




Hello everyone! It has been a while since last devlog! I took some time off this summer, and it was great to rest and replenish both my motivation and energy levels. But I am now back, and today I am releasing a significant Playtest update for Comet Force! Let's dive into the details!
Build Turrets within the Arena
So far, players could only place buildings in the camp, around the arena. These only play a role in-between waves, and are not accessible during combat. I am happy to introduce a new game mechanic: turrets! These are built within the arena and assist the troop during fights by applying diverse effects when enemies or troop members are in their range area. For instance, the Mine generator will throw a mine to all enemies entering the area. And the Accelerator will make all troop members standing in the area reload and shoot faster.

I implemented 6 different turrets for now, but I will add a lot more for the full game, including upgraded turrets. The question is now: how to build turrets? There are two steps:
- To acquire new turret blueprints, players need to use the Research lab. It now has a prettier interface to allow different types of research: classes, turrets and buildings (which is locked for now since I need to implement more buildings). Similarly to researching a new class, you will get to choose between three turret blueprints


- To set up turret building sites in the arena, you need to build and use the Military Architect (unlocked by building the Research lab). This allows to buy a site, and you get to choose between three random positions. Once the site exists, you can go there and build the turret of your choice among your existing blueprints


I hope you will enjoy this new mechanic! I think it will make the fighting more interesting. In particular, it will incite to stop looping repetitively around the arena but instead leverage the range area of your turrets. Also, it adds more depth to refining your strategy and building your own play style. Let me know in the comments what you think about this new mechanic, or any ideas you may have!
Meet the Samurai Class!
This update also adds a new class to recruit: the Samurai! It has a sort of melee attack and has a few upgrades that can make it very powerful. It is only available for troop members for now, but I plan to add a third leader that starts as a Samurai in the near future.

What is Next?
My primary goal is to come up with a complete demo version and I hope to do that in the upcoming months. The current Playtest is getting closer to what I want in terms of quantity of content, but I still have a few more things to add. Also, I need to take decisions on some mechanics that are still missing, such as the exact scope of a run (how many waves in total? difficulty modifiers?) and which meta-progression to implement. If you have any suggestions, feel free to share them! As always, thanks for reading this post, and see you next time! -Radiant Sloth
Full Changelog - Playtest v0.3
Added
- Possibility to build turrets within the arena through Turret building sites
- New building: Military architect
- 6 new turrets
- New troop class: Samurai
- 8 upgrade effects for the Samurai class
- New music track that plays after wave 11: Around The Breach
- Some enemies now spawn at edges of the arena instead of all in the middle
[ 2024-09-07 09:32:04 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Have you ever wanted to be the Captain of a space troop?
The Comet Force is waiting for your leadership...
LEAD YOUR TROOP & FIGHT ENEMIES
🛸 Recruit units from various weaponry classes and grow your troop.
👑 Lead your members in fast-paced battles and watch them fight alongside you.
💨 Dodge bullets and keep your Captain alive at all costs.
⚔️ Eliminate all enemies and bosses, wave after wave.
💎 Collect Gems and Void diamonds from destroyed enemies.
👾 Pick modifiers to choose how the enemy threat evolves.
🚀 Discover a unique sci-fi visual mix of isometric 2D and 3D pixel art with dynamic lighting.
🎵 Enjoy the original soundtrack mix of ambient and vibrant synthwave beats.
BUILD YOUR CAMP
🏗️ Build a camp around the fighting arena.
🏢 Leverage buildings and their unique functionalities: troop quarters, academy, training center, research lab, medical station, vault, cloning chamber, and much more.
🔫 Place turrets to assist your troop in combat.
🔼 Upgrade your buildings and unlock new possibilities to improve your troop.
💰 Manage your resources wisely to keep up against the enemy waves getting stronger.
GET UPGRADES
💪 Increase the strength and health of your troop units.
💥 Discover and pick various unique effects to improve the weaponry of classes and give the Captain new abilities.
💡 Research new weapons to recruit different troop units.
🎲 Strategize and adapt to the RNG to build synergies and experiment various play styles.
EXPAND YOUR KNOWLEDGE
🧑🚀 Pick your starting Captain among a pool of candidates.
🔓 Unlock new Captains, buildings, and turrets for future games. Or disable the meta-progression and explore all the content right away.
📖 Fill your journal, collect all entries and complete achievements.
ABOUT RADIANT SLOTH
Radiant Sloth (he/him) is a solo indie game developer from France, He has a passion for creating action roguelikes, and is committed to ethical and sustainable game development. In particular, he strives to maintain honest and transparent communication with the community, advocates awareness of carbon footprint and climate issues, and bans generative AI tools from his creation process.
- OS: Ubuntu 16.04 LTS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 500 MB available space
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