




OK, so I guess that this is the first time that Im writing something that the whole world could see Here goes! Hi, Im Andrew, the main developer for my game, Solar War! I know that its not generally best practice for game developers to announce a game, release a demo, promise a full release sometime in the future and then not say anything for 7 months Well, better late than never, I suppose! I guess I can at least partially attribute my absense to the fact that I am a full time college student I dont think I need to explain more. Anyhow, I probably should get into the topic that I wanted to discuss today: full release plans! I know that I was a little vague on some of the features of my game, especially the ones that were not already implemented into the demo. The main reason for this was that I had actually not quite figured out in fine detail what I wanted to implement at the time but now, I have. So today, Im going to share some of the new features that you can expect to find in the full game!
Upgrade Store
(NOTE: The name is subject to revisions.) The first thing Ill be talking about is the Upgrade Store, which is a system of applying upgrades to The Earth to make it stronger(?). This will allow the player to survive longer, and it will also allow sooner waves to be much stronger, ultimately resulting in more points! I wont give away the whole system just yet, but I will provide a few summarizing sentences that pretty much give away the whole system. The Upgrade Store will appear on a certain interval, like, for instance, after each boss. A multitude of upgrades will appear each time the Store is rolled. The player can grab some of them for free, but if they want more, then theyll have to pay.

(Concept Art of Upgrade Store) Speaking of which, there will be space rocks that can be collected after defeating planets. They wont be an instant collection (like points), but they wont require too much effort to collect either. The upgrades themselves will follow a tier system from Common to Epic, where Common upgrades are more basic boosts while Epic upgrades are much more... sophisticated. (Internal chatter speaks of Legendary Upgrades, though their existence has yet to be proven.) The Upgrade Store system can also be configured in numerous ways prior to starting a run, which includes the option to turn it off entirely.
Multiple Star Systems
The other thing Ill be revealing today is multiple star systems! The Demo version of the game already provides one star system, which is the One and Only Sol. However, I have been working on adding new star systems, each with their own design and gameplay feel!

(Some of the new planets that you might be facing) Im not going to tell you exactly how many star systems that will be in the final release of the game quite yet, but I will tell you that it is most certainly more than one and probably more than three. In addition, there will be two main game styles: Tour Mode, which allows The Earth to tour all of the star systems one by one; and also Arcade Mode, where The Earth stays in one star system for the entire run.
I wont be revealing any more major things today
but I will tell you this: Everything I mentioned today will be fully accessible from the moment you first get the game; nothing will have to be unlocked. I know that a lot of other games have unlockable content that requires you to play the game for a certain period of time in order to unlock it, but thats not what I envision for this game. Everything will be unlocked from the start. This game will actually have a roguelike element, however: There will be hidden quirks in the game that can make runs easier when discovered. And, of course, the game will encourage you to try harder game modes so that you can earn more points I think thats all I have to say today. I dont think Im going to write these development blogs on a strict schedule, but it (hopefully!) should be less than 7 months before you hear from me again. Until next time! -Andrew
[ 2024-06-02 15:38:05 CET ] [ Original post ]
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Solar War! A fast-paced, space-themed, shoot-em-up, bullet hell, arcade style game where players attempt to shoot and weave through a horde of enemy planets in a bid to survive just a little bit longer.
Why planets? Because why not?! You won't see a single spaceship in this game, for we're thinking about bigger things!
(With all this planet talk in this game, we've made the main player be the entire Earth.)
Features
Every game has to include a list of features, otherwise, it isn't really a game at all! Solar War can't be left out, we have our own list of features as well! These include:
Numerous distinct planetary objects spread throughout multiple star systems, with their own quirky behavior! (And some of them are based off of real astronomical objects!)
Power cubes that can grant useful powerups when collected!
Random events and spawns can change things up for better... or for worse. (Usually worse though...)
Ruthless bosses that are designed to be challenging! (And annoying. Yes, very annoying.)
An upgrade store with upgrades that will help you survive just a little bit longer! (But not much longer. No refunds.)
Action-filled gameplay that has you shooting and weaving for hours at a time!
Numerous difficulty options, for those that want to spice things up a little bit...
Fun Options ensure that the game always remains fresh chaotic!
And finally, a high score system! Compete with your friends and see who can get the most points!
Runs will continue to last indefinitely, as long as the player is skilled enough, and the game is merciful enough. (Players that are not proficient at the game will find that their runs take a lot less time!)
- Processor: Intel Core i3-4170Memory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Nvidia GeForce GTX 570
- Storage: 200 MB available spaceAdditional Notes: I don\'t envision anyone not having good enough hardware
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