Patch notes for version 6.4.2 - Fixed Mercenary crashing when he casts Rogue Chainsaw - Fixed Highlight filter - Various Crash Fixes
Season 4.5 has started! A fresh start with new leaderboards and season rewards await! We're excited to share the patch notes for Season 4.5! Due to character limitations on Steam Posts, you can check them out HERE ! If you are also interested about Season 5 progress, you can check live progress from our document HERE ! Good luck and have an awesome weekend! Love, PAS
Patch notes can be found here: PATCH NOTES
It's that time again! Season change is right around the corner and we are all excited, waiting patiently for the gates to open.
Here are the Patch Notes for the upcoming Season. Have a look at them while we prepare the servers for you!
PATCH NOTES
We have already started our glorious ride towards Season 5 which is a very ambitious one, as a small sneak peak I can reveal that every class skill in game (excluding buffs and passives) will receive a sub skill tree where you can allocate points in order to change how the skills work and all that cool stuff!
Friday is coming.. stickmansteve
Official Trailer for Season 4
[previewyoutube=9ASHZg818GU;full][/previewyoutube] -PAS
Only 5 days to go! vikinghs [previewyoutube=mHNi9pfn050;full][/previewyoutube]
Greetings! We have once again been working really hard to bring you new amazing content, qol and all that! I am highlighting some of the coolest new features that you will see in Season 4 so lets jump straight into it!
Loot Highlighting
So we scratched our heads trying to figure out how to make the loot filter better and ended up with this very creative way of doing it. You can now choose highlighted affixes on items per item slot which are shown in a different color on the ground!
Overflowing Mining Nodes
You can now find rare Overflowing nodes that give you a huge amount of ore and potentially up to 3 of the rarest materials from those ores! You can also find Rich nodes which also give more ore than normal nodes.
New Affixes and Affix ranges
We re-worked the whole common/mythic item system and added a ton of new affixes! You can now find insane items which gives you the power spikes you need! Some mythics can be even better than heroics!
Inspect loot without picking it up
You can now inspect loot without picking it up!
Dedicated Charm slots
We moved Charm slots next to the other slots so you dont need to share them with your inventory, you can also remove 2 of the blocked slots from the incarnation tree!
Skill Loadouts
You can now access up to 4 skill loadout slots which hold both skills and attribute points!
Dungeon Reworks
A huge amount of the dungeons have been extended and made into 1 big floor!
New Zones
We have added some new zones into the game in between certain zones! These new zones have big enemies that can drop amazing loot!
There is an insane amount of stuff which would render this post way too long if I was to write about every change in detail, so you can go read all of them here: Season 4 Patch Notes Also check this video of Anubis, one of the new re-worked act bosses! [previewyoutube=z9fXF5zKRvM;leftthumb][/previewyoutube]
Patch Notes for update 6.2.5 * Fixed Moonstone Gems socketed to second loadout slot applying from loadout 2 to loadout 1 * Fixed some collision issues with Torstein's Anvil's "Shop is Open" * Fixed Halloween and Xmas achievements not working * Fixed Grindfest entry door softlock (Android) * Fixed Grindfest entry door not being able to open (Android) * Fixed ingame chat (Android) * Fixed Muspelheim Quest items being visible and interactable without the quest * Fixed Valors Defender causing crash * Fixed Waypoint map bug showing undiscovered areas as partly discovered Have a wonderful day! PAS
Greetings! After over 1000 hours of hard work we are proud to present you with Hero Siege season 3! The Patch notes are really long and you can check them out here: Official Patch Notes for Season 3 If you wish to support the ongoing development of the game, consider writing a review for the game or get one of the new dlc we baked for the game :) we truly appreciate each and every one of you! Lets make the game even better!
We have already started working on Season 4 which will feature some of these things:
- Fortune Rifts (An unstable rift might take you to a random location and pay off big time!) - Bifrst will make a comeback, polished and better than before! - Titles from achievements - Additional features and events from Grim Reaper Shrines and Chaos Shrines - Dedicated inventory for charms which you can extend with the hero level board - Relic Storage - Alchemy, Herbalism, Fishing - New augments, skill reworks, multi choosing augments or x keys for guaranteed augment - Random affix jewel drops? - Local Co-op. With PS5 release coming out in 2024 we will have a polished version of the local co-op! We will try our best to fit all of this into 2 months of development time! https://store.steampowered.com/app/2799870/Hero_Siege__Stormweaver/ https://store.steampowered.com/app/2829350/Hero_Siege__Succubus_Stormweaver_Skin/ https://store.steampowered.com/app/2900190/Hero_Siege__Pug__Bober_Skin/
The Stormweaver
The Stormweaver commands the tempestuous power of thunder and lightning, shocking through the undead with electrifying grace. With each crack of thunder and flash of lightning she leaves the battlefields full of steaming ash. Here is a little sneak peak of the Season 3 Stormweaver game play! [previewyoutube=B0KL8_Og_UY;full][/previewyoutube]
Greetings to everyone! The past few months have been pretty much non-stop working around the clock and the lack of sleep can be truly felt. But oh boy do we have an improved game on our hands! Our beta testers have been absolutely amazing at providing feedback and together we have cooked one craaaaazy season for you good people! The patch notes just surpassed 800 lines and are massive! Season 3 Patch Notes We have are putting the Hero (or perhaps a god of war) back to the Siege!
Here is a little trailer for the game and season 3!
[previewyoutube=ki5FkwPWIPk;full][/previewyoutube] Hope you're all doing good! We are really excited for this upcoming season vikinghs - PAS Team
A decade ago Jussi and I got the opportunity of releasing Hero Siege on Steam and starting our company Panic Art Studios. Reflecting on the journey, it's almost surreal how our passion project transformed into a thriving reality. Back in the days of our studies at TAMK University of Applied Science we dabbled in game development during our free hours, but it was a spontaneous decision to do a 48-hour game jam that set the wheels in motion.
Pooling in votes for Style & Genre from our audience, the winning combination turned out to be "Arena/Hack n slash" + "Medieval/Fantasy". What started as a game jam project after the event evolved into Hero Siege. The journey from then till now has been an insane commitment, with nonstop efforts to bring the game to its current state. We stand here today proud of what we've built, and equally grateful for the passionate individuals who now form our team.
Hero Siege is not just a game it's a manifestation of our passion and dedication, a project for creative minds to thrive and a source of excitement for our players. To everyone who has played, supported our journey, and provided invaluable feedback - Thank you! Your passion has fueled our drive to continuously improve and innovate.
As we celebrate this milestone, we still have so much work to do and ideas to release thus this is only the beginning! Here's to another decade of Hero Siege and beyond!
- Love, PAS Team
Here is the game in its first stages and now :)
Patch Notes for Update 6.1.4 - Fixed angelic chest augment incorrectly rolling existing augments - Fixed wrong player rank shown ingame - Fixed Valhalla Access Denied quest being available on higher difficulties - Fixed Odin voice acting not respecting voice acting volume - Improved Chaos Tower networking - Fixed Vitality tooltip - Fixed "Obtain Satanic Item" pop-up on first satanic of session - Fixed Toxic Remains augment working wonky and corrected the tooltip - Fixed Rich nodes dropping items they shouldn't drop, like the framings - Moved Rat Den 2 challenge chest upwards - Fixed some issues with Heroic Rune dropsound - Fixed flying scimitar sound (with augment destroys ears) - Fixed Attack Rating per level not working from items - Fixed Defunct Surgeon being able to kill the player (blaming Nimo :D) - Fixed an inventory crash - Fixed Player Health bar rank being incorrect - Fixed a bug in Valhalla quests Valhalla questline is part of Main questline, and only doable on Normal now. If you are/were stuck, do the following: 1. Delete all Valhalla quests 2. Go to Normal and try to proceed from the point you got stuck on, the most usual spot being "Access Denied" quest. For this, go to Zone 2 "Flooded Plains", find the portal to "Gates of Valhalla" and enter the room and walk the chains. You should receive the quest correctly when leaving the room by falling to Zone 3.
Patch Notes for Update 6.1.2 - St. Rexi's Sundering Axe: Replaced Flat Phys damage with flat Attack Rating (750-1250) - Added more assets to 6-2 (Cathedral) - Removed destructibles from the minimap to reduce clutter - Added some candles to Satan's Throne room - Added Fighter Magi's Grips [Heroic Gloves] - Added Light Bringers Mark [Satanic Amulet SS Tier] - Increased D, C, B, A and S tier drops - Increased Ancient enemy satanic+ drop chances by 4% - We messed up the mining levels and decided to now set it to 1000 if its below 1000, otherwise it will stay as is. Very sorry for this one. Amazon - Fixed Thunder Fury base skin art - Thunder Fury now also shoots a projectile on the main target Shaman - Changed Earth Bind damage type from Poison to Arcane - Fixed a bug with persisting Satanic Zone buffs - Fixed Difficulty complete to Act 7 instead of Act 6, so if your difficulty is unlocked its because you havent killed mevius and need to do it. - Fixed a socketing crash - Fixed not being able to socket anything after putting angelic gem - Fixed a Boss spawn bug - Fixed Inspect not working in chat lobby - Fixed bigger enemy death animations and particles not scaling correctl
Patch Notes for Update 6.1.1 - Showing enemy health number now also shows the Affix name - Changed Ancient name color from dark blue to golden - Increased C tier and B tier chance after zone level 12 from 50% to 66% and 25% to 33% - Increased C tier chance after zone level 7 from 25% to 33% - Buffed all Satanic+ drops by 10% - Buffed Life from Vitality to 6.5 per point from 5.5 - Buffed Mana from Energy to 4.5 per point from 4 - Increased Fiery Enemy death explosion radius by 35% - Increased Poison Enemy death explosion Poison Gas radius by 50% - Increased Enemy death explosion Corpse Explosion radius by 50% - Added 2 extra projectiles to Doll explosions :OSrisitas: - Nerfed Satanic Zone 600% Loot to 500% due to the buffed drop rates - Nerfed Stone Skin damage taken from 45% to 25% - Nerfed Ancient Life scaling from 360% to 330% - Nerfed Legion (Miniboss) Life scaling from 600% to 550% - Nerfed Legion (Miniboss) Level scale from +8 to +7 - Nerfed Treasure Gobbler Magic Damage taken from 45% to 30% - Nerfed Treasure Gobbler Life scaling from 175% to 155% - Nerfed Ancient Magic Resistant damage taken from 60% to 45% - Removed Affix roll from Sung Lee - Nerfed Grimbone Damage - Buffed Act Boss life by 3x on all difficulties - Nerfed Trap damage by 50% - Guardian of Cosmos pyro scorching aura is now purple Shaman - Wolf augment now adds an additional wolf with every level so max 11 wolves Demon Slayer - Fixed Bullet Hell Augment dealing less damage than without Plague Doctor - Fixed Surgical Bloodletting being a cast to being an attack - Fixed Surgical Bloodletting not working projectile speed Amazon - Re-worked Thunder Fury, now works like in D2 - Fixed a crash with chain lightning - Fixed Vofon NPC mask in Act 4 Town - Fixed Town entrances not showing in minimap - Fixed Flail quest relic damage in Act 4 - Fixed a bug with Butcher hook - Fixed Blood Letters Set items for Plague Doctor giving poison, changed to bleed and attack damage. - Fixed Pickled Brain zombie health bar going over maximum - Fixed crashing inspect ingame - Fixed Sucker quest (black holes) in Act 7-1 - Fixed Adding more than 1 angelic gem to items that are not equipped - Fixed Unholy Items not showing on chat correctly - Fixed Angelic Items not showing on chat correctly - Fixed Loot Filter showing drops before hitting the ground - Fixed Grave's Grasp weapon augment on mercenary causing a crash - Fixed Heroic Runes drop sound having low range - Fixed a freeze in Act 5 boat quest - Fixed a player list crash - Fixed a crash when crafting arc's set items - Fixed a puppet queen crash - Fixed a host crash in networking - Fixed game invite subdifficulty missmatch - Fixed a linux clipboard crash - Fixed a crash with Punisher affix enemies - Fixed a Sand Guardian crash - Fixed a skill bind crash - Fixed a Controller options crash - Fixed a crash with keyring tab in inventory - Fixed a shop crash - Fixed the Marketplace rune buying QOL: Attribute point/talentpoint popup will now be hidden when you go to the screen once per lvlup QOL: You can now see how much the manacost increases per level on the talent lvlup screen
Season 2 is now officially out! You can check the Patch Notes here: Official Season 2 Patch Notes We also released some additional content like the Butcher class and a 3 skin bundle for Pyromancer, Amazon and Paladin. Feel free to support the development and future content! https://store.steampowered.com/app/2735920 https://store.steampowered.com/app/2706110
Hello Ladies and Gents! By learning from our mistakes and from valuable player feedback we rewinded back to the drawing board. We started a 3 month long work infused insanity and forged what we believe is now a much better game! Are you afraid of burnout? We were born in it, molded by it. Here is a small teaser of whats to come Tomorrow as Season 2 comes out! [previewyoutube=Wob5q32fDok;full]https://www.youtube.com/watch?v=Wob5q32fDok[/previewyoutube] Here are the Patch Notes: Season 2 Patch Notes
Hey Heroes, Guess what? The Winter Event is back in town, and things are about to get seriously festive in Hero Siege! Inoya is now covered in a beautiful blanket of snow, setting the stage for an epic season of quests and challenges. Let's Go on a Winter Adventure: Take a stroll through our Xmas Questline and soak in the seasonal charm! Santa needs your help in Daily Quest: Once you've conquered the main Xmas questline, dive into the revamped Daily Quest hosted by Mayor of Inoya, Kukkonen. You might just find yourself helping Santa with his holiday to-do list and snagging some cool rewards along the way... Or are you? Our Event dungeon got a serious makeover. Brace yourselves for new thrills, tougher enemies, and some sweet rewards for those who can handle the heat... or cold... or both? Warning: The ice might be weak, so watch your step! Warning: The end of the road? Something ominous is waiting there, and it's no pushover! Reminder, that closed beta for Season 2 is ongoing, and if you are looking for what is going down, take a peek at the live Patch Notes!! Thank you, and enjoy!
Greetings! I just wanted to drop the information that we do have a patch notes sheet for Season 2 that you can check at any time: Season 2 Live Patch notes This consists of stuff that has already been done for Season 2 and we will be adding stuff to this list as we go. Feel free to comment suggestions if you have any, we will read them with thought. Here are the patch notes so far:
Endgame Content
Chaos Tower
- Chaos Tower is now back in its old form of facing King Rakhul after clearing 10 floors. Loot can be claimed or left unclaimed for a bigger future reward!
Satanic Zones
- Satanic Zones now gain a set of random buffs and debuffs every time it changes. - Buffs range from increased loot amount, increased heroic/angelic rates to increased damage, increased attack or cast speed etc. - Debuffs range from decreased life, decreased resistance to darkness and decreased light radius etc. - Satanic Zones now also show in the map screen visually. - Increased Satanic Zone Enemy pack sizes by 2 - Satanic Zones are now always zone level 250
Endgame Crafting
- You can now craft God Empowered Emblems to roll a random Augment on your weapon. - These augments are pooled per weapon type (melee, ranged, spell), proc effects when attacking/casting/striking (13 different skills for each weapon type). - These augments can be leveled up to level 5 by crafting Devil Empowered Emblem.
Quest Lines
- Added brand new questlines for both Nightmare and Hell with rewards that help you on your journey! - Quest rewards range from A-S tier satanics to Mid and even high tier runes. - Soulforged Ring is back with rre's questline which consists of grinding and a bunch of daily quests.
