
Alix is a retro-RPG adventure game in pixel art. The story takes place on the island of Auralia, which lived in peace until the day Romain wakes up from a terrible nightmare. When he wakes up, his little sister has disappeared, as well as all the animals on the island.
In this game, you will discover great quests, you will have to solve puzzles, defeat the monsters who invaded the island, use spells, gain XP, and travel along the multiple islands of the archipel.
Alix, be strong, your brother is coming!
This sixth beta of the 0.1.7 introduces (finally) a quest journal to keep track of the story.
Feel free to report any issue using the internal BugReporter, on my discord server https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/5caa405fb9c9569ef37ea7c7bdbaf59b6d976249.png\"][/img]
New features
Added a quest journal
[/*]Added the ability to add quest objectives during runtime
[/*]Game can now consider previous game save as incompatible and delete them if no migration is possible
[/*]Added a new NPC named Gareth in north area
[/*]Added a StoryManager to keep track of quests of status
[/*]Rework level design for angel stone and sword stone in north area
[/*]
Changed features
Add Godot editor warnings for quests node
[/*]New NPC component to break dependency of some systems like AngelStone to the NPC class
[/*]Rework VisualMoveComponent to easily use new NPC assets
[/*]Rework game save to keep track of freed entities during runtime
[/*]
Bugfixes
Fix bugs found during play testing (thanks again to all the testers )
[/*]
Known issues
No known issue
[/*]
Coming next
Remap keys settings
[/*]More NPC
[/*]
System and dependencies changes
[c]Sentry[/c] updated to 1.0.0
[/*]
This fifth beta of the 0.1.7 release focuses on quality after releasing 2 training in the previous beta. Thanks a lot for all your comments and bug reports. Feel free to report any issue using the internal BugReporter, on my discord server https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/34d703c6099455ad0fb5f4cc50300f8fc6bd7f54.png\"][/img]
New features
Display a message if player changes level by day with candle equipped
[/*]Level design for training areas: add lights for night
[/*]
Changed features
Code quality in state machines
[/*]Resume game is now the first option of the pause menu
[/*]Export game version exclude files and systems used for development
[/*]Fully reworked the global pause game and cutscene pause system
[/*]Actors are now enabled when level is fully loaded
[/*]Save stone now manage elevation level (player can only interact with objects on the same level)
[/*]Reworked skeleton spawner system
[/*]Reworked doors and stairs next level path
[/*]Patrol actors can now wait at wait points
[/*]Woody cannot be summoned during a cutscene
[/*]Rework eyes component
[/*]Review game save migration for moved files
[/*]
Bugfixes
Fix issues with actor navigation and avoidance
[/*]Fix a concurrent bug in quests if two objects in separate level have the same name
[/*]Fix Woody follow player state during cutscene
[/*]Fix a lot of bugs found during play tests (thanks again to all the testers )
[/*]
Known issues
No known issue
[/*]
Coming next
Remap keys settings
[/*]More NPC
[/*]
System and dependencies changes
Migrate to Godot 4.5.1
[/*]DialogueManager updated to 3.8.1
[/*]Sentry updated to 1.0.0-beta3
[/*]
This fourth beta of the 0.1.7 release focuses on 2 training areas to learn how the player can collaborate with Woody the fox. Feel free to report any issue using the internal BugReporter, on my discord server
https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/deb8be90b498a11c6564574579efdb6a2bb1e1e1.png\"][/img]New features
Add a cutscene for market path now included in the demo (yet)
[/*]2 new areas to learn how to summon Woody, take control, and use his abilities
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/33c294754c076bab5c57059306bbdedec4a7069b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/3cca0244caf4eff1ffd9ddd833f22773ef92c390.png\"][/img]
[/*]Add buttons on screen (joypads and keyboard)
[/*]
Changed features
A lot of elements now monitor Woody in addition to the player (stairs, interruptors, chests, coins, traps, )
[/*]Migration of level saved files
[/*]Peagons are afraid of Woody
[/*]
Bugfixes
No new bugfix included
[/*]
Known issues
No known issue
[/*]
Coming next
Remap keys settings
[/*]More NPC
[/*]Player will be able to start using Woodys abilities
[/*]
System and dependencies changes
None
[/*]
This third beta of this 0.1.7 release focuses on quality. I took care of every bug report (more than 200 !!!) you sent via the in-game bugreport. Thanks a lot for your support and feedback, it helps me a lot to improve the game.
I still need your help to report issues on this version which includes a lot of addition and modification. Feel free to report using the internal BugReporter, on my discord server https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com
New features
Pause menu
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/98e424f13c430b414b914e9d23446db4e2cd6970.png\"][/img]
[/*]Video settings
[/*]Use OS language by default
[/*]Save game migration between versions
[/*]Interaction messages indicator now disappears after a few time
[/*]Game is saved when player gets the sword
[/*]Bugreports are now automatically added to my Notion workspace in a dedicated database
[/*]
Changed features
Candle management with auto mode or one-by-one consumption
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/2dceaff36788ff5427a7775a2278d51962a577fa.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/18646b4d2c02247748b7b6d600569b76883d711b.png\"][/img]
[/*]Simplify version number displayed in production
[/*]Changed key for inventory on joypad
[/*]Changed key for next view inside inventory on PC
[/*]Add volume slider sound indicator
[/*]Enemies now turn to player when hit
[/*]New theme applied to screens (title, settings, died, ) / pause menu / bugreport
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/7ec675127c2a73a28d43195ac586bbba1a4c0deb.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45525087/15f4e5e5a5d2ffcc59538d6c9b497028c9e13b16.png\"][/img]
[/*]Save game visual indicator
[/*]Bugreport now remembers your name
[/*]
Bugfixes
Lots of bugs reported by players
[/*]
Known issues
Sword is still hard to get, a new jauge system will be implemented soon
[/*]
Coming next
Remap keys settings
[/*]More NPC
[/*]Player will be able to summon and take control of the collected guardian animal !
[/*]
System and dependencies changes
DialogueManager updated to 3.7.1
[/*]InputHelper updated to 4.7.0
[/*]PhantomCamera updated to 0.9.3.1
[/*]
This second beta of the 0.1.7 release introduces a new boss (the Minotaur), a menu screen (finally!) and a brand new save system. I need your help to report issues on this version which includes a lot of addition and modification. Feel free to report using the internal BugReporter, on the discord server https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com
New features
Minotaur boss
[/*]Title and settings screen, die screen
[/*]Player can now die
[/*]Game save, load and resume. New SaveStone to save progression manually
[/*]New language: German
[/*]

[/carousel]Changed features
Rework Elya story
[/*]Rework dialog balloon to automatically resize depending on text lenght
[/*]Code optimizations
[/*]
Bugfixes
Font issue with some special characters
[/*]Lots of bugs
[/*]
Known issues
Candle management is not optimal
[/*]Sword is still hard to get, a new jauge system will be implemented soon
[/*]
Coming next
Pause screen
[/*]Video settings
[/*]
Have a nice day
Minimum Setup
- Processor: 1.2Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB
- Storage: 500 MB available space
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