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Hello, this is WrongTaken.
This patch includes significantly more changes compared to previous updates, so Im reaching out with this detailed announcement.
I have incorporated as much of your valuable feedback as possible from past exhibitions and online surveys.
The game's UI has been completely redesigned.
There was a lot of feedback stating that the visibility of elements like HP, stamina, mana, and swordforce gauges in the old UI was poor.
So I have updated it as shown in the following screenshots.
Before
[img src="https://clan.cloudflare.steamstatic.com/images/44820697/12bfcf10987fad7e1e6b5a2bb4d116743408d2ef.png"][/img]
After
[img src="https://clan.cloudflare.steamstatic.com/images/44820697/f529e82d320e7eccd0d93c8ae9cffec0fccd5b5f.png"][/img]
I have reduced the amount of screen space the UI takes up and widened the field of view, allowing players to enjoy a more open and expansive combat experience.
This change is intended to provide a more comfortable and immersive play environment.
If you have any feedback on the new UI, Ill do my best to reflect it in the game.
First of all, I apologize for the previously high level of difficulty.
Since I had a limited number of testers, I personally adjusted the game balance while playing it myself. However, since Im quite familiar with the game, the difficulty settings ended up being too high for new players.
Because of this, many players couldnt complete all the content.
I have now adjusted the overall game difficulty to ensure that new users can also enjoy the game more easily.
Previously, Bella could use stat points to increase her stats every time she leveled up.
From now on, you will only be able to allocate stat points every 4 levels (e.g., level 4, 8, 12).
The old system contributed to the high difficultyconstantly opening menus to allocate points disrupted immersion, but ignoring it made it hard to keep up with increasingly stronger enemies.
Now, similar to how new skills are unlocked, a pop-up will appear every 4 levels allowing you to allocate stat points.
Additionally, I have reduced Bellas base stats but tripled the scaling efficiency of each stat to increase their overall impact.
Stat Point Acquisition Timing
Before: Gained on every level up
Now: Gained every 4 levels
Stat Points per Gain: 3 4
Base Stats Changes
Health: 9 3
Strength: 12 4
Clarity: 7 2
Agility: 11 4
Violence: 9 3
Grit: 11 Removed
(Note: While base stats have been reduced, the effectiveness per point has tripled, so the overall impact is about the same.)
The "Grit" stat has been removed.
Originally, it was intended to increase armor and poise, offering better HP efficiency and resistance to Dots.
However, its function overlapped too much with the Health stat, and having six different stats ended up confusing players rather than providing meaningful choices.
Items that previously boosted Grit now enhance appropriate defensive attributes (such as Health, HP, or Armor).
Additionally, increasing the Health stat will now also increase armor.
Effect of Increasing Health
Before: +11 HP
Now: +33 HP, +1 Armor
Before facing the formidable, many of the stages had too many obstacles and terrain elements, making it hard to deal with multiple enemies.
To address this and balance difficulty, I have removed many of the obstacles that hindered Bellas movement, allowing players to engage in combat more smoothly.
(Some maps have been completely redesigned.)
[img src="https://clan.cloudflare.steamstatic.com/images/44820697/2d5c16dee7481c63d170859f1f0c8622ffdb6efb.png"][/img]
I have prioritized and updated the most critical elements first, and further UI patches are planned.
I will continue to make regular updates to ensure the game continues to grow and improve for players.
Thank you!
Art
A system of techniques for subduing enemies passed down through generations in long-established armed groups such as clans, knight orders, and monastic orders.
These skills are for close combat, characterized by various mobility techniques and high knockback damage.
Evade enemy attacks and swiftly exploit openings to deliver unexpected critical blows to your opponents.
Magic
A phenomenon involves temporarily materializing the properties of nature in a direction intended by the caster using mana as a medium.
These skills are for long-range combat, characterized by wide-area high magic damage and various enchanting effects.
Sweep away enemies who charge at you in numbers with ultimate force.
Swordforce
An illusionary sword projected Bella's psychology and mind.
These skills are for various situations, characterized by the ability used while moving without casting motions and having very short cooldown times.
Take down all those who stand in your way with relentless attacks.
Experience the thrill of the hunt as you battle a formidable boss.
Which skills should you use? Art, Magic, or Swordforce?
Is it better to burst down the boss or stagger it first?
You must choose the proper tactic for each boss if you want to be the last one standing at the end of the battle.
Your character outmatches the minions in the dungeon. So go ahead and rock & roll.
However, stay focused. If you get distracted and your character falls in battle, you will face permadeath and have to start the journey again.
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