a few clues which might give you the answer of where our next map expansion will be. One thing is for sure that this state is very diverse in its landscapes. From red rocks to thick forests to great lakes, this state seems to have it all!

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        Where have these shots been taken? All will bee revealed in the future...


        [ 2019-06-28 17:03:26 CET ] [ Original post ]

        Crossing the gap

        Following the latest mini-update for 1.35 and the recently released Washington map expansion and Forest Machinery DLC, we think that it is time to highlight the most important feature extension.



        Since the announcement of ETS2 Beyond the Baltic Sea, you have been speculating on how we are going to solve the issue that arises when someone owns a map expansion that is without a direct connection to the base game map (and possibly other map expansions one may have). The release of Washington marks the first time that this has happened in the history of our games (if a player did not already own the Oregon DLC).

        Right from the Closed Beta for the 1.35 Update, you've had the option to buy garages online. This is tailored mostly for our seasoned gamers who already have the required number of garages and some spare cash. New players will have to work to unlock this privilege.

        For new players who are just getting into our games, we're adding a second option based on a wider range of Quick Job starting locations. This allows for a new trucker to explore any part of the map (enabling one to purchase a garage there) and to then teleport between purchased garages. We hope that this resolves the issue caused by unconnected map expansions for everyone, both for now and for the future.

        In more news, we have just added new Steam achievements for the Forest Machinery DLC (you didn't think we'd leave you achievement-less, right? B1).


        [ 2019-06-27 18:01:49 CET ] [ Original post ]

        Careers at SCS Software

        Having a fan community as great as the one we have brings many benefits. You may have noticed that there's a good number of people on the SCS team who were hired from the community. They ended up working full time on what was once only their favourite game. We're sure that names like 50Keda, SiSL, Mandelsoft, LondonLad, Natvander, Oscar and others are well known to many among you - and every single one of them has brought a unique approach to help our games grow.

        We have had great experiences with modders and content creators joining our team. As we still continue to grow in the effort to improve the quality and scope of future projects, we've decided to approach you, our community about our open job opportunities. If you have ever given any thought about joining SCS Software team, now's the best time to do that!



        Currently, we have 9 open positionswhich you can browse in detail on our company career page. For each of these positions, we are open to accepting more applicants. Let's introduce the 3 main openings!

        World/ Map designer
        We are looking for talentedJuniorandSeniormap designers. Right now we're looking for a good number of both, as we're trying to expand our map teams and speed up production. So if you already have some game design experience or better yet, experience with making/modifying maps for our games, or you simply feel you got the talent and love for our games, you're who we're looking for!

        3D artist
        We're also looking forJuniorandSenior3D artists. If you have working experience in Maya, Photoshop and a portfolio featuring your professional or private 3D work, do not hesitate to contact us. There's a wide variety of possible work specialisations and we'll be happy to go through them with you to find the one that interests you most!

        Programmer
        There are two options for you. As a "regular" programmer; you are strong in C++ and well versed with common development tasks such as debugging, profiling, and VCS management. You can focus on a specific part of our game development; one which is best suited to your skillset (see "Considerable pluses").

        Or if your interest is programming and also graphics, you may be suited for the position ofMaya Specialist. You will be working in close cooperation with our graphics team to create new tools and improvements, giving them more and better options for future projects!

        Languages used in our office are Czech and English, so the ability to speak one of them well is needed. However, the most important part is the passion for our games.

        All these positions are full-time and based in our Prague studio, we'll be happy to give a hand if you need to relocate. After all, living in one of the most beautiful and safest cities in Europe while working on something you love sounds like a great idea, right? csdsmile


        [ 2019-06-24 17:36:18 CET ] [ Original post ]

        Creating some buzz

        Would you beelieve us if we told you there is more to come?

        With another map expansion in the works for release later this year, we thought to tease you a little bit with this short video before we make any sort of official announcement.

        https://www.youtube.com/watch?v=im-4V8xu_Ok


        [ 2019-06-20 17:25:07 CET ] [ Original post ]

        Washington: Community Showcase

        With the recent release of Washington for American Truck Simulator, many of you have been actively engaged in sharing your photos and videos, on your journey through this new map expansion.

        With so many to choose from, we've decided to showcase a small handful of the images which you have captured in this gallery below.

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        Along with these beautiful screenshots, many of you have also decided to record your journeys on YouTube and give your first impressions and thoughts on Washington. Here is just a small selection of our community's creative work!

        https://www.youtube.com/watch?v=ntUmzQmEfkk
        https://www.youtube.com/watch?v=xy6q9UKaBj0
        https://www.youtube.com/watch?v=dn6VRtAyZPI
        https://www.youtube.com/watch?v=oK3iLUhqaTo
        https://www.youtube.com/watch?v=DydGkIxTmyU

        We love all the pictures and videos you send us, and thank you for your hard work in creating them; and look forward to seeing many more as you explore more of this beautiful state.

        If you want to see many more screenshots and videos like the ones featured below, you can find more of them shared on our Twitter, Instagram and Facebook!

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-18 17:41:09 CET ] [ Original post ]

        Washington Released!

        We are excited to announce the official release of our newest map expansion, Washington for American Truck Simulator!

        https://www.youtube.com/watch?v=rfMXLvxqgoI

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/

        We also have more surprises under the hood today, with the release of the Forest Machinery DLC.

        https://www.youtube.com/watch?v=RjnpFnmp6kA

        This brand new trailer pack offers new and unique trailers for drivers to deliver to throughout Oregon's and Washington's logging industries and includes:

        Towed Forest Machinery:


        • Forwarder
        • Log Harvester
        • Log Loader
        • Log Stacker
        • Mulcher
        • Stumper

        Specialized Trailers:

        • Tub Grinder
        • Knuckleboom Loader

        Truck Accessories:

        • Headache Racks (2 versions for each cabin type)
        • Hanging Chainsaw toy


        https://store.steampowered.com/app/1076080/American_Truck_Simulator__Forest_Machinery/

        With the release of these new add-ons, we have created a 'West Coast Bundle' which includes The base game of American Truck Simulator, Oregon and our latest releases, Washington and The Forest Machinery DLC. This special bundle offers great value on these products when purchased together.

        You can buy this special bundle on Steam by clicking on the image below!


        [ 2019-06-11 19:03:06 CET ] [ Original post ]

        Washington release stream on twitch.tv/scssoftware

        We invite you to join us live from the SCS Software offices for the traditional button-pushing which will publish Washington to the Steam store. We will start streaming 1 hour before the release time on our Twitch and Steam pages. See you there at 4pm UTC!

        Twitch: https://www.twitch.tv/scssoftware
        Steam: https://store.steampowered.com/developer/SCSsoftware

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-11 14:38:27 CET ] [ Original post ]

        American Truck Simulator Update 1.35

        We've completed the testing cycle and American Truck Simulator Update 1.35 is now live!



        First off, let us thank all of you who helped us with your bug reports, opinions and general feedback during the Experimental and Public Beta phases. The changelog is really huge and testing it would have been much harder without you. Its size is also the reason for why we won't describe all the details here again (please read the Public Beta article).

        Most of you have already noticed that since a few days ago, a GPS voice navigation function was added to the Public Beta build of American Truck Simulator. For the initial phase, you can choose from 9 different language options (English, French, Italian, German, Spanish, Russian, Polish, Turkish and Mandarin Chinese). As with most of the new features, you can expect more options and improvements in the future. And while we have already amassed a considerable amount of feedback from the 1.35 update for Euro Truck Simulator 2, don't be shy to add your own feedback on our forum- the more the merrier!

        Now here's a short recap video to help you navigate through all the changes and new features beforeWashington arrives tomorrow! Are you ready to truck on?!

        https://www.youtube.com/watch?v=j3519pQCOs0

        To enjoy the 1.35 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

        Some mods, however, may not have caught up yet - this update can effectively break them; remember that you can always stay on 1.34 or an even older branch. Follow these instructions to access and select them: Steam client LIBRARY right click on American Truck Simulator Properties Betas tab select the version you want.

        Also, check our modding wiki to get details pertaining to mods for the game.

        Changelog:

        MAP


        • New roads: OR-58 (Oregon DLC), CA-299 and another segment of OR-140
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2603552833093700029

        • Arizona signage improvements

        • Traffic lights improvements (all states)
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023166552984


        VEHICLES

        • https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1819924505115654527

          • Purchased container trailers
          • Purchased B-double trailers (all types)
          • Purchased chip van trailers


        • Specialized boat trailer

        • Browse purchased trailers & accessories

        • Saddle-mounted truck transport (KW T680)
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1648790886583445844

        • STAA doubles in traffic

        • Adjust purchased trailers without service visit (extendable trailer, sliding tandem)

        • Copy truck/trailer configuration across fleet

        • Wiper settings improved


        FEATURES

        • GPS Voice navigation

        • Use your own purchased trailers in External Contracts (World of Trucks)

        • Online garage purchase

        • Emergency refuelling service

        • Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)

        • Razer Chroma support
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023173261723

        • New options: truck stability, truck suspension, dual localization of names in map

        • Faster job generation for hired drivers

        • Lots of new drivers to hire

        • Experimental DX11 support


        MOD

        • Curve item (new editor item)

        • Walker/mover item improvement

        • Multiple LODs for models

        • Modded trucks support (in-game function)

        • Traffic data improvement

        • Vehicle data improvement (COG, wipers, transmission names, bracers sound)

        • Randomized cargo model (eg. container color)


        [ 2019-06-10 18:20:42 CET ] [ Original post ]

        Washington: Infrastructure

        As we near the release of our upcoming map expansion for American Truck Simulator, we want to focus on some of the areas that truckers will use most on their travels around Washington and the west coast.



        An essential part of any long-haul journey are Truckstops and rest areas. An area where a driver can take a break from the road. Whether you are taking a snooze, filling up on fuel or even weighing your load, with 10 Truckstops, 4 Rest areas and 13 Weigh stations in Washington, you will never be too far away from a stop to take a 10-100.





        With the states many connecting highways and interstates, you'll be sure to find many unique junctions along the way. With traffic passing over and under you, these art-like road networks serve the purpose of connecting you to your destination.

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        And if you enjoyed that glimpse into Washington, we are hosting a special Washington stream today from our SCS Studio (on both our Twitch and Steam.) Featuring interviews with developers who were involved in the creative process of the map expansion, a Q&A session with CEO Pavel ebor, a chance to win a new Washington bundle and much more. So make sure to tune in from 5pm UTC today!

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-08 17:09:32 CET ] [ Original post ]

        Washington dev stream #1

        Come join us in a special Washington stream (on both our Twitch and Steam developer page) featuring gameplay of the new map expansion and special guests who were involved in the making of Washington. They will be guiding you through this new state, hosting giveaways, talking with you in the chats and much more, so make sure to tune in!

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-06 18:00:24 CET ] [ Original post ]

        Washington: Logging Roads Preview

        A unique part of Washington that drivers can experience are its renowned logging cliff roads. These dirt roads will certainly test the skill of any driver, as you haul heavy logging equipment, machinery and tree logs up and down these dirt roads.



        We have previously shown off these challenging roads in a recent blog post, and we are eager to show you more of these beautiful but dangerous roads. Take a peek of what challenges lie ahead in this gameplay video from our upcoming map expansion.

        https://www.youtube.com/watch?v=GQwX_x0PnpA

        And if you enjoyed that glimpse into Washington, we are hosting a special Washington stream today (on both our Twitch and Steam) featuring more gameplay of the new map expansion and special guests who were involved in the making of Washington. So make sure to tune in from 4pm UTC today!

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1815420464157583278

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-06 17:09:40 CET ] [ Original post ]

        ATS Washington Release Date Announcement

        We have loved sharing with you our progress on Washington, and with the final touches being made to the map, we are now ready to confirm a date...

        We are excited to announce that the Washington map expansion for American Truck Simulator will be released on the 11th of June, 2019.

        We hope that this short trailer will give you a small glimpse on what you will be able to experience for yourself very soon.

        https://www.youtube.com/watch?v=rfMXLvxqgoI
        And as you can see for yourself, Washington will be rich in content for drivers to explore.


        • 3,800 miles of dense road network
        • 16 brand new cities (Vancouver, Longview, Aberdeen, Olympia, Tacoma, Seattle, Everett, Port Angeles, Bellingham, Omak, Wenatchee, Yakima, Kennewick, Grand Coulee, Spokane, Colville)
        • More than 20 landmark bridges
        • 10 original truckstops
        • Keystone-Port Townsend Ferry
        • Spokane swing bridge
        • Grand Coulee dam
        • Washington's iconic mountains (Mount St. Helens and Mt. Rainier)
        • Challenging logging cliff road
        • Dynamic speed limits and LED signs
        • New unique cargoes: aircraft engines, piggy back trucks, boat...
        • Large and realistic ports (Seattle, Tacoma, Everett)
        • Many unique junctions
        • Distinct company docks: yacht builders, vast farms, material storages...
        • Washington-specific achievements to unlock


        With the upcoming release of this map expansion, you will see news, reviews, images, and videos appearing online this coming weekend. With a plan to lift the embargo, the media as well as trusted friends of SCS Software will be able to openly start showing their footage from the map.

        Additionally, on Thursday the 6th and Saturday the 8th of June we will be hosting a special Washington stream (on both our Twitch and Steam) featuring gameplay of the new map expansion and special guests who were involved in the making of Washington. They will be guiding you through this new state, hosting giveaways, talking with you in the chats and much more, so make sure to tune in from 4pm UTC on Thursday and 5pm UTC on Saturday!

        Related Washington posts: announcement, urban landmarks, prefab building, logging cliff road, farming, landscapes, Kenworth Renton assembly plant, Everett aerospace factory, Mount St. Helens, bridges, Seattle, Grand Coulee Dam

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-04 16:58:03 CET ] [ Original post ]

        Washington: Grand Coulee Dam

        On this day in 1942, the construction of the Grand Coulee Dam was completed, after 9 years of construction.



        Currently, it holds the title of not only the largest dam in the Columbia River Basin but one of the largest in the world. Located west of Spokane, it provides a whopping 2,300 megawatts of hydroelectric power across the state, which is enough power to continuously supply the needs of two cities the size of Seattle!



        Taller than the Great Pyramids of Giza, at over 550ft tall from its bedrock base and spanning over a mile long, this impressive landmark has been recreated in spectacular detail using unique assets in our upcoming American Truck Simulator map expansion.



        Amongst one of the new Special Transport routes which you will find in Washington, you will be able to deliver unique and heavy loads to a nearby town, which will offer dam good views of this man-made wonder.









        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-06-01 19:01:28 CET ] [ Original post ]

        Washington: Seattle

        Seattle is the largest city in both the state of Washington and the Northwest region of the USA. Becoming the fastest-growing major U.S. city in 2016 with over 3.5 million residents, it is home to some of America's largest businesses.





        With its iconic skyline, famous landmarks and sport stadiums, drivers in our upcoming map expansion will have plenty of scenery to admire, as they travel on the cities' winding highways with its unique interstate junctions. Can you name any of these famous buildings?





        Creating a mega-city like Seattle is no easy task for our map team; it required careful planning and decision-making to fit the scale and limitations of our map. Despite the challenges of ensuring both quality and optimization for our players, we believe we have managed to create a realistic depiction of Seattle and its landmarks.

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        As you admire the views from your cab, make sure to stay alert for changing speed limits on your drive past Seattle. New technology on variable message-signs will keep you informed of speed restrictions throughout your travels in this busy city.

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        We are sure you will find no shortage of jobs from Seattle, being the shipping gateway to Asia through its many seaports and large airports; truck drivers are always in high demand to distribute and deliver freight across the West Coast and onwards.

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        We are sure you will love traveling to and from the city of Seattle. With its hundreds of coffee shops, it's bound to be a truckers' paradise.

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-05-29 18:15:37 CET ] [ Original post ]

        Washington: Bridges

        A considerable part of the eastern side of Washington has multiple bodies of water flowing around it; with the city of Seattle being surrounded by Lake Washington and Elliot Bay. Looking at a map of the state, this may seem like a logistical nightmare for any driver. To connect towns, cities, and islands, the state has built an impressive amount of Bridges.

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        With approximately 7,300 bridges, they form a critical transportation link for residents and industries. In our upcoming map expansion for American Truck Simulator, you will be able to drive on over 20 of these unique and landmark bridges; which have been re-created in impressive detail with unique assets and mechanics. One such example of this is the steamboat slough swing bridge located in Everett, which was built in 1954.







        From floating bridges, fantastic views over state parks, you can truss us that there will be lots to explore in Washington.

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        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-05-23 17:14:48 CET ] [ Original post ]

        Washington: Mount St. Helens

        On this day back in 1980, Mount St. Helens erupted in the largest Volcanic event in U.S. history. The devastating effects of this disaster resulted in the loss of over 150 square miles of forest, homes, railways, and roads.





        Located 96 miles south of Seattle, it has since become a National Park and more importantly a world-famous natural laboratory for the study of volcanoes and how nature responds to a catastrophe. Standing at 8,365ft tall after the eruption, the mountain is still a very impressive sight.





        Just as magnificent as the view was how our map designer team was able to re-create this landmark. The area was designed in fantastic detail using satellite imagery and land-scans.





        In our upcoming Washington State expansion, drivers will be able to drive down to a beautiful viewing spot of Mount St Helens with surrounding forestsstarting to grow again. This combined with locally adjusted draw distance makes for an impressive sight. It will be hard for you to believe you are only a short journey away from the city.

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-05-18 19:42:11 CET ] [ Original post ]

        Washington: Everett Aerospace Factory

        At any given time there are on average over 9,000 commercial aircraft flying above us in the skies, and it's a good chance that one of those aircraft was built in Washington. Located in Everett you can find the states largest aerospace factory, which can produce up to an impressive 20 commercial aircraft a month.




        The size of a small city, the buildings real-life counterpart holds the record for the Worlds Largest Building which has enough space to fit 13 Empire State Buildings inside its walls. As you can imagine, it would take a large workforce for everything to run according to schedule in such a huge space, and truck drivers hold a very important role in the operation of this industry.





        In the upcoming Washington State expansion for American Truck Simulator, drivers will be able to deliver to and from this impressive factory; transporting aircraft parts as well as driving a new Special Transport route for heavy and unique components. The Everett factory has also been created using unique prefabs based on the real building which makes for an impressive sight for anyone driving past.



        We can't wait for you to explore this unique industry for yourself! In the meantime, why not add Washington State to your Steam Wishlist?

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-05-15 17:59:25 CET ] [ Original post ]

        ATS Update 1.35 Open Beta

        Since version 1.34 for American Truck Simulator was more of a maintenance update, we understand how eager you all are for the 1.35 Open Beta - which is finally here!



        Where to start? This update is yet again larger than any of its predecessors - and when we say "larger", we mean a LOT! There are changes in almost every part of our game, so let's get on it!

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        American Truck Simulator will receive two new roads, OR-58 and CA-299. OR-140 will also feature the final segment of its length. The Arizona sign system has also been improved along with Traffic lights (coming in later builds of the Open Beta) which have been re-worked for all current states.

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        Besides the various new trailers listed in the change-log (B-doubles of all types, chip van trailers, container trailers, etc) and new cargoes, vehicles in our game also received some new features. This includes three windscreen wiper settings which will help drivers handle the improved rain, an accessory browser for owned trailers, expandable container trailers and a copy function for your truck and trailer configuration - which will come in handy, as your company continues to grow.

        From the list of new general additions, some longtime wishes take first spots. One of those is a highly demanded option to use your own trailers for external contracts (World of Trucks jobs). From now on, you can!

        DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental Beta promises a nice increase of FPS. Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.



        Now comes a number of "smaller" additions, based mostly on your suggestions. A large amount of new hireable drivers have been added, so as your trucking empire grows you can expand much more than previously. To help with that growth, we've also added an option to purchase garages online (without the need of having to discover the city previously).

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        Another helpful feature is emergency refuelling, which will be an important option for those loving to drive on the edge (why do so many of you like to go with empty tanks?). And to make your travels a little bit more diverse and interesting, you'll now see STAA doubles in traffic.

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        Considering all these changes, the UI had to change drastically. Players who helped us by entering the Experimental Beta have reported no serious issues with it, so we hope you'll have no problems as well. And to close the list, there're many new input improvements and official support for external peripheries.

        So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right click on American Truck Simulator Properties Betas tab public_beta 1.35 public beta. No password required.

        Changelog:

        MAP

        • New roads: OR-58 (Oregon DLC), CA-299 and another segment of OR-140 + Arizona signs improvement
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2603552833093700029

        • Traffic lights improvement (all states)
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023166552984


        VEHICLES
        • Ownable container trailers
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1819924505115654527

        • Regular owned trailer accessory browser

        • Trailer run-time adjustment (extendable trailers, sliding tandems)

        • Copy truck/trailer configuration across the fleet

        • Wiper setting improvements

        • Ownable B-double trailers (all types)

        • Ownable chip van trailers

        • Saddle-mounted truck transport (KW T680)
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1648790886583445844

        • Specialized boat trailer


        FEATURES
        • Owned trailers usable in External contracts (WoTR)

        • Online garage purchase

        • Refuelling service

        • Input improvement (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
          https://steamcommunity.com/games/227300/announcements/detail/1648790886611500736

        • RAZER RGB support (colour lights)
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023173261723

        • New options: truck stability, suspension, dual localization names (map)

        • Lots of new drivers to hire

        • STAA doubles in traffic

        • Experimental DX11 support (config only, r_device "dx11")


        MOD ALERT
        • Modded trucks support (in-game function)

        • COG moved from trailer def to trailer chassis (easier edit)

        • Wipers delay+speed format

        • Removed default trailer bracers sound (now empty default)

        • Cargo model randomized (eg container)

        • Timezone areas (introduced in 1.34)

        • Transmission mode names



        Reminder: We are streaming right now on our developer page!

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1620644023202383962


        [ 2019-05-09 18:45:06 CET ] [ Original post ]

        1.35 Preview Stream Episode 2 + Another Tobii Giveaway!

        We would like to thank you all for your massive support on last week's 1.35 Preview Stream for Euro Truck Simulator 2. We are very thrilled to find out that over 25,000 of you have tuned in with us. As promised, we will be doing a similar stream for American Truck Simulator.

        ]

        The 1.35 Preview Stream for American Truck Simulator will be held on Thursday, 9 May 2019, from 15:00 CET (17:00 CEST)on Steam and Twitch. We will be showing you some of the new features coming to 1.35 for American Truck Simulator, with a focus on the new additional roads and map improvements made across the entire map. You will also hear one of our lead map designers, Jakub, who will give you an insight on the map creation process. To put the cherry on the cake, we will be giving away another Tobii Eye Tracker 4C, as well as game/DLC keys too! More details on how to enter the giveaway will be announced on the stream.
        During last week's giveaway of the Tobii tracker, the hashtag #ETS2Tobii was posted on Instagram and Twitter more than 200 times!



        We are happy to announce that the lucky winner of the giveaway is Wesley (@wesmanboy). We will be contacting you soon to help you claim your prize.
        For those who have missed our previous stream, or are curious to find out how the Tobii eye tracker works in our games, here's a very short gameplay snippet of reverse-parking while using the device.



        We had an amazing time doing last week's stream. Don't forget to mark your calendars and join us for another fun stream later this week, where we will show you the features coming to v1.35 of American Truck Simulator. Another Tobii Eye Tracker 4C is up for grabs!


        [ 2019-05-07 18:21:39 CET ] [ Original post ]

        Razer Chroma gets official support

        We're happy to announce the upcoming arrival of the official support for Razer Chroma in bothAmerican Truck Simulator and Euro Truck Simulator 2. Starting with the 1.35 Update, our games will support Razer keyboards, mouses and RGB mousemats (headset will use only one colour scheme). Sure, you might think what's the big deal about some "game of lights", but take a look at our video and the list of functions below. Adds a little bit extra to the immersion, doesn't it?

        https://www.youtube.com/watch?v=cbaxzoKHCTw


        • During the tutorial, the keys being currently explained will be distinguished by colours and the "continue" key will be blinking green

        • Some keys will be active only when the truck electrics is on

        • Steering left/right and throttle/brake keys are distinguished by colour (typically WASD keys)

        • Key for the parking brake is lit when active and blinking when the engine is on

        • Lights keys show lights state (parking, low beam, high beam)

        • Blinker keys are blinking (the same goes for all speeds of flasher and wipers)

        • Gear up/ down keys are active only for non-automatic gearbox

        • Camera keys are distinguished by colour and the active camera key is different

        • Route Advisor pages keys are distinguished by colour and the active page key is different

        • Trailer connect key shows state of the trailer: green for available connect, red for connecting in progress, green blinking for job delivery

        • Activation key (typically Enter) is blinking when activation possible (eg. gas station, toll etc.)

        • When pumping gas, the keyboard shows tank state and there is a falling wave visualizing flowing gas. When full, the keyboard is green

        • Key for the differential lock is lit when the differential is locked and it blinks when there is a differential lock warning in Route Advisor

        • When the job is finished, a wave goes across the keyboard, mouse and mousepad in colour of the received medal

        • Police fine keyboard blinking

        • When the truck is damaged a red wave moves across the keyboard

        • All keys and other accessories slowly pulse when the job's time is running out

        • Mouse and mousepad's left side LEDs show current player speed in green and in red when the player is speeding

        • The cruise control key is yellow when CC can be turned on, blue when it is on. Keys for CC speed up and down are lit when CC is on

        • Keys for lifting axle and trailer axle are lit only when lifting is available

        • Cvar g_color_feedback can be used to disable colour feedback altogether. This cvar can also be set in Options > Controls > Color feedback.


        [ 2019-05-03 18:35:13 CET ] [ Original post ]

        US Traffic Lights

        You probably noticed that during the last few patches, traffic lights in the American Truck Simulator have had some considerable tweaks. From last year June, our research department started work on this project, but there were a few issues we would need to overcome. One of the main problems was to find a system for US traffic lights in our game, as there are many differences found in every state, region, and cities. MUTCD defines the guidelines for the whole United States, but since every State can adjust it, you see where the problem lies. We agreed to make a compromise and choose those most commonly used (which means 50%+ coverage) to be made and implemented in our game.





        An (un)expected result was that by mass replacement of the old lights, almost every junction and intersection in American Truck Simulator had broken. Lights colliding with other objects, signs and street name signs had also moved to pretty funny places... good times (especially for our map designers who had to fix this mess).





        But in the end, we managed to overcome these issues and with update 1.35, every State (CA, NV, AZ, NM, OR and upcoming WA) will have real unique traffic lights. So that means you can now enjoy even more authentic roads, with more options now available for possible future additions, like the Flashing Yellow Arrow.





        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-05-02 20:46:18 CET ] [ Original post ]

        Kenworth Renton Assembly Plant

        Washingtonstate is home to hundreds of large and well-known industries, amongst which one stands out due to its connection to our game - Kenworth's Truck Plant located in the city of Renton, WA. They have been making trucks in the factory since 1993. With numerous new vehicles rolling off the assembly line each day, it adds a whole new level of immersion to include such an iconic truck-manufacturing facility into our upcoming map expansion forAmerican Truck Simulator.



        With courtesy of Kenworth and thanks to their cooperation, we were able to replicate the important parts of the assembly plant. From the goods-receiving section, through to the storage and production halls, and finally to the administrative area - they all come together to form one of the largest depots in both of our truck sims, enhanced with every little detail to be as accurate as possible!




