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I've been hard at work on a new (and completely different) game: Factory Town! https://store.steampowered.com/app/860890/Factory_Town It's a cross between a town builder and a factory management sim. The idea is, you grow your town by automating the collection of resources using conveyor belts, chutes, rails, and logical circuits, maximizing output and solving production bottlenecks along the way. Add it to your wishlist (from the Steam link above) so you can get a notification when it's released! Or join the Discord and follow its progress: https://discord.gg/Gyv3NKJ https://www.youtube.com/watch?v=hIynX_OG10Q
Happy to announce that Disco Dodgeball is launched, live, and playable on consoles! If you want to lob some 360 helicopters from the comfort of your couch, or know a friend who does, now's your chance! (There's also a 20% launch discount for a few more days...) Nintendo Switch: https://www.nintendo.com/games/detail/disco-dodgeball-remix-switch Xbox One: https://www.microsoft.com/en-us/store/p/disco-dodgeball-remix/c2cqf93gdhks PS4: (launch discount for PS+ only) https://store.playstation.com/en-us/product/UP4042-CUSA09426_00-DISCODODGEBALL00 Thanks as always to everyone that's supported the game up through this point, this wouldn't have been possible without you!
First bit of news is I just released update 9.2:
To celebrate the recent updates, I've put the game on sale for 75% off! As always, now's a great time to get your friends in on the game, spread the word to some potential new fans, or just check the game back out again and see what's changed and play some matches with all the new players. Enjoy! ːdd_botː
Big update ready for everyone!
New Level: Diamond
Introducing a brand new level called "Diamond". It's a very large level with a giant glowing suspended diamond in the center, surrounded by elevated walkways, an inner pit with mini jumps, and an outer ledge. Tons of opportunities for trick shots and long distance hits.
New Mode: Tank Battle
This new mode is unique in that each player starts with a health bar that must be whittled down by scoring trick shots on them. Once the health bar is depleted, that player is eliminated! Also all players have fireballs and stronger shots. The lack of catching means you must use level geometry to your tactical advantage and avoid being caught out in the open.
New Mode: Lightning Round
This is a hyperactive Deathmatch mode where you must go all out in order to win! You get points for KOs, but rounds only last 30 seconds (first to 5 round victories will win the match). So every kill makes a huge difference, and there's no time to waste.
Reporting & muting Tools
The Dodgeball community is generally very friendly. But every now and then you might run into a player not living up to this standard. So there's some helpful tools now:
Big update ready for everyone!
New Level: Diamond
Introducing a brand new level called "Diamond". It's a very large level with a giant glowing suspended diamond in the center, surrounded by elevated walkways, an inner pit with mini jumps, and an outer ledge. Tons of opportunities for trick shots and long distance hits.
New Mode: Tank Battle
This new mode is unique in that each player starts with a health bar that must be whittled down by scoring trick shots on them. Once the health bar is depleted, that player is eliminated! Also all players have fireballs and stronger shots. The lack of catching means you must use level geometry to your tactical advantage and avoid being caught out in the open.
New Mode: Lightning Round
This is a hyperactive Deathmatch mode where you must go all out in order to win! You get points for KOs, but rounds only last 30 seconds (first to 5 round victories will win the match). So every kill makes a huge difference, and there's no time to waste.
Reporting & muting Tools
The Dodgeball community is generally very friendly. But every now and then you might run into a player not living up to this standard. So there's some helpful tools now:
Features
- Added Catacombs to the official map list (had been temporarily available as a preview earlier)
- Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint ːdd_botː
- Added separate rebindable 'Catch' button
- Voting options are rebindable as well
- Add workshop support for custom localizations - instructions to be added to Workshop guide soon!
Adjustments
- Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations)
- Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, -
Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off)
- Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3.
- Added built-in credits panel
- Players not alive are greyed out in scoreboard
- Added 'Ball' tag option to Workshop Files configuration page
- Host changes if current host ping is 150 (raised threshold from 100)
- Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off)
Fixes
- Fixed Zombie KO not being counted
- Fixed bug where activating scoreboard would cause a held jump input to be released
- Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root
- Fixed appearance of 'negative xp' if you match ended without any kills
- Fixed AI bots stalling out at times when equipped with Bulldozer powerup
- Fixed missing reflections on Crescent map
- Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms
Enjoy, and thanks everyone for reporting bugs & sending in feedback - was critical in putting this update together!
