For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper. Changes in update 1.1
- New Difficulty mode "Hell"
- Achievement added for completing "Hell"
- Added current Save information when loading (Level, Class, Difficulty, etc)
- Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
- Fixed typo in "Pierce Skin"
- Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
- Improved memory usage while fetching Leaderboards positions
- Added option to switch between "Global", "Friends" and "Around User" on Leaderboards
- When setting to Window mode the window centers to monitor, this should help the rare glitch where window gets stuck in top left corner
- Trimmed names in Leaderboards too big to fit inside the menu
- Store menu now remembers if Inventory was open or not before closing it
For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper. Changes in update 1.1
- New Difficulty mode "Hell"
- Achievement added for completing "Hell"
- Added current Save information when loading (Level, Class, Difficulty, etc)
- Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
- Fixed typo in "Pierce Skin"
- Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
- Improved memory usage while fetching Leaderboards positions
- Added option to switch between "Global", "Friends" and "Around User" on Leaderboards
- When setting to Window mode the window centers to monitor, this should help the rare glitch where window gets stuck in top left corner
- Trimmed names in Leaderboards too big to fit inside the menu
- Store menu now remembers if Inventory was open or not before closing it
Quest of Dungeons
David Amador
David Amador
2014-03-25
Indie RPG Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
Mostly Positive
(460 reviews)
http://www.questofdungeons.com
https://store.steampowered.com/app/270050 
The Game includes VR Support
Quest of Dungeons Linux [36.31 M]
That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.
Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
Features
- Procedural dungeons
- Procedural weapons
- Boss encounters
- Quests
- 4 Difficulty levels
- Permadeath - Once you die, game over man, game over!
- Shop - buy and sell items/weapons
- Leaderboards - compare your Adventure points with the community
- OS: Ubuntu 16.04+ 64 bits
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible with 128MB Ram
- Storage: 256 MB available spaceAdditional Notes: Monitor 1024x768 or higher
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