One very important fix in this is the problem where new players would get stuck 'Connecting' to multiplayer unless they specifically selected a network region. So if you or someone you know was affected by this, it has been resolved!
Additions
Added new challenge mode: Pinball. Only wall ricochets count for score, 2 minute time limit.
Added new challenge mode: Teamwork. You can't hit enemies and bot teammates can't pick up dodgeballs, so you must pass to them in order to score Assist points.
Added rule option: No ball pickups (prevents player from picking up a ball)
Added rule option: no bot passing (bots won't try to pass)
Added rule option: assist score (Player / Team score increment for getting a KO assist)
Added rule option: floors turn balls neutral
Added rule option & game modifier: No Power Cube Throws. You can only throw the cube a short distance, removing passing as a strategy in Capture The Cube.
Added new rule: no bot boosting
Fixes
Fixed players getting stuck ‘Connecting’ unless they specified a network region
Fixed num lives not being set properly if starting new match after resetting a challenge
Fixed Arcade mode starting instantly if starting after resetting a challenge
Changed ‘local network’ name to ‘custom network’
When connected to a Photon Region, shows region name instead of IP address in bottom left of main menu
Improved readability of network option drop-down
Fixed crash if Steamworks failed to initialize and a player with Items entered your game
(probably) fixed issue where Cube Capture would trigger multiple times on pass into capture zone
Fixed Grand Prix with time limit showing ‘Finish!’ for all checkpoints
Fixed rules with more than one modifier requirement not applying correctly if one of the requirements involved a player type (humans / bots)
Many score rules can now be selectively applied to player type (humans / bots)
Fixed ESC sometimes failing to close main menu
Fixed error where clicking on a player in the players list would break and create a jumbled list of actions
(perhaps) fixed issue of players needing to enter dx9 launch option on computers that don't support dx11
Fixed non-master-clients having round victory count not updated on round end
I've also been hard at work on adding Dedicated Server functionality - there's a lot to learn and a lot of options to figure out, but hopefully there will be a solution within a few weeks.
Erik [ 2015-12-09 02:32:01 CET ][ Original post ]
Disco Dodgeball is a physics-based sports FPS where you race around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.
Includes:
21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
No online queues - jump into a match and start playing within seconds of game launch
Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
LAN support
Steam Workshop support to submit your own cosmetic items for inclusion in the game
Capture and share your best shots as replay GIFs
An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
A monster truck announcer
AlienFX-equipped computers glow and pulse to match the arena lights
Persistent stats and achievements
Still being regularly updated with new content and features based on community suggestions!
PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.
MINIMAL SETUP
OS: 64-bit or 32-bit Ubuntu LinuxMemory: 2 GB RAMStorage: 400 MB available space
Memory: 2 GB RAMStorage: 400 MB available space
Storage: 400 MB available space
Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 400 MB available space
RECOMMENDED SETUP
OS: 64-bit or 32-bit Ubuntu LinuxMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 400 MB available space