Skill Specialization
- At level 100 you can choose one of your skills to be empowered. This can be changed by resetting your skills.
Dungeons
General
- Added Temple Trapdoor dungeon + challenge with Golden Key back into the game. - Increased Dungeon Enemy pack sizes by 1
Challenge Dungeons
- Challenge Dungeon chests now drop 3x boss kill with 1400% mf instead of 1x with 800% mf - Challenge Dungeon chests now always drop a relic
Wormholes
Buffs/Nerfs
- Red Bear now has 85% damage reduction but can be damaged by the player. The enemies deal true damage to the boss when killed. - Wormholes now scale harder and are locked to a higher base zone level
Items
New Items
- Added Blood of Spartan [Satanic Potion] - Added Bottle of Radogate [Satanic Potion] - Added Bottle of Sake [Satanic Potion] - Added Caffeinated Coffee Container [Satanic Potion] - Added Elixir of Death [Satanic Potion] - Added Elixir of Unworldly Cognition [Satanic Potion] - Added Empty Bottle of Vodka [Satanic Potion] - Added Ghostly Potion [Satanic Potion] - Added Gold Inlaid Mysterious Potion [Heroic Potion] - Added Maggot Eye Elixir [Satanic Potion] - Added Power of Void [Satanic Potion] - Added Praetorian Blood [Satanic Potion] - Added Prismatic Potion [Satanic Potion] - Added Protein Shake [Satanic Potion] - Added Radbull [Satanic Potion] - Added Sung Lee's Flask of Carnage [Heroic Potion] - Added Surstrmming [Satanic Potion] - Added Witches Potion [Satanic Potion] - Added Wizard Potion [Satanic Potion] - Added Arcane Pumpkin [Angelic Charm] - Added Rotten Pumpkin [Angelic Charm] - Added Crematorium's Pledge [SS Runeword Shield] - Added Bubonic Plague's Pledge [SS Runeword Shield] - Added Torstein's Anvil [Heroic Charm 1x1] (Call torstein, craft cube and prospectron) - Added Satanic Dice [Heroic Material] - Added St. Amitiel's Truth [Angelic Bow] - Added Pagan God's Blasphemy [Heroic Cane] - Added Brimskull Trident [Heroic Spear] - Added Shkpuimuri [Heroic 1 Hand Hammer] - Added Nirvana Runeword [Helmet Sur/Sur/Drax] - Added Legionnaire Runeword [Helmet Xo/Qi/Gul] - Added Arch Angel's Phase Blade [Heroic Sword] - Added Harlequinns Veil [Heroic Helmet] - Added Gem King's Cleaver [Heroic Two Handed Axe]
Technical Changes
- Quest items are now vacuumed so you only need to pick 1 and it will pick all the others around it automatically. - Hovered items on ground now show name tooltips - Item drops in chat now display [Softcore] or [Hardcore] before the name
Common Items
- Common weapons are now either caster or attacker and can roll a wider variety of stats theme related stats like attack damage %, magic skill damage %, cooldown reduction etc. - Common Helmets can now roll up to +6 to singular skills chosen for a random classes skill pool. - Common weapons can now roll attack/strike/cast proc modifiers
Buffs/Nerfs
- Revisited Set items and corrected / re-worked the stats, also reworked some of the sets completely. - Increased Satanic, Heroic and Angelic item merchant sell value - Buffed most set weapons into S tier - Added additive skill damage stat to items - Added flat spell vamp and mana vamp stat to items - Added socket rolls to satanics accross the board (not all but many) - Gems now give 8, 24, 48, 128, 256, 512 additive damage AND additive spell damage - Proc effects from items now scale with your synergies if you have base skill points in it. - Two Handed Swords, Axes, Maces and Chainsaws have AOE attack by default (can hit multiple targets) - Lowered Extra Gold from monsters stat accross the board, also slightly lowered gold drops accross the board. - Lowered Magic Find stat gain accross the board. - Relics can now be leveled up to level 10 and the relic skills now also benefit from +all skills - Buffed all crafted Jewels / Gems - Runes can now be prospected into 1 of the lower rune - Enigma: Increased Teleport range from 320px to 480px. Removed Magic Find & added Vitality per level. - Uabel's Wand: Re-worked from B tier to SS tier and changed all stats - Sight of Gods: Added Teleport and changed arcane skill damage to magic skill damage - The Oculus: Slight nerfs to the item and added a wider range for the stat rolls. - ST. Rexis Sundering Axe: Faultline now scales off of physical damage (45% + (5% per skill level))
Drop Rates / Prices
- Hell sub difficulties now slightly increase drop chances from boss kills - Increased rate of gem drops + now sub difficulties can drop perfect gems (increasing with level of sub difficulty) - Traveling merchant prices lowered by 33% - Black Market prices lowered by 33%
Enemies
Buffs/Nerfs
- Treasure Gobler and Fallen Angel affixes now increase experience gained for killing them - Colossal Chests now have 500% mf instead of 200 and a slightly increased drop multiplier for unique loot drop chances - Buffed Abomination Life. - Immune enemies from commander affix now have 75% damage reduction instead
Crafting / Professions
General
- Added Enchanted Sigil material as a gold sink to be used with some high tier crafting recipes - Mining levels up for as many points as ores are dropped.
QOL / Balance
Balance
- You can no longer cast on other side of hard walls (excluding water and void) - Crushing Blow now breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies. - Attack Damage % is now calculated after weapon damage + enhanced damage and no longer acts as "enhanced damage". - Buffed all base cast speed by equivalent of 30% FCR - Act Bosses buffed accross the board - Arch Demons Plateau is now zone level 250 - Increased faster cast rate cap from 400 to 500 - Lowered jump landing recovery time by 20%
QOL
- You can now attack with the inventory open - Market gold selling gold cap removed - Improved Act 2 winter cliff/icecliff assets visually to stand out more. - Added 2 columns of space into the inventory, so +12 slots per tab - Socketables such as runes are now also stackable - Default market sell limit raised to 15 - Most spells/ranged skills now have free movement with lowered movement speed - Multi-item trading is now possible, both players have a grid they can fill for a trade. - Mercenary is now also shown in the minimap - Experience text now shows x / x (x%) - Companion now prioritizes keys over gold - Arcana enemy effect graphics made brighter and changed the depth of the effect to stand out more - Improved Blink/Teleport skill mechanics (more accurate now) - Some materials and collectibles etc now have heroic or satanic name color depending on rarity - You can now freely jump towards walls and objects without getting slowed. - Zone entrances, Dungeons and Waypoints will now reveal them selves in the map when you are close enough. - You can now scale Enemies/Player, Objects (shrines, portals, dungeons etc) and Loot in the minimap 1-2x - Quickmap now has darkened background - Gold cap set to 999 Million - Crafting Materials now stackable up to 999 - Improved all projectile collision checking so if you hit corners of walls and obstacles it wont destroy it self - Slightly increased base movement speed - Game now shows clearly if you have unspent attribute or skill points - Movement system improvement, if out of mana and trying to cast but wont cast it will stop your character. - Player Cabin now has training dummies, mailbox and waypoint - UI Polish accross the board
Fixes
General
- Fixed Drop Locations for weapons in journal - Fixed Rolling a runeword on an item no longer re-rolls the base stats in the item - Fixed code execution order in loading stats, passive skills from items work properly now - Fixed shrine enemy spawns causing enemies to be stuck - Fixed zone entrances sometimes being inside walls - Fixed all quest items that didnt sync properly when going to town and coming back - Fixed Taunt not working at all - Fixed Abandoned Mine entrance with mouse click - Fixed Base item stats dissapearing if rolling sockets on it in the crafting cube - Fixed a bug in base physical damage and physical "spells" causing damage return from affix enemies to be high
Classes
Viking
- Increased Defensive Shout duration scaling from 10s per level to 20s - Increased Battle Orders duration scaling from 10s per level to 20s
Pyromancer
- Increased Fire Enchant duration scaling from 3s per level to 10s - Increased Fire Enchant damage scaling from 2.5 per level to 3.5 - Increased Fire Shield duration scaling from 3s per level to 10s
Pirate
- Nerfed Treasure Hunter from 10% per level to 5% per level
Nomad
- Eye of Ra now applies attack damage on the effect
Redneck
- Added augment for chainsaw massacre (increases size & damage and reduces loss of control)
Necromancer
- Increased Meat Shield duration scaling from 10s per level to 20s
Amazon
- Nerfed Envenom AOE by 25% - Increased the speed of Storm Dash
Demon Slayer
- Soul Leech base damage buffed from 2.5 to 3.5
Marauder
- Reduced size scaling of heavy ball by 75%
Illusionist
- Re-worked Call for War. Now charges Sand Guardians into the casted spot and passively increases the dash distance of the guardians - Re-worked Link of Sand. Now creates a Sand Guardian when used.
Greetings! After intensive experimentation and player feedback we decided to make some changes that most players can perhaps appreciate! I also want to personally apologize my childish behavior during the beta period, It was not the right way to respond no matter how infuriating the argument was. I should've listened and taken more time to process the feedback that was given. I feel like the 100 hour work weeks and immense stress clouded my judgement completely. For all of this I apologize and try my best to do better. Now lets continue to the sweet stuff!
Stop Casting Partially Removed
We decided that removing stop cast from the majority of damaging ranged attack skills as well as spell casts is the way to go. Here is a short video of how it plays in game: [previewyoutube=jdCkOHBDn_8;leftthumb][/previewyoutube]
Socketable items Stacking
Also due to a lot of player demand as well as market functionality we decided to let Runes/Gems/Jewels, all "Socketable" items stack so players can free more inventory and stash space for other items and sell stacks of these in the market.
Satanic Zone Buff
We have been thinking about the Satanic Zone system and what to add in order to make them valuable and give something that a player would leave what they are currently doing to hop in. So Satanic Zones now give 3 random buffs to the player as well as 2 random debuffs. Example of Buffs: - Loot amount increased by 600% - Angelic drop chance increased by 50% - Heroic drop chance increased by 50% - Skill Damage increased by 40% - Cast Rate increased by 50% - Attack Speed increased by 50% - Movement Speed increased by 50% - Lots more.... Example of Debuffs: - Decreased Light Radius - Darkness, pitch black enjoyment - Reduced All Resistances - Reduced Life - Reduced Mana - Increased Damage Taken - Lots more... Satanic Zones are now also shown in the map:
Nightmare and Hell quest lines
In order to make leveling much more enjoyable we decided to add some bigger quests in Nightmare and Hell difficulties which reward the player with valuable stuff such as Satanic items and Mid tier runes, and even a few high runes for the Hell Quests. This should give the player more to do while going through the acts and help with gearing up as well as leveling up faster.
rre quest line and Soulforged Ring is back!
The grind fest quest line from rre is now back and completely re-worked. It consists of a bunch of daily quests and grinding. Look for the Mysterious key when killing bosses in hell ;)
This is all for now, we will continue working on the game to make it better and better as time goes on! Please feel free to join our Discord if you wish to give feedback or discuss or ask questions. We developers are there for you! :) Hero Siege Discord - Love, PAS stickmansteve
The older Hero Siege version (Season 18) is in a beta branch which can be accessed:
Library > Hero Siege > Properties > Betas > Choose HS1 from the dropdown
The game is only playable in Local as for now. - Love, PAS shlam
Greetings Heroes! We have been working hard on the Season 2 patch for the past month in order to make the game more engaging, fun and rewarding! After going over community suggestions and having tons of good discussions with our active players as well as playing the game a lot our selves we have a pretty good understanding what the problems are and what should be improved!
Lets start from Quality of Life improvements
We are bringing improvements to movement and combat mechanics to be more accurate, easier to use and less clunky. Player base movement speed is increased for a better early game experience! You can now jump towards objects with full speed instead of being slowed down when jumping a short distance. We also fixed the maps that have water and chasms on the map border which can now be jumped through to reach the other side. Teleport/Blink skills now also have better collision checking which makes it much smoother to teleport around. We improved projectile hit checking so that when shooting through corners the projectiles wont destroy into them any more. Base cast rate on all skills has been increased by 25% in order to make early game more enjoyable. Exploration was a big frustration for the players so we decided to add a system that reveals zone exits, dungeon entrances and way point on the map when you are roughly 2 screens away from them. This improvement made game play feel much better! Looting Quest items now vacuums all nearby quest items so you dont need to constantly click to pick them all up! Loot and Market filters will be improved for better filtering.
Lets go into the content!
The Chaos Tower will be making a comeback in Season 2. Chaos Tower will work like it worked before, but all the floors are random generated!
Satanic Potions: the potions from HS1 are making a comeback in Season 2 and since we now have the potion belt, you will be able to use 4 satanic potions instead of only 1. These potions work just like before, giving buffs and having a cooldown. We did increase the effect duration on all of them and made sure that the potions are fun and powerful! New Items: We are adding a bunch of new Satanic, Heroic and Angelic items as well as new runewords which have new gimmicks! Due to player demand we re-introduced the Satanic dice which can be used to re-roll any items stats with the chance to brick the item. Temple Trapdoor dungeon added back into the game.
Balance
We revisited all set items and tweaked the stats to make the individual items more powerful and useful. Especially the Set Weapons now have damage that is in par with end game items. Many satanics, heroics and angelics have also gotten some buffs in order to make them useful. More satanics can now also roll sockets into them. Gem drop rates as well as the Stats the gems give have been buffed, Gems now also give additive spell damage which is a new stat we are introducing and can be found in common caster weapons. Common Item affixes now roll more reasonable stats and spell weapons can now only roll stats that are beneficial for casters and vice versa. We tweaked extra gold and magic find stats in order to fight gold inflation and mf stacking builds being superior to non mf builds. Wormholes will be scaling harder so the climb wouldnt be a tedious chore. Sub Difficulties now also increase drop chances from Bosses. Attack Damage % stat is now calculated after all the other modifiers thus its a lot more powerful now. We will be working on class balance with the help of community suggestions and excess testing and data gathered during the first season. Our aim is to make every class be viable, engaging and fun to play!
Season 2 is scheduled to come out on the 12th of January 2024
The information in this post is what we have done so far, there is a lot more to come! Thank you for reading! - with love, Panic Art Studios
6.0.17 Patch Notes - Fixed a critical error in Trading and Mailing UI when splitting stacks and putting them to the trade slot. - Fixed Mining Node double input. - Increased Gamepad Cursor max length from 300px to 340px - this should now be more inline with Mouse + KB. - Improved Jumping logic with Gamepad - This should also now be more inline with Mouse + KB - Fixed Enigma and other teleport effects being significantly shorter on Gamepad vs. KB+Mouse - Fixed an Issue with Angelic Realm chests, where if you closed the UI pressing "ESC" instead of the "X" you would not be prompted with a warning.
Patch Notes 6.0.16 - Fixed Infinite Loading screen when disconnecting during loading screen - Fixed Mac Inventory modifier key from Control to Alt (option Key on Mac) - Fixed Odyssey leaderboard issues - Fixed movement inputs on player when "Split Stack" UI is open.
Patch Notes - Fixed Mystery hats not working. - Fixed items disappearing on Odyssey Stash. - Fixed infinite loading screens on room change. - 21:9 Resolution got couple UI fixes. - Personal Stash Tab now doesn't get broken items, they stay where they should.
We are starting a community contest event today! The event is: Ahto Run Rules are simple: Die to Gurag as fast as possible! To Participate and for more information about the ongoing contest hop on to our Official Discord here! Navigate to #contest-rules for specific info, and how to entry!
