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Hi!
As you might know, we've been working on graphics improvements recently.
I made several posts about that in the workshop previously:
http://steamcommunity.com/gid/103582791436736432/announcements/detail/179346923935996228
http://steamcommunity.com/gid/103582791436736432/announcements/detail/177093765624436402
And today I'm proud to announce our most recent graphics update with improved melee weapons:
https://www.youtube.com/watch?v=tdh4oG-LV74&feature=youtu.be
The video shows the hands, animations and weapon models before and after the improvement. The whole range of melee weapons shown on the video has several attack animations and idle animation, along with the new models of the hands and the actual weapons.
Apart from that:
- idle animation can be triggered by pressing Mouse ScrollWheel.
- we've added the same improvements to the grenade (new hands, new model, animations).
- in order to improve the balance in terms of grenades, we've made frag grenade to have 350 damage (if you throw it close to the enemy). Right now not all players are satisfied with the grenades - we'll make several more iterations here.
- Bunker map was updated with the Christmas version (please turn on the particles in order to see snow and fireworks).
- it is now easier to play as a zombie in ZM mode (zombies are not pushed back with the firearms as much as before).
- we've made a bit more performance improvements for the particles.
- zombies in ZM mode now have Christmas hats.
The short term plan is:
1. To continue improving weapons (firearms and grenades) along with their sounds.
2. Fix the 3rd person animations in general and make those melee weapons fix work in 3rd person too - as right now it is in 1st person only.
3. We're thinking about the balance issue at level 8. Plus there's an issue with saving XP on our backend - we have almost hunted down that bug, so it will be fixed too.
So probably several next Updates will be about that. Then will be able to address some other issues.
What do you think?
Happy New Year!
thanks,
Slav
[ 2014-12-31 15:58:14 CET ] [ Original post ]
Hi!
As you might know, we've been working on graphics improvements recently.
I made several posts about that in the workshop previously:
http://steamcommunity.com/gid/103582791436736432/announcements/detail/179346923935996228
http://steamcommunity.com/gid/103582791436736432/announcements/detail/177093765624436402
And today I'm proud to announce our most recent graphics update with improved melee weapons:
https://www.youtube.com/watch?v=tdh4oG-LV74&feature=youtu.be
The video shows the hands, animations and weapon models before and after the improvement. The whole range of melee weapons shown on the video has several attack animations and idle animation, along with the new models of the hands and the actual weapons.
Apart from that:
- idle animation can be triggered by pressing Mouse ScrollWheel.
- we've added the same improvements to the grenade (new hands, new model, animations).
- in order to improve the balance in terms of grenades, we've made frag grenade to have 350 damage (if you throw it close to the enemy). Right now not all players are satisfied with the grenades - we'll make several more iterations here.
- Bunker map was updated with the Christmas version (please turn on the particles in order to see snow and fireworks).
- it is now easier to play as a zombie in ZM mode (zombies are not pushed back with the firearms as much as before).
- we've made a bit more performance improvements for the particles.
- zombies in ZM mode now have Christmas hats.
The short term plan is:
1. To continue improving weapons (firearms and grenades) along with their sounds.
2. Fix the 3rd person animations in general and make those melee weapons fix work in 3rd person too - as right now it is in 1st person only.
3. We're thinking about the balance issue at level 8. Plus there's an issue with saving XP on our backend - we have almost hunted down that bug, so it will be fixed too.
So probably several next Updates will be about that. Then will be able to address some other issues.
What do you think?
Happy New Year!
thanks,
Slav
[ 2014-12-31 15:58:14 CET ] [ Original post ]
- Voice Of Pripyat 3D Depot Linux [576.65 M]
Zombies, anomalies, huge maps, intense realtime battles!
Right now there are 5 play modes available - team deathmatch(TDM), deathmatch(DM), capture the flag (CTF), zombie mode (ZM) and peace mode.
A lot of maps available for players - starting with small ones for quick fights to the big areas where vehicles give you chance to fight your opponents on ground, water and air.
15 maps are available at this moment.
There are more than 70 weapons available which players will get by leveling up his character.
Wide choice of customizations allow you to create your own, personal, unique look-up.
You can use a lot of artifacts and consumables to give you advantage in battle. For example, a "Jumper" artifact will give you ability to jump very high. And "Bear Trap" consumable allows you to catch your enemies.
Achievements give you opportunity to get special rewards and global leaderboard will show everyone who's the best player!
Players can create and join clans.. We're planning to introduce clanwars in short time.
You can talk with others in global chator talk in special clan chat.
Don't miss your lifetime chance to experience post-nuclear era! Monsters, anomalies, huge maps, vehicle combat!
- Processor: 2 ghzMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 600 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 600 MB available space
- Storage: 600 MB available space
- Processor: 3 ghzMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 700 MB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 700 MB available space
- Storage: 700 MB available space
[ 6045 ]
[ 687 ]