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Name | RUNNING WITH RIFLES | |
Developer | Modulaatio Games | |
Publisher | Modulaatio Games | | |
Tags | Action Indie Singleplayer Multiplayer Co-op | | |
Release | 2015-04-02 | |
Steam | 3,74€ 2,74£ 3,74$ / 75 % |
News | 99 |
Controls | Keyboard Mouse |
Players online |  249  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/270150  |
How long to Beat |
Main Story |  12 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 1121 |
Average playtime (last 2 weeks) | 57 |
Median playtime (forever) | 1315 |
Median playtime (last 2 weeks) | 57 |
Public Linux depots | Linux Content [435.96 M]
RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]
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DLC | RUNNING WITH RIFLES: PACIFIC
RUNNING WITH RIFLES: EDELWEISS
RUNNING WITH RIFLES: Veteran Pack
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LINUX STREAMERS (1)
1.63 update released! |
Greetings Runners!
Today we're releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks.
To remedy that, the character-vehicle collision has been tuned for tanks back more what it used to be but also the AI now attempts to get out of the way of vehicles to avoid those unintentional teamkills. Seems to work out pretty well from our tests!
There is also the option to activate a speed limiter when driving a vehicle by holding down walk key which will slow down the vehicle to be on the safe side. It has been there for a while now but obviously it's a bit of hidden feature right now - now you know right? :)
Another change we made is regarding XP loss on death: in fact we entirely removed it unless it's a teamkill or a suicide. The XP loss was a serious slowdown for new players who tend to die a lot when they first play the game, hence some people even had more XP loss than gain which could be frustrating when still reaching for the first ranks and learning basics. For veteran players or players with higher ranks in general, the XP loss didn't have much of an impact though.
In the last couple of days we set up new official servers in China and yesterday in Brasil, all of those should be considered experimental at the moment yet from our first feedback from players the China servers are doing well. For the Brasilian one(s), we're counting on the South-American community to populate the server(s) and report!
2017 is coming to an end and it has been another pleasantly successful year for Osumia Games. We even sold 17% more units (not counting in the Pacific DLC) than the same period last year which was also a very good year for us given the launch itself was back in 2015. The growth of the Chinese player base on Steam surely helped boost the numbers!
2018 will hopefully start like 2017 ended, with an overall happy community and we can't wait at Osumia Games to provide you some new content in Vanilla but of course now also in the Pacific DLC!
Merry Xmas holidays to everyone and a happy new year!
Osumia Games
Changelog v1.63:
- campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
- maps: few fixes here and there
- weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
- weapons: pulldown of the TOW projectile decreased from 2 to 0.5
- fix: Stoner 62 was only available in the campaign and not in invasion
- fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
- general: no more XP loss on death, only on self-kill
- dominance: small balancing changes in the map Railroad Gap
- ai: bots now attempt to move aside from incoming vehicles
- config: relayout
- network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
- tools: Inkscape extension (rwr.py) now compatible with newer versions of Inkscape
Changelog v1.63 (PACIFIC DLC):
- weapons: Ho-Ha MG sight range increased by 20%
- vehicles: Ho-Ha speed/HP/acceleration re-balanced
- vehicles: pillboxes re-spawn time increased from 180 to 300 seconds
|
[ 2017-12-21 13:44:12 CET ] [ Original post ] |
1.63 update released! |
Greetings Runners!
Today we're releasing the last of 11 major updates in 2017. Just recently many people noticed how unintentionally easy it had become to crush soldiers with tanks, unfortunately friendlies as well, which lead to lots of teamkills and thus irritation when fighting near tanks.
To remedy that, the character-vehicle collision has been tuned for tanks back more what it used to be but also the AI now attempts to get out of the way of vehicles to avoid those unintentional teamkills. Seems to work out pretty well from our tests!
There is also the option to activate a speed limiter when driving a vehicle by holding down walk key which will slow down the vehicle to be on the safe side. It has been there for a while now but obviously it's a bit of hidden feature right now - now you know right? :)
Another change we made is regarding XP loss on death: in fact we entirely removed it unless it's a teamkill or a suicide. The XP loss was a serious slowdown for new players who tend to die a lot when they first play the game, hence some people even had more XP loss than gain which could be frustrating when still reaching for the first ranks and learning basics. For veteran players or players with higher ranks in general, the XP loss didn't have much of an impact though.
In the last couple of days we set up new official servers in China and yesterday in Brasil, all of those should be considered experimental at the moment yet from our first feedback from players the China servers are doing well. For the Brasilian one(s), we're counting on the South-American community to populate the server(s) and report!
2017 is coming to an end and it has been another pleasantly successful year for Osumia Games. We even sold 17% more units (not counting in the Pacific DLC) than the same period last year which was also a very good year for us given the launch itself was back in 2015. The growth of the Chinese player base on Steam surely helped boost the numbers!
2018 will hopefully start like 2017 ended, with an overall happy community and we can't wait at Osumia Games to provide you some new content in Vanilla but of course now also in the Pacific DLC!
Merry Xmas holidays to everyone and a happy new year!
Osumia Games
Changelog v1.63:
- campaign: added an extraction to Fridge Valley from Keepsake Bay, as Vigil Island might be too hard as only second map option when starting at Keepsake Bay
- maps: few fixes here and there
- weapons: overall MG weapon type adjustment (avg. of 10% accuracy, 20% kill proba improvements among other individual tweaks for some MGs)
- weapons: pulldown of the TOW projectile decreased from 2 to 0.5
- fix: Stoner 62 was only available in the campaign and not in invasion
- fix: fixed key names in key config menu and tutorial text injections when using certain keyboard layouts
- general: no more XP loss on death, only on self-kill
- dominance: small balancing changes in the map Railroad Gap
- ai: bots now attempt to move aside from incoming vehicles
- config: relayout
- network: fixed a vehicle related crash when joining a server having loaded a campaign in specific state
- tools: Inkscape extension (rwr.py) now compatible with newer versions of Inkscape
Changelog v1.63 (PACIFIC DLC):
- weapons: Ho-Ha MG sight range increased by 20%
- vehicles: Ho-Ha speed/HP/acceleration re-balanced
- vehicles: pillboxes re-spawn time increased from 180 to 300 seconds
|
[ 2017-12-21 13:44:12 CET ] [ Original post ] |