Content - Halloween Event is now live! A satanic a day keeps the doctor away, or so they say =) - Added Gore back to the game, organic enemies now spill blood when killed - Added Underground Garden dungeon back into the game - Added Burstshot enemy affix, ranged enemies shoot 3 projectiles and melee enemies perform 3 attacks fast - Added Colossus enemy affix, tanky enemies with a 50% thorns vs physical (damage is calculated from raw weapon damage) - Added Commander enemy affix, Commander's minions are immune when near, once the commander dies the minions become vulnerable Balance - Added enemy density to sheeponia - Buffed Enemy density and zone level (150 > 350) in Ruby Gardens - Unstable Rifts now provide 150% extra mf per kill + hell rift MS increased from 15% to 50% - Buffed Chaos Shrine spawn rate by 5% and top reward chances by 8% - Removed life replenish from wormhole bosses - Every 1000 skillpoints in mining now adds +1 to maximum possible oredrops (7 at 5000) for every node you mine - Removed a few enemy packs from Distorted Horizons floors 1 and 2 but buffed floor 3. - Buffed enemy density in underwhelming dungeons - Changed Dark Oath strike proc in Unholy God's Flail into an aura - Changed a few jewelcrafting recipes to use Storm Opal - Modified Enraged enemy affix, now enrages at 50% life gaining more life replenish and attack speed - Buffed Hypothermia (Heroic Item) base damage, added Enhanced Damage, increased Additive Cold Damage min/max, increased Cold Skills min/max, added Cast on hit chance for level 60-80 torrent Qol tweaks - Augments are now shown in journal - Market open now focuses on text field be default so you can start typing without clicking it - Key Dungeon zone text is now red instead of purple - Satanic Zone dungeons now also have purple text indicating its also satanic - Mobile version now shows satanic zones properly - Added proper Russian translation by our community member Madjasti - Quest objects no longer spawn once the quest is completed - Increased Angelic Key sound range to same as satanics - SS tier satanics now also show in chat - When you get a buff from any source (item proc etc) it no longer overwrites the value of the buff unless the new value is stronger than the old one, but it refreshes the duration. - Removed hovering indicator from empty socket slots since its misleading - You can now jump down from cliffs but not up Fixes - Fixed Shadow Realm portal bug - Fixed Demonform missing textures if used on another class from loaded dice etc - Fixed Chaos and Reaper shrines enemy rarities (no more trash mobs) - Fix to loot not drawing on the map - Fixed muspelheim rock hitboxes - Fixed Guild Perks not saving - Fixed Season Rewards not working correctly - Fixed a multiplayer bug with shrines - Fixed guns not shooting over water etc - Fixed Stacked Pain mercenary skill tooltip saying slow when its stun - Fixed Loading Issues in Act 8-1 and 8-2 - Fixed a bug with force move or using the movement skill in LMB would lock into enemies - Fixed a bug with Block Rating calculation giving too much block - Fixed Town entrance and exit names drawing in wrong spot Redneck - Truck bullets go through walls now Viking - Added effect indicator for Whirlwind Paladin - Fixed Lightning Break on Lightning Fury (also halved the scaling as its already strong) - Fixed Fist of Heavens augment size scaling - Fixed Hammers destroying them selves if spawned inside a wall Shaman - Tornado augment now releases small piercing twisters dealing a portion of the tornado's damage Plague Doctor - Added Toxic Flask augment for Plague Doctor - Miasma now gains additive damage from the initial attack aswell Shield Lancer - Buffed Spiked Shields base damage, synergy and armor scaling. Marksman - Fixed Gunner Drone not benefitting from master mechanic damage - Fixed a Bug with Turret Mastery and turret attack frequency Necromancer - Fixed Damned Legion Augment not increasing shockwave size Demonspawn - Fixed Blood Surge augment second cast not proccing blood tendrils
6.0.10 Patch Notes - Fix Guild Exp / Level not displayed in chat lobby - Fixed new inventory tabs not working in all inventory ui's - Fixed some offsets in presets - Added an option to enable/disable combat text compression - Tuned down linear blur in tracks (moving background in 6-4) - Added new assets to 7-3 and 6-4 - Fixed the moon visuals on Exo's Skin Mid-Season 1 Balance Patch - Adjusted Leech effectiveness on hell from 25% to 50% and on Nightmare from 60% to 75% - Mercenaries gain more vitality, attack rating and armor per level now - Mercenaries now gain 15 life from vitality instead of 12.5 - Boss Shrines can now spawn either 8 fallen angel champions that can drop angelic keys, or 8 special Ancients that have increased MF - Chaos Shrines champion and ancient packs are the same as Boss Shrine but 12 enemies instead of 8. - Chaos Shrines can now also drop S tier items. Rune drop now drops 3 runes which can go up to Vex. - Added Arrow Turret augment for Marksman - Mercenaries are now immune to traps - Increased Gold Pickup range - Buffed Uber boss Life and damage(slightly) - Polished Uber Reaper's lantern spawnpoint (half way between boss and player) + reduced lantern HP to 7.5% from 10% due to buffed values - Fixed Dot damage showing when "Show Damage" is off - Fixed an issue with inventory tab while in stash - Fixed St. Neri's throwing distance - Fixed Jtunn Warchief skinn skill effects - Fixed a few broken quest objects Viking - Fixed Defensive shout not refreshing - Buffed Demolishing Winds damage scaling from 2% to 3% Pyromancer - Blazing Trail now gives the player Phasing + Buffed burning damage scaling from 2.5% to 3.75% - Max Hydras buffed from 10 to 15 - Buffed Hydra base damage and synergy scaling - Buffed Inferno Slash base damage and synergy scaling + burning damage scaling - Buffed Searing Chains base damage and synergy scaling + target bounces increased from 8 to 10 - Buffed Fire Ball synergy scaling + the explosion size now scales with points in the skill (5% per level) - Buffed Scorching Aura base damage, intelligence and synergy scaling + Now burns the enemies for 27.5% + 2.5% per level - Buffed Fire Nova base damage and synergy scaling + Buffed burning from 2.5% to 4.25% per level - Buffed Comet base damage and synergy scaling + Buffed cast range from 240px to 360px & Added - - Fire Break (1.5% per level) - Buffed Armageddon explosion size by 25% + Added 27% + (3% per level) burning - Buffed Hydra Augment meteors speed by 20% - Buffed Comet Augment damage scale from 8% to 12% - Phoenix Flight now phases through enemies if blazing trail is applied Marksman - Vault damage type changed to physical based on attack damage and cast type changed to attack speed - Vault now also targets enemies from a longer range and a bit more frequently - Lowered Multishot projectiles per level + massive increase on the damage scaling - Buffed Homing Rockets now scale +1 projectile per 6 levels in the skill - Buffed Agility by reducing cooldown to 5 seconds and changed cast rate to attack speed - Removed Arrow Rain cooldown but changed attack speed to cast rate - Arrow Rampage now goes over walls - Buffed Arrow Turret base damage - Buffed Cannon Turret base damage - Buffed Landmine base damage - Buffed Rocket Turret synergy scaling Pirate - Buckshot can now shotgun, but the damage is reduced. Also Buffed AR scaling. (Augment now adds 1 extra projectile per 3 points) - Buffed Explosive Barrel base damage, synergy and intelligence scaling - Cannonball now releases 6 shrapnels when exploding dealing its damage. - Buffed Explosive Bullet AR scaling for better boss hitrate - Torrent now activates additional times in the casted spot (1 activation per 5 skill points) - Buffed Freezing Chainshot base damage scaling - You can now cast 10 parrots but the duration is fixed to 6 seconds. - Buffed Anchor lifetime by 1 second + Anchor now lands on your cursors position when casted (or to the length of your gamepad cursor) - Buffed Land Ahoy base damage and synergy scaling + increased cast range from 240px to 360px - Increased Anchor Augment initial anchors travel distance by 40% Nomad - Fixed stun bug in Cloud of Sand + increased its traveling speed by 50% - Buffed Sand Tremors base AOE size, Increased AR scaling, Increased damage and synergy scaling and - increased Augment AOE scaling from 5% to 10% per point + lowered mana cost - Increased Duration of Sand Gush tornados by 1 second. - Osasis Aura now increases party movement speed by 1% per point - Sand Vortex cooldown reduced from 12 seconds to 5 seconds. - Buffed Flying Scimitar base damage and synergy scaling. - Buffed Chainslice base damage and synergy scaling. - Buffed Rupture base damage and synergy scaling + AR scaling - Buffed Phantom Blade base damage, synergy and augment damage scaling (nerfed the augment attack speed to make it work) Redneck - Buffed Oil Spill cooldown from 10 seconds to 2 seconds. - Spontaneous Combustion now leaves enemies burning. - Pickup Raid now longer destroys into walls - Chainsaw Massacre no longer looses complete control and has increased max speed - Buffed Tree Trunk Triumph base damage and synergy + augment scaling - Tirefire augment scale now scales the flames and the oil too Necromancer - Buffed Poison Breath base damage and poisoned scaling (2.5% > 3%) - Buffed Bone Spear base damage and synergy scaling - Buffed Corpse Explosion base damage and synergy scaling - Buffed Cursed ground poison break scaling from 1% to 2% + reduced cooldown to 5 seconds. - Buffed Poison Nova poisoned damage scaling from 2.5% to 4% - Buffed Vengeful Spirit synergy scaling + Life scaling. You can now summon 2 vengefuls - Recall summons cooldown reduced to 6 seconds Samurai - Massively Buffed Quickslash base damage, synergy damage and intelligence scaling - Buffed Explosive Kunai base damage, synergy damage and intelligence scaling as well as Augment damage scaling - Blade Barrier duration now increases by 0.25 seconds per point. - Buffed Exploding Bolas base damage, synergy damage and intelligence scaling. - Reduced Shadowstep cooldown to 1 second + buffed base damage slightly - Reduced Empires Slash cooldown from 2 seconds to 1 second. Paladin - Lightning Fury bounces increased from 8 to 14 (Augment damage increased from 8% per level to 18% per level) - Lightning Fury now breaks lightning resistances 1% per level - Lightning Fury Augment no longer replaces the regular one but is added as an addition to it - Fixed Lightning Fury augment hitbox for skins - Thunder Shield now decreases both Magic and Physical damage taken - Buffed Holy Bolt base damage, synergy and intelligence scaling - Fist of Heavens now scales off of Holy Bolts as in creating holy bolts, points put increases the holy bolt damage and amount of holy bolts - Fist of Heavens Augment damage is Holy Bolt damage multiplied by fist of heavens damage multiplied by the amount of projectiles as a ground aoe when landing thus a nuclear bomb - Fist of Heavens cast range increased from 240px to 320px Buffed Holy Hammer duration, Speed and synergy scaling + Augment damage scaling Amazon - Buffed Thunder Fury base damage, AR and synergy scaling + fixed hitboxes on the bolts - Thunder Godesses Chosen now also increases flat AR - Buffed Rebound AR scaling Demon Slayer - Buffed Shredder Trap base damage, synergy and intelligence scaling - Buffed Demon's Calling base damage and synergy scaling - Buffed Slice of Shadows damage and synergy scaling - Buffed Demon Form duration from 8 seconds to 10 seconds and reduced cooldown from 25 seconds to 18 seconds. Demonspawn - Buffed Impale base damage and synergy scaling, Impale now causes Bleed - Buffed Bonestorm base damage and synergy scaling - Buffed Ossification defense from 2% to 2.5% per level, also now increased MS for 1% per point after killing an enemy - Buffed Cartilage Build Up base damage and intelligence scaling - Spinal Tap now deals increased damage to bleeding targets - Mana Shield bug fixed where with 0 mana you would not take damage, also change phys reduction to magic reduction - Buffed Blood Surge base damage scaling - Blood Demons now summons 3 demons instead of 1 Shaman - Buffed Nature's Prophet from 2% to 3% - Buffed Twisters base damage, synergy and intelligence scaling - Buffed Rock Fragments base damage, synergy and intelligence scaling - Buffed Earth Bind base damage, synergy and intelligence scaling - Buffed Meteor Storm base damage, synergy and intelligence scaling - Buffed Tornado base damage, synergy and intelligence scaling - Buffed Fissures base damage, synergy and intelligence scaling - Buffed Earth Totem base damage and synergy scaling - You can now summon 4 wolves and 6 with augment - Buffed Storm Totem base damage, synergy and intelligence scaling - Buffed Scent of the Wolf damage scaling from 5% to 7% - Buffed Fire Totem Synergy scaling and Burning from 2.5 to 3% - Buffed Chaos Totem base damage and synergy scaling White Mage - Increased Digest Souls duration from 5 seconds to 6 seconds - Soul Spurn now triggers benediction - Restless Souls base projectile amount is now 5 - Buffed Satans Mark AOE, base damage and synergy scaling + fixed mark not refreshing when re-casted + changed martyr synergy to restless souls - Buffed Black Mass base damage and synergy scaling slightly + reduced cooldown from 20 seconds to 16 seconds. - Buffed Chain of Holy Light base damage and synergy scaling + increased bounces from 8 to 11 - Increased Benediction aoe by 35% - Increased Healing Zone aoe by 44% - Buffed Shadow Bolt base damage, synergy and intelligence scaling - Malediction now spawns 3 crows Marauder - Buffed Force Overwhelming Duration to 10 seconds and reduced cooldown to 14 seconds. - Buffed Bouncing Grenade base damage and synergy scaling + fixed augment bug - Buffed Big Bo-oM base damage, synergy and intelligence scaling - Buffed Crazy Grapple base damage, synergy and intelligence scaling - Buffed Unstable Bomb base damage and synergy scaling - Buffed Flail Mastery scaling from 1% to 1.5% per point (all attributes) - Buffed Bombardment synergy and intelligence scaling - Buffed Retiarius Net base damage, synergy and intelligence scaling (Also fixed augment) Plague Doctor - Buffed Surgical Bloodletting base damage, synergy and intelligence scaling - Increased Miasma traveling speed - Buffed Malpractice poison damage from 3.5% to 5% - Defunct Surgeon now gives AR and cooldown is reduced to 10 seconds from 25 seconds - Buffed Toxic Flask base damage, synergy and intelligence scaling - Exploding Mice now deals a % of the rats damage + increased AOE - Buffed Jar of Leeches base damage, synergy and intelligence scaling - Buffed Randy the Rancid Rat base damage, synergy and intelligence scaling + increased plague damage scaling from 5% to 6% - Buffed Plague of Rats base damage, synergy and intelligence scaling Shield Lancer - Crushing Lance now uses Attack Speed rather than cast rate - Lance Throw now pierces enemies - Massive Buff to Shield Slam damage and AR scaling (acts as a single target damage source vs bosses etc) - Buffed Taunt duration scaling - Buffed Damage Reflect from 2% to 4% per point - Buffed Spiked Shields base damage and synergy scaling - Buffed Counter base damage and synergy scaling - Reduced Last Stand cooldown to 15 seconds. Illusionist - Buffed Age Proliferation base damage, synergy and intelligence scaling - Buffed Gravitational Slam base damage, synergy and intelligence scaling + removed cooldown - Temporal Heroes cooldown reduced to 25 seconds Jtunn - Orb of Frost now goes through walls but doesnt create icicles while on top of a wall - Buffed Portal of Ice base damage and synergy scaling - Glacial Tremors now activate at 4 attacks instead of 6 - Lowered Embodiment of Aurgelmir cooldown from 45 seconds to 20 seconds. - Buffed Icicles base damage and synergy scaling Exo - Buffed Scorching Whip base damage and synergy scaling - Solar Flare base projectiles changed from 1 to 3 - Solar Dash now has phasing and goes through enemies - Buffed Solar Form pulse base damage and synergy scaling + increased buff from 3% to 5% - Astreroid cast range increased from 240px to 320px - Buffed Lunar Orbit base damage and synergy scaling - Buffed Blood Moon cold damage from 2.5% to 3% and bleeding from 3% to 4% + also decreased cooldown to 10 seconds - Reduced Black Hole cooldown to 7 seconds and buffed intelligence scaling + cast range from 240px to 320px Item Restoration tickets are now open, and users are able to apply for a restoration for the next 14 days (Untill 31st Oct.) We can not guarantee a full restoration but we will review every case and try our best to bring your lost items back. Please note that we are only able to restore items that disappeared after the Patch 6.0.3! Love, PAS
6.0.9 Patch Notes Season Rewards from previous seasons have been deployed with this patch Notes: - Borderless Fullscreen mode has been fixed (Windows users only). - Fixed Hog quest not working - Added third level to Distorted Horizons, you will love it - Improved assets in various locations to generate better maps - Tweaked Sky Reach wormhole packs and so forth so enemies don't spawn to weird places - Fixed and polished Guild stash UI - Moved Angelic Realm portals to better spots + added extra one at entrance - Fixed Minimap not showing loot on some occasions - Increased satanic drop sound distance - Lowered black market and traveling merchant costs on Odyssey - Charms now show in journal - Due to player demand we added 4 more stash tabs and 1 more inventory tab available for purchase - Added indication for Auras that only apply for the holder (Holder Only) in the tooltip of an item - Changed Minimap dragging to stay in dragged position - Improved Inventory Tab functionality - Removed daily hunt from bounty board (there is nothing to hunt) - Fixed Hungry Haldor quest not working - Fixed difficulty setting not being saved online - Fixed potion use not playing a sound - Fixed mercenary rename prompt crash - Fixed Camp of Souls Spiders unlimited attacking Server-side updates: - Increased USA, Asia and Europe 2 login region slots by a couple hundred each to reduce queue times - Login optimizations to reduce long login times and potential disconnects
6.0.8 - Add assign talent button to PC talent screen. - Added additional safe guards to Angelic Realm to eliminate mistakes. - Fixed an issue in Angelic Realm where specific Augments were not offered on empty Chest Armor - Fixed leaderboards showing wrong players on SSF/Normal - Fixed Borderless Fullscreen setting not loading on game start. - Fixed various crashes.
