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Hello Runners!
We hope you all started well into 2025! This year is special for the Runner community as it'll mark the 10th anniversary of the 1.0 release of Running with Rifles here on Steam, rwromg!
There are still quite a few of you guys who've been a part of the family for so long. Thank you so much for swearing your loyalty, much appreciated!
First of all, Osumia Games has finally got a new and sexy logo!
Looks pretty sweet on a T-shirt, don't you think? Let us know in the comments!
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Hey Runners!
Osumia Games wish you all Merry Xmas and a Happy New Year 2025!
The year is coming to an end with the usual quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.
Changelog 1.98.1
Changelog (Vanilla): 08/06/2024 (1.98 patch 1)
Hello Runners!
First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day!
For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns.
A good portion of the new content has been produced by community members - the D-Day map itself by NetherCrow and DiLing(YISIC), and the Churchill Mk VII and its Flamethrower variant by Anzac Joe.
We also feel it's necessary to mention that we were in a bit of a time-crunch to get this published for D-Day itself, so please bear with us if there are issues with its release, and be aware that we plan to set up a 'wave-defense' style scenario for the Wehrmacht, and to enable the map in Quickmatch at a later date.
On the Vanilla side of things, we also have some new content for you.
After 7 community boxes and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for a new seasonal box to also celebrate the Summer. Thanks to the awesome community we put together not one but TWO SUMMER BOXES!!
The Summer box will be active throughout the entire Summer (until end of August) so that you'll have enough time to collect as many as possible!
Beside several new weapons, we also have 3 new vehicle drops and a lot of Summer goodies to fill your RP or to chill with online friends with an Iced Coffee on a sunlounger. For a entire list, check the change log below.
Special thanks in no particular order to Redfox, Axnone, TerranConfederacy and Return Dirt and all others involved!
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And now ... drumroll... Some more drumroll
RWR2 is in development!
We're super excited to make it finally public that we're working on RWR2! RWR2 will be a whole lot different from RWR1, we've been experimenting with a lot of cool new stuff building up from where we got in RWR1 over the years. We made a quick video showcasing some of the changes, and will be dropping more videos and screen caps in the future.
[previewyoutube=MS47I3HAjX0;full][/previewyoutube]
Hey Runners!
Osumia Games wish you all Merry Xmas and a Happy New Year 2024!
The year is coming to an end with a quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.
Hello Runners!
Today, we have a "new" map for you. It's basically a conversion of the Edelweiss map "Hell's Highway".
While it looks very similar, it has been extended and has its own twists to better match Vanilla gameplay. The map "Route 666" has been added to the invasion rotator but can also be played as quick match, as well as in Dominance PvP where the city part is being used for a conquest and a king of the hill substage.
Some of you might find some use with the "Camera Mod" we did a while back, mainly to make scenery screenshots and videos. Don't expect it to be a powerful tool, it's very basic but might be interesting for some of you content creators.
We cleaned it up a bit, added some documentation and are shipping it as an own package of the game. No file needs to be replaced anymore and can be used as overlay.
below is a video we made with the mod using the camera script. You can use it yourself as an example and reproduce the video on your own just by running the camera mod script without any modification.
[previewyoutube=-gdKzEuvdt8;full][/previewyoutube]
Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you and keep on Running,
your Osumia Games
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Hello Runners,
As most in the Chinese online RWR community probably figured out, we've had some ongoing issues with our former server provider in China which has locked the RWR servers for unclear reasons. After trying to keep an open discussion with the provider on how to remedy the situation to no avail, we currently have no other choice than to accept it and retire the servers in Mainland China to avoid such issues in the future. We are simply put not welcome anymore to continue hosting servers there.
While the exact cause is still unclear, we got enough clues to guess but won't go into details at this point.
RWR is just a game which connects people around the world to have fun and politics have no place in RWR!. We've said that often enough in the past and also our in-game moderators are applying consequences but will, in the future, be even more sensitive on that subject to avoid any kind of political discussions on delicate topics. This applies to everyone, no matter where the players comes from.
On the more pleasant side of things, the new ASIA servers have a premium line to Mainland China, hence benefiting from a low latency and no need to use network accelerators of any kind!
To ensure this, we have to restart the servers on a daily basis at 8AM Beijing time.
We have tested and tried so many different options and hope to have find the best solution for every Asia located Runner to enjoy!
Yours sincerely,
Osumia Games
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Your Osumia Games
Change log 1.96.1:
Hey Runners,
Let's have some PvP fun at the first Dominance PvP session of 2023!
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu).
Feel free to discuss the event for improvements. Best in the Discord channel #event-discussion.
even the teams, load your weapon and let's get it on!
Happy fragging,
your Osumia Games
PS: you can also join with the DEMO of RWR!
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for those who are new to PvP, below is a YouTube link of a compilation of some scenes from last year's Dominance events!
(you might achieve the best video quality by watching directly on YouTube!)
[previewyoutube=I6GJijMNEhs;full]https://www.youtube.com/watch?v=I6GJijMNEhs[/previewyoutube]
Vanilla:
Hello Runners!
Today, we are celebrating the 8th birthday of RUNNING WITH RIFLES on Steam, woohoo! For this occasion, to celebrate this event, we're offering a large sale and dropping loads of new free content!
We also want to seize the occasion to feed you with some information about the upcoming WW2 DLC "RUNNING WITH RIFLES: EASTERN FRONT".
Let's start with the new content.
After 6 community and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for the COMMUNITY BOX #7! and here we go!
This brand new community box contains 7 new weapons including a truly special one, the Saw Blade Launcher which is really funny to use once you know how it works. We'll let you find out!
We also have a shovel, which allows you to create sandbag wall elements, as long as you are on the right terrain, as digging on e.g. asphalt won't work!
On the vehicle side, we have 4 brand new vehicles, one being the LAI-109, an extremely powerful mobile missile launcher. Just make sure to have some infantry around to protect it, as it's rather defenseless against AT weapons!
There is also the LAILV-002, an advanced "Spawn Truck" with a dual HMG and holes on the roof for 2 infantry to shoot from.
The MMLS-528 is a "Multiple Mine Laying System" which can shoot AT mines from the front and AP mines from the rear.
Last but not least for the crazy fella out there, a formula 1 vehicle for the lulz, VROOM!
Here again, thanks for the numerous modding community submissions!
Oh and we also have a new map based on the map of the same name, Elk Island from Trudin, thanks again buddy, much appreciated!
The map has been adapted for Vanilla as well as for Pacific and will respectively be playable in quick matches and online invasion!
As for WW2, this won't be the last map for this update. Beside this Elk Island map for Pacific, we also made an adaptation of the Vanilla map Power Junction which has been set up to be a unique scenario in the WW2 DLC featuring three (randomly selected) factions battling each other! Both maps are playable as quick matches or for online invasion.
Alongside this, we're dropping in a pair of new weapons alongside some QOL changes and gameplay tweaks. We hope you enjoy!
We also wanted to confirm we are still on track for releasing Eastern Front in late 2023. Development continues, and we have a tasty new screenshot for you to salivate over!
Additionally, we're bringing an "Eastern-Front" themed Submachine Gun over to the Western Front - the venerable Danuvia 43M, an Axis-power weapon made by Hungary, complete with a bayonet, and with its slick folding stock, it can be carried in the sidearms slot!
You can wishlist the EASTERN FRONT DLC HERE!
Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you and keep on Running,
your Osumia Games
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Hey Runners!
Hey Runners,
Next PvP session incoming!
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu).
Feel free to discuss the event for improvements. Best in the Discord channel #event-discussion.
even the teams, load your weapon and let's get it on!
Happy fragging,
your Osumia Games
Hey Runners,
ready for some PvP fun? Let's get it on!
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication (event voice chat channel).
even the teams, play fair and have fun!
Happy fragging,
your Osumia Games
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below is a YouTube link of a compilation of some nice scenes from the 2 first Dominance events this year!
(you might achieve the best video quality by watching directly on YouTube!)
[previewyoutube=I6GJijMNEhs;full]https://www.youtube.com/watch?v=I6GJijMNEhs[/previewyoutube]
Hey Runners!
Focus of this update is mainly to re-introduce the Pumpkin boxes during our Halloween event but also a juicy update of the WW2 Undead mode! More information about the event can be found >> HERE <<.
We've also updated the WW2 Undead mode with a new map! Experience the community-made Swan River map in all its extravagance in the Undead mode. The Swan River map was a recent addition to the game and its urban close-quarters environment are perfect for chaotic battles with the undead and the Axis remnants!
Some additional changes have been made to the standard WW2 mode as well, including some new content. See the changelog below.
Happy Running,
your Osumia Games
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Changelog (Vanilla) v1.95:
Vanilla:
Hey Runners,
after the nice feedback of the last 2 PvP sessions, we decided to organize the next Dominance event!
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)
even the teams, load your weapon and let's get it on!
Happy fragging,
your Osumia Games
[hr][/hr]
below is a YouTube link of a compilation of some nice scenes from the 2 last Dominance events!
(you might achieve the best video quality by watching directly on YouTube!)
[previewyoutube=I6GJijMNEhs;full]https://www.youtube.com/watch?v=I6GJijMNEhs[/previewyoutube]
Vanilla:
Hey Runners,
After the release of the new map "Swan River" last week, we made a small Dominance PvP session and had a blast!
We want to do that again next Saturday and hope to bring the server to smoke!