        We can't wait for you to visit this area and tell us your thoughts. We're excited to have you experience both the truck plant itself and also the new cargo you'll find here (aside from the more regular loads) - a Saddle-mounted truck transport, also known as a Piggyback transport. But for now, here's a fresh batch of pictures - looks great, doesn't it?








        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-04-26 08:28:57 CET ] [ Original post ]

        New Road Connections

        Today we'd like to present another appetizerof the approaching update 1.35. Players of both American Truck Simulator and Euro Truck Simulator 2 can look forward to some (a lot, actually) new tarmac!

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        Let's start in America. Newly added OR-58 will connect the cities of Eugene and Bend, and there's much to look at! For some time this road tracks Salt Creek river, which will lead you to the Odell Lake. There, far behind it in the shroud of fog, you'll see the majesticDiamond peak, the highest mountain in the region, while on the other side lays theWillamette pass resort Ski area. Pity there's no time to lose when one's working, right?

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        Next comes the last part of well known and liked OR-140, so you'll be able to drive all the way from Medford to Winnemucca finally! Starting in Klamath Falls, you'll probably notice that the city centre was remade and enlarged. The new road will take you past the great Upper Klamath Lake then and through the deep woods of Fremont-Winema National Forest farther to Medford, Nevada.

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        Last but not least, there's CA-299 offering the option of driving from Redding directly to Canby, Oregon, adding also a little town of Burney along the road. It's a pretty long drive, which has it all - farmlands, meander climbs, junctions, landmarks, mountains canyons, gorges... you name it!

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        In addition to the new roads, there are various changes and additions. With CA-299, Redding received another city part around the junction of Interstate 5 and CA-299, a new garage and a truck dealer. Farmington (New Mexico) got also a new garage, while Yuma has anewgarage, a truck dealer and a brand new truck stop.

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        And there's one more considerable improvement - we keep working hard on road signs rework to make it more realistic.If you like to navigate the world "the old way" - turn off the GPS and just watch the signs along the road closely - you should have a much easier time in more regions. The sign system in Arizona, along with several truck stops and the US-95 in California, got a complete overhaul - so the old-school trucking should feel way more natural from now on.

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        Finally, let's look at the old continent! New additions here are part of ourcontinuous effort to improve the vast road network Europe has already. Let us mention here two new rural roads in France -one for the Viva la France! map expansion, and one for the base game. The first one is connecting highways A10 and A6 and you can find a beautiful city of Montargis near-by, while the second road is connectingA6 with road N44. Since the rural roads in France are very popular, we hope you'll like these too.

        Not enough you say? Absolutely right! Revelations are far from over, as some region(s) aren't unveiled at all yet! Remember to check our blog and social media (FB, Twitter) and follow our Steam developer page, as more info is coming soon.


        [ 2019-04-15 17:03:47 CET ] [ Original post ]

        Washington: Landscapes

        If you have ever had the chance to visit Washington State in the USA, you may have noticed that almost everywhere you go you will see green, even while driving through the city areas. The state is even nicknamed the 'Evergreen State' and has theGreen Darner Dragonfly as their state insect mascot.





        Our team has been focusing on re-creating these forests and landscapes to bring them as close as possible to their real-world counterparts which you can see from this gallery of screenshots.




        From Hemlocks to Firs to Spruces, many trees can be found almost anywhere you turn in Washington State. In fact, the number of trees is so high that Rock Paper Shotgun's Senior Editor Alec Meer mentioned them 20 times in their recent article, which showcased an exclusive early look at our upcoming map expansion.




        Just as impressive as the forests are the views you will come across while driving. With new horizon models, we are sure that we will be seeing a lot more drivers using the in-game photo studio to share pictures from their travels.


        [ 2019-04-12 08:19:55 CET ] [ Original post ]

        Important Notice For Our Modding Community

        Due to the appearance of mods with sets of our World of Trucks event rewards and Steam inventory items - we feel the need to clarify our policy.



        Seeing countless mods for our games is great and we're happy that so many talented people are investing their time in adjusting, improving or creating new content - but there are limits of what is and isn't fine. Simply copying our content, without making any meaningful changes (and without making the mod DLC dependable in case of DLC content) absolutely isn't. Steam inventory item modifications are not either. These items are meant as, and should stay so, something special that not everyone has, while also being a part of Valve's Steam market.

        This restriction isn't meant to harm our great modding community, it's strictly to protect the value of said items. Every single one of them has to be obtained as a reward for time invested into our many WoTr events, or eventually purchased or traded from someone who earned them that way.

        So far we've banned a few of those mods, and some of the authors were warned. From now on, we will take these mods as a direct violation of property rights and we will react accordingly.

        We've set up a topic for questions about this - if there are any - on our forum. We won't reply on questions regarding this restriction anywhere else.


        [ 2019-04-05 17:16:06 CET ] [ Original post ]

        Fighting the Fatigue

        It's April Fools' Day today, but we did not want to shock you with some sort of unbelievable story. Instead, we chose to make a little light-hearted video as a tribute to the hard work of our testers and to celebrate the moment of the start of the closed beta for update 1.35. We would like to express our sincere thanks to the fan community and the volunteer tester groups. Have fun with the new content, your help is appreciated!

        As for the public test, tentatively we plan to start it about a month from now, you can look forward to a series of posts announcing the key new features in the coming weeks.

        https://www.youtube.com/watch?v=giYJ7_suWK4


        [ 2019-04-01 21:10:52 CET ] [ Original post ]

        Farming in Washington State

        From bustling cities to evergreen forests, Washington is a diverse state that is home to many significant industries including one of its largest, Agriculture. Each one of the around 40,000 farms require constant attention to keep running; they depend on truck drivers to deliver their materials, machinery and most importantly their produce to export across America and beyond.



        The upcoming Washington State map expansion will feature many farm industries that will not only include growing just crops, but also those that specialise in other produce such as pumpkins, tomatoes and other fruits and vegetables.

        Just as important as the produce grown are the farmyards themselves, which can vary from large companies with many acres of fields, to small country family farms. Essential to their operations are the structures which occupy the land such as greenhouses, silos, and most importantly, shelter for the livestock. On your travels, you may even come across farm animals such as pigs, sheep or even large buffaloes known for roaming and grazing, or just enjoying the sunshine.

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        We can't wait for you to explore these farms amongst many other industries! In the meantime, why not add Washington State to your Steam Wishlist?

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-03-29 17:13:45 CET ] [ Original post ]

        New trailers in upcoming ATS update 1.35

        We are working hard on the new Update 1.35 for both Euro Truck Simulator 2 and American Truck Simulator. It's shaping up to be one of the biggest updates ever. We plan for an extensive open beta period, but there is still a lot of internal testing and tweaking left to do before we reach that stage. A series of upcoming blog posts will focus on key new features and new content.

        In today's post, we want to focus on new types of trailers and loads coming to American Truck Simulator with Update 1.35. The new additions will be very handy in the Pacific Northwest!

        Chip van trailers are comingto service the woodworking industry especially in Oregon and in our upcoming Washington state map expansion. They will be available with three body variants: van, moving floor, and iconic belly van. Chip van trailers are ownable and will be available to haul from the freight market. We also plan to use them to transport other suitable loads in other industries and states.

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        Driving towards Washington State, you will have a chance tomeet a piggyback truck transport consisting of Kenworth T680s. The new Kenworth truck manufacturing plant special prefab will produce plenty of trucks to deliver to truck dealers all around the game world. This new unique structure deserves its own topic in the near future, so we'll come back to it again.

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        B-double trailers are another highly requested type of trailer we've created for this update. You will find them on the roads of Oregon and Washington where they are legal. By combining different types of trailers, a huge number of possible B-double combinations is possible. They are spectacular to look at, but towing them will be a new challenge for all our drivers.






        Some final words? Perhaps: "Skeletal Container Carrier!"






        The players of ETS2 can look forward to an upcoming blog post concentrating on new trailer additions for their game, too!


        [ 2019-03-26 17:33:18 CET ] [ Original post ]

        Washington: Logging cliff road

        Servicing the logging industry (together with farming industry) will be an important aspect of the in-game economy for the upcoming Washington map expansion. If you are looking for a more challenging drive, you will not only come across beautiful open roadsbut also winding and dusty ones leading through the thick forests of Washington State. The most interesting example of this is the logging cliff road used to transport tonsof logs and wood chips as well as to haul heavy logging machinery.





        Our map designers also have a new tool and process for scenic background creations available. This will help us create an even more immersive environment in our games. We used them extensively while creating this hill-side road. You can see the results in this fantastic panoramic screenshot gallery.









        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-03-15 16:47:21 CET ] [ Original post ]

        Washington: Prefab building

        One of the challenging tasks with every new map expansion is to come up with new industry depots. Since these are the cornerstone of the in-game economy with direct impact on gameplay overall, their development has come a long way from the same-sized generic prefabs, through landmark-like quality of huge industry areas to modular depots - which you could see for the first time in our recent map expansions of Oregon and Beyond the Baltic Sea.

        In Washington, we took another step with modular prefabs. Each dock consists of the foundation stone of our own depot and around it, we gradually build the whole complex, making the process quick and efficient. This also makes each depot unique, as every map designer has a different approach.

        Today's batch of screenshots shows depots in general, while some of the future blog posts will go more in depthof the industries found in the state of Washington.

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        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-02-27 18:31:35 CET ] [ Original post ]

        Washington: Urban landmarks

        Transferring real-world environments into our games universe is always a challenging process. For example, there are many technical and practical limitations which exist, many of which are related to the games' world scale of 1:20. To help us create an immersive experience that allows players to drive in the most realistic environment possible, we use several development tricks; one of these techniques is creating and placing distinctive landmarks in addition to local architecture, which can be natural or man-made structures.



        Today we are focusing on showing you urban landmarks which can be found in our upcoming American Truck Simulator map expansion for Washington state. These can all greatly differ in shapes and size, from smaller statues of prominent figures to large bridges spanning across the state. Local experts will know many of these landmarks instantly, and we are sure you will be quick to recognize them in the blog comments below.

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        Do you have American Truck Simulator: Washington on your Steam Wishlist already?

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-02-18 20:00:01 CET ] [ Original post ]

        Steam Awards 2018: Thank you for your vote!

        The Steam Awards 2018 are over and the results have been revealed. Earlier this year, it was a nice surprise to see that we had made the first round of voting. Euro Truck Simulator 2 was nominated for the Most Fun with a Machine category, among so many other fantastic and popular titles and developers nominated. We know this wasn't possible without our devoted community.



        We may not have taken the title this time around, but every vote made for us by our community was in our eyes the biggest award. We appreciate every one of you for your continued support throughout the years, and to us, YOU are the champions!

        We would like to congratulate all those who received awards this year, especially to the Rocket League team who won the 'Most Fun with a Machine' Category. You may still remember our cross-promo effort from a few years back rloctane

        https://steamcommunity.com/games/227300/announcements/detail/704061218942797081

        From all of us here at SCS Software we would like to thank you once more for your vote. We are already looking forward to this year's Steam Awards for 2019.

        As a token of our gratitude for your support, and to fuel some speculation we all like so much hmm, we want to leave you with this before-and-after teaser image of a project we have currently in the works.


        [ 2019-02-12 17:22:12 CET ] [ Original post ]

        ATS update 1.34: Buyable log trailer, more roads!

        After the content-loaded updates from previous months, 1.34 is a relatively small maintenance update serving primarily to introduce new content prepared by our vehicle department. The next big things planned need more time in development, and we anticipate 1.35 to be a lot juicier. Still, we believe these new additions will please players of both of our games. The limited scope of this update is also thereason why there wasn't an Open Beta. So what do we have for you?



        American Truck Simulator receives one of the highly demanded additions to the game - buyable log trailers! Our traffic report sources for Oregon shows a large convoy inbound for the wood transport companies, with a high chance of traffic jams on the forest roads, so be careful out there. As an alternative route, we can recommend OR-140, which is now prolonged all the way to Nevada. And if you're still worried about driving in Oregon, we recommend visiting the Tonopah city, which has been completely refreshed.

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        To enjoy the 1.34 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

        Changelog


        • Buyable Log trailer
        • Tonopah city refreshed
        • Another segment of OR-140 (Oregon map expansion required)
        • Timezone areas fixed - Malheur county, OR (Oregon map expansion required)
        • Numerous little map fixes and world polish added

        Euro Truck Simulator 2 got a new update too, read about it here.

        https://steamcommunity.com/games/227300/announcements/detail/1752366427087458465
        Mod alert

        As with any update, due to the changes, a numberof mods may need some work to catch up!


        [ 2019-02-08 11:44:47 CET ] [ Original post ]

        ETS2: The Year of the Pig; ATS: Anniversary (+ stream!)

        The New Lunar Year is knocking on the door. The time of festivities is here and we're celebrating it with you in our own special way. We have updated theChinese Paint Job Packfor Euro Truck Simulator 2 with a brand new Year of the Pig cabin paint job! This is thesecond free addition to this DLC which follows the Year of the Dog theme from last year.



        You can take the opportunity to purchase this DLC as a part of the ETS2 Lunar New Year bundle!



        This isn't the only important event:

        Anniversary Bundle is also available to boost American Truck Simulator Anniversary celebrations. Here you can find all the content released for ATS at a very interesting price! You can also visit SCS Software e-shop to get ATS Premium T-shirt as a part of aspecial limited Anniversary offer.



        Stream

        We're also currently streaming!

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1750114273485788355


        [ 2019-02-04 19:17:16 CET ] [ Original post ]

        ATS anniversary stream

        American Truck Simulator celebrates three years this upcoming weekend, which we have decided to commemorate with a special stream (and maybe something else which we'll reveal in this stream) focused on its history and development progress. Unlike other streams, this will be focused solely on ATS - and we offer you a chance to participate in it! There's a topic on our forum where you can submit your questions related to the history of American Truck Simulator, from its very beginning to this day.



        As well as answering your questions, you can look forward to seeing our CEO Pavel ebor, moderator Alex Blackman and some of the ATS developers. And who knows, maybe we'll show some future projects we haven't talked about yet or even give away some Steam codes - so make sure to be there!

        You can watch us on Monday, 4th February, live from 16:30 UTC (17:30 CET). From either of our official streaming channels.
        Steam: https://store.steampowered.com/developer/SCSsoftware
        Twitch: https://www.twitch.tv/SCSSoftware

        This will be also the first stream in our newly equipped studio. Sure, we hosted a number of streams last year,which were highly popular according to views and your reactions. However, these were broadcasted with a temporary solution, as we were testing different kinds of equipment and arrangements.

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        Right now we're finishing the first stages of building a brand new studio setup - as you can see from these photos - which will allow us to start streaming again, although you can expect more advanced adjustments to our setup in the future.

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        The whole idea of streaming is still new to us - so don't be shy to tell us your wishes and preferences. Who would you like to see and what kind of broadcasts would you prefer? Tell us in comments or on our forums!


        [ 2019-01-30 18:40:15 CET ] [ Original post ]

        American Truck Simulator - Washington

        In a recent blog post, we have teased you with a batch of screenshots from an upcoming map expansion for American Truck Simulator. At the same time, we promised an official confirmation of the State, which most of you have actually managed to recognize very fast. This was very satisfactory for us, as it's a validation of our effort to bring our virtual worlds closer to the real world.

        https://www.youtube.com/watch?v=MyPXE4TWvug

        Washington State will be another destination on US soil. The choice of this territory was logical and henceforth linked to our endeavor to cover the West Coast and create a solid bridgehead for future expansions. This step also opens whole scenic coastal US 101 route. Its northernmost territory will, of course, be part of the Washington DLC and you can grasp the opportunity to drive it all the way from south to north or vice versa. We've tried it already and it's great!

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        Like every US state, Washington has its own soul and feel. We have focused on typical landscapes, settlements, industry, cities, and ports. Everything we've done so far exceeds our expectations and we have added an authentic experience from Washington hauling. Gradually, until the release of map expansion later this year, you can look forward to more WA-themed dedicated blog-posts and articles accompanied with screenshots mapping the development progress.

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        Meanwhile, be sure to add American Truck Simulator - Washington to your Steam wishlist!

        https://store.steampowered.com/app/1015160/American_Truck_Simulator__Washington/


        [ 2019-01-25 17:02:59 CET ] [ Original post ]

        SCS On The Road 2019

        A new year has started and it's time to plan a new season of our travel calendar. We would like to be even more active in traveling the world and visiting gaming and transportation industry expos and events. Ever since we built our custom SCS Sim Trailer, the impact factor that we can deliver on the various shows has grown massively! Being on the road allows us to meet many of you from our community and cross paths with a wide range of industry representatives which can lead to new and exciting opportunities.



        Everywhere we visit, we are always met with positive responses. Especially if we bring along our Sim Trailer, we always have a lot of visitors interested in trying our games on our motions seats or wanting to meet up with our On The Road crew. And we love meeting you! That's why we thought it would be a good idea to inform our fan base in advance and to share with you our tentative events calendar.

        And for 2019 we have a quite the list of 'to-visit' events. Keep in mind that some of these events are still being planned, and it may be that changes are made to our schedule. We cannot make it everywhere with the Sim Trailer, there are just too many places to go, packed too tightly in the calendar. We expect to organize some of the shows in partnerships with our friends from the transportation industry, but anyway, a core team from SCS should participate in all the events listed below. Keep an eye on our blog and social media profiles (Twitter, Instagram and FB) and we'll keep you updated.

        Check out our current schedule below, we might be travelling to an event near you!



        Last year we also enlisted the help of some of our local fans willing to help us on some of these events. We think it's a great way to connect with a few of our most loyal fans and offer them a very unique (and also paid) experience.

        If you would like to become a part of our crew for a weekend, please let us know. Successful candidates are 18+, native speakers of the region of a given event, have great social skills, they should be knowledgeable players of our games and active members of the fan community, ideally with a history of involvement with our betas, or perhaps recognised creators from the modding community.

        If you are free for two days of your time, have the skill and the passion to become a "roadie" and become embedded into our crew, please get in touch with us by mail on ontheroad@scssoft.com.


        [ 2019-01-23 17:35:36 CET ] [ Original post ]

        Conclusion of Christmas event

        The holiday season is a time of rest for most people, but for the logistics industry, it is the busiest time of the year. The International Gift Delivery event on World of Trucks saw the community unite to bring much needed assistance to the North Pole and deliver gifts on both sides of Atlantic.



        A large number of our fans took up the challenge and dedicated their time over the festive period to delivering Christmas cargoes. In the first 48 hours, you had delivered over 250,000 cargoes! People actually noticed quickly that with each 250K milestone, a new hanging tree accessory was granted to players who had reached their personal contributions, which provided another boost to motivation. It's no wonder that you were quick to reach the 1 million cargoes delivered community goal, and went even further. The rate of deliveries completed even had Santa in North Pole shocked! Thank you to every single driver who contributed to the event, and to those who really went the extra mile. It really brings a huge smile to the faces of the SCS team to see how much you enjoy these events.

        Here are some interesting stats. By the way - the distance of in-game kilometers/miles driven as part of the event could get you from Mars to Sun and back! Pretty impressive, right? planet


        [ 2019-01-18 17:38:58 CET ] [ Original post ]

        ATS Teasing

        A New Year brings new release plans, and we believe it's time to start talking about what we're preparing for you in 2019!

        We are making solid progress in learning to manage multiple projects in various stages of completion, which is very important for the future of American Truck Simulator. We usually begin talking about a new expansionwhen we feel that we can show enough of finished content on a regular basis to keep you updated on the work progress.

        That perfect time for announcing the name of a new map expansion for American Truck Simulator could be right now... but first of all, a bit of teasing. It would be too simple to reveal our newest map DLC straight away, and we know how much you love guessing!

        So for now, we have prepared a photo gallery of original images from an upcoming map expansion you can look forward to playing this year. Here's an appetizer,bon apptit!

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        [ 2019-01-15 17:09:09 CET ] [ Original post ]

        Christmas Stream! Ho Ho Ho!

        Dashing through the snow
        In a one-truck open sleigh
        Through all gifts we go
        And give 'em all away
        We have some free codes
        And some subtle hints
        So come and join us in our stream
        On Twitch or on Steam!


        [ 2018-12-21 18:41:05 CET ] [ Original post ]

        Vote for us in Steam Awards 2018

        We are really proud that Euro Truck Simulator 2 has been nominated for this year's Steam Awards. We still remember the total surprise when the game was nominated in two categories back in 2016, and the even larger shock when it won the two awards. The competition is always massive, there are so many new great games appearing every year, and so many oldies but goldies still on people's minds. Fortunately, it's obviously also the case with ETS2, and it's truly great to see it nominated for the "Most Fun with a Machine" Award.

        We would like to express our sincere thanks to our fans, the nomination is a true sign of the power of the fan community!

        Now that the voting starts, we'll once again rely on your kind support. There are five really strong contenders in the category, but we can dream big. rlroadhog A somewhat funny aspect of it is that three of the games nominated for the "Most Fun with a Machine" Award have been developed in our home city - Prague, Czech Republic. Looks like there are a lot of geeks living here obsessed with developing games related to cool machines! :)



        Anyway, the nominations are a great start, but we are far from finished. To stand a chance, we need you to vote again. We ask all truckers, drivers, and sim enthusiasts: Vote for ETS2, together we can do it!

        The voting opens December 20th, and closes January 3rd. The winners will be announced in February 2019.

        ETS2 is the proud holder of two Steam Awards 2016. Can we earn a third trophy?



        Stream

        We're also currently streaming, watch the stream on the developer page or on Twitch.


        [ 2018-12-20 20:47:48 CET ] [ Original post ]

        Dev chat stream

        Join us on the Steam developer page or on Twitch - we're talking about the World of Trucks event, about Steam Awards (vote for us in the Most fun with a machine award here), and more.

        Also, Steam sale is live, so check out our Steam developer page for discounts across our catalog!


        [ 2018-12-20 20:03:39 CET ] [ Original post ]

        International Christmas Gifts Delivery Event 2018

        It's that time of year again where we sit down and write down lists of presents to send to Santa. Thanks to modern technology at the North Pole, creating gifts and sending them anywhere in the world is easier than ever for Santa's team!



        So it is no surprise that the demand for international gift shipping is higher than ever before. With the Christmas season fast approaching, logistic companies across Europe and the US are under pressure to take on extra drivers to deliver expected gifts internationally and on-time to those eagerly awaiting them.

        Logistic companies across both continents are putting out the call to all drivers to aid in this huge effort to ship large amounts of holiday gifts across the USA and Europe, and to help sweeten the deal, offer bonus incentives for drivers who complete at least 12 deliveries to and from the major shipping hubs on both sides of Europe and America!

        It won't be an easy task, but if we work together along with some much-needed festive treats, songs and truck decorations, we can all help in bringing some much-needed aid to help deliver Christmas on time!

        International Gift Delivery - Rules:

        For personal contribution, using External Contracts, complete at least 12 deliveries of Christmas cargoin either Euro Truck Simulator 2 or American Truck Simulator. Personal progress is counted in each game separately.

        Any job with the following cargo counts towards event completion:


        • Christmas Candy Canes
        • Christmas Ornaments
        • Christmas Candles
        • Christmas Wooden Gifts
        • Christmas Crackers
        • Christmas Chocolates
        • Christmas Socks
        • Christmas Tree Lights
        • Christmas Traditional Cookies
        • Christmas Decorations


        This is also a transcontinental community event. A combined community effort within Euro Truck Simulator 2 and American Truck Simulator. Aim for 1,000,000 deliveries to earn a special reward!

        You can view community progress here.

        Rewards:

        For your personal contribution, you will receive:

        Euro Truck Simulator 2:

        • World of Trucks exclusive achievement
        • An exclusive paint job combo for your truck & trailer - "Starlight Burst"


        American Truck Simulator:

        • World of Trucks exclusive achievement
        • An exclusive paint job combo for your truck & trailer - "Edge Tracer"


        When the community goal is accomplished everyone will receive:

        • A specialhanging accessory - "Magical Spiral"
        • A stylish menu background for your game - "First Class"
          https://www.youtube.com/watch?v=RmmuI0tcDqI


        Bonus:If you manage to complete your personal contribution in both games (12 ETS2 + 12 ATS deliveries), you'll receive a neat, cute and special interior decoration reward to both games.

        Note: In order to qualify for the community reward, you must complete at least your personal contribution in either of the games. All in-game rewards are tradable and marketable Steam Inventory items.

        The event will be concluded on January 13th, 23:59 UTC.


        [ 2018-12-18 11:16:09 CET ] [ Original post ]

        ATS update 1.33 is out!

        We are happy to release American Truck Simulator Update 1.33 out of open beta! Thanks to everyone who helped us verify the stability of the new features. We kept testing the ATS update a bit longer to make sure that there were no surprises with the new detours feature, and fortunately it looks like the reactions to it are all positive. We'll keep tweaking the feature in upcoming updates, and of course we owe it also to players of Euro Truck Simulator 2 - once we create the relevant new graphics content depicting the blocked roads.



        As both our flagship sims are running on the same codebase, American Truck's update benefited from the extended Experimental and Open Beta programs we have tried ahead of Euro Truck 2's new update. We are very likely to repeat the process again for most of the upcoming updates.

        Even when we are not currently in open beta, we'd like to invite you to provide your feedback, input, wishes, and critique on our forums. We keep monitoring the message boards pretty much every day. The old school forums often work better for a discussion thread taking place across several days or weeks, compared to the typical quick fire and forget exchanges on newer generation social media.

        Features are described in depth in the open beta announcement:
        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1714079132251894910
        Enjoy all the new additions and happy trucking. By the way, which changelog video do you like more?
        https://www.youtube.com/watch?v=bcLccszlsA4
        To enjoy the 1.33 update, make sure to OPT OUT of beta branches and your game will be updated automatically on Steam.

        Changelog


        • Buyable turnpike double trailers (Nevada only)
        • Detours
        • Added OR-140 road

          • Oregon map expansion required

        • Steam cloud based profiles
        • Reusable truck and trailer configuration templates
        • Physics improvements (suspension, damping, braking, cogs)
        • Rain drops behavior on glass improved
        • Music shuffling
        • Country/state name localization settings
        • g_disable_beacons (0/1/2) - for people that have issues with blinking lights
        • Various customization options

        Mod alert

        Due to the number of changes, most mods will need some work to catch up!


        [ 2018-12-11 10:05:33 CET ] [ Original post ]

        ATS Update 1.33 Open Beta

        When there was no announcement of a Beta for American Truck Simulator, some of you were worried that Euro Truck Simulator 2 is getting all the love. It's true that ETS2 acutely needed an update to enable us to release Beyond the Baltic Seamap expansion, but there is more to ATS taking a bit longer out of the gate. Let's check the story below. We are proud to bring you American Truck Simulator Update 1.33 Open Beta, packed with new features!



        As a counterpart to HCT trailers in Europe, ATS 1.33 brings you Turnpike double trailers (up to 100 ft). These trailers are pretty difficult to handle - in reality, they are in use only on specific roads built to meet their limitations.As of now, they are only allowed in Nevada in our game. You won't find jobs involving turnpike double trailers in freight market or quick jobs. The only way to use them is is to buy them (same as with HCT in Euro Truck 2) so that new players are not exposed to a challenge beyond their skill level.