6.0.7 Patch Notes - Small visual polish on guild UI - Fixed default ingame chat position (You prolly need to re-set it if you changed it) - Added a failsafe for a crash in market listing - Fixed a crash with map screen - Fixed a crash with town portal - Increased Aura detection range - Fixed various issues with skins missing graphics - Fixed Seismic Slam crashing and not working correctly on viking - Fixed various crashes - Added missing content to Shop (HS+ name colors)
6.0.6 Patch Notes - Removed right click input from ingame chat messages if chat UI is not open - Fix mobile unable to pickup quest items - Fix guild experience bar going out of bounds (again) - Fixed Dhorn Farum (Act 4 Town) player spawn points - Fixed multiple talent tooltips that were inaccurate - Add a chat function where if user does not have message in the field, pressing Enter closes chat - Weapons in journal now show stats - Lunar Aura now spreads to other players - Added delta correction to various skills in the game (Locking shouldn't be an issue anymore) - Added Angelic Charms into the game - Increased the lowest enemy mask size for better hit detection - You can now see enemy life numbers when pressing the show item names bind (default: ALT) - Potential fix to Outskirts loading + fixed Shadow Realm loading - Fixed Teddy Bear quest not working - Fixed a crash caused by mercenary and life per kill when playing with someone - Fixed Carnage bear having too much HP (Quest) - Fixed Odin's Demise skill missing textures + fixed the mask on the initial projectile - Fixed Bosses dying right when spawning on rare occurrence when being hit by something from the player - Fixed Cultist steam chest opening animation missing - Fixed Exo's Blood Moon causing moons to not deal damage after expiring
Fixed an error in character selection crashing the game. Sorry <3
6.0.4 Patch Notes Market Items that disappeared during migration have been returned. We have reset all mercenary talents due to an issue loading them. Should work like a charm now! Wormhole scores are wiped due to scaling not working correctly - Fixed a bug in Memory of Mevius fight where Mirror of the player would tick insane damage. - Fix Valhalla toy bear missing name. The quest can now also be returned correctly. - Fixed reroll charm working for satanic+ charms, does not work anymore. - Optimized some drawing code to improve performance - Improved companion pathing - Optimized hitbox size for attacks (should now always reach enemies) - Journal items now show stats - Lowered ingame resolution on mobile - Chests and Lootpiles now have faster opening animations - Added AOE indicator to enemy death effects - Only "uber zones" now display ??? as the zone level - Buffed Eternal Battlefield, Fallen Inoya, Sheep Level and Ruby Garden zone levels - Re-made Sung Lee's arena in Eternal Battlefields + added more enemy density - Added missing Heroic locations for various items in journal - Removed clutter from Act 2 zone 1 and zone 5 - Fixed Mercenary having some weird skills from other classes - Fixed Mercenary Auras - Fixed Items that have All Skills (class) rolling no class to properly roll a class - Fixed Poison Enemies applying poison on hit correctly - Fixed missing textures in Act 7 unstable rift - Fixed quests on normal being active affecting nightmare and hell (creating quest items) - Fixed Sound for loot filtered items dropping - Fixed Frozen Orb nasty sound when hitting a wall - Fixed an issue with on hit effects such as proc skills and life/mana steal Shield Lancer - Spiked Shields now stack honed defenses when enemy is hit Pyromancer - When Fire Enchant is active, ignite is procced from all fire damage sources now Increased Scorching Aura AOE range
6.0.3 Patch Notes
[IMPORTANT]
Migration is free for the weekend. Migration button can be found ingame after logging in, from your Hero selection menu. Migration is possible from any login region to any login region with exception of EU1, that users can not Migrate to For EU users: EU2 queue times lower than EU1. We urge you to Migrate away from EU1 to use EU2 instead. Patch Notes: - Improved server stability by opening Eu2 Cloud Server. We urge users on EU1 to migrate to this server! - Added Chat Announcements for Server shutdowns to inform players. - Fixed "mercenary" button being visible when opening Mercenary Inventory first. - Fixed Heroic drop announcements using wrong color - Fixed an issue where users were not able to delete Guild Invite mails. - Fixed AOE attacks not working - Fixed a bug with mercenary skills - Fixed fonts on 1080p - Added drop locations on journal for all Heroics - Improved Zone generation on some problematic zones - Bunch of various crash fixes Items - Justiciar set belt changed hammers to lightning fury + added eye of the storm - Buffed MS on justiciar boots - Buffed additive damage stats and tweaked some other stats on various weapons
6.0.2 Patch Notes - Added a queue system for EU server (this also affects other servers) + tomorrow we will open EU2 - Improvements to mobile UI and buttons - Rename cost is now 10k instead of a million - Added crafting options to combine Potions to higher tier ones - Added some new assets to various zones - Improved text sharpness in 1080p resolution - Added 75% extra gold from monsters to Odyssey - Fixed runewords rerolling stats when sold in market and then pulled - Fixed a typo in demonspawn set - Fixed double chat message from value drops in online - Fixed some bugs in inventory management - Fixed some visual bugs with flail weapons - Fixed sets showing full effect without having full set - Fixed Mobile dlc not working properly - Mobile can now identify items by douple tapping the item. Double tap feature also acts like RMB on PC, allowing quickswap of equipped items and inventory items. - Mobile now has a button for mercenary inventory in their inventory next to "Sort Tab" button, that opens mercenary inventory. - Fixed Guild XP bar overflowing the UI - Fixed Ghost runeword in Journal not showing + All talents stats - Fixed runewords resetting on stashing - Fixed Odyssey leaderboards to display Hero Levels correctly - Fixed sets that give + All Talents as their bonus to show correct amount - Fixed Heroic item double announcement - Fixed some Guild permission and role issues - Fixed an issue where you could not change keybinds if you opened the Skill Menu from the Left slot - Fixed an issue where pressing Tab did not show the bigger minimap
Patch Notes Linux Status: We've had to disable all dynamic lighting effects for Linux users. Unfortunately Linux is not working nicely with our systems and is causing crashes, other platforms are unaffected. We are working on a fix, but its going to take some time. All platforms: - Fixed a crash with mercenaries life per hit - Fixed Market crashing - Fixed Hell difficulty causing crash - Fixed Guild experience visualization - Fixed various small online crashes - Fixed a crash with Exo black hole causing crash - Fixed a crash with waypoints (Linux) - Fixed a crash with mercenary Spellburn ability - Fixed a crash with audio emitter - Fixed Ping position when map is off or in large mode - Lowered mercenary skill cooldowns a bit - Fixed an Issue where players were not able to see or join each others rooms - Fixed couple minor translation and localization errors - Fixed an issue where users were unable to create new accounts - Fixed Guild XP progress not updating - Added Guild level indicator - Fixed DLC's on Android not working
We're excited to announce that Hero Siege "2.0" is arriving today on October 2nd, 2023!
As some of you may know, we've been hard at work on a major game overhaul since Q4 2022, and we've named the project "Hero Siege 2.0" or just "HS2.0." Please note that the game's actual name remains the same; "2.0" is just a project name to distinguish it from the previous version. It's been nearly a year of dedicated effort to improve the game. In this post, we'll highlight the most important changes to the game. You'll find a link to our Devlog at the bottom for more detailed information about these changes. First and foremost, Hero Siege 2.0 is a free update that will replace everything currently in the game. This means all your previous local and online game saves will be wiped clean. This is necessary due to significant changes in the game's data structure that would cause conflicts with existing saves. To ensure a smooth experience, we're starting fresh! The seasonal counter will also reset, beginning with Season 1 again. Previous seasons will be referred to as "Legacy Season N" in the Season Rewards section. It's important to note that all your rewards from previous seasons, as well as any DLC or Tokens you have, will remain unaffected in your account.
Art & Zones
We have recreated nearly all of the art in the game from overworld zones to dungeons, enemies and bosses. With this new update, we get a more streamline art style for the whole game that feels natural to the theme of the game. HS2.0 will see much more dark and ominous visuals than before, creating the perfect atmosphere to battle hordes of various creatures the players may encounter in their journey. Map generation has been reworked from scratch for better and smarter generation eliminating possible errors, along with the hand crafted dungeon layouts and visuals. Have fun exploring all the eye candy out there! Beginning with 2.0, Hero Siege now utilizes a 720p resolution. This enhancement provides players with the ability to see a bit further, resulting in sprites, UI elements, and the overall game appearance looking significantly crisper and more appealing.
Inventory & Stash
Large changes were made to the inventory, it will now be visibly more pleasing to look at and you will be able to see all your gathered loot at once as well as use the new charms system. Instead of being able to equip one charm, you can now place them into the golden slots on the right side of the first page of your inventory to equip up to 20 charms at once depending on their size. With the addition of a large rework to how the inventory system works in Hero Siege, items now take up a certain amount of inventory slots, reflecting the size of the item while it is in the player's inventory. We also made these sizes smaller than other ARPG games usually do to make more available space for collecting loot. The four empty slots under the belt & rings is the new place youll be able to store your Relics that you find on your journey to protect Tarethiel against evil. Up to five relics can be equipped at once and they can grant the player Stats, Passives and Active skills but have now been reworked to be more unique and powerful than before. Relics can also be upgraded by picking up the same relics again up to a maximum level of four, increasing their effects with each upgrade. Just like the Inventory, the Stash has also been updated to work the same way. Now you can view all the items in your stash with ease. The stash is divided into personal and shared tabs. Personal stash tabs are bound to a specific character, and their contents can only be viewed and accessed by the character currently in use. Shared tabs, on the other hand, contain items accessible to all of your characters. Previously, during a season change, stashes were wiped clean. However, personal tabs now retain their items and transfer them to the next season. It's important to clarify that Seasonal characters still become off-season on season change, so you cannot retain items between seasons. Shared tabs are still cleared during a season change.
Servers
Previously, we have had most of the multiplayer functionality spread out all over the world. But when it came down to saving your online data or logging in, all that traffic happened via our main server, here at the PAS office located in Finland. This has caused issues for a couple reasons: Scalability and latency. Due to our optimization, security and validity of the online communications, the game often needs to wait for a valid response before continuing. That added up with the latency or poor connection, equals problems. To battle this issue, we are introducing account regions with HS2. The default login region to start with is EUROPE. After the initial login, existing accounts get to use one (1) free migration to whatever region they wish and new accounts have to choose one before creation. We highly recommend that you pick the region that is as close to you as possible! The regions are: Europe (PAS Office Server) Americas (Cloud) Asia (Cloud) Its important to mention that no matter what region your account is, you can still play together with anyone else. These regions also do not have their own Market economy, but rather the Marketplace will be global. Along with the region changes, account ID will change a bit to comply with that. You can see your account ID with your username in chat messages, or at the top left in character selection. Guilds and Mailing are also cross regional, and mailing now uses Account ID!
Guilds
The guild has had the same system for quite some time, so we decided to give the much needed love to this feature! Guilds will no longer be hero bound and the new guilds will now be Account bound instead, and can contain a total of 32 players! Players can create a new guild in the Town of Danethorpe from Guild Master Kranosh! Guilds will now have levels. Guild experience can be acquired by simply playing the game while belonging in the guild! Guild has 3 permission layers, starting from the Owner, to Officers and Members. The names for these ranks, along with guild colors and logos are customizable! Guild levels give Guild Perks! Every 10 levels will give a new perk to everyone in the guild, motivating even more to level up your guild! Guilds also now will finally have a shared stash as a unlockable perk at level 20, so everyone can easily contribute and directly help your fellow guild members! Stash access permissions can also be managed by the Owner easily from the Guild UI, opening by default keybind of B!
Classes
We have completely overhauled and rebuilt each of the 19 classes in the game from the ground up. Every class now boasts enhanced and innovative unique talents that seamlessly align with the new direction of HS 2.0. These talents have been meticulously designed to synergize with one another, reshaping the overall gameplay experience. We're moving away from relying on chance-based passive abilities, DOT (Damage Over Time) builds, and high attack rates. Instead, we're placing a spotlight on a refined skill system in which active talents take center stage, complemented by meticulously crafted passive abilities.
