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Berserk High
WrongTaken Developer
WrongTaken Publisher
2025-01-30 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
0.2.0 Patch Notes

Hello, this is WrongTaken.

This patch includes significantly more changes compared to previous updates, so Im reaching out with this detailed announcement.

I have incorporated as much of your valuable feedback as possible from past exhibitions and online surveys.

UI (User Interface)


The game's UI has been completely redesigned.

There was a lot of feedback stating that the visibility of elements like HP, stamina, mana, and swordforce gauges in the old UI was poor.

So I have updated it as shown in the following screenshots.

Before

[img src="https://clan.cloudflare.steamstatic.com/images/44820697/12bfcf10987fad7e1e6b5a2bb4d116743408d2ef.png"][/img]

After

[img src="https://clan.cloudflare.steamstatic.com/images/44820697/f529e82d320e7eccd0d93c8ae9cffec0fccd5b5f.png"][/img]

I have reduced the amount of screen space the UI takes up and widened the field of view, allowing players to enjoy a more open and expansive combat experience.

This change is intended to provide a more comfortable and immersive play environment.

If you have any feedback on the new UI, Ill do my best to reflect it in the game.

Difficulty


First of all, I apologize for the previously high level of difficulty.

Since I had a limited number of testers, I personally adjusted the game balance while playing it myself. However, since Im quite familiar with the game, the difficulty settings ended up being too high for new players.

Because of this, many players couldnt complete all the content.

I have now adjusted the overall game difficulty to ensure that new users can also enjoy the game more easily.

Stats


Previously, Bella could use stat points to increase her stats every time she leveled up.

From now on, you will only be able to allocate stat points every 4 levels (e.g., level 4, 8, 12).

The old system contributed to the high difficultyconstantly opening menus to allocate points disrupted immersion, but ignoring it made it hard to keep up with increasingly stronger enemies.

Now, similar to how new skills are unlocked, a pop-up will appear every 4 levels allowing you to allocate stat points.

Additionally, I have reduced Bellas base stats but tripled the scaling efficiency of each stat to increase their overall impact.

Stat Point Acquisition Timing

  • Before: Gained on every level up

  • Now: Gained every 4 levels

Stat Points per Gain: 3 4

Base Stats Changes

Health: 9 3

Strength: 12 4

Clarity: 7 2

Agility: 11 4

Violence: 9 3

Grit: 11 Removed

(Note: While base stats have been reduced, the effectiveness per point has tripled, so the overall impact is about the same.)

Grit Stat Removed


The "Grit" stat has been removed.

Originally, it was intended to increase armor and poise, offering better HP efficiency and resistance to Dots.

However, its function overlapped too much with the Health stat, and having six different stats ended up confusing players rather than providing meaningful choices.

Items that previously boosted Grit now enhance appropriate defensive attributes (such as Health, HP, or Armor).

Additionally, increasing the Health stat will now also increase armor.

Effect of Increasing Health

  • Before: +11 HP

  • Now: +33 HP, +1 Armor

Map Structure Changes


Before facing the formidable, many of the stages had too many obstacles and terrain elements, making it hard to deal with multiple enemies.

To address this and balance difficulty, I have removed many of the obstacles that hindered Bellas movement, allowing players to engage in combat more smoothly.

(Some maps have been completely redesigned.)

[img src="https://clan.cloudflare.steamstatic.com/images/44820697/2d5c16dee7481c63d170859f1f0c8622ffdb6efb.png"][/img]

I have prioritized and updated the most critical elements first, and further UI patches are planned.

I will continue to make regular updates to ensure the game continues to grow and improve for players.

Thank you!


[ 2025-06-27 13:47:12 CET ] [ Original post ]

Berserk High is now eligible to play through Steam Deck!

- SteamOS can run this game - All content can be accessed by using the default controller configuration - Interface text is legible - 1280 x 800 resolution


[ 2025-03-11 00:27:41 CET ] [ Original post ]

Balance Patch 2

I adjusted ratio of skills for balance. Thanks for your feedback! -Buff- Arts - Head Splitter <-- Cast Speed, Knockback - Blade Buster <-- Damage, Knockback - Flash Slasher <-- Damage - Berserker Edge <-- Damage - Swallow Returns <-- Knockback, Cooldown - Fatal Petals <-- Damage Magics - Mana Reflection <-- Damage, Cooldown Swordforces - Pioneer <-- Damage - Surge <-- Damage -Nerf- Arts - Head Splitter <-- Cooldown - Jet Stream <-- Damage - Skywalker <-- Knockback Magics - Mana Reflection <-- Cost Swordforces - Purge <-- Cost - Vigor <-- Knockback - Challenge <-- Knockback - Reminiscence <-- Damage, Knockback


[ 2025-02-17 11:31:28 CET ] [ Original post ]

Demo is re-activated

I used to launch demo 7 months ago, and now is re-activated. Feel free to play this free demo game and enjoy! Thank you!