Features
- Added Catacombs to the official map list (had been temporarily available as a preview earlier)
- Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint :dd_bot:
- Added separate rebindable 'Catch' button
- Voting options are rebindable as well
- Add workshop support for custom localizations - instructions to be added to Workshop guide soon!
Adjustments
- Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations)
- Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, -
Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off)
- Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3.
- Added built-in credits panel
- Players not alive are greyed out in scoreboard
- Added 'Ball' tag option to Workshop Files configuration page
- Host changes if current host ping is 150 (raised threshold from 100)
- Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off)
Fixes
- Fixed Zombie KO not being counted
- Fixed bug where activating scoreboard would cause a held jump input to be released
- Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root
- Fixed appearance of 'negative xp' if you match ended without any kills
- Fixed AI bots stalling out at times when equipped with Bulldozer powerup
- Fixed missing reflections on Crescent map
- Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms
Enjoy, and thanks everyone for reporting bugs & sending in feedback - was critical in putting this update together!
The game is currently available for a big discount, so tell your friends who've been on the sidelines to finally pick up their own copy! Or if you're feeling particularly generous, pick up a gift copy for them!
Have a huge new update live. Here's the details:
New map: Epicenter
New map: Skate Park (based on workshop submission by Axogandr)
New map: Crescent (based on workshop submission by X Kirby)
Have a huge new update live. Here's the details:
New map: Epicenter
New map: Skate Park (based on workshop submission by Axogandr)
New map: Crescent (based on workshop submission by X Kirby)
Update 8.1 is finally out and ready to play!
The biggest addition is more than 50 items, many of which were created by players in the workshop:
This includes a brand new category of cosmetic item: ball reskins!
Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes!
Update 8.1 is finally out and ready to play!
The biggest addition is more than 50 items, many of which were created by players in the workshop:
This includes a brand new category of cosmetic item: ball reskins!
Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes!
Been putting out a bunch of updates over the past few weeks, and I wanted to post an announcement for them for anyone not following along on the Release Notes thread. The big new features are: Steam Friends integration into room search, A room inspector to let you see who's in a room before you join, stackable inventory items, chat scrolling, and a bunch of new video and misc settings to customize your gameplay experience. Here's the full patch notes:
Been putting out a bunch of updates over the past few weeks, and I wanted to post an announcement for them for anyone not following along on the Release Notes thread. The big new features are: Steam Friends integration into room search, A room inspector to let you see who's in a room before you join, stackable inventory items, chat scrolling, and a bunch of new video and misc settings to customize your gameplay experience. Here's the full patch notes:
This is a huge update that's been in the works for a long time and am very excited to be able to let players finally get their hands on it!
It's the "Missions and Badges" update, and it will probably dramatically change the way you play the game.
Basically, you're now rewarded with Mission Points for winning matches, earning end-round awards, doing well in Challenges and Arcade mode, and for completing new random skill-based Missions that are assigned to you. More Mission Points will unlock higher-level profile Badges, which unlock new and more challenging missions to complete.
It's meant to be a fun meta-game to keep new players around longer and bring new challenges to veteran players. Winning matches will be more meaningful, your moment-to-moment tactics will change based on your Mission incentives, and you'll have a good use for any spare parts or decals laying around.
More information can be found in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=823456701
There's also a large number of smaller features & bug fixes that people have been asking for. Here's the other patch notes:
This is a huge update that's been in the works for a long time and am very excited to be able to let players finally get their hands on it!
It's the "Missions and Badges" update, and it will probably dramatically change the way you play the game.
Basically, you're now rewarded with Mission Points for winning matches, earning end-round awards, doing well in Challenges and Arcade mode, and for completing new random skill-based Missions that are assigned to you. More Mission Points will unlock higher-level profile Badges, which unlock new and more challenging missions to complete.
It's meant to be a fun meta-game to keep new players around longer and bring new challenges to veteran players. Winning matches will be more meaningful, your moment-to-moment tactics will change based on your Mission incentives, and you'll have a good use for any spare parts or decals laying around.