With the launch of 2.0, we're also introducing the winner of The Community Design Challenge: EXO! EXO will become the 20th Hero to join the roster as DLC! https://store.steampowered.com/app/2556720/ https://store.steampowered.com/app/2596130/
Combat & Stats
We are seeing a shift towards a more traditional ARPG combat system with active talents being the main focus and passive abilities to support them. Players have the option to bind up to 6 different skills to binds of their choosing, and 2 more to the mouse buttons! To bind skills, players can click either left or right slot on their HUD to reveal all the available talents, and then simply hover over a talent they want to bind, and just press the assigned button. Button assignments can be changed from the Settings, and are Q,W,E,A,S and D as default. Stats in general has gone under a complete rework. Most notably, you now have 4 attribute points per level in addition to talent points to spend! Damage types have also gone under major changes, but to keep this post short and smooth, those who are interested can read more in depth from our [devlog]
Items & Crafting
Items have all been completely revamped from scratch. While some satanic+ items have retained their unique thematic elements, many have undergone significant changes to align with class and stat reworks, as well as the introduction of new systems. One of our primary goals when designing these new items was to make them more unique, enhancing the excitement of finding the perfect one for your character. Item roll ranges are now unique per roll, meaning that once you've acquired an item, its stats are fixed; there's no option to reroll an item's stats until you achieve perfection. An important point to note is that items no longer have levels or quality ratings to worry about. Instead, all items are categorized into tiers: D, C, B, A, S, and SS. Satanic+ items have a fixed tier, while common to mythic items have a random tier based on difficulty. This tier will determine the potential stats and their maximum values. The drop system for different tiers has also been completely overhauled, accompanied by a newly designed loot filter that enables you to select which rarities and tiers of items you want to see. Satanic+ items can now be destroyed into dust, which can be used for crafting items of the same tier. Dropped satanic+ items are now unidentified, concealing their stats. You can identify them by right-clicking the item. Unidentified items cannot be equipped but can be traded. Common to mythic items have been improved, to the extent that a mythic item with a good roll might be more valuable to you than some satanic+ items. Legendary items have been removed, leaving commons, superior, rares, and mythics. Rarity no longer reflects the power of the item but rather the potential for stats they can possess. Many items in the heroic tier have been shifted down to the satanic tier, and the remaining heroic items can now drop anywhere in Tarethiel, with an increased chance in specific zones. Runewords have also undergone a rework. They are now accessible much earlier in your journey and are designed to be more diverse and unique. The minimum requirement for items to serve as runeword bases is now determined by the crafted item, taking the highest level of the rune used or the base item. Angelic keys have been completely reworked. You can now obtain "Angelic augments" that can be applied to your chestplate when visiting the angelic realm. These augments provide unique passive bonuses, such as more projectiles, increased size, or complete changes to how a skill works. Angelic keys are now dropped by ancient monsters with the "fallen angel" Affix. Uber bosses have been adjusted to drop one of their unique items 100% of the time, but the specific item you receive is still subject to chance. The responsibility for crafting has been transferred from Blacksmiths to the Crafting Cubes located in each town. These Cubes feature a small grid that serves as your crafting hub for creating recipes. Additionally, Prospectron RX9000 is a new machine found in all towns, allowing you to grind up any destructible items, from Angelics to collected ores, to obtain materials for Crafting or Jewelcrafting. Don't forget to check out the updated Journal for the latest recipes!
Tarethiel Marketplace
We're making some significant changes to the Tarethiel Marketplace. Firstly, the market merchant has been relocated to the Village of MosArathim. We've also decided to do away with Ruby as a currency, replacing it entirely with Gold, making Gold the sole currency in use. We've given the marketplace a user interface (UI) makeover to enhance the clarity and user-friendliness of listings. Last but not least, alongside the use of gold, players now have the option to set runes as a price for items. When listing an item, players can utilize 6 slots to select a rune and specify the quantity they want for the item. It's worth noting that market taxation does not apply to runes.
Hero Siege 2.0's Closed Beta phase has concluded, and we are now prepared to transition to the Open Beta stage. Scheduled to commence at 12:00 UTC +3 on Friday, August 11, 2023, we extend a warm welcome to all of you to experience the latest version, featuring extensive reworks and comprehensive updates to the game overall!
Participate in the discussion, report issues, or simply hang around with our amazing community on our Discord Server!
Greetings, heroes
We have some great news regarding Hero Siege and what is next for the game. As some of you may know, we started a huge overhaul for the game during Q4 of 2022, and we have given it the project name Hero Siege 2.0 or shorter, HS2.0. Hero Siege 2.0 will be a free update for the existing version of Hero Siege! In this post, well tell you about the major changes in the game that you can expect when the update arrives. Currently, we do not have a date for when the update will be released, but we are getting closer to Closed Beta each day, and shortly after that we will have an open beta for everyone who is interested. Both of these betas have a huge impact on how the game will shape out on release, so we welcome you all to join the open beta testing! The PAS team is happy to discuss with all of you if you have questions, ideas and/or feedback in our Discord Server: https://discord.gg/herosiegeofficial HS2.0 Roadmap: Link to Roadmap Lets dive into the changes, shall we?
Art, Zones and Dungeons
We are recreating all of the environmental art from overworld zones to dungeons. With this new update, we get a more streamline art style for the whole game that feels natural to the theme of the game. HS2.0 will see much more dark and ominous visuals than before, creating the perfect atmosphere to battle hordes of various creatures the players may encounter in their journey. Here are some images from each act that have seen rework so far.
Tarethiel Marketplace
Tarethiel Marketplace will see a couple changes. First of all, the market merchant is moved to Act 3 Town, Village of MosArathim. Secondly, not only counting the market, Ruby - as a currency is completely removed, and its replaced by Gold, leaving it as the only currency. Thirdly, the market will see an UI uplift making listings more clear, and user friendly. Last but not least, In addition to gold, players can set runes as a price for items. With the usual gold, players are presented 6 slots where they can pick a rune, and how many of them they are asking for the item. The market taxation does not apply to runes.
This is the prototype screenshot of the new market listing UI.
Classes
We have re-designed and remade each class that is in the game from the ground up. All 19 of our classes have some refined and new unique talents that serve the new face of the game well, along with the synergies between talents. HS2.0 is going to see a shift from chance on hit passives, DOT builds and APS monsters to a more refined skill system, where active talents are the main focus and passive talents support that. For a more in depth look at some of the classes, take a look at our Devlog posts at https://panicartstudios.com/herosiege/?page=devlog!
Combat & Stats
Hero Siege 2.0 is moving towards a more traditional ARPG style combat system with active talents being the main focus, and passive abilities to support them. Players have the option to bind up to 6 different skills to binds of their choosing, and 2 more to the mouse buttons! Stats are also seeing some change, as we have done some overhauling there too. We are removing old damage types such as Wind Damage and Elemental Damage, and we have redesigned how those damages fundamentally work. There are some new stats too, most notably mentioning Attack Rating and Faster Cast Rate which will differentiate itemization between combat and caster builds. We will do a more indepth look at the stat changes and combat system in our Devlog real soon!
Items
Hero Siege 2.0 will feature a full rework to the item system. This includes fully reworking every item in the game with new stats and adjusting it to a brand new system for you to discover.
Frozen Carver in Hero Siege compared to itself in Hero Siege 2.0 Items wont have any upgrades and will instead have all their stats when you find them in-game. Satanic items can drop earlier in the game based on tier and have more varied level requirements, the goal with these changes is to make playing through the game and leveling up a much more exciting and fun experience. Set items have received a huge rework; They no longer change how certain abilities work or increase their damage, instead they now offer a variety of bonus stats and they're no longer class specific, meaning you won't be stuck with a set item that is not for your class during your playthrough! The bonus stats that the sets give are now tied to the amount of set pieces you have, meaning you don't need all set pieces to get the entire set bonus, but they still can be a very powerful combination of items to make your hero even stronger! The new set effects can be found detailed in our roadmap. Runewords have been changed as well, they are now primarily designed to be strong endgame item options that can be unlocked as you level up instead of being locked to max level. Their identities have also been reworked to supplement the new class reworks. For today well share two runewords with you below. The determining factor for a runewords level requirement is now base item requirement and highest needed runes requirement, also you can create them in any level item base (obviously resulting in a stronger item with a S-tier base).
With these changes our goal is to have a wider variety of runewords being crafted to cater to specific builds and needs a player could have. Flowing Sands for example is intended to be used together with the Sand Guardian Illusionist, whilst Mjolner provides powerful buff to Lightning builds.
Inventory & Stash
Large changes were made to the inventory, it will now be visibly more pleasing to look at and you will be able to see all your gathered loot at once as well as use the new charms system. Instead of being able to equip one charm, you can now place them into the golden slots on the right side of the first page of your inventory to equip up to 20 charms at once depending on their size. We think this change will assist the player in obtaining specific stats they might need such as resistances or mana regen. And it will also be a good way to boost existing stats such as Strength or Defense. An image of the new inventory with equipment and charm slots can be seen a bit further down this post. With the addition of a large rework to how the inventory system works in Hero Siege, items now take up a certain amount of inventory slots, reflecting the size of the item while it is in the player's inventory. We also made these sizes smaller than other ARPG games usually do to make more available space for collecting loot. The four empty slots under the belt & rings is the new place youll be able to store your Relics that you find on your journey to protect Tarethiel against evil. Up to four relics can be equipped at once and they can grant the player Stats, Passives and Active skills but have now been reworked to be more unique and powerful than before. Relics can also be upgraded by picking up the same relics again up to a maximum level of four, increasing their effects with each upgrade. Just like the Inventory, the Stash has also been updated to work the same way. Now you can view all the items in your stash with ease.
Augments
Augments are a new mechanic coming to take the place of what we knew as angelic abilities! They'll take the place of the left chest in the zone we all have been before, the Angelic Realm!
Augments offer a variety of buffs to certain abilities, going from more damage, more range, more AOE and some of them even change how the ability works! Each class will have 3 augments at launch, but more will eventually come in the future!
They work similar to the old angelic abilities, but instead of applying to your weapon, augments will be applied to your armor and they can be leveled up to increase their effects.
Guilds
The guild has had the same system for quite some time, so we decided to give the much needed love to this feature! Guilds will no longer be hero bound and the new guilds will now be Account bound instead. Guilds will now have levels and a ranking system, going from 1 to 100 and the ranking will be determined by the guild experience post lvl 100, meaning the guild with the most experience will be top 1, and so on. Guild experience can be acquired by simply playing the game, and there will be daily guild quests to help you in the journey of being the number one! Guild levels also now give Guild Perks! Every 10 levels will give a new perk to everyone in the guild, motivating even more to level up your guild! Guilds also now will finally have a shared stash (which is unlocked at guild level 50), so everyone can easily contribute and directly help your fellow guild members!
Servers
Previously, we have had most of the multiplayer functionality spread out all over the world. But when it came down to saving your online data or logging in, all that traffic happened via our main server, here at the PAS office located in Finland. This has caused issues for a couple reasons: Scalability and latency. Due to our optimization, security and validity of the online communications, the game often needs to wait for a valid response before continuing. That added up with the latency or poor connection, equals problems. To battle this issue, we are introducing account regions with HS2. Existing accounts get to use one (1) free migration to whatever region they wish and new accounts have to choose one before creation. The planned regions are: Europe (PAS Office Server) North America (Cloud) South America (Cloud) East Asia (Cloud) Now, its important to mention that no matter what region your account is, you can still play together with anyone else. These regions also do not have their own Market economy, but rather the Marketplace will be global.
Patch 5.9.1 is live!
Chech out the full patch notes heresteamthis
We wish you a great weekend!
Good luck, have fun!
Love,
PAS
Hero Siege Season 18 has begun!
We are happy to announce that the Season 18 of Hero Siege has started! This season focuses to bring a more fair balance between classes, builds and items to create a variety of new ways for you to be the meanest, most badass Hero of Tarethiel. Other important focus points for this season is the improved game and server stability, as well as a better handled economy. We want to bring you a clean, robust experience while working on Hero Siege 2, a free, major patch to Hero Siege after this season. More on it can be read on our Devlog steamthis Full patch notes are available at our patch notes page: Full Patch Notes
Mayor Kukkonen desperately needs your help, again! Word around town is that Santa is in grave danger and only you and your hero buddies can save him! After completing the Christmas Quest Chain, Kukkonen will be asking your help to locate Santa Klaus... Is there anything to be done? Event boss Satan Klaus makes a return! He can be found deep in the North Pole on Hell difficulty only. The quest to fight Satan Klaus is available every 24 hours from completion for the duration of the Winter Event. Additionally to getting great loot, Satan Klaus can drop three different tiers of Wintery hats! Because Christmas is a time to spend time with friends and family, the more players in your party, the better chance you have to obtain the most epic, luxurious Winter hats! Happy Holidays to everyone from the PAS team!
[previewyoutube=MjmagfsIIeg;full][/previewyoutube] The Gates of Valhalla expansion features our biggest and most content heavy Act the game has yet seen, Act 8! Explore the vast areas of Valhalla and descent into Helheim to banish the evil from taking over the Allfather's world! Aside from the most ambitious Act there has been, The Gates of Valhalla along with Season 16 features a lot of new stuff for you to explore and experience. Such as: - The new class, Jtunn! - Four brand new Special Dungeons with unique themes! - A new main questline along with a bunch of side quests, daily challenges and to top it all of, we're introducing a new season based Grindfest questchain for the players who really want to challenge themselves and get the best loot possible. - Brand new berboss and multiple new minibosses. - A chance to spawn enemies as rare unique type. - A Hurrdurr. - PAS Team https://store.steampowered.com/app/1574600/Hero_Siege__Gates_of_Valhalla/?beta=0 https://store.steampowered.com/app/1574601/Hero_Siege__Gates_of_Valhalla_Collectors_Edition/?beta=0 https://store.steampowered.com/app/2009640/Hero_Siege__Warchief_Jtunn_Skin/?beta=0
We are giving the chance for all of you to come up with a new class design for Hero Siege. Leave your mark in history and make your best design! We will not only make the best entry into reality but will also pay the designer 1200 for his/her effort!
Post your entry to panicartstudiosltd@gmail.com in the format of your choosing.
Here are all the stuff you need to get started:
- Class Name
- Talent Tree 1 Name
- Talent Tree 2 Name
- Talent Tree 1 Abilities (name + detailed description how the ability works) 4 Active talents & 5 Passive talents
- Talent Tree 2 Abilities (name + detailed description how the ability works) 4 Active talents & 5 Passive talents
- Talent Tree 1 Element
- Talent Tree 2 Element
- Class Gender
- Weapon types the Class uses
- Class Passive ability
- Reference Art or Original Art for the visual appearance of the Class
- Reference Art or Original Art for a Skin for the Class
- Sound Design: Choosing voice line
- Sound Design: 25 voice lines for basic talking
- Sound Design: 10 voice lines for killing a boss
- Item Set for Talent Tree 1 (Item slots + ability (name & description))
- Item Set for Talent Tree 2 (Item slots + ability (name & description))
We will hold the rights to change certain aspects of the design if we feel its necessary. Also feel free to discuss your designs in discord ^_^
NO NEED FOR CODING OR ART! (Everything needs to be delivered in text form, you can include pictures for reference)
Only 1 Entry per person.
Deadline for submissions is 1st of June 2022.
- PAS
The Winter Event of 2021 is here!
This year we are happy to present a new seasonal boss!
Grab a few quests from Mayor Kukkonen on Hell difficulty and head on to the North Pole to save Santa with your friends! Who knows what you'll find...