We'll select the best maps for the session, featuring Swan River (which just has been extended by a new KotH substage).
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)
Reward: no reward, just pure fun! Make sure to make the teams even and let's rock!
Happy fragging,
your Osumia Games
Hey Runners!
In today's release, we want to highlight a new map called SWAN RIVER based on a community map of the same name originally developed by a Runner named Trudin in the workshop. We contacted him and he agreed right away that we can adapt it to be included among the various game modes. Again, thanks for the opportunity!
The original map was designed to be played with the Edelweiss DLC so we needed to convert it for Vanilla. A few days ago, we thought that why wouldn't we make the map playable in Vanilla Invasion AND in WW2 Invasion after all? So here we go, we have the first map included in both!
If you guys want to give Trudin a thumbs up on the map, feel free to leave him a message under his project here!
The map is also playable in Dominance PvP and while mentioning this gamemode, it'll be time to organize the next PvP session for those who are interested. Usually events are being organized in Discord!
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We also reworked the Man vs. Zombies gamemode as a pre-Halloween release by adding difficulty progression relying on monster difficulty increasing across the campaign, rather than controlling the difficulty through the overall amount of enemies. Therefore, no more high tier mobs in the first stage but quite a few of them in later stages!
For a complete list of changes, please check the changelog below!
Keep on Running,
your Osumia Games
changelog v1.94:
Changelog for 1.93:
Hey Runners!
We have some juicy news for you today!
First of all, this month we celebrated the 7th anniversary of the release of RWR! We discussed internally various milestones we've reached the last couple of years and we certainly didn't anticipate what we have today. The number of weapons and equipment has grown from around 50 to over 200 these days, and the amount of maps has doubled and the vehicles have gone even beyond that!
Today, we also have something totally new! Indeed, we have a new VETERAN PACK DLC for you!
The main feature of the DLC is the extended stash capacity which extends your stash slots from 300 to 500!
It also adds 64 new/alternate and mainly more realistic soldier models for the players who own the DLC, alternate airdrop vehicle skins, a special radio call, a new chat player icon and some new animations and poses!
Thanks to GK_PPSH41, Pogonop, RedFox, Return_dirt, TerranConfederacy for their contributions!
You can find the new DLC and more info HERE!
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Hey Runners,
It's update time with some really exciting news for you guys!
First of all, this update will include 2 "new" maps, one for Vanilla and one for Pacific (see WW2 section below). They are not entirely new, hence the quotes, as the Vanilla map "Warsalt Legacy" is based on the EDELWEISS map "Varsity" but has been heavily reworked and adapted for Vanilla needs, implying larger roads and also a bigger ruin city part as we all loooove those massive close quarter combats in destroyed cities, don't we? The map will be playable in quick match as an assault map and has been added to the online invasion map rotator.
The map has also been added to the Dominance map rotator, more precisely the ruin part as "King of the Hill" mode but also as a normal conquest substage.
We also added a new soldier type, the "Ranger". He is about as rare as the grenadier but is behaving differently on most aspects. Beside being a squad leader (max 3 squad members though!), he is rather aggressive, faster and is equipped with an automatic rifle and tends to switch to his underbarrel grenade launcher when facing larger groups of enemies. As secondary, he is equipped with a SMAW which makes him a versatile tank destroying unit.
He has a strong body armor on top of it and likes to call for Gunship support, ouch!
Next, let's come to a topic that has been on the suggestion list of several Runners or potential Runners pretty much since the first versions of the game were made public: controller support.
We stated repeatedly that in RWR, albeit being a top down shooter, not only the aiming direction matters but also the distance of the crosshair as the projectiles have ballistics, and the world is entirely 3D like on most conventional shooters that are not top-down. This made us come to the conclusion that having a controller support would not bring the joy that one would expect.
After the announcement of the Steam Deck, we brought this option on the table again, as the Steam Deck features a trackpad for aiming, similar to the Steam Controller, both in that aspect having potential to be seriously taken into consideration. The next thought was if regular twin stick controllers without trackpad could be an option too, and after some testing, tweaking and the addition of a minor aim assist it was indeed surprisingly playable in so that we decided to add general gamepad support as well. This has been tested with PS4 controller, Trust GTX 1230, Steam Controller and last but not least of course also on the Steam Deck, which was the device that fired up the whole idea.
Playing with gamepad, we'd suggest to start with the "casual difficulty", which gives enough challenge to sink your teeth into your controller - at least this was the case for us but we are definitely not the most advanced controller players out there! :)
For a full list of change, check the changelog below!
We also do have some new content for RUNNING WITH RIFLES: PACIFIC being published today.
We're bringing over an RWR: Vanilla map into Pacific; "Vigil Island" is being transformed into "Wake Island". With some modifications to the terrain, this will be a King-of-the-Hill style map set in the middle of the campaign. Included is also two new weapons - a Scoped M1941 Johnson Rifle for the US Marine Snipers, and a rare Type Ko semi-automatic rifle for the Japanese forces. Some extra tweaks have been made to a few Japanese weapons - the Type 4 Garand and Type 100 Paratrooper SMG can now both equip bayonets, and the Type 100/44 SMG now makes use of a full-size bayonet instead of a short one. Paired with this are the usual assortment of some bug fixes and balance adjustments to keep things alive.
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We can't make this post without dropping a line about the actual situation in the Ukraine. We at Osumia Games are blessed having a community from all over the world with different cultures, who just want to have fun together.
Military conflicts should only be fiction and we are vehemently rejecting any kind of aggression. We stand with peace!
Hey Runners!
First of all... Ho-Ho-Ho! Osumia Games wish you all a...
2021 is coming to an end and it has been a very special period for us. Thank you all so much for the support over the years, as we know some Runners are still here from the beginning of our journey!
This year 2021, the RUNNING WITH RIFLES family has grown by another 315.000 members and on top of that, over 150.000 DLC units sold complete those insane numbers. This is by far a record year, and that is 6 years after the release of the game! It looks like continuously publishing updates and having a very strong modding scene has paid off.
Speaking about records, we broke another one for concurrent players back in May with over 14.000 Runners playing at the same time!
We certainly weren't prepared for the sudden influx yet with some intense server management we came through it! :)
Some other insights about the year 2021's review include 30 updates with 7 major ones and still having an awesome community which provided new goodies for 2 community boxes!
Alright, enough with the numbers as we also have another update being released!
While the Halloween event was mainly a success, we decided to make a (small this time!) Xmas event by including a new enemy type, the Grinch!
The Grinch is similar to the Elite Ripper from the Halloween event, hence a pain! He will always drop a Xmas gift on death, which is mainly stuff for sale to avoid the dogged hunt for temporary rares that we experienced during the last event.
We've also prepared an update for owners of the RUNNING WITH RIFLES: WW2 DLCs!
We're adding in one new weapon to the game, as well as one new 'undead' enemy type to the special Undead gamemode, plus a variety of other changes.
The new weapon is the Sauer M30 Luftwaffe 'Drilling', a unique shotgun and rifle combination weapon meant to help a crashed Pilot survive in the wilderness. Featuring a powerful double-barrel Shotgun mode that can switch to a devastating 9.3x74mm Rifle mode, this gun packs a punch! It can be found carried by Fallschirmjaeger 'Veteran' and 'Sniper' soldiers on the game's final maps, Operation: Sealion and Operation: Varsity. It is also available to the player in the WW2: Undead mode right in the Armory, but locked behind a bit of XP!
Speaking of the Undead mode, regarding that new enemy type being added: the "Undead Spitter"! This armless abomination horks acidic gobs of liquid to a medium distance, and can put some pressure on the player to stay mobile. With the new Spitter we are also adding in Opel Blitz trucks to the map, as the Spitter can damage those, and occasionally a regular Shambler might spit acid on them too (but they will only spit on vehicles, not on regular soldiers.)
Alongside these changes, back to the PACIFIC theatre, the M1 Garand 60mm Grenade Launcher weapon is being redesigned - it will now feature two firemodes which switch its projectile type. The main firemode will now be the M49A2 High Explosive Mortar shell (adapted to fire from a rifle), and the other will be the M9A1 Anti-Tank Grenade.
Furthermore a couple balance changes and bug fixes have been made, and we updated the names of a couple weapons discovered to be inaccurate. Full changelog below!
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!
Keep on running,
Your Osumia Games
Changelog v1.90 (Vanilla):
Vanilla changelog:
Trick or Treat Runners!
Osumia Games doesn't have a history of Halloween goodies buuuut it's never too late for that, isn't it?
Today, in invasion and until Monday, November 8, we'll have some pumpkin boxes for you. Lot of goodies such as new powerful weapons, but on the more humorous (hey, it's Halloween after all!) also new costumes with custom effects behind them, such as spawning skeletons when you kill an enemy with the Reaper's Scythe while wearing a fancy Reaper costume! Or going berserk as a werewolf when on a melee streak. You can even disguise as vampire and replenish your vest. We want to thank the modding community especially for the ideas they submitted for this box! Boo!
We also made a few fixes and balancing tweaks which will especially please the XP-addicted among you guys. Indeed, the XP per kills is average 35% higher than it was in 1.87 (base on a 10 kill streak - Godlike Pwnage). Lower kill streaks especially will take advantage of the change, as the XP boost has never been higher!
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We've also prepared a big update for owners of RUNNING WITH RIFLES: EDELWEISS!
