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Name

 RUNNING WITH RIFLES 

 

Developer

 Modulaatio Games 

 

Publisher

 Modulaatio Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-04-02 

 

Steam

 3,74€ 2,74£ 3,74$ / 75 % 

 

News

 99 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 249 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/270150 

 

How long to Beat

Main Story

 12 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1121  

Average playtime (last 2 weeks)

 57 

Median playtime (forever)

 1315 

Median playtime (last 2 weeks)

 57 

Public Linux depots

 Linux Content [435.96 M] 


 RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M] 


DLC

 RUNNING WITH RIFLES: PACIFIC 


 RUNNING WITH RIFLES: EDELWEISS 


 RUNNING WITH RIFLES: Veteran Pack 




LINUX STREAMERS (1)
dreamcast88




1.64 update released!

Greetings Runners!

In the first major update for 2018 we'd like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! :)

To start off, we adapted the "Man vs. World" mode into a campaign playable as 2-player cooperative. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you'd have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.



Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to include the community even more in the game development by starting a "community box" contest. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!



This big roll-out for Pacific will focus on the battle of Peleliu Airfield! As have all our Pacific maps it was researched well to represent it in a historical demeanor; we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.

Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a "walking" bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new "mini-boss" adversary, the "Sentry" Soldier! Similar to RWR's EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.




Last but not least, we've fixed the popular "RUNNING WITH THE DEAD" mod which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn't just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we'd invite every motivated modder to join the team and continue the project as we unfortunately don't have much time left to sustain the continuation of this mod. New maps would be something great we'd like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!

The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!



We'll also set up 2 new servers in mainland China to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers.

Happy Running,
Osumia Games

Changelog v1.64:


  • gamemodes: "Man vs. World 2-players coop" added
  • gamemodes: "Man vs. World" single player mode difficulty slightly decreased
  • invasion: changing player faction to Brownpants in official invasion
  • items: community box added. Similar to the gift boxes but with modding community provided goodies
  • resources: flare added to the supply squad
  • maps: small fixes here and there
  • AI: navigation network resolution for some locations increased
  • AI: sight range of the mortar reduced by 12%
  • AI: fixed squad command boost for faster reaction while fighting
  • AI: ability to disable vehicle avoidance behavior
  • AI: tweaked steering a tracked vehicle
  • AI: fixed a case of AI squad ending up on wrong seats in a vehicle i.e. leader not driving
  • gameplay: EOD soldiers now carry only stun grenades, which they are themselves immune against
  • weapons: MGL Flasher/Milkor reload animation speed up by 30%
  • weapons: Taser added - wounds the target at closer range. Only available in the community box
  • weapons: Tracer added - secondary consumable weapon shooting a sticky dart that calls a missile on the target. Only available in the community box
  • weapons: Flamethrower added - similar to the Pacific one with slightly more range. Only available in the community box
  • weapons: AA-12 Frag added - automatic shotgun with explosive ammunition. Only available in the community box
  • network: optional experimental mode to avoid out of sync and rubber banding due to unstable lag
  • vehicles: spawnpoint disabled text now only shows for own faction vehicles and enemy if the spawnpoint is for players
  • vehicles: tanks are about 12% faster but have smaller acceleration
  • vehicles: Mustela fast TOW mounted mini-tank added. Only available in the community box
  • items: fixed an issue with weapon and carry item transform chain loops
  • menu: changed how aspect ratio affects menu size


Changelog v1.64 (PACIFIC DLC):


  • maps: new map available in Campaign and Quickmatch - Peleliu Airfield. Situated near end of Campaign, just before the final mission
  • invasion: changing player faction to USMC in official Pacific invasion
  • AI: new AI Soldier type added - "SENTRY" - he is a defense-focused soldier equipped with a hip-fired Heavy Machine Gun and very strong body armour
  • AI: all Veteran AI soldiers are slightly more accurate
  • items: Sentry Vest added - a highly protective vest available to all at the armoury
  • items: Veteran Vests: -0.1 Hit Success to -0.125 (wearing the vest now grants slightly more resistance)
  • weapons: Browning M1917 'Mobile' added - heavy Machine Gun carried by AI "Sentries" of the USMC forces. Slow firing, but powerful, and fed by a 250-round belt
  • weapons: Te-4 Light Machine Gun added - an aircraft MG dismounted and carried by AI "Sentries" of the IJA forces, with high rate of fire and a 69-round drum magazine
  • weapons: Ho-104 'Mobile' added - a very rare, dismounted aircraft MG - a .50 Cal HMG carried by AI "Sentries" of the IJA forces. Powerful, but very slow rate of fire
  • weapons: greatly lowered XP requirements on the Thompson 100-rnd Drum, M1919 Stinger, and Type 98 LMG
  • weapons: slightly raised velocity of Type 98 Light Machine Gun and M1919 "Stinger"
  • weapons: lowered damage of Sniper Rifles against armoured vests
  • weapons: raised damage and drop-off range on the Type 96 "Trench" variation
  • models: new Imperial Japanese uniform for very late war maps, used on Peleliu, Iwo Jima, and Downfall. Only affects the default uniform set
  • gameplay: fixed issue where Type 97 Anti-Tank Rifle was far more common on IJA Snipers then the regular Sniper Rifle
  • gameplay: fixed an issue with some Sniper Rifle damage ranges being shorter than regular Rifles
  • gameplay: raised the frequency of AI calling in reinforcements
  • gameplay: tweaked ordering of vests in IJA's armoury to properly follow the unlock progression from right to left
  • vehicles: adjusted volume of tank treads
  • animations: adjusted length of hip fire recoil animations


[ 2018-03-23 18:09:18 CET ] [ Original post ]

1.64 update released!