More information can be found in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=823456701
There's also a large number of smaller features & bug fixes that people have been asking for. Here's the other patch notes:
Finally got a chance to add some often-requested features in this one. Most importantly, you can now select from the servers US West (San Diego) Canada East (Montreal) and South America (Sao Paulo). This will give a much better online experience for players closer to those regions. You can also now create a 'Playlist' of game modes (or levels). Holding down Left Control will allow you to select multiple items on the match settings menu, and your mates will shuffle between these options. So if you want to create a room that only cycles between Hoops and Elimination, or whatever number of classic, expert, or custom modes, you can do that! This also works for powerup pickups. Previously, you could only turn them On or Off. But now you can select which individual powerup pickups you want available in your matches. Other improvements:
Finally got a chance to add some often-requested features in this one. Most importantly, you can now select from the servers US West (San Diego) Canada East (Montreal) and South America (Sao Paulo). This will give a much better online experience for players closer to those regions. You can also now create a 'Playlist' of game modes (or levels). Holding down Left Control will allow you to select multiple items on the match settings menu, and your mates will shuffle between these options. So if you want to create a room that only cycles between Hoops and Elimination, or whatever number of classic, expert, or custom modes, you can do that! This also works for powerup pickups. Previously, you could only turn them On or Off. But now you can select which individual powerup pickups you want available in your matches. Other improvements:
7.4 was just made available to all players. It has a ton of new content, improvements, and fixes.
7.4 was just made available to all players. It has a ton of new content, improvements, and fixes.
A short time ago I added support for custom announcer packs. Now, the first one has been completed and is a highly recommended (and free) download! It's by Videogre and here's the preview video: https://www.youtube.com/watch?v=WURBUbrEP8M It's very simple to add to your game - just go to its workshop item page (below), click Subscribe, then next time you launch the game you'll have it available to select within Options / Audio / Announcer: http://steamcommunity.com/sharedfiles/filedetails/?id=730417152 If you want to submit your own pack, it's straightforward and the instructions are in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=425217999 (Friendly reminder that copyrighted material is prohibited) I'm also very close to releasing version 7.4 which is a huge content patch including many new game modes & two new levels. Will post another announcement when that's ready! Erik
For a long time, I've wanted a better way to communicate item drops and XP gain to players. Now, there's a new window that shows up at the end of each PvP match (after the player awards - wait 5 seconds or click the mouse button to show this menu). It'll animate the XP you gained during the match, and show any items that you unlocked (by reaching a level requirement) or dropped randomly during that match.
Note that XP is earned during the match, so resetting or leaving early won't incur any XP penalty. You just won't see the animation.
For PvE matches (e.g. Arcade, Challenges) this screen isn't shown because it doesn't work with the menu flow. But rest assured you are still earning XP and items in those modes - item drops during PvE will be shown as a mini-notification on the right-hand side as it always has.
Also made these changes:
Version 7.2 is now available. It includes a huge batch of new cosmetic items, created by players!
[LEGENDARY Throw FX] Rainbow Helix - twin jets of rainbow particles spin out of your throws
[Epic Wheel] Hamster Wheel - powered by a tiny animated hamster
[Rare Hat] Super Bowler - the hat band pulses in time with the music!
[Rare Hat] Bombastique - a cartoon bomb hat with a lit fuse that produces sparks
[Rare Body] Brute Armor - an intimidating set of space marine armor
[Rare Head] Dice Head - do you feel lucky?
[Uncommon Hat] Banana
[Uncommon Hat] Boogie Bowler
[Uncommon Hat] Traffic Stopper
[Uncommon Hat] Wizard Hat
[Uncommon Throw FX] Energy Shot
Decals:
Target, Radiactive, Biohazard, High Voltage, RoboCola Cap, RoboCola Can, Barcode, Get Dunked, Watermelon, Kitty, Battery Powered
Glasses:
Fox Mask, Pig Mask, Owl Mask, Dog Mask, and Hi-Tech MonoEye
These items will be craftable shortly (once I've given enough time for all players to update) or you can buy them from the Item Store which gives 35% of proceeds to the item creators.
I also added support for custom announcer packs! These will be ready-to-use items that you can create & subscribe to at any time. Check out the Workshop Guide for a list of file specifications. Basically take a bunch of audio files, give them the correct name, upload them as an Announcer Pack and players will be able to replace the standard announcer. Drop a note in the forums if you're interested in making one, but the process is a bit straightforward. The first one should be available shortly!
