New Feature: Item Store
Configured a new web-based Item Store where you can directly purchase cosmetic items. Workshop items created by players get a 35% revenue share.
Link to Store: http://store.steampowered.com/itemstore/270450
[img=http://www.82apps.com/DiscoDodgeball/images/steam/item_store_1.png]
New Feature: StatBrag items
StatBrags are a new class of items with many variants, each of which is specific to a KO type. Owning a StatBrag item shows off your KO counts for a specific trick shot to you and your victim. They don't need to be equipped to have this effect. StatBrag items can be traded and sold on the Steam Marketplace, but don’t drop in-game or during crafting. They can only appear within the Mystery Package (see further down below).
[img=http://www.82apps.com/DiscoDodgeball/images/steam/stat_brags.PNG]
What it looks like to you, and your victim, when you perform a KO for which you have the matching StatBrag item:
[img=http://www.82apps.com/DiscoDodgeball/images/steam/stat_brag_hud.PNG]
New Item: Mystery Package
Added purchasable Mystery Package which provides one random Uncommon or better Hat, Head, Body or Wheel AND one random StatBrag. Within the game go to Profile / Inventory / Packages, select the Mystery Box and hit ‘Unpack’.
It can be bought from this link: http://store.steampowered.com/itemstore/270450/detail/12000/
My hope is that the guarantee of a good item (potentially worth more than the package price) and these new StatBrag items will make this a compelling purchase. If you're looking for ways to directly support the game beyond just telling your friends, buying one of these is a great way to do it.
[img=http://www.82apps.com/DiscoDodgeball/images/steam/mystery_box.PNG]
Other Improvements
Excess inventory items will be equipped randomly on AI bots (in singleplayer, and in multiplayer if you're the host)
[img=http://www.82apps.com/DiscoDodgeball/images/steam/item_cosmetics.PNG]
PowerUp pickups now display the powerup type
[img=http://www.82apps.com/DiscoDodgeball/images/steam/powerup_icon.PNG]
Overhauled crafting interface, makes recipe ingredients and results more clear
Improved most item icons
Can pause during bot matches
Wunderkind no longer hsa opaque eye texture occluding eye animations
Mode bots not correct vertical aim so much when close to target
Comments
The Item Store is based on a new service that Valve provides and allows developers to very easily list in-game items for sale using Steam’s existing payment processing.
With the help of community input, I've decided on a set of rules to avoid any negative impact on the game and community:
- Nothing purchasable in the store will give players a competitive advantage over other players. i.e. items sold will be cosmetic only.
- The vast majority of items should still be freely craftable & earnable from gameplay.
- Purchased items should be tradeable and marketable to help maintain value after purchase.
Why am I adding this?
- I wanted a mechanism for sending revenue back to item creators. This is intended to incentivize players to create even more cosmetic items, which benefits everyone in the game.
- I’ve been working on this game full-time providing free post-launch updates for almost a year, and having additional revenue from the store will help ensure I’m able to keep updating this game (and build future ones).
- Having this source of revenue also allows me to experiment with different discounts and pricing points in order to expand the playerbase.
As always, I welcome your feedback & questions on the
forums and recommend hitting 'subscribe to forum' to stay up-to-date with the latest changes.
Cheers,
Erik
[ 2015-11-19 17:51:11 CET ] [ Original post ]