We're very excited to debut a new game scenario: WW2 Undead! In the spirit of Halloween, this is a zombies-based mode. Taking place just after the end of the war, Axis Remnant forces have resurrected the dead in an attempt to overthrow the victorious Allies (Unbeknownst to them, the Undead share little sympathy to their cause). Set in the aftermath of Operation: Varsity, play as a lone member of the Allied forces (or team up with friends in co-op) to defeat the Axis Remnant and the Undead! To launch the mission, locate it under the Campaigns menu. You must be an owner of RUNNING WITH RIFLES: EDELWEISS to have access to it. To win the mission, you must visit each base marked on the map as having an occult 'pentagram' within it and stand on the pentagram seal until it completely lights up. Finishing all the pentagrams will unlock the Castle Gate in the north-east corner of the map; within the Castle you must defeat the enemy Overlord boss to win! Can you stop the evil forces at hand and bring an end to this great villainy? Good luck soldier!
The new scenario comes complete with many new types of enemy units and a variety of assets specific to it. In addition, changes to the standard EDELWEISS and PACIFIC mode have also been made; you can find the changelog below.
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!
Keep on running,
Your Osumia Games
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Changelog v1.88:
Hey Runners!
Summer has come to an end, the weather is getting colder, perfect conditions to drop the next update. Get yourself a hot cup of tea, make yourself comfortable and let's rock!
Starting with some major bug fixes, AI tank gunners will now properly prioritize targeting other heavy combat vehicles as intended. Destroyed vehicle wrecks won't instantly respawn after being crushed, now only after the defined vehicle respawn time has elapsed. Furthermore, deployable turrets, sandbags, and other assets have had their mass reduced significantly so that heavier combat vehicles will crush them instead of trying to drive around, which could cause some serious road bottlenecks. Sandbags will also get destroyed by smaller vehicles easier than before, which helps the aforementioned navigation bottlenecks.
For balancing changes, we worked on pretty much every mode starting with Dominance (PvP) where the 150% HP vest was too strong due to its immunity to stun projectiles. In Man vs. World, we increased the player's speed by 15%, it's Rambo after all! Next is Man vs. Zombies, where the player also benefits from the speed boost - a buff maybe even more important than in the previous mode. Also in this game mode, the odds of a crate being empty is lower in this update so that you'll have more opportunities to replenish your equipment when an armory isn't at your disposal or when short on RP. Last but not least in this mode, we also fixed a bug where the Ripper and Elite Ripper were moving back and forth, taking more time to reach you than intended - this makes it harder, so make sure to get rid of them ASAP!
Beside several map changes to remove power farming locations in online invasion, some combat vehicles spawn flares were removed from specific maps that were also sources of farming abuse. While farming is tolerated when the team is not struggling to advance, it isn't anymore as soon as the team is getting a disadvantage through farmers not actively going after the objectives. To underline this, we also made a few rules changes and/or adjustments.
Another change to make the online experience a bit smoother was the addition of a script to kick idle players so that after a few minutes, the idler will get booted from the server and open their slot for others.
Not only have we worked on bugfixes and balancing, there are also new additions you can experience in this update!
The first is the introduction of a new soldier group: the combat dog! woof! :D
The dog spawns are limited to campaign and invasion as a rare spawning unit and only for the player faction. We don't want PETA to knock at our doors for letting players shoot those doggos!
They bark, bite, run around and can even heal wounded units <3
Another addition (in invasion only) is the rare chance that a DarkCat tank can spawn for the enemies on selected maps, not just in the arena of Frozen Canyon! The chances are low, but be ready for a sudden death out of nowhere!
We've also added 6 new ranks between the "General of the Army" and "President" to close large gap in-between. These also have unique faction-specific skins!
Last but not least, and probably the coolest new addition is the AI awareness of cover when throwing grenades. While the grenade would always fall short in previous versions, the AI will now try to lob the grenade over and behind cover. It's been slightly randomized so that the grenade throw will not always land successfully behind cover (for balancing reasons), so keep on your toes! :)
We've also prepared a big update for our WW2 DLCs!
Major content additions involve a new Medium Tank for the IJA, the Type 97 Chi-Ha Kai. Alongside this comes a new emplaced weapon, the Fortified Turret, a static Medium Tank turret that will present a new challenge to players in the later parts of the Pacific campaign. There are new weapons as well; a powerful Elite Pistol (usually a light Revolver) can be unlocked for all factions with the sale of briefcases, a suppressed De Lisle Carbine can be found on British Commandos during the Sealion Boss Battle, and powerful but slow-firing Elite Revolvers can be found on any enemy Veteran soldiers. Lastly, Elite Heavy MG deploys have been returned to the player's armory but must be unlocked with briefcase sales; these weapons include the HMG 42, Type 98 Autocannon, and Browning M2HB.
Various balance changes and bug fixes have been made as well, including a rebalance of the Bergetiger Escort Mission on Hell's Highway, alterations to the behavior of Heavy Machine Guns, an increase to the Scoped FG 42 spawn chance (with a few Fallschirmjaeger Snipers helping out the Volkssturm on Varsity now), protective armored shields for the IJN Ka-Tsu's machine guns, and the addition of Guadalcanal to the Quickmatch playlist. Two of the more significant bug fixes address enabling the missing in-game Difficulty options and Journal in the Campaign. Lastly, a variety of other tweaks, including many suggested by the community, round out the patch.
Extensive changelog below!
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!
Keep on running,
Your Osumia Games
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Changelog v1.87:
Pacific / Edelweiss DLC changes
Hey Runners!
Update number 146, check!
In this update right on time for the Steam Summer Sale, we focused once again on improving the quality of life of the gamers, especially new ones. We've added the possibility to change campaign difficulty on the fly, which as a feature makes a whole lot of sense when the campaign can be pretty long. No longer you have to restart the campaign from scratch after you realize halfway into it that either you've learnt the ropes so casual difficulty isn't giving you enough challenge or that hard difficulty is actually too much to handle.
At first, the option to change the difficulty is hidden - we still want players to keep trying for a while - but when you are badly struggling to capture territories or latest within a few hours into the campaign depending on difficulty, you'll be notified with a journal entry that the option is now enabled and you will find the button added in the campaign menu. After that the option stays available in other Vanilla campaign runs.
Furthermore, we changed the difficulty presets for the campaign similar to how it has been in the WW2 DLCs. Instead of just "casual", "hard" (was default) and "veteran", we now have "casual", "normal" (now default), "hard" and "veteran".
The new default difficulty is accordingly easier than what it was in earlier versions and by now having a "normal" difficulty option, there isn't such a big step in difficulty between "casual" and "hard".
We also made some small tweaks for the final missions, you can find about it among other changes in the Changelog below.
We've also prepared an update for PACIFIC and EDELWEISS!
Bigger changes include being able to select your initial spawn point when joining a server, a redesign of Bayonet penalties and a buff to the M10 Tank Destroyer
Attaching a Bayonet will no longer provide an accuracy penalty on most weapons, while the penalty on those remaining is now very mild. Instead the main drawback is having slower accuracy 'recovery' when transitioning from running to standing still. This overall makes using a Bayonet much more viable at long range, with a slight impact on how fast you can acquire your first target.
The M10 Tank Destroyer is now as fast as a Light Tank, and has also received a turret turn speed boost to help with firing while strafing or flanking. Furthermore it gets an increase to its main cannon's blast radius, to give it slightly more defensive power against Infantry.
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you!
Keep on running,
your Osumia Games
[hr][/hr]
Changelog v1.86:
Hey Runners!
After two crazy weeks it looks like the online attendance has slowed down a bit to give us some time to breathe, pheww. While being very stressful, we were amazed about how much a single influencer could boost the interest for RWR with a single (very well-done though!) video that was responsible for a good chunk of nearly 200.000 new Runners within a week! Thank you so much for that, SONAR!
In case you are curious about the video, here is the Bilibili and here the Youtube version.
We seized the occasion of the unprecedented influx of new players to work on making server browsing a bit easier as it was starting to be cumbersome to look for a specific server when you had dozens of pages to browse. In the 2 previous hotfixes, we added a new online play section consisting of a list of servers which Steam friends are playing on, and improved the way player slots are reserved when joining a server so that in the case of an almost full server, it won't be a race of whose computer loads the map resources faster anymore.
As of today's update, we made some changes related to the AI behavior of "backdooring" bases, either by lonewolves units or some offense squads who went after random bases other than the one targeted by the commander. In online, the more players are on a server, the less own AI units are available to defend the back bases, hence the issue with backdooring. It could be very frustrating when you captured almost all the map and suddenly the enemy deploys far behind the frontlines to capture everything back. Now, the more players on the server, the less those backdooring units are spawning. On a 32-men server, they don't spawn anymore at all.
Another topic on today's update is that server browsing now also features a list of dedicated mod servers, so finding your favorite hosted mods is a breeze. Speaking of favorite mods, kudos to the mod "Girls Frontline: Fallen Eagle" which since recently peaks the subscription chart of the RWR mods in the workshop, congrats to Xe-No and his team!
We've also prepared a small update for PACIFIC and EDELWEISS.
Changes include some bug fixes and balance changes, including a pass over most Sub-Machine Guns intending to improve their lethality at short and medium range, and a nerf to the blast radius of the Light Artillery call-in shells (including the Light Naval Artillery.)
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot! Thank you and keep on running!
Your Osumia Games
[hr][/hr]
Vanilla changelog v1.84.1:
Hello runners,
It's update time! Beside some minor bugfixes, we focused on equipment balancing in this update. Several suggestions came straight from the active community on the Running with Rifles Discord.
