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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
wow 2 patches in same month, must be Christmas. This is only one change.
Hi everyone! This is a small patch, yet with a few quality of life additions that might be useful for some of you. No gameplay changes, most changes were under the hood improvements, like engine level, some memory bugs etc. Should not impact gameplay. New things
Hello, hope you all doing well! It's time to push the 3.X update to the public branch, and it's out now. Changes This adds new content, languages, fixes and possibly new bugs xD which I apologize in advance. The most relevant new things are a new Mansion mode, a nicer main screen/logo and new languages along with some fixes. More details at the end. Windows VSRedistributable 2015 dependency Some time has passed since the game was first released, I switched to Visual Studio 2015 (previous was 2010) as the compiler on Windows version, which means it will now need VSRedistributable 2015, most computers will likely already have this from other games, and Steam *should* install it too, but if that fails usually the symptoms are that the game doesn't start. If that happens, either try reinstalling the game, to see if Steam triggers the install or just browse to the game folder in your Steam installation, something like "C:Program FilesSteamsteamappscommonQuestofDungeons" and check "GameDependencies/vc_redist.x86.exe" file. Previous stable version The previous stable version (2.X) will remain on a separate branch, if you want to stay on that previous one you can access it on the "Betas" tab. Just Right-click Quest of Dungeons -> Properties ->Betas. New Languages This new version also introduces Japanese, Italian and Russian. The Japanese language was included on the 3DS/Switch version last year in Japan so it has been out for a while and should be ok. But consider these new languages as experimental, let me know about any issues with it. Changelog
Hi there everyone. It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original)- I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released. I added support for Japanese localization and that made me tweak a lot of things to make it worked with the different charset. May take some time to push this update to everyone, but let see how this goes. I've just updated the Steam version in a separate branch [beta_v3] so we can try stuff out without breaking the game to everyone, feel free to try it. The beta is only available on Win now (easier to maintain just one for now, sorry) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want at any time. This is just a small list of improvements, everything not listed is mainly small fixes, improvements. 3.0 (Beta)
Hi there everyone, It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to do in any case, so I'll need help with testing just to make sure stuff isn't broken, new features are always trick, especially on a game that is already released.
Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png] Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun. As a quick reference here's some of the new stuff, just the "headlines" -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :) -Added Custom game Mode, can choose amount of floors, floors size and difficulty -A couple more achievements (taking into account the new content) -Dead heroes can now return from the grave and attack you on a new Game -New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts) -Last difficulty used is now saved for creating new game -Added keys required for chests to minimap -Procedural weapons no longer have more than 1 time the same stat -Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot -Several dozens of other tweaks and improvements PS: New mansion and character unlocks after you finish the game Cheers David
Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the old version I left it, so you can revert. Here's how => [https://dl.dropboxusercontent.com/u/65262/qod/qod_old_branch_instructions.png] Thank you for all the pacience. I know this took more time than I originally said. The game was finished but after the Xbox One port got more content I felt like it should be here too. But as I mentioned before there were complications and well, I am working on this by myself and things take time (I know this is not your fault of course). Consider this update my humble offer for the supporters of the game, that have been there and helped shaping it to what it is today. I hope you have fun. As a quick reference here's some of the new stuff, just the "headlines" -Added whole new Dungeon "Rackan" (new floor sprites and enemies) -New class (Necrodancer) yes, a homage (with permission) of Cadence from Crypt of the Necrodancer (go buy that game btw :) -Added Custom game Mode, can choose amount of floors, floors size and difficulty -A couple more achievements (taking into account the new content) -Dead heroes can now return from the grave and attack you on a new Game -New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts) -Last difficulty used is now saved for creating new game -Added keys required for chests to minimap -Procedural weapons no longer have more than 1 time the same stat -Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot -Several dozens of other tweaks and improvements PS: New mansion and character unlocks after you finish the game Cheers David
Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360. Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used. The idea is to have this on the beta branch until the end of the month, after that I'll move it to the main version, at which point more achievements will be available also. I intend to leave the old version in a separate branch so people who end up having problems (or prefer the old one) can continue having fun as usual. Info on how to opt-in the beta and feedback: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/ As usual feel free to leave comments, or poke me on twitter if you like: http://www.twitter.com/DJ_Link
Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platforms. Personally I've tested with a Xbox 360, Xbox One and PS4 controller (Windows. For Mac and Linux I was able to get it working with a a wired 360. Right now, when you enter the game, if a controller is connected, you are presented with a "Press A or Enter Key" if you press the A on the controller it will use the full gamepad mode, if a keyboard is pressed the current control scheme (kb + mouse) is used. The idea is to have this on the beta branch until the end of the month, after that I'll move it to the main version, at which point more achievements will be available also. I intend to leave the old version in a separate branch so people who end up having problems (or prefer the old one) can continue having fun as usual. Info on how to opt-in the beta and feedback: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/ As usual feel free to leave comments, or poke me on twitter if you like: http://www.twitter.com/DJ_Link
Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how stuff will work with the controller, what I would like to know is how comfortable it is to play with the gamepad. So if you have the chance let me know. For more information and reporting your feedback use this thread please http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for now) only with a Game controller (Xbox 360/One/Xinput devices). If you want to test the 2.0 build with mouse/KB please use "beta" branch. This branch is only supposed to be used to get a feeling on how stuff will work with the controller, what I would like to know is how comfortable it is to play with the gamepad. So if you have the chance let me know. For more information and reporting your feedback use this thread please http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way.
