




The official Brazilian Portuguese voice-over is now available, bringing even more immersion to players. For the voice of the Announcer, we brought in the talented Vanessa Angelo, who did an outstanding job, and for the enigmatic Ringmaster, we secured a big name: Carlinhos Silveira, one of Brazils greatest voice actors. If his name sounds familiar, its no coincidence. Carlinhos Silveira is the voice behind iconic characters such as Shaka of Virgo (Saint Seiya: Knights of the Zodiac), Gollum (The Lord of the Rings), Oh Il-Nam (Squid Game), as well as Zeff and Dr. Hogback (One Piece). Now, he brings all his expertise to make the Ringmaster an even more terrifying villain. To celebrate this exciting news, during Steams Autumn Sale, Hired 2 Die will be 20% off. If you havent been hired by the Intersection yet, this is your chance to grab the game at a special price.
[ 2025-03-13 18:06:55 CET ] [ Original post ]
Highlights:
- Portuguese voice over
- Full gamepad support
- Official Steam Deck controller profile added
- Revamped the visuals of "A Simple Job" Control Room and Zone A to better fit the narrative of the stage
- Players that die right after solving the generator puzzle won't be stuck in a "undead" state anymore
- Fixed a bug where players could get stuck inside a bathroom stall in "A Simple Job"
- Players cannot get stuck inside the Egoshade cabinet anymore
- Fixed a bug where moving the sliders in the hard contract of "A Simple Job" would change the camera feed to the broken camera
- The last e-mail on "Learning the Basics" will now always properly arrive
- The discrepancy between descriptions of certain perks in the Lobby store have been fixed
- The interaction times on many objectives have been reduced
- The anomaly camera now takes less time to process photos
- Magic Eye now notices the sound of chains from farther away
- Moved a mannequin in room 314 of "The House Always Wins" that prevented players from reaching the end of the room
- CPU Optimization all across the board, specially in "The House Always Wins" and "Learning the Basics"
- Improved the visuals of the female playable character
- The ramp and platform in Zone B of "A Simple Job" now have better signs about its purpose
- Back to Main Menu button implemented in the Pause Screen
- Fixed audio sync in the last cutscene of "The House Always Wins"
- All distortion notes descriptions are now more streamlined
- Unity Editor version updated
[ 2025-03-13 17:37:53 CET ] [ Original post ]
Bug Fixes:
- Fixed a bug where players could be incapacitated multiple times, potentially creating a situation where the match wouldn't end
- The "Ringmaster" in "The House Always Wins" won't try to follow players inside an elevator anymore
- Fixed a bug that prevented the S+ achievement from triggering
- Fixed a Steam invite bug that prevented players from being invited if a contract was played before
- Fixed a Steam invite bug that allowed a 5th player to be invited in a full room, which caused a black screen bug
- Fixed fast interaction bugs with sanity pills and yellow boxes
- Players that are incapacitated in a floor in "The House Always Wins" will have their "X" icon placed in the correct floor on the mini map
- Walkie Talkie now works in all puzzle interactions
- The Lobby picture after completing "Learning the Basics" now properly display the correct player
- Fixed a bug where the "Idferno" in "A Simple Job" would emmit a sound as if it was hitting a security door, even if it wasn't
- Fixed a bug where the service elevator would desync if yellow boxes were thrown in it, not my putting it manually
- Items that were left too close to the elevator won't be teleported to another floor anymore
- Fixed elevators in the hard contract in "The House Always Wins" will properly behaved when called from any floor
- In the "Learning the Basics" map, if played by 3 or 4 players, the announcer would play a future dialogue right after clocking out in the 1st day. This does not happen anymore
- The perk that removed movement speed penalties by carrying heavy items now works in gasoline gans and the 2nd module of the bomb puzzle in "The House Always Wins"
- You now need to install 60 blinds to get 100% in "A Simple Job" hard contract, instead of a lower number
- Fixed various missing collisions which could make players fall outside of the game world
- Fixing a collision bug when the red circular words appeared in the control room in "The House Always Wins"
- Fixed the preview images of the decorative walls in the Lobby PC
- Guest players should not spawn on top of the other in the Lobby anymore
- Increased the time needed to weld the lower part of the cage in the "A Simple Job" hunt contract
- Added an option to invert Y axis on mouse/controller
- Collision performance optimizations overall, specially in "The House Always Wins"
- Made important interactions have a wider range for better usability (ex: incinerator)
- Adjustments in the Lobby TV screen for better usability when leaving room, kicking players and swapping characters
- Moved a CCTV camera that had most of it's vision blocked by a service elevator
- Small localization fixes
- General small performance optimizations
[ 2025-02-19 21:12:37 CET ] [ Original post ]
Bug Fixes:
- Fixed a bug that prevented the UV light from affecting the Sectional Beauty in the last step of "Learning the Basics"
- The last e-mail to be received in "Learning the Basics" now is being properly triggered in all conditions
- Fixed one more place where players could get stuck between stairs and slot machines in "The House Always Wins"
- Freed a lot of unused memory from "The House Always Wins" which can potentially mitigate memory leaks or crashes
- More adjustments in Russian localization
[ 2025-02-07 21:57:35 CET ] [ Original post ]
This week has been absolutely wild here at Electric Monkeys. Between squashing bugs, reading feedback from Discord and Steam, and watching Twitch and YouTube videos of Hired 2 Die, we've been working non-stop to make the game even better for our community! Seeing players enjoy the experience has been incredibly rewardingthat was always our goal. Unfortunately, I wasnt able to write the last devlog on achievements, as every hand was needed on deck for the release. But now that the launch rush is settling, lets shift focus to whats next! [strike]----------------------------------------------------------------------------------------------------------------[/strike]
The Future of Hired 2 Die
Beyond fixing bugs and improving balance, weve been actively planning the games future. And with that, here it isour roadmap:

