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Name

 RUNNING WITH RIFLES 

 

Developer

 Modulaatio Games 

 

Publisher

 Modulaatio Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-04-02 

 

Steam

 3,74€ 2,74£ 3,74$ / 75 % 

 

News

 99 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 249 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/270150 

 

How long to Beat

Main Story

 12 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1121  

Average playtime (last 2 weeks)

 57 

Median playtime (forever)

 1315 

Median playtime (last 2 weeks)

 57 

Public Linux depots

 Linux Content [435.96 M] 


 RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M] 


DLC

 RUNNING WITH RIFLES: PACIFIC 


 RUNNING WITH RIFLES: EDELWEISS 


 RUNNING WITH RIFLES: Veteran Pack 




LINUX STREAMERS (1)
dreamcast88




1.50 update released!

Hello Runners!

Today we have some tasty announcements for you guys!

We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.

Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!

For a complete list of changes, check the changelog at the end of this news post.




In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!

We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.

RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.

More information coming up in the future!




Don't forget the Dominance PvP meet up this evening! More infos here: http://steamcommunity.com/games/270150/events/244724582840921050


Changelog v1.50:


  • maps: new assault map "Misty Heights" (map14) added in invasion/quick match - based on the overlordDefense DDay map
  • maps: few tweaks here and there
  • weapons: UTS-15 pump-action shotgun added as default shotgun for EOD soldiers
  • weapons: rare automatic Jackhammer shotgun weapon added - low spread and high effective range
  • weapons: SMAW rocket launcher added as briefcase unlockable - fast projectile and high zoom, higher damage range damage
  • weapons: balancing out the AKS-74U and P90 basically to have a longer bullet decay frame. Overall slight nerf
  • weapons: Pecheneg Bullpup balancing, overall buff
  • weapons: AA-12 shotgun drum capacity increased from 12 to 20
  • weapons: Javelin commonness reduced by 50%
  • weapons: M202 Flash commonness doubled
  • equipment: added another 5% speed penalty to riot shields, will now be 10% in total
  • achievements: fixed missing achievement levels
  • invasion: removed elite soldiers from player faction
  • invasion: changing player faction to Brownpants in official invasion
  • invasion: map rotation order changed
  • invasion: disabling radio calls once the map is won to avoid unnecessary RP loss or teamkills from happening
  • invasion: radar towers in the map "Iron Enclave" respawns only after 1 hour (instead of 3 minutes) once being destroyed. Also has less protectors assigned
  • dominance: added the map "Misty Heights" (map14) in the map rotator
  • dominance: lowered the price of most radio calls
  • dominance: re-balanced the XP/RP rewards
  • man_vs_world: removed the elites and EOD soldiers from the enemy factions
  • vehicles: vehicle turrets can now aim without shooting - up, down or walk/crouch/prone/command modifier key make the turret point toward the crosshair
  • vehices: adding vehicle speed control key so that the vehicle has the same speed as running soldiers - uses the walk key
  • vehicles: Mortar tank has now the MG on the right side and has a small protection collision box
  • online: NAT punch thru support
  • online: possibility to kick players from menu on player hosted servers
  • ui: number of online people shown in the menu
  • misc: Shotgun types removed from elite soldiers resources, EOD soldiers get them instead
  • misc: item ownership added - when a player gets killed, only himself can pick up the dropped items for 30 seconds (invisibe for others), then it becomes neutral
  • misc: vehicle drops on soldiers won't make them drop their equipment anymore
  • misc: prevent ctrl key controls for character when in inventory view
  • misc: mounted weapons respawn time raised by 15s - affects only weapons loaded with the map
  • misc: added winter model+textures for the black ops vest
  • misc: rocket launchers have their own projectile models
  • misc: Vest Type-II soldier models for Greenbelts and Graycollars are now more distinctive
  • misc: Vest Type-III has now a proper custom hud
  • misc: some mapview/inventory textures have been reworked
  • misc: terrain/vehicles friction tweaked - except more slidings again
  • misc: cleaned the animation file from obsolete animations that aren't in use anymore
  • misc: casual difficulty tweaked to less steamrolly
  • misc: cleaned up noise in font
  • misc: tweaked various sound volumes
  • fix: spawning dead on a map won't make you drop your equipment anymore
  • fix: tank wasn't spawning a tank if the tank is not listed as a resource for the faction; still the tank call was callable and reduced RP
  • fix: item duplication exploit in simulated regions
  • fix: armory interaction with defined soldier group in online
  • fix: AA emplacement mapview marker now visible when spotted
  • fix: kill combo reward bug fixed
  • fix: visual bug with radio call availability meter when calls change
  • fix: character refused to shoot with LMB tap when aiming off motion direction while stopping
  • fix: fixed empty slots in inventory UI from several single item transfers


Thank you to DarkyPwnz and warbrand2 for their contribution!

Keep on running!
Your Osumia Games team


[ 2017-03-25 09:59:55 CET ] [ Original post ]