The modding community also spent some energy on creating new content after we announced that we are open for a new community box. And today, we have the COMMUNITY BOX 6 ready for you!
Thanks to all the modders for the submissions and also to those whose work didn't make it into this community box.
In no particular order, credits go to Mr. Bang, Unit G17, KF Redfox, Warbro, Xe-No, MarcusKrug, Kiruex, oche34, NC0032, Veliki Shef, CN memories, GhostNZ, Waltarron, Return_Dirt, P90 rush B and MoistGoat.
While we thought pretty much everything has been covered, we have some new interesting weapons there, from an explosive arrow alternate fire mode for the Compound bow to an incendiary grenade launcher by way of a reverse-recoil light machine gun. Most new weapons in today's community box use the feature we implemented for EDELWEISS release, i.e. an alternate fire mode.
We've also prepared an update for PACIFIC and EDELWEISS!
The major content includes the Enfield P14 Sniper Rifle and Beardmore-Farquhar LMG for the UKF, the Boys Mk I AT Rifle carried by all Allied forces in both PACIFIC and EDELWEISS, and the M9A1 Bazooka for the USF. For vehicles, the M10 Wolverine tank destroyer has been added for USF forces! The M4A3 Sherman has also been made available on late-war Pacific maps.
Alongside these, a wide variety of balance and quality-of-life changes have been deployed that are sure to make playing more enjoyable, of these the most noticeable being the removal of friendly fire for certain explosive weapons. For the full list of changes, look below!
[hr][/hr]
Hey Runners,
Let's join some TEAM TEDDY HUNT fun this Saturday!
The rules are simple:
The commander tells in regular time intervals in what base a special crate has been located. This crate contains a Teddy Bear and is protected by some "Teddy guardians". If you find the crate and got rid of the protectors, destroy it, grad the Teddy and sell it at a(n) (mobile)armory to score a point. The team who has the highest score at the end of the event (after an hour) wins the event! It's about having fun, fill the factions equally!
You'll find the server listed a couple of minutes before the event starts. It will begin with a warm-up and start once enough players have joined.
Server name: "Teddy Hunt event"
Location of the server: Germany
number of slots: 64 (32v32)
To be informed about future community events, join our Discord server and type "!subscribe" anywhere on any of our channels to be notified in the future for other events.
See you on the Teddy field!
Hey Runners,
target of this update is mainly about Vanilla balancing, more precisely the invasion part. Some of the balancing efforts have already been live on the servers since mid-February. Invasion players might have noticed it already.
The invasion servers are usually a good mix of newcomers and veterans and we want all of them to have equally fun, which is not a self-evident task as both parties are usually acting on a different skill level.
From our experience, we can say that there are always at least a couple of veteran players on populated servers and they will have (and are expected) to use a more tactical approach to the metagame while newer players will help pushing the frontlines until they feel confident and fulfill some tactical tasks themselves. Of course, they can also do it right away, there are certainly some tactical talents out there :)
Therefore, we hope to have found a good compromise to satisfy all runners out there!
We also reworked the artillery strikes to have less spread as it was just too much. Now they have a smaller, yet more focused effective area damage zone. You can see in the image right below a random example of artillery strikes before and after the update.
Speaking of artillery stuff, elite soldier AI can now also use higher Tier Artillery, Gunship and A10 gun runs. Beware!
As for the vehicles overall, the wrecks now behave similar to what you've been used to in the WW2 DLCs, hence having a reduced wreck mass so that they can be bulldozed away, unless a jeep tries to push a heavy tank, that will not work. A bump into those wrecks can also cause them to disappear, which should help with vehicle jams.
We also put some work into the "man vs. zombies" mode for those of you who want to slay some monsters. Beside adding a new monster race, the Elite Ripper, we also made some adjustments, try it out!
Don't forget to give us some love in the reviews, as not a lot of you guys wrote or adapted their review since our last WW2 balancing patch which had fixed pretty much all issues people were complaining about! Much appreciated!
Feel also free to join other Runners on our Discord!
Happy Running!
Osumia Games
Changelog v1.83 (Vanilla):
Hey Runners,
here some news from the WW2-DLC fronts! We've put our focus in this still young year mainly at adjusting the balance and improving some of the visuals to help EDELWEISS be more accessible to inexperienced players, primarily focusing on changes to the campaign. We initially planned to have a beta 1.82 running for a week and thus release this update in about a week from now but we have a good feeling about the state of the update, so that it shouldn't require more testing.
Here's a rundown of the major changes made: for soldier visuals, we've made some tweaks to German and Allied uniform colours - particularly the brightness/darkness - to help differentiate their soldier models more easily, especially on the maps Sicily and Arnhem.
On the AI front, regular soldiers (but not veterans) are now less accurate with bolt-action rifles, especially while moving. Those drastic changes in their accuracy will certainly please the people complaining about getting "sniped" by running soldiers.
Additionally, Sentries no longer see further than players, Assault Soldiers can now spawn with bayonet rifles again but are much less accurate while moving, and spawn less often on Sicily and St. Marie du Mont. Also, Infantry reinforcement call-ins are cheaper in a campaign (not in Invasion). In regards to vehicles, all Medium Tanks can now crush hedgerows, Light Tanks now fire their cannon much quicker but deal less damage, the King Tiger fires slower but deals much more damage, and the Ka-Tsu autocannons now deals area-of-effect damage, making it effective against light vehicles. Additionally, all AI-controlled Tanks have less sight range
For map balance, some vehicles now spawn slower on Hill 262 and Hell's Highway, the Bergetiger escort vehicle has received tweaks to prevent it from advancing when below a certain amount of health (requiring repairs), Axis campaign's Bastogne final objective has been made easier, and there has been a large variety of weapon balance tweaks.
For a full list of changes, check the changelog below.
As for Vanilla, we also made some changes, one being the addition of a custom map called "Dry Enclave" in the online invasion rotation. The map is a "King of the Hill" adaptation of "Iron Enclave". As the name of the map may suggest, the water enclave and the seas and ponds have been dried out. The surroundings of the "hill" base have been slightly modified and you can expect a heavy clash of vehicles in this dried out area! Legion tank, Noxe Ghost and M528, they're all there!
Join us on Discord and discuss the changes with the community!
Also, we are always very thankful for a thumb up on Steam if you like what we have to offer!
Happy running,
your Osumia Games
Changelog v1.82:
Hey Runners, We're bringing you some good news regarding RUNNING WITH RIFLES: EDELWEISS. We've been hard at work improving the game and invite you to test our changes and give your feedback on our Discord server - #edelweiss-beta channel! To activate the public beta, right-click RUNNING WITH RIFLES in your Steam library and select Properties. Go to the Betas tab, then select the "beta - 1.82" option from the drop-down menu. Once you close out of the window, the requisite files will be downloaded. You can opt out of this by selecting "none" in the same menu. Here's a rundown of the major changes made: in the art realm, we've made some tweaks to German and Allied uniform colours, particularly the brightness/darkness, to help differentiate their soldier models more easily - especially on the maps Sicily and Arnhem. On the AI front, we've made regular soldiers (but not veterans) be less accurate with bolt-action rifles, especially while moving. Additionally, Sentries no longer see further than players, Assault Soldiers can now spawn with bayonet rifles again but are much less accurate while moving, and spawn less often on Sicily and St. Marie du Mont. In regards to vehicles, Light Tanks now fire their cannon much quicker but deal less damage, the King Tiger fires slower but deals much more damage, and all AI-controlled Tanks have less sight range. In terms of map balancing, some vehicles now spawn slower on Hill 262 and Hell's Highway, the Bergetiger escort vehicle has received tweaks to prevent it from advancing when below a certain amount of health (requiring repairs), Axis campaign's Bastogne final objective has been made easier, and there has been a variety of weapon balance tweaks.
Hey Runners,
It has been a week since release of our second WW2 DLC, RUNNING WITH RIFLES: EDELWEISS and we are happy that the DLC has been positively received so far. Thank you all for being a part of this adventure, and we'll make sure that it continues for a long while!
We're extremely grateful for the feedback and suggestions the community has given us for balancing and bugs throughout the first week of EDELWEISS' life! After two hotfixes post-release, the time has come for a third, more substantial hotfix.
Hell's Highway was a major focus of this update; the Allied campaign variant proved too difficult due to a combination of new players unfamiliar with RWR's mechanics and unforeseen AI movements. Steps have been taken to reduce the amount of back capping that happens on this map, but that doesn't mean you shouldn't ignore the snipers that sneak by your lines!
The Axis campaign variant had the Bergetiger moving forward too quickly. We've made it so you can now stop the Bergetiger whenever you want by clicking on it, and the Bergetiger now receives over 6x more repairs, which means that a small wrench now repairs 2%!
To serve a wider audience, we've added a new difficulty setting called "Normal", which has become the standard difficulty. Casual was too easy for people who wanted a challenge to start with, and the difficulty jump to Hard was too much for most newcomers.
Some of the Official WW2 servers will now rotate through all 4 WW2 Invasion campaigns instead of just the two EDELWEISS campaigns. You can carry over your stash throughout all the WW2 maps: let's see how you perform against against the Banzai assault troops of the Imperial Japanese Army with an MG42 in hand!