[ 2025-02-10 09:51:36 CET ] [ Original post ]

Balance Patch

1. Some enemy's attacks and move speed are adjusted. 2. Character's HP is increased. Thank you for playing and I am still eyes on feedback!


[ 2025-02-02 02:32:05 CET ] [ Original post ]

Berserk High is now released!

Please have fun by playing Berserk High! I put a 20% launch discount on this game for 10 days. All feedback is welcome in X or Steam Community. I appreciate your waiting and I hope you get good experience from Berserk High. Thank you!


[ 2025-01-30 15:04:36 CET ] [ Original post ]

The harsh adventure will begin on January 20th

[previewyoutube=Z9YrabigTKM;full][/previewyoutube]


[ 2025-01-16 01:14:53 CET ] [ Original post ]

Thank you for your attention on &#039;Berserk High&#039; during Steam Next Fest

First of all, I'd like to thank you whose wishlist or played my first game. Despite there being thousands of well-made games during Steam Next Fest, choosing my game makes me happy. Honestly, I'm introverted, so I used to hesitate to register my game on Steam Next Fest. However, promoting to SNSs or communities like Reddit is extremely hard for me, so I registered the 'Berserk High' on Fest rather than social network promotion. Thanks to all dearest players, my wishlist numbers luckily soared more than I expected after Steam Fest, which makes me confident. The 'Berserk High' will be upgraded every day, and I hope to watch you enjoy the completed game in the future. Also, I will use Discord and YouTube soon to share my work progress or communicate with players. If you want to give me any feedback, please let me know through this page. Thank you!


[ 2024-06-19 08:29:57 CET ] [ Original post ]

Berserk High

From Beginning to main boss, I hope you get interest in my game.


[ 2024-06-12 00:12:41 CET ] [ Original post ]

The Previous title &#039;Overkill&#039; is now changed into &#039;Berserk High&#039;

The 'Overkill' is gone, and 'Berserk High' has come. (Only title has changed, not game systems) There are major graphical upgrades, so landscape in map now looks better. (Enemies who confront Bella also become fancy!) Now players can fight with the bosses called The Formidable. You must take care of yourself and check your equipment or consumable items for battle with powerful enemy. There are 2 of the formidable and a hero in Demo. I don't want to suggest you to fight with the hero, however if you are eager to challenge or get thrill, it is up to you. You can download Demo and play during Steam Next Fest and if you feel difficult with the game, I recommend you to watch Steam streaming service in Steam Next Fest page. Thank you!


[ 2024-06-11 06:59:19 CET ] [ Original post ]

Berserk High

From Beginning to main boss, I hope you get interest in my game.


[ 2024-06-11 02:47:09 CET ] [ Original post ]

Meet 60 skills in 3 types

  • Art

A system of techniques for subduing enemies passed down through generations in long-established armed groups such as clans, knight orders, and monastic orders.

These skills are for close combat, characterized by various mobility techniques and high knockback damage.

Evade enemy attacks and swiftly exploit openings to deliver unexpected critical blows to your opponents.

  • Magic

A phenomenon involves temporarily materializing the properties of nature in a direction intended by the caster using mana as a medium.

These skills are for long-range combat, characterized by wide-area high magic damage and various enchanting effects.

Sweep away enemies who charge at you in numbers with ultimate force.

  • Swordforce

An illusionary sword projected Bella's psychology and mind.

These skills are for various situations, characterized by the ability used while moving without casting motions and having very short cooldown times.

Take down all those who stand in your way with relentless attacks.

Face overwhelming boss

Experience the thrill of the hunt as you battle a formidable boss.

Which skills should you use? Art, Magic, or Swordforce?

Is it better to burst down the boss or stagger it first?

You must choose the proper tactic for each boss if you want to be the last one standing at the end of the battle.

Annihilate the swarm of enemies

Your character outmatches the minions in the dungeon. So go ahead and rock & roll.

However, stay focused. If you get distracted and your character falls in battle, you will face permadeath and have to start the journey again.


MINIMAL SETUP
  • Processor: AMD Zen2 4CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 8x RDNA 2
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: AMD Zen2 4CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 8x RDNA 2
  • Storage: 1 GB available space

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