As you can see, were committed to supporting Hired 2 Die for a long time. Our goal is to keep listening to your feedback, implementing new features, and refining the game based on what the community wants. We hope youre as excited as we are. This is just the beginning!
[ 2025-02-07 17:43:46 CET ] [ Original post ]
Bug Fixes:
- The Distortion of "A Simple Job" won't try to reach the control room through the wall anymore
- Fixed a bug when inviting a friend who didn't have the game open or wasn't in the Lobby already
- Fixed a condition where players would start the next day in "The House Always Wins" with the Ringmaster's Influence in full
- Fixed a bug in welding the lower part of the bars in the Hunt contract of "A Simple Job"
- The Ringmaster won't walk in place after killing a player for a period of time anymore
- Fixed the bug where the Sectional Beauty would disappear after incapacitating a player on the generator
- Fixed the bug where the Sectional Beauty would incapacitate a player twice in a row
- Fixed the bug where the "Learning the Basics" tasks were not counted correctly if completed too quickly
- Fixed the bug where the informational balloons in the camera manual pointed to incorrect locations
- Setting up Audio input/output should be less confusing
- Garbage Cart has been retextured
- Performance optimization in the Vent Traps mold effect
[ 2025-02-06 21:44:54 CET ] [ Original post ]
Bug Fixes:
- Fixed a bug where the "Learning the Basics" Distortion could still not be able to chase the player in certain conditions
- The "A Simple Job" Distortions are less prone to keep walking while staying in the same position
- Enemies are less prone to suddenly disappear
- All puzzle textures now don't degrade with quality settings in order to improve readability
- Internet now has a chance of going down after an energy restart, instead of it happening 100% of the time (Hard and Hunt contracts only)
- It is now slightly harder to find metal bars in the Hunt contract of "A Simple Job"
- Small adjustment in one of the secrets position
- The crank in the "House Always Wins" takes more time to start spinning again after dealt with
- Influence Pills now heals more
- Players can now talk via the Walkie Talkie simply by having it in their inventory
- Progressive achievements are no more. Players must complete the achievement as a whole now
- Small Russian localization fixes
[ 2025-02-04 22:16:36 CET ] [ Original post ]
- Fixed a bug where the "Learning the Basics" distortion wouldn't reach its destination, softlocking the contract.
- Minor adjustments to puzzle UI texture quality.
[ 2025-02-03 16:13:58 CET ] [ Original post ]
- Players that die inside an object or wall are less prone to be revived and get stuck inside it - New confirmation popup for closing a room - Added a highlight to the shortcut door between Zone A and B in "A Simple Job" - Added remote door installation boxes to missing "The House Always Wins" contracts - Slightly decreased energy consumption in all contracts - Fixed a bug where the player wouldn't be able to grab a garbage bag after certain conditions - Fixed a bug that prevented players from grabbing more locks on the Hunt contract in A Simple Job - Slightly nerfed how much of the Ringmaster's influence is constantly affecting players on extra time - Increased the number of starting flashlights in the delivery lockers in certain contracts - Fixes in "A Simple Job" distortion e-mails - VSync is not turned off now in lower graphics settings - Light Generator doors now open simultaneously - Fixed flashlight flickering with player mesh in passive mode - Small performance optimizations in all contracts - Small UI fixes
[ 2025-02-02 23:23:47 CET ] [ Original post ]
- Fixed a bug where players could get stuck in the Spectator screen if they died in certain conditions - Prevented items that are forcelly droped by inventory space of being stuck inside objects - Fixed cage metal bars positions when welded - Controller sensitivity default value increased to 6 - Fixed flickering in character's clothes - Blocked players from climbing and getting stuck on top of the delivery lockers - Added a new VOIP advice screen - Small adjustments in e-mail texts - Performance optimization in the Menu Screen Thanks for playing and supporting Hire 2 Die!
[ 2025-02-01 22:54:48 CET ] [ Original post ]