General Changes
-Boss runes were re-named to High Runes. High Runes have distinguishable red color and also an unique drop sound. - Many aspects of the game have been visited to tackle performance issues. Player should have smoother experience while roaming around Tarethiel - Each zone has had a visual facelift: Go explore the world to find out! - Sheep King found in Sheeponia got a rework and a facelift! Jefrey is now an uber boss, and has a chance to drop brand new Sheep King's Set items! - Town, and especially target range has had a slight make-over: You can now test your AOE damage on pack of enemies with "Pack-o-Dummy" Configuration! - Lot of new sound design can be found also in different areas and places. - Chaos Tower rewards are reworked completely. - Leaderboard - Wormhole decay: This is an important update, so make sure to read all info about this - Windows version is now 64bit - Tons of back-end improvements for security and stability
Item Changes
- Chase item's are now fully functioning and are properly hidden throughout Tarethiel - Chase items now have their own unique petrol blue color! - Added new chase items - Chase items also have a bit of interesting lore attached to them - Buffed Steve set items - Buffed Arcanum - Increased bleed damage on Marksman Hunting Gear Set - reduced tals reaping bonus to 125% - reduced Houdeenii's cooldown - reduced gem kings MF - reduced gem kings move speed - increased other stats on gem kings - reduced MF HEAVILY across the board - rebalanced most sets - removed useless buff from St.Tomi's - Made Tal's bonus give 100% Magic Find and give 50 movement speed instead of 25 - rebalanced every older satanic to be useful again - Added sheep King's items - increased valkyrie cooldown from 18 to 30 seconds - Satan's Set now has a 25% chance to apply 75% armor break on the target stacking twice - Mevius Set's meteors now deal heavy damage and deal aoe damage to nearby enemies - Reworked Zeus lightning orb a bit to be slightly slower and traveler further, giving the player more room - Plunderer's set now increases the damage and aoe of Land Ahoy! as well as launching another set - Whirlwind set does 25% more damage - increased bullet hell dmg with set - increased demonform set range dmg - increased pyrokinetic disorder dmg with set - increased firefly damage with set - inc tick rate with bonestorm set - inc dmg of surgical bloodletting with set - inc dmg of shield throw slightly on viking set 2 - inc damage on totems with totem set on - Fixed Sung Lee's drops to be correct - Fixed Uabel's set bonus - Added some translations on items to feel thematics/have intended original names - Buffed Bo Runes
UI Changes
- Journal now includes achievements, relics and runes list. - Quest windows were updated, and they now show the possible reward for completing the quest - Dungeon keys now have their own place in players backpack - The Key Ring. That menu holds under -every key to a dungeon you have picked up. - Settings now have "reset" option - Fixed lower shrines from overwriting larger shrines buffs & now should refresh timer
Dungeon Balance
- Added 2 new dungeons! Arm Storage in Steam Train (Act 6) & Distorted Horizons in Event Horizon (Act 7) - Made various quality of life updates to older key dungeons, as they had very tight corridors and problematic pathing - Dungeon Reward chests now drop 50 000 Gold each. Also the amount of rubies dropped was increased. - We felt like some dungeons were not as rewarding as others so we made some balance changes to them.
Wormhole Changes
- "Wormhole keys" were renamed as "Next Wormhole" to avoid confusion - 10 new Wormhole maps with brand new fresh themes! - We have given a lot of thought for wormhole and competitive side of HS in general and we have implimented a couple big changes to Wormhole and Leaderboard mechanics - Wormholes no longer drop items or experience without completing a succesfull clear; this means every enemy must be defeated before the timer runs out, and the boss must be slain. Only after these 2 requirements are met, does EXP and loot raining down. Succesfull run also auto-upgrades the wormhole level (So no more button pressing - or rather - forgetting to press one while speeding trough the cosmos) - Leaderboard Decay system; top ranks will have to show activity to keep their rank active.
Class Changes
- Increased burning and bleeding stacks - Increased some dot durations - Fixed the Hero Levels so Oversized perk works and that Shockwave doesn't have - Oversized+Shockwave - Reduced the 1.5x MF herolevel to 0.5x - Changed 5% critical chance Hero Level talent to 8% - Changed 5% movement speed Hero Level talent to 10% - Adjusted some relic %stats - Added buffs for magic find and damage to work properly - Player is no longer able to change talents while in combat - "Fixed a lot of poor DPS classes damage" - Adjusted XP curve - Leveling process should feel much more pleasant and rewarding compared to S13
Nomad
- Increased speed on flying scimitar to be viable - nomad wind shield now % ms - nomad traveler now provides % ms - Reduced the proc rate and damage on Eye of Ra ability
Paladin
- Increased Holy Hammers speed and distance
Necromancer
- Fixed damage issues with Skeleton Army - Fixed damage issues with Sacrifice - Make Necromancer Corpse Explosion prefer Golems - Inc Skele Army dmg
Marauder
- increased chain trap build damage
Pyromancer
- Increased Firefly damage and burn - Hydra now deals more DPS - Inferno now deals more DPS - Reduced damage on Fire Nova
Shaman
- Buffed wolves a bit
Viking
- Throw! cooldown was reduced - Whirlwind can now reach 0.10 tick rate with enough attack speed
Marksman
- Marksman's Multishot now has a slightly larger spread
Demon Slayer
- Increased the attack speed Demon Form provides
Redneck
- Increased Tire Fire damage and adds a strong burn - increased damage scaling on redneck skills
Pirate
- Increased Land Ahoy cast damage and aoe - Heavily reduced Land Ahoy cooldown - fixed fire pirate abilities blocking her attacks
White Mage
- Reduced Healing Zone damage reduction from 25% to 10%
Abilities
- Increased damage from Houdeanii's ability - Increased gut's ww damage - *nerfed Gladiator ability effect on most classes - Fixed Houdeanii's Power to be a viable ability to use now with a small enough cooldown to feel good - reduced ability damage of The Black Plague - fix far shot being able to remove the buff - "Fixed Eternal Glaive ability not scaling on all classes" - Buffed weapon throw enchant - Fixed Collosus ability
WORMHOLE LEVEL DECAY
We have given a lot of tought on wormhole and leaderboard ranking system and overall competitive side of the game. This season we are implimenting a decay system for the top 50 players on each softcore leaderboard. When your character has completed its first Wormhole you can see the decay timer on your character slot on the character selection screen.
FAQ about the decay:
How much does my level decay? If your decay timer runs out you will lose 5% of your Wormhole level. For example a top 50 player with a Wormhole level of 100 loses 5 levels and the timer resets to seven days. How long can I be absent of wormhole pushing before decay affects me? The decay affects you if you are in top 50 of your characters leaderboard and you have not cleared a wormhole in 7 days You can prevent this decay happening by clearing a wormhole succesfully. One succesful run adds one day to your decay timer, up to 7 days. Why adding a decay? We believe that this will improve competition on seasonal Softcore characters, rewarding those who play actively throughout the season. Around an hour of play weekly should be enough to keep you from decaying. This is by design, as the system is new and we don't want it to be too punishing. Is this system permanent? We feel like this is the right way to go for Season 14. We will listen to the community feedback and adjust accordingly for the seasons to come!
Hello everyone,
Season 14 Beta is now live!
We will be releasing a more detailed set of patch notes in a few hours from now but here are some things you can look forward to in the S14 Beta:
-New Zone Assets, many of the above ground act zones have had their entire sprites and themes change to be more thematic.
-New Item tier, Chase tier. These items are linked to a specific zone and have a rare drop chance. Work together with your friends to find these lost items.
-Item Rebalance. In S13 our items were not exactly on point as many of you know. We are working very hard to ensure the items feel great to wield or trade to others rather than just being the item you leave on the floor. These changes should also open up other build options. Not all items have been updated just yet but as we go through the beta these will be addressed.
-Drop Balance Changes. Drop rates in S13 were not on point and drops felt too rare. Now you should see an increase in overall drops.
-Chaos Tower reward system has changed including drop rates from King Rahkul. Pushing farther into the Chaos Towers now grants you better rewards. The higher level King Rahkul's that you kill also increase the odds of his drops increasing.
-Wormhole Changes. Wormholes are now focused on competing on the ladder rather than as a farm zone. Every wormhole you enter, you will not gain and experience or loot until you successfully complete the timer and kill the boss. Your WH level will automatically +1 after the boss kill.
-Ruby drops. Bosses, Act Bosses, Dungeon Chests and Uber Bosses now drop more crystals/rubies since there were some issues in S13.
-Tons on quality of life changes from reducing slowdown, fixing skills that created a lot of fps issues, changes to the Adventure Journal and many more.
This is just a short preview of some of the work we have done to make the world of Tarethiel better and we will continue to move forward and bring new life to Hero Siege.
We look forward to seeing those of you who can participate in the Beta and everyone else when S14 officially releases!
With love,
-PAS Team
Hello! Hero Siege servers will be undergoing a maintenance next Tuesday, on September the 7th. The maintenance will take place from 07:00 UTC to approximately 13:00 UTC. Online play will be unavailable during this time.
[IMPORTANT]
Non-season characters from season 9 and below will not be playable after September the 6th! We're deploying a patch a day before the maintenance. The pre-season 10 characters no longer work after this update. How to keep your character? Simply launch Hero Siege and jump into the game with your old character before the patch. Then save and exit and your character will be converted to the new format.
Various issues have been fixed. Check out Hero Siege on Discord for more information and announcements: https://discord.com/invite/5GMgPtYwMJ
General
-Reduced boss dungeon enemy amount, this should help with the fps decreases -Fixed Respawn Button nott working correctly -Added chat option to respawn screen
Market
-Fixed purchasing on the Market -Market pending item restoration was fixed -Indicator for pending market items was added -Rare crash with the Markets items was fixed -Various text fixes were made to chat and Market
Tarethiel
-Nightmare Fuji Crater will no longer have ruby veins in Nightmare -Removed Mystery chests from Normal and Nightmare -Reduced the amount of enemies on Underground Garden and Unmarked Grave
Abilities
-Increased Seismic Slam damage by 45% -Increased Shield Bash damage by 50% -Increased Defensive Tactics scaling -Increased damage on Meteor by 25% -Increased damage on Come by 10% -Increased Pyrokinetic Disorder damage by 30% -Reduced scaling on Critical Attack's multiplier by 50% -Reduced the scaling on Multishot's multiplier by 50% -Reduced scaling on Armor Piercing Rounds by 25% -Increased Multishot Turret damage by 50% -Increased Gunner Drones damage by 100% -Reduced the damage done with Flamethrower by 10% -Fixed Set Sail scaling since it was locked to 85% attack speed. Sorry Pirates, you'll live :charPirateFlex:
Items
-Doubled and tripled Damage Return values on every item with it. This needed to scale higher for it to work better. I will continue to reduced/increase this over the next few days as needed -Reduced all stat attributes on Mythic shields as they were better than most Chest piece
Monsters
-Reduced Hell monster hp by 15% -Increased Hell monster damage by 10% -Removed Gaben as a wormhole boss that was a beta tester meme -Removed Aldo
The changes you care about
-Reduced the mana scaling quite a bit overall, I will still be messing with this over the next few days until the value is good -Fixed the runeword ban trigger -Fixed the Angelic Key ban trigger. Apologies to those who lost a key -Increased certain damage on a specific item by 150% (
Season 13 - The Angelic Realm
We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more! We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out! https://store.steampowered.com/app/1657140/Hero_Siege__Neko_Viking_Skin/ https://store.steampowered.com/app/1657141/Hero_Siege__Eternal_Anguish_Skin/ Check all the changes below from the patch notes!
General
- Removed Inferno Difficulty from the game, making Hell the last difficulty - Wormholes now open at level 80 - Lots of new wormholes added - Experience curve increased, making 80-100 a bit longer grind - Added Journal (WIP, currently has Runewords, Achievements & Relics) - Hero Level experience curve increased, making gaining Hero Levels slower - Hero Level point system re-worked + New Hero Level perks - Added a dynamic lighting system to improve aestethics - Performance optimization - Controller support can be disabled from options - You can add 5 points to a skill by holding shift - You can now hide "Exp gain" from combat text options - Overcapped stats now show in the character sheet - Reduced single piles of gold heavily when destroying objects (grass/urns/boxes) - Field boss monster level is now static much like Uber Reapers - Added separate slider for Voice Acting - Hot water quest is now doable in The Village zone as well - When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic - Increased visuals for Seasonal and Non seasonal character in the character selection screen - Item filter shouldn't hide runewords anymore in any case - Mercenaries max points per talent changed to 20 - Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons - Major revamp on Hero Level system - Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better! - When using ability token it now shows the current ability and information that it's going to be overwritten if token is used - Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now - Cracking floor tiles won't break down if you have flying! - Adjusted inventory tooltips, fonts and colors. - When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.
Items
- New Satanics added - Stat crunch on all items + Major item overhaul - Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy - Normal-Myth item drop system also reworked and simplified - Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty - The whole item system re-worked to bring more optimized performance - Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold - Added confirmation to scrap items - Reduced cooldown on basic potions - Added informative tooltips to dungeon keys - Angelics on the ground now have beam of light shooting out of them - Added heavenly drop sound for angelics - Added color indicator Which ability is 'built in' the item and which is added with Ability Token - Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)
Maps
10 Whole new Wormhole maps with fresh themes Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1 Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable
Quests
- Quest items like "Body parts" won't drop anymore after you have collected the required amount
Relics
- Multiple new Relics added into the game - Reduced Dislocated Eyes range, it used to be map wide - Some re-works on existing Relics - Buffed dabox drops - Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )
Bug Fixes
- Fixed bug where you could buy more than 99 crystal keys - Fixed issues with cursor in character sheet screen - New supporter wings shouldn't show lock icon on them anymore if you have bought them - Mercenary and companion shouldn't overlap anymore while idle state - Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once - When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static. - Fixed a bug that allowed you to see whole map momentarily when entering new zone - Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree - Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer) Classes Amazon - Fixed Amazons spearnage having small casting delay - reworked Spearnage visuals a bit and made it more fluid
Necromancer
- Fixed a bug which allowed you to have unlimited skeletons - Poison Barb got a facelift - Fixed Poison Barb shooting off crosshair - Increased Poison Burst range - Tweaked the AI of minions
Lancer
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot - Removed knockback from Shield Bash - Fixed counter animation and range, it now has longer range than before - Flank now deals damage properly and it has small aoe
Marksman
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily - Explosives Technician grenade explodes now faster - Buffed Cluster Bomb range (It's the same now with Explosive Technician)
Viking
- Increased range of Seismic Slam slightly and gave it a better visual - Added a shield as starting weapon option for viking - Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack) - Increased Shockwave visuals - Halved Shockwave stun duration from - Increased Shield Bash AoE
Demon Slayer
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox - Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive - Removed knockback from Bullet Hell - Vitals only work for melee - Trigger finger first projectiles now always pierce, also made the animation cycle more fluid - Execute now properly buffs skill damage - Eagle Eye no longer "pulls" enemies, only breaks armor.
Samurai
- Omnislash now teleports properly between enemies - Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer Pyromancer - Removed knockback from Comet and Meteor - Cleared the visuals on Armageddon Paladin - Removed knockback from Divine Storm & Thunder Hammers
Redneck
- Removed knockback from Firebreak - Increased the movement & attack speed of Pickup Raid - Chainsaw Massacre AOE now scales per level - Bear Trap now activates instantly when in contact with enemy - Increased Pipe Bomb throw speed, AOE and they explode on contact. - Fixed Chainsaw Massacre causing armor breaks to multiply - Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range) - Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast
Pirate
- Removed knockback from pirates Anchor Swing - Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with Shaman - Removed knockback from Elemental Blast & Fire totem
White Mage
- Absorb Shield (level 36 talen) now has a cap on the shield - Black Mass now shows debuff icon on enemies - Mana Orb now flies and pulses faster - Soul Spurn absorb shield now has a cap
Marauder
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.
Nomad
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states
Plague Doctor
- Removed knockback from Plague of Rats - Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in
A server maintenance will be taking place later today at 12:00 UTC and will last around 90 minutes.
Servers will be down for maintenance on Monday the 22nd 04:00 UTC to approximately 05:00 UTC.