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        There is one unique (and temporarily exclusive) new feature in ATS 1.33 - detours. We needed some time and focus to thoroughly review it internally before a public test, and this was the very reason why we avoided doing open betas for both games at the same time.

        The goal of this feature is to introduce a bit of uncertainty into planning of your routes. The world in our games tends to be very predictable, while in reality the truck driver cannot take everything for granted. We wanted our players to have to improvise occasionally, and hence the concept of detours was born.



        From time to time you'll find the road ahead of you blocked, maybe with state police waving you to go a different way, forcing you to remap your route. Or to search your memory for another option to reach your destination if you're so hardcore that you do not use the GPS. There'll always be a guaranteed way to deliver your cargo. But sometimes it can take more time than you'd be comfortable with, or move you away from the gas stations where you planned to refuel and get some rest. Detours are adding some adrenaline to the driver's job.

        Think of this addition as "phase one" and please do give us your feedback. We hope that you will appreciate our ambition to spice up the universe of our games to make it feel more alive and dynamic.



        For those of you hungry for new tarmac, we've added the first segment of OR-140. It remained on our wish-list for Oregon, and we are now catching up. We know how important this road is (trucking-wise) and its significance as "a shortcut", allowing you to avoid the long way around via US-20, or through California. The section we open today connects Lakeview and Klamath, a future extension we are also considering should reach to Nevada.



        The list of changes continues with the features that we have introduced in ETS2 1.33 already. You may have spotted them outlined in our 1.33 update video.

        Steam cloud-based profiles have received very positive reaction. Saving the game to a "cloud" can prevent potential loss of your profile due to a computer malfuction, or when changing your machine. It will also allow you to play on multiple computers without the need to carry a flash drive with you.

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        Reusable truck and trailer configuration templates also received a pretty warm welcome, as the life of a big fleet manager became much easier. We have some ideas to take the feature even further in the future, but we believe it's going to be a great time-saver for many players in its current form already.

        Minor changes include improved rain drop behavior on the windshield, music shuffling and localization for names of states (countries).

        For people having issues with blinking lights, we've added a new cvar. Try different settings with writing g_disable_beacons 0/ 1/ 2 in the console. We hope that one of these will suit you well.

        So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client LIBRARY right click on American Truck Simulator Properties Betas tab public_beta 1.33 public beta. No password required.

        Changelog


        • Buyable turnpike double trailers

          • Nevada only

        • Detours
        • Added OR-140 road

          • Oregon map expansion required

        • Steam cloud based profiles
        • Reusable truck and trailer configuration templates
        • Physics improvements (suspension, damping, braking, cogs)
        • Rain drops behavior on glass improved
        • Music shuffling
        • Country/state name localization settings
        • g_disable_beacons (0/1/2) - for people that have issue with blinking lights

        Mod alert

        Due to the number of changes, most mods will need some work to catch up!


        [ 2018-11-27 20:43:02 CET ] [ Original post ]

        The Steam Awards 2018: Nominations!

        The Steam Awards 2018 have arrived and we are calling on you, the community to vote! There are several different award categories this year, where you can nominate your favorite games. There are awards for games that have been continually supported since their release, games with the best-looking environment and even an award for your favorite developers!



        Our fans were quick to spot the announcements of the Steam Awards, and immediately brought it to our attention with numerous supportive messages on all social media and communication channels. It's so wonderful to be a part of this fantastic truck simulation community!

        If you choose to nominate us for this years awards, we will be very thankful for your vote and for your continued support of our games. You are of course completely free to in your choice, but judging from the many messages we have seen, the opinion is kind of settling on these particular choices. Synchronizing your votes is probably not a bad idea to avoid having our two games competing against each other ;)

        Thanks!


        [ 2018-11-22 17:13:35 CET ] [ Original post ]

        ATS: Special Transport released!



        The Special Transport DLC for American Truck Simulator has been released and is now available on the Steam store!

        https://store.steampowered.com/app/962750/American_Truck_Simulator__Special_Transport/

        Do you have what it takes to deliver such large and heavy cargoes through the challenging roads of American Truck Simulator? It's not going to be an easy task, but if you pay attention to the road and work as a team with the escort vehicles, then you will be successful in delivering these special cargoes.

        https://www.youtube.com/watch?v=KuQp-sgAdbA

        Key Features


        • 11 huge cargoes (up to 170,000 pounds (85 tons), 21 feet (6.5 m) width, 17 feet (5+ m) height and 52+ feet (16 m) length)

        • New Special Transport trailers

        • Unique job routes for the Special Transport (most in the base map, some through New Mexico, more for Oregon to come later as a free update!)

        • A combination of over 90 special transport jobs

        • Custom AI escort & police vehicles

        • Original intros for the cargoes and jobs, crowds and police cars along the routes

        • New models, characters, and animations of people assisting or spectating the transport

        • Curious pedestrians, journalists or transport co-workers along the routes

        • Special Transport achievements



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        Gameplay Features


        • Close collaboration with AI escort vehicles is required

        • Enhanced AI behavior: clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc.

        • Possibility to fail the given job on the spot if you dont adhere to strict instructions or regulations

        • New checkpoints system to keep your progress in a special transport job safe




        [ 2018-11-07 18:18:21 CET ] [ Original post ]

        Volvo VNL is joining American Truck Simulator!

        It wasn't nearly as fast or simple as we initially expected, but it's coming at last.We're finally able to grow the number of trucks that are represented in American Truck Simulator! honkhonk



        The Volvo VNL (the previous generation for now to prevent any misunderstanding) is the fifth truck joining the fleet of American Truck Simulator.It's a free DLC addition for every owner of the base game. If you update the game on Steam (which may or may not require a restart for some users), the game will automatically download it. It comes in variants 300, 730 and 780 with a number of other options to customize it to your needs and preferences. This is only a start; with the manufacturer now officially on board, we can all hope thatthe road to include their latest and greatest will not be as long and bumpy.

        https://www.youtube.com/watch?v=mpvvvXqet24

        To whet your appetite to this long-awaited addition, we are happy to publish a video tribute to celebrate the moment, and a few screenshots, just a little taste before you get a chance to download it to your own PC.





        We know that the wait was long and difficult (especially for some of you, judging from your posts and comments). We wantto expressour sincere thanks to the whole of ourfancommunity for your patience and loyalty. The vision for what American Truck Simulator - as well as Euro Truck Simulator 2 - should become eventually is grand and the way to get there is daunting. We are dealing with it one step at a time.

        This year, we maximized our efforts to sign more brands for our games - and we have achievedsuccess on several fronts. Further fruits of our discussions with the transportation industry should come in the future, so please, consider today's game update as an early treat!




        [ 2018-11-05 18:22:23 CET ] [ Original post ]

        Halloween is Creeping Our Way

        The ancient Halloween celebration dating back to Celtic harvest festivals and perhaps even deeper is almost here. Over centuries and especially in recent decades, it has evolved into a community-centered holiday directed mainly at the young. It is now actually the second largest commercial holiday in Northern America.

        As every year, Steam Store is observing the holiday with a sale, and we are no exception with our games and DLC - discounts are in place over most of our library.

        We aretaking advantage of having available a Halloween-themed paint job pack for both of our flagship truck simsto come up with limited-time bundles. They should be very interesting for newcomers to the genre, mixing the base games with new cool add-ons. As the bundles are of the type "complete the set," they should also be attractive for trucking game veterans who are looking to complement their existing ATS or ETS2 portfolio with new stuff.


        We have a small surprise for the owners of ATS Halloween Paint Job Pack - we have added a new trailer paint jobto the DLC...



        Spooky scary Euro Trucks
        Haul candy, pumpkins, bones
        They won't scare your trucker souls
        On European roads

        Spooky scary US Trucks
        Haul skeletons and ghosts
        Trick-or-treat on your way to
        ATS' Steam store

        summerghost


        [ 2018-10-29 18:57:10 CET ] [ Original post ]

        ATS: Special Transport - State of progress

        Since the release of the Oregon map expansion for American Truck Simulator, we have been overwhelmed with the positive feedback, comments, and reviews from our community. Our social media pages have been receiving countless videos, articles, screenshots, 360 degrees pictures and more from the lands of Oregon. We have been sharing some of your posts and images on our own pages and if you follow us, you would have seen some of them. It has been very motivating for the team to see how our community enjoys a brand new map expansion, so keep sharing!

        If you're still considering adding this map DLC into your ATS collection, maybe some of these reviews will help you. If you decide to search the internet for yourself, we're sure you will find tons of ATS: Oregon material.

        Saving Content - 5/5
        Geek Syndicate - 5/5
        PC Invasion - 4.5/5
        Game Debate - 8.5/10

        We are also excited to share our current progress on the Special Transport expansion for American Truck Simulator. We've been very busy in the third quarter of this year with all sorts of projects, but we want to make it clear that this hasn't stopped the development of this upcoming game addition.



        We are very excited to show you more of the Special Transport expansion, which brings special cargoes to the roads of American Truck Simulator. Our team is working hard on the finishing touches for this brand new addition, and we cannot wait to get you behind the wheel of these cargoes in a couple of weeks time.

        In the meantime, we would love to share these screenshots of one of the special transport trailers with a cargo helicopter. Let the Special Transport hype begin!

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        [ 2018-10-25 17:31:37 CET ] [ Original post ]

        Oregon is out!

        American Truck Simulator: Oregon is published!

        We thank our great community: our fans, supporters, and sim-game players for their inspiration, thoughts, and wishes.



        We still have a little surprise up our sleeve for today. For all fans of both classic and modern American trucks, we are also unveiling Classic Stripes Paint Jobs DLC at the same time. It comes with a total of eight stylish designs that fit perfectly on all trucks and combine the cabin paint job and trailer design.



        We wanted to provide you a yet better value when launching Oregon, so we have combined the new map DLC and the new style DLC into a discounted bundle. You may consider checking out Oregon in Style bundle first before clicking that purchase button on the Oregon Steam Store page.


        [ 2018-10-04 16:11:58 CET ] [ Original post ]

        Oregon: Final Countdown

        Today is the day! We are impatiently counting the hours and minutes until the launch of the latest American Truck Simulator Oregon map expansion.

        Our plan is to release the DLC this afternoon - around 14:00 UTC

        To shorten the wait, we have a new Launch Day Celebration Video for your viewing pleasure. It is following the daily jobs of four friends driving their big rigs through Oregon, eventually uniting to celebrate the special day together.

        We are proud to announce that it features a song by Jessica Lynn, a talented young American artist, and songwriter. A while ago, we met Jessica at her evening performance at Nürburgring race circuit. Realizing that she is into trucks, too, together we got an idea to feature one of her original songs in our Oregon promo video...

        https://www.youtube.com/watch?v=vWKjRuRGkVw
        Oregon DLC release is coming today, stay up to date also on your preferred communication channels:


        [ 2018-10-04 13:24:16 CET ] [ Original post ]

        Oregon expansion releasing next week

        The wait is almost over. Our American Truck Simulator map design team is putting finishing touches on the Oregon map expansion. We are ready to confirm its release date now...

        Oregon map expansion for American Truck Simulator will come out on October 4, 2018.

        Let us prime you for next Thursday with a cool video trailer celebrating this announcement:

        https://www.youtube.com/watch?v=wilAbkIhZcE

        Please find the feature list and additional information on Oregon's Steam page.

        https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/

        You may start seeing more news, reviews, images, and videos online this coming weekend. We will be lifting the veil of secrecy then, allowing the media as well as our friends in the senior volunteer tester group to openly start showing their footage from the DLC. We will also keep on working on the launch-day video trailer to make a yet bigger splash at the release.


        [ 2018-09-27 15:26:59 CET ] [ Original post ]

        Bridges of Oregon

        Let us bridge the time until the release of ATS Oregon DLC by a post showing some of the bridges featured in the map expansion. Thanks to a plentiful amount of rivers in Oregon, our DLC will also contain a considerable number of bridges. We've just shown some major bridges while introducing Portland, but there are way more of them scattered around the state!

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1691552256185640509



        Bridges are landmark objects in the game that are experienced really up close, whenever the player's truck is crossing them. We need to provide a lot of detail, they are not a cheap 3D asset to build quickly. As each bridge structure and the terrain configuration around it is unique, bridges ask for solid planning and coordination across our teams.

        We can see the light at the end of the.. bridge. October is getting closer, as is Oregon!

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        https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/


        [ 2018-09-25 20:27:53 CET ] [ Original post ]

        Update 1.32 with trailer ownership is here!

        It's on! We have taken quite a while with the open beta - testing and tuning the new version was a very extensive task, as this is one of the biggest game updates we have ever produced. The reactions from the volunteer testers are very enthusiastic, and we are eager for the player-base to enjoy all the new features as well now.



        The amount of open beta feedback was so huge, thanks a lot to all the participants! We may not have been able to respond to all of the messages individually, but rest assured that we read everything and all your opinions, suggestions and bug reports are noted. The power of the community is fantastic!

        CHANGELOG:


        • Trailer ownership
          https://steamcommunity.com/games/227300/announcements/detail/1716320785470332066

        • Major UI changes (Main menu, Company Management screens, Dealerships, etc.) 

        • Job filters redesign

        • Some of the old trailers discarded and redesigned

        • Power/airlines on AI trucks added (optional)

        • Rendering speedups

        • Option for automatic parking brake - disabled by default


        ETS2 only:

        • Scania 2016 added to AI traffic

        • B-double type trailers added

        • Updated part of Germany map
          https://steamcommunity.com/games/227300/announcements/detail/1671278628863956479

        • Lighting improvements (sync with ATS)

        • The speed limit in France dropped to 80 KPH on some roads


        ATS only:

        • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ) and I-580 Carson city bypass (NV)

        • Remade and redesigned few places (e.g. I5-I80 interchange)

        • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California



        MOD ALERT:

        Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!

        To enjoy the 1.32 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

        On the other hand, if you are a heavy mod user and believe that the mods in your mix are still not up to date for 1.32, you may consider switching to 1.31 branch on Steam to continue playing the game with all the mods, while the mod authors catch up to the new features in the game.

        Enjoy! And keep your eyes open for the rest of today, we still have great news for you! ;)


        [ 2018-09-17 13:36:10 CET ] [ Original post ]

        Big Monday Coming

        We are getting ready for a really exciting week ahead. Many things need to fall into place just right, we are stretched quite thin to pull it all off, but the outlook is positive, so keep your fingers crossed.

        First, this Saturday and Sunday, we have the Zolder truck race weekend to attend and to meet our fans from Belgium. At the same time, a second crew is right now in Hannover, Germany, finalizing our booth at the IAA Commercial Vehicles 2018 Expo, which is kicking off next week.

        Meanwhile, we are gearing up for a big day on Monday! We have some important releases on our radar, a new video is ready, and we are thinking of doing a Steam key giveaway for a new DLC that's coming up for ETS2. You should definitely pay attention to our social media all through Monday so that you don't miss a chance to participate. Just keep in mind that we typically target giveaways to veteran players with lots of playtime hours under their belt.



        Here is a handy list of our communication channels:


        [ 2018-09-14 17:38:05 CET ] [ Original post ]

        Oregon rising

        Our work on the Oregon map expansion DLC for American Truck Simulator is almost complete. The dev team is confident that they will reach the finish line in a couple of weeks. We are therefore ready to announce a little more specific info about the release.

        We are proud to announce that the impatiently anticipated
        DLC Oregon will be released in October 2018!





        Here is the main feature list:

        • Over 5,000 miles of new in-game roads
        • 14 major cities, including Portland, Salem, and Eugene
        • 13 large custom rest/truck stops for parking and refueling
        • Lots of smaller rest areas and motels around the roads
        • 700+ completely new 3D assets
        • 25 Unique, complex and realistic custom-built junctions and Interstate interchanges
        • 17 new local company docks and industries
        • Well-known landmarks both natural and man-made - Mt. Hood, Thor's Well, Crater Lake, Crooked River Valley, Yaquina Head Lighthouse, Youngs Bay Bridge ...
        • Oregon-bound achievements to unlock



        To keep you engaged and entertained, we plan to keep revealing more pictures and insights from Oregon's development right until the release. Don't forget to watch our Twitter, Facebook, and Instagram so you do not miss anything. You may also consider the advice below to get a notification straight from Steam the moment the DLC is available! We keep updating the project's Steam page too, to make sure the pictures there are the best we can pick.


        [ 2018-09-12 18:41:41 CET ] [ Original post ]

        Portland, Oregon

        There is no way to leave out Portland if you want to portray Oregon properly. It’s the biggest city in the state, the core of a populated region and a very important transport hub. There is a big harbor there and lots of industry. All that should be reflected in American Truck Simulator, not just in appearance, but also in the game's economy.

        We knew that this would not be an easy task right from the early research stages of the Oregon project. The city crosses the Willamette River, and even its nickname "Bridge City" hinted that we would have to deal with several bridges and difficult-to-optimize topology of the area with a lot of reflective water splitting it in half. Indeed, several critical bridges form the very backbone of the transport network. So there is a lot of candidate geometry to render and to strain the 3D card.

        Our team has spent a lot of effort and time to build our take on Portland. It has really been quite tough to optimize the layout and design to achieve acceptable framerate. We are quite happy with the result, we believe that it is very representative of the city as seen by a truck driver passing through it, giving the right impression we have been aiming for.

        More screenshots on the Oregon's Coming Soon Steam store page here:

        https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/














        [ 2018-08-27 15:28:49 CET ] [ Original post ]

        ATS Update 1.32 Open Beta

        The open beta of American Truck Simulator update 1.32 is available now, bringing most of the additions ETS2 received a week ago plus some ATS specific bonuses.

        IMPORTANT: Due to the scope and scale of the major changes to the game, in order to receive as much feedback as possible, we're sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we're working on, and it’s possible there are even bigger bugs hidden away that we hope you’ll help us discover. If you think that the risk and possible frustration with an unstable and unpolished beta is worth it for you, make sure to backup your player profile to have a safe way to revert to 1.31 in case you get tired of testing. Many mods may have become broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes right away, but for testing at this moment, you may need to disable most mods just to get things working.

        With the disclaimer out of the way, let's focus on different elements of this open beta.



        Those reading the blog on a regular basis already know that the major addition coming in 1.32 is trailer ownership. So all the ATS players can now buy, tune and paint their trailers too. And since the laws and rules are a little bit different in the USA than in Europe, we added the option to use Long/Wide vehicles and Oversize Load banners to the trailer tuning options. Just don't forget to lock the trailers up if you want to use them only for yourself, since your employees might decide to try them out too!



        Same as in ETS2, some of the trailers were discarded and redesigned, while the rest was adjusted for trailer ownership.  This is just the first stage, as development is still ongoing – and will continue for at least a few more months of hard work. But we didn't want to keep you waiting for the final result when the actual state of trailer ownership allows us to let you play with these new toys already :)



        With trailer ownership came the need to add "icons" to access the new functionality through the game's central "desktop" main menu, so we reorganized the user interface screen. You’ll probably notice that there are two larger widgets on the right side of the screen now, instead of three smaller ones. Also, new screens for trailer management have been added, and some company management screens had to be changed to handle the new feature.



        The next addition brings changes in the map. The ATS map design team felt that some gaps in the map deserved to be filled, while some other previous work should get a retouch. So in this update, ATS receives three new roads: US-550 – from Albuquerque to Bloomfield (Farmington), US-95 from Yuma to Quartsize (Ehrenberg) and US-191 which connects I-10 and US-60. Also, the intersection of I-5 and I-80 has been razed to the ground and built completely from scratch.



        When driving on US-191, right by the newly added small city of Clifton, you'll discover Morenci Mine, the biggest copper mine in the United States. Surely a good place to visit, since there’s also a new cargo dock!



        As for other changes, the new ATS update brings trailer cables on AI trucks and one new restriction – long trailers (53 feet – 40+ feet from kingpin to rear axle) are now forbidden in California. Plus one of the community's smaller wishes – parking brake is now disabled by default; those who liked this function need to turn it back on in game options.

        Several changes to the code and data were made, related to rendering optimization, and it appears to have brought very nice framerate improvements in some scenarios. But since experience may vary, do share yours with us, please. We're really interested in your feedback on any noticeable FPS changes.



        So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. This time more than ever, due to the sheer size of the update. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The method to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.32 public beta. No password required.

        CHANGELOG:


        • Trailer ownership
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1698306386977524431

        • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)

        • Job filters redesign
        • Some of the old trailers discarded and redesigned

        • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)

        • Remade and redesigned few places (e.g. I5-I80 interchange)

        • Power/air lines on AI vehicles (optional)
        • Rendering speedup

        • Option for automatic parking brake - disabled by default

        • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California


        MOD ALERT:

        • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!


        [ 2018-08-17 11:39:38 CET ] [ Original post ]

        Waking up the sleeping dragon

        Two winters ago, as a prize for completing the Christmas Grand Gift Delivery 2016 event, we have rewarded the participants with a time-exclusive content in the form of two pieces of DLC; one for American Truck Simulator and one for Euro Truck Simulator 2.


        There was no other way to earn or buy the packs, but as time goes on, we are receiving more and more requests to make our pair of Dragon DLC available for purchase, to make it accessible to new players who have discovered the truck sim phenomenon since then. We have decided to grant this wish, and the two tuning packs are now on Steam Store:


        The content of each pack is unique and can be obtained on its own, but we know that there is quite an overlap of ETS2 and ATS player base, so we felt that many people may appreciate a cheaper way to purchase both DLC at the same time. We have created the Dragon Design Bundle with a nice discount to make it possible, so make sure to check it first if this catches your interest.

        Dragon Truck Design Pack Content:



        [i]You Are A Dragon Be A Dragon!


        [ 2018-08-13 07:42:33 CET ] [ Original post ]

        Update 1.32 Appetizer: Trailer Ownership

        Some hints about an upcoming major new feature of our truck sim games have already been spotted by the fan community, and it's time to finally start talking about it openly. Trailer ownership has been requested for years, and it's coming at last, as a major part of the upcoming 1.32 update both for Euro Truck Simulator 2 and American Truck Simulator.



        Trailer ownership may not necessarily have the same meaning for everybody, different people may have slightly different ideas of what it should include and how far it should go in depicting reality. In our games with lots of different systems, layered on top of each other, we had to figure out a way to add the feature without breaking the existing gameplay loop which has been very much ok for the majority of the millions of players who tried the game over the years, while bringing enough of a change for people eager for more depth. The core feature set had to be created in a reasonable timeframe so that the bulk of the implementation and testing can fit inside a period between two game updates. In reality, the work has been going on for over a year, employing a big cross-discipline team here, as there is a huge number of changes to gameplay logic and economy, camera work, user interface screens, there are tons of new models, artwork, textures, and paint jobs.



        We had to decide on what is essential and concentrate on this core. In the upcoming update, there are still some elements left where we see an opportunity to go deeper eventually. Some trailer classes have not been refurbished yet so that they have not been made available for trailer ownership, this will have to wait for a future update, too. We are hopeful that the new feature will be accepted positively especially by the hardcore part of the truck sim players, as we have created not just a fully-fledged equivalent to the existing truck upgrade shop, but there's so much more included.



        A new, separate configuration section in the form of trailer upgrade shop will let you build, configure, tune and paint your owned trailers. You can choose from multiple chassis, trailer types, and paint jobs and you’ll be able to tune your trailer with many different parts, of course, the wheels are customizable as well. Company paint jobs available in ETS2 will offer the right options for your new trailer to fit into your company's visual style. From now on your AI drivers are able to choose fitting trailers from your trailer pool and use them!



        In a nutshell, we have refrigerated, insulated, curtain siders and dry cargo trailers for both games coming in the update as ready to be owned. Moreover, ETS2 will host moving floor trailer variants. For European trailer configuration, you can choose from single, double or also the newly available b-double. American Truck Simulator will host 28, 45, 48 or 53 feet trailer versions in double, triple or even Rocky Mountain double configurations - these will be based on the geographic location of your garage to comply with the law in each US state. Flatbeds will be available for both ETS2 and ATS. Addition to ATS trailers are also flatbeds with a rolling tarp system (equivalent to European curtain sider). You can see there will be many trailer lengths and types combinations to haul cargoes of all sizes. We added one more fitting feature: ADR (HAZMAT) cargoes will „spawn“ appropriate warning sign on your trailer.



        The new addition of trailer ownership logically means big changes to the in-game economy. It will be much more cargo-focused, but Quick jobs and Freight market will stay around as simpler and satisfying options to get into the game. A whole new Cargo Market screen will let you search for deliveries on your own trailer. Yes, we had to create a LOT of new cargo visualizations for this new feature.

        We will show you more of trailer ownership before 1.32 is out, and it's also going to be battle-tested as a part of the upcoming Open Beta, so the wait should not be overly long. We hope you’ll be just as excited for its release as we are!


        [ 2018-08-02 15:33:49 CET ] [ Original post ]

        Highway 1 Reopening Today!

        Players of American Truck Simulator can finally enjoy driving the full length of US Highway 1 again. Thanks to the heroic effort of the truck sim fan community during Operation Big Sur, the landslide was cleared up in record time and the new stretch of the road is ready for you.



        As Highway 1 is back in full operation, your help in #OperationBigSur is no longer needed, and the World of Trucks event has been finally wrapped up. Massive thanks to all the participants! Just beware that Steam will automatically update the game today.

        We have asked the fan community for 500,000 deliveries to get the job done and ultimately got even more. We have prolonged the event by a few extra days after the goal was reached, giving latecomers a chance to do their part, too.



        With these numbers and with the high volume of your positive feedback, it is clear that the event was well accepted and that you would like to see more events engaging the community. It takes considerable effort across several company departments to set up an event and to create all the content, but we will surely do our best to listen to your voice and work on improving our event pipeline.



        Together we made it! The scenic coastal road is clear again and the cool event rewards have been distributed to all who have taken part and qualified for them. We are delighted to see that the event truck paint jobs are proudly worn on so many of your trucks!


        [ 2018-07-16 17:21:10 CET ] [ Original post ]

        Wood production chain

        As our games mature and as our team grows to be able to focus on multiple projects and features of our games, we also pay more attention to the production chains and local industries within the game world. It is actually not a small task to bring in enough new types of cargo and facilities to populate the economy enough to achieve variety as well as to keep healthy supply and demand balance. We take it as a longer-term ambition, but the goal is definitely for our deliveries to make more sense in players' eyes - we will be gradually moving away from the concept of random cargoes headed from a generic point A to a generic point B.

        With Oregon, we are paying special attention to the woodworking logistic chain. It's an interesting and characteristic part of Oregon's economy, and it will be a fun addition to the gameplay. Timber, lumber, and products made of wood will give us a nice reason to journey to rural as well as urban areas of the state and beyond, with cargoes that originated as trees in a forest.





        We have already shown you several related screenshots and even some video footage depicting elements of the wood production chain. Today we want to share with you a few more detailed shots of Oregon woodworking facilities under construction for the upcoming American Truck Simulator DLC. As you can see, there will be busy logging sites, dusty sawmills, a furniture factory as well as new building sites.





        [ 2018-07-16 14:09:55 CET ] [ Original post ]

        500K!