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way.
Hi there everyone.
As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content.
The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want.
This is just a small list of improvements, everything not listed is mainly small fixes, improvements.
2.0 (Beta)
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Dead heroes can now return from the grave and attack you on a new Game
-Warrior class tweaks (more starting HP and Power)
-Removed “Death” from final Boss
-Added “Bio” skill to final Boss, highly reduces target HP
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several other tweaks and improvements
Notes:
-The new content (Extra episode and custom levels) is only available once you finish the main game, it's an "unlock-able"
-Achievements progress is not saved on Beta.
As always I appreciate all the help and keep spreading the work to your friends that Quest of Dungeons is a cool game to have ːspellbookː
You can leave feedback on this thread: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
Hi there everyone.
As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content.
The beta is only available on Win now (sorry for that) and you can access by switching to the Beta branch (just right-click Ques of Dungeons on Steam -> Properties -> Betas. You can go back to regular when you want.
This is just a small list of improvements, everything not listed is mainly small fixes, improvements.
2.0 (Beta)
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Dead heroes can now return from the grave and attack you on a new Game
-Warrior class tweaks (more starting HP and Power)
-Removed Death from final Boss
-Added Bio skill to final Boss, highly reduces target HP
-New option (Graphics Options) to allow music to keep playing even on background, default is disabled. (should allow for better broadcasts)
-Last difficulty used is now saved for creating new game
-Added keys required for chests to minimap
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Several other tweaks and improvements
Notes:
-The new content (Extra episode and custom levels) is only available once you finish the main game, it's an "unlock-able"
-Achievements progress is not saved on Beta.
As always I appreciate all the help and keep spreading the work to your friends that Quest of Dungeons is a cool game to have :spellbook:
You can leave feedback on this thread: http://steamcommunity.com/app/270050/discussions/0/616187839340027833/
Hi there. I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now. Patch -Lowered "Death" status effect probability. -Increased "Death" effect to 20 turns.
Hi there. I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now. Patch -Lowered "Death" status effect probability. -Increased "Death" effect to 20 turns.
Quest of Dungeons is now available for Linux users too.
With this released the game is now available on all 3 platformas, PC/Mac/Linux, so everyone on Steam can enjoy it :)
As with any new release problems can appear, so if you experience an issue take a look at the forums, there's always someone willing to help and I'll do my best to help too of course.
Quest of Dungeons is now available for Linux users too.
With this released the game is now available on all 3 platformas, PC/Mac/Linux, so everyone on Steam can enjoy it :)
As with any new release problems can appear, so if you experience an issue take a look at the forums, there's always someone willing to help and I'll do my best to help too of course.
For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper. Changes in update 1.1
For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper. Changes in update 1.1
Hi there, time for a new update with a couple more tweaks/features to improve the overall experience while playing.
Added an in game options menu (on Pause Menu) Added option for auto-loot when walking (in-game options) Added an Adventure log, displays some combat info (in-game options) Decreased Tomes sell price Fixed stairs near doors (?) Fixed glitch on key binding were you could not set the already used key on same action. Tweaked Shaman abilities mana costs and cast chances
Quest of Dungeons is Now Available on Steam!
Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look. An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him!
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