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Update 1.76 released!

Hey Runners, Today, RUNNING WITH RIFLES turns 5 years old, woohoo! It's incredible how fast the time flies! So yeah, happy birthday to you...game! <3 Over the years, we've seen 700 000 players enjoying RWR, some staying with us for amazing amounts of time. We'd like to thank you, the veterans and all other players as well, for the loyalty and pushing us take RWR forward. Feel free to join our Discord channel to celebrate this day with us! For the day of celebration, we've prepared a juicy update with 1.76. In today's update we have 2 new maps, both playable in "invasion" and in "quick match". For those who are familiar with Vanilla PvP and Pacific, you might recognize on what already existing maps those 2 are based on. "Tropical Blizzard" is a winter theme map based on the map "Vigil Island" but not as "King of the Hill" mode but the default conquest mode. The water areas are frozen and therefore it's technically not really an island anymore which changes a lot! Also, the harsh weather conditions don't allow any plane to fly, therefore paratroopers and any vehicle drop won't be available per during the whole stage. Hard to not being able to call for reinforcement and supplies but try it out for yourself!
The second map called "Gotcha Island" is a mix of the Pacific map "Saipan" and the PvP map "Islet of Eflen" with its own twists! "Islet of Eflen" has never been released as a campaign/invasion map and have also been revamped in the process.
A new feature coming in this update is the expanded shot target scoring system for the AI. This enables AI to be more easily configured to prioritize certain targets to shoot at more than others, e.g. a tank gunner preferring to shoot at an enemy tank in the distance or a soldier with a bazooka instead of just a regular soldier that is closer. This certainly makes large and varied combat situations make more sense, and it also opens new possibilities for footmen to get closer to enemy combat vehicles. And now to the bit less pleasant stuff that unfortunately affects the whole world right now. We at Osumia Games are also affected by the Corona slowdowns as we have families to care of which messes up our schedules to an extent. In that sense, we couldn't bring you the Community Box #5 on time but will certainly be delivered, along some other things relatively shortly after. As for the RWR:EDELWEISS DLC, it is not certain we'll reach Q2 with the release like we intended to. If not, it shouldn't be a long delay from there. We hope you can understand!
Keep running and stay healthy! Changelog v1.76:

  • maps: "Tropical Blizzard" map added. A winter theme map based on Vigil island
  • maps: "Gotcha Island" map added
  • maps: Vigil Island night time is set to be less dark
  • maps: Reversed Rattlesnake Crescent (invasion only) starting base slightly modified to reduce spawn locks
  • maps: Moorland Apocalypse (invasion only) starting base modified to have easier access to the stash and slightly better defense
  • maps: few fixes here and there
  • weapons: blast radius of the C4 reduced by 30%, also reduced the push effect and the screen shakiness
  • calls: A-10 gun run launch time reduced
  • calls: Artillery Strike tier 2 now fires 5 rounds instead of 8.
  • campaign: added possibility to restart the current map in the menu
  • man_vs_zombies: fixed crash when deploying a cover
  • man_vs_world: enemy can now toss grenades at the player
  • invasion: entirely re-balancing (should also be harder now)
  • invasion: player faction changed to Greenbelts
  • invasion (Pacific): player faction changed to IJA
  • misc: increased the player slots of the official invasion servers from 24 to 32
  • misc: Ice cream van is now listing content of the community box #4 in his lottery pool
  • misc: fixed missing kill text notifications
  • misc: a player can now be picked in map view for hotkey purposes
  • online: reworked kick/ban/penalty notifications
  • online: fixed in-game kick in menu to work correctly in all cases
  • online: fixed current weapon indicator showing up in wrong place when joining a server with no spawn points
  • online: improved info in ui after connecting to a server where resource checksum is mismatched with client
  • vehicles: fixed damage modifier causing sign change in damage (becoming repair) in certain cases
  • items: slightly re-balanced the item reward pool of the community box #4
  • ai: added support for improved target prioritization
  • radioview: moved the radio call menu lower
  • visuals: hand grenade model modified to look more realistic
  • visuals: Plants and bushes now render after characters/models (no ghost shader anymore which can be used to hide in PvP)
  • visuals: tweaked some smoke particle effects
  • misc: deployed sandbag are not processed by FoV anymore
  • modding: added "check_enemies_while_driving_time" and "check_enemies_while_driving_in_turnmode_time" ai parameters
  • modding: added "ai_driver_turns_to_target" for vehicles that feature fixed guns where driver must turn instead
  • modding: added "spawn_interval" for faction settings in match options
  • modding: added "disable_fov_when_dead" for match options
  • modding: added "min_number_of_enemies_to_throw_grenade" in ai parameters
  • modding: added "server_mode" text for campaign options


[ 2020-04-02 16:42:39 CET ] [ Original post ]



RUNNING WITH RIFLES
Modulaatio Games
  • Developer

  • Modulaatio Games
  • Publisher

  • 2015-04-02
  • Release

  • Action Indie Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 103  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (13808 reviews)


  • Review Score

  • http://www.runningwithrifles.com
  • Website

  • https://store.steampowered.com/app/270150 
  • Steam Store

  • The Game includes VR Support



    Linux Content [435.96 M]RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]

  • Public Linux depots

  • RUNNING WITH RIFLES: PACIFIC
    RUNNING WITH RIFLES: EDELWEISS
    RUNNING WITH RIFLES: Veteran Pack
  • Available DLCs

  • RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

    In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

    The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.



    As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!

    KEY FEATURES

    • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
    • emergent AI that will question if you're as smart as you think you are
    • realistic cover system
    • dozens of different weapons, support and cover items, radio calls, vehicles
    • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
    • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
    • speech bubbles!
    • deaths and fails, a lot of them, including your own!
    • ...and of course, mods!

    MINIMAL SETUP
    • Processor: 1.6 GHz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVidia Geforce 6800. ATI x800. Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
    • Storage: 2 GB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
    RECOMMENDED SETUP
    • Processor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
    • Memory: 2 GB RAMNetwork: Broadband Internet connection
    GAMEBILLET

    [ 5951 ]

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    4.2$ (65%)
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    0.56$ (81%)
    6.99$ (30%)

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