Hired 2 Die is officially out! The wait is OVER! After months of hard work, relentless dedication, and the incredible support of this community, Hired 2 Die is officially LIVE on Steam! This journey wouldnt have been possible without all of you. Your feedback, enthusiasm, and passion helped shape the game into what it is today. From the bottom of our heartsthank you. What is Hired 2 Die? You are an employee of Intersection, a company that doesnt care if you survive. Your job? Complete mundane tasks like cleaning, packing, and dismantling equipmentwhile being hunted by terrifying creatures lurking in the dark. Play solo or with up to 4 friends in co-op Proximity voice chatmonsters can hear you Use cameras, UV lights, and tools to stay alive Capture the monsters that once hunted you This is just the beginning. We cant wait to see how you handle your shifts, what stories you create, and the chaos that unfolds. Share your moments, your strategies, and your best escapes (or worst failures) with us! Play now on Steam! Add it to your library and start your first shift: Once again, thank you for being part of this journey. Now, its time to clock inare you ready?
[ 2025-01-31 15:59:34 CET ] [ Original post ]
Announcement: Chinese Servers Are Now Live!
Dear players, Were excited to announce that Chinese servers are now officially available in Hired 2 Die! This update ensures a smoother and more optimized experience for our growing community of players in China. Important Notice We understand that some players may rely on accelerators or VPNs to access Steam. While we respect your methods of accessing the platform, we recommend avoiding the use of these tools whenever possible, as they may negatively impact the games performance or connection stability. Stay Connected with Us We value our community in China and are thrilled to offer dedicated channels to keep in touch with you: Bilibili: https://space.bilibili.com/3546834976901447 Heybox: https://web.xiaoheihe.cn/bbs/user_profile_share?user_id=78002007 Red Note: https://www.xiaohongshu.com/user/profile/64c0f2e80000000025036cec Thank you for your continued support as we prepare for the full launch of Hired 2 Die on January 31st. Were committed to making this experience the best it can be for all players around the globe. Add Hired 2 Die to your wishlist now! https://store.steampowered.com/app/1729140/Hired_2_Die/ See you on the clock, and lets make your shift unforgettable!
[ 2025-01-25 14:45:38 CET ] [ Original post ]
Major Demo Update Just in Time for Launch! Hello, colleagues! Were thrilled to share that the demo for Hired 2 Die has been updated with a host of improvements and enhancements as we gear up for the official release on January 31st. Heres whats new: Highlights of the Update Enhanced Lighting & Performance Experience a more immersive atmosphere with updated lighting. Optimized performance to ensure smoother gameplay on a variety of systems. Bug Fixes Galore Addressed numerous bugs reported by our amazing community. Thank you for your feedback! Expanded Accessibility Added Chinese servers for better regional connectivity. Improved localization across supported languages. Detailed Tutorial The tutorial has been refined to make it easier for new players to understand the games mechanics. Gameplay Improvements Adjusted level design and balance for a more challenging yet fair experience. Introduced new sound effects, including character-specific cough and exhaustion sounds, and additional audio for enemies. Cloud Saving Your progress is now safer than ever with cloud saving enabled. Stability & Connectivity Enhanced stability and improved server connections for a more reliable multiplayer experience. This update represents our continued commitment to delivering the best possible experience for our players. Were counting down the days to launch, and we cant wait for you to see everything weve been working on! Mark your calendars: Hired 2 Die officially launches on January 31st. Add it to your wishlist now! https://store.steampowered.com/app/1729140/Hired_2_Die/ Thank you for your supportlets make this launch unforgettable!
[ 2025-01-25 14:11:35 CET ] [ Original post ]
As we near the end of the development of Hired 2 Die, were thrilled to share some of the exciting final touches and polish were adding to the game. Lets dive right in!
Traps and the Ringmasters Influence
The Ringmaster has prepared the stage for his final act, introducing new stationary traps to his casino. Among these are exhaust vents, consumed by mold, which release poisonous gas in desperate bursts at anyone lingering beneath them.

