Zombies, anomalies, huge maps, intense realtime battles!

Right now there are 5 play modes available - team deathmatch(TDM), deathmatch(DM), capture the flag (CTF), zombie mode (ZM) and peace mode.
A lot of maps available for players - starting with small ones for quick fights to the big areas where vehicles give you chance to fight your opponents on ground, water and air.

15 maps are available at this moment.
There are more than 70 weapons available which players will get by leveling up his character.

Wide choice of customizations allow you to create your own, personal, unique look-up.

You can use a lot of artifacts and consumables to give you advantage in battle. For example, a "Jumper" artifact will give you ability to jump very high. And "Bear Trap" consumable allows you to catch your enemies.

Achievements give you opportunity to get special rewards and global leaderboard will show everyone who's the best player!

Players can create and join clans.. We're planning to introduce clanwars in short time.
You can talk with others in global chator talk in special clan chat.
Don't miss your lifetime chance to experience post-nuclear era! Monsters, anomalies, huge maps, vehicle combat!
Hi! We're currently working on a graphics update for guns, as the overall graphics improvements is one of our main goals.
In the following video you can have a look at the comparison of the old hands and guns - and the new AK 47 (from 1st person perspective):
https://www.youtube.com/watch?v=jk3J48SUBu4&feature=youtu.be
Here's a list of what we've done:
1. A smoke trail when the gun is heated and a new bullet trail (based on awesome Better Trails package from Pigeon Coop https://www.assetstore.unity3d.com/en/#!/content/16076).
2. Shoot, run and reload animation for the hands and the gun.
3. Shoot and reload sounds.
4. Animated light source to lighten up the gun and the environment when the shot is made.
5. New hands model (from cool guys at BlocBros Studio https://www.assetstore.unity3d.com/en/#!/content/17201).
6. A bit better gun model.
7. A custom shader using Diffuse, Colored Specular, Gloss, Normal, Ambient Occlusion maps with a bit of Rim light and fresnel effect (made in ShaderForge https://www.assetstore.unity3d.com/en/#!/content/14147).
This is a first step to push the visuals further!
The next things on our todo list is to fix more weapons, test the improvements from 3rd point perspective and run some performance tests.
We haven't released these improvements to the public yet, so I think this post is OK for the Workshop section. I hope you like it!
thanks,
Slav
Hi! We're currently working on a graphics update for guns, as the overall graphics improvements is one of our main goals.
In the following video you can have a look at the comparison of the old hands and guns - and the new AK 47 (from 1st person perspective):
https://www.youtube.com/watch?v=jk3J48SUBu4&feature=youtu.be
Here's a list of what we've done:
1. A smoke trail when the gun is heated and a new bullet trail (based on awesome Better Trails package from Pigeon Coop https://www.assetstore.unity3d.com/en/#!/content/16076).
2. Shoot, run and reload animation for the hands and the gun.
3. Shoot and reload sounds.
4. Animated light source to lighten up the gun and the environment when the shot is made.
5. New hands model (from cool guys at BlocBros Studio https://www.assetstore.unity3d.com/en/#!/content/17201).
6. A bit better gun model.
7. A custom shader using Diffuse, Colored Specular, Gloss, Normal, Ambient Occlusion maps with a bit of Rim light and fresnel effect (made in ShaderForge https://www.assetstore.unity3d.com/en/#!/content/14147).
This is a first step to push the visuals further!
The next things on our todo list is to fix more weapons, test the improvements from 3rd point perspective and run some performance tests.
We haven't released these improvements to the public yet, so I think this post is OK for the Workshop section. I hope you like it!
thanks,
Slav
Minimum Setup
- Processor: 2 ghzMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 600 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 600 MB available space
- Storage: 600 MB available space
Recommended Setup
- Processor: 3 ghzMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 700 MB available space
- Storage: 700 MB available space
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