RUNNING WITH RIFLES
Modulaatio Games Developer
Modulaatio Games Publisher
2015-04-02 Release
🎹🖱️Keyboard + Mouse
Very Positive
(14018 reviews)
The Game includes VR Support
Public Linux Depots:- Linux Content [435.96 M]
- RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]
Available DLCs:- RUNNING WITH RIFLES: PACIFIC
- RUNNING WITH RIFLES: EDELWEISS
- RUNNING WITH RIFLES: Veteran Pack
1.32 version released!Hey Runners!
Version 1.32 has just been released! The highlights include
* Russian translations
* "Railroad gap" map now also added in campaign
* New weapons and items
* New modding possibilities, new parameters in AI, impact trigger, soundtrack handling, weapon stab support and vehicle repair
* Experimental and optional FOV mode that hides enemies and items when not in player character's sight
* Wrench, a vehicle repair tool, added in Dominance mode
Привет, и добро пожаловать, наши Русские друзья!

Behind the scenes, we're collaborating with our dear and excellent modder friends on some new amazing content to be released soon. It's gonna be a big surprise so sit tight!
Below you can find a complete list of changes for version 1.32:
- translation: Russian language added - thanks to je_day, Y-crad, NeruoIvljulpass and Tadler for their contributions
- maps: "Railroad Gap" map added to the singleplayer campaign (was only in invasion and dominance before)
- maps: small fixes here and there
- weapons: ChainSAW suppressed microgun-style very rare weapon added
- weapons: HK MP7 secondary machinepistol rare weapon added
- weapons: SCAR-SSR rare marksman rifle added
- weapons: wrench item added in dominance mode only (for now), the user can use it to repair vehicles
- weapons: XM-25 projectile can now be disarmed
- weapons: Stoner LMG handling slightly modified, price raised and speed penalty slightly raised
- weapons: APR rebalanced (kill chance, effective range and movement speed penalty raised)
- weapons: AA-12 retrigger time decreased
- weapons: Pepperdust rebalanced (ammo capacity raised from 8 to 15, projectiles from 8 to 10)
- weapons: sawn-off shotgun reload time reduce by 20%
- weapons: Steyr AUG rarity doubled and ammo increased from 30 to 42
- items: 2 valuables added, one being a valuable "gold bar" item which is available in the armory (invasion only) to make higher RP-transfers easier
- modding: minimum_squad_size_to_send_to_side_base_attack commander_ai parameter externalized where you can set the size of a squad which needs to be fulfilled to launch a random side base attack (default 4 men)
- modding: side_base_attack_probability commander_ai parameter externalized where you can set the probability of a squad to attack a side-base instead of the commander target (default 0.05)
- modding: added soldier AI parameters min_distance_to_throw_grenade, stab_range
- modding: added faction awareness for projectile impact trigger for vehicle and character class impacts, e.g. faction_comparison="any" (default) or "equal" or "not_equal"
- modding: externalized required friction value for tire squealing to happen,
- modding: added set_soundtrack XML command, with parameters enabled="0" or "1", and filename="my_soundtrack.wav"
- modding: added support for weapon stab, making stab key use the equipped weapon instead of default knife; weapon spec parameter stab_enabled and stab_range, weapon spec animation state_key="stabbing", weapon spec sound keys "stab" and "stab_hit"
- modding: added support for affecting vehicles with class 5 (close-range) weapons, weapon specification parameters affect_vehicles, affect_characters, range, damage
- modding: added support for custom weapon sound effect with sound key "effect", triggered from animation control frame with key "effect"
- modding: added support for experimental FOV, activates when starting the game with XML command start_game and supplying parameter fov="1"
- fix: Beretta 93R despawn time doubled (was too short for a rare)
- fix: Claymore not detonating but disappearing on character collision in final map II (Frozen Canyon) fixed
- fix: equipped/backpack flare turning to Claymore when joining final map II (Frozen Canyon) fixed. It will now remain a flare but being inactive on that map
[ 2016-08-24 16:50:43 CET ] [ Original post ] RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.
In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.
As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!
KEY FEATURES
- hundreds of locations to explore from trenches to towns, deserts to snowy valleys
- emergent AI that will question if you're as smart as you think you are
- realistic cover system
- dozens of different weapons, support and cover items, radio calls, vehicles
- side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
- 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
- speech bubbles!
- deaths and fails, a lot of them, including your own!
- ...and of course, mods!

MINIMAL SETUP- Processor: 1.6 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce 6800. ATI x800. Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
- Storage: 2 GB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
RECOMMENDED SETUP- Processor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
- Memory: 2 GB RAMNetwork: Broadband Internet connection
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