This is a huge update that's been in the works for a long time and am very excited to be able to let players finally get their hands on it!
It's the "Missions and Badges" update, and it will probably dramatically change the way you play the game.
Basically, you're now rewarded with Mission Points for winning matches, earning end-round awards, doing well in Challenges and Arcade mode, and for completing new random skill-based Missions that are assigned to you. More Mission Points will unlock higher-level profile Badges, which unlock new and more challenging missions to complete.
It's meant to be a fun meta-game to keep new players around longer and bring new challenges to veteran players. Winning matches will be more meaningful, your moment-to-moment tactics will change based on your Mission incentives, and you'll have a good use for any spare parts or decals laying around.
More information can be found in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=823456701
There's also a large number of smaller features & bug fixes that people have been asking for. Here's the other patch notes:
Features
- Kill types can now stack. So you can score a Helicopter Dunk, or a Ninja Dunk. Score, XP, and DodgeBux are calculated by using the full normal value of the primary KO type, and each additional (stacked) KO type is worth half their normal value.
- Steam Cloud now syncs your cosmetic choices, and mission data.
- Added ‘advanced shaders’ video setting, which when off disables water in level Aquarium. Setting defaults to Off, and is off for low and medium presets, but is ON for High presets
- Added ‘frame rate cap’ option: None, 30, 45, 60, 75, 85, 120, 144, 160, 165, 180, 200, 240
- End round flow of: round stats / XP & Items Gained / Mission progress is no longer timed, players click through them
- Got rid of theArcade unlockable perks system, was mostly redundant with the addition of Missions. All Arcade perks are unlocked by default, but still may only appear at certain Arcade rounds.
Fixes / Improvments
- Fixed getting stuck in chat if chat input window open when online match advanced to next match
- Fixed bug where catches were sometimes getting scored as combos (when victim thrower was throwing a potential combo ball)
- Fixed pathfinding issue in Fort
- Fixed team option being hidden when mode set to random
- Fixed missing spawn ceiling colliders in Nexus, Octagon, and Trifecta
- Fixed issue where passing the cube to an online player who was close to the capture point could sometimes results in them re-collecting the cube after they captured it
- Fixed crafting panel getting ‘stuck’ when crafting while game paused in offline matches
- Fixed bug that was treating friendly and enemy targets as equal priority when determining homing target
- If item schema fails to download, item drops will not be displayed (but can still be collected)
- Decreased Fire Wave emission rate to improve performance
- Fixed Arcade saying ‘Round Won’ when you lost
- Stopped particle effect from playing again when returning to craft result panel after viewing detail
- Crafting ingredients are sorted by advanced first, then basic
Robot Roller-Derby Disco Dodgeball
Erik Asmussen
82 Apps
2015-02-19
Action Indie Sports Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2240 reviews)
http://www.82apps.com/DiscoDodgeball/
https://store.steampowered.com/app/270450 
The Game includes VR Support
Linux Content [486.87 M]
Includes:
- 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
- Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
- Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
- Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
- No online queues - jump into a match and start playing within seconds of game launch
- Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
- Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
- Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
- Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
- Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
- LAN support
- Steam Workshop support to submit your own cosmetic items for inclusion in the game
- Capture and share your best shots as replay GIFs
- An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
- A monster truck announcer
- AlienFX-equipped computers glow and pulse to match the arena lights
- Persistent stats and achievements
- Still being regularly updated with new content and features based on community suggestions!
PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.
- OS: 64-bit or 32-bit Ubuntu LinuxMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: 64-bit or 32-bit Ubuntu LinuxMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 400 MB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 400 MB available space
- Storage: 400 MB available space
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