Be mindful of the moldbreathe in too much, and

Youll be snared in his strings forever!
Cutscenes and Lore
Weve completed the last of the games cutscenes! These include mid-contract events that immerse you further into the action, as well as concluding scenes that tie together the hard work youve poured into the Hunt contracts.

Sometimes, the credits arent the end. Weve also polished the games lore, enriching the story of Intersection its intrigues and the distortions they house.

Cant you understand its perfection?

Whats that? Oh well, back to work
Hunt Contracts
Weve finalized the balance for the Hunt contracts, making them the ultimate test of everything youve learned throughout the game. These missions push your skills, strategies, and perks to their limits, culminating in an explosive and satisfying payoff.

Lets blow this damned place up.

That was REALLY close.
A Big Thank You!
As we wrap up this devlog, we want to extend our heartfelt gratitude to everyone who has followed Hired 2 Dies development journey. Your support has kept us motivated and inspired. Our next devlog will be the final one before release and will focus on something every worker yearns for: achievements! From the Electric Monkeys team, we wish you a Merry Christmas, happy holidays, and an amazing new year. With the release so close, its going to be a fantastic one for us! Stay tuned for more, and thank you for being part of this incredible endeavor.
[ 2024-12-24 17:15:55 CET ] [ Original post ]
To all our incredible players, Were beyond grateful for the overwhelming support youve shown Hired 2 Die: Prologue. Watching you explore the eerie halls, strategize with friends, and dive into the world weve created has been nothing short of inspiring. Your dedication, insights, and enthusiasm fuel everything we do, and we couldnt ask for a better community to grow alongside us. Over the last three weeks, weve been diving deep into the feedback youve shared about The House Always Wins map. Whether its through bug fixes, balance tweaks, or refining mechanics, were working hard to ensure that Hired 2 Die is the best it can possibly be when launch day arrives. Every comment, review, and suggestion is helping shape the game into something truly special. Were also thrilled to share that were approaching an incredible milestone20,000 wishlists on Steam! This is a huge moment for us, and we owe it all to you. Once we hit that mark, well be celebrating with rewards and surprises for everyone who has been part of this journey. But we want to keep hearing from you! Whats been your most unforgettable moment in the Prologue? What are you most excited to see in the full game? Drop your thoughts below and lets keep this conversation goingwere listening, and your voice makes a difference. Thank you for being part of this adventure with us. Lets continue building Hired 2 Die together. Add Hired 2 Die to Your Wishlist Now! With gratitude and excitement, The Hired 2 Die Team
[ 2024-12-16 18:51:11 CET ] [ Original post ]
Dear Hired 2 Die Players, Were excited to share that the original demo of Hired 2 Die is now back! After releasing the prologue, we found that players from both the demo and prologue could join together, which brought some unexpected surprises. To make sure you always have the best experience, we briefly replaced the demo with the prologue, but now the demo has returned! If you havent had a chance to play the prologue yet, you can check it out here: https://store.steampowered.com/app/2460430/Hired_2_Die_Prologue/ Thank you for your patience and support! See you in the game!
[ 2024-10-30 18:56:37 CET ] [ Original post ]