Global changelog v1.81:
Hey Runners, this hotfix focuses "only" on map loading times, But might be worth mentioning as it has been an issue for many of you! keep running and don't forget to Rock n' Roll! Changelog Edelweiss hotfix #2:
Hey Runners, this hotfix mainly focuses on WW2 invasion balancing as it was hell of a challenge to say the least. Especially the more players were on the servers. Hopefully it will be better now. Thanks for your patience! Changelog Edelweiss hotfix #1:
Hello Runners!
Its been a long time coming, but we're excited to announce RUNNING WITH RIFLES: EDELWEISS has finally released! More than two years of love and labor have gone into this project, and we're proud to finally be able to share it with all of you!
EDELWEISS will launch with 8 maps, detailed below:
Hey Runners,
Its come time that we share more details about RUNNING WITH RIFLES: EDELWEISS!
Starting from the bottom - MAPS!
RWR:EDELWEISS will launch with 8 unique maps. Due to the nature of locations, the look and feel of the maps in EDELWEISS will vary wildly from one to the next. Take on the rocky cliffs of Sicily, the claustrophobic hedgerows of Normandy, the paved and cobblestoned streets of Arnhem and the snow-covered landscape of the Ardennes. Furthermore, EDELWEISS maps have been designed from the ground up to take advantage of destructible fences - tracked vehicles and high-explosives will be able to clear these previously insurmountable obstacles off the battlefield.
The Allied and Axis campaigns will also feature unique variations on gameplay. For example, some of the Allied campaign maps will feature a unique paratrooper game mode, where you start the game with no bases owned but you have the option to spawn in one of many different paradrop locations throughout the entire battle. Finally, both campaigns will end with their own unique boss map - be prepared for a tough fight against new foes!
With EDELWEISS also comes a wide variety of medium and heavy armor available to both sides. These vehicles are far more powerful on the battlefield than their vanilla counterparts, not only because many WW2 anti-tank weapons were weaker, but also because of a new AI target prioritization system. This system allows AI gunners to prioritize the the largest threat to them based on distance, angle to target, their weapon, and others (such as enemy tanks, anti-tank cannons, and soldiers wielding anti-tank weaponry). However, with this increase to their prowess on the battlefield, their use will be limited to their respective factions. No stealing Panzer IVs as paratroopers!
Regarding modding, many features have been added! Perhaps the most requested feature has been the ability to switch to an alternate weapon without switching to your secondary, and we have delivered with flying colors! With a new system weve dubbed "chain swapping", select weapons can alternate between any number of different variations, completely separate weapons in and of themselves. While PACIFIC and EDELWEISS will begin with only swapping between bayonet and non-bayonet version of weapons, this opens the door for much more interesting combinations for modders. Underbarrel grenade launchers and rocket launchers with multiple kinds of ammunition, perhaps?
A full, exhaustive list can be found in the patch note below.
Here is the first public gameplay video of EDELWEISS to shorten the waiting time! We hope you enjoy watching as much as we enjoy playing/testing the DLC! :)
[previewyoutube=GpwGimw5Qos;full][/previewyoutube]
The EDELWEISS (DLC) store page can be found here and don't forget to join the community on Discord
Happy running,
Osumia Games
Changelog RWR v1.78:
Hey Runners!
Onto some unfortunate news for RWR:EDELWEISS - we have decided to delay the release. Recent events have conspired against much of the DLC development team, and as a result we believe we would be unable to keep true to the original release date. We have chosen not to set a fixed release date, and have resolved to deliver a more polished and complete experience that we otherwise would have been able to originally. We would like to thank our community for understanding that we have made this decision with their best interests in mind! We will keep you updated with progress, and in the future we will allow testers to share some gameplay footage to keep you excited!
We also decided to release this update, which is intended to mainly address some potential campaign balance issues for RWR:PACIFIC. We noticed a couple bugs which were causing issues that affected balance, and are addressing them here (see PACIFIC changelog).
Another really interesting part of this small update, and long overdue, is that you can finally join the game of your friend directly over Steam friend list. It was already possible before, but only if the friend you wanted to join was playing on a dedicated server, thus not hosting e.g. a campaign himself.
In this update, deployed weapons, such as the deployable MG, mortar, minigun, TOW, Hornet, etc won't respawn on destruction anymore. It was already the case for 2 non-campaign missions but has been extended to the whole game. This should make parts of maps with a strong emplacement defense easier, especially the final mission "Frozen Canyon".
Happy Running everyone!
Your Osumia Games
Changelog RWR v1.77.3 (vanilla):
Hey Runners,
OMG Ze Germans are invading the Steam store!
Indeed, the RUNNING WITH RIFLES: EDELWEISS (DLC) store is finally online! Make sure to WISHLIST EDELWEISS to be informed about it's release which is planned for August 27!
We also seized the occasion to make a couple of fixes for both vanilla and Pacific which you can see in the Changelog below.
Don't forget to join Discord to discuss the upcoming EDELWEISS DLC with us and there's also a community event planned for this Sunday. The chosen mod for this event is "Overlord Defense", matching well the WW2 theme!
Changelog v1.77.2 (vanilla)
Hello Runners!
KABOOM!... next update! In this update, we worked closer than ever with the modding community to bring you some sexy goodies to your favorite running simulator! (wait what...?)
But first thing first.
We decided to add 2 new zombie types to the "Man vs. Zombies" mode. An acid spitting baddie as we had the feeling that range attacks are not enough of a threat in this mode - actually it wasn't one at all. Better not try to stab the spitter, as he explodes with an acid blast on death damaging his surroundings. The other not so friendly dude is a fast moving and jumping creature call the ripper! While having a low amount of health, his attacks are insanely fast and if you let him get too close, he might lock you down and rip you apart!
In vanilla, we also added 2 new radio calls. The first one, the "CLUSTER BOMBING" is available in invasion, campaign and even in quick matches and replaces the former "Mortar II" which felt a bit redundant these days. It's basically a fast flying jet dropping 2 cluster bomb containers which open at low altitude and unload dozens of small cluster bombs exploding over the ground. While it is effective versus infantry units, it's not damaging armored vehicles at all.
The other radio call is a "GUNSHIP RUN" which is basically hell from above and targets every hostile presence within a 30 meter radius while your own units are safe. But, you'd better make sure to not be close to a potential target to avoid collateral damage. Note that this radio call is only available in online invasion.
Last but not least, we got a NEW COMMUNITY BOX, the 5th one!
We again got tons of submissions and had to drop a few ideas but at least we now have finally chickens and a balloon! (doh, you serious?), new weapons, 5 new vehicle drops, a squad equipment tool and more! We'd want to thank again the modding community for all the submissions (I won't name them all individually as I might forget someone) and even if it was a long run, it surely was worth the effort. Special thanks to "Unit G17" who took the lead of the community project and also actively worked on several scripts.
For the RWR:EDELWEISS DLC, the development pace has suffered a slight bump due to factors stemming from the COVID-19, and the release is now targeted for Q3 2020. While at it, we're also pushing in one map more than we had planned initially as well as some extra vehicles and weapons.
Our current stage of development is nearing the private testing stage. Most of the campaign is completed, as are models and animations for soldiers and vehicles, sound effects and music. Some of our remaining tasks involve adding some new engine functionality for new gameplay features, conducting translations, and doing some 'finishing touches' such as implementing loot items, artillery call-ins, interface icons, 3D map assets and overall polishing the maps and balancing.
We're very excited to be sharing the DLC and set up an early Store page for you. We are just waiting for Valve to approve it, it should happen very soon, stay tuned!
In the meanwhile we have a teaser for you:
[previewyoutube=F_VRBqb25WM;full][/previewyoutube]
Changelog RWR v1.77:
Hey Runners,
Today, RUNNING WITH RIFLES turns 5 years old, woohoo! It's incredible how fast the time flies! So yeah, happy birthday to you...game! <3
Over the years, we've seen 700 000 players enjoying RWR, some staying with us for amazing amounts of time. We'd like to thank you, the veterans and all other players as well, for the loyalty and pushing us take RWR forward. Feel free to join our Discord channel to celebrate this day with us!
For the day of celebration, we've prepared a juicy update with 1.76.
In today's update we have 2 new maps, both playable in "invasion" and in "quick match". For those who are familiar with Vanilla PvP and Pacific, you might recognize on what already existing maps those 2 are based on.
"Tropical Blizzard" is a winter theme map based on the map "Vigil Island" but not as "King of the Hill" mode but the default conquest mode. The water areas are frozen and therefore it's technically not really an island anymore which changes a lot! Also, the harsh weather conditions don't allow any plane to fly, therefore paratroopers and any vehicle drop won't be available per during the whole stage. Hard to not being able to call for reinforcement and supplies but try it out for yourself!
The second map called "Gotcha Island" is a mix of the Pacific map "Saipan" and the PvP map "Islet of Eflen" with its own twists!
"Islet of Eflen" has never been released as a campaign/invasion map and have also been revamped in the process.
A new feature coming in this update is the expanded shot target scoring system for the AI. This enables AI to be more easily configured to prioritize certain targets to shoot at more than others, e.g. a tank gunner preferring to shoot at an enemy tank in the distance or a soldier with a bazooka instead of just a regular soldier that is closer. This certainly makes large and varied combat situations make more sense, and it also opens new possibilities for footmen to get closer to enemy combat vehicles.
And now to the bit less pleasant stuff that unfortunately affects the whole world right now. We at Osumia Games are also affected by the Corona slowdowns as we have families to care of which messes up our schedules to an extent. In that sense, we couldn't bring you the Community Box #5 on time but will certainly be delivered, along some other things relatively shortly after.
