




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Solar War is now available for purchase. And as promised, there will be a 25% discount for the next 7 days. I mean, it is the 17th of March, and I did say that I would release today! (Though depending on where you live, it may already by the 18th...) And honestly, I don't really have anything else to say. This is just a release announcement, what else is there to say other than "The game is now released, go play it!" Until next time! -Andrew
The demo version of the game is going to shut down by end of day March 16th. My reasonings are: Generally, when both the full release and the demo of a game are available, the demo is expected to look and feel exactly like the full game (though with limited features, we dont want to be giving the game away for free!) However, the current demo of Solar War is missing some key QOL features that are going to ship in the full release, so it is not an accurate representation of the full game. So, Im going to make the demo unavailable right before I make the full game available. If youve already downloaded the demo, you should still be able to play it. If youre seeing this and still want to download the demo before it goes offline, nows your chance! If youve missed the demo, dont worry! The period between the demo going offline and the full release of the game should be very short (less than a day), so the full game will be available for purchase very shortly, if not now.
Greetings, Earth dweller! You and your other fellows may be living your ordinary lives on this lump of rock, but little do you know, your planet BECAME ONE WITH JUPITER!!!
But oh, dont worry about that! As your planet engages in a dance of death that it is most certainly bound to lose, immerse yourself instead in the new arcade game Solar War, and all of the features that it has to offer!
Hello! You are currently reading one of my development blogs. I write these development blogs so that I can talk about my game, Solar War. (If youre not here for Solar War, then somethings gone terribly wrong!) This is the 6th development blog in a series that need not be read in any particular order. (Mostly because I dont care.) This development blog will talk about difficulty options; there have been some major changes because I felt that 4 difficulty options were just a bit too lacking!
Welcome, everyone, to yet another development blog, where I pour my heart out to the bleak empty void! Ill be talking about more shiny new features today in a desperate bid to get more people to buy this game!!! All jokes aside, this development blog will be quite long; I have a LOT to talk about. Some of the highlights include: The third solar system, and a method to tour through all of these solar systems instead of sticking with a single solar system until you wear out and die.
Hello again! It sure has been a while, hasnt it? Life has been keeping me busy for the past few months, preventing me from writing to this blog. But here I am now! I havent forgotten about this game! This development blog will be on the shorter end, and although I wont be talking about any shiny new features today, I will be going over a lot of technicalities regarding the release of the game. (TLDR at bottom)
Greetings, and welcome to my development blog! In these blogs, I like to share features that I am working on incorporating into the full release of my game. This is my third development blog, but if you are new here, then dont worry; reading them in order is not strictly required. :)
Hello again! Welcome to my second development blog! Its only been around 2 months? since my last development blog, so Id thought Id give an update on how things are going. To be honest, though, summers have always been slow for me, so there hasnt been as much stuff done as I would have hoped. But still, Ill be showing you my progress anyways!
Greetings! I am pleased to announce that I have updated the demo! (to v0.5.1!) This update brings a lot of QOL features and some new UI improvements that make the game generally more enjoyable to play.
OK, so I guess that this is the first time that Im writing something that the whole world could see Here goes! Hi, Im Andrew, the main developer for my game, Solar War! I know that its not generally best practice for game developers to announce a game, release a demo, promise a full release sometime in the future and then not say anything for 7 months Well, better late than never, I suppose! I guess I can at least partially attribute my absense to the fact that I am a full time college student I dont think I need to explain more. Anyhow, I probably should get into the topic that I wanted to discuss today: full release plans! I know that I was a little vague on some of the features of my game, especially the ones that were not already implemented into the demo. The main reason for this was that I had actually not quite figured out in fine detail what I wanted to implement at the time but now, I have. So today, Im going to share some of the new features that you can expect to find in the full game!
Solar War! A fast-paced, space-themed, shoot-em-up, bullet hell, arcade style game where players attempt to shoot and weave through a horde of enemy planets in a bid to survive just a little bit longer.
Why planets? Because why not?! You won't see a single spaceship in this game, for we're thinking about bigger things!
(With all this planet talk in this game, we've made the main player be the entire Earth.)
Every game has to include a list of features, otherwise, it isn't really a game at all! Solar War can't be left out, we have our own list of features as well! These include:
Numerous distinct planetary objects spread throughout multiple star systems, with their own quirky behavior! (And some of them are based off of real astronomical objects!)
Power cubes that can grant useful powerups when collected!
Random events and spawns can change things up for better... or for worse. (Usually worse though...)
Ruthless bosses that are designed to be challenging! (And annoying. Yes, very annoying.)
An upgrade store with upgrades that will help you survive just a little bit longer! (But not much longer. No refunds.)
Action-filled gameplay that has you shooting and weaving for hours at a time!
Numerous difficulty options, for those that want to spice things up a little bit...
Fun Options ensure that the game always remains fresh chaotic!
And finally, a high score system! Compete with your friends and see who can get the most points!
Runs will continue to last indefinitely, as long as the player is skilled enough, and the game is merciful enough. (Players that are not proficient at the game will find that their runs take a lot less time!)
[ 6079 ]
[ 2063 ]
[ 4245 ]