
Alix is a retro-RPG adventure game in pixel art. The story takes place on the island of Auralia, which lived in peace until the day Romain wakes up from a terrible nightmare. When he wakes up, his little sister has disappeared, as well as all the animals on the island.
In this game, you will discover great quests, you will have to solve puzzles, defeat the monsters who invaded the island, use spells, gain XP, and travel along the multiple islands of the archipel.
Alix, be strong, your brother is coming!
This sixth beta of the 0.1.7 introduces (finally) a quest journal to keep track of the story.
Feel free to report any issue using the internal BugReporter, on my discord server https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/5caa405fb9c9569ef37ea7c7bdbaf59b6d976249.png\"][/img]
New features
Added a quest journal
[/*]Added the ability to add quest objectives during runtime
[/*]Game can now consider previous game save as incompatible and delete them if no migration is possible
[/*]Added a new NPC named Gareth in north area
[/*]Added a StoryManager to keep track of quests of status
[/*]Rework level design for angel stone and sword stone in north area
[/*]
Changed features
Add Godot editor warnings for quests node
[/*]New NPC component to break dependency of some systems like AngelStone to the NPC class
[/*]Rework VisualMoveComponent to easily use new NPC assets
[/*]Rework game save to keep track of freed entities during runtime
[/*]
Bugfixes
Fix bugs found during play testing (thanks again to all the testers )
[/*]
Known issues
No known issue
[/*]
Coming next
Remap keys settings
[/*]More NPC
[/*]
System and dependencies changes
[c]Sentry[/c] updated to 1.0.0
[/*]
Minimum Setup
- Processor: 1.2Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB
- Storage: 500 MB available space
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