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Name

 RUNNING WITH RIFLES 

 

Developer

 Modulaatio Games 

 

Publisher

 Modulaatio Games 

 

Tags

 Action 

 Indie 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-04-02 

 

Steam

 3,74€ 2,74£ 3,74$ / 75 % 

 

News

 99 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 249 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/270150 

 

How long to Beat

Main Story

 12 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1121  

Average playtime (last 2 weeks)

 57 

Median playtime (forever)

 1315 

Median playtime (last 2 weeks)

 57 

Public Linux depots

 Linux Content [435.96 M] 


 RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M] 


DLC

 RUNNING WITH RIFLES: PACIFIC 


 RUNNING WITH RIFLES: EDELWEISS 


 RUNNING WITH RIFLES: Veteran Pack 




LINUX STREAMERS (1)
dreamcast88




Update 1.81 released!

Hey Runners,

It has been a week since release of our second WW2 DLC, RUNNING WITH RIFLES: EDELWEISS and we are happy that the DLC has been positively received so far. Thank you all for being a part of this adventure, and we'll make sure that it continues for a long while!

We're extremely grateful for the feedback and suggestions the community has given us for balancing and bugs throughout the first week of EDELWEISS' life! After two hotfixes post-release, the time has come for a third, more substantial hotfix.



Hell's Highway was a major focus of this update; the Allied campaign variant proved too difficult due to a combination of new players unfamiliar with RWR's mechanics and unforeseen AI movements. Steps have been taken to reduce the amount of back capping that happens on this map, but that doesn't mean you shouldn't ignore the snipers that sneak by your lines!

The Axis campaign variant had the Bergetiger moving forward too quickly. We've made it so you can now stop the Bergetiger whenever you want by clicking on it, and the Bergetiger now receives over 6x more repairs, which means that a small wrench now repairs 2%!

To serve a wider audience, we've added a new difficulty setting called "Normal", which has become the standard difficulty. Casual was too easy for people who wanted a challenge to start with, and the difficulty jump to Hard was too much for most newcomers.

Some of the Official WW2 servers will now rotate through all 4 WW2 Invasion campaigns instead of just the two EDELWEISS campaigns. You can carry over your stash throughout all the WW2 maps: let's see how you perform against against the Banzai assault troops of the Imperial Japanese Army with an MG42 in hand!



Global changelog v1.81:


  • factions: changed faction capacity handling when baseless to avoid a negative effect
  • AI: changed taxi request comment, tries vehicle tags first, resorts to default Waiting for squad
  • AI: added ai_handle_taxi_request_when_full (default 0) to vehicle parameters
  • vehicles: added repair_factor to vehicle parameters
  • man-vs-world: fixed capture timer regression
  • man-vs-zombies: fixed capture timer regression
  • quickmatch: fixed ordering of mods when the map package has required overlay packages
  • journal: fixed handling of show_journal campaign option in client main menu
  • characters: fixed handling of addon visual when hidden by vehicle


WW2 changelog v1.81:


  • invasion: more overall balancing changes
  • campaign: added in a new difficulty mode between "Casual" and "Hard", called "Normal". "Normal" became the new difficulty mode. We recommand players who are not new to the game to play on "Hard" though
  • weapons: All weapons now have new limits to their maximum damage range. Snipers and Deployable HMGs are 100m, SMGs, Pistols, and Carbines are 50m, and everything else 80m. This will hopefully help reduce the frequency of being killed by bullets from offscreen.
  • weapons: M3 Greasegun further tweaked, it was overtuned and now dialed back slightly
  • weapons: M3 Greasegun Folded has now receives improvements alongside the standard
  • weapons: Standard MG 42 slightly improved for better long range (includes extended belt variation)
  • weapons: Fixed issue where Lanchester Bayonet had no stab sound
  • weapons: Raised commonness of Kar 98k Scout, Scoped Gewehr 43, Scoped Gewehr 43 Ostveteran, Scoped StG 44, Gewehr 98, Scoped Kar 98k Hi-Grade, M12 Trench Gun
  • weapons: Improved Morphine HUD icon and animation, price reduced to 5rp
  • weapons: Changed the move speed penalty of the Scoped StG 44 from -0.1 to -0.05, matching the standard StG 44
  • equipment: repair tools of any kind now repair the Bergetiger in Hell's Highway axis campaign 6x as much (3x in invasion)
  • items: Player Assault Webbing cost raised from 15 to 20
  • items: Changed names of all Vests to have greater clarity for new players
  • AI: Standardized AI sight ranges with various vehicle weapons, this includes reducing sight range of Type 92 Heavy MG
  • AI: Reduced sight range with all Edelweiss tanks slightly (except Bosses)
  • AI: Lowered AI Assault Trooper and Banzai accuracy, should mostly be effective only when they're very close, though stray shots can always occur
  • will be monitoring its effect
  • music: made an attempt to better fade out the Victory Music when advancing maps in Invasion, will be monitoring its effect
  • soldiers: Split AI Assault Trooper vest to be distinct from AI Banzai
  • soldiers: Fixed an issue where Assault Troopers were getting stunned by their own grenades
  • soldiers: Replaced M1A1 Thompsons with M1928A1 Thompsons on USF Veterans and Assaults, and added M1928A1 Thompsons to UKF Veterans and Assaults
  • soldiers: Frequency of Snipers who can spawn with rare weapons changed from 2/10 spawns to 3/10
  • soldiers: Assaults and Snipers now have a 50% and 100% chance of dropping loot, respectively
  • maps: Arnhem: fixed accidentally climbable elevated roofs that would launch players sideways
  • maps: Arnhem: added stash to Kampfgruppe HQ
  • maps: Bastogne: players in the unsafezone around Foy will now retain items when killed by the script
  • maps: Bastogne: added stash to Farmhouse
  • maps: Sainte-Marie-du-Mont: fixed missing marram throwing errors in log
  • maps: Sealion: removed trees south of Drop Redoubt to allow trucks to get closer to The Citadel
  • maps: Sealion: addressed some pathing issues between trees and barbed wire
  • maps: Sealion: fixed missing silos at Port of Dover
  • maps: Hell's Highway (Allied Campaign): changes made to reduce amount of back capping
  • maps: Hell's Highway: more stashes added
  • maps: Varsity: added stash to Southern Wesel
  • maps: Varsity: added more tank traps around The Castle entrance
  • maps: Varsity: fixed floating platform in southeast Wesel Crater
  • calls: Hill 262: fixed UKF infantry call-in not working
  • calls: Strafing Run added to UKF on Hill 262 and Fallschirmjager on Operation Sealion
  • navigation: fixed small vehicle navigation issues in Hell's Highway
  • vehicles: Sherman firefly hull MG offset to lower hitting self
  • vehicles: fixed the Bergetiger to have 2 driver slots
  • vehicles: adjusted entry locations on all halftracks
  • vehicles: adjustments made to all halftracks so driver does not get shot out as often, while remaining vulnerable to grenades
  • vehicles: fixed SdKfz 251/17 flak halftrack being unrepairable at certain angles
  • localizations: some encoding issues fixed
  • misc: Fixed USF Veterans not spawning with the Winchester Automatic Rifle or the M2 Hyde


[ 2020-12-22 14:27:14 CET ] [ Original post ]