        Operation Big Sur, our first World of Trucks event with a shared goal for the player community, has been a huge success. Players of American Truck Simulator have exceeded the number of 500,000 deliveries required to clear up and re-open the section of California Highway 1 blocked by last year's landslide at an incredible speed. We are happy to confirm that the bulk of the work is complete now, and after a short inspection by the authorities, the road will reopen soon!



        We know that the truck sim fan base is very active, but we have been still surprised by the enthusiasm and commitment of the community. Immediately after the event's launch, thousands and thousands of individual players, as well as many VTC's, came to help, often going beyond the requested quota. Our twitter with the #OperationBigSur tag and all social media have gone ballistic with so many reports and cool pictures illustrating the effort. The strong team spirit has been raised even more by a steady stream of music carefully picked for you by our friends at TruckersFM radio.



        Thanks, everybody, and congratulations! Our system should now automatically grant all the event participants who qualify (with at least 5 deliveries completed) the second part of the reward - a unique paint job commemorating the big task we have pulled off together.



        To allow the road inspectors enough time to do the job right, and frankly, to give the last chance to finish their deliveries to many players who have approached us in the past couple of days, we are not shutting down the event system yet. Your speed has taken by surprise not only us, but also many other fellow truckers, and we have received a ton of requests to keep registering the deliveries for a time even after the 500K mark is crossed.

        If you have finished your 15 deliveries, enjoy your reward now, and relax at last - there are many more great routes in American Truck Simulator (and Euro Truck Simulator 2) that you can now explore stress-free again!

        On the other hand, if you are a couple deliveries short of your personal goal, we are still giving you a chance to earn your reward, too. The event system will keep registering Operation Big Sur deliveries until July 15, 23:59 UTC. The road should be reopened the next day with an automatic American Truck Simulator game update.


        [ 2018-07-10 08:06:04 CET ] [ Original post ]

        ATS: Oregon Video Coverage

        Just as we did with the videos of revisiting northern Germany in ETS2, today we'd like to bring you also the in-game footage of Oregon, which we've shown during our second live developer stream on Steam last week. (If you would like to watch the recording of the whole stream you can do it here.)

        Please bear in mind that these videos are straight from our development labs and that the content shown is still very much "work in progress."


        https://www.youtube.com/watch?v=sCR7nch5dMQ
        https://www.youtube.com/watch?v=_MKlJRxHCYE
        https://www.youtube.com/watch?v=3Z4ij8L25LY


        [ 2018-07-03 13:16:50 CET ] [ Original post ]

        American Truck Simulator developer stream tomorrow!

        Join us for our second stream tomorrow! We'll concentrate on American Truck Simulator, discuss #OperationBigSur, and show you some in-development stuff.




        Live Wed Jun 27 at 7 pm Prague time (GMT+2). Stream & chat on ATS Steam page here ATS Steam page or on our developer page (while you're there, don't forget to follow us to get notifications about new releases from us!)

        See you soon!


        [ 2018-06-26 17:42:19 CET ] [ Original post ]

        Operation Big Sur Starting!

        Operation Big Sur Starting!Here we are with a World of Trucks event dedicated solely to American Truck Simulator! The most recent "Start Your Engines!" event related to our association with the FIA ETRC 2018 season roadshow attracted a lot of interest among the players. We were happy to see so many of you taking part in it, and we have high expectations again for our very first community event with a shared goal.



        Many of you probably know about the Big Sur Landslide. It happened in May 2017 and made the Carmel-San Simeon Highway (a part of California State Route 1) unpassable. While the Caltrans workers and private contractors work seven days a week ever since to rebuild it as soon as possible, there is still enough of the landslide left for us. Let's help them and speed up the work! After all, we are talking 2 million cubic foot of dirt, rocks, sand, and mud.




        Are you ready to join the Operation Big Sur? You can bet that along with that proud feeling of accomplishment there will be also some unique rewards for everyone who'll join us in this quest! Let's take a look at the rules and rewards:

        Rules:
        Using External Contracts deliver 15 cargos of material and equipment either TO or FROM Big Sur Landslide on California's Highway 1 to do your part and mark your personal contribution in the effort to restore the scenic coastal road.

        This is also a global trucker's community project: In order to complete Operation Big Sur and open the road in the game, the entire American Truck Simulator trucking community will need to make at least 500,000 deliveries. You can track the community progress on the front page of the World of Trucks.

        If you go beyond the required personal quota, your effort will still be counted towards the community goal completion.



        Rewards:
        For doing your part and finishing 15 deliveries, you will receive a cute "Plush Excavator" cabin toy and an awesome "Juggernaut" paint job.

        When the community goal is accomplished, everyone will receive a memorial paint job "Operation Big Sur". However, in order to qualify for the community reward, you must have completed at least 5 event jobs.

        All rewards are tradable and marketable Steam Inventory items.





        Ready? It's time to put on the hauling pants and hop in the cabins of our diesel beast. Meeting point - the Big Sur Landslide!

        This is a community event, and we hope for the various fan communities around the globe to feel that they are all a part of the united effort! We will be looking forward to seeing your screenshots of the event shared on social media, too. We have once again partnered with Truckers.FM to entertain us all during the hauls, and they have some cool giveaways ready for reaching specific milestones on the general progress bar of Operation Big Sur (see World of Trucks frontpage). Just make sure to tag the pictures with hashtag #OperationBigSur and also notify @scssoftware and @TruckersFM.


        [ 2018-06-25 12:12:05 CET ] [ Original post ]

        A New Community Event in the Making

        Your reception of the recent events has inspired us to try something new. We are planning a new event, this time taking place in the world of American Truck Simulator, with a common shared goal for the community.

        The ATS event is tentatively planned to be launched shortly after the current ETS2 event is over. We'll keep the details shrouded in mystery. For the time being, we only have a hint with the following spy photo taken at an unknown location, showing a suspicious increase in traffic.


        [ 2018-06-11 17:07:56 CET ] [ Original post ]

        Natural beauty of Oregon

        Welcome to the next episode of our popular series, revealing details of the upcoming Oregon map expansion for American Truck Simulator. Today we will focus on natural surroundings. Our interpretation of the natural beauty of the states is an essential part of our development focus.



        Our programmers are always improving the tools available to our map designers. Our system for intelligent creation of rock formations has been further refined, so the map team has now even more toys at their disposal to play with.



        Forest industry is one of the key building blogs of Oregon economy and transportation. We want to take our players deeper into the forests, showing things in closer detail. That is why new detailed models of lower and higher forest vegetation are created. We also added wetlands and swamps together with lush meadows full of blooming wildflowers. Several unique representatives of Oregon flora have also been identified. For example, we have created a brand new thundercloud flowering plum tree for some of the urban areas.









        In addition to living trees and flowers, the Oregon DLC will also feature wilted forest remains and dry trees to replicate realistically look locations. On the coasts, we can even hint at natural alluviums formed by branches and other vegetation remnants.




        Oregon DLC related articles:
        Something's cooking, Which way to go? Beaver knows!, Meanwhile in OregonScenic road 101, Truck Stops


        [ 2018-06-04 18:32:05 CET ] [ Original post ]

        ATS and ETS2 Update 1.31 Out Now!

        We are happy to give you official new updates for both our flagship truck sims, at last. Testing of this update wave took us longer than we had hoped, both internal tests and the open beta revealed a lot of areas requiring our attention before we could call the update done.There's quite a lot of new content and functionality for both games there, and we have run into some unexpected problems when things refused to work together.



        Thumbs up to everyone who participated in the beta (for both of our games) and sent us his opinion and reported any issues. We would like to express our sincere thanks for all your help, bug reports, and general feedback, they were even more important and helpful than usual. After over a month full of testing, bug fixing, (and sometimes yelling and panicking), we're finally there. Update 1.31 is out for both of our games!

        You can find the long and dry list of changes and additions below, but for those of you preferring moving pictures to written words, here is a very nice overview of the major changes in the 1.31 update courtesy of Squirrel's YouTube channel:

        https://www.youtube.com/watch?v=D80nTXTgtAA

        CHANGELOG - MAIN FEATURES:

        • Power/air lines between truck and trailer(s) (read more)
        • More realistic mirror rendering (head position-based FOV)


        ATS only:

        • New road through Yosemite added - CA-120 (read more)
        • New trailers (bottom dumpers)



        ETS2 only:

        • Random road events

        • 8x4 Scania R and S truck chassis

        • New routes for Special Transport DLC missions (read more)

        • Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)



        MINOR CHANGES:

        • Job selection screens have new filter and cargo search elements

        • Parking brake automatically ON after truck spawn (g_park_brake_init)

        • Screenshot name format now based on date and time

        • Increased precision trip data (dashboard computer display)

        • Fixed torque converter locking

        • Fixed damaged predefined trucks in dealers and quick jobs

        • Fixed trailer damage reporting

        • Fixed HDR interpolation



        ETS2 only:

        • UK trailers no longer have a different license plate from the lorry

        • Faster gear shifting for new Opticruise transmissions

        • Fixed/updated license plates in various countries (Belgian, Norwegian, Polish, Czech)



        TOOLS/ MOD:

        • New terrain brushes in the map editor

        • Dropped support of very old maps (pre ver. 4.38)

        • Mirror_data

        • A trailer can be registered as standalone or not 

        • Variable shift length

        • Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist

        • Steerable wheel independent on wheel model

        • Dropped support for old attributes



        Make sure to OPT OUT of beta branches now and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days. Enjoy!

        Related articles:
        American Truck Simulator Update 1.31 Open Beta
        Euro Truck Simulator 2 Update 1.31 Open Beta


        [ 2018-05-14 19:15:30 CET ] [ Original post ]

        Oregon: Truck Stops

        Recently, we've shown you places you can see on your drives across the ATS Oregon DLC. Today we will bring you a visual appetizer of the places where you can stop, refuel your truck, relax for awhile, or stay overnight before continuing your long journey. There are some quite notorious truck stops in development...





        ... easily recognizable as unique landmarks. Some other are more versatile, in the style of typical Oregon architecture. On the first four screenshots, you can see our conception of the famous .






        Oregon DLC related articles:
        Something's cooking
        Which way to go? Beaver knows!
        Meanwhile in Oregon
        Scenic road 101


        [ 2018-05-11 17:18:55 CET ] [ Original post ]

        Tioga Pass

        From time to time, we like to revisit a region already covered in our games, and change things around, or add a new route. You can look forward to such retouches appearing especially in Europe later this year ;). For today, we would like to show you a new route that we are adding to American Truck Simulator's California.




        With the scale of our worlds compared to reality, we simply have to focus on major road arteries to form the road network. There is usually not enough room to even think about squeezing in any lesser roads. But we enjoy making exceptions and based on feedback from our fan community, so do the players. We have noticed a bit of empty space next to the Sierra Nevada, did a little research, and felt that it would be a great opportunity for one of our new map designers do cut his teeth designing a pass across the mountain range. There was just one small problem - typically commercial trucking is restricted in US national parks! Still, this region is so scenic and the task was so tempting, we decided to give it a go, and to find an excuse in the game for allowing the player to travel across the mountain pass.



        The national park in question is considered one of the most beautiful and possibly scariest of them all. But no need to fear. While it's home to many legends and mysterious creatures - be it Wendigos, Seeahtiks, various ghosts or famous Bigfoot – all the encounters took place far away from the road on which you'll travel.



        The road in question is one of the very few connections leading through this territory, as almost 95% of this area is considered wilderness. Its designation is CA 120 - the famous Tioga Pass. If you immediately thought that we were talking Yosemite National Park, you were right.

        The new route is coming in the next update of ATS, the upcoming version 1.31. This addition to the game map, as well as many other small and not so small touches and additions to California, Nevada, and Arizona, will, of course, appear in the game for free for all the game owners, as a small token of gratitude for the loyalty of our fantastic trucking community!


        [ 2018-03-23 16:29:51 CET ] [ Original post ]

        Meanwhile in Oregon

        A new map region usually means, among other things, some new industries inspired by typical real facilities identified by our location scouts. Today we want to share a few work-in-progress images from American Truck Simulator: Oregon map expansion development. They are depicting one of the new industrial prefabs we're working on: a shipyard.








        Oregon related articles:
        Which way to go? beaver knows!


        [ 2018-03-13 10:00:18 CET ] [ Original post ]

        Warming up for ATS: Special Transport

        We have received a lot of positive feedback to our recently-released ETS2 Special Transport DLC. We continue to work on it - more routes are coming as well as various subtle code improvements. Meanwhile, we are bombarded with questions about a comparable expansion for American Truck Simulator, and we feel that we should not keep you completely in the dark. We are happy to confirm that ATS will also receive its own oversize loads!

        Our vehicle team is currently building a bunch of new massive cargoes for ATS, so the route designers have to use placeholders for now. When the creators are setting up the route parameters, a ton of testing and iterating is required to make sure that the given cargo can get from point A to point B smoothly but with just the right level of challenge for the players. This is very time consuming, so we had better start on "scripting" the routes before the final cargo models are available. Let's take a look at a couple of screenshots below...




        You can see our special cargo placeholder trailer. Our designers use it to verify that a particular cargo we have in our plans will eventually fit through critical places of the in-game world. If it doesn't fit, usually we try to tweak the map, perhaps raise a bridge by a feet or two, or move a big rock a bit further from a tight bend on the road. If such a change would ruin the place, we have to find and set up an alternate route. As you can see, some places are rather tight, with only a few inches of space left to drive thru!

        Our Special Transport development team is spending a lot of time pulling this placeholder trailer, and as a joke they've started to call this weird empty box "the aquarium". When the vehicle team heard about it, they've decided to elaborate on this little joke. So now, when we're looking for suitable routes, we're also taking the SCS Hammerhead shark for a nice ride. :-)




        [ 2018-02-23 04:45:28 CET ] [ Original post ]

        Which way to go? Beaver knows!

        It's been two years since the release of American Truck Simulator. These were very hectic and demanding times for our development team but gave us all a lot of joy, too. Over the development of the game, the dedicated ATS team size has grown from the starting brave four to almost forty people at this moment. And we keep on growing, as we are acutely aware that we need to produce more content and more features at a quicker pace.

        Our latest addition to ATS universe - the New Mexico map expansion - won the hearts of our players and has been critically acclaimed by both media and the community. We're extremely grateful for it, it gives us the energy to do our job the best we can and the desire to surpass ourselves and push the boundaries further.

        We posted a few photo-hints in our previous teaser blog post to start your imagination. It's time to lift the veil now and show you the next step in ATS world development. There are several possible and logical directions... East? Or North? Can it be Northeast? Rest assured that serious research and pre-production is happening in all these directions, but for actual production, the winner is North! Ladies and gentlemen, please welcome to ... Oregon!



        Oregon, the Beaver State, will be the new addition. Depicting the very diverse environments across Northern America is always an exciting challenge for us. Oregon's nature surpasses everything we've encountered so far. Extensive deep forests, dense shrublands, deep calm lakes, wide rivers, steep mountain ranges, volcanoes, high desert and the Pacific Ocean's coastline. All stacked onto territory just a little larger than the United Kingdom!




        Natural diversity is, of course, reflected in demographics and industry. You can look forward to the in-game economy being extended by the local industry corresponding to the reality of Oregon, like traditional wood harvesting and processing at sawmills followed with paper mills and furniture industry. We have not forgotten about other industry like technologically advanced Silicon Forest and other manufacturing centers.



        Make sure to follow our blog, we'll publish a series which introduces our newest map expansion Oregon and bring interesting news from development.




        Articles related to Oregon:
        Something's cooking


        [ 2018-02-01 17:28:36 CET ] [ Original post ]

        Grand Gift Delivery Event Results

        The Grand Gift Delivery event has ended and after our summarizations, it is clear that you did it! You helped save Christmas once again! Where would Santa be without all your effort? Well, probably somewhere at the North Pole, but totally exhausted and still sorting through a pile of undelivered gifts.


        It's so nice to see how many of you like our World of Trucks events which we prepare to bring some extra "late game" fun to our games. Over 300,000 players participated in the event through either ATS, or ETS2, or both games!

        With the help of a random number generator, we have drawn the winners of the physical rewards. They should be receiving communication from us on how to choose their physical prizes and how to request the delivery. You can see the full list of those lucky truckers at our blog.

        NOTE: Winners must contact us and claim their prize until the end of February 2018.

        If you have found your World of Trucks nickname there, check out your WoTr profile page and follow the instructions which we've sent to you to claim your reward!

        And for all those who didn't find their name here - we've started a 20% sale on all our clothing at our merchandise shop so if you're interested in exclusive ETS2 or ATS merch, now is the time to grab some! This discount will last only for a few days so make sure you don't miss it!

        Thank you all and until next time - take care and have a great time!


        [ 2018-01-24 13:48:19 CET ] [ Original post ]

        Something's cooking

        It’s only been a few weeks since our last release, but many of you are wondering and guessing, what does the future hold? What are we doing now? When will we add something new to our games?

        Well, as you know, we don't publish any "road plan" or "release hopes" type articles. We simply don't like promises, until we’re sure that we’ll be able to deliver. And as much as we’re certain that 2018 will be a great year, we don't have anything ready... yet.

        But if you really want some news at least - check these out! Any ideas what it is and where it belongs?








        [ 2018-01-24 13:48:07 CET ] [ Original post ]

        American Truck Simulator 1.30 Update

        In the frenzy of releases at the end of last year, we have not managed to sync the codebases of American Truck Simulator and Euro Truck Simulator 2 to the same revision. With multiple builds of games and DLC to pass through QA, we did not have enough testing capacity to dedicate to this update. The 1.29 revision was solid and working, and we didn't want to risk releasing a new build just a day or two before starting our whole-company vacation, only to find out that a hotfix is needed immediately. It was deemed safer to live with known little glitches for a few weeks rather than to risk introducing an unknown game-breaking bug.

        This maintenance release mostly brings some bug fixes and safety measures for mods.

        Your game on Steam should update automatically, unless you have opted out from auto updates, or unless you prefer to stay with a particular branch to preserve older mod compatibility.


        Features:


        • Code support for multi-torque engines

        • Fixed generation of terrain when it is connected to terrain in unloaded sector

        • AI will not use blinkers when canceling a lane change while it is in progress

        • Fixed sleeping area triggers not being visible in UI map after initial game load

        • Improved calculation of trailer weight distribution when lifting trailer axles
        • Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool)

        • Cleanup of OpenGL support

        • Fixed light sources in multi-time HQ screenshots

        • Prevented crash if road is using a stamp whose material is missing
        • Prevented crash when creating new board template in mod

        • Updated localization

        [ 2018-01-24 13:21:27 CET ] [ Original post ]

        New Event: Grand Gift Delivery 2017

        Santa needs our help!



        Our '' crew has just arrived from the North Pole. Santa's logistics network is having a hard time coping with deliveries of all the gifts, and SCS Software has been summoned for help. Honestly, though, our humble sim trailer is just not enough, the motion seats just take up too much space. Way more capacity is needed. It is clear that we need to turn to players of our games for help!

        There are billions of gifts around the globe waiting for delivery, and we have duly informed Santa that we may only be able to help him with a tiny fraction of the number, and only in limited territories. Even with the addition of
        New Mexico to American Truck Simulator and Italia to Euro Truck Simulator 2, our coverage of the two continents is still not satisfactory, not to speak about the rest of the planet. Yes, we know! Now even Santa is pushing us hard to improve the coverage for the next year already - as if he planned to depend on us again and again.

        For now, let's try to do what we can do. There are rewards waiting for everyone who'll join in! Santa has some special cabin toys and accessories straight from his domain for you. He's even willing to let you park your mighty diesel beasts at the North Pole - in a new main-menu background scene. How cool is that?

        This World of Trucks event is a bit more complex than what we had in the previous seasons. Players of both American Truck Simulator and Euro Truck Simulator 2 will be able to participate, but each game is counted separately and provides its own set of achievements and rewards. On top of it, each game's event actually has two levels of accomplishment, and two tiers of rewards!

        The rewards are not just digital this time. At the conclusion of the event, we'll draw five lucky winners for each game and each tier (that's 20 prizes in total) and offer you a choice of merchandise from our e-shop to pick your reward from.

        Rules & Rewards

        We're running two events in parallel - you can choose between American Truck Simulator and Euro Truck Simulator 2, or participate in both events to earn the most goodies! Deliver gifts (that's a very specific cargo that you will only find on World of Trucks contracts now!) to at least 6 (for the 1st Tier) or 12 (to complete the 2nd Tier) different cities. Only deliveries of over 240 km / 150 miles are eligible. Receive unique rewards on each tier:

        Tier 1:

        • Exclusive World of Trucks achievements for event completion in each game
        • Hanging cabin decorations - Xmas Ball and Plush Bear (ETS2), Polar Star and Polar Plush Bear (ATS)
        • Main menu background theme - "Magic Time"
        • Five people who completed this Tier have a chance of winning the physical reward: choose any amount of merchandise of your choice from our e-shop for a sum up to 50€.


        Tier 2:
        • Hanging cabin decorations - Polar Beast and Snowman Trucker (ETS2), Grizzly Bear and Snowman Trucker (ATS)
        • Customizable paint-jobs "Crystal Dream" (ATS) and "Crystal Dimension" (ETS2)
        • Main menu background theme - "On top of the world"
        • Five people who completed this Tier have a chance of winning physical reward: choose any amount of merchandise of your choice from e-shop for a sum up to 100€.






        Important Notes

        • Latest game version is required for participating in the event.
        • In-game rewards are granted as tradeable and marketable Steam inventory items
        • Quadruple (x4) your chance of winning a physical reward by completing the event in both games for both event Tiers!
        • Physical rewards are drawn randomly from all participants for each Tier after event completion on Monday, January 22, 2018. Winners will be announced on our blog!


        That's it! Put on your hauling pants and hop behind your steering wheel! There're some delivery jobs waiting for you!


        [ 2017-12-20 17:52:21 CET ] [ Original post ]

        New Mexico DLC arrives alongside American Truck Simulator update 1.29!

        We are proud to announce that the New Mexico map expansion for American Truck Simulator has just been released!

        https://www.youtube.com/watch?v=g3BY2j8u010&t=

        New Mexico's nickname is the “Land of Enchantment.” A lot of unique natural scenery will accompany the players during all hauls. The state has a lot to offer in terms of landscape variety: Rio Grande, Carson National Forest, Baylor Peak, Pyramid Rock and other recognizable landmarks.

        Thousands of miles of roads lead through urbanized areas like Albuquerque, sparsely populated trading posts, lush forests, mountain ranges and rest stops in the middle of the desert. There are many unique functional truck stops around New Mexico's highways to spend the night, rest, refuel or repair a damaged truck.



        Main features

        • Over 4,000 miles of new in-game roads
        • 14 major cities, including Albuquerque, Santa Fe, and Roswell
        • 11 custom rest/truck stops for parking and refueling
        • More than 600 completely new 3D assets
        • Complex and realistic custom-built junctions and Interstate interchanges
        • 8 new company docks and industries
        • Unique landmarks both natural and man-made
        • New Mexico achievements to unlock


        http://store.steampowered.com/app/684630

        Note that there is also an American Truck Simulator Enchanted Bundle, so make sure to visit it first if you consider buying the DLC!

        We hope that all virtual truckers will have a lot of fun in the latest map extension of American Truck Simulator!


        American Truck Simulator official Update 1.29 is out

        We want to thank everyone who participated in the open beta. The final version of the update is now ready and the game should update automatically on Steam, unless you have automatic updates disabled. We're very grateful for your help!

        You can find the whole list of major changes and fixes in Update 1.29 outlined in our previous post here.


        [ 2017-11-09 20:03:12 CET ] [ Original post ]

        American Truck Simulator Update 1.29 Open Beta

        We are happy to announce that the 1.29 Update Open Beta for American Truck Simulator is out. Actually, the first build was released on Friday already, we have kind of soft-launched it before the weekend.

        There are a lot of changes under the hood in this new game version, there may have been new instabilities introduced. So we thought that we should only expose a limited number of players to the very first iteration of the beta progress, see the reaction, and only then decide if we should start talking aloud about it. Well, the initial reaction was reasonably positive, so here we go!

        Let's elaborate on what you can expect and enjoy in this game update...

        MAIN FEATURES

        • Map improvements (over 600 miles of new roads) - look for US-101 (CA), I-15, US-93 (AZ), CA 190 and few more.
        • Complete overhaul of navigation algorithms (direction aware, multiple modes)
        • Environmental lighting rebalance
        • Two new trailers (food tank and mobile barrier)




        MINOR CHANGES
        • New road signs (like sign historic Route 66)
        • Time zones support (will be handy in the future!)
        • 4 roads connecting the future expansion to New Mexico
        • reworked/new police cars (including strobe lights)
        • Basic engine and transmission info in quick job truck tooltip.
        • Trailers with state-specific legal restrictions are towed only to services in given states.
        • AI traffic improvements
        • Many many hundreds of small map bug fixes - visual glitches, and speed limits




        MODDING INFO
        • New interactive tool for environmental lighting and weather setting (included in the editor).
        • New interactive tool for traffic behavior and rules debugging (included in the editor).
        • New scene preview tool (included in the editor).
        • New navigation parameters in map data.
        • Assistance service parameters in economy data.
        • Truck scale weight cost in economic data.


        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.29 public beta. No password required.

        Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know about your findings on our forum; you can join the general discussion here, and report any bugs here. We appreciate all your feedback.


        [ 2017-10-24 09:58:42 CET ] [ Original post ]

        New World of Trucks Event: Double-trailer Logistics

        American Truck Simulator players deserve their own dedicated event on World of Trucks, and we are launching one just now...



        Of all internal projects in SCS Software's production pipeline, the New Mexico DLC for ATS is closest to the finish line. Our team of map designers, QA specialists, and programmers, in cooperation with our volunteer community testers, is in the final stretch of bug fixing and optimizing of the content to make it ready for release. As the saying goes, they are doubling down on their work. The word "doubling" or "double" happens to be our inspiration for the upcoming event.

        What if, rather then building the digital rendition of New Mexico in the comfort of our office, we have really been working out there, on the roads, in the fields, towns, or real cities? We would need to double the amount of raw material, tools, parts, and supplies delivered across the economy network so that it can eventually reach all the builders, roadmakers, gardeners, vegetation planters, and everyone involved in building New Mexico and help them work even faster. And that's where our player community comes to play, this gives us the motive for the next World of Trucks event... we hope for your support. Actually, double support!

        Let's use "doubles" to double the amount of cargo on the roads! However, we wonder, do we have enough skilled drivers for such a task? Can you answer the call of 'double trailer' duty and haul some supplies to various places around American Truck Simulator?

        Now straight to the rules of this new World of Trucks event.

        What we need you to do:

        Transport a total of 300.000 lb of cargo using only Double Trailers. Do so with jobs connected to World of Trucks, while playing American Truck Simulator, of course. For every delivery, the destination city must be different. Only deliveries with planned trip distance over 100 miles are eligible. We want to give you plenty of time, so we set the deadline to December 3, 2017.

        What is the reward:

        A new main-menu scene for American Truck Simulator - atmospheric sunset background for your truck. This scene will be delivered to your game as a Steam inventory item on completion of the event assignment. Also, a unique World of Trucks achievement.



        See you on the road!


        [ 2017-10-13 15:19:34 CET ] [ Original post ]

        New Mexico: Albuquerque

        Albuquerque presents one of the major road network nodes in New Mexico expansion. It is not a great surprise that we paid a bigger than a small amount of our time and attention to the virtual creation of the largest New Mexico city.