Dear players, Were aware that some of our Chinese players are having issues with Hired 2 Die: Prologue, and our team is fully dedicated to resolving this as quickly and thoroughly as possible. Your patience and support mean a lot to us, and were working hard to enhance the experience for everyone. If you'd like to help, please feel free to share any details in the commentstheyre incredibly valuable as we investigate. Thank you for being part of our community!
[ 2024-10-30 01:53:03 CET ] [ Original post ]
Welcome one, welcome all! In this devlog, we will dive into the next step toward the release of our game: The Prologue!
https://store.steampowered.com/app/2460430/Hired_2_Die_Prologue/
Before we get into the details, if you haven't already, we highly recommend checking out Devlog #013 for an in-depth look at the lore and characters featured in the prologue. In this post, well focus on what exactly youll get for free with the prologue release.
https://store.steampowered.com/news/app/1729140/view/3899617640599764054?l=english
The prologue introduces three unique antagonists: The Ringmaster, The Magic Eye and the Dummies.
The Ringmaster is an entertainer by trade. He's not interested in merely chasing you or causing harmhis ambition is far greater. He aims to deliver the grandest, most unforgettable spectacle the world has ever seen. To achieve this, he drives his victims to the edge of madness, turning them into perfect actors for his twisted stage.
Next, we have The Magic Eyea blind, distorted figure that haunts the hotel section of the abandoned casino. Forever seeking the approval of its master, this distortion will stop at nothing to impose the sinister will of the Aethernus owner. At first glance, he may appear old and frail, but when he senses an unwanted guest, his terrifying true form emerges.
Hired 2 Die: Prologue will be releasing very, very soon. Be sure to check it out before the full game releases early next year!
If the news of our upcoming spectacle has piqued your interest, we kindly invite you to wishlist the prologue and the full game on Steam. By doing so, you'll receive notifications about news, release dates, and more!
https://store.steampowered.com/app/1729140/Hired_2_Die/
[ 2024-08-16 20:04:03 CET ] [ Original post ]
Welcome, everyone! We're thrilled to announce a host of exciting new features coming to our demo. First and foremost, you can now play with up to 4 players!
Enjoy any contract with 1 to 4 players in co-op mode. Gather your friends and prepare for the shift of your lives!
PERKS AND LOBBY CUSTOMIZATION
Intersection has granted you the ability to purchase new anomalous furniture that empowers your character with unique abilities. These range from increased running speed to using cameras to help your friends and disable monsters.

Plus, these items can make your apartment look incredibly stylish!

RESULTS AND SECRETS
Your performance at the end of each contract is now graded. Discover the secrets hidden in each contract to earn an extra positive rank.

IMPROVED VOIP SYSTEM
Were introducing a new voice transmission system, now available for testing in the demo. Voices will better reflect your surroundings and distance from other players. Additionally, you can use the security system to communicate with other players. Simply find the CCTV in the room where the player you want to talk to is located, activate it, and start chatting.
NEW SECURITY CAMERA MECHANICS
Combat the distortions in your workplace with new tools. Use the UV Light positioned in security cameras to impair affected distortions.

Additionally, a zoom feature interacts with enemies and allies if you have the correct perk. Lights, which previously could only be controlled via the security system, now have switches in all rooms. Be mindful of the energy cost!
INTERFACE REVAMP
Weve redesigned all game interfaces to better align with the game's atmosphere.

Tooltips have been added to important interface elements, making it easier for new players to get started.