General - Mercenaries shouldn't be able to face tank everything anymore - Fixed a bug regarding drops, where people got drops when they shouldn't have, IE getting boss drops from non boss monsters. - Added translations and localisation fixes - Added enemy counter to dungeon chest - Tweaked presets regarding Chaos Tower, Shadow Realm, Unstable Rift. This should normalise the spawn rate, sometimes objects were blocking their spawns. - Removed static key spawns from Ancient city and added chance for the dungeon chest to drop random keys - Absorb shields calculate mitigation now properly - Sir Jonathan got the help he needed and should now attack and cast abilities properly - Wormholes now change layout even if you don't complete it - Wormholes now have names Market - Currency is now removed instantly when buying an item - New confirmation/warning added when buying items Servers - We are working on the servers all the time. Pyromancer - Third degree burns amplifies Pyrokinetic disorder damage now properly Necromancer - Summon frenzy doesn't stop vengeful spirit from attacking anymore Nomad - Wind slash now applies Wind Break which scales based on skillpoints. (Tooltip will be fixed next patch) White Mage - Slightly reduced damage of the curse. The damage was getting out of hand on some builds Viking - Weapon master now increases damage if you have blocked recently Marauder - Juggernaut set bonus now increases damage by 50% if the target is isolated. (Tooltip fix in next patch) Demon Slayer - Demons calling now properly applies armor break. Fixed it granting extra stamina.
General - Fixed a bug in the block and dodge system, the values did generate and were hidden. Even without 100% on either. - Season Boss monster level fixed to 666 - Slightly tinkered the comparing indicators system to give more accurate value - Made enemies from the season mechanic stronger depending on difficulty - Tweaked pathing on all summons - You can't set Minimap alpha to 0 anymore - Unstable rifts should properly despawn now when entered - Reduced the area you can enter portal after killing boss - Block and Dodge stack now shows properly after going over the cap - Negating damage 100% shouldn't be a thing anymore, max reduction is 90% - Increased HP of Satans hands - Made BattleField portals bit more worthwhile adding higher tier monsters to it - Crash/minor bug fixes - Server stabilation fixes Items - Buffed the attackspeed on 1h crystal infused weapons - Weapon ability "Multishot" doesn't get divided anymore since it doesn't shotgun Pyromancer - Pyrokinetic Disorder now applies burning and third degree burns on enemies Nomad - Fixed Vagabond scimitar when using the set Necromancer - Fixed Summon AI - Vengeful Spirit now properly gains summon frenzy - AI improvement to Vengeful Spirit and increased movement speed Demon Slayer - Improved Demon Form projectile speed and visual Shield Lancer - Glory now increases all damage dealt(Before it was only AA)
Season 12 is here!
Our team has been working really hard to bring you these improvements, and we hope you are happy with them! Next on the line will be to start the production on the upcoming Act 8 Expansion "Gates of Valhalla" now, and we will be informing about the progress through our social media so make sure you follow us! We will also be giving out both of these new skins to our Instagram followers today! So follow us to get a chance to get them! ^_^ @panicartstudios https://store.steampowered.com/app/1552901/Hero_Siege__Phanton_Captain_Skin/ https://store.steampowered.com/app/1552900/Hero_Siege__Dark_Angel_Skin/ And here are the patch notes!
General
Season Rewards dont work currently, we will be fixing the issue with a patch tomorrow. - Shields are now shown in your healthbar - Enemies & Bosses now have unique cooldowns for each ability and the system is more dynamic - Added new dungeons - Projectiles now move relative to player speed (more dynamic + won't outrun your projectiles) - Movement skills now check if you have flying and will pass terrain that requires flying - Added tooltip to relics - Removed projectile blocking capabilities from Paladin's Blessed shields and Demonspawn's Bonestorm. These along with high damage reduction or avoidances would make you nearly unkillable - You can now see your party members location on your screen easily - You can now set a confirmation option for picking up Relics. This can be toggled on or off based on preference - Removed D tier satanics from Black Market and satanic crafting - We have overhauled the Dodge & Block system. This new system will allow you to be able to dodge and block when you are at 0 stacks but it reduces your maximum cap. Melee characters using a shield will have a maximum of 75% block/dodge with no charges up. Ranged characters using a shield will have a maximum of 35% block/dodge with no charges up. Without a shield, melee characters remain at the 75% dodge/block and ranged characters will remain at 25% dodge/block without charges. This allows you to maintain some avoidance even when your charges reach 0 - Dodge & Block stacks are now hidden if 0 - All stats armor portion should now show in the item tooltip properly - Added the new item scrap system for Steam crate, this allows you to scrap unwanted steam cosmetics into scraps, 10 scraps will provide you with another key - Text is displayed whether your character can or cannot equip the Steam Crate cosmetic. - Cooldown reduction overhaul: Cooldown of some skills got changed so that each hard point you invest them will reduce the cooldown of the spell. It first reduces the flat amount and after that it takes the % Cooldown reduction. Idea behind this is to reduce one pointers being too effective and we don't want to enforce players to get 50% CDR to gain 100% uptime on some skills, IE: Whirlwind - Changed how Mining functions, now it takes 1 successful attempt to break the entire node - Improved refresh rate options - Added price to merchant confirmation prompt - Added the single-hit system. This will properly calculate damage when one projectile hits multiple enemies - Synced shield cosmetics in online so others will be able to see it now - Added cosmetics and skins to Wormhole prompt - Changed how our DOT system works. Now each player can individually apply their own dots/debuffs without conflicting with others - Increased exp from quests - Added minimap zoom with mouse wheel - Added minimap moving with pressing and dragging minimap with mouse wheel - Change whisper color for clarity - Added localization changes to skills and items (Trying to make skill tooltips less vague) - Added relic description to crafting menu - Ton of changes on visual affects so they do not cover so much of the screen - Adjusted mlvl of some dungeons & zones - Added unique enemy pool to every key dungeon - Added "Phasing" to the game, which allows players to walk through monsters. (Will be added to some items/relics maybe in future but for now it's used in some skills like whirlwind) - Lowered the damage of arcane beams - Reduced life leech effect from spells IE. Whirlwind
Weapon Abilities
- Arcane Fury damage has been reduced - Arcane Fury can now only roll on caster weapons - Arcane Fury desync fixed - Increased proc rate of Wind Fury from 10% to 20%
Relics
- Reduced Storm Dagger proc rate from 36% to 22%, this did way too much damage - Changed Token of Luck's magic find bonus from 50% to 200% - Increased Bonsai Tree to 3% all stats from 1%
Items
- Reworked every item in the game, from stats to item tiers. All changes can be seen under the S12 Item Change List sheet at bottom of the page - Changed Angelic droprate from 1:2.5m to 1:750k - Many runewords are changing from a randomly selected element to purely elemental damage - Changed Satan's Set to now properly give 25% armor break per application - Changed most boss items into elemental damage & maxed sockets on the SS tier satanics we missed - Introducing 16 new sets and 1 revamped set of class set items into the game for secondary class trees - Increased the damage of some Angelics - Reduced the cooldown of Revelation to 6 seconds - Increased the damage of Revelation active - Reduced the critical rate and damage of some items - Re-balanced all shields due to dodge/block revamp - Mevius Chaos Meteor is now based off your classes elemental damage + weapon damage - Reduced the damage from Steve's set by a bit, these provided too much damage - Added 3 new runeword weapons. Arcanum, Carnage and Virulence (Arcanum won't be craftable on the launch! needs tweaking) - Nerfed the effect from Damien's set by a bit, the damage scaling was a little too high - Changed the stat addition to Gem King's Garb for perfect topaz, they will now give armor instead of magic find and lightning resistance - Increased magic find on all magic find items substantially - Fixed the Pirate Captain's set from also giving 100% additional damage and increased Bomb Barrel size. This was the old set bonus and it just never got deleted - Added the Cloud Key, this will take you to Sheeponia when used at the demon statue near the gravestones in town - Sight of the gods now grants bit bigger AOE vision - Amazon's set bonus now grants 50% additional poison damage instead of 25% - Added keybindings for show loot (alt) and new playerlist () - Changed required level for C tier satanics to level 68 and B tier satanics to level 88 - Increased the hp summons get from Death Lord's Set from 100% to 250% - Pyromancer's Firefly set now gives addition damage to fireflies while using it - Drastically increased Rune droprates
Enemies
- Added aggro detection to enemies, this means when you attack an enemy from far away, they will begin to pursue you - Added damage meter (so no more dummy tests needed) - Added boss ability timer - Reduced Uber Reaper's damage by 15% - Changed the cast times on Uber Reaper's abilities - Changed all Uber rooms to monster level 666 - Monster damage is no longer capped at 1k monster level, it is now capped at 2k monster level - Reduced the mask size of Death Coil a little bit, these were extremely hard to dodge and sometimes would clip you even if you were out of the way - Act bosses are partially re-made to be more challenging and some gimmicks have been changed Zones & Instances - Unstable rift has had a rework, it now teleports you to one of the following random locations: Original Unstable Rift, the monster spawn rate and monster quantity has drastically increased Random Rare or semi-rare Chaos Tower floor, this will NOT affect your Chaos Tower progression in any way Random Key Dungeon Inferno only Shadow Realm Inferno Only Rift of Fortune Inferno Only [Redacted] (Void) - Increased token drops from Unstable Rifts - Sheeponia has been entirely remade to be more thematic and linear and can now be entered with a Cloud Key, which can drop anywhere. Use this key to the hydra statue in Town to unlock Sheeponia - Added keybindings for show loot (alt) and new playerlist ( or ~) - Some of the more rare Chaos Tower floors now come with a static Chaos Shrine spawn - We have placed large air pockets at the entrance and exits of underwater zones so there is no silly d/c deaths - Key Dungeon end chests are now more rewarding - Uber chest is now more rewarding - Uber Inoya now can drop all Boss set and Steve set items - Uber Inoya has been recreated and has monster level 666 - Reaper's Breach is now monster level 666 - Key Dungeons on Inferno are now monster level 500 - All overworld zones can now spawn with multiple special tiles. For example, you can get a Chaos Shrine, Chaos Tower and Shadow Rift in one zone - We have made various quality of life changes to Boss dungeons for gameplay and visual look. - Added 5 new Key Dungeons to the overworld: Ancient City, Sand Cave, Cauflax Tomb, Devils' Hole and Fuji Crater - We also updated the amount of enemies and the enemy pools of the Key Dungeons Wormholes - Removed Parasect and Annie as bosses - Added Kalcifer and Kayako as bosses - Changed monster level progression from +8 to +25 per successful Wormhole - Completely revamped Wormhole maps. They are now all handcrafted maps rather than auto generated. This allows us to have better boss arenas and less obstructions. There are 10 new maps with different themes. - Removed nests and dens from WH
Fixes
- Fixed issues with "Enemies left" counter - Fixed C and B tier drops not dropping on Inferno - Fixed Elemental Break having a 100% proc rate, now it is 25% like the other breaks - Fixed Necromancer Death Lord skin causing lag when using poison nova - Fixed Marauder Unstable Bomb causing major lag - Fixed projectiles relative movement to players so it doesn't behave in a strange way - Fixed Mercenary issue where you could snapshot stats and then change gear - Fixed multiple relic issues with blacksmith crafting - Fixed Marauder's Unstable Bomb's from padding - Fixed a crash when inspecting players - Fixed nomads Vanish causing screen to stay blurred - Fixed many outdated/incorrect tooltips - Fixed vague tooltips to make sense - Fixed Marketplace's mailbox animation from not working - Made some improvements to the minimap - Fixed Spell weapons gravity. This means your projectiles will travel further - Fix Flask & Projectile fps dependency - Fix stash dlc button being always active - Fix mouse move not working while tab menu is active - Fix relic crafting producing wrong results - Ton of crash fixes - Fixed a lot of sound clutter ( We will filter more of them in future if some sounds get too spammy)
Auction House & Trade
- Added search function for runewords - Fixed issue on PC and Mobile interaction with the auction house tax - Added a pending request ingame popup on trade - Added extra layers of security
Classes
Most of classes has gone through quite a bit of changes since we introduced the new "Single hit" system which fixed a major bug that caused players to deal absurd amounts of damage. We also revamped attackspeed / animation cooldown. Demon Slayer - Increased damage of Bullet Hell - Fixed cast delay on lower hz settings - Heavily increased the damage of Slicer of Shadows - Increased proc rate of Slice of Shadows - Fixed all cooldowns to be able to get full uptime with 50% cdr now that we have changed the set - Changed Vitals to have 4 cardinal directions rather than 8. Should give you more up time on Vitals damage - Slice of shadows now scales with oversized Paladin - Reduced Steel Shields damage - Reduced Steel Shields proc chance by a small amount - Increased Lightning Fury damage slightly - Reduced Hammer damage slightly - Reduced Steel Shield proc rate slightly - Buffed Infusion of Righteousness slightly - Increased scaling on Thunder Hammers - Swapped Thunder Hammers and False Salvation on the tree - Increased Holy Hammer damage Marksman - Reduced damage on Multishot Turrets - Explosive's Technician has received a small damage increase to the flat damage, this will help during leveling - Added damage scaling to Agility. This stopped working for some reason. - Increased Agilitie's scaling - Increased Master Mechanic scaling - Decreased the damage of Gunner Drones slightly - MM set now gives piercing instead of homing White Mage - Heavily buffed Curse - Heavily buffed Fanaticism Aura - Increased Curse proc rate - Increased Chain Lightning damage - Increased Malediction scaling - Reduced damage of Restless Spirits - Increased Mana Orbs damage - Increased tick rate on Mana Orbs - Reduced scaling on Soul Spurn - Reduced scaling on Absorb Shield - Reduced scaling on Healing Zone - Absorb Shield is now connected to the tree - Increased Heavenly Fire damage - Increased Burst of Light damage - Increased Benediction scaling Shield Lancer - Heavily increased the rate of how much damage damage return inflicts for Lancer - Buffed Flank - Buffed Defenseless - Buffed Crushing Lance - Buffed Flank proc rate - Added 10% damage reduction to Steel shields - Increased the additional return damage proc rate so this is a very good damage return skill now - Buffed Glory scaling - Increased the time between additional damage reduction procs to once every second - Added 10% damage reduction with Shield Wall up - Using Thrust on a thrown lance will pull you to the lance - Reduced scaling of Thor's Fury Amazon - Increased Master Poisoner damage - Increased damage of Poison Knives - Increased damage of Death from Above - Increased damage of Leap - Increased damage of Caustic Spearhead - Increased damage from Toxic Remains - Heavily increased Lightning Dash damage - Increased Envenom's scaling - Increased Envenom's cooldown to naturally allow stacks to drop while maxed out. This will not cause your stacks to be reduced, it will only be overlapped with a new instance of poison damage. This is to prevent infinite Envenom scaling - Reduced Lightning Dash cooldown to 2.5 seconds from 3 seconds - Increased Tropical Thunder's damage - Increased Spearnage damage Viking - Increased the proc rate of Stoneskin from 20% to 38% - Increased the damage scaling of Whirlwind - Increased Shield Bash damage - Shield Bash can now leech - Increased the speed of Whirlwind's tickrate from .35 to .30 - Increased damage of Seismic Slam - Increased damage of Throw! - Increased scaling of Weapon Master - Increased damage from Shockwave Pyromancer - Increased Pyrokinetic Disorder's damage - Increased the tick rate of Pyrokinetic Disorder from 1 tick per second to 3 ticks per second - Increased Comet damage a bit - Increased Meteor damage a bit - Increased scaling of Calamity a bit - Fixed Pandemonium of Flames not applying properly - Fixed Second-Degree Burns not applying properly - Increased Flame Shields scaling - Flame Shield now gives 10% damage reduction while active - Increased proc rate of Burning - Increased damage of Blazing Trail - Increased the scaling of Splitfire - Increased the damage of Armageddon - Increased damage of Fireswarm - Increased damage of Fire Nova - Increased the scaling of Burning - Reduced how many Hydra's can be out at one time - Increased Hydra damage - Increased damage on Inferno Plague Doctor - Reduced the cooldown on Surgical Bloodletting from 3 seconds to 2.5 seconds - Reduced the scaling of Lifeblood Aura - Buffed Defunct Surgeon scaling slightly - Buffed Booster Shot proc rate - Buffed scaling of Plague Master - Increased damage of Rat King - Increased damage of Malpractice - Increased damage of Surgical Bloodletting - Increased damage of Jar of Leeches - Increased damage of Crematus! - Increased Oops! damage - Increased the damage of Toxic Flask - Increased tick rate and aoe of Toxic Flask Redneck - Increased damage of Stomp - Increased damage of Bear Trap - Chainsaw Massacre properly applies Armor Break from talents - Increased Chainsaw Massacre's tickrate - Increased Chainsaw Massacre's damage - Increased Firebreak damage - Increased Spontaneous Combustion damage - Increased Agility scaling - Fixed issue with Chainsaw Massacre not proccing Armor Break - Made stamina% and armor% static on Durable wear, it now only procs movement speed Necromancer - Poison Barb now deals damage (somehow this skill hasn't been doing damage since s10) - Increased damage from Lingering Toxins - Poison Burst now shoots farther Demonspawn - Increased the damage from Blood Surge - Increased Blood Tendril scaling - Increased Demonic Presence scaling - Increased Blood Demons damage - Increased Bone Fragments damage - Increased Impale damage - Increased damage of Bone Storm - Increased Cartilage Build Up damage - Increased Spinal Tap's damage - Increased damage of Bone Barrage Marauder - Increased the proc rate of Heavy Ball - Increased the damage scaling of Heavy Ball - Increased the damage scaling on Wrecking Ball - Increased damage scaling on Overwhelming Force - Buffed Madness of the Arena - Buffed Serrated Chains - Buffed Rend Flesh - Reduced proc rate of Unstable Bomb from 22% to 14% - Reduced Unstable Bomb's damage - Madness Control is now attached to the tree - Increased damage of Chain Trap - Increased Master Trapper scaling - Increased the scaling of Madness of the Arena Pirate - Increased damage of Explosive Barrel - Increased damage of Buckshot - Decreased Bomb Barrage damage - Increased Cannonball damage - Increased Grenade Jump damage - Increased damage of Powder Trail - Increased scaling on Explosive Bullets - Increased damage of Kneecap - Increased scaling from Rapid Fire slightly - Increased damage of Freezing Chain Shot - Increased the damage of Torrent - Increased the damage of Parrot - Increased the damage from Anchor Swing - Increased scaling of Remiges - Increased scaling of Frozen Lead - Heavily buffed magic find on Treasure Hunter. - Reduced the cooldown on Land Ahoy! slightly - Increased the damage of Land Ahoy! - Increased all of Gunner trees proc rates Nomad - Increased the scaling of Phantom Blades slightly - Increased damage of Eye of Ra - Increased Sun Ray damage - Increased damage of Wind and Sand - Increased Sand Tremor's damage - Increased Demolishing Tornado damage - Increased Sandstorm's damage Samurai - Increased Glance damage - Increased Warrior Plunge damage - Increased Smoke Bomb damage - Evasion now shows dodge chance - Increased damage of Evasion - Increased damage of Shuriken Throw - Increased scaling of Shadow Clone - Increased damage of Explosive Kunai - Increased scaling of Live by the Sword - Increased the damage of Fan of Knives - Increased damage from Omnislash - Increased damage from Exploding Bolas - Increased damage of Blade Barrier - Fixed Blade Barrier to show dodge and block values - Increased damage from Way of the Warrior - Increased the damage from Shadowstep - Increased damage of Empire Slash - Omnislash hit amount now scales based on hard skill points Shaman - Increased damage of Storm Totem - Increased damage of Totems - Increased damage of Fire Totem - Increased damage of Earth Totem - Increased Elemental Blast damage - Changed Totemic Awakening skill. This will no longer provide a buff for the player and totems. It will now summon a very large totem that deals heavy damage
General
- Price for name change is now 10 million gold due to people abusing it. - Skins are now usable for all the weapons in its category, for example a melee skin is usable for all melee weapon types.