        The Big I is a complex stack interchange located in central Albuquerque, New Mexico. This giant crossing of interstates proved to be a major challenge for our map design team. A huge structure in the middle of a city, combined with flat landscape not allowing us to use any limited-visibility tricks, it makes it really difficult to get enough fine detail into the scene. Too much detail is the enemy of high framerate, and finding the right balance is never easy when we build cities in our games.





        As if the interchange in the center of Albuquerque was not enough of a task with all the AI traffic also affecting performance, there is a truckstop sitting right next to it. We decided to try our best to portray this situation in the New Mexico map expansion. We really hope that you will have fun visiting and exploring the city!






        Articles related to New Mexico:
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1301947764065966164
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1273802170612105061
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1351492437255526351
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/2542695334301387360
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1453953742373030181
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1456208100715362624


        [ 2017-09-30 09:50:39 CET ] [ Original post ]

        New Mexico: Landmarks and Closed Beta Announcement

        Landmarks both natural and manmade are the pinnacles of our efforts to make our players believe they're really "there." Their unique appearance often brings, as in the real world, a wow factor. Careful and detailed work with an emphasis on their unique position in our virtual world is essential because people are very familiar with how they look.



        The Closed Beta for New Mexico has begun

        This is a message that we’ve all been impatiently waiting for! The first clear sight that the release of New Mexico is moving ever closer. Testing is in full swing as well as final polish of all content, fixing bugs and improving everything possible. We’ll continue to keep you informed about the new content that New Mexico will bring to shorten your wait. Thanks for your patience!



        The release of latest ATS map expansion is planned for the 4th quarter of 2017.

        Articles related to New Mexico:
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1301947764065966164
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1273802170612105061
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1351492437255526351
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/2542695334301387360
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1453953742373030181


        [ 2017-09-06 13:25:45 CET ] [ Original post ]

        Update 1.28

        The game got updated yesterday to version 1.28. Thanks a lot to everyone who gave us feedback in open beta!

        Main features


        • Doubles and more

          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1309829698600360035
          We introduced doubles in this update into American Truck Simulator with the addition of triples and Rocky Mountain doubles in the state of Nevada where they are legal.

        • Background screen options

          This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. As the options for alternate background scenes will grow over time, there will be more choice for you to picking a unique atmosphere that matches your style.

        • Changed light look on the player and AI vehicles

          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2542694703655517613
          Light flares are a great change that sharpened the game's look quite a bit, as such, they have earned their own dedicated announcement.


        Minor changes

        • Auxiliary brakes system support (engine brake and retarder in one control element)
        • Fixed licence plate change in states/countries where no city formats exist
        • Fixed brake vs parking brake behavior
        • Fixed tire noise of silent tires
        • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
        • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
        • Added three more steering wheel designs into the Steering Creations DLC

          http://store.steampowered.com/app/520550/American_Truck_Simulator__Steering_Creations_Pack/


        Your game will be automatically updated on Steam (make sure to opt OUT of the beta branch now!).

        Also a small personal note: I'm leaving SCS Software on Monday so you'll start seeing someone else here. So keep on quackin' and truckin'! ːacduckː


        [ 2017-08-18 23:42:44 CET ] [ Original post ]

        New Mexico: Musical Road

        Rumble strips, also known as sleeper lines, or alert strips, are a very smart invention that is definitely saving lives. For some people though, this is not enough. At various highways around the world, in places as diverse as Denmark, South Korea, or Japan, creative minds have altered the frequency of the grooves to produce actual melodies when a wheel is in contact with the rumble stripe. If you keep the correct speed, you will hear a real melody from your tires.

        One of such Musical Roads is located on Route 66 between Albuquerque and Tijeras. While maintaining 45 mph speed, you'll hear "America's Beautiful" melody.



        We thought that it would be fun to feature this section of the road in American Truck Simulator. After a short research and experimenting with frequencies and musical scales, we have succeeded in realizing this peculiarity. Check out the enclosed video, you can see and hear that this effect is working now in our prototype. It should become a part of the upcoming New Mexico map expansion.

        https://www.youtube.com/watch?v=edliKMY1jPY

        The Musical Road is an all new little feature, the preview you are seeing/hearing may not be the final state. Development is still ongoing and will be subject to extended testing.


        [ 2017-08-09 13:48:37 CET ] [ Original post ]

        1.28 Open Beta

        Open Beta test for the latest update of American Truck Simulator is here!



        (Euro Truck Simulator 2 may still need a few more days, as we are fighting with a small but particularly hard to catch bug there.)

        You may wonder about the game version number suddenly jumping to 1.28, as at the moment it was sitting at ver. 1.6. We have decided to unify versioning of ETS2 and ATS to simplify communication about game updates both internally and externally. The version number used to denote that ETS2 has been through 27 major updates, while ATS has been through 6 big revisions since the respective game's release. But we realized that this is not a crucial piece of information. It is more relevant and more important to provide the information that the updates, even if they appear at slightly different times, are based off the same core functionality upgrade; that the progress is in sync on both games. That's why we decided to only continue the numbering scheme established originally with the older Euro Truck Simulator 2 game, and stick to it even with American Truck. This way it will be clearer if and when both games reach a particular development milestone.

        As usual, this update is full of great features for you to try out. Doubles are the main feature of this particular update which is great on its own. But since there are different regulations in Nevada, we decided to add something special for our fans. Please welcome triples and Rocky Mountain doubles which are part of ATS Nevada economy now!







        Apart from those, there is a number of features worth looking into and we are sure you will take the time to study every bit of them through and through as you always do and then enjoy them in the game.
        Let's make a list here so you can decide which of them will catch your eye first.

        MAIN FEATURES


        • Doubles (and more)
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1309829698600360035
        • Background screen options
        • Better flares on the player and AI vehicles
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/2542694703655517613

        MINOR CHANGES
        • Auxiliary brakes system support (engine brake and retarder in one control element)
        • Fixed LP change in states/countries where no city formats exist
        • Fixed brake vs parking brake behavior
        • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
        • Fixed suspension load gauges
        • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events

        Doubles are just amazing and so much fun, we are sure you will agree once you try them yourselves.

        Background screen options are a new cosmetic feature that changes the background of the main menu to better suit your style. You will have to try and choose one that suits you best.



        Flares have been a big change that was worthy of its own dedicated blog post and you can take a look at it here.

        If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.28 public beta. No password required.

        During open betas, there is a dedicated beta site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

        Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum. We appreciate all your feedback immensely.


        [ 2017-07-20 16:56:34 CET ] [ Original post ]

        Closing a part of California's Highway 1

        Dear American truckers. In your future travel plans, please keep in mind the temporary closure of the offshore section of  . As you already know from the IRL media, Big Sur landslide interrupted the iconic route.

        We always strive to bring something new in our game updates. This time, at this particular spot, we will not give, but take. The next update will close the Highway 1 section. Its reopening in American Truck Simulator will depend entirely on real world events. Fortunately, an alternate route is going to be available.




        [ 2017-07-19 16:00:31 CET ] [ Original post ]

        Under the Hood #3: Vegetation



        Welcome back to next episode of the UtH series. First of all, we'd like to thank you for all of the good feedback you've given us under previous articles dedicated to the deeper description of how things are made at SCS Software. The last article became quite a wall of text, so I'll try to grow something shorter and smaller this time.

        Yes, the word grow is used as intended there, because today we're going to take a look at assets of vegetation in our games! So grab your gloves, shovels, clippers, fertilizer etc. and let's go gardening!

        You need to know what you want to grow

        Maybe it starts to sound quite repetitive, but the creation of vegetation assets begins at the research phase too. As we've written a few times already, when you want to make in-game content close to reality as possible, you need to gather all available information about everything you're going to recreate. And vegetation is no different. You definitely don't want to bring roads, mountains, buildings and everything else precisely created by real exemplars and then ruin the final feel of the whole new zone by adding trees, bushes, plants etc. who are totally not even from the same climatic zone. For example, just imagine desert full of deciduous trees. That'd look really foolish.
        Hence, as in the other realms of a creation of our games, we do deep research for vegetation too. When a new zone is being researched, we gather information and useful material about places and zones located near the roads and highways which are going to be implemented. And not only the plants, but also ground and terrain such as fields, forests, meadows and so on. For this purpose, we use every possible way of getting quality material. For example an external database of textures, photos, online photos and videos searching tools, applications similar to 'streetview', satellite shots and also our own photos and videos which we try to capture every time some of our colleagues are somewhere on the roads. Sometimes it's easier, sometimes it's not.



        As you probably know, our company is located in Prague, Czech Republic. That means we're located in Central Europe. So when we create a new state or zone for ETS 2, it's much easier to get good material by our own doing than for new areas in ATS. Yes, vegetation is different in each European country too, but it's still quite similar, well known for us or at least not so far away. If you're asking that it means we sometimes simply take a camera and go into the woods then the answer is yes. For example, in the team of asset designers, it's quite normal that one of the artists dedicated to vegetation systems says something like he's not going to be available in the office tomorrow if the weather will be good for shooting. Maybe we can publicly admit, that some of the deciduous forests in France had their foundation in material captured in the nature of the Kunratice valley, a small part of Prague. Does it sound like our colleague got it too easy? Unfortunately, he didn't. Because when he was there, the weather suddenly changed from partly cloudy to quite a big storm and he came back wet and cold as an abandoned dog. But as it's said, there's no greenery without water.



        Seeds, ground, and patient care, right? Or not?

        But how are the vegetation assets made? When we have all the good data and material we need, the phase of creation begins. It starts with a texture and mask. You need to capture and recreate the look, colors, pattern of foliage, bark, translucence, shine, shadows and so on. Then it's time to create the whole model. To make the width, height, shapes, roots or treetops. To decide how big the vegetation asset will be, how small, how it will look dry, fresh, healthy or withered. As we've been gaining experience with every new zone we made for our games, we started to create more looks and versions of every single vegetation asset we create. The reason is probably really obvious - to have more options, to be able to create the whole forest composed of different trees and plants of the same or similar species. No one wants to make a greenery zone full of exactly the same models of vegetation.



        When the models are done and the textures are put on them, the whole compositions are recreated a few times again but with different 'Level Of Detail' (as you can see on the picture below). The purpose for that is to bring even more options for map designers as they need to distinguish highly detailed assets which are placed near the roads where players are able to drive or lower detail assets which are placed on the horizon far away from the player's close range. The whole set of new vegetation is further assigned to the map designers along with new textures for ground, terrain, 2D 'walls of textured horizon' which serve as coulisses at the maximum viewed distance. And also the information and suggestions of its use and placement.



        Gloves + shovel or keyboard + mouse?

        Definitely keyboard and mouse. Like the other assets and models in our games, which are made in graphic applications and software, vegetation is no different. Two colleagues out of our team of asset designers are currently dedicated for vegetation systems, and they use the same or quite similar tools. It doesn't matter if they're going to make new buildings, traffic signs, or trees and plants. So if you're interested in which software they use, we can give you some tips such as Adobe Photoshop or our own SCS plugin for Blender and Maya. This plugin also includes specialized Vegetation tool.

         As you can see in the gif below, one of our colleagues found passion and love in vegetation asset development since one classified space program ended. Do you recognize him?



        The whole process of new vegetation asset creation is really complex, comprehensive and quite difficult. As you can probably imagine, every single tree or plant, ground or terrain texture needs a different approach if you want to make it well. And even when you have enough time, material and skill, you can't capture nature's diversity exactly as it is in reality. Moreover, there are many other things which we need to keep in mind but nature doesn't. For example the impact on players' hardware, polygons, scale or texel (pixels in a meter) detail limitations, a transition between models' LODs (level of details), vegetation translucence, wind animations (set manually for each single branch) of the whole trees or in the leaves,  and much more. There are so many things you mustn't forget. And our games are not located right in the middle of nature but on the roads. We can imagine how hard it must be for studios which make for example RPGs or FPS shooter games. But on the other hand, they often don't need to do everything according to reality, right?

        Don't forget to water the plants

        Well, it looks like I failed with my initial intention to write a shorter article than the previous one. Hope you don't mind and that you've enjoyed reading it, that it has brought new information about how another part of our games is made. 
        As always, thank you for your time and I'm looking forward to reading your comments, criticism, feedback, and suggestions on which topic you'd like to see covered in the next article from the Under the Hood series. Until we meet again, have a great time and don't forget to water the plants. At least those you have at your flat or house. And we'll keep an eye on those which are in our games. Do we have a deal?

        Related articles:
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/983300335205240431


        [ 2017-07-13 13:50:28 CET ] [ Original post ]

        New Mexico: Roswell

        While working on the New Mexico DLC for American Truck Simulator, we thought it would be fun to include the city of Roswell, the site of the famed "Roswell Incident." Fortunately, it made sense to include it as a node in our road network layout.

        UFO enthusiasts and skeptics alike will celebrate and remember this year's 70th anniversary of the 1947 incident that many people believe involved an extraterrestrial spaceship crash-landing on a ranch in the Roswell area. This event led to many conspiracy theories and belief in the existence of flying saucers which persist until today.

        We're serving the first American Truck Simulator's Roswell appetizer in the form of a few screenshots. Here you can find several landmarks which local experts will surely have no trouble recognizing.









        Articles related to New Mexico:

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1301947764065966164
        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1273802170612105061
        http://steamcommunity.com/games/americantrucksimulator/announcements/detail/1351492437255526351


        [ 2017-07-04 15:15:36 CET ] [ Original post ]

        Better light flares for vehicles

        We are working hard on addressing the remaining known issues before we can start the Open Beta process for the next major updates for both Euro Truck Simulator 2 and American Truck Simulator. We thought that you may be interested in learning about one little visual improvement that we are planning to introduce as a part of the update...

        We have never been quite happy with the way vehicle lights look, doing something about it was on our wishlist since the launch of Euro Truck Simulator 2. Our coders have actually improved the underlying system a while ago already, but finally, we have caught up with them and tweaked the "sprite" graphics, which in fact involved painstaking re-adjustment of a ton of various numerical constants that define light flare behavior.

        The light flares in our games have always been growing too big at a short distance, masking out the entire headlight and any interesting shape and detail. Our goal for the change was to make sure that the lamp mask can be seen during both day and night without the excessive glare.



        At longer distances, the new system adjusting the flare intensity still had to make sure that lights do not disappear. The eye is very good at catching the photons coming in even from a tiny source in the distance, and our system has to emulate it.

        You can see the results of our effort on today's comparative series of screenshots.




        [ 2017-06-29 15:47:35 CET ] [ Original post ]

        Heavy Cargo Achievements

        A lot of fans have reminded us that the release of the Heavy Cargo DLC packs for Euro Truck Simulator 2 and American Truck Simulator respectively would make a nice opportunity to introduce some new Steam Achievements for the games.

        We decided to heed the advice and just added 5 new achievements for each game, slightly different so that owners of both games can have a somewhat different experience hunting them down.



        Thanks to /u/rockandrole8 on Reddit's /r/trucksim who made a nice comparison of the two sets of achievements!

        The Steam sale continues and our games are on sale. Get some DLCs and surprise your friends!


        [ 2017-06-27 15:09:14 CET ] [ Original post ]

        New Mexico: The Land of Enchantment

        The engine is roaring. The town is behind me now, miles of the road stretch into the distance ahead of me. And all around there is just pristine nature. Land of Enchantment is New Mexico's nickname, and we are doing our best have it reflected in our new DLC.





        We’ve created a new set of local flora: new shrubs, coniferous trees and over forty new terrain materials (grass, clay, stones). There are tons of new rocks and stones shaping the scenery. Fantastic horizon panoramas created from scanned templates abound. Note the great-looking streams, the map designers are also very proud of the dry and muddy riverbed created with decals.





        A picture is worth a thousand words, enjoy the beauty of New Mexico in our screenshots, currently in development for American Truck Simulator!











        Articles related to New Mexico:

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1301947764065966164
        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1273802170612105061


        [ 2017-06-21 14:44:30 CET ] [ Original post ]

        Technically Sound(ing) - Balancing the Heavyweights

        Simulation of suspension and weight distribution

        For well over a year, our programmers and testers have been spending a huge amount of time and effort with the goal of bringing more interesting cargo and trailer combinations into our games, adding proper support for one of the most requested features: doubles, heavy cargo, advanced and multi-joint trailers.
        You may wonder why this feature, in particular, should be so difficult and demanding to pull off. After all, we had reasonably working road trains in one of our earlier sims in the 18 Wheels of Steel series games. But the fidelity and accompanying complexity of our physics simulation has increased by an order of magnitude since then. Making sure all things are in balance and in sync is getting more complex as well. Efficient physics of the trailer where many wheels are touching the road is proving to be a tough task; we had to iterate a lot, especially with cargo weight distribution and accompanied suspension loads.



        Over its lifetime, a trailer will carry thousands and thousands of tons of cargo, ideally while operating with as little maintenance as possible. To withstand the harsh demands, and to deliver the load to its destination safely, it is crucial to observe the weight of the cargo. If you overload a trailer, or if you do not balance the weight right, it may cause damage to the trailer, its suspension or wheels, it may damage the road, and most importantly, it will make it unsafe to operate. With the never-ceasing demand to transport more and heavier cargo, the transportation industry has adopted new solutions to overcome the technical and legal limitations, in most cases centering around adding more length and axles to the tractor and semi-trailer.
        It is not just about the number of axles though, it is about where they are and how trailer as a whole behaves while under load. There are considerable differences between North America and Europe.

        In Europe, the legislative push is to limit the overall length of the truck and trailer combo, while making sure the total weight is distributed such that no wheel is pressing on the road surface too hard. Ultimately, this has lead to adding axles to the rear of the tractor as well as adding them generously under the relatively limited-length trailer. As engineers realized that putting more wheels next to each other causes problems with tyre scrub (due to high lateral friction, a paper about the topic here, chapter 2.1.3), a creative solution was adopted, making the wheels follow the turn or even steerable.



        On the other hand, in the USA, the regulation is a bit more flexible about total truck length. There are still tough restrictions regarding weight on each axle, but there is also legislation in place making sure that the weight is not concentrated over a short length, pushing to increase the distances between the axles. The engineers, in turn, made the trailers longer to spread the weight in such way that it will comply with Federal Bridge Formula (source). To lessen tyre wear and to make it possible to make turns in reasonable fashion, trailers with multiple pivot points were adopted.



        The primary duty of suspension is keeping the wheel on the road. It is effectively pushing the wheel into the ground to make sure that friction caused by wheels is sufficient to either brake or to corner. It is also in place to absorb the energy of impacts from road bumps, potholes, uneven roads or unexpected shifts of weight caused by side wind. The suspension system has to be incredibly durable, each axle has its own suspension system which takes care of the load on each wheel separately, working as a dynamic system absorbing energy from the environment. There are several types of suspensions used in cargo transportation, but this may deserve a future topic of its own.
        Brakes are arguably the most critical part of a vehicle. Either from standpoint of safety of others on road, or safety of the cargo, we all want them to work as intended. With multiple axles on the vehicle, each axle has to have its own brake system.

        By far the most complicated problem we encountered was the distribution of weight along the multiple axles and pivots of new trailers. We had to rework weight distribution algorithms in order to make it work for new trailers and to make sure that old ones wouldn't be negatively affected. Our constant battle with the numerical stability of the suspension simulation code is far from over.
        During testing and tuning, we encountered many issues, some quite hilarious, especially when we had to (re)learn backing and reversed steering. We had a lot of fun debugging it. In general sense, it was all about making the behavior of the trailer appear to work correctly with the player's input. That proved to be the largest challenge for us, especially with steerable trailers for ETS2. We definitely enjoyed working on them immensely. In the end, our determination, grit, and dedication prevailed, and it was a very proud moment for us to share our experience and the final product of our tireless effort with all of you!

        Related articles:

        https://steamcommunity.com/games/227300/announcements/detail/2362546845450439701

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1336854469196981783


        [ 2017-06-15 15:21:36 CET ] [ Original post ]

        Heavy Cargo Pack DLC for ATS is out!

        Looks like 2017 is going to be a very exciting year for truck sim fans. Today we are here to announce the release of Heavy Cargo DLC for American Truck Simulator!

        https://www.youtube.com/watch?v=I7MtoAkM-1A

        http://store.steampowered.com/app/620610/American_Truck_Simulator__Heavy_Cargo_Pack/

        Much like in our previous release of Heavy Cargo Pack for ETS2, this DLC contains a set of new features that will enhance your gameplay. Let's see what you can look forward to in this heavy haul pack.

        New Cargoes to haul

        We are introducing 9 cargoes for you to haul:

        • Crawler Tractor
        • Bulldozer
        • Lift Truck Chassis
        • Lift Truck
        • Cable Reel
        • Milling Machine
        • All Terrain Crane
        • Scraper
        • Transformer

        All of these cargoes range in weight from 55, 000 lbs to 123, 000 lbs (25 - 56 metric tons), so there is plenty of work to be done if you want to get them to their destination.



        Trailers

        If you are wondering why these trailers look very different from the ones used in Europe, look up Federal Bridge Gross Weight Formula.  The trailers tend to be quite long and multi-pivoted for a good reason.

        Let's familiarize ourselves with each part.

        The first part which is the closest to the tractor is called the jeep and it is connected to the truck via the normal fifth wheel. The second part is called the lowboy and that's where the cargo is placed. It's either in the middle or it's the last part, depending on the configuration. The third part is semi-optional in relation to the cargo that is transported. It's called the spreader (or the stinger or the axle booster as it is called sometimes) and as the name suggests, it is there to spread the weight of the cargo across more axles and greater length. All three have their own pivot point which makes backing really entertaining and actually generally not advisable.



        Our Heavy Cargo Pack comes with a mix of 2-part and 3-part (with spreader/stinger) configuration trailers, chosen to suit each particular cargo.



        New engines

        We have recently added new engine variants (with real behavior) to the game and we feel that this is the right time to remind you of that. All trucks now have a 600 hp engine option available and some trucks even have a stronger engine to choose from. There are of course still lower power engines available too - very sensible and economical choices for most transportation scenarios.

        See you on the road!

        If you happen to play both Euro Truck Simulator 2 and American Truck Simulator, consider this link: SCS Cargo Addict Bundle.

        Related announcement:

        https://steamcommunity.com/games/227300/announcements/detail/2362546845450439701

        http://store.steampowered.com/app/620610/American_Truck_Simulator__Heavy_Cargo_Pack/


        [ 2017-06-07 16:01:41 CET ] [ Original post ]

        Community's Driver Seats #3

        We're still receiving really great pictures of gaming setups and places from our fellow truck simmers and we'd like to share another batch of these photos with the rest of our fanbase. It's so motivating to see that our work can inspire some of the players to spend considerable time and effort to build so elaborate setups for virtual trucking!

        If you've missed the previous sets of gaming rig pictures, you can check them at the links under this article. And if you'd like to share your awesome place where you're hauling digital cargo, please send us your photos to inboxes at any of our official facebook profiles: Euro Truck Simulator 2, American Truck Simulator or SCS Software.

        Here come the pictures:
















        Thank you, our fellow truckers! And until next time - take care and have a great time!

        Related articles: Community's Driver Seats, Community's Driver Seats #2


        [ 2017-05-24 11:04:25 CET ] [ Original post ]

        New Mexico: New Places to Rest and Refuel

        We are always thinking of opportunities to make our tech more flexible, to help us bring the "touch of real trucking spirit" into our virtual worlds. Besides driving, the places to stop and rest are an integral part of a driver's life. We have decided that they deserve our focus now as we work on New Mexico DLC for American Truck Simulator.

        [table]
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        Even smaller rest areas for New Mexico are now being created as custom works. Instead of monolithic prefabs used repeatedly across the world, we are now combining smaller building blocks into unique sets for each location. This approach also makes it easier to mix in location-specific objects.

        [table]
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        An even greater amount of care is given to big truck stops. They are truly vast unique locations that are recognizable as real world landmarks. We have separated petrol stations for passenger cars and trucks. There are dedicated spots offering virtual drivers complete services as they are: fuel, repairs, rest, and services. This required a bit of technical innovation - we had to teach the AI drivers to navigate around the sprawling rest stops. The invisible AI guidance "rails" were historically only created in Maya or Blender as part of one-piece prefabs, but now the map designer will be able to flexibly lay them where needed. That should push the immersion depth and the overall feel of our truck stops to a new level.

        [table]
        [tr]
        [td][/td]
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        Related announcements:

        https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1301947764065966164


        [ 2017-05-19 16:51:22 CET ] [ Original post ]

        Doubles

        Today we have an announcement that should make many of our fans happy. After quite some years of internal discussions and frankly some frustrations and struggles to have the gameplay as well as technical side of multi-trailer physics support ironed out, we finally feel ready to reveal fresh info about our progress on doubles.

        It has taken us a long time, but hope never dies! We are polishing double trailers for inclusion in the next major updates for Euro Truck Simulator 2 as well as for American Truck Simulator. We have a few pictures for you to prove that we are serious...





        Our games' fans have patiently (or not so patiently) waited for double trailers for a long time, and the wait should not be that long any more. The new trailers and physics improvements will be a part of the next big "point release" update of both games. Our hope is to release the updates in early summer. It's going to be a FREE update.

        Meanwhile, we are also wrapping up work on Heavy Cargo packs both for ETS2 and for ATS, which are going to be paid DLCs, comparable to our existing High Power Cargo Pack DLC. So if you are into cargo transport in particular, there is a ton of cool stuff to look forward to!


        [ 2017-05-05 16:36:08 CET ] [ Original post ]

        New Mexico: New Prefabs

        We are excited about our progress on New Mexico map DLC expansion for American Truck Simulator. It is still going to take us some time to wrap the work up and polish it for release, but we feel that we are ready to gradually start showing you new cool stuff from New Mexico.

        An important part of the in-game economy are the prefabs representing local industries. They should be visually recognizable and believable for gameplay to be fun. Prefabs are often represented by a typical building, special-purpose installation, or even a whole industrial complex. We focus on their realistic appearance and adjust them to fit perfectly into the surroundings. The team is doing their homework on research to make sure we take proper inspirations from relevant real industrial facilities as the basis for our work.





        Stone by stone, we piled gravel deposits to represent the location for the transport of bulk materials. It's made up of tons of raw materials, loaders, conveyors and other heavy machinery.





        The Intermodal Train Depot is a typical US transport hub for loading and unloading of entire trailers. These are then further transported by rail to save both fuel costs and fuel emissions to another node in the transportation network, before they reach their final destination by road again.





        Within the prefab intended for the food industry, we may have gotten a little carried away. We designed and implemented unique depots that will surprise you by their size. We were inspired by actual existing industrial facilities for production of cereals and dairy products. An important feature of those two objects represents separated locations for loading and unloading. The rear wing is used for supply of raw materials, the front one for distribution of finished products. This solution is designed according to the regulations for the transport of foodstuffs.




        [ 2017-05-02 14:01:25 CET ] [ Original post ]

        Big in America

        After revealing our plans for Heavy Cargo for Euro Truck Simulator 2, we have noticed some American Truck Simulator players worrying if we are not forgetting about them.

        Fear not, because we have something equally cool in the making for you!

        The US regulations are different from European, calling for different axle configurations for the special transport trailers. It takes a ton of skill to master driving these monstrosities, just look at the screenshots bellow...






