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Name

 RUNNING WITH RIFLES 

 

Developer

 Modulaatio Games 

 

Publisher

 Modulaatio Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-04-02 

 

Steam

 3,74€ 2,74£ 3,74$ / 75 % 

 

News

 99 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 249 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/270150 

 

How long to Beat

Main Story

 12 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1121  

Average playtime (last 2 weeks)

 57 

Median playtime (forever)

 1315 

Median playtime (last 2 weeks)

 57 

Public Linux depots

 Linux Content [435.96 M] 


 RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M] 


DLC

 RUNNING WITH RIFLES: PACIFIC 


 RUNNING WITH RIFLES: EDELWEISS 


 RUNNING WITH RIFLES: Veteran Pack 




LINUX STREAMERS (1)
dreamcast88




Update 1.76 released!

Hey Runners,

Today, RUNNING WITH RIFLES turns 5 years old, woohoo! It's incredible how fast the time flies! So yeah, happy birthday to you...game! <3

Over the years, we've seen 700 000 players enjoying RWR, some staying with us for amazing amounts of time. We'd like to thank you, the veterans and all other players as well, for the loyalty and pushing us take RWR forward. Feel free to join our Discord channel to celebrate this day with us!

For the day of celebration, we've prepared a juicy update with 1.76.

In today's update we have 2 new maps, both playable in "invasion" and in "quick match". For those who are familiar with Vanilla PvP and Pacific, you might recognize on what already existing maps those 2 are based on.

"Tropical Blizzard" is a winter theme map based on the map "Vigil Island" but not as "King of the Hill" mode but the default conquest mode. The water areas are frozen and therefore it's technically not really an island anymore which changes a lot! Also, the harsh weather conditions don't allow any plane to fly, therefore paratroopers and any vehicle drop won't be available per during the whole stage. Hard to not being able to call for reinforcement and supplies but try it out for yourself!



The second map called "Gotcha Island" is a mix of the Pacific map "Saipan" and the PvP map "Islet of Eflen" with its own twists!
"Islet of Eflen" has never been released as a campaign/invasion map and have also been revamped in the process.



A new feature coming in this update is the expanded shot target scoring system for the AI. This enables AI to be more easily configured to prioritize certain targets to shoot at more than others, e.g. a tank gunner preferring to shoot at an enemy tank in the distance or a soldier with a bazooka instead of just a regular soldier that is closer. This certainly makes large and varied combat situations make more sense, and it also opens new possibilities for footmen to get closer to enemy combat vehicles.

And now to the bit less pleasant stuff that unfortunately affects the whole world right now. We at Osumia Games are also affected by the Corona slowdowns as we have families to care of which messes up our schedules to an extent. In that sense, we couldn't bring you the Community Box #5 on time but will certainly be delivered, along some other things relatively shortly after.

As for the RWR:EDELWEISS DLC, it is not certain we'll reach Q2 with the release like we intended to. If not, it shouldn't be a long delay from there. We hope you can understand!



Keep running and stay healthy!


Changelog v1.76:


  • maps: "Tropical Blizzard" map added. A winter theme map based on Vigil island
  • maps: "Gotcha Island" map added
  • maps: Vigil Island night time is set to be less dark
  • maps: Reversed Rattlesnake Crescent (invasion only) starting base slightly modified to reduce spawn locks
  • maps: Moorland Apocalypse (invasion only) starting base modified to have easier access to the stash and slightly better defense
  • maps: few fixes here and there
  • weapons: blast radius of the C4 reduced by 30%, also reduced the push effect and the screen shakiness
  • calls: A-10 gun run launch time reduced
  • calls: Artillery Strike tier 2 now fires 5 rounds instead of 8.
  • campaign: added possibility to restart the current map in the menu
  • man_vs_zombies: fixed crash when deploying a cover
  • man_vs_world: enemy can now toss grenades at the player
  • invasion: entirely re-balancing (should also be harder now)
  • invasion: player faction changed to Greenbelts
  • invasion (Pacific): player faction changed to IJA
  • misc: increased the player slots of the official invasion servers from 24 to 32
  • misc: Ice cream van is now listing content of the community box #4 in his lottery pool
  • misc: fixed missing kill text notifications
  • misc: a player can now be picked in map view for hotkey purposes
  • online: reworked kick/ban/penalty notifications
  • online: fixed in-game kick in menu to work correctly in all cases
  • online: fixed current weapon indicator showing up in wrong place when joining a server with no spawn points
  • online: improved info in ui after connecting to a server where resource checksum is mismatched with client
  • vehicles: fixed damage modifier causing sign change in damage (becoming repair) in certain cases
  • items: slightly re-balanced the item reward pool of the community box #4
  • ai: added support for improved target prioritization
  • radioview: moved the radio call menu lower
  • visuals: hand grenade model modified to look more realistic
  • visuals: Plants and bushes now render after characters/models (no ghost shader anymore which can be used to hide in PvP)
  • visuals: tweaked some smoke particle effects
  • misc: deployed sandbag are not processed by FoV anymore
  • modding: added "check_enemies_while_driving_time" and "check_enemies_while_driving_in_turnmode_time" ai parameters
  • modding: added "ai_driver_turns_to_target" for vehicles that feature fixed guns where driver must turn instead
  • modding: added "spawn_interval" for faction settings in match options
  • modding: added "disable_fov_when_dead" for match options
  • modding: added "min_number_of_enemies_to_throw_grenade" in ai parameters
  • modding: added "server_mode" text for campaign options


[ 2020-04-02 18:42:39 CET ] [ Original post ]