As for the RWR:EDELWEISS DLC, it is not certain we'll reach Q2 with the release like we intended to. If not, it shouldn't be a long delay from there. We hope you can understand!
Keep running and stay healthy!
Changelog v1.76:
Hey Runners,
let's slay some zombies in this modification of the mod "Running with the Dead" (in case this makes sense...).
Players can only join the survivors faction. Will you be able to clean out Moorland Apocalypse?
We don't think so ;)
Server: "RWTD Official Server"
Misc: NO DOWNLOAD REQUIRED from the workshop - just attempted to connect to the server and the mod should be acquired automatically. Note that you have to join through Steam to be able to play
Reward: 3x community boxes #4 will be given out to participants chosen randomly by the moderator team who will be also participating
communication: Join Discord for better communication and to get the rewards if you are chosen! (link for Discord in the game menu)
Hey Runners,
Our last major update was just a week ago yet today we want to celebrate with you Halloween with some fancy stuff matching the theme, "Man vs. Zombies"!
In this "Man vs. World" adaptation, we added some zombies because who doesn't like to shoot zombies? :)
Similar to "Man vs. World" which it is based on, you can play the campaign either solo or with a friend to which isn't a bad idea to watch each others back. Different types of zombies spices it up, from the low health very fast walker or the very high health Berserker. It's highly recommended to play in "Veteran mode" to get the most thrill, as it adds FoV mode which helps for the jump-scares!
In this gamemode, the enemies don't drop loot, you'll have to break the crates scattered around the world to loot for helpful equipment. Of course you can also buy most stuff at the armories.
The weapon range has also been adapted to better match a zombie apocalypse. From flamethrower to sawn-off shotgun to even a microgun, you should have enough fire power to meow them down!
On top of that we also made the occasional hotfix and added some new modding parameters, see the changelog below!
Happy Hallowunning,
Your Osumia Games
Changelog v1.75:
Hey Runners,
in update 1.74, we focused on fixing several bugs but also added a new radio call provided by the community, the "A-10 Gun Run"! BRRRRRRRRRRRRRT!
We also added new community goodies, see the section below.
Hey Runners,
Dominance (PvP) mode has gone through some balance improvements and bug fixing, and we're looking forward to organize a new Dominance event in the next couple of days. To be informed on time, feel free to join the RWR Discord; enter !subscribe there to be informed about the next events.
Another online related issue that has been fixed is about the recently added lonewolf snipers, which, unlike other units, didn't stop attacking even when the player faction had only one base left. This could lead to the last spawn points being locked and therefore making it impossible for the players to spawn.
While Edelweiss continues under development, Pacific is getting some minor changes to make beach landing maps easier to tackle. To address this we raised the performance of the Higgin's Boat's machine guns, allowing them to better secure a foothold and lock down the beach with heavy suppressive fire, both when controlled by the AI and players. Alongside this we've made some rate of fire changes to all Heavy Machine Guns to make them more akin to their real life versions; and damage performance was adjusted to compensate.
Changelog v1.73:
Hello Runners!
First of all: , !
Indeed, with the help of the awesome community, RWR has been localized in Korean, special thanks to MarsCow, Leechrang and ith3322!
While the update is mainly focusing on this translation work, there's also a bunch of bug fixes and a new modified version of the map "Moorland Trenches" called "Moorland Apocalypse" included in online Invasion and as single-player quickmatch. The alternative take on the map is likely well known by people playing Dominance or the mod "Running with the dead".
In "Moorland Apocalypse", you start at the center of the map and need to push two enemy factions back who are encircling you. The third and outer faction is rather peaceful until you start messing with them. You can use this as for own advantage when you feel the timing is right.
Happy running,
your Osumia Games
Changelog v1.72:
Today's Deal: Save 75% on RUNNING WITH RIFLES!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Hey Runners,
in update 1.71 we continued improving the game and added some new content which will please especially the online invasion players, but we of course also have goodies for the campaign!
For those who have the Pacific DLC, you should know the final map of the campaign, "Operation Downfall". We decided to convert it to be added to the vanilla online invasion map rotation.
There has been several changes to better match the vanilla experience. The challenge is tough and we tested it with a couple of beta testers the last couple of days and we loved it! :)
We also added a "reverse" version of the assault map "Rattlesnake Crescent" where you start at the Mosque without any combat vehicle while the enemy is constantly pushing with mass of vehicles - the freshly implemented Radar Tank being one of them!
In this update, we also added a special lonewolf sniper. He is equipped with a ghillie suit and a suppressed sniper rifle and tends to go behind enemy lines taking out enemies without them to notice. If an hostile enemy unit comes too close, he will crouch and retreat to the closest cover in hopes of not being detected.
At least they don't have any body armor under their ghillie suit and are therefore relatively easy to take out unless they notice you first! Sometimes, when they feel that stealth isn't helping as they would hope for, they might call Elite reinforcement, which is a new radio call, of course also usable for the player!
It paradrops 4 special units, 3 armored paratroopers with unique SMGs and an elite medic which can heal indefinitely (and fast) while having a very strong armored vest! It tries to stay back from the fights focusing on its duty but has a taser as primary weapon in case.
Hello Runners!
Here comes the first update of 2019!
Not awfully much new and mainly balancing changes and some fixes!
Changelogs v1.70.3:
Greeting Runners!
First of all...
Hey Runners,
[drumroll] Update 1.70 aka the "usability update" is finally there! [/drumroll]
Hey Runners, First of all, we hope you all had a wonderful sunny summer time! Today we'll talk a little about what's planned next for RUNNING WITH RIFLES, and at the end of this dev blog we'll have a surprise for you guys! The game has been out for quite some time now and we've constantly improved it over the years, also with the help of our community - but if you think we're done, you are wrong!
Hey Runners,
Today it's once again update-time! One of the main focus of this update is "Man vs. World" balancing, as we saw a bunch of people showing interest in the gamemode but unfortunately it being too hard for most to even pass the first stage. We enjoy hard difficulty ourselves but surely there are ways to make it more accessible to everyone! Therefore we added a new casual difficulty setting which reduces the accuracy of the enemy as well as adding a new self-healing item which is specific for this gamemode - the bandage!
You can't find it in the armory, it's a enemy soldier loot drop. Make sure to keep your eyes open to not miss them, they can easily decide the outcome of the campaign! You'll also find them in the hard and veteran difficulty modes, just at a lower drop rate.
Next, we took the first steps into implementing some of our upcoming usability improvement plans to help (new) players get into the game more easily.
One part of it is the backpack design which didn't always make sense in it former state. We found out that especially new people were confused about the abrupt speed and accuracy penalty for having e.g. 1 extra weapon in their backpack and not realizing where the penalty comes from, leading to the decision to tweak the encumbrance system.
Now the accuracy and speed penalties increase linearly as you can see in the following chart where you can compared the old (1.64) and the new (1.65) ways.
As for a typical example, when you carry an extra stock weapon in your backpack such as a M16A4, in 1.64 your moving speed was reduced by 20% and your accuracy by 15% (respectively the dotted blue and red lines). In 1.65, the speed penalty would be 10% (blue line) and the accuracy 0% (red line) as it just starts to kick at 20% encumbrance.
Therefore having an alternative weapon in your backpack and nothing else would only affect your movement speed by 10% but not your accuracy. Having more items in the backpack will affect your movement even more and the accuracy will start to reduce too.
Visually, your character will have a visible small backpack on his back once the encumbrance reaches 20% and a big backpack once the encumbrance reaches 50%. We also added a backpack HUD icon with the encumbrance percentage below so that you won't have to check your inventory to get that information.
For online players, profile passwords have been another source of confusion since forever, and we're now switching to another mechanism that avoids a manual password input while achieving the very same thing by utilizing Steam. For new players or profiles on servers, you no longer need to come up with a password, instead you just pick a username and get into the game. For old profiles, the game requires you to supply the password once more after trying to join with the existing username, or, if you have used the "Remember me" option the game will automatically feed it.
In the last update (1.64) we added some new experimental netcode techniques which should help with synchronization issues some people have, especially when their network performance tends to fluctuate. We were rather cautious about those additions, therefore we didn't apply them as a default setting but only optional via command line. During the last 3 weeks, we activated the mode on some official servers, which ran surprisingly smooth without causing any issues that could have come along. We've now made the netcode mode the default setting for all servers and clients.
For Pacific, we've optimized some maps to avoid certain crash issues due to RAM consumption, and made a variety of gameplay changes.
Most of these gameplay changes are 'quality of life' for weapons - raising the effectiveness of certain firearm classes,
or reducing the performance of some of the incredibly powerful weapons. Additionally, commonness of some of the extremely-rare guns has been raised,
so that they might be encountered slightly more often. The player's version of the Sentry Vest has been nerfed (the enemy AI remains the same),
and there is also 1 new weapon variation - a rare Type 99 Light Machine Gun outfitted with a Scope.
Changelogs v1.65:
Greetings Runners!
In the first major update for 2018 we'd like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! :)
To start off, we adapted the "Man vs. World" mode into a campaign playable as 2-player cooperative. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you'd have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.
Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to include the community even more in the game development by starting a "community box" contest. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!
This big roll-out for Pacific will focus on the battle of Peleliu Airfield! As have all our Pacific maps it was researched well to represent it in a historical demeanor; we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.
Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a "walking" bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new "mini-boss" adversary, the "Sentry" Soldier! Similar to RWR's EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.
