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update 1.74 released!

Hey Runners, in update 1.74, we focused on fixing several bugs but also added a new radio call provided by the community, the "A-10 Gun Run"! BRRRRRRRRRRRRRT! We also added new community goodies, see the section below.

Community Box #4


Our awesome community still has great fun contributing with custom made content. Say hello to our fourth community box which brings a dozen of new weapons going from faction specific grenade launchers being introduced by the new soldier class "grenadiers", a blowgun with poisonous darts, a compound bow which is a great long distance stealth weapon and a golden AK47 for yo running pimps out there! Only to name a few of them. We also have a new repair tank which will certainly help to support armored vehicles pushing through the front lines.

Community Edelweiss DLC interview


We decided to open the floor up to some community questions about RWR: EDELWEISS, inviting you to ask us what you wanted to know. We selected a few of these questions and have prepared some answers below. *We've shortened some of the questions to reduce length of text. ********************************************************************* Unit G17 asks: Tell me more about how the equipment sharing system between RWR:PACIFIC and EDELWEISS will work. For example if somebody only owns one of the DLCs, do the weapons from the other one still install to make the sharing system work (like PACIFIC weapons and equipment being installed for EDELWEISS-only owners)? Are they duplicated or stay in their respective folders? Karl (Tremozl) replies: Players who do not own both DLCs will still be able to play online in Invasion and access most of the content. All maps will be available to them in multiplayer; but only a limited assortment of weapons can be used in combat (such as basic Bolt-Action Rifles.) The rare weapons that they cannot use are still able to be carried in a backpack and placed in the persistent Stash, in case they choose to make the purchase at a later date to gain access to weapons they've acquired over time. Chris (TheSoldier) replies: Regarding modding, the folder structure has been overhauled. All weapons are stored in a 'ww2_base' folder now, rather than the Pacific folder in the past. ********************************************************************* Unit G17 asks: Tell us more about the tank battle map. Is the map open or does it feature bottle-necks? Are the tank numbers by chance scale with player/bot count? How much infantry play will be available? Chris (TheSoldier) replies: The map will be wide-with a few close-quarters areas where you'll have to watch out for infantry. There will be a significant number of tanks available to both sides - and though they might be the most powerful force on the battlefield, in the end, the infantry are the ones who have to be there to capture the objectives, so they still hold a vital role. ********************************************************************* BulletMagnet asks: Do all the maps take place during or after D-Day, or are there some before? Chris (TheSoldier) replies: At launch, there will be one map set before D-Day centering around the airborne side of Operation Husky - the invasion of Sicily. Karl (Tremozl) replies: Most of our maps take place after D-Day. They follow a general path along or around the major battles that took place during the Western Front's conflict, and many of them focus on the Allied Airborne operations (though not exclusively.) We go from Sicily to Normandy to the Netherlands, and finally end up launching a major incursion into Germany itself. ********************************************************************* Fiesty asks: Is there anything somewhat more personal that the devs included in the DLCs, maybe something from family history or even Easter eggs, funny AI comments that are inside jokes....etc etc? Karl (Tremozl) replies: There's a few Easter eggs (references) mostly in some of the voice-acting; or rather, the dying sounds. You might catch one or two. The title of the project itself is a subtle nod to a particular Television series about American paratroopers, in which one soldier remarks how the Edelweiss flower was a symbol of a 'true warrior'. ********************************************************************* Fiesty asks: Why did you choose the maps you did and what niche historical stuff can you tell us about that might be exciting in the game? Chris (TheSoldier) replies: We curated our map-list based on their significance to airborne operations of WWII, or those that involved airborne units. All the major Allied airborne operations of the Western Front will be present and accounted for. The technology of the enemy will become increasing more sophisticated as you approach their homeland, and when you do reach it, expect them to come out swinging with everything they have... ********************************************************************* Anoshi asks: I've read reports that suggest a common sales figure of 5% for DLC when compared to the base title it belongs to. What are some of the stand-out elements in Edelweiss that you believe will convince existing RWR owners to purchase it and help you achieve (and perhaps even surpass) this figure? Do you plan to include a discount on the base game as well, when the DLC is released? Chris (TheSoldier) replies: One of the downsides of the original PACIFIC expansion was that player rank and RP did not carry over from the base game due to how player data was saved. We sought to rectify that partially with the EDELWEISS expansion, which will share rank, RP, and stash with the PACIFIC accounts. ********************************************************************* Lastly we wanted to share a bit of music from EDELWEISS with the community. EDELWEISS will have more music than either of our previous two projects, with a unique loading-screen cue for each level. The one we wanted to share today is for the map St. Marie du Mont; a small road-junction town in France which American paratroopers seized early on the morning of D-Day. Composer Karl Feuerstake had this to say about the music: PACIFIC's theme was very well-received. It's catchy and epic, and adds certain instruments to the Orchestra such as the Taiko Drum and Shakuhachi Flute that capture the atmosphere of Pacific warfare well. For a European battlefield, these instruments would've been inappropriate; so I had to make do with something else. I decided to employ a bit more restraint with EDELWEISS' underscore. Battles in the Pacific were intense and brutal, but battles across Western Europe still left a good portion of the countryside undamaged and the beauty of nature remained. To illustrate this in the music I dialed back the intensity and laid greater emphasis on the colours of the Woodwind section; while thunderous Brass and Percussion still have their occasional place, there are many more delicate moments in the music of EDELWEISS. [previewyoutube=VBL6_s5Cn0s;full]https://youtu.be/VBL6_s5Cn0s[/previewyoutube] See you on the battlefield and don't forget to join the community on Discord, Your Osumia Games Changelog v1.74:
  • calls: A10 gun run call added in invasion, BRRRRRT!
  • maps: fixes here and there
  • weapons: Milkor MGL can now reload 1 round at time again
  • weapons: Shotgun types got a small accuracy boost
  • weapons: Projectile speed of the elite paratroopers SMGs slightly reduced
  • weapons: Taser no longer damage any kind of vest/costume
  • vehicles: AAV7's GL damage per projectile has been increased
  • vehicles: invasion radar tank received new, ERA covered chassis to visually reflect it's increased armor
  • items: community box #4 added. More than a dozen of new goodies includes!
  • dominance: fixed dimensioning of the mortar tank mg damage
  • invasion: player faction set to brownpants
  • team elimination: made a few fixes
  • ai: new soldier class - the grenadier. Armed with a faction specific grenade launcher and a vest
  • ai: detectability of the standing still state being reduced while walking detectability being increased
  • ai: fixed a bug with approaching the entrance point when occupying a stationary weapon
  • misc: fixed XML tag issue on Dragon's Breath
Changelog v1.74 (PACIFIC DLC):
  • invasion: player faction set to USMC