AND MUCH, MUCH MORE
Graphics have been improved, lore notes added, and new creature animations, sounds, and behaviors introduced. For a comprehensive list of updates, check our patch notes here: https://store.steampowered.com/news/app/1729140/view/5956653982580523321. We are nearing the opening of the Aethernus Casino. Grab the demo and explore the new features as you await the devious games of the ringmaster in the upcoming free Hired 2 Die: Prologue! https://store.steampowered.com/app/2460430/Hired_2_Die_Prologue/
[ 2024-06-14 17:20:25 CET ] [ Original post ]
Highlights:
- 4 players can now play together (before was 2)
- Controller Support (Beta)
- Light Switches
- UV Lights (interaction with Monsters and other Players)
- Water Dispenser that restores Stamina
- Improved Proximity Voice Chat (VOIP)
- Improved Lobby:
- Perk System (players can now buy furniture and decorations for their Lobby that grants them powerful new skills)
- Radio - secret tapes can be found through the contracts (and the tutorial)
- New Interactions (see below)
Gameplay:
Score/Results System based on your performance.
Balancing:
- Objectives
- Enemies
- Energy Consumption
- Stamina
- Installables
- Anomalies
- Revival (added a way to revive without an injection)
- Level Design Adjustments
New Interactions
- Throwables
- Drawers, Lockers
Usability:
- Mini Map Improvements:
- Objective Icons
- Improved Area selection and usability
- Overall Readability
- CCTV Improvements:
- Camera Movement
- Zoom
New Settings:
- General: Horizontal/Vertical Sensitivity
- Graphics: VSync, Shadows, Effects, Anti Aliasing
- Audio: Output Device, VOIP
- Improved UI:
- Splash Screen
- Main Menu
- Loading Screens
- Pause
- Lobby Menu
- Room Creation
- Contract Selection
- Objectives TV
- Tip System
- Notes:
- Lobby General notes
- Level Enemy notes
Visuals:
- Graphics Overhaul
- Lighting
- Materials and Textures
- New Animations:
- Enemies
- New Visual Effects for Puddles, Incinerator and others
- Enemies
- Interactables
Audio:
- New Sound Effects:
- Enemies
- Objectives
- Installables
- Interactables
- Sound Mixing
Performance:
- New Graphics Settings
- Optimized GPU Load and Memory Usage
- Optimized CPU Load and Memory Usage
- Optimized Build Size
[ 2024-06-14 17:17:54 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
There is a thin line between our perception of reality and reality itself. In a strange twist, the perception of ordinary human beings is corrupting reality, creating beings known as Distortions. These Distortions commonly appear in places where the human psyche is at its breaking point, and the stress generated by this phenomenon manifests as strange objects and dangerous creatures. A long-term, mysterious company named Intersection claims to have the solution. By selecting a few individuals capable of perceiving and dealing with Distortions, they can keep the threat to a minimum.
PLAN YOUR STEPS
Never go blindly into the darkness. Take your time to plan each step, understand the map, and gather every item you might need. Each objective is in a different room, so use the security systems to open the doors and turn on the lights in the rooms you need, but be careful with energy usage. Using the Proximity Voice Chat, you can talk freely with your partner and make the best strategy.
ACCESS SECURITY FOOTAGE OF CCTV CAMERAS
Access the footage of several security cameras spread over the level using the security computer in the main room. From there, you can check if a route is free from danger or locate anomalies to capture later. If a creature is lurking in places you want to go, you can use the sound system to lure them to another location. When playing with a friend, you can also guide them to the desired place in safety.
COMPLETE SIMPLE TASKS OR FIX COMPLEX SYSTEMS
The Distortions attach themselves to objects that have caused distress to someone. Depending on the difficulty of the contract you accept, you will have to do simple tasks like organizing boxes or complex ones like fixing electrical systems that will require advanced information. Don't worry! Intersection always sends a manual explaining how to do your job.
BUY NEW EQUIPMENT
Equip yourself with the best items in the store and be prepared for more dangerous jobs and creatures. Sometimes it's best to have an extra plier or a more potent flashlight just in case.
Features
Single and coop play: The game is designed differently for single-player adventurers or teams that want to die together.
Multiple difficulty levels: Choose the mission that better suits your skills or items at the moment.
Progressive Gameplay: Even the most ordinary task will help you in future missions.
Hunt: Not all horror games give you the task of hunting the evil creature.
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