Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way.
Full controller support
I took the opportunity to add a whole new interface for in-game usage with gamepad. The KB/Mouse is still there, but when a person plays with a gamepad it has full support. This is taking quite some work but I think it's worth it, I know many of you have asked for this in the past so I think you'll like it. Here are some WIP videos: https://vine.co/v/OE5aFam0mQl https://vine.co/v/O5r7Bp9xY7Z
The "traditional" interface with KB and Mouse is unchanged.
New Class - Necrodancer
There’s going to a be a new class, a Necrodancer. Yes you guessed it, it’s an homage to Cadence from the awesome game Crypts of the Necrodancer, you should buy it btw! I had the crazy idea of bringing Cadence to the game as an unlock-able and not one of the main starting characters, talked to the devs of CotN and the liked the idea (thank you again), so it’s happening. So among the things that you unlock when you finish the game, you also unlock the Necrodancer, she’s going to be a mix of several things, close combat, magic and debuffs. Video: https://vine.co/v/eBKAwHAQjm7
Progress
I hope you liked the news, this is just some of the bigger ones, there are several other tweaks all over the game. I still don't have an ETA for this, and it's coming after the XO release, I appreciate everyone's patience with this, as I've been teasing it for several months now, but things tend to take more time than anticipated, especially if you are working alone :P As always you can track my (almost) daily progress via twitter (@DJ_Link)
[ 2015-04-17 11:05:25 CET ] [ Original post ]
Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my games. It takes a lot of work to get this done, especially since it's my first console game and I'm learning on the way.
Full controller support
I took the opportunity to add a whole new interface for in-game usage with gamepad. The KB/Mouse is still there, but when a person plays with a gamepad it has full support. This is taking quite some work but I think it's worth it, I know many of you have asked for this in the past so I think you'll like it. Here are some WIP videos: https://vine.co/v/OE5aFam0mQl https://vine.co/v/O5r7Bp9xY7Z
The "traditional" interface with KB and Mouse is unchanged.
New Class - Necrodancer
Theres going to a be a new class, a Necrodancer. Yes you guessed it, its an homage to Cadence from the awesome game Crypts of the Necrodancer, you should buy it btw! I had the crazy idea of bringing Cadence to the game as an unlock-able and not one of the main starting characters, talked to the devs of CotN and the liked the idea (thank you again), so its happening. So among the things that you unlock when you finish the game, you also unlock the Necrodancer, shes going to be a mix of several things, close combat, magic and debuffs. Video: https://vine.co/v/eBKAwHAQjm7
Progress
I hope you liked the news, this is just some of the bigger ones, there are several other tweaks all over the game. I still don't have an ETA for this, and it's coming after the XO release, I appreciate everyone's patience with this, as I've been teasing it for several months now, but things tend to take more time than anticipated, especially if you are working alone :P As always you can track my (almost) daily progress via twitter (@DJ_Link)
[ 2015-04-17 11:05:25 CET ] [ Original post ]
- Quest of Dungeons Linux [36.31 M]
That thing people usually skip
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.
Description
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
Features
- Procedural dungeons
- Procedural weapons
- Boss encounters
- Quests
- 4 Difficulty levels
- Permadeath - Once you die, game over man, game over!
- Shop - buy and sell items/weapons
- Leaderboards - compare your Adventure points with the community
- OS: Ubuntu 16.04+ 64 bits
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible with 128MB Ram
- Storage: 256 MB available spaceAdditional Notes: Monitor 1024x768 or higher
[ 6132 ]
[ 2625 ]