        [ 2017-04-21 13:11:34 CET ] [ Original post ]

        Reference Research for American Truck Simulator

        We're trying to discover even the smallest details about the new areas we're working on. We don't hesitate to go down the roads less traveled. Our researchers are digging hard, maybe too hard and too deep this time!?

        https://www.youtube.com/watch?v=O4NBx-O8I7A

        Read our announcements and other social media to discover all the important information about the new region we are building for American Truck Simulator.


        [ 2017-04-20 14:46:43 CET ] [ Original post ]

        Heavyweights to enter the ring soon

        We have been spending considerable time during the recent year fine-tuning truck & trailer physics and improving power train simulation. We feel more and more confident now that we'll be soon ready to share the results of this development with you.

        We are preparing new content and gameplay features for both Euro Truck Simulator 2 and American Truck Simulator. As a first, we plan to bring you a pack of new Heavy Cargo sitting on all-new trailers for ETS2. The driving experience with 50+ tons in tow is very different, so much in fact that it may tempt us to pack in new powerful chassis configurations for some of the trucks!




        [ 2017-04-13 15:59:19 CET ] [ Original post ]

        Game update 1.6 is here! Weigh station pass device, liftable trailer axles, differential lock

        The wait for the final version of the 1.6 update for American Truck Simulator and 1.27 update for Euro Truck Simulator 2 is over! We want to thank all of you who contributed to our open beta test with bug reports, feedback, and suggestions. Updates for both games are available via Steam now.

        MAIN FEATURES


        • Weigh station pass device
          The windshield-mounted box expands situational awareness for those who prefer to switch off all user interface elements for an immersive experience. It works the same way as the weigh station functionality which is a part of the on-screen Advisor "widget".



        • Trailer Liftable Axles
        • Differential Lock
        • Adaptive transmission modes (power, normal, eco)
        • Improved engine simulation model (friction, braking, consumption)

        MINOR CHANGES

        • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
        • Coin sound tweaked.
        • FOV range increased to 40-120 degrees in adjuster.
        • Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
        • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
        • Multiple fueling points on gas stations.
        • g_force_economy_reset flag is disabled after economy reset.
        • Transmission input shaft simulation (double clutch).

        MODDING INFO

        • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
        • All pressure units set consistently to bars (data, animation, dashboard UI).
        • Nominal air_tank_pressure value added to chassis data.
        • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
        • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
        • New engine data: resistance_torque (measured at 2000rpm).
        • Coin sound made moddable in the same way as other sounds (through ogg file).


        To get the best advice about modding either game check our modding wiki.

        WORLD OF TRUCKS

        • Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.


        [ 2017-03-23 17:32:20 CET ] [ Original post ]

        Community's Driver Seats

        Recently, we've asked our fellow truckers via our Facebook profiles for ATS and ETS2 to share photos of their cool little places for relaxing and virtual trucking with us. We are always curious and excited to see the various unique gaming setups that passionate game players can come up with to enjoy their favorite truck sims.

        And we must admit that you've really amazed us! We've got a lot of photos from you and all of them are awesome and very interesting. So big thank to you for sharing them with us! Also thank you for the very kind communication that was started with many of you on this topic, it was really cool to have small chats with you to learn more about your sanctuaries where you can relax and haul some cargos in ATS or ETS2.

        The number of photos we have received from you is so high that it's not possible to put them all in one article on our blog. We were granted permission to show the photos from many of you, but we had to pick only a small subset. So we've chosen some of the most creative (by our personal opinion anyway) which you can see below. We will be picking some more in the future, so we'll be happy for more submissions. More driving rigs may also appear from time to time on our Instagram profile.











        Yes, that's a laptop with ears.

        More pictures are on our blog.


        [ 2017-03-03 17:58:54 CET ] [ Original post ]

        Open beta for update 1.6 is here!

        We are ready to start public testing of a new Update for ATS today. ETS2 Open Beta should follow later this week.
        After rescaling the ATS world in 1.5, we have focused on driver experience improvements in this update.



        We have already mentioned liftable trailer axles in a previous announcement. Weigh station pass device is another little "cabin toy" that's a part of a trucker's life, so we felt that it should be brought into the game.

        ]This update also improves simulation of a vehicle's engine internals. There is more attention now on varying performance of different configurations, we have enhanced adaptive transmission modes, and also added the differential lock, which may be handy on uneven surfaces. Additional improvements to vehicle behavior include air brake simulation tweaks, also engine brake input in certain situations has been changed. We have also increased the range of available FOVs for multi-monitor setups.

        About the weigh station pass device:

        The box is mounted on the windshield of the truck. In the game, it works the same way as the weigh station functionality that's a part of the on-screen Advisor "widget." For players who prefer to switch off all user interface elements to get a more immersive experience, they will now have the visual cue to know whether they need to either complete the weight check or whether they can bypass it.



        List of features included in ATS Update 1.6:

        MAIN FEATURES


        • Weigh station pass device
        • Trailer liftable axles
        • Differential lock
        • Adaptive transmission modes (power, normal, eco)
        • Improved engine simulation model (friction, braking, consumption)


        MINOR CHANGES

        • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure), working air pressure values fixed
        • Transmission input shaft simulation (double clutch)
        • Coin sound tweaked
        • Field Of View (FOV) range increased to 40-120 degrees in adjuster
        • If engine brake toggle input is not assigned, increase/decrease engine brake input work similar to retarder (in range from 0 to maximum)
        • Tuned wheel noise to be more noticeable with loud engines
        • Multiple fueling points on gas stations
        • g_force_economy_reset flag is disabled after economy reset


        MOD

        • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories
        • All pressure unit set consistently to bars (data, animation, dashboard UI)
        • Nominal air_tank_pressure value added to chassis data
        • Changed interior animations: all air, oil and brake pressure (gauges, indicators)
        • New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
        • New engine data: resistance_torque (measured at 2000 rpm)
        • Coin sound made moddable in the same way as other sounds (through .ogg file)


        Please check our modding wiki too to get details pertaining to mods for the game.

        If you wish to participate in the open beta, you can find this version in public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.6 public beta. No password required.

        Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forums. We appreciate all your feedback immensely.


        [ 2017-03-01 17:11:42 CET ] [ Original post ]

        Liftable Trailer Axles

        We're almost there to release the open betas of the next wave of updates for both Euro Truck Simulator 2 and American Truck Simulator. Let's keep our fingers crossed that we iron out the last few known glitches so that we are able to release the open betas next week.

        Today we'd like to tease you a little with a glimpse on one of the new features - the implementation of liftable axles for trailers.



        This feature was requested by the fan community for quite a while, we're glad to bring it to life for all players looking forward to improvements in simulation fidelity. Lifting a trailer axle allows you to spread the weight among the trailer's wheels to optimize fuel consumption, limit tire wear, or adjust the trailer's maneuverability while turning or reversing. As there was no default hotkey or controller key assigned for this feature as of yet, and we do not want to break players' existing configs, please remember to set this function under any key in the Key & Buttons options.



        Stay tuned for more feature reveals as we wrap up the work on the updates. The full change log will of course come along with the actual releases.


        [ 2017-02-24 16:35:26 CET ] [ Original post ]

        Love is in the air

        Valentine's Day is almost here! For those romantically inclined among our fans, we wanted to give you a chance to transfer some of Valentine's atmosphere into our games as well. We have prepared two unique collections of themed paint jobs, one for Euro Truck Simulator 2 and the other for American Truck Simulator. Even more, we added a small bonus into each package in the form of a cabin accessory.



        http://store.steampowered.com/app/588600



        http://store.steampowered.com/app/558243

        Express your passion, show your feelings and decorate your truck with a Valentine's paint job! Get it for yourself or as a gift for someone special.

        ːgoldduckːːrainbowloveːːblueduckː


        [ 2017-02-10 17:35:45 CET ] [ Original post ]

        American Truck Simulator heads towards New Mexico!

        Yesterday was one year anniversary of American Truck Simulator's release. When we started working on the game way back several years ago, it was with a tiny team of five people, and still we were not sure if we can sustain the development. But we persisted, and were rewarded by a very strong launch on the market and a warm reception by the community as well as gaming press. This gave us the confidence to bolster the team and raise our ambition for the scale of the project.



        At this moment, over 20 people focus solely on ATS development; an internal team plus a network of full-time contractors. Still it is not enough. We are well aware that the game's fans would like to see more content, more vehicles, more game features, more optimizations, faster progress. To make this possible, we keep growing the company - our vision is to at least double our production bandwidth for both American Truck as well as Euro Truck 2. We have been adding a few new people to the company pretty much every month during 2016, and we'll definitely keep on growing through 2017. All this new talent does and will make a difference that you should definitely notice.

        We are happy to confirm that the next map expansion for American Truck Simulator will be the state of New Mexico!










        [ 2017-02-03 14:40:37 CET ] [ Original post ]

        Seventy Thousand Keys and Still Going!

        We were originally planning to wrap up the Grand Gift Delivery event on the first day of the new year, but we now see that many of you would appreciate more time.



        As of now, we have given away over 70 thousand keys as a reward for completing the required ten Christmas deliveries, but there are still over 50,000 players trying to complete the objective. Over 500,000 jobs were delivered since the campaign started, which was quite a stress test of our infrastructure (you may have noticed some glitches in the early days until we have boosted our database processing power). It is also a great testament of the level of involvement and passion that the fans have for our games. Right at this moment over 10 thousand Christmas deliveries are on their way! It may be a bit late to help poor Santa in time for his self-imposed deadlines, but not too late for your chances to earn the reward!

        We are setting the final deadline of Grand Gift Delivery to midnight of January 15, 2017, CET. Providing you with more time is also another way of saying "thanks for your support" during the final voting for Steam Awards 2016.

        But that's not all!

        After a very extensive approval process, we are finally on the verge of releasing a very cool DLC for Euro Truck Simulator 2, in cooperation with a highly regarded tyre manufacturer. Could happen as soon as next week. To celebrate the occasion, we are once again planning for a key give-away. As was the case previously, it will be a chance for loyal players with tons of playtime under their belt to get a free Steam key in exchange for a bit of clicking on the Internet. Pay attention to our social media channels; the event will be announced there early next week, and we have a good reason to believe that the big batch of keys set aside for it may be gone in an hour or two.


        [ 2017-01-05 14:32:40 CET ] [ Original post ]

        ETS2 has won two Steam Awards!

        At the very end of the year, Valve announced the winners of the first Steam Awards. And we got the most amazing gift: Euro Truck Simulator 2 is among the winners, in fact receiving both awards that it was nominated for!



        We want to thank all of you who have given us a few minutes of your time to vote for our game. Our fan community is just fabulous! We are committed to improving and expanding Euro Truck Simulator 2 as well as American Truck Simulator in 2017 and beyond, you can look forward to some really good stuff!

        Also, there's one hour left in the Steam Winter Sale, so go grab some DLCs you don't own yet. Or surprise your friends with a late Christmas gift.

        http://store.steampowered.com/app/227300

        http://store.steampowered.com/app/270880


        [ 2017-01-02 17:54:52 CET ] [ Original post ]

        Merry Christmas and Happy New Year 2017

        Hello Truckers !

        For us in our little corner of central Europe, and also for many of you across the globe, this part of the year is very special. It's a time to wind down and recap the past, it's a time to make plans for the future, it's also a great time to express gratitude.



        This year was of huge importance in the history SCS Software. We have strenghtened our commitment to Euro Truck Simulator 2, we have a new major project to nurture in American Truck Simulator, we have grown the company by over 20 new employees. We have released solid quality projects, and we have several great new things in production. Our future is clear, and we know what we want to achieve as we enter the year 2017.

        We are very proud that our games have attracted such an awesome fan community, and we would like to say thanks for all your support. Thank you for every positive appreciation, for every constructive criticism, for every encouragement, for your helpful feedback, for every single suggestion for future improvements, for every sharing of the moments of joy that you have got when playing our games.

        Also thank you for staying loyal to our communication channels and social sites like our dedicated Facebook profiles for SCS Software, Euro Truck Simulator 2, American Truck Simulator, the Youtube channel, Twitter profile and newly also the Instagram profile.

        And because this is a time with a touch of magical and mythical, filled with kindness and great forebodings, we thought it would be cool to wrap up the year with a little teaser video of what you may look forward to in the future.

        https://www.youtube.com/watch?v=YVDi0M0IMSQ
        Let us also remember the real heroes behind the steering wheels of actual trucks, who are tirelessly hauling cargoes out there day and night. We owe them a ton. Not just for an inspiration for a bunch of truck sim games, but for making it possible for us to live our lives in the comfort of modern society.

        May you reach your destination, and may your journey be wonderful!

        Have a great time during this awesome and peaceful part of the year. Let us step into the New Year ready for any big, heavy, and oversized cargoes that may come our way. Happy New Year!


        [ 2016-12-22 22:08:45 CET ] [ Original post ]

        Grand Gift Delivery 2016

        Dear Truckers, today we are coming to you with something special and really important. We have received an urgent letter from Santa Claus himself, and oh dear it contained nothing good. In fact, this year's Christmas is in grave danger.



        Somehow, a pair of really bad, malicious, and spiteful Christmas spirits escaped from Santa’s magical leashes, and now they are nowhere to be found. Various national legends call them different names – Grinch, Jólakötturinn a.k.a. the Christmas Cat, Hans Trapp, Belsnickel, Père Fouettard, Krampus or Grýla. Reports from around the globe suggest that this time, they’ve taken on the form of two dragons, and that they have already started doing their usual mischiefs. Unfortunately, Santa Claus is the only one wielding the power to put them on a leash again. But Santa is supposed to be loading his sleigh at this very moment with his magical cargo, he certainly does not have any time now for tracking and catching these spirits!

        Unless... we all lend our helping hand!

        It is up to us, dear fellow truckers. If there is anybody qualified to help with this long haul gift logistics business, it's us! Our help can provide Santa with much needed relief to hunt these “dragons” down. Will you help us save Christmas?

        Together, we will prevail. And there is something to look forward to as well! Our reward will be more than just feeling proud about saving Xmas. Santa himself has promised to return the favor. Once the dragons are in chains again, he will offer to permanently decorate our mighty diesel beauties with the touch of these dragon forms.



        Here come the rules of this Christmas Event:

        Deliver gifts from World Of Trucks Job Offers (External Contracts) to at least 10 DIFFERENT cities across European or American continents. Log in to your World of Trucks account to begin. Event ends on January 1, 2017.

        Reward:

        Event-exclusive Dragon Truck Design DLC Steam keys, one for Euro Truck Simulator 2 and one for American Truck Simulator, plus a special World of Trucks achievement.

        Euro Truck Simulator 2:

        • 2 Exclusive Paintjobs
        • Front Wheel Hub Cover
        • Rear Wheel Hub Cover
        • Exclusive Dragon Designed Interior Backlight


        American Truck Simulator:
        • 2 Exclusive Paintjobs
        • Front Wheel Hub Cover
        • Rear Wheel Hub Cover
        • Exclusive Steering Wheel


        Game updates 1.26.3 for ETS2 and 1.5.2 for ATS is required for participating in the event.

        You will not be able to buy this DLC, it has to be earned!

        Everyone who passes the requirements will get keys of this DLC for both games, even if you don't have one of these games yet.

        Please, put on your warmest coat, grab some hot chocolate or coffee, and start your engine. We have some work to do!


        [ 2016-12-21 11:41:57 CET ] [ Original post ]

        Trucking Christmas

        It's Christmas time again, and everything around us is being tuned and decorated in colors and motifs related to this special part of the year. Players of Euro Truck Simulator 2 may remember us creating a Christmas-themed paint set last year already, and we have been hearing requests from American Truck Simulator fans that they would like to have a chance to tune their trucks for Xmas, too. So today we are bringing you the American Truck Simulator Christmas Paint Job Pack, containing five exclusive paints for your metal beasts. Here is a few sample screenshots:







        http://store.steampowered.com/app/566890/

        While creating the new ATS paints, we decided that even ETS2 set could benefit from additional variety. So we have also silently expanded the Euro Truck Simulator 2 Christmas Paintjobs Pack with two new truck liveries as well. If you already own this DLC, it has been automatically updated with the new paints.





        http://store.steampowered.com/app/318520/

        Now it's up to you, do you want to let the world around recognize your Christmas spirit wherever the roads may take you?


        [ 2016-12-16 16:16:51 CET ] [ Original post ]

        ATS World Rescale is released in Update 1.5!

        We are happy to announce that our work on the rescale of American Truck Simulator world is finished! Looking back, we see thousands of hours that we have invested into this project over the last six months. Our efforts have produced a result which we’re very proud of; the reworked road network is much closer to reality. We've made another big step on our quest to show the United States as they really are, as they can be seen by truck drivers in real life.

        https://www.youtube.com/watch?v=rNcWEk-ROzM

        In recent months, we have kept you updated about the rescale project of the American Truck Simulator world from 1:35 to 1:20. The changes are quite extensive, with the different world scale comes also a longer day-night cycle and rebalancing of the economy, so the gaming experience is changing way more than would be expected through "mere patch" of an existing game. If you want a small refresher on the changes, we are linking the relevant blog topics below:

        The Rescale – basic pillars of the project and the reasons for its creation

        American Truck Simulator Rescale Screenshots – screenshots from rescale project

        American Truck Simulator Rescale Screenshots #2 – the second series of screenshots

        ATS World Rescale Open Beta – notes for open beta 1.5 update and main features



        Rescaled map main features:

        • Scale 1:35 → 1:20 – 1,75x larger map
        • Hundreds of miles of new longer roads
        • A new city - Santa Maria
        • Completely reworked city – Oxnard
        • Reworked road system topology:
          • New Interstate I-580 and I-80 connections
          • I-5 near LA topology corrected
          • I-5 Redding topology corrected
          • New stretch of CA-101
        • Correct interstate junctions - no more same level crossing, freeways exiting on itself, etc
        • 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A.
        • 6 new custom rest areas – truckstops
        • More accurate height profiles - new steeper climbs and descends
        • Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass




        ATS 1.5 patchnotes

        Main features
        • Map rebuilt in 1:20 scale
        • Upgrade Shop and Truck Browser Search Tool
        • New chassis options (6x2 & 6x2 Midlift)

        Game
        • Adjustable interior FOV per truck
        • Weigh station UI behavior made more real
        • Truck repair/refuel performed by hired driver cost money, included in logs
        • Added informational dialog showing when game detects upgrade or downgrade
        • Added pounds + short tonnes as weight unit option
        • Add possibility to buy driver and co-driver plate in truck dealer
        • Online job offer: Replaced refresh button with browse jobs
        • Better trailer air pressure simulation
        • Low air warning should only be active with running engine
        • Parking brake mechanical safeguard on low air added
        • Revised rolling resistance computations
        • Hired driver use same math for eco skill as player
        • Added selector modes to shift layout, correct detection of split shifts (advanced mode)
        • Adaptive shifting logic improved
        • Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
        • Mod manager: Added possibility of setting profile by name and by user profile pointer
        • Mod manager: Added dlc dependency list to mod manifest
        • Prevent to AI trucks disappearing in players view
        • Tweaked traffic spawn frequencies

        Mods
        • Changed map parameters (climate_profile, map_data)
        • Moddable interior camera zoom parameters. (speed, factor)
        • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
        • Merged editable sign and sign dialog
        • Refresh sign template and its model from content browser
        • Added letter-spacing to sign editor
        • Store content browser navigation history
        • Support for day/nigh effect switching and child hookups for lod_model_hookup_u
        • Undo of veg sphere manipulation


        [ 2016-12-12 15:29:08 CET ] [ Original post ]

        ATS World Rescale Open Beta

        We are ready to show you our progress at the American Truck Simulator map rescale project!

        Some places could still benefit from additional love, but the pieces of the puzzle are already in place, and now we would appreciate your feedback. Please keep in mind that our goal was not to completely rebuild the whole world, so set your expectations accordingly. Changing the scale from 1:35 into 1:20 gave us a lot more room for better placement of intersections and interchanges, and a chance to introduce some roads and places for which there was not enough space in the old map. But we've kept in place the parts that were working as expected in our view, so of course you will still recognize most of the destinations.

        So, what to expect of the (Open Beta of) ATS version 1.5?

        Scale

        It's bigger! You will understand it once you start the game.



        New chassis options (6x2 & 6x2 Midlift

        There is an option now to choose 6x2 chassis or 6x2 chassis with lift-able axles (lifted axles avoid unnecessary tire wear when the weight distribution stays within legal limits).

        Weight stations

        We have improved how they operate to better reflect reality. A message will always pop up before you apporach a weight station telling you if you can bypass it (green light) or you have to go get checked (red light).

        Parking brake behaviour

        Thanks to pneumatic safeguard you have to manually disengage parking brake if you had low air pressure previously.

        Map projection

        We are now using Lambert conformal conic projection (LCC) instead of Mercator projection so it will more accurately show the area and shape of each state as you are used to from any other source.
        (Apart from these four new crucial changes, any new features recently introduced to ETS2 Open Beta are present in the new update of ATS too)

        Anyway, time to get behind the wheel and see for yourself! There are so many miles waiting out there for you to explore and enjoy - like steep hill climbs to familiar places (or brake-busting downhills!), a new city and yet more. 



        As with any open beta we are looking forward to hearing feedback from our players! Please visit our forum where you can find and participate in relevant discusions under topics like SCS Site discussion and American Truck Simulator Section.

        How to access the Open Beta? In the public_beta branch on Steam! (Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta - 1.5 public beta). No password is required. Please note that this version of the game is only intended for testing, it may contain bugs. It's perfectly fine to wait for the official update of the game!


        [ 2016-11-15 20:42:37 CET ] [ Original post ]

        Blender Tools Update



        It always makes us feel both proud and humbled when we see that there are so many brave souls out there creating mods for our games. We may not be able to monitor everything that is happening in the modding community, but we have seen a lot of incredible mods over the years.



        Most mods require tons of time and hard work to create, and after that, yet more attention and patience is needed to maintain them so that they are compatible with new updates of our games. We keep trying to improve the tools available to modders, and today's topic is about another step in this direction. A new improved version of SCS Blender Tool has just been released. (If you are wondering what this is all about, here is an earlier post about how it all started.)

        We've created a short video overview showing some of the changes and new additions in this update:

        https://www.youtube.com/watch?v=729NTMyGaL4

        We've also prepared a more extensive change-log for those who appreciate more detailed knowledge of the changes:

        • Added support for one-click setup of environment lighting loaded from sun profiles SII file (eg. /def/climate/default/nice.sii). This enables the best possible preview of a model in game like environment.
        • Asynchronous paths initialization on startup, resulting in faster Blender startup and faster blend files opening
        • User option to load all libraries and resources from sibling "base" directories also (by default off)
        • Ability to reload library on the fly beside the setting where it is used (eg. Hookup Lib can be reloaded in Model Locator Settings)
        • Improved material flavors behavior, with implementation of filter for non existing effects combinations (prevents user to create non existing effect)
        • Added support for creation of SCS Locators and SCS Root via standard Blender add menu (menu accessible via Shift+A in 3D viewport)
        • Normal maps properly visualized in 3D view even if active UV layer on object is not the one used for normal maps calculation.
        • Reloading shader presets only when cache is out-dated (again speed-up of opening blend files)
        • Updated Prefab Locators flags:

          • added Map Point split lanes setups,
          • added Weight Station CAT Spawn Point type,
          • added Traffic Semaphores types: Traffic Light (virtual), Barrier - Automatic.
        • Improvements & Fixes:

          • fixed unpropper UI snapping of TOBJ settings,
          • ensuring same order of bone channels in PIA export (useful when working with VCS),
          • negative add ambient material values supported in export and also visualized in Blender 3D viewport (more info here),
          • properly reported python error on screen and in BT log while importing/exporting
          • rejecting wrongly named SCS Root Object on export (more info here),
          • reporting missing UV layer used for normal maps on export,
          • reporting multiple animations with same name overwriting each other on export,
          • properly handling none existing UV mappings aliases on import (most properly produced with ConverterPIX),
          • fixed Blender crash if rapidly enabling/disabling SCS Blender Tools add-on,
          • fixed error on import if no 3D viewport is found or active object is on currently hidden layer      in scene.


        [ 2016-11-14 19:11:12 CET ] [ Original post ]

        SCS on the Game Developers Session 2016

        Last week, SCS participated in Game Developers Session 2016. This is a local game developer scene event similar to GDC, with two days of presentations and a small expo area to show games. It's a chance for companies in the Czech Republic and in Central Europe to discuss their projects and visions with fellow colleagues from other game dev companies and also to interact with people who want to break into games industry.

        We were demonstrating our games there too, to get peer feedback on our tech as well as on upcoming stuff for Euro Truck Simulator 2.



        Our colleague Hynek was one of the presenters with a speech explaining the steps of adding a new truck to the game, all the way from licensing issues through technical details of production and into the final approval step. The organizers had a pro camera crew on the spot, so hopefully we will be able to let you see it when it's processed and placed on YouTube eventually.



        It was an awesome experience for our team. We were presenting our stuff on two demo stations, one with an Oculus Rift virtual reality system and the other with a three-display setup along with a steering wheel, pedals, and h-shifter. Our goal was to let the visitors try out both of these setups freely as they wanted and to gather feedback, comparing impressions and preferences from the VR vs 3-screen system.



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        We have experienced a lot of very cool moments. The visitors were really kind to our stand and team, and even if some of them may have never heard about our games, they quickly found out that truck simulators can be really addictive and fun to play. It was also really exciting to meet several hardcore fans of our games on an event aimed squarely at gaming industry professionals!





        We would like to thank all Game Developers Session 2016 visitors who came to our booth for all their feedback and kind words about our games. Also big thanks to the organizers of this gaming exposition - great job!

        And for everyone who would like to be in touch with us right when we are sharing some pictures and info from the events like this, please follow our Instagram or Twitter profile.


        [ 2016-11-07 15:53:15 CET ] [ Original post ]

        Peterbilt 389

        Let's start with a little teaser. Project Rescale of the American Truck Simulator world is looking great, and it won't take long before you can see it for yourselves. I suggest you get comfortable with what we have for you today so you are ready for the updated map. Because believe me, with the bigger map you will need a comfortable ride to get across it without developing serious back pain. ;)

        Speaking of a comfortable ride, I have good news for you! A new addition to the ATS family of trucks is here at last! The title of this post already gave it away - finally our rendition of Pete 389 is coming to American Truck Simulator.

        https://www.youtube.com/watch?v=7MD-UmJpsrc

        A little disclaimer: The new truck is appearing in the game today, with features as of ATS version 1.4. The video is actually revealing certain features and content that will only be available in the next major update of the game, so you see that there is more to look forward to!

        The recent trends in truck design strongly favor streamlined aerodynamic cab shapes, but with 389, we are talking tradition, a real road legend here. For decades, long nosed trucks have been the very definition of "American truck." Conventional cab with tons of chrome, big wheels, prominent exhaust pipes, bold box-like shapes... this beast makes it clear that it's about strength and endurance, a pure expression of free spirit on the road.





        And you, our dear player, are the one to drive it at last! Go ahead, claim your well deserved price for your patience, and let the game update itself! We have worked hard to bring this beauty to you, based on reference photos, scans and sounds recordings that we took on our trip to the PACCAR Technical Center earlier this year.

        To make things super clear, this game update is free of course!



