Minerva Labyrinth is a turn-based, party-based, first-person dungeon crawler set in the near future of Earth. Take command of five warriors with incredible powers and defend humanity from an ancient enemy known as the Hate.
Hate is Forever
In the 1990s, humanity finally comes together on an unprecedented scale to confront the global climate and energy crises that threaten its future. Over fifty years later, civilization thrives worldwide in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements. Yet as human strife recedes, something dark and forgotten returns from deep in the earth...
Minerva Squad
Create your own party from ten classes, ten passive skills, and customizable stats, or jump in right away with the balanced quick-start party.
You're not alone in your fight. Return to your allies to recover from your wounds and upgrade your equipment, from bows and swords to skirts and tiaras.
Enter the Labyrinth
Conquer 16 fully hand-crafted dungeon levels, spanning multiple locations and biomes.
The labyrinth itself is your enemy, but beyond traps, riddles, mazes, and grisly monsters lie valuable hidden treasures.
Battle the Hate in fast-paced interleaved turn-based combat. Each enemy type has its own powers and tactics to counter your own, and each labyrinth has a powerful overlord waiting to crush you.
Fully-annotated automap tracks your progress as you explore the labyrinth.
Optional tutorial mode for players new to dungeon crawling.
As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I\'m also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release).
There may be a few more tweaks in the final release, but this is pretty close to what it will look like. Here are the highlights:
Character Creation
Two new Aspects:
[list]Aspect of the Sea, an evade tank and utility fighter.
[/*]Aspect of the Stars, an offensive caster with some varied utility skills.
[/*]
Four new support skills:
Abundance: Items have a chance to not be consumed. Greater benefit with more users.
[/*]Economy: Reduces the cost of rest and recovery. Greater benefit with more users.
[/*]Itemancy: Allows using items as a free action once per turn, but consumes two items.
[/*]Zeal: Revive items and skills restore double HP.
[/*][/*]Slightly relaxed stat minimums for more flexibility.
[/*]Added a new skin tone.
[/*]Revised aspect descriptions in character creation to cover detailed pros and cons, rather than tersely explaining specific skills.
[/*]Aspect descriptions now make it more clear whether an aspect is primarily oriented towards weapons or magic, which is relevant to stat allocation.
[/*]Many existing support skills have been renamed, but most function the same.
[/*]Gameplay
Weight penalties have been simplified to impact only Speed and Defense.
[/*]Momentum (now Alacrity) has been changed to provide a large initiative bonus.
[/*]Commander (now Authority) has had the Speed penalty and defensive components removed.
[/*]Having two characters with Scout (now Vigilance) reduces trap damage by 75%.
[/*]
Graphics and Text
Improved subway textures and added more color and variety to the area.
[/*]Improved some visuals in HQ.
[/*]Added a new portrait for Diana\'s calls in the subway and hospital.
[/*]Many text and dialogue revisions.
[/*]
Minimum Setup
- OS: Linux distribution released after 2020
- Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 2500 [OpenGL] or 5500 [Vulkan]. AMD Radeon R5 Graphics
- Storage: 200 MB available space
Recommended Setup
- OS: Linux distribution released after 2020
- Processor: Intel Core i5-6600K. AMD Ryzen 5 1600Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
- Storage: 200 MB available space
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