Meet 60 skills in 3 types

Art
A system of techniques for subduing enemies passed down through generations in long-established armed groups such as clans, knight orders, and monastic orders.
These skills are for close combat, characterized by various mobility techniques and high knockback damage.
Evade enemy attacks and swiftly exploit openings to deliver unexpected critical blows to your opponents.

Magic
A phenomenon involves temporarily materializing the properties of nature in a direction intended by the caster using mana as a medium.
These skills are for long-range combat, characterized by wide-area high magic damage and various enchanting effects.
Sweep away enemies who charge at you in numbers with ultimate force.

Swordforce
An illusionary sword projected Bella's psychology and mind.
These skills are for various situations, characterized by the ability used while moving without casting motions and having very short cooldown times.
Take down all those who stand in your way with relentless attacks.
Face overwhelming boss

Experience the thrill of the hunt as you battle a formidable boss.
Which skills should you use? Art, Magic, or Swordforce?
Is it better to burst down the boss or stagger it first?
You must choose the proper tactic for each boss if you want to be the last one standing at the end of the battle.
Annihilate the swarm of enemies

Your character outmatches the minions in the dungeon. So go ahead and rock & roll.
However, stay focused. If you get distracted and your character falls in battle, you will face permadeath and have to start the journey again.
Hello, this is WrongTaken.
With this update, youll now be able to face Frahm, the Keel Breaker.
Frahm is both powerful and cunningso be prepared before you take him on.
In addition, Ive made improvements to UI visibility and adjusted battle balance.
[hr][/hr]Frahm, the Keel Breaker
If Frahm had displayed all the massive sea monsters he hunted, he could have built a city as vast as modern-day New York. With his skill in slaying thousands of sea beasts, he played a pivotal role in the War against Madness, later sacrificing himself alongside fellow heroes during the Omega Battle to finally end that nightmare.
Now, twisted by madness and sealed away, he still retains his primal ferocity.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44820697/8428c72b2f5ee6d079f2cc3cc87eba6a4850d485.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44820697/328ab5368a03503558215193b74401526330771a.png\"][/img]
Frahm is, as of this update, the enemy with the widest variety of techniques:
From a distance, he will either rush straight into your face or throw a harpoon.
[/*]Up close, hell kick you away or bite down with crushing jaws.
[/*]And for the first time, youll face an opponent that uses an Ultimate Skill.
[/*]
A deeper strategy will be requiredgood luck, challengers!
[hr][/hr]UI Updates Continue
After the last UI update, many praised the improved visibility. However, some felt the information layout was cluttered. Looking back, I agreedtoo much information was concentrated in one area.
I carefully studied other games in-game UI layouts and, after much analysis, reworked the design to distribute information more clearly.
Before
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44820697/f529e82d320e7eccd0d93c8ae9cffec0fccd5b5f.png\"][/img]
After
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44820697/7d868082e129a89c44f9f3ca82464f0ed6852a6f.png\"][/img]
Along with this, Ive slightly expanded the field of view to match the new layout.
As always, please share your feedback.
[hr][/hr]Balance Adjustments
Last update focused heavily on Swordforce skills, but that doesnt mean other skill types were perfect.
To highlight each skills strengths and encourage meaningful choices, Ive implemented another round of balance tweaks.
Arts
Turbulence : Cost 60 50
[/*]Head Splitter : Knockback Damage 40 30
[/*]Surface Slicer : Knockback Damage 12 24
[/*]Kastian Diplomacy : Damage 220% 300%
[/*]X - Cross Saber : Damage 3860% 3680%
[/*]Ascending Dragon : Damage 660% 690% / Cost 90 60
[/*]Berserker Edge : Damage 1310% 1410%
[/*]Cyclone : Damage 1240% 1760% / Acceleration 5 7
[/*]Heavy Stunner : Cooldown 13s 12s
[/*]Skywalker : Damage 8490% 7890% / Cooldown 32s 30s
[/*]Descending Tiger : Damage 1520% 1820% / Cooldown 12s 10s
[/*]Fatal Petals : Damage 1080% 1280% / Cooldown 6s 7s
[/*]
Magics
Mana Blade : Damage 50% 100%
[/*]Shockwave : Damage 240% 450% / Cost 115 100
[/*]Ice Totem : Cost 65 50 / Cooldown 21s 16s
[/*]Magma Blade : Damage 10% 20%
[/*]Ground Zero : Damage 3610% 3810% / Knockback Damage 40 100
[/*]Energy Discharge : Damage 1580% 2080% / Cost 110 120
[/*]Sweeping Gale : Damage 420% 670% / Cost 65 80 / Cooldown 10s 9s
[/*]Rock Skewer : Knockback Damage 80 60
[/*]Magnum Sniping : Damage 640% 680%
[/*]Air Blade : Knockback Increase 10% 20%
[/*]
Swordforces
Denial : Damage 1130% 1230%
[/*]Patience : Damage 3270% 3470%
[/*]Liberation : Cooldown 60s 40s
[/*]
Closing
Thats it for this update. Big or small, Ill continue to deliver updates and push this game toward becoming something better.
Thank you, as always!
WrongTaken
Minimum Setup
- Processor: AMD Zen2 4CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 8x RDNA 2
- Storage: 1 GB available space
Recommended Setup
- Processor: AMD Zen2 4CoreMemory: 2 GB RAM
- Graphics: 8x RDNA 2
- Storage: 1 GB available space
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