Last but not least, we've fixed the popular "RUNNING WITH THE DEAD" mod which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn't just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we'd invite every motivated modder to join the team and continue the project as we unfortunately don't have much time left to sustain the continuation of this mod. New maps would be something great we'd like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!
The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!
We'll also set up 2 new servers in mainland China to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers.
Happy Running,
Osumia Games
Changelog v1.64:
Greetings Runners!
In the first major update for 2018 we'd like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! :)
To start off, we adapted the "Man vs. World" mode into a campaign playable as 2-player cooperative. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you'd have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.
Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to include the community even more in the game development by starting a "community box" contest. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!
This big roll-out for Pacific will focus on the battle of Peleliu Airfield! As have all our Pacific maps it was researched well to represent it in a historical demeanor; we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.
Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a "walking" bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new "mini-boss" adversary, the "Sentry" Soldier! Similar to RWR's EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.
Last but not least, we've fixed the popular "RUNNING WITH THE DEAD" mod which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn't just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we'd invite every motivated modder to join the team and continue the project as we unfortunately don't have much time left to sustain the continuation of this mod. New maps would be something great we'd like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!
The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!
We'll also set up 2 new servers in mainland China to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers.
Happy Running,
Osumia Games
Changelog v1.64:
Greetings Runners!
Today we're releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks.
To remedy that, the character-vehicle collision has been tuned for tanks back more what it used to be but also the AI now attempts to get out of the way of vehicles to avoid those unintentional teamkills. Seems to work out pretty well from our tests!
There is also the option to activate a speed limiter when driving a vehicle by holding down walk key which will slow down the vehicle to be on the safe side. It has been there for a while now but obviously it's a bit of hidden feature right now - now you know right? :)
Another change we made is regarding XP loss on death: in fact we entirely removed it unless it's a teamkill or a suicide. The XP loss was a serious slowdown for new players who tend to die a lot when they first play the game, hence some people even had more XP loss than gain which could be frustrating when still reaching for the first ranks and learning basics. For veteran players or players with higher ranks in general, the XP loss didn't have much of an impact though.
In the last couple of days we set up new official servers in China and yesterday in Brasil, all of those should be considered experimental at the moment yet from our first feedback from players the China servers are doing well. For the Brasilian one(s), we're counting on the South-American community to populate the server(s) and report!
2017 is coming to an end and it has been another pleasantly successful year for Osumia Games. We even sold 17% more units (not counting in the Pacific DLC) than the same period last year which was also a very good year for us given the launch itself was back in 2015. The growth of the Chinese player base on Steam surely helped boost the numbers!
2018 will hopefully start like 2017 ended, with an overall happy community and we can't wait at Osumia Games to provide you some new content in Vanilla but of course now also in the Pacific DLC!
Merry Xmas holidays to everyone and a happy new year!
Osumia Games
Changelog v1.63:
Greetings Runners!
Today we're releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks.
To remedy that, the character-vehicle collision has been tuned for tanks back more what it used to be but also the AI now attempts to get out of the way of vehicles to avoid those unintentional teamkills. Seems to work out pretty well from our tests!
There is also the option to activate a speed limiter when driving a vehicle by holding down walk key which will slow down the vehicle to be on the safe side. It has been there for a while now but obviously it's a bit of hidden feature right now - now you know right? :)
Another change we made is regarding XP loss on death: in fact we entirely removed it unless it's a teamkill or a suicide. The XP loss was a serious slowdown for new players who tend to die a lot when they first play the game, hence some people even had more XP loss than gain which could be frustrating when still reaching for the first ranks and learning basics. For veteran players or players with higher ranks in general, the XP loss didn't have much of an impact though.
In the last couple of days we set up new official servers in China and yesterday in Brasil, all of those should be considered experimental at the moment yet from our first feedback from players the China servers are doing well. For the Brasilian one(s), we're counting on the South-American community to populate the server(s) and report!
2017 is coming to an end and it has been another pleasantly successful year for Osumia Games. We even sold 17% more units (not counting in the Pacific DLC) than the same period last year which was also a very good year for us given the launch itself was back in 2015. The growth of the Chinese player base on Steam surely helped boost the numbers!
2018 will hopefully start like 2017 ended, with an overall happy community and we can't wait at Osumia Games to provide you some new content in Vanilla but of course now also in the Pacific DLC!
Merry Xmas holidays to everyone and a happy new year!
Osumia Games
Changelog v1.63:
Hey there!
RUNNING WITH RIFLES version 1.62 is out! As another fine tuning update, this time we worked on improving vehicles, boats and tanks in particular, along with vehicle "ghost" rendering when occluded by other visuals and some new particle effects. Another rare weapon has also been added in campaign and Invasion, there can never be enough of those!
Boats behave more smoothly with beach areas now, having a larger range how far into beach you can steer and moving slower when in partial contact with ground. Tracked vehicles such as tanks now allow finer rotations while in motion and the so called "neutral steering" behaves more reliably - appears the AI drivers think highly of these improvements as well. Additionally, the AI can now handle straight driving better (surprisingly difficult if you think about it) with much less zigzag from side to side.
Additionally, we have some new vehicles for the Pacific DLC as shown in the picture; an armory boat for the IJA and one for the USMC. Those can be pretty handy when landing at a beach without any static armory far and wide.
We also added a new armored transport vehicle for the IJA: Type 1 Ho-Ha. It's a relatively fast half-track with 3 mounted MGs that are covering the front part of the vehicle. It has been added as a radio call as a counter-part of the USMC LVT-4.
Changelog v1.62:
Hello Runners! Today we bring you an update, which is for the most part about fixing stuff for the initial release of the PACIFIC DLC. Changelog v1.61 (Vanilla):
Good day, Runners!
Woohoo the DLC is finally there, waiting for you!
The idea for Pacific initially rose before the release of Running with Rifles on Steam, thus in the beta phase of the game. 3 modders and fans of military history games who all made solid mods for RWR (Overlord, Running with Trench Foot, Running in the Trenches...) decided around 2 years ago to work together to bundle their talents in a common project, that's when the Pacific project started.
Some time later, after we at Osumia Games got informed about the ongoing project, we decided to develop it together to make it a DLC-worthy project.
The Pacific DLC has been translated to all the same languages as RWR except for Russian which is still under work at the moment. It should follow in the next few days!
Here's the changelog for RWR 1.60:
Greetings Runners! We've got some great news to share with you guys today! After having to postpone the release date of the DLC, we now have better news for you; the release of the PACIFIC DLC is right around the corner, just a bit more than a week to wait and you will be able to play as the United States Marine Corps or the Imperial Japanese Army in 2 brand new campaigns set in the WW2 Pacific theater. We just finished a trailer that we will add to the medias of the Pacific Steam store page. You can also find a version on Youtube and for those who like the theme, we also provided a video of the official RWR:PACIFIC theme to please your ears! RUNNING WITH RIFLES:PACIFIC (DLC) - Steam announcement trailer: https://youtu.be/KoO4oc_sz64 RUNNING WITH RIFLES: PACIFIC theme: https://youtu.be/ocCNjApWVts Happy running, Osumia Games
Konnichiwa Runners!
The Steam page for RUNNING WITH RIFLES: PACIFIC DLC is now up and open!
http://store.steampowered.com/app/616850
We have often been asked about the price tag; it will be around 66% of the price of RWR vanilla, which will be e.g. 9.99 USD for the US people.
In the two campaigns included in the DLC, you jump back in time to the Pacific theater of World War II,
to witness the epic clash between the Imperial Japanese Army (IJA) and the United States Marine Corps (USMC).
The DLC features 7 brand new maps, tons of weapons and a number of unique vehicles all created based on actual WWII events and equipment.
The DLC will be released during September, safe to say we're on the finish line here with development now. The exact release date will be announced during the following weeks.
Today we also have a vanilla update coming out. The shadow rendering has been revamped for higher quality options, most other changes are various minor but nice tweaks here and there or added support for features required by Pacific which could also turn out useful for mods; see the changelog below.
Changelog v1.54:
Hey fellow Runners! Here's a quick bug splat update! The new FoV visualization introduced two weeks ago had some occasional but drastic performance issues and random white blinking happening from time to time, those should be in a better shape now. During the Summer Sales, plenty of new faces appeared on Discord (more than 200!). We got some great feedback and community interactions, keep 'em coming! To celebrate the growth of our Discord channel, we’re organizing a PVP event this Thursday evening European time. The game mode will be announced later! Here’s the change log for 1.53’s tweaks and fixes: Changelog v1.53:
Hello everyone!
Good to see that you guys are still out there and running, and for those who aren't yet, make sure you grab the game while the price is hot. Right now, we indeed have the highest discount we've ever had on Steam!
Also right on time for the Summer Sale, we've got an exciting update for you guys.
First of all, we took another look at the field of view (FOV or line of sight, if you will) feature, and added a new field visualization aid for it as the PvP mode Dominance confused some players with its suddenly disappearing and reappearing enemies and items. It'll still do that, obviously, but now you'll have a much better idea where the seen and unseen regions are thanks to the visualization. You can enable/disable it in Options > Quality and performance options; by default it'll activate for Dominance only. The effect is rather taxing in terms of performance, so players with an older system might want to skip this one.
Speaking of Dominance PvP, we've updated the RWR Demo with the ability to play online by joining official Dominance servers! It's just like full version, apart from XP and RP limits.
