





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
MAJOR
- Wormhole areas re-made completely with new themes
- Wormhole packs are no longer randomized but pre-placed
- Wormhole bosses now have their own throne which appears after clearing the enemies.
- iLevel cap in wormholes removed completely.
- All talents and singular talents now scale for a possibility of 1 per 100 ilevel.
- Ranking system reset and re-done, groups now have their own ladders (2,3,4) + solo
^ Every unique group has its own rank.
- Guilds now have reputation that grants perks.
- Added Stash into the town where you can store items.
- Siege Mode is back and can be accessed from a town NPC.
- HLevel compressed to the current XP Scaling, since every Hlevel max experience raised
and wormhole scales EXP the further you go.
- Added 3 new bosses to the wormhole.
GENERAL
- Fixed Demonspawn talent names being scrambled.
- Fixed Nomad's Demolishing Tornado damage.
- Fixed Necromancer crash on clients.
- iLevel scaling lowered a bit.
- Enemy damage now scales by +25% per player in group
- Enemy HP now scales by 100% per player in group instead of 75%
- Removed iLevel cap from items Made curve harder.
- Fixed client vs host xp ratio.
- Autoequipping item now updates stats.
- Minimap is now on by default and can be turned off by pressing "M" or Middle Mouse Button
- Promoting a player to admin in a guild now updates the status.
- Fixed hat not shown on Demonspawn.
- All sliders can now be dragged.
- Your portrait now updates as you get more hero levels.
- The pack system in wormholes got a massive re-vamp.
- Fixed minimap for every dungeon, crypt and zone in game.
- Hero Level max experience now multiplies with the actual hero level.
- Life per hit and Mana per hit are now fixed % of players max mana or max hp
- Trading items has been removed.
- Swapped ACT 3 and ACT 4 in order to make the lore better.
- Opened ACT 5, 6, 7 by default in order to not be tied to each other.
- Life per hit and Mana per hit has been re-calculated into your existing weapons with the new system
- Combat text and names etc are now transparent in order to give more visibility.
- Other player's projectiles and effects are now transparent.
- If a HC character dies or you delete a character, its guild spot will remove too.
- Melees now take 10% decreased damage from enemy melee attacks.
- Enemy Barrage arrows reduced from 8 to 6
- Fixed skeleton warrior spin going through walls
WORMHOLES
- Higher Wormholes now give more experience.
- Randomized wormholes removed for good, made pre-made ones with themes.
- Every 10% of the wormhole timer is now 1 level, so if you do it so that you have 90% left you
gain 9 wormhole levels from the upgrade instead of the old 1. 1 is the minimum if you beat it
before the timer runs out.
- If a player under 150 is in a wormhole, the whole group will be kicked to the town.
- Every 20 WH multiplies the enemy HP scaling and armor scaling.
- WH Packs changed a bit, not that many elites now.
CLASSES
- Nomad Wind & Sand proc chance lowered from 20% to 6%
& expires 1 second faster + damage synergy lowered 33%
- Samurai Focus now procs at 6 attacks instead of 10 and 6 is halved with chest/helm synergy
- Samurai Focus attribute scale buffed 2x
- Samurai Lightning Enchant attribute scaling buffed from 3x to 5x
- Samurai Vorpal Charge attribute scaling buffed from 1x to 5x
- Samurai Waijin Stone attribute scaling buffed from 3x to 5x
- Samurai Added Energy synergy to Katanoshi
- Shaman Fire totem damage scale with attributes lowered by 65%
- Samurai Ying Yang now heals the samurai for 0.1% per talent point of his max hp when 48 px or closer to an enemy
- Redneck can now attack during chainsaw massacre.
- Demon Slayer bullets now deal 75% of his damage.
- Demon Slayer melee nerfed from 3x dmg to 1.75x
- Pirate Rapidfire has a 50% chance to shoot cannonballs
- Pirate Parrot attack speed increased from 0.5sec to 0.35sec
- Pirate Increased anchor cooldown from 1.5sec to 3sec
- Pirate Doubled anchor strength synergy
- Buffed Redneck Moonshine Madness attack speed from 20 + talent * 2 to 100 + talent * 3
- Pickup Raid bullet speed increased from 8 to 12
- Minions take 25% of reflection damage down from 70%
- Removed AOE ring from # attack
- Necromancer's minions spawn ~17% less cursed hands
- Increased Necromancer's minions speed from 1.5 to 2
- Redneck Moonshine Madness tick chance reduced to flat 30%
- Necromancer's minions stick a bit closer to the player
- Nomad's Wind Master synergy spawns 50% less tornadoes
- Amazon's Poison now scales with 1% per point from Weapon Damage.
- Amazon's Poison now spreads to closest enemies in a range of 32 pixels.
ps. Siege Mode is now in game and can be obtained from NPC Ishmail in Inoya. We will be re-working siege mode in the future!
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