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Hello everyone, I'm so glad to announce that Comet Force will release next month, on April 17! I have been working on this game for 18 months now, and I'm proud to finally reach this major milestone. Here is a below a teaser. If you have played the demo, you should notice many new classes and enemies! It also features a new track that plays during boss fights. I hope it will get you excited about the release! -Radiant Sloth [previewyoutube=7Xgq27vk0HU;full][/previewyoutube]
Hello everyone,
I am happy to announce that The Days of Ramadan Festival 2025 has just started and will last until March 30th! Comet Force is included in the event, so this is a perfect time to play the Demo and discover the game! The full release is planned for Q2 this year, so be sure to share your feedback on the Steam forums, to wishlist the game and to spread the word!
I wish you all a great event!
-Radiant Sloth
Hello everyone!
The Steam Next Fest is now live, until March 3rd, and it includes the demo of Comet Force! This is the perfect opportunity to discover the game if you have not played it yet! If you already have, there is some new content to explore! The latest patch added some new classes and weapon effects to have fun with, as presented in the previous post. But that's not all! I just released a new patch that adds a new feature. The game now has some kind of ascension system! When you start a game, you will be able to choose a threat level for the run, as illustrated below.
Each time you beat the game with a level, it will unlock the next level, which means you can increase the difficulty of the game as you play and unlock more powerful leaders and buildings. I decided to use the existing enemy modifiers system to implement the threat level. In the base difficulty, you are required to pick a new effect for enemies after each boss.
When the threat level is higher, you will in some cases be asked to choose several effects at once. That is how the difficulty increases: enemies will stack more effects. I feel this new mechanic was needed to improve the replayability and offer more of a challenge, as many people seem to win the game on their first run. Of course, the full game will introduce new enemy effects to bring more variety and make things more interesting the higher the threat level. Let me know your thoughts on this new system!
I hope that you will enjoy playing the demo. Please don't hesitate to share feedback on the Steam forums, to wishlist the game, and to spread the word!
I wish you all a great Next Fest with plenty of exciting upcoming games discoveries!
-Radiant Sloth
Hello everyone!
The Steam Next Fest will soon start on February 24th, and Comet Force will be in! To celebrate this event, I am happy to release a demo update, with mostly some polishing, but also a bit of new content. The update is available as of right now, so be sure to check the full changelog at the end of the post and give the demo a try! And as always, feel free to share your feedback on the Steam forums!
Hello everyone,
I hope you had a great holidays and everything is going fine during this beginning of the year. I am glad to share today some news about Comet Force. Let's get into it!
First, let's recall that the Demo of Comet Force launched on December 9th, 2024. I would like to thank all the players for giving this demo a try and sharing your feedback. Thanks also to content creators for putting great videos out there. I encourage you for instance to check out this recent one from ReformistTM, it is very enjoyable!
https://www.youtube.com/watch?v=VAUsKTj41e4
So, a month later, it's time to reflect. Am I happy with how the demo release went? Unfortunately, the answer is: not really actually... Let's dive into the why.
Comet Force has a median playtime of 21 minutes, which is similar to my previous game Destroy The Monoliths. This is rather good. Coverage on Youtube has however been more sparse and less impactful. The Destroy The Monoliths Demo was featured by Retromation and Wanderbots, and this had a significant impact. Comet Force has not had this chance yet, and this makes a huge difference until now. Overall, I did reached out to dozens of content creators and was hoping for a bit more more replies and featuring.
The bottom line is that the wishlist count of Comet Force remains dramatically low compared to Destroy The Monoliths. And I don't really know why. I am personally very happy with the current state of Comet Force. I feel I really increased the level of polish in this project, especially in the UI. I also think Comet Force has cool mechanics and brings its own twist to the action shooter roguelike genre.
Still, it is difficult to nurture motivation when struggling to spark interest. I am 100% determined to finish and release Comet Force, but I need to make adjustments to the project. I decided to cut down the scale of the game a little in order to release it sooner, which you may find a good or bad news, I don't know. In any case, I hope you will understand this decision, and that's why I'm trying to be honest about what I'm doing. However, I do want to reassure people: I am not rushing the end of the development. The game will still have plenty of content at the release, just a bit less than what I was ideally envisioning. Besides, I would be happy to work on post-launch content updates if the release actually goes better than expected! I just think it's time to finish this game (prototyping started in October 2023, it's been 16 month already!) and think about a new fresh project after that (I have a few ideas already... but more on that in future posts!).
So, I am announcing Comet Force will release in Q2 this year!
It will also be part of the upcoming Steam Next Fest at the end of February, and I am hoping for some good visibility during this event.
If you like this game, please spread the word to whoever you know may enjoy it. Being a solo indie developer is not an easy task, and any help to increase the visibility of the project really does mean a lot.
To end this post, I want to share a few screenshots of new content I have been working on!
First, let's see every class currently in the game! The first 6 are already familiar to you if you played the Demo. But can you guess what the last 6 do? By the way, two of these classes will be added to the Demo during the Steam Next Fest so you will be able to play them soon!
Second, here is a bunch of new arena turrets! Some are even upgrades of other turrets, so all of these will play a really greater role in the full game.
One of these turret is a protective turret, with a blue circle force field that can absorb enemy bullets, as you can see below. Also, it seems the enemy with a golden overlay is behaving weirdly in this scene, shooting its peer... Did it get corrupted or something?!
That's it for this post and this content teasing. As always, thanks a lot for your support, and see you next time!
-Radiant Sloth
Hello everyone,
It is this time of the year again! I wish you all a great holiday season, whether you spent it with friends, family or doing the things you love, and I hope great things await for all of you for the upcoming new year!
In 2024, I released a couple updates for Destroy The Monoliths (have you played the new mode Defend The Core yet?) and released a demo for Comet Force, the full game being planning for next year. So, this has been quite a productive year, I'm happy with the progress made. I look forward to releasing this project in 2025, and maybe prototype new ideas for the future.
It is currently the Steam Winter Sale, and all of Radiant Sloth games are in. You have a few days left to grab them!
Until January 2nd:
Hello everyone,
I have made really good progress on my new upcoming game, and I'm so happy to announce that the Demo of Comet Force is now out on Steam! It's time to lead your own space troop and defend the galaxy against waves of invaders!
https://store.steampowered.com/app/3071560/Comet_Force_Demo
This Demo offers to play full runs of 26 waves, and includes the following content:
Hello everyone,
I am happy to let you know that the Demo of Comet Force will release on December 9th! The game has been available as a Playtest for a few month now, and I was able to finalize the content to switch to an official demo. This a a great milestone for this project that I started prototyping back in October 2023. I look forward to spreading the word and having new players join the community!
Also, I released a Playtest update yesterday (v0.5b). It fixes some bugs, brings improvements to the knockback movement of enemies, and adds many in-game achievements. The Playtest remains available until December 9th, so you can keep playing the game. Please don't hesitate to share feedback, any suggestion or bug report helps a lot to ensure the demo releases with as few issues as possible. Moreover, your current game profile from the Playtest will transfer automatically to the Demo, so you won't loose any progress!
As always, thanks for your support, and see you soon for the demo release!
-Radiant Sloth
Hello everyone! I'm happy to let you know that I updated the store page! The previous trailer and screenshots were from the pre-alpha version back in June. I have made a lot of progress since then, and it feels satisfying to finally reflect all this hard work on the page. I updated the About section, uploaded new screenshots and edited a brand new trailer! I had a great time composing a special music track to go along with these clips, I hope you will enjoy watching! [previewyoutube=2PLEjFjfDzw;full][/previewyoutube] Also, I have released a store page for the upcoming Demo. As I mentioned in last devlog, the current Playtest build is almost ready to release as on official Demo. I will tell you the exact date later, but I plan to release this Demo in December, so this is very soon! I hope this gets you excited. Meanwhile, please don't hesitate to give the Playtest a try! And share your feedback to help me fix the remaining bugs and balance the difficulty! https://store.steampowered.com/app/3071560/Comet_Force_Demo Thanks for you support, and see you next time, -Radiant Sloth
Hello everyone! It has been a month since last devlog and I am happy to release a new major Playtest update! This will probably be the last Playtest build, as Comet Force is almost ready to switch to an official Demo! But let's talk about the main changes!
Hello everyone! I am very happy to release today another major update for the Comet Force Playtest! This version adds a lot of content, enhancements, and new features, as you can see in the full changelog at the bottom of this post. But let's review the most important changes together!
Hello everyone! It has been a while since last devlog! I took some time off this summer, and it was great to rest and replenish both my motivation and energy levels. But I am now back, and today I am releasing a significant Playtest update for Comet Force! Let's dive into the details!
Hello everyone,
Last time, I explained how I was reworking my prototype of Comet Force. Today, I am happy to report that I made a lot of progress. So much that I am releasing a Playtest on Steam! It is available right now! Head to the Steam page of Comet Force and click the green button to get instant access and give the game a try!
Have you ever wanted to be the Captain of a space troop?
The Comet Force is waiting for your leadership...
🛸 Recruit units from various weaponry classes and grow your troop.
👑 Lead your members in fast-paced battles and watch them fight alongside you.
💨 Dodge bullets and keep your Captain alive at all costs.
⚔️ Eliminate all enemies and bosses, wave after wave.
💎 Collect Gems and Void diamonds from destroyed enemies.
👾 Pick modifiers to choose how the enemy threat evolves.
🚀 Discover a unique sci-fi visual mix of isometric 2D and 3D pixel art with dynamic lighting.
🎵 Enjoy the original soundtrack mix of ambient and vibrant synthwave beats.
🏗️ Build a camp around the fighting arena.
🏢 Leverage buildings and their unique functionalities: troop quarters, academy, training center, research lab, medical station, vault, cloning chamber, and much more.
🔫 Place turrets to assist your troop in combat.
🔼 Upgrade your buildings and unlock new possibilities to improve your troop.
💰 Manage your resources wisely to keep up against the enemy waves getting stronger.
💪 Increase the strength and health of your troop units.
💥 Discover and pick various unique effects to improve the weaponry of classes and give the Captain new abilities.
💡 Research new weapons to recruit different troop units.
🎲 Strategize and adapt to the RNG to build synergies and experiment various play styles.
🧑🚀 Pick your starting Captain among a pool of candidates.
🔓 Unlock new Captains, buildings, and turrets for future games. Or disable the meta-progression and explore all the content right away.
📖 Fill your journal, collect all entries and complete achievements.
Radiant Sloth (he/him) is a solo indie game developer from France, He has a passion for creating action roguelikes, and is committed to ethical and sustainable game development. In particular, he strives to maintain honest and transparent communication with the community, advocates awareness of carbon footprint and climate issues, and bans generative AI tools from his creation process.
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