With the FOV visualization in place, it made a lot of sense to also change the character behavior so that it'll turn to face the direction of aim and sight - previously you basically saw the character turn only when actively shooting or moving. It doesn't change gameplay too much in other modes but for Dominance it can help you understand where the enemy players are looking at and thus tell you if they see you or not - that's pretty important!
Hope you started well in the Summer,
Keep running,
Osumia Games
Changelog v1.52:
Hey Runners! RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle. Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion! As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms! An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :) And now to the part most of you were eagerly waiting for since the announcement of a DLC:
Hello Runners!
Today we have some tasty announcements for you guys!
We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.
Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!
For a complete list of changes, check the changelog at the end of this news post.
In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!
We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.
RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.
More information coming up in the future!
Don't forget the Dominance PvP meet up this evening! More infos here: http://steamcommunity.com/games/270150/events/244724582840921050
Changelog v1.50:
Hey Runners, new update is available, enjoy! Changelog:
Dear Runners! First of all, we at Osumia Games hope you all started well in the new year! With today's 1.45 update we're introducing 3 new vehicles, a new radio call, a couple of new weapons and something called "gift boxes"! This is the last major update before we make an exciting announcement in the upcoming weeks! Stay tuned and never stop running! Below you can find a complete list of changes for version 1.45:
Dear Runners,
2016 comes to an end and we want to wish you all a Merry Christmas and a Happy New Year 2017!
The latest update 1.40 was the 100th public update for RWR and we can't wait to raise this number in the new year. Indeed, 2017 will come along with cool new stuff and a big surprise in a couple of weeks, stay tuned!
Thank you for your support and fidelity and don't forget to Rock n' Roll!
Your Osumia Games formerly known as Modulaatio Games / pasik & JackMayol / the lazy devs or whatever you call us ;)
Hey Runners!
In RWR, you have been told that you are just one among thousands.
That may have been true until today with the Man vs. World mode! This time you're completely on your own, with nothing but your wits and tenacity to win you through.
You've got only one life, no respawning - yes, that's permadeath! The enemies follow the same rule, so at least there's a hypothetical chance for you to make it...
There is also a "Veteran" difficulty with FoV activated for those who want to push the challenge to an extreme!
Find the mode in the campaign start menu, check it out and see how far you can get!
And that's not all, Runners! The update features a new 3-faction map called Iron Enclave in Online Invasion!
You'll find a lot of vehicles, flanking enemies and other interesting surprises in this brand new map!
Below you can find a complete list of changes for version 1.40:
Hey Runners!
Today, we bring back some memories from the past. Some veterans, who had the game already in Early Access might remember.
Indeed, we dusted the old "Teddy Hunt", "Team Elimination" and "Deathmatch" modes. To celebrate that, we will play a 2-faction Teddy Hunt event the upcoming Saturday, October 1st. For more informations, see the announcement below:
Here is a complete list of the changes in v1.36:
Hey Runners, we wanted to wait a bit longer with the next update but there was a critical bug in the campaign, where you spawned dead in the Vigil Island map after comming back to it. For those concerned, if you want to continue your savegame on this map, you'll have to enter "/warp 0" in the ingame chat to load another map, then "/warp 7" to come back to Vigil Island again. In this update we also added some more modding support, e.g. you can now have a faction that can't pick up items or interact with the equipment. This was done for the mod "Running with the dead" to have the infected faction to be playable in the next mod update later tonight. We could also see mods like "Alien vs. Predator" to be possible now that this is implemented. So if any modders are interested, just go for it! ;) Here is a complete list of the latest changes:
Hey Runners, to keep the momentum, we are shipping a new small update which is again basically a small fix update. Don't forget the PvP FoV session on DominanceEU1 server at 6pm UTC (90 minutes after posting this announcement). Here is the changelog for 1.34:
Hey Runners, this is mainly a quick fix patch. You can find the changelog below:
Today's Deal: Save 50% on RUNNING WITH RIFLES!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Hey Runners!
Version 1.32 has just been released! The highlights include
* Russian translations
* "Railroad gap" map now also added in campaign
* New weapons and items
* New modding possibilities, new parameters in AI, impact trigger, soundtrack handling, weapon stab support and vehicle repair
* Experimental and optional FOV mode that hides enemies and items when not in player character's sight
* Wrench, a vehicle repair tool, added in Dominance mode
Привет, и добро пожаловать, наши Русские друзья!
Behind the scenes, we're collaborating with our dear and excellent modder friends on some new amazing content to be released soon. It's gonna be a big surprise so sit tight!
Below you can find a complete list of changes for version 1.32:
Hey Runners! RWR 1.31 has been released, with the following changes:
Hey Runners!
Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES!
To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!
Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.
We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily.
We're also hosting dedicated servers running a few of the mods. See you there!
Here are just 2 examples of mods that have already been submitted:
OVERLORD DEFENSE (WWII wave defense):
RUNNING WITH THE DEAD (zombie apocalypse):
To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority!
We also added 2 new languages in this update.
欢迎中国的朋友!
benvenuto ai nostri amici italiani!
Below you can find a complete list of changes for version 1.30:
Hey Runners, This is mainly a hotfix patch. Changelog:
Olá aos nossos amigos Portugueses e Brasileiros!
Witajcie! Chcielibyśmy powitać wszystkich graczy z Polski!
this small update is mainly dedicated to our Polish and Brazilian/Portugese runners out there!
Full credits go to Paweł "Brodaty" Midvith ( https://www.youtube.com/user/Midvith ) and Ivan Santos aka "DGangJ" without whom those translations wouldn't exist, thanks a lot guys!
Happy running!
Changelog:
Hey Runners! RWR 1.23 has been released, with the following changes:
Dear Runners,
The year 2015 has come to an end and we want to wish you a Happy New Year 2016!
We wish you especially health, love and success in your job/studies.
We, at Modulaatio Games, are looking forward to provide you with some more quality entertainment in the future!
Running with Rifles has been our first title and we are rather happy with the reactions overall (91% positive reviews on Steam speaks for itself - don't forget to post a review if you didn't yet, no matter if positive or negative).
Thanks for your support and keep running guys, you rock!
Your Modulaatio Games team
Hey Runners!
today, we release version 1.22 which is mainly a quick fix patch.
We also want to seize the occasion to let you know that this year again, indieDB has opened the votes for the "IndieDB Game of the Year 2015" award.
In beta, RWR was chosen as the Tactical Shooter of the year 2012 and 2013. Let's try to achieve more this year by voting HERE to get into the top100 !
Changelog for version 1.22:
Today's Deal: Save 40% on RUNNING WITH RIFLES!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Hello Runners! here is a "quickfix patch". Happy running! Changelog:
Hey Runners!
Woohoo a new patch! RWR has just been updated to version 1.2!
Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.
For a more detailed changelog, scroll below.
Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps! ;)
Happy running!
Changelog for version 1.2:
Hey Runners! It has been a while since the last update but we needed some time for us and our families to be back in business with full energy! :) Sorry for those who waited for the achievements, the support is there but the actual achievements aren't implemented yet as it would have need some more time for testing but don't worry, it will come in the next update! Changelog:
Changelog:
Hey runners, we had a great week behind us with the release of RWR. We had a peak of 1391 simultaneous players and around 420 on the online servers and we are, as I speak, still on the front page of the Steam store, this is awesome! We had to rent a few additional servers to make sure you guys can find a server to play. Today we have mainly some hotfixes for you. Changelog:
Dear Runners!
Modulaatio Games is proud to announce that RUNNING WITH RIFLES has now gone FINAL!
We want to thank everyone who followed us in the Early Access stage and also those who supported us even earlier. It's been an awesome time with you guys!
This sounds like a good-bye but NO! We'll continue to work on the game, of course!
We promised you a ZOMBIE MODE and 1-2 new maps at least. Probably even more stuff
coming but we prefer not to promise too much! :)
Enjoy the game and thanks again!
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After a successful Early Access campaign,RUNNING WITH RIFLES is Now Available on Steam and is 15% off!*
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements.
In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
*Offer ends April 9 at 10AM Pacific Time
It kinda feels weird to be so close to the final release, we were quite used to making an update every week recently! :) Most important change in this update is the playground, which is actually the lobby map with an integrated pseudo-tutorial. Don't expect stuff like "press W to move forward - gooood!", "now press C to crouch - awesome!". It's more of a small sandbox puzzle-game. Nothing spectacular but at least you are free to do whatever you want, which is the leitmotiv we always followed with RWR. IMPORTANT: Today is Day-0 in terms of profiles on the Official Invasion and Dominance server realms. Indeed we have now wiped all profiles, as announced last week, and we are ready for a clean start for everybody. We had to do that to restrict the username length and to force uppercase for clarity. I can imagine that online coop with fresh profiles will be a tough nut to crack for you all, that's why it will require more cooperation than ever! GOGOGO! Change log:
Hey runners, After roughly 4 years of development with 1 year on Steam Early Access, Modulaatio Games is proud to announce the release date for RUNNING WITH RIFLES. Next week we'll release our last beta version (0.99.9) and on April 2nd, RWR will be released as final in Steam! Today we are also introducing the new cover art for the game, also to prevent any possible confusion of the game being a 2D sidescroller for children ;) IMPORTANT: For the next release we'll perform global profile resets on the official Invasion servers, which means that your profile will still exist but you'll loose your XP/RP and stashed items. This means that you have 1 week to burn your RP and use your stashed rares ;) Changelog:
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