Other changes:
[img=http://www.82apps.com/DiscoDodgeball/images/steam/Pass.jpg] Update 7.1 has just been released! Features:
I just released version 7.0 of Disco Dodgeball, which includes one of the most-requested features: split-screen local multiplayer! Yep, you can now play multiplayer dodgeball with your friends on the same computer. Hit "Local Multiplayer" on the main menu, activate your gamepads (up to 4 players), pick your bot appearance, choose any of the classic, expert, co-op challenge or custom matches and go! [img=http://www.82apps.com/DiscoDodgeball/images/steam/local_mp_select.png] [img=http://www.82apps.com/DiscoDodgeball/images/steam/local_mp_room.png] A wide variety of gamepads are supported. And once you're in a match, you can further customize your bot to your liking by picking out from your existing Steam inventory of cosmetics. Other changes:
Players now have the option to add a 'Skill Restriction' flag to rooms they create. The 'Novice' option will prevent players level 20 or over from joining. The 'Expert' option will prevent players under level 20 from joining. Hopefully this allows both groups to play matches at a level they prefer. (Note: this replaces the 'Room Type' option from before, which was confusing and didn't have much functionality besides limiting which options were available for basic rooms). Other changes:
- Updated to Unity 5.3.3, which should fix Linux launch issues - More texture definition on floors / trifecta - Scoreboard kills / deaths no longer overflows to next line - Kill log no longer overflows to next line - Smoothed out movement a bit by decreasing physics update interval - Profile / Customize now selects the equipped Garage item - Fixed Hoops particle effect only playing once - Fixed charge sound effect not playing for laser ball - Fixed green-tinted reflection probes due to including up power-up pickups in cubemap - Fixed FireWave not updating tint correctly to match player
The big feature here is that community members can now host their own public Disco Dodgeball servers. The benefit here is you can host a server with very low ping, especially if you're not near one of the built-in server locations. You can also set flags on the server to restrict the kinds of matches (e.g. always Deathmatch, no powerups, only these maps allowed, etc.) The setup is fairly involved, but I put together this guide (see below) that steps you through the process. I'm very willing to help with this process so let me know if you run into any setup problems. http://steamcommunity.com/sharedfiles/filedetails/?id=580704427 Other community-run servers can be accessed in the revamped Multiplayer / Search panel where you can select the 'Community Server' connection then select from public servers. (There probably won't be many right off the bat, but should grow over time.) In addition this release contains the following improvements and fixes:
One very important fix in this is the problem where new players would get stuck 'Connecting' to multiplayer unless they specifically selected a network region. So if you or someone you know was affected by this, it has been resolved!
The latest update is now live and it's stuffed with new cosmetic items created by actual players! This includes a classy Top Hat, a Television Head, a 'Hit Me' decal, a bubbly ball throw FX, and lots more: [img=http://www.82apps.com/DiscoDodgeball/images/steam/item_batch_2.png] All these items will appear as drops in the game or (if Uncommon or better) can appear as the result from combining a set of Advanced Crafting Parts. ...with two exceptions: the Police Cap and the Duke of Dodgeball body. To make them extra special - and to test out a brand way to reward item creators directly - they will be exclusive to an online Item Store which will be coming very soon. I'll post an announcement when the shop is live, and in the meantime you can check out details & ask questions here: http://steamcommunity.com/app/270450/discussions/0/496880503060253009/ Other improvements in this version: - Fixed bug with trying to download inventory item without a background or text color - Fixed Mega Head rendering without face - Adjusted bot lighting in Trifecta - Improved color distribution on Rainbow Trail - Death Spiral throw FX tints your player color - Item descriptions shown on item detail panel updated item icons Removed decal clipping on Mecha body Full list of new items: Hat - Officer Beepsky by Hideous Hat - Construction by Hideous Glasses - Scanner by VideoDoJo Throw FX - Breezy Bubbles by X Kirby Body - Duke of Dodgeball by X Kirby Hat - Top Hop by Husa Wheel - Gear by X Kirby Body - Alkaline by X Kirby Head - Oldschool Observer by X Kirby Decal - Hit Me by Lo-Fi Longcat Decal - Headshot by Lo-Fi Longcat Decal - Dynamite by Lo-Fi Longcat Decal - Kingpin by Lo-Fi Longcat Decal - License by Lo-Fi Longcat Decal - Rodent by Lo-Fi Longcat Decal - Loaded Roller by X Kirby Decal - Redonkeylous by X Kirby Special thanks to everyone that submitted these items to the Workshop. I'm always interested in new stuff, if you think you have something fun to contribute please send it in! http://steamcommunity.com/workshop/browse/?appid=270450&browsesort=trend§ion=mtxitems Cheers, Erik
[img=http://www.82apps.com/DiscoDodgeball/images/steam/Trifecta.PNG] Made up a new map for this update - it's called "Trifecta" and features an intricate network of overlapping walkways, a chaotic basement area to make a mad dash for free dodgeballs, lots of interesting angles and movement options, and of course some sweet disco lights. Also: - Bot accuracy improves when throwing a ball passed from human teammate - Controller no longer rumbles if another bot / player is throwing - Improved color on equalizers - Changed power cube texture Enjoy! Erik