        We thought that at least some of you may appreciate a little walk down the history lane, so let us tell you a bit more about this great piece of engineering and human ingenuity.



        Peterbilt 389 is a successor to Peterbilt 379, built until 2007. Peterbilt 379 in turn replaced the iconic 359 in 1987. Peterbilt 359 one was first wide nosed big rigs for Peterbilt, produced since 1967, and achieved extreme popularity. This tradition is still very much alive - while new trucks in the 3x9 line introduced major technical improvements under the hood and greatly enhanced performance, truckers' aesthetics preferences have not changed so much. The outer appearance is still mostly the same after almost five decades on the road! An interesting little fact about the new 389 is that it has the longest nose of all Peterbilt trucks ever. It is 131 inches (332,74 cm) long! One hell of a nose if you ask me! But surely an experienced truck driver will not have any problems maneuvering the vehicle through the challenges waiting for you in American Truck Simulator!


        [ 2016-11-03 15:00:26 CET ] [ Original post ]

        Halloween Giveaway

        TL;DR: Free Halloween Paint Jobs Pack key here!

        While our multiple teams are working on various updates and improvements for our games, we want to say thanks to you all for your patience.

        We have a very strong motivation to keep bringing you new content and features; our survival in business depends on our ability to innovate after all. But at the same time, we do not tend to release new stuff until we feel that it is ready. We may not be perfect, but it is a matter of pride for us to withstand the pressure and avoid releasing unfinished stuff.

        We have crossed another milestone: there are now over 80 people working on our games either at SCS Software or as part of the network of our contractors around the globe (as far as New Zealand!). Great stuff on the horizon, and way more is in the pipeline. After many months of trying, it also looks like the legal hurdles may be overcome soon for us to be able to finally release to you new content that has been waiting for clearance for some time already (fingers crossed).

        Meanwhile though, as a way of saying thanks, we are offering all players of American Truck Simulator a way to grab a free Steam key for our upcoming new Halloween Paintjobs Pack for ATS. Anybody who has at least 3 hours of playtime into the game can get a key for free.

        You can get your key on our blog and activate it now ahead of the release of the DLC on Steam which will happen later this week.







        We are also about to update the ETS2 Halloween DLC with couple of new paints very soon too, so that ETS2 players have something new to have fun with.

        ːsummerghostː


        [ 2016-10-24 15:05:02 CET ] [ Original post ]

        SCS on the Road

        The life of a game developer is not all just about basking in the glow of a computer screen. We need to get out too - to perform "business networking" - and it's especially true in case of SCS Software, as we need to establish and maintain contacts not just within the games industry, but also in the huge universe of transportation and logistics.

        You may have noticed a recent announcement with a short photo report by a small band of SCS developers visiting IAA Commercial Vehicles 2016. Trade fairs are an amazing opportunity for us to have conversations with the companies in transportation industry, to establish new contacts, as well as take a ton of photos as inspiration and reference for future development.

        The IAA tradefair is taking place in several huge halls of Hannover Messe, each the size of a football field, and all around and between them. We have reserved two days to explore the expo, but still we have not managed to see it all. We have created a short movie with impressions from our IAA visit, to give you a sample of what it is like, though we cannot claim it to be exhaustive nor representative of all important stuff that was there to be seen. We were happy too see a lot of supporters of our truck games there, it was also great to see our game technology used in a 4-screen technology demonstrator by TrailerVue.

        We hope that by the next IAA event, our ties with the industry will be even closer, and thanks to establishing new cooperation, there will be a lot more to be seen in the games and perhaps even on the show floor.

        https://www.youtube.com/watch?v=rYdF7atW3-Y

        Only a few days later, a bunch of SCS guys were already sitting on a plane to Seattle, to visit Steam Dev Days. Valve's Steam platform is of critical importance for our business. With over a hundred million users there it is helping us reach new customers and grow our fan community. Equally important is their robust network infrastructure and easy game updating system, and support of "branches" that we use for our various betas. It allows us to experiment, gives us more room to grow, and we can focus on developing and expanding our games rather than struggle with their maintenance.



        It was a great pleasure to see our American Truck Simulator logo on Valve's presentation slide recognizing games released in 2016 that succeeded thanks to being able to engage their fan community.



        Talking about traveling the world and trade fairs... our fans in Poland, and we know that there is a lot of them, are invited to visit the upcoming Poznań Game Arena trade fair, taking place October 21 - 23. Our games will be there, and you will have a chance to play them and even get a peek into what's next, as this will be the first chance to play our upcoming Vive La France DLC expansion for Euro Truck Simulator 2! The add-on will be kindly presented there by our publishing partner IMGN.PRO, and even supported by a couple of SCS Software's very own Poland-born employees. Come see the add-on in Hall 7, booth 65!


        [ 2016-10-19 15:23:26 CET ] [ Original post ]

        Truckers.FM Is Turning ONE!

        The following text is a guest blog post that we are bringing you on behalf of Truckers.FM. The phenomenon of fan community radio stations is something very special to our truck simulators, and we think it's worth wider recognition. Good luck in year two!



        The success of Euro Truck Simulator 2 and American Truck Simulator have brought people together from across the world in ways we never imagined.  This weekend, a unique part of the community will be celebrating its 1st Anniversary.  Truckers.FM is a non-profit community radio station that broadcasts 24 hours a day, bringing your favourite trucking tunes right to your in-cab radio.  Volunteer presenters from around the globe dedicate their time to the station, taking song requests and making shout-outs.  They also help to advertise community run ‘Virtual Trucking Companies’, multiplayer mod events, and twitch streams.

        Running a radio station like TFM is no easy task; it takes a team of 32 members to keep things running smoothly.  Although it takes a lot of dedication to keep drivers up to date on the latest traffic on the servers, broadcast live presentations, and take requests on the air, it’s all in a day’s work for the TFM Team!
        So far this year, TFM has taken in over 42,000 requests from avid listeners, over 3,000 hours of live shows, and have even have had listeners into the thousands during special events!



        “We are proud of our team and what we have created here,” says TFM Founder Mark. “We knew from the moment we started that it wouldn’t be easy, but we also knew how much we would enjoy supporting and entertaining the community.” It all sparked from an idea put together by the original founding members of TFM: Alex (London), Mark (The Stig), Chris (Chjl1234), and Zer0, who, along with many of the volunteer presenters and staff, make up the popular radio station. “It is the trucking community we are most grateful for,” says London. “Without their support throughout our time on the air, we wouldn’t be where we are today. That’s why we are giving back to the community with our #ONE celebrations this weekend!”

        Truckers.FM #ONE celebrations will take place with support from SCS Software, Scania UK, and Flagship Events.  This birthday celebration will include special radio broadcasts, TruckersMP multiplayer events, game giveaways, Scania merchandise prizes, and much more!  Details can be found on our supporters’ social media outlets, and on the TruckersMP Forums.


        [ 2016-10-14 17:37:54 CET ] [ Original post ]

        Under the Hood

        Greetings Truckers from all corners of the world ! Some discussions were made here at SCS Software and we have decided that we would like to do, from time to time, some special and dedicated blog-posts for all of you who ever wondered how things are going behind the scenes of our games. We are not able to promise how often these articles will be released and neither can we tell which topic will be the next one, but we think that they will shed more light into your minds about who we are, how we are doing things and so on. We all hope that you will like these articles and we are also looking forward to your opinions which you can, as always, leave in comments section below.

        Have you ever wanted to know…

        Have you ever wondered how our games are made? Where it all begins, which steps are implemented, how things are done, what is connected together and who is doing it? If you have, then this blog section, which we would like to start doing for you, is the right place you want to visit from time to time.



        So without any further ado, lets take a look at our first topic of this series: 'Research'. It may not be as technical as some of our later posts but it reveals some of the most important work we do. So you can sit back, relax, and enjoy this piece about how SCS works „Under the Hood“.

        What's next?

        Imagine the following scenario: you are a member of the SCS Software team and you are just returning from a design meeting where it was decided that the next step in American Truck Simulator's life cycle is going to be the creation and implementation of the state of Arizona.  From that moment on, the research phase begins. And this phase is the first and one of the most vital steps in the process of creating all the content which you can see in our games.

        As you have probably guessed, we would like to keep our products somewhere between the well optimized/hardware friendly and fun-to-play computer games, and the based-on-reality truck simulators. And to be able to hit the right spot in this balance, we need to gather as much quality data as we can before we actually start creating any new content in our in-game worlds. So first we need to ask ourselves many questions like what does it look like in the state which we want to implement, which cities are there, how many people live there, which factories have their branches there, which industries are located in this state, what kind of vegetation grows there, which mountains are located in this zone, which rivers are crossing this country, in which areas and so on. The answers for these questions are the fundamental building blocks of our work. And everything is quite connected together.  As you can imagine, for example, when we need to create the rest areas in Arizona, we need to know what do they look like. Do they generally have any vegetation, like trees? How many parking spots are there on average? Do they exist in isolation or are they usually part of some bigger complex that includes shops, hotels or gas stations? In which ways the trucks enter these places from the highways? Are there any different speed limits, and if so, are they enforced by law, and if they are, what law is it? Are there any state-specific traffic signs? And simply nearly everything else that could help us to enhance and correctly capture the resemblance of the things and situations we want to implement into our games. And that is not always an easy task. In fact, sometimes it is fairly tough challenge for our game designers. And sometimes parts of their work are gone because something has changed during the process of creation. For example, we recently encountered situation, in which we gathered some data about traffic rules in one state and when nearly everything seemed to be prepared for release, we found out that some of these traffic rules just have changed. And as you probably can imagine, unexpected situations like this can always do some damage to our plans and visions. And it is the good research with quality sources of information, that make us be able to face and overcome this threats.

        It‘s still all about the highways… or not?

        What is the first step of the research phase then? Some could say it‘s all about studying the road networks and to a certain extent, they would be right. But that is not really surprising, is it? We are doing truck games, of course that it is going to be about roads and highways. They are, after all, the backbone of traffic infrastructures. But it‘s still quite different look in this case. It truly is about the highways, but not only.



        We primary focus on roads which are connecting the cities and industrial areas that we are going to create for our games. Secondarily, we focus our work on road networks connected with the points of interests, which are some special places that you, our beloved truckers, will recognize and appreciate when you will be driving among or along them. These places are for example unique landscapes, mountains, atypical parts of the countryside, special bridges, buildings and things that make some places unusual and highly memorable. To design these elements right, we use any possible and obtainable data and material like our own experiences with these places, information from our international colleagues and co-workers, photos, videos, articles and other multimedia channels. Also the big help comes from any satellite images or the 360 degrees apps which let us actually see that place like as we would be standing right there. And of course, another big help in this case is all the good and highly appreciated feedback that we are gathering from you ! ( Big thanks to all of you ! )



        So for good research, we are gathering as much of these information as we can. Sometimes, when we are preparing a new state into our games, we find out that the countryside and other things are quite same as they were in the previous part of the map, so we can use some of our already created material. But sometimes we find out that we are going to need a lot of new stuff. And that is not always easy. As we here in Czech Republic say, different region, different manners. But I guess you will better know this proverb as „So many countries, so many customs“. So often we are going to need new type of vegetation, new textures for terrain, new traffic signs, new rules for speed limits, new looks for the buildings, bridges, landmarks and so on. And that‘s why we need as much accurate data as we can obtain. We don‘t want to create flat land with a coastal city named Paris and call it Arizona, right? Even deciding which cities we are going to put in the game is really affected by the quality of the research phase. And you can trust us that to decide what city is going to be created, is nothing to be easily said. These cities have to meet our requirements as are the location, size, agglomeration, industry, points of interest that are surrounding it and many many more. It is quite hard to make decisions like that, but we are doing our best to pass this challenges over and over again.

        As the next step in this phase, all these gathered data are further divided to smaller teams of designers, or to individual map designer and then they are going to start creating the actual state in our map. If you want better example, I can give you some information that one of our map designers for American Truck Simulator has provided to me. His name is Patrik (the guy on the left in the photo below), he is 21 years old and he is behind the US 101 part of the ATS map, which starts in Oxnard and ends in the crossing with CA 58 road.

        Some first hand testimony…

        A quote from Patrik:

        „When I was working on this part of our map, I relied on data and images captured by the satellites and the 360 degrees apps that we are using. I‘ve also got some hints from our great fans and international co-workers, who know these places well. Digital map gives me information about elevation profiles, satellite images show what is visible from the ground or road and classic photos or apps similar to the „streetview“ give me the right touch of how it looks like there in reality. Then I‘ve further identified particular places, which I found interesting and which I was able to put in. Let‘s call them ‚Points of Interests‘. So for a small example, outside the city of Oxnard was an unusual railway bridge, or in the location of Shell Beach it was atypical exit from the highway which leads right next to this small town.



        The feedback that we are getting from you is highly valued source too. It was your feedback that leads me to the making of the city of Santa Maria which is located in Santa Barbara County. Or the tunnel pass which is going trough the mountains in this part of the US 101 was also based your on suggestions and feedback. I hope that one day we will be able to put all of your wishes and suggestions into our games. But as you should know, we are quite limited by the scale of the map, issues that come with it and other similar restrictions. So we are not able to put everything into the game for the time being, nor in the actual/real size, even though we would really like to.

        After the including of these points of interests, we continue our work by filling the grounds, countryside, cities and whole locations with textures and models that fit well in those places. But that is rather a topic for an article about map design or model creation, so I will save that for later“




        Factories, imports, exports…

        Different look into the phase of research is the look to the economy part of the new state creation. It‘s still about gathering as much good information as we can, but this time, the material is based on the macroeconomics of the state and each city that we are going to put in. We need to know what is produced in that country or state, what is located in which city, what they import, export and things like that. Based on these data we are further making our balanced in-game economy. So for another quick example, if there is some huge chemical factory in one of our prepared cities, we need to know it so we would be able to put the imitations of these factories and industry into the game. You know, it‘s always good to haul some cargo which perfectly fits into the scenery and destination. When you are unaware of a huge agriculture zone around some city, you probably won‘t appreciate its presence in the game. But for players who actually were in these zones, it's really good to imitate this area according to the reality. It is always another bit of a challenge for us, but as was mentioned already, we are always doing our best to overcome them all.



        It is not internet browsing, it‘s research!

        Someone might say that the phase of research is just about browsing the internet and copy/paste some info, and so because of that it‘s a deficient activity. But that is not true. Research is extremely important. It is a fundamental pillar and backbone of everything we put in our games. Without good information and their sources, like were mentioned above, we would not be able to create states even a little similar to reality. We know that maybe every single one of you would like to see something a little different in our games, because as you know, we all are unique individuals with different tastes. But please keep in mind, that we are working hard to create content that you, our beloved truckers, would like to explore and drive thru with your mighty and heavy metal beasts. And so every single day, we are racking our brains on how to hit the right spot in the balance of what we are able to create, what visions are in our hearts and what you would like to see in our games.



        Finally, we would like to thank you for your time and attention, for staying with us this far. We hope you find this article both illuminating and as interesting to read as it was fun for us to write. Please, let us know your opinions, suggestion and feedback in the comments below. What topic would you like to read next ? Let us know.
        To our great fans, see you next time and remember….

        ...IT‘S NOT DRIVING, IT‘S TRUCKING!


        [ 2016-10-12 14:35:21 CET ] [ Original post ]

        Impressions from IAA 2016



        Just as every two years, we have visited IAA Commercial Vehicles 2016, the largest European trade show of transportation and logistics industry. Transportation expos are not as loud and crowded as major games industry shows, but they are in many ways even more impressive. This business is highly competitive, and especially the big manufacturers are ready to invest a lot to make sure their vehicles look the best.



        We have walked the floor for three days, looking for inspiration, taking tons of photos, but most importantly, working hard to grow our list of contacts with the industry.

        We also wanted to see what the guys from TralerVue managed to build using our Euro Truck Simulator 2 to show their turn-assist camera system. They did a really great job, and we were happy that their interactive stand pulled quite a crowd all day long.



        We were tweeting photos from the show in real-time and reposting to our Facebook, but chances are some of our readers will appreciate a short photo report from the event here on this channel.

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        [ 2016-09-27 18:53:38 CET ] [ Original post ]

        Steering Creations Pack + giveaway!

        TL;DR summary: We've released a new DLC and you can get it for free!

        https://www.youtube.com/watch?v=qIQ02rdUvx8

        A week from now the biggest European truck show - the 66th IAA Commercial Vehicles expo - starts in Hannover, Germany. We are going to walk the show floor in force, trying to network with manufacturers and taking as many reference photos of every interesting vehicle as we can.

        Before the show starts, we're planning to release a couple of DLCs as a bit of a social experiment. We hope that it might turn into something of a case study on the engagement of the truck sim fan community in the industry as a whole; which would make a great talking point that we can use when we approach brand owners and try to teach them about the benefits of having their officially licensed products appear in our games.

        Today with the kind cooperation of Steering Creations, Inc. we are releasing DLC featuring a wide selection of their custom steering wheels for American Truck Simulator. We met the SCI guys back at MATS 2016 in the spring when we were admiring their unique steering wheels that were on display there. Turned out they knew our game very well and were actually curious if there were any opportunities to have their products make it into ATS.  We agreed that this could be of interest for some of our players, and that it might also make for a very interesting PR experiment. So here we go:

        We are about to launch a huge giveaway of activation keys for the Steering Creations Pack DLC - in fact, we're offering a whopping 30 thousand keys to American Truck Simulator players. To qualify for this time-limited giveaway we're asking you to visit or follow American Truck Simulator and Steering Creations on Facebook and Twitter. If you're among the lucky first 30,000 you'll get the Steering Creations Pack for free! Meanwhile on our end we can measure the impact of this test and if our 'experiment' garners enough attention it will give us one more argument to bring to the table during licensing discussions in the future. Have fun!

        To join the giveaway, plese visit our blog: http://blog.scssoft.com/2016/09/steering-creations-pack-for-ats.html


        [ 2016-09-14 16:08:31 CET ] [ Original post ]

        Fixing and Tuning

        We are releasing a hotfix for American Truck Simulator to address reports of crashes from users running mods containing in-cabin physics-enabled toys. As ATS doesn't have any customizable physics-enabled cabin content in the standard game, the appropriate code support was not fully enabled in the game's codebase. However a partial code path was still working with the data, causing an abort and crashing the game. If you were not using any cabin tuning mod, you were not affected.

        Sorry for the oversight, even a week of extensive Open Beta torture of the game (over 2000 pairs of eyes looking at the game by our estimates) did not reveal this crash. Our theory is that the most advanced game players who tend to opt into the open betas are generally so advanced power-users that they can deal with such a situation and workaround the problem, switch an incompatible mod off, or set the variable of g_toy_physics in the config file from "1" to "0." Unfortunately, nobody shouted loud enough to make us aware of the problem with this class of mods.

        The hotfix is also addressing problems on Linux and integrated Intel chipsets, where the recently updated code failed to initialize OpenGL graphics context on game launch.

        There is another avalanche of reports criticizing the game's performance; reports of noticeable drop of framerate for some users. We could not replicate this on any of our testing configurations, but we have an alternate theory that may have a merit.

        Some two days ago, Nvidia released a new version of their Geforce Experience utility. This is a great tool to keep the graphics drivers up to date and to assist beginner players with optimization of game settings. Unfortunately, it seems that in our game's case, Geforce Experience is overly optimistic, using very aggressive values for the "scaling" parameter (up to 300% on mid-range cards), or for shadow quality.

        The term "scaling" sounds innocent, but actually it stands for a super-sampling coefficient. Super-sampling is a brute-force method of anti-aliasing, causing the game to render the whole scene at higher resolution than the target screen resolution, and then downscaling it to actual screen size, making the picture sharper in the process. Setting it to a high value is sure to strain even a very powerful 3D card. To illustrate the matter with an example - if you have a full-HD monitor, the screen is covered roughly by 2 million pixels. With the "scaling" set to 200%, you are asking the game to render everything at a higher resolution, rendering 4 million pixes, effectively doubling the graphics's card load.

        The Geforce Experience tool is happy to go and overwrite the game's config.cfg variable values, and the user may not even be aware of this change of the game's settings. If you are unhappy with the game performance, we urge you to go into game's Options screen and review the parameters on the graphics settings tab there to adjust the performance vs. looks balance according to your preference.


        [ 2016-09-09 20:45:17 CET ] [ Original post ]

        The Day of the Updates

        We are happy to announce that the final version of the 1.4 update for and 1.25 for Euro Truck Simulator 2 are now available via Steam. Big thanks to all of you who have contributed with your feedback and bug reports during the Open Beta period!

        Let's recap the key features included with these updates:


        • Trailer selection - When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo.  Even better, it works with modded trailers as well.

          https://www.youtube.com/watch?v=Zx87hSOrz6Q
        • Custom steering wheel position -You'll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position.




        Here's a log of the additional fixes and improvements that went into this update:

        CODE

        • Cruise control is not disabled by the throttle anymore.
        • Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera.
        • Option to set preferred job length generation in options.
        • Option to set split shifting input.
        • More unit display options (volume, consumption).

        DATA

        • Steering wheels are now a separate model with a default and exclusive version for each truck
        • Steering knobs - six different steering knobs in each game; you are able to install them at four possible locations on a steering wheel.
        • Customizable cabin lights and horns on all trucks.
        • Low air warning sound added.

        MODDING

        • Separated map_data.sii from game_data.sii
        • Look_presets_defaults[] in interior camera
        • Change trailer looks to paint jobs.


        Please also check out our modding wiki to get the best advice for modding either game.


        [ 2016-09-07 13:27:35 CET ] [ Original post ]

        Rescale Screenshots #2

        It's high time for the next batch of screenshots from the ATS Map Rescale project! We are very happy with our progress on the project. We're finishing work faster than we initially anticipated. It is safe to say we're pretty far along overall, but there are still a few areas where we are still working on the first iteration of the redesign - so don't start holding your breath quite yet.

        As of right now we're estimating it will still be several weeks before we start internal testing - only after which the game update will go into the highly anticipated Open Beta. Until then, we hope these screenshots will tide you over.


        I-5 approaching Los Angeles with a brand new 2 lanes exit junction asset


        A new rest stop along I-8 road


        I-10 near Los Angeles


        Overpass of I-5 and I-10 in Los Angeles.


        Junction of  I-80 and Nevada's I-580


        Oxnard's updated look


        [ 2016-09-05 14:37:22 CET ] [ Original post ]

        Steering Knobs

        The Open Beta for American Truck Simulator's and Euro Truck Simulator 2's upcoming updates is already in full swing. We'd like to thank you all for the feedback and bug reports you've given us!

        To get to the point: once a game update enters public testing, we usually just want to stabilize the new features and release it. But this time we have decided to up the scope of the updates even when the beta test is already in flight. Our artists just finished work on an interesting little set of cabin "toys." Our inner circle of trusted beta testers liked it very much, and so we wanted to share it with you as soon as possible.

        So here we are, introducing a new little game feature - streering knobs. We've included six different steering knobs in each game; you will be able to install them at four possible locations on a steering wheel. Steering knobs are an exception rather than a rule, they are not frequently used on long haul trucks, and actually their legal status is somewhat shady in certain territories. But we hope that the new feature will please the group of fans who kept requesting their addition to our games.




        [ 2016-08-26 14:26:34 CET ] [ Original post ]

        ATS 1.4 open beta

        We're happy to announce that the open beta of update 1.4 for American Truck Simulator is now available on Steam!

        With 1.4 we're introducing a lot of changes to the core game. You'll find a condensed changelog at the bottom of this blog post, but first let's recap the major features that we'd like to bring to your attention (including a surprise feature - trailer selection).

        MAIN FEATURES


        • Custom steering wheel position - You'll be allowed to modify both the height and the angle of the steering wheel so you can create your perfect driving position.



        • Trailer selection - We have recently changed how trailer data are organized under the hood in the game engine. More flexibility will come handy; one trailer 3D model can have multiple looks - different "paints" - textures - for example to represent different companies), and there may actually be multiple trailers compatible with the same cargo type. As we are adding new companies, trailers, and cargoes to the game (and so are modders), the old system was no longer sufficient.

          When you pick a job to transport, the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate possibilities available for transporting given cargo.




          https://www.youtube.com/watch?v=Zx87hSOrz6Q

          Other Features and Improvements

          Here's a log of the additional fixes and improvements that went into this update:

          CODE

          • Cruise control is not disabled by the throttle anymore.
          • Interior camera zoom - please set the key/button for zoom in Options → Key and buttons → Camera controls → Zoom interior camera.
          • Option to set preferred job length generation in options.
          • Option to set split shifting input.
          • More unit display options (volume, consumption).


          DATA


          MODDING

          • Separated map_data.sii from game_data.sii
          • look_presets_defaults[] in interior camera
          • Change trailer looks to paint jobs.


          You can find the beta in the public_beta branch on Steam. (Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta - 1.4 public beta).  No password is required.

          Please keep in mind that this is still only a test version of the update: it's perfectly okay if you want to hold off until the final release.  But if you are curious, don't mind a little instability, and want to assist us in the polishing process, we greatly appreciate your help. Please report any bugs on our forum.


        [ 2016-08-18 12:01:48 CET ] [ Original post ]

        Cab Improvements

        Adjustable steering wheels are not the only in-cabin feature we are going to include in the upcoming update coming for ETS2 and ATS. We are also going to deliver two new features:

        1) Interior camera zoom



        When inside the cabin, you will be able to do a quick zoom-in by holding the right mouse button. It may be useful while maneuvering, reading far off road signs, or when you would like to see all the info on the dashboard in more detail. Of course you can bind this functionality to any other key or button in the game's options.

        2) Changing the steering wheel





        Decoupling the steering wheel geometry from the rest of the cabin, which was needed for adjustable steering wheels, opened up the possibility to offer changeable steering wheels. Until now, steering wheels were a native part of interior model; the unfortunate consequence of this being that players could not replace a truck's standard wheel with alternate models. With the release of our upcoming update however, trucks which have more than one type of interior will also sport the option of choosing from two different steering wheels. Finally, some people using an external steering wheel feel that having two wheels in sight is a bit disingenuous: so we are going to add a new experimental console command that will allow you to hide the virtual steering wheel.


        [ 2016-08-16 14:42:27 CET ] [ Original post ]

        Screenshots from the rescale

        Since announcing the ATS map rescale project, we have received overwhelmingly positive feedback. It was a confirmation that rescaling the map was the right decision - thank you for your encouragement!

        We would like to share a couple of screenshots showcasing some locations in the game world that we are improving.  Enjoy!


        A unique truck stop at one of the new road segments in Arizona



        Donner Pass - a road which winds through steep mountains.  We're trying to represent correct height profiles wherever possible. 



        A big part of I-80 between Sacramento and Oakland was missing. We added it along with its unique junctions including the overpass that crosses I-580.



        US-60 near Show Low - displaying a new type of landscape and environment profile.


        [ 2016-08-10 14:43:15 CET ] [ Original post ]

        Adjustable Steering Wheels

        In both American Truck Simulator and Euro Truck Simulator 2, players already have the option to modify their interior camera viewpoint by adjusting the seat position, changing head position and modifying the view angle. In earlier game updates, we've also made the in-cabin camera more lifelike by simulating steering and blinker camera rotation as well as physical camera movement. But we still felt the job wasn't done, so now it's time to go one step further in order to fully simulate the range of possible adjustments you could make in real life.

