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Name

 RUNNING WITH RIFLES 

 

Developer

 Modulaatio Games 

 

Publisher

 Modulaatio Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-04-02 

 

Steam

 3,74€ 2,74£ 3,74$ / 75 % 

 

News

 99 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 249 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/270150 

 

How long to Beat

Main Story

 12 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1121  

Average playtime (last 2 weeks)

 57 

Median playtime (forever)

 1315 

Median playtime (last 2 weeks)

 57 

Public Linux depots

 Linux Content [435.96 M] 


 RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M] 


DLC

 RUNNING WITH RIFLES: PACIFIC 


 RUNNING WITH RIFLES: EDELWEISS 


 RUNNING WITH RIFLES: Veteran Pack 




LINUX STREAMERS (1)
dreamcast88




1.35 update released!

Hey Runners,

we wanted to wait a bit longer with the next update but there was a critical bug in the campaign, where you spawned dead in the Vigil Island map after comming back to it. For those concerned, if you want to continue your savegame on this map, you'll have to enter "/warp 0" in the ingame chat to load another map, then "/warp 7" to come back to Vigil Island again.

In this update we also added some more modding support, e.g. you can now have a faction that can't pick up items or interact with the equipment. This was done for the mod "Running with the dead" to have the infected faction to be playable in the next mod update later tonight.
We could also see mods like "Alien vs. Predator" to be possible now that this is implemented. So if any modders are interested, just go for it! ;)

Here is a complete list of the latest changes:


  • campaign: fixed spawn dead issue after winning Vigil Island map and coming back again at a later stage
  • maps: minor fixes here and there
  • modding: added faction awareness also for blast result, e.g. faction_compare="any" (default) or "equal" or "not_equal"
  • modding: added character class parameter "can_use_inventory"
  • modding: added character class parameter "can_use_vehicles"
  • modding: externalized character class parameter "wounded_auto_death_time"
  • modding: added character class parameter "reaction_time_after_choosing_target"
  • AI: added a short reaction time delay for the AI combat in vanilla, slightly helps when popping up around e.g. a building corner
  • dominance: suicide time (by holding stab key) raised from 3 seconds (vanilla) to 6 seconds to avoid punishment dodge abusing
  • fov: fixed online synchronization equipping a weapon out of fov
  • characters: fixed standing behing a deployed cover not facing the right direction after being crouched first


[ 2016-09-10 14:38:11 CET ] [ Original post ]