I updated the game to handle the new Steam Controllers that will be coming out soon! These have a right-side trackpad that emulates mouse input, giving you high-precision aiming and much greater control over your rotation speed vs. a traditional joystick. Plus there are grip buttons that give you easier access to the boost and jump commands (or whatever you want to map them to). I also replaced my controller plugin with InControl, which means the game will support almost any controller / system combination under the sun. In addition, I greatly improved menu navigation when using a controller. It had been pretty painful before, but now should be very easy and intuitive. Also: - Fixed weak jetpack in Air Raid - Fixed Power Slide not being rebindable
I've been wanting to add a proper time trials mode to the game for a while, and it's finally in! Go to Singleplayer / Challenges, pick Time Trials and any arena you want. You then race 3 laps of a checkpoint course (the same ones that appear in Grand Prix) and your best times are posted to a leaderboard. You'll have to master the art of Power Sliding (hold down RMB while turning) and Mini-Boosting (Power Slide to recharge boost to 125%, then release) to get the best times. You'll need to remember the course layout, time your jumps properly, and find the best racing lines around banked corners and narrow walkways. On top of that, I've been doing tons of bug fixes and tweaking since the huge 5.0 patch went out (releasing 5.1, 5.2, and 5.2.1 in quick succession). Check out the release notes page for the full details. Excited to see all the new custom modes that are coming out, and I hope you're having fun with that feature! Will be adding more and more rules for you to mess with over time. Cheers, Erik
Very happy to announce that Disco Dodgeball REMIX is now live! It's a free expansion to the game that allows you to mix & match all kinds of game rules in order to create your own custom game modes. For example you can create:
I worked with Humble to get Disco Dodgeball added to their latest bundle, and it's an amazing bundle. Get DiveKick, SportsFriends, No Time To Explain (remastered), Stardust Vanguards, and Phantom Breaker, plus your favorite dodgeball FPS all for just a few bucks. (You will need to Beat the Average to get Disco Dodgeball). Link: https://www.humblebundle.com/weekly If you have been waiting to pick it up, or want to get some friends in on it, now is one of the best chances you'll get for a while. As a bonus, over the next few weeks I'll be updating the Humble copy with DRM-free builds, which will be great for LAN parties. This will be effective retroactively for any Humble purchases. In other news, I've been hard at work on a new expansion called "Disco Dodgeball Remix", which is a game mode creation kit. You will be easily able to mix & match all kinds of game rules, then publish & share on the Steam Workshop. Here's a video with some more information, along with the forum thread about it. Should be available in about 2 weeks. http://steamcommunity.com/app/270450/discussions/0/541907867774872035 https://www.youtube.com/watch?v=tR6w0eoGb2E
There have been a number of posts lately talking about latency in the game, and there are short, medium, and long-term ways to address this. Some of the long-term fixes need to be put off or else it would cause all feature development to grind to a halt, but I wanted to let you know I still felt it was important to deal with so in this patch I took care of some of the short-term fixes. I have a hunch that a lot of players bad latency experiences were due to games where the host had a particularly bad connection, and I know I have recently seen one or two players idling as host with terrible connections, thus creating an environment where most of the available rooms had bad latency issues. So I added some features to alleviate this, as well as some other bugs I found in the latest patch that added Co-op challenges:
I'm happy to announce the [return] of co-op play to Disco Dodgeball! - You can now select any of the challenge modes as an option within the Create Multiplayer Match menu. (You will need to enable 'expert options' on the same menu first.). This allows up to 4 human players to battle bots cooperatively and go for high scores on the co-op leaderboards. - If you want to search for a co-op challenge room, go to the Find Match panel and check 'Show Expert'. Challenge rooms are designated 'expert rooms' which are hidden by default to new players to avoid confusion. Eventually, I'll build and enable all kinds of crazy game mode options (many based on your feedback) and place them safely in these expert rooms. Some balance changes: - Fireballs no longer turn neutral after one bounce. They do lose their fireball power after one bounce. - The Kingpin can now accumulate powerups while they are the kingpin, instead of having their auto-granted powerups wiped out. - In Team Kingpin the player is granted Homing Dodgeball instead of Boomerang to encourage team passing. And other fixes / features: - AFK timeout kick after 5 minutes (only applies if you are on a playing team, not spectators) - Game checks for availability of new multiplayer compatibility version when loading Multiplayer options, to prevent confusing fragmentation of playerbase - If name has only symbols and would otherwise appear blank, it will appears as 'Player' - Fixed wheel not rotating on multiplayer-synched bots - Fixed new cosmetic items not getting proper illumination - Handles Steamworks login fail more gracefully - Colliders removed from ceiling light boxes in Airborne and Chasm - Fixed room name not appearing on in-game menu Enjoy! Erik
Hello! I'm happy to announce that my son Alexander was born last week and is happy and healthy. It's been a busy, stressful, crazy, and rewarding time for my wife and I. Everything does change but I'm looking forward to this new chapter in my life.
