





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi! We're currently working on a graphics update for guns, as the overall graphics improvements is one of our main goals.
In the following video you can have a look at the comparison of the old hands and guns - and the new AK 47 (from 1st person perspective):
https://www.youtube.com/watch?v=jk3J48SUBu4&feature=youtu.be
Here's a list of what we've done:
1. A smoke trail when the gun is heated and a new bullet trail (based on awesome Better Trails package from Pigeon Coop https://www.assetstore.unity3d.com/en/#!/content/16076).
2. Shoot, run and reload animation for the hands and the gun.
3. Shoot and reload sounds.
4. Animated light source to lighten up the gun and the environment when the shot is made.
5. New hands model (from cool guys at BlocBros Studio https://www.assetstore.unity3d.com/en/#!/content/17201).
6. A bit better gun model.
7. A custom shader using Diffuse, Colored Specular, Gloss, Normal, Ambient Occlusion maps with a bit of Rim light and fresnel effect (made in ShaderForge https://www.assetstore.unity3d.com/en/#!/content/14147).
This is a first step to push the visuals further!
The next things on our todo list is to fix more weapons, test the improvements from 3rd point perspective and run some performance tests.
We haven't released these improvements to the public yet, so I think this post is OK for the Workshop section. I hope you like it!
thanks,
Slav
Hi! We're currently working on a graphics update for guns, as the overall graphics improvements is one of our main goals.
In the following video you can have a look at the comparison of the old hands and guns - and the new AK 47 (from 1st person perspective):
https://www.youtube.com/watch?v=jk3J48SUBu4&feature=youtu.be
Here's a list of what we've done:
1. A smoke trail when the gun is heated and a new bullet trail (based on awesome Better Trails package from Pigeon Coop https://www.assetstore.unity3d.com/en/#!/content/16076).
2. Shoot, run and reload animation for the hands and the gun.
3. Shoot and reload sounds.
4. Animated light source to lighten up the gun and the environment when the shot is made.
5. New hands model (from cool guys at BlocBros Studio https://www.assetstore.unity3d.com/en/#!/content/17201).
6. A bit better gun model.
7. A custom shader using Diffuse, Colored Specular, Gloss, Normal, Ambient Occlusion maps with a bit of Rim light and fresnel effect (made in ShaderForge https://www.assetstore.unity3d.com/en/#!/content/14147).
This is a first step to push the visuals further!
The next things on our todo list is to fix more weapons, test the improvements from 3rd point perspective and run some performance tests.
We haven't released these improvements to the public yet, so I think this post is OK for the Workshop section. I hope you like it!
thanks,
Slav
[ 6084 ]
[ 777 ]
[ 4040 ]