




Greetings, and welcome to my development blog! In these blogs, I like to share features that I am working on incorporating into the full release of my game. This is my third development blog, but if you are new here, then dont worry; reading them in order is not strictly required. :)
About the release date of my game
When I first created the games webpage, I wasnt really sure when I would release the final product as I was still pretty early in development. At the time, I thought sometime in 2024 sounds good to me! so I put that in as the release time. Now that I am further along in the development process, I can now say with slightly more confidence that, assuming everything goes well, I will still be able to release this game before this year ends. However, something always goes wrong in the development process, be it programming difficulties, real-life time conflicts, etc. So, I will be going with the safe option and will be announcing now that I will be releasing Solar War sometime in Q1 2025. (January-March) I hope you understand.
The actual thing that I wanted to talk about today
In Development Blog #1, I had mentioned that I was going to add more solar systems into the game, each with their own design and gameplay feel! I believe that now is a good time to be revealing the first of these new solar systems. Let me introduce you to Alphy Centauri! (For those who were looking forward to images, sorry, there will be none! I like to let each planet be a mystery, and if I associate a planets likeness to its AI, then I will kind of be spoiling the game for newer players. And no, I will not be putting images under spoiler tags! I will only be putting other things under spoiler tags!) Alphy Centauri is a binary star system with 10 main sequence planets in the system. These planets can spawn moons, though none of them can spawn nearly as many moons as the Sol System can. [spoiler](Tidal can spawn 3 moons, as opposed to Saturns 6)[/spoiler] Rare events can also hit this system, [spoiler]which can spawn planets, asteroids, comets, Things, nukes, and even suns![/spoiler] And, of course, there are 8 bosses that can spawn in. The thing that really makes this system challenging and fun(?), though, is this: Annoyances (the small gray balls that are really hard to hit and can shoot The Earth) spawn in much greater frequency here, making it much more difficult to effectively recover your HP when you accidentally run into one of the bigger objects. A lot of objects in this system are smaller, but there are a few big objects that can really ruin your day. Note that in harder game modes, annoyances can kill you directly!
Some of the new objects that you can expect to find
I wont be going over all of them, but I will be going over a few of them.
Caged
This is a planet that you may not want to destroy because if you do, multiple annoyances will fly out of it, wreaking havoc on your health! Stats: [spoiler]
- 20 Max health
- NO Recovery
- Can spawn up to 8 annoyances when defeated, with a minimum amount dependent on difficulty
Lente
Lente is a real beast, with 300 max health! It slowly slumbers toward a random location on the screen, and when it does it fires a Lazer beam at The Earth! Stats: [spoiler]
- 300 Max health
- NO Recovery
- Can fire a lazer beam at Earth, making it currently the only main sequence planet to do so
- Can also spawn a moon, which I will not be talking about today
Shroud
With all of those annoyances flying about, all hope may be lost; but there is another planet that can help clear them out for you! That right, its todays [strike]planet[/strike]hero, Shroud! Shroud is an AOE planet that can help clear out some of the smaller entities for you. It does follow you, though, and it can defeat you if youre not careful so? Do you keep it alive so that it can help clear the board, or do you defeat it so that it doesnt clear YOU? Stats: [spoiler]
- 100 Max health
- SOME Recovery
- Has an oversized collision box due to its really thick clouds
- Deals damage to every planet that contacts it
- Damage rate due to direct collision with The Earth is reduced
- Can be terraformed, which eliminates its threat to you while still keeping its helpful abilities
- Can also spawn a moon and its cloud, which I will also not be talking about today
Alphy and Beaty Centauri (The final boss of this system!)
Since this is a binary system, it makes sense that the final boss has two suns. I coded in the ability for two boss bars to display simultaneously just so that I could effectively pull this off. Ill leave the details of the boss fight itself for all of you to figure out when the game is released. Dont worry! Youll be fine mostly.
I guess Ive said enough today
If all of this sounds interesting to you, then why dont you wishlist this game on Steam? It would mean a lot to me, AND it also enables you to receive a notification when the game is released! Until next time! -Andrew
[ 2024-09-14 18:51:01 CET ] [ Original post ]
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Solar War! A fast-paced, space-themed, shoot-em-up, bullet hell, arcade style game where players attempt to shoot and weave through a horde of enemy planets in a bid to survive just a little bit longer.
Why planets? Because why not?! You won't see a single spaceship in this game, for we're thinking about bigger things!
(With all this planet talk in this game, we've made the main player be the entire Earth.)
Features
Every game has to include a list of features, otherwise, it isn't really a game at all! Solar War can't be left out, we have our own list of features as well! These include:
Numerous distinct planetary objects spread throughout multiple star systems, with their own quirky behavior! (And some of them are based off of real astronomical objects!)
Power cubes that can grant useful powerups when collected!
Random events and spawns can change things up for better... or for worse. (Usually worse though...)
Ruthless bosses that are designed to be challenging! (And annoying. Yes, very annoying.)
An upgrade store with upgrades that will help you survive just a little bit longer! (But not much longer. No refunds.)
Action-filled gameplay that has you shooting and weaving for hours at a time!
Numerous difficulty options, for those that want to spice things up a little bit...
Fun Options ensure that the game always remains fresh chaotic!
And finally, a high score system! Compete with your friends and see who can get the most points!
Runs will continue to last indefinitely, as long as the player is skilled enough, and the game is merciful enough. (Players that are not proficient at the game will find that their runs take a lot less time!)
- Processor: Intel Core i3-4170Memory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Nvidia GeForce GTX 570
- Storage: 200 MB available spaceAdditional Notes: I don\'t envision anyone not having good enough hardware
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