I wanted to take this time to thank all the players, whether you picked up the game in its alpha stage or one of the many who got it during the latest Summer Sale. Your support of this game has in turn enabled me to spend this important time to focus on my family and not have to worry as much about taking the time off work.
As I mentioned in the forums, the updates are going to slow down for a bit as I adjust and find a way to balance life and work. But I remain committed to the game and will keep putting out updates whenever possible. I've got a decent-sized update in the works that will include co-op challenges as well as 'Expert Rooms'. These server settings will lay the groundwork for more advanced modes & settings that will keep experienced players busy without interfering with the experience for new players.
So thanks again, and I hope to repay your support & patience with many more great additions to the game. Cheers!
- Erik
Bonus pic of kid & I:
3.8 contains a fix for players & bots sometimes spawning in the middle of the map with a shield that lasts too long. In addition, I added eight new Arcade perks: Ball Magnet Attracts neutral dodgeballs to you when you are unarmed Unlocked by cumulatively earning a score of 12500 Assassin Does double damage to bosses Unlocked after dying 100 times Air Brake Allows you to brake mid-air Unlocked after 50 mid-air catches Quick Trigger Bots will throw a ball as soon as they pick it up, at any distance Unlocked after 50 quick draws Dance Party Bots will jump whenever you do Unlocked after 45 combos Chrono Boost Time will slow down whenever you boost Unlocked after 60 combos Zombie Insurance Gives you a life back if you score a zombie KO Unlocked after 250 catches Harmless Catches Allows you to catch enemy balls without KO'ing the thrower Unlocked after 25 godlikes
Ok I've gone through all the entries that were submitted and I have to say I am blown away by the crazy stuff you all accomplished. It was seriously challenging to pick favorites, let alone a top 3. Since the entries overall were so good, I decided to expand the prize pool significantly. So any player that had an entry selected as one of my favorites will have a random hat added to their inventory. Any player that made it to my list of 'Honorable Mentions' (listed below) will win one rare item of their choosing and a DD key to share. And the top 3 I chose will win, as promised, any Steam game of their choice, a unique Disco Dodgeball in-game trophy, any DD cosmetic item of their choice of any quality, and a 4-pack of DD keys. It's a bit late here, so I'll send out all the prizes tomorrow. But for now, the results:
Disco Dodgeball just got a ton of new cosmetic content for you to mix & match to create the ultimate dodgeball machine. For the first time you'll be able to modify your robot's body, wheel, head, and hat - using content included in the first batch of curated Steam Workshop submissions.
Some of these items are super-rare, which will only drop for the luckiest of players. So get playing, trading, and crafting to get your hands on:
12 Hats (8 Uncommon, 4 Rare)
3 Wheels (2 Rare, 1 Epic)
2 Bodies (1 Rare, 1 Epic)
3 Heads (2 Rare, 1 Epic)
1 new Throw FX (Uncommon)
3 new Glasses (Common)
1 new Face (Common)
Common items will drop randomly during gameplay and can be converted to one random Advanced part. All the other items are crafted randomly from a set of 5 Advanced Parts. All items can be bought and sold on the community market or traded with other players for any Steam Inventory item.
Enjoy!
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