Greetings Runners!

In the first major update for 2018 we'd like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! :)

To start off, we adapted the "Man vs. World" mode into a campaign playable as 2-player cooperative. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you'd have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.



Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to include the community even more in the game development by starting a "community box" contest. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!



This big roll-out for Pacific will focus on the battle of Peleliu Airfield! As have all our Pacific maps it was researched well to represent it in a historical demeanor; we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.

Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a "walking" bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new "mini-boss" adversary, the "Sentry" Soldier! Similar to RWR's EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.




Last but not least, we've fixed the popular "RUNNING WITH THE DEAD" mod which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn't just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we'd invite every motivated modder to join the team and continue the project as we unfortunately don't have much time left to sustain the continuation of this mod. New maps would be something great we'd like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!

The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!



We'll also set up 2 new servers in mainland China to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers.

Happy Running,
Osumia Games

Changelog v1.64:


  • gamemodes: "Man vs. World 2-players coop" added
  • gamemodes: "Man vs. World" single player mode difficulty slightly decreased
  • invasion: changing player faction to Brownpants in official invasion
  • items: community box added. Similar to the gift boxes but with modding community provided goodies
  • resources: flare added to the supply squad
  • maps: small fixes here and there
  • AI: navigation network resolution for some locations increased
  • AI: sight range of the mortar reduced by 12%
  • AI: fixed squad command boost for faster reaction while fighting
  • AI: ability to disable vehicle avoidance behavior
  • AI: tweaked steering a tracked vehicle
  • AI: fixed a case of AI squad ending up on wrong seats in a vehicle i.e. leader not driving
  • gameplay: EOD soldiers now carry only stun grenades, which they are themselves immune against
  • weapons: MGL Flasher/Milkor reload animation speed up by 30%
  • weapons: Taser added - wounds the target at closer range. Only available in the community box
  • weapons: Tracer added - secondary consumable weapon shooting a sticky dart that calls a missile on the target. Only available in the community box
  • weapons: Flamethrower added - similar to the Pacific one with slightly more range. Only available in the community box
  • weapons: AA-12 Frag added - automatic shotgun with explosive ammunition. Only available in the community box
  • network: optional experimental mode to avoid out of sync and rubber banding due to unstable lag
  • vehicles: spawnpoint disabled text now only shows for own faction vehicles and enemy if the spawnpoint is for players
  • vehicles: tanks are about 12% faster but have smaller acceleration
  • vehicles: Mustela fast TOW mounted mini-tank added. Only available in the community box
  • items: fixed an issue with weapon and carry item transform chain loops
  • menu: changed how aspect ratio affects menu size


Changelog v1.64 (PACIFIC DLC):


  • maps: new map available in Campaign and Quickmatch - Peleliu Airfield. Situated near end of Campaign, just before the final mission
  • invasion: changing player faction to USMC in official Pacific invasion
  • AI: new AI Soldier type added - "SENTRY" - he is a defense-focused soldier equipped with a hip-fired Heavy Machine Gun and very strong body armour
  • AI: all Veteran AI soldiers are slightly more accurate
  • items: Sentry Vest added - a highly protective vest available to all at the armoury
  • items: Veteran Vests: -0.1 Hit Success to -0.125 (wearing the vest now grants slightly more resistance)
  • weapons: Browning M1917 'Mobile' added - heavy Machine Gun carried by AI "Sentries" of the USMC forces. Slow firing, but powerful, and fed by a 250-round belt
  • weapons: Te-4 Light Machine Gun added - an aircraft MG dismounted and carried by AI "Sentries" of the IJA forces, with high rate of fire and a 69-round drum magazine
  • weapons: Ho-104 'Mobile' added - a very rare, dismounted aircraft MG - a .50 Cal HMG carried by AI "Sentries" of the IJA forces. Powerful, but very slow rate of fire
  • weapons: greatly lowered XP requirements on the Thompson 100-rnd Drum, M1919 Stinger, and Type 98 LMG
  • weapons: slightly raised velocity of Type 98 Light Machine Gun and M1919 "Stinger"
  • weapons: lowered damage of Sniper Rifles against armoured vests
  • weapons: raised damage and drop-off range on the Type 96 "Trench" variation
  • models: new Imperial Japanese uniform for very late war maps, used on Peleliu, Iwo Jima, and Downfall. Only affects the default uniform set
  • gameplay: fixed issue where Type 97 Anti-Tank Rifle was far more common on IJA Snipers then the regular Sniper Rifle
  • gameplay: fixed an issue with some Sniper Rifle damage ranges being shorter than regular Rifles
  • gameplay: raised the frequency of AI calling in reinforcements
  • gameplay: tweaked ordering of vests in IJA's armoury to properly follow the unlock progression from right to left
  • vehicles: adjusted volume of tank treads
  • animations: adjusted length of hip fire recoil animations


[ 2018-03-23 18:09:18 CET ] [ Original post ]