Items
- Fixed Catastrophe Armageddon damage scaling
Fixes
- Fixed CT Boss ground slam not visible to clients - Fixed Samurai Omnislash stucking you to walls - Fixed Boss room walls, no longer penetrable by spectral shots - Fixed Player projectile speed & gravity - Added extra layers of security and tweaked anticheat
Classes
White Mage
- Black Mass now adds curse to the enemies
Demon Slayer
- Vitals now stay and refresh every 2 seconds, so every attack to the vitals direction is affected.
Shaman
- Removed knockback from elemental blast
General
- Chaos Tower Karp Kings Tresure Room fixed you can now reach the bottom of the room - Act boss ruby drops buffed by 50% - Improved Samurai Omnislash collision checking - Fixed Chaos Tower reward chest not dropping loot correctly - Added indicator for chaos tower floor number - Hero level tab not accessible until level 100 - Added screen indicators for party members when they aren't in the same screen with you - Fixed desync that allowed people to loot rubies off the ground multiple times
Items
- Ascendancy no longer proc from skills
Market
- It should be more difficult to cause error when removing or adding items
Classes
Paladin:
- Thors fury was proccing from everything now only procs from Justiciar's talents
Necromaner:
- Corspe explosion was scaling way too high we had to fix this
General
- Slightly reduced rewards from the CT chest - WH boss Abominations spike balls didn't have hitbox, now they do beware!
Items
- Fixed a bug with Gem King's Carb, rubies were giving mana instead of HP - There should be more variety with rune drops now
Fixes
- Dying in a group at Chaos Tower now resets your progress as intended - Fixed more desync problems with towers that could be abused for extra floors - Fixed a bug where resetting the tower didn't actually reset the monster level - Fixed a bug where Samurai could teleport behind the gates at CT boss room
Market
- Buy/Claim button fixed - Improved loading time of item filtering - Item sorting (available soon) - Sold items appear at the top of the list (available soon) - Expired items aren't listed for buying anymore (available soon) - Server notification about expired items (available soon)
Classes
Marksman's staysafe fixed (it was working even without skill points in it)
General
- Season rewards fixed (This is a meme soon) - Monster level in CT will go up 2 per floor instead of 5 per tower (The difficulty curve was bit too low) - Val Sal Hyg removed from crafting option ( They are boss runes and never should have been there) - Bumped up Chaos Tower boss HP - Black hole monsters removed from Chaos Tower boss room(people got stuck due to them) - Increased Holy Hammer damage
Items
- Buffed non satanic one handers, since they were still far inferior to 2h even with satanic shield. (Mostly affects early game) - Added some max mana to travelers set, to ensure fluid leveling! - Ist and Jah can now be obtained from Black Tower and crafting ( They aren't boss runes anymore since this season) - Val, Sal and Hyg removed from Black Tower and crafting (These are boss runes as of this season) - Travelers set bonus changed from 70 MS to 25 and flight ( We felt like the 70 set bonus was too much since it's supposed to be leveling set and not speedfarming set) - Name search for tokens added to AH(Satanic dice, reroll token etc) - Demon & angel damage fixed
Fixes
- CT tower progress reseting after DC/crash or leaving the game fixed - Trading stack of runes traded only 1 and discarded the rest fixed - More Chaos Tower desyncs fixed - Players being able to leave and rejoin a game to refresh Chaos Tower fixed - Any boss was able to drop Chaos Tower boss items fixed - Chaos Tower reward chest should give more rewards now based on how far you are pushing the tower - Visual glitch on Marksman hellfire drones that made it look like MM was shooting the chain lightning fixed - Fixed a bug with the new "Soul Reaper" gun skin, you should be able to equip it now properly - Uber item filter for AH fixed - Boss dungeon desyncs fixed, this should help with the exits not working or appearing - People getting stuck on "loading" text while climbing ladder fixed
General
- Season rewards fixed - Monster level in CT will go up 2 per floor + 15 per tower (The difficulty curve was bit too low) - Bumped up Chaos Tower boss HP - Black hole monsters removed from Chaos Tower boss room
Items
- Buffed non satanic one handers, they were still far inferior to 2h even with satanic shield - Added some max mana to travelers set, to ensure fluid leveling! - Ist and Jah can now be obtained from Black Tower and crafting - Val, Sal and Hyg removed from Black Tower and crafting - Travelers set bonus changed from 70 MS to 25 and flight - Demon & angel damage fixed - Fixed Club/Spear/Wand skins
Fixes
- CT tower progress reseting after DC/crash or leaving the game fixed - Trading stack of runes traded only 1 and discarded the rest fixed - More Chaos Tower desyncs fixed - Players being able to leave and rejoin a game to refresh Chaos Tower fixed - Bosses were able to drop CT Boss items fixed - Chaos Tower reward chest should give more rewards now based on how far you are pushing the tower - Visual glitch on Marksman hellfire drones that made it look like MM was shooting the chain lightning fixed - Fixed a bug with the new "Soul Reaper" gun skin, you should be able to equip it now properly - Uber item filter for AH fixed - Boss dungeon desyncs fixed, this should help with the exits not working or appearing - People getting stuck on "loading" text while climbing ladder fixed
Market
- Uber item filter for AH fixed - Name search for tokens added to AH(Satanic dice, reroll token etc)
Classes
Paladin:
- Increased Holy Hammer damage
General
- Special Dungeons and Chaos Shrines are now indicated in the map - Introducing our new drop system - Increased base movement speed from 0.5 per level to 3 per level. (Reduced speed drastically on items, except boots) - The difficulty bar now scales higher - Heavily reduced hero level experience needed to level up - Introducing D tier leveling items (Nightmare-Hell) - Reduced Maryos Pipe cooldown from 10 to 6 seconds - Most items have now bit more standard socket randomization. Helm/Gloves/Boots/Charms roll 1-4. Shields & 1h roll 1-5. 2h & Chests roll 2-6 etc. Most high rarity items Angelics/boss sets have max sockets - Upgrade token changed to "Socket token" which can be used to reroll sockets [REMOVE THIS IF WE DIDN'T ADD IT IN TIME! :D] - Buffed base movement speed from 1:1 to 1:3 per level (reduced speed on all boots due to this check item section). - Act Boss dungeons now show visible indications on the map for entrance and exit - Improved multiplayer damage sync, enemy debuffs and talents now work much better - Increased the Damage Return in hero levels to 15% per hero level invested - Increased proc rates on most proc abilities, but decreased their damage. This will give more consistent dps
Market
Players can now buy and sell items through an ingame market, accessible from Town of Inoya - Search for specific items - Multiple filters can be applied to narrow results
Visuals
- Legendary+ items now have a glow below them - Health & Mana Globes now have a glow instead of a black shadow - Mortar ground blaze is now more visible - Decreased Explosion visual size (not collision mask) for player abilities to have less clutter - Improved plenty of attack impact effects - Players can now see each others cosmetic items - Season 7 Wings now show in chat lobby
Enemies
- Improved Enemy AI a bit + enhanced each individual enemy's abilities - Added a damage type indicator as a icon below the health bar (physical, magic, cold, fire etc) - Made HP text a little smaller to lessen clutter - Added some new enemies to the game - Decreased rarity to visual size a bit to lessen clutter + removed scaling projectiles for bigger enemies - Satan's Hands now have more health - Monsters no longer block attacks randomly - Increased the monster level significantly in Reaper's Breach - Increased the speed of Shadow Skull from Uber Reaper
Fixes
- Fixed Ye and Xeo runes - Fixed Resistance system, now works correctly - Nol and Drax runes now have the proper sprites - Fixed Many items with +1 all talents not being able to go to +2 when diced beyond 100% - Fixed issues with ranged and spell weapons ranged attacks - Fixed weapon projectile speeds not affected by mercenary's own weapon but players weapon - Minions have a 25% chance to apply elemental break if they are using shroud of elements or odin's spear now rather than 100% - Body Double, Shadow Clone & Valkyrie's speed has been increased - Darts and Explosive Kunai projectile animation didn't follow the target direction, now it does - Old Trash Loot system is in place for normal-mythic items - Fixed localization for Traveler's set bonus - Fixed the difficulty slider's magic find from being multiplicative to additive - Now only show 1 bosses hp at a time
Items
- Normal-Mythic items 2-handed weapons now have higher damage but slower attack speed - Changed mevius set to elemental and buffed it slightly - Kogarasumaru effect added to the item - Valkyrie effect added to the item - Added Thorns aura to Bristle - Khodo's Wedding Band no longer works on Uber Reaper's Pentagram Slam - Ist rune cannot be crafted anymore - Increased rune, key etc pickup range/mask - Hel rune to 0.5% from 1.5% - Ox/Vex/Efoel/fem to 1.5% from 3.0% - Pirate Captain's gear now can roll either Fire & Cold damage - Reduced the dodge on Aztech Coin down to 10% - Removed fire and cold damage from Aztech Coin - Increased lightning damage on Aztech Coin significantly - Reduced the attack speed on Molten Hands slightly to match other element gloves - Added +2 talents to Aztech Necklace - Reduced the Critical Damage on Raven's Claw & Commander's Sash as they were too strong - Reduced the base damage of Poison Ivy significantly - Increased Poison Ivy's poison scaling - Increased Glimmerfury's cold damage and base attack speed slightly - Reduced the physical damage on Feral Talons a bit - Increased the damage & attack speed on the elemental daggers & darkness - Shadow Carver, Beacon of Shadows & Shadowfury's damage have been increased significantly - Buffed Rift Commander's Axe damage quite a bit - Buffed Storm Katana's damage quite a bit - Buffed Hellslayer slightly - Buffed St HouDeanii's Tiny Fire Rod's attack speed slightly and changed to elemental damage - Removed a lot of attack speed from Necro set, gave it additional energy in its place - Damien's Soulstone and Cage can now roll cold as well - Gave Wasteland Sigil Stamina% and stamina - Buffed Catastrophe's damage significantly - Gave Shadowfury +2 talents - Gave Beacon of Shadows +1 talents - Reduced the elemental scaling on RT XQC-4910 significantly - Buffed The Undying's damage and damage return - Reduced mana% on most items - Ascendancy and Sovereignty are now elemental damage and no longer just magic - Reduced Mana Shield scaling on Thinking Cap by 10% - Fixed the low scaling of Critical Damage on Assassin's Mitts - Reduced most items stamina% and hp% - St Wooxy's Glorious Hauberk now has less hp - Reduced all Break abilities to 25% per stack and can only be stacked twice. +talents raises the value above 25% - Demon & Angel now has increased projectile speed and range - Marine's Buddy now has increased projectile speed and range - Buffed the elemental% on Darkhide Boots slightly - Reduced Strength% on most items - Reduced Stamina% from Doctor's Mask in a Jar - Buffed all of the physical damage bows quite a bit - Ravager is now only 2 handed melee weapons - Big Joe can no longer be crafted on 1 handed chainsaws - Change name of Redneck's set from Woodcutter to Burning Rubber since was not thematic. - Added Val rune to the boss runes and it provides 2.5% elemental damage - Made Sovereignty's Rule of Order boost elemental damage not just magic so all casters can use it now - Reduced Ascendancy mana scaling to 100-200% (previously 300-400%) - Big Joe & Ravager can no longer be crafted on the incorrect base - Removed Ist and Jah from the boss only rune drops - