1.61 update released!
[ 2017-11-16 11:38:17 CET ] [ Original post ]
Hello Runners! Today we bring you an update, which is for the most part about fixing stuff for the initial release of the PACIFIC DLC. Changelog v1.61 (Vanilla):
- vehicles: fixed reverse speed limiting
- modding: vehicles - added individual tire visual control with index keyword
- modding: vehicles - added character_leave_request_mode keyword, possible values any, friendly, none
- general: removed a few unnecessary savings and profile loads at start of match
- maps: few fixes here and there
- maps: lowered max pixel error for terrain lod handling to preserve full quality near beach areas
- bug: fuel barrel debris meshes expect a texture but no texture is given; ogre/opengl shows weird yellow/black checker texture when texture is missing
- visuals: added some margin for disabling water rendering to prevent water disappearing in certain cases
- ai: fixed a case of medic healing without request
- ai: added bots to request for a medic when wounded with a random time delay
- config: added option for using OpenGL on Windows
- config: added a resort to launch the config in OpenGL if there's a DirectX related error
- game: if there's a video mode or DirectX device name related issue when starting the game, config will run after dismissing the error dialog
- campaign: fixed back to main menu button in continue as new campaign menu to actually say back to main menu and go to main menu and not campaign selection (different campaign implementations are not compatible)
- dominance: fixed certain stages crashing
- translations: several fixes here and there
- fixed southern tip of Saipan beaching landing craft
- fixed climbable netting on island5 attack ship
- fixed a building collision on Downfall
- fixed foxhole at Bougainville
- corrected Type 98 Autocannon Deploy price and xp requirements - 200 RP, 5k XP , 1 max carry
- fixed flamethrowers not giving a weapon name when killing players
- fixed Saipan pillbox placement
- fixed Saipan in IJA campaign starting with 2 bases
- added Type 2 Model A prone animations
- IJA at USMC Guadalcanal now surrender when final base is lost
- fixed M1903A1 Sniper not being unlockable by the IJA
- fixed Bougainville campaign map not showing faction colors
- xp of Veterans increased, may now spawn with all listed weapons
- Corrected faster Type 11 LMG reload while prone
- PT Boat gunners and driver have shields
- Daihatsu driver protected by frontal shield
- vehicles: friendly units (only) can now be pulled out of a tank and pillbox
- added more armories and stashes to all maps
- map views more transparent
- adjusted Small Wrench animations
- added vehicle spawn points on maps
- added morphine to briefcase unlockable list
- bayonet variants no longer unlock in the armory
- removed artillery calls from USMC on Guadalcanal until Phase 6
- made Veteran and Banzai vests droppable (30 second lifetime, only visible to player who dropped it)
- USMC Guadalcanal enemy counts tweaked
- maps: added more fortifications to The Heights objective on Downfall
- maps: ambient color tweakings (e.g. brighter nights)
- invasion: added the gold bar item in the armory
- ai: banzai charger behavior tweaked and improved
- smoothed and improved various animations
- added a check for being hidden in vehicles that it'll deny stabs and close range weapons
- made all reinforcement calls require a 3-block radius where no enemies are allowed
- vehicles: added character_leave_request_mode vehicle parameter, options are "friendly", "none" and "any" - applied to combat vehicles/pillboxes
- vehicles: AI will leave stationary weapons when the base swaps to the enemy faction
- Flamethrower Flame: gravity from 25 to 21 (should have a higher arc now, allowing it to fire more easily over certain cover.)
- Banzai (player vest) Layer 1 speed reduced from +0.18 to +0.15, Layer 2 speed increased from +0.12 to +0.2, hit success decreased from +1.5 to -0.35, detectability increased from +1.5 to +2.5
- Banzai (AI troops) Layer 2 speed increased from +0.15 to +0.225, hit success decreased from +1.5 to -0.25, detectability increased from +1.5 to +2.5
- translations: Russian language added
- ANM2 'Stinger' Light MG (rare) added
- Type 98 'MG-15' Light MG (rare) added
- M1928 Thompson w/ Large 100-round Drum (variant) added
- M2 Carbine w/ Bayonet (variant) added
- 5-Inch Gun projectile no longer affected by gravity
- Small Wrench repair amount increased from 1.0 to 1.5
- Large Wrench repair amount increased from 1.5 to 2.0
- Morphine weight reduced from 2 to 1, max carry increased from 2 to 4 depending on rank, price increased from 5 to 10
- M1 Garand Field-Modified Launcher price increased from 50 RP to 175 RP, radius increased from 3.5 to 4.5, and damage increased from 1.5 to 2.0
- M12 Trench Gun single reload reduced from 0.82s to 0.7s
- M1928 Thompson reload time increased from 1.80s to 2.0s (new animation)
- M1A1 Thompson reload time reduced from 1.80s to 1.34s (new animation), kill probabiliy increased from 0.6 to 0.65, kill decay start time decreased from 0.23 to 0.22
- M1918A2 Bar crouching accuracy increased from 0.68 to 0.75
- Type 11 recoil reduced from 0.182 to 0.165
- M1 Garand + bayonet variant velocity increased from 120 to 125
- M1903A3 kill decay start time increased from 0.2 to 0.5, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
- Type 4 "Garand" recoil reduced from 0.3 to 0.28
- Type 14 Nambu + engraved kill probability increased from 0.525 to 0.55
- Type 38 Rifle + bayonet variant kill decay start time increased from 0.1 to 0.3, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
- Type 96 LMG + bayonet variant kill decay start time increased from 0.35 to 0.4
- Type 99 Rifle + bayonet variant kill decay start time increased from 0.2 to 0.4, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
- Type 100/44 Bayonet price reduced from 50 to 20
- M2 Flamethrower fuel capacity increased from 150 to 175
- Type 93 Flamethrower fuel capacity increased from 125 to 150, jet fuel arc set the same as M2 Flamethrower
- all sniper rifles view range increased from 1.7 to 1.725
RUNNING WITH RIFLES
Modulaatio Games
Modulaatio Games
2015-04-02
Action Indie Singleplayer Multiplayer Coop
Game News Posts 103
🎹🖱️Keyboard + Mouse
Very Positive
(13808 reviews)
http://www.runningwithrifles.com
https://store.steampowered.com/app/270150 
The Game includes VR Support
Linux Content [435.96 M]RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]
RUNNING WITH RIFLES: PACIFIC
RUNNING WITH RIFLES: EDELWEISS
RUNNING WITH RIFLES: Veteran Pack
RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.
In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.
As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!
In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.
As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!
KEY FEATURES
- hundreds of locations to explore from trenches to towns, deserts to snowy valleys
- emergent AI that will question if you're as smart as you think you are
- realistic cover system
- dozens of different weapons, support and cover items, radio calls, vehicles
- side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
- 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
- speech bubbles!
- deaths and fails, a lot of them, including your own!
- ...and of course, mods!
MINIMAL SETUP
- Processor: 1.6 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce 6800. ATI x800. Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
- Storage: 2 GB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
- Processor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
- Memory: 2 GB RAMNetwork: Broadband Internet connection
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