[ 2019-10-23 17:24:04 CET ] [ Original post ]



RUNNING WITH RIFLES
Modulaatio Games
  • Developer

  • Modulaatio Games
  • Publisher

  • 2015-04-02
  • Release

  • Action Indie Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 103  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (13808 reviews)


  • Review Score

  • http://www.runningwithrifles.com
  • Website

  • https://store.steampowered.com/app/270150 
  • Steam Store

  • The Game includes VR Support



    Linux Content [435.96 M]RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]

  • Public Linux depots

  • RUNNING WITH RIFLES: PACIFIC
    RUNNING WITH RIFLES: EDELWEISS
    RUNNING WITH RIFLES: Veteran Pack
  • Available DLCs

  • RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

    In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

    The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.



    As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!

    KEY FEATURES

    • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
    • emergent AI that will question if you're as smart as you think you are
    • realistic cover system
    • dozens of different weapons, support and cover items, radio calls, vehicles
    • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
    • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
    • speech bubbles!
    • deaths and fails, a lot of them, including your own!
    • ...and of course, mods!

    MINIMAL SETUP
    • Processor: 1.6 GHz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800. ATI x800. Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 2 GB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
    RECOMMENDED SETUP
    • Processor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
    • Memory: 2 GB RAMNetwork: Broadband Internet connection
    GAMEBILLET

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