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Name | RUNNING WITH RIFLES | |
Developer | Modulaatio Games | |
Publisher | Modulaatio Games | | |
Tags | Action Indie Singleplayer Multiplayer Co-op | | |
Release | 2015-04-02 | |
Steam | 3,74€ 2,74£ 3,74$ / 75 % |
News | 99 |
Controls | Keyboard Mouse |
Players online |  249  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/270150  |
How long to Beat |
Main Story |  12 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1121 |
Average playtime (last 2 weeks) | 57 |
Median playtime (forever) | 1315 |
Median playtime (last 2 weeks) | 57 |
Public Linux depots | Linux Content [435.96 M]
RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]
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DLC | RUNNING WITH RIFLES: PACIFIC
RUNNING WITH RIFLES: EDELWEISS
RUNNING WITH RIFLES: Veteran Pack
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LINUX STREAMERS (1)
1.35 update released! |
Hey Runners,
we wanted to wait a bit longer with the next update but there was a critical bug in the campaign, where you spawned dead in the Vigil Island map after comming back to it. For those concerned, if you want to continue your savegame on this map, you'll have to enter "/warp 0" in the ingame chat to load another map, then "/warp 7" to come back to Vigil Island again.
In this update we also added some more modding support, e.g. you can now have a faction that can't pick up items or interact with the equipment. This was done for the mod "Running with the dead" to have the infected faction to be playable in the next mod update later tonight.
We could also see mods like "Alien vs. Predator" to be possible now that this is implemented. So if any modders are interested, just go for it! ;)
Here is a complete list of the latest changes:
- campaign: fixed spawn dead issue after winning Vigil Island map and coming back again at a later stage
- maps: minor fixes here and there
- modding: added faction awareness also for blast result, e.g. faction_compare="any" (default) or "equal" or "not_equal"
- modding: added character class parameter "can_use_inventory"
- modding: added character class parameter "can_use_vehicles"
- modding: externalized character class parameter "wounded_auto_death_time"
- modding: added character class parameter "reaction_time_after_choosing_target"
- AI: added a short reaction time delay for the AI combat in vanilla, slightly helps when popping up around e.g. a building corner
- dominance: suicide time (by holding stab key) raised from 3 seconds (vanilla) to 6 seconds to avoid punishment dodge abusing
- fov: fixed online synchronization equipping a weapon out of fov
- characters: fixed standing behing a deployed cover not facing the right direction after being crouched first
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[ 2016-09-10 14:38:11 CET ] [ Original post ] |