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Minerva Labyrinth is a turn-based, party-based, first-person dungeon crawler set in the near future of Earth.  Take command of five warriors with incredible powers and defend humanity from an ancient enemy known as the Hate.

Hate is Forever

In the 1990s, humanity finally comes together on an unprecedented scale to confront the  global climate and energy crises that threaten its future.  Over fifty years later, civilization thrives worldwide in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements.  Yet as human strife recedes, something dark and forgotten returns from deep in the earth...

Minerva Squad

  • Create your own party from ten classes, ten passive skills, and customizable stats, or jump in right away with the balanced quick-start party.

  • You're not alone in your fight.  Return to your allies to recover from your wounds and upgrade your equipment, from bows and swords to skirts and tiaras.

Enter the Labyrinth

  • Conquer 16 fully hand-crafted dungeon levels, spanning multiple locations and biomes.

  • The labyrinth itself is your enemy, but beyond traps, riddles, mazes, and grisly monsters lie valuable hidden treasures.

  • Battle the Hate in fast-paced interleaved turn-based combat. Each enemy type has its own powers and tactics to counter your own, and each labyrinth has a powerful overlord waiting to crush you.

  • Fully-annotated automap tracks your progress as you explore the labyrinth.

  • Optional tutorial mode for players new to dungeon crawling.

Minerva Labyrinth
Midnight Spire GamesDeveloper
Midnight Spire GamesPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews (5 reviews)
Public Linux Depots:
  • [0 B]
v1.0.4 - Balance tweaks, bug fixes

General

  • Player characters in the front row now gain +5 Accuracy.

    [/*]
  • Wound is now the highest-priority status effect, meaning that control cures will always remove it first if present.

    [/*]
  • Slightly increased enemy crit defense.

    [/*]
  • Custom characters that start in the front row can now start with staves or wands, using the same selection priority as the back row.

    [/*]
  • Bows/broadswords now take priority over staves as starting weapons.

    [/*]
  • Character creation now warns if any characters have no weapon or armor proficiency.

    [/*]
  • Reorganized character creation warnings for readability.

    [/*]

Hunt

  • Increased damage for Leaf Step and Tear Shadows.

    [/*]
  • Snakebite, Leaf Step, and Tear Shadows are now affected by M. Power.

    [/*]
  • Slightly reduced MP cost for Snakebite and Tear Shadows.

    [/*]

Sun

  • Slightly reduced MP costs for Heavenly Forge, Purifying Touch, Soothing Breath, Soothing Touch, and Sunburst.

    [/*]

Vengeance

  • Reduced HP cost for Dispatch, Seal Evil, and Whirling Steel.

    [/*]
  • Reduced MP cost for Requital.

    [/*]

Bug Fixes

  • Fixed Stars\' MPW buff not being removed when Photon is consumed.

    [/*]
  • Fixed keyboard name input not being editable if opened with a navigation key pressed.

    [/*]
  • Keyboard name input now correctly displays key glyphs for the confirm/cancel prompt instead of text.

    [/*]

[ 2025-11-18 02:22:01 CET ] [Original Post]

Minimum Setup

  • OS: Linux distribution released after 2020
  • Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 2500 [OpenGL] or 5500 [Vulkan]. AMD Radeon R5 Graphics
  • Storage: 200 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux distribution released after 2020
    • Processor: Intel Core i5-6600K. AMD Ryzen 5 1600Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
    • Storage: 200 MB available space
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