Hey Runners,
It has been a week since release of our second WW2 DLC, RUNNING WITH RIFLES: EDELWEISS and we are happy that the DLC has been positively received so far. Thank you all for being a part of this adventure, and we'll make sure that it continues for a long while!
We're extremely grateful for the feedback and suggestions the community has given us for balancing and bugs throughout the first week of EDELWEISS' life! After two hotfixes post-release, the time has come for a third, more substantial hotfix.
Hell's Highway was a major focus of this update; the Allied campaign variant proved too difficult due to a combination of new players unfamiliar with RWR's mechanics and unforeseen AI movements. Steps have been taken to reduce the amount of back capping that happens on this map, but that doesn't mean you shouldn't ignore the snipers that sneak by your lines!
The Axis campaign variant had the Bergetiger moving forward too quickly. We've made it so you can now stop the Bergetiger whenever you want by clicking on it, and the Bergetiger now receives over 6x more repairs, which means that a small wrench now repairs 2%!
To serve a wider audience, we've added a new difficulty setting called "Normal", which has become the standard difficulty. Casual was too easy for people who wanted a challenge to start with, and the difficulty jump to Hard was too much for most newcomers.
Some of the Official WW2 servers will now rotate through all 4 WW2 Invasion campaigns instead of just the two EDELWEISS campaigns. You can carry over your stash throughout all the WW2 maps: let's see how you perform against against the Banzai assault troops of the Imperial Japanese Army with an MG42 in hand!
Global changelog v1.81:
- factions: changed faction capacity handling when baseless to avoid a negative effect
- AI: changed taxi request comment, tries vehicle tags first, resorts to default Waiting for squad
- AI: added ai_handle_taxi_request_when_full (default 0) to vehicle parameters
- vehicles: added repair_factor to vehicle parameters
- man-vs-world: fixed capture timer regression
- man-vs-zombies: fixed capture timer regression
- quickmatch: fixed ordering of mods when the map package has required overlay packages
- journal: fixed handling of show_journal campaign option in client main menu
- characters: fixed handling of addon visual when hidden by vehicle
- invasion: more overall balancing changes
- campaign: added in a new difficulty mode between "Casual" and "Hard", called "Normal". "Normal" became the new difficulty mode. We recommand players who are not new to the game to play on "Hard" though
- weapons: All weapons now have new limits to their maximum damage range. Snipers and Deployable HMGs are 100m, SMGs, Pistols, and Carbines are 50m, and everything else 80m. This will hopefully help reduce the frequency of being killed by bullets from offscreen.
- weapons: M3 Greasegun further tweaked, it was overtuned and now dialed back slightly
- weapons: M3 Greasegun Folded has now receives improvements alongside the standard
- weapons: Standard MG 42 slightly improved for better long range (includes extended belt variation)
- weapons: Fixed issue where Lanchester Bayonet had no stab sound
- weapons: Raised commonness of Kar 98k Scout, Scoped Gewehr 43, Scoped Gewehr 43 Ostveteran, Scoped StG 44, Gewehr 98, Scoped Kar 98k Hi-Grade, M12 Trench Gun
- weapons: Improved Morphine HUD icon and animation, price reduced to 5rp
- weapons: Changed the move speed penalty of the Scoped StG 44 from -0.1 to -0.05, matching the standard StG 44
- equipment: repair tools of any kind now repair the Bergetiger in Hell's Highway axis campaign 6x as much (3x in invasion)
- items: Player Assault Webbing cost raised from 15 to 20
- items: Changed names of all Vests to have greater clarity for new players
- AI: Standardized AI sight ranges with various vehicle weapons, this includes reducing sight range of Type 92 Heavy MG
- AI: Reduced sight range with all Edelweiss tanks slightly (except Bosses)
- AI: Lowered AI Assault Trooper and Banzai accuracy, should mostly be effective only when they're very close, though stray shots can always occur
- will be monitoring its effect
- music: made an attempt to better fade out the Victory Music when advancing maps in Invasion, will be monitoring its effect
- soldiers: Split AI Assault Trooper vest to be distinct from AI Banzai
- soldiers: Fixed an issue where Assault Troopers were getting stunned by their own grenades
- soldiers: Replaced M1A1 Thompsons with M1928A1 Thompsons on USF Veterans and Assaults, and added M1928A1 Thompsons to UKF Veterans and Assaults
- soldiers: Frequency of Snipers who can spawn with rare weapons changed from 2/10 spawns to 3/10
- soldiers: Assaults and Snipers now have a 50% and 100% chance of dropping loot, respectively
- maps: Arnhem: fixed accidentally climbable elevated roofs that would launch players sideways
- maps: Arnhem: added stash to Kampfgruppe HQ
- maps: Bastogne: players in the unsafezone around Foy will now retain items when killed by the script
- maps: Bastogne: added stash to Farmhouse
- maps: Sainte-Marie-du-Mont: fixed missing marram throwing errors in log
- maps: Sealion: removed trees south of Drop Redoubt to allow trucks to get closer to The Citadel
- maps: Sealion: addressed some pathing issues between trees and barbed wire
- maps: Sealion: fixed missing silos at Port of Dover
- maps: Hell's Highway (Allied Campaign): changes made to reduce amount of back capping
- maps: Hell's Highway: more stashes added
- maps: Varsity: added stash to Southern Wesel
- maps: Varsity: added more tank traps around The Castle entrance
- maps: Varsity: fixed floating platform in southeast Wesel Crater
- calls: Hill 262: fixed UKF infantry call-in not working
- calls: Strafing Run added to UKF on Hill 262 and Fallschirmjager on Operation Sealion
- navigation: fixed small vehicle navigation issues in Hell's Highway
- vehicles: Sherman firefly hull MG offset to lower hitting self
- vehicles: fixed the Bergetiger to have 2 driver slots
- vehicles: adjusted entry locations on all halftracks
- vehicles: adjustments made to all halftracks so driver does not get shot out as often, while remaining vulnerable to grenades
- vehicles: fixed SdKfz 251/17 flak halftrack being unrepairable at certain angles
- localizations: some encoding issues fixed
- misc: Fixed USF Veterans not spawning with the Winchester Automatic Rifle or the M2 Hyde
RUNNING WITH RIFLES
Modulaatio Games
Modulaatio Games
2015-04-02
Action Indie Singleplayer Multiplayer Coop
Game News Posts 103
🎹🖱️Keyboard + Mouse
Very Positive
(13808 reviews)
http://www.runningwithrifles.com
https://store.steampowered.com/app/270150 
The Game includes VR Support
Linux Content [435.96 M]RUNNING WITH RIFLES: The Pacific (616850) Depot [294.29 M]
RUNNING WITH RIFLES: PACIFIC
RUNNING WITH RIFLES: EDELWEISS
RUNNING WITH RIFLES: Veteran Pack
In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.
As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!
KEY FEATURES
- hundreds of locations to explore from trenches to towns, deserts to snowy valleys
- emergent AI that will question if you're as smart as you think you are
- realistic cover system
- dozens of different weapons, support and cover items, radio calls, vehicles
- side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
- 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
- speech bubbles!
- deaths and fails, a lot of them, including your own!
- ...and of course, mods!
- Processor: 1.6 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia Geforce 6800. ATI x800. Intel HD3000 or equivalent with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!
- Storage: 2 GB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
- Processor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
- Memory: 2 GB RAMNetwork: Broadband Internet connection
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