        So without further ado: in the following game updates, we are going to add a small new feature: adjusting the steering wheel column position. With this feature you'll be allowed to modify both the height and the angle of the steering wheel in order to give you the chance to create your perfect driving position. With this we're one step closer to making the cabin in ATS and ETS2 just like the real thing. Last but not least, in the Seat Adjustment UI screen we will add the ability to modify the Seat Adjustment window values with the mouse wheel.

        We hope you're as excited about these features as we are. In the mean time, here is a short GIF showing it off:


        [ 2016-07-25 15:27:27 CET ] [ Original post ]

        Glimpses from our PACCAR Research Center visit

        We have finally managed to create a short video from the second leg of our trip to the USA this spring.

        A small expedition team from SCS Software received a kind invitation to spend three days at the PACCAR Technical Center in Mount Vernon, Washington, USA. It has been a great adventure for us, we have recorded a ton of truck engine sounds, photographed and scanned whatever we could get our hands on, and spent hours discussing trucking topics.

        https://www.youtube.com/watch?v=lIQDjlGch0w
        In addition to recording various engine and truck sounds, our priority was also to acquire reference photos of Peterbilt 389, as we did not have enough quality references to build the truck's interior at that time. We have been working hard on the truck ever since coming back, and we are looking forward to introducing it to American Truck Simulator once the 3D model is finished and approved.






        [ 2016-07-13 16:44:46 CET ] [ Original post ]

        Mid-America Trucking Show Impressions

        If you follow our blog or SCS Software's Twitter closely, you may remember that back in April we mentioned that a bunch of guys from SCS Software were going to visit the Mid-America Trucking Show in Luisville, Kentucky.

        While there we took thousands of reference photos every day for use in future projects - but aside from the occasional random photo we posted straight from the show floor, we didn't do much detailed reporting on what was really a very exciting trip for us.

        Although everyone was very busy after returning to Prague, we always thought that it would be nice to sift through the footage and make a wrap-up report from our time at MATS, but there was always some higher priority task to handle first.  Finally though, with the help of some friends, we managed to create a short compilation of video footage from the trip:

        https://www.youtube.com/watch?v=g7LwO62ncFg

        Now we're asking - would you be interested in seeing more from the show floor?  This may not be the best platform for it but we could definitely select a hundred or two interesting photos from the trip and publish them, for example, on the American Truck Simulator Facebook page.  Let us know!


        [ 2016-06-30 17:41:27 CET ] [ Original post ]

        The Rescale

        We're very excited to make a big announcement, but first we need to give you a little backstory. Back when we were beginning research work on American Truck Simulator, just a few months after the release of Euro Truck Simulator 2, SCS Software was a team of about 20 people. We made, and kept, a commitment to actively support and expand ETS2, so the core team on the ATS project at thatpoint was just a handful of developers. We hoped that some day the team would grow to be a modest 8-10 people large. They were facing a monumental challenge in trying to portray the continent of North America on a reasonable scale within a feasible time frame.


        The new Golden Gate Bridge.  Notice anything different?

        Fortunately American Truck Simulator started strong out of the gate, and we are now confident that its sales can sustain an even larger development team than we originally hoped for. SCS Software has since more than doubled in size, and we are in the process of hiring even more map designers and 3D artists. Looking at what we have created so far, and considering all the feedback we've gotten from our fans, we are at an intersection: we can either accept things as they are and continue building the world as is, or we can take a step back and change things before it's too late. It's either now or never, as the more of the world we build, the less likely we are going to be able to make major changes.


        New U.S. Route 101 tunnel

        Having said all that, perhaps the greatest number of complaints from the players of American Truck Simulator have been related to the scale of the map. Your comments are incredibly important to us, and we listen to as many as we can.As such, we had been pondering internally how to meet your feedback for several months while we finished work on the Arizona DLC, and now we have made up our mind: we are, as a free future update, going to increase the scale of the game world of American Truck Simulator. This update will have many clear benefits for you, such as:


        • Upping the map scale from 1:35 to 1:20, meaning 75% longer roads outside cities

        • Retouching the the existing system of roads and intersections and revisiting the placement of cities and crossroads

        • Focusing on a better sense of scale and distance, more space for large vistas

        • Adjusting the timescale - meaning a slower day/night cycle and longer intervals between when the driver needs to rest and refuel

        • Revamping problematic junctions - no more Interstate intersections!

        • Revamping the driver experience system to more closely mirror ETS2's system

        • More room for densely populated areas in future map expansions




        This compares the size of  California, Nevada and Arizona before the rescale and after it

        The new scale is equivalent to that of Euro Truck Simulator 2, so the flow of time in both games will be the same. There is also more room now to go back and improve some of the places that were compromised due to the limited scale and replace them with more realistic depictions.

        The benefits are clear - you're going to get a free "take 2" on the West-coast states that you already have in the game, and roomier game world for future expansions. In addition, this expansion will come with new road segments to explore and updated technology for the old roads.

        There is one thing that we need from you though - patience. It will take several months to re-scale the existing world before we can move on to building completely new areas and DLC. The map designers are in fact hard at work already on the re-scaling project. To help reduce the turn around time of new state DLC during this renovation, a large part of the 3D assets team is working on vegetation, buildings, landmarks, and any new prefabs we need for new state DLC. And in the middle of all of this, our hope is to grow the company enough to have two map designer teams working in parallel on growing North America both Northward and Eastward at the same time.


        Map showing the road segments which will be added during the rescale process.

        We are very excited for this expansion and feel strongly that it is in everyone's best interest. You get more compatibility, new content, and better modding technology for free, and we get the space to expand the North American continent into the truly majestic landscape that it is. This is the right step to take for the health of the game and its community in the long term - two, three, even five years into the future.  We hope that enough of our fans will have the patience to stay with us. It's your continued support that makes our games what they are, and what we do worth doing.

        [table]
        [tr]
        [td][/td]
        [td][/td]
        [tr]
        [td][/td]
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        [/tr]

        The junction of U.S. Route 101 and State Route 58 before the rescale (left) and after (right)


        [ 2016-06-23 16:51:17 CET ] [ Original post ]

        Free Arizona map expansion for American Truck Simulator released!

        We are happy to announce that we are releasing Arizona DLC for American Truck Simulator today.



        Discover 15 new cities, admire Colorado River with The Grand Canyon, and explore a section of the famous Route 66!



        As promised back in January, the map expansion is automatically unlocked for all owners of the game for free, no matter where or when you have bought it.

        https://www.youtube.com/watch?v=reeBU10VvMI

        We would like to thank all the participants of the Open Beta for their feedback. It was very helpful for us, especially the stress and functional tests of World of Trucks improvements, and the help with ironing out the many little details in Arizona!

        Both American Truck Simulator as well as Euro Truck Simulator 2 Updated

        There is good news for owners of both of our flagship truck sim games - they are getting a bunch of new features as a part of a new game update coming out today, too.

        Advanced players will for sure welcome the optional physically simulated truck and trailer coupling, while the improvements for our World Of Trucks platform should be appreciated by people playing online contracts.

         



        Changelog of improvements that are a part of this update:

        MAIN FEATURES


        • Improved external jobs support in game (direct control, freight market).
        • Physically simulated truck and trailer coupling (option).
        • Added external jobs.
        • Arizona DLC.

        CODE

        • Blinker auto off can be disabled (option).
        • Speeding highlight can be disabled (option).
        • Torque converter simulation greatly improved.
        • Automatic transmission behavior improved.
        • XInput support added - custom support for XBox controller.
        • Added UI support for 4th and 5th controller.
        • Gear shift selectors (range, split) now have UI support for position-based switches.

        DATA

        • New accessories added to 579 and T680 (bullbars, deflectors, sideflares, etc).
        • Default air horn added to all trucks (attribute air_horn in sound accessory).
        • New engine sound of W900 (air intake).
        • Interior sounds of all trucks rebalanced.
        • US specific engine data.
        • Added new road from San Rafael to Eureka + new city Ukiah on this road

        MOD

        • Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
        • Data driven engines (torque curve, rpm limits).
        • Force feedback data for XInput added (force_feedback.sii).
        • Torque converter physics data added, separated manual clutch data (physics.sii).
        • Data change from driven wheel to driven axle.
        • Added check for internal camera continuity.


        http://store.steampowered.com/app/463740/


        [ 2016-06-06 15:51:04 CET ] [ Original post ]

        The Power of Community #5 - Custom Truck Simulator Shifter Hardware!

        We love to be surprised by cool things happening in the truck sim fan community. After blazing through their Kicstarter for SKRS 18 Speed USB Shift Knob, Cory & gang at CSIO Technologies have built a company around a unique business plan - offering high-quality custom hardware tailored for the specific need of truck simulator games. We feel that they deserve a mention here in the Steam hub.

        The replacement shifter knob is actually using original Eaton Fuller part with additional circuitry for communication with the game. It is compatible with several high-end shifters: Fanatec, Thrustmaster TH8RS and TH8A, and Logitech G25, G27 and G29 steering wheel shifters.



        Given the price point, it is something only for the most enthusiastic fans. But as there is quite a lot of people who have been ok with buying a $200-$300 steering wheel just to play our games, CSIO may have a decent chance to be viable in the long term.

        For the upcoming updates for Euro Truck Simulator 2 and American Truck Simulator, we have improved the setup screens in the game to autodetect the new controller, and to understand the new type of switches on the shifter. We are happy to embed one of CSIO Technologie's YouTube videos on setting up the device in our game (as it currently works in the open beta).

        https://www.youtube.com/watch?v=JgWWpI4u7Ps

        Talking about community involvement, we had the pleasure last week to welcome two influential Polish youtubers playing our truck sims - our Prague office was visited by Wujek Bohun and Wolny Kanał.

        The guys had a lot of opinions on particular features and suggestions for our games to unleash on us, we felt that it was a very constructive discussion. Mixing together Czech, Polish and English languages, we got along pretty well. Hezký den! Miłego dnia! Have a nice day!


        [ 2016-05-30 16:36:41 CET ] [ Original post ]

        Update 1.3 with Arizona expansion going into open beta

        The Open Beta of Update 1.3 for American Truck Simulator is available on Steam. And yes, if you are keen to explore it even before the update is officially released for everybody, the testing version contains the much anticipated Arizona DLC!



        Here is out little marketing blurb for Arizona: Drive through the streets of 15 new cities including the largest city and capital, Phoenix, and visit the distinctive southern centers Flagstaff and Tucson. Discover a section of the famous Route 66 with its key landmarks. Cross the Colorado river over unique bridges and explore many wonderful vistas and famous landmarks within this region.

        https://www.youtube.com/watch?v=reeBU10VvMI

        The Arizona State is not the only new feature of 1.3 update of course. The list of changes and fixes is much longer, here is a recap of the key ones:

        MAIN NEW FEATURES


        • Arizona DLC
        • Take World of Trucks Contracts directly from the game, now with ATS support.
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/958516129945670798
        • Physically simulated truck and trailer coupling.
          https://steamcommunity.com/games/americantrucksimulator/announcements/detail/958517213925039248


        CODE

        • Blinker auto off can be disabled (option).
        • Speeding highlight can be disabled (option).
        • Torque converter simulation greatly improved.
        • Automatic transmission behavior improved.
        • XInput support added.
        • Added UI support for 4th and 5th controller.
        • Gear shift selectors (range, split) now have UI support for position-based switches.


        DATA

        • New accessories added to 579 a T680 (bullbars, deflectors, sideflares, etc).
        • Default air horn added to all trucks (attribute air_horn in sound accessory).
        • New engine sound of W900 (air intake).
        • Interior sounds of all trucks rebalanced.
        • US specific engine data.


        MODDING

        • Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
        • Data driven engines (torque curve, rpm limits).
        • Force feedback data for XInput added (force_feedback.sii).
        • Torque converter physics data added, separated manual clutch data (physics.sii).


        You can find the beta in the public_beta branch on Steam. (Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta - 1.3 public beta). No password is required. A word of caution: make sure to back-up your profile and save game data before experimenting with beta builds!

        Please keep in mind that this is still only a test version of the update, it's perfectly ok for you to wait and stay away from it until it's stable and final. If you are curious though and want to assist us in polishing it, we greatly appreciate your help. Please report any bugs on our forum.

        Last but not least, yesterday we released the public beta version of SCS Workshop Uploader tool, that is compatible with latest game updates. More details here


        [ 2016-05-26 15:51:18 CET ] [ Original post ]

        Advanced Trailer Coupling

        The upcoming open betas for the new game updates of Euro Truck Simulator 2 and American Truck Simulator are coming with a new feature: advanced trailer coupling. They say a picture is worth a thousand words and a video can show even more, so let's take a look at it first:

        https://www.youtube.com/watch?v=WBPS1kzOOsE

        The new trailer coupling feature is optional - you need to enable it in the game's options to adjust the game's default trailer coupling behavior. Make sure to consider your precise reversing skills before doing so! ;)

        The standard trailer coupling allowed for quite some room in the relative positions of the kingpin and the fifth-wheel. You could also "cheat" it by approaching the trailer from an angle. The new trailer coupling option uses full physical collision simulation for the kingpin and fifth-wheel - you will be faced with the same challenge as a real truck driver. Expecting this precision from a newbie player may be too intimidating, so we are keeping the standard simple coupling as a default, but we know that a lot of our experienced truck sim players are asking for more realism, and we hope that you will appreciate that we are improving the game in this regard step by step.

        In addition to the kingpin/fifth-wheel simulation, we have also added an additional visual treat to several trailers in the game, with an animation of raising the trailer landing gear.

        If you have really sharp eyes, you may notice something in the video which is also a teaser for a whole bunch of new tuning content coming to American Truck Simulator and Euro Truck Simulator 2 soon)


        [ 2016-05-18 18:04:11 CET ] [ Original post ]

        Arizona Panoramas

        We are hard at work putting finishing touches on Arizona DLC for American Truck Simulator now. Very soon we should enter first a closed beta and hopefully soon after an open beta phase.



        Today we would like to treat you with three panoramas showing the principal river of the Southwestern United States - the Colorado River. The river will not be just a sight to pass. For the players who enjoy hunting for Steam achievements, we have prepared a new one - tied with the river.



        Your task will be to cross the three bridges in Ehrenberg, Yuma and Mike O'Callaghan–Pat Tillman Memorial Bridge near Hoover Dam. You will also have a chance to drive along the edge of two canyons carved by the Colorado River - Grand Canyon and Glen Canyon.



        The panoramas above show an artist's depiction of Colorado River near Kingman, again near Yuma, and Glen Canyon.


        [ 2016-05-13 17:09:32 CET ] [ Original post ]

        Coming soon to World of Trucks



        The upcoming major Update releases for Euro Truck Simulator 2 and American Truck Simulator will contain a host of improvements: from general map tweaks to AI improvements or improved gear shifting code, from xinput support to additional support for CSIO Technologies cool SKRS transmission shift knob to hardcore trailer connecting mode - more on this later. But today we'd like to focus on enhancements coming to World of Trucks contracts.

        The biggest overhaul is hiding under the hood - a lot of our early experimental code running and storing data on our private server farm has been adjusted to run on way more scalable Amazon server infrastructure. As World of Trucks will be adding more game features over time, eating even more bandwidth, we realized that we have to move to the "cloud" pretty much with everything. This change removes several bottlenecks and frustrating hick-ups you may current experience when connecting to World of Trucks.



        External Contracts will work across all of the official map content in the games - full support for American Truck Simulator is coming to World of Trucks at last, as is support for the map DLCs in Euro Truck Simulator 2.

        We have improved the client part of Contracts, so you will be able to take jobs directly from the game, without the need to Alt+Tab to the web browser and back. It's more comfortable and streamlined, making it equal to Freight Market experience in the standard game. You will be able to easily see the closest jobs around your truck's current position in the world, so making your choice should be simple. But of course you don't get "teleported" to the trailer, you always have to actually drive your truck there.

        We have introduced regional setting into World of Trucks, so you will be able to adjust the units according to your local preference.



        We are now in "code freeze" stage for the upcoming game Updates - already firmly in closed beta territory - bugfixing and polishing the new features with our private group of trusted beta testers. We still have a bunch of issues sitting in our bug tracking database that we want to squish before switching into open beta mode. We are looking forward to another open beta, it's always great to see people interact with the new features, but we are still a couple of weeks from that moment. Stay tuned!


        [ 2016-05-06 16:56:59 CET ] [ Original post ]

        Arizona road network

        Arizona is not just more of the same. Our work on California and Nevada started well over two years ago, and even though we kept polishing the game all through the development cycle, the map design process and the roads were largely based on our older generation of tools and prefabs. Meanwhile, our tool-chain has matured considerably with the ETS2 team's work on Scandinavia and Vive la France, and for Arizona, the ATS team is using the power of the new modular system to put the road network together.





        Things look sharper with higher resolution textures and better continuity of segments. But more importantly, rather than having to do with the limitations of huge monolithic prefabricates in places of intersections, the modular system is bringing way more flexibility. We can get the intersections to look closer to their real-world inspirations at particular locations. There is a greater variety of shoulders and side-walks, we can mix in elements like unique authentic pillar types and matching bridge segments for given interchanges.





        In all our truck games ever since the first 18 Wheels of Steel games all the way to current American Truck Simulator maps, we have always been struggling hard with the limited space in our scaled-down version of reality. There never seems to be enough space to squeeze in all the right types of roads and the right types of intersections.

        For Arizona, we tried hard to make the combination of road types clearly separated, with country roads and city roads crossing and joining the freeways and interstates with appropriate types of intersections. It has a nice side-effect too, the speed limits can now be harmonized and more logical, which contributes to a significantly smoother ride.





        An extensive system of horizontal marking makes the roads and intersections look more authentic. We have also improved the coverage of warning and information markings for Arizona.


        [ 2016-04-29 16:52:49 CET ] [ Original post ]

        The Grand Canyon State

        Arizona has got its nickname The Grand Canyon State thanks to the magnificent steep-sided canyon carved by the Colorado River. This wonder of nature is playing a very large role for the local tourism with some five million tourists each year, while it just happens to be an obstacle for the transportation industry. But we have been working hard to portray it in a very visible way in American Truck Simulator, inventing some new tricks along the way.





        Arizona gets into shape very visibly now, and we are eager to start internal beta testing in the matter of the next few weeks. We are also ready to commit to take the map expansion through a public open beta test towards the end of the testing period. We would like to give  a chance to the most curious of our fans to experience the incredible beauty of the new region before the final release.




        [ 2016-04-26 17:09:19 CET ] [ Original post ]

        PAX East

        In 1998, two guys have started an innocent webcomic focused on video games and the games culture. Fast forward to 2016, and Penny Arcade is a massive cultural phenomenon of its own. It is spawning four huge gaming expos every year, and here we are, showing American Truck Simulator at PAX East in Boston, MA.





        The scale of the expo is overwhelming, even though not quite as giant as Germany's Gamescom and fortunately not as loud. A tiny team from SCS is on the showfloor as well, manning two demo seats with American Truck Simulator, and definitely not ducking under the pressure as the crowds keep pushing by.





        It is our first time showing the game at a public event since it was released. It is great to see the line of people always waiting for their turn behind the wheel! We have met several dedicated fans of our truck sims with hundreds or even thousands of hours spent in the world of Euro Truck or American Truck, and enjoyed the conversation with them (yeah, we know, we should hurry up with Arizona!). It is also quite an inspiration to see first-time players experimenting with the game, trying foolish things, or some taking it very seriously and driving super carefully.





        We would like to thank our publishing partners at IMGN.PRO for inviting us to participate at their expo booth. They have managed to strike some great partnerships for the ATS demo stations. The game is running very smooth at 400% scaling on the XoticPC computers powered by NVidia GTX 980 3D cards, and visitors seem to be having great fun driving the big rigs while sitting in Playseat gaming seats equipped with Logitech G29 steering wheels. Cannot get much better really. Thanks guys!


        [ 2016-04-24 01:39:09 CET ] [ Original post ]

        Extra Wheel Tuning Options

        Hot on the heels of the recent game updates for Euro Truck Simulator 2 and American Truck Simulator, we are bringing you a new batch of optional content building on the new wheel tuning functionality.

        We are introducing a pair of "aftermarket" Wheel Tuning Packs in the form of DLC, with new unique parts tailored for the Euro style and American style wheels respectively. The recent changes in the base games - splitting the monolithic wheel models into multiple parts - have already brought you a lot of freedom in making hundreds possible combinations of wheels. With the new DLC stuff, the number of potential combinations grows by another magnitude or two, especially if you consider that some of the parts can now have any color you wish applied to them.

        http://store.steampowered.com/app/450550

        The sets of the tuning parts are different and unique for American Truck Simulator and Euro Truck Simulator 2, so it's not like you would be paying for the same thing twice, but we are making it easier for player of both games to obtain the DLCs for both games. If you buy the DLC for either one of the games, things are set up on the back-end so that the Wheel Tuning DLC is automatically unlocked for free for you in the other game. Have fun!

        http://store.steampowered.com/app/388475


        [ 2016-04-13 19:47:48 CET ] [ Original post ]

        Update 1.2 is out: Steam Workshop, Ultimate Wheel Customization



        At last, updates 1.2 for American Truck Simulator and 1.23 for Euro Truck Simulator 2 are live. We would like to thank everybody who participated in the extended open beta. We have received a huge amount of valuable feedback that made us re-engineer some elements of Steam Workshop support to make it more robust.

        Let us recap the key features coming for both games with the this update wave:


        • Steam Workshop - a hub which allows simple distribution of game modifications created by the community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.

        • Ultimate Wheel Customization - We have split truck wheels models into multiple components: Tire and Disk separation was introduced recently, in addition to it we have added customization of sub-components of the disk: Hubs, Hub Covers and Nuts.
        • SCS Workshop Uploader app - Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.


        If you are interested in modding our games, check out our new modding wiki - it's full of useful information and tools for creating mods.

        Steam version of the game will be updated automatically by default, unless you have changed the update preferences. Also if you are using any of the older betas of the game on Steam, you will stay in the beta and will not be automatically going through a game update.
        It has been great to see so many mods appearing on Steam Workshop already during the open beta. For those of you not yet familiar with Steam Workshop, we have created the following short step-by-step video explaining the process of adding a mod to our game.

        https://www.youtube.com/watch?v=bdMNUjMapYI

        Changelog

        MAIN FEATURES

        • Steam Workshop
        • Ultimate Wheel Customization

        UI

        • Navigation path (red line) can be disabled (option)
        • Disable of hidden Route Advisor popups (option)
        • Autopark feature can be disabled (option)
        • Speeding highlight on Route Advisor

        VEHICLES

        • Fixed cruise control locked on by retarder
        • Multiple position of engine brake
        • Improved truck stability during retarder usage
        • Keyboard steering improved

        MAP

        • Speed limits polished
        • Speed limits signs enlarged
        • Stop signs removed from traffic light controlled crossroads
        • Turn left traffic light added to some crossroads
        • Certified scales are now working
        • Traffic light on interstates removed (where possible)

        OTHER

        • AI improvements
        • Steam achievements for Nevada


        [ 2016-04-11 16:59:02 CET ] [ Original post ]

        Open Beta 1.2 is out - Steam Workshop, wheel customization

        The open beta of the ETS2 update has been live for two days. We want to thank all of you who’ve already participated and given us feedback! It means it’s high time for the ATS beta! Update 1.2 for American Truck Simulator is entering Open Beta on Steam today.

        We’re working simultaneously on both ATS and ETS2. The same game engine allows us to make changes to both games in parallel, so some improvements to the game may be familiar to you from the previous blog post about the ETS2 open beta. Among the features and fixes common to both games, you can find a lot of improvements solely for ATS, which we've been working on since the release of the game last month.

        Steam Workshop



        Steam Workshop is a hub which allows simple distribution of game modifications created by community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.

        Here's a short how-to on downloading and activating mods from Steam Workshop:


        • Launch the game, go to the "Mod Manager" screen, and click on the "Steam Workshop" button in the top part of the window.The Steam in-game browser will appear and you will see the game's Steam workshop page.
        • Go to "Items", select a mod which is interesting for you, and click on the green subscribe [+] button. Steam will automatically download the mod. When it is ready, you willsee the mod in Mod Manager. 
        • Double click on the mod to activate it and thenclick on the "Confirm Changes" button in the bottom part of Mod Manager.
        • Load your profile and try your mod. (note: pay attention to mod loading priority to avoid mod incompatibilities)

        SCS Workshop Uploader app



        Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.

        We have also prepared a Wiki with full SCS Steam Workshop Uploader documentation and modding tutorials where you can find guidance how to use our tools for mod creation.

        Please note that at the moment we do not include support for map mods in the Uploader, this will come later but it requires more work on sanitization of all the data making up the map.

        Ultimate Wheel Customization



        As previewed in one of our previous announcements, we have expanded wheel customization options to match real-world customization flexibility. Wheels now consist of a tyre, a disk, nuts, a hub and a hub cover, and you can choose and tune each of them separately. We have recreated the old wheels in the game from these building blocks, but you can mix and match them freely now to get many more combinations. We have also tweaked the materials to bring you alu-disks which are the most regular type of disks used.

        More Features and Improvements

        Here's a log of the additional fixes and improvements that went into this update:

        MAIN FEATURES

        • Steam Workshop
        • Ultimate Wheel Customization

        UI

        • Navigation path (red line) can be disabled (option)
        • Disable of hidden Route Advisor popups (option)
        • Autopark feature can be disabled (option)
        • Speeding highlight on Route Advisor

        VEHICLES

        • Fixed cruise control locked on by retarder
        • Multiple position of engine brake
        • Improved truck stability during retarder usage
        • Keyboard steering improved

        MAP

        • Speed limits polished
        • Speed limits signs enlarged
        • Stop signs removed from traffic light controlled crossroads
        • Turn left traffic light added to some crossroads
        • Certified scales are now working
        • Traffic light on interstates removed (where possible)

        OTHER

        • AI improvements
        • Steam achievements for Nevada

        You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on American Truck Simulator -> Properties -> Betas tab -> public_beta - 1.2 public beta). No password is required.

        Report any bugs, as usually, on our forum.


        [ 2016-03-16 16:35:01 CET ] [ Original post ]

        Ultimate Wheel Customization

        It's not just Steam Workshop support, there is another important feature coming with the next ETS2 and ATS update. Compared to where we were only a year ago with the whole wheel being just one monolithic truck part, there's no other way of putting it: we're going to provide you with ultimate wheel customization!



        We were never quite happy with the existing system, it was too limiting. Customizing wheels should be more varied, more flexible, more fun! We have split our wheels into multiple components: Tire and Disk separation was introduced recently, in addition to it we have now added customization sub-components of the disk: Hubs, Hub Covers and Nuts.

        Check out this little video clip that we have made. Rather than from static screenshots, this feature is easier to appreciate in motion:

        https://www.youtube.com/watch?v=Z0sg6MEuYj8

        Advanced wheel customization will come simultaneously to both Euro Truck Simulator 2 and American Truck Simulator with the upcoming update. Just splitting the existing wheel models into parts that you can recombine according to your wish will already give you a vast variety of different looks. On top of it, we'll soon release a small but cool DLC with extra wheel tuning options - things like paintable metal parts or crazy nut designs. Stay tuned!


        [ 2016-03-03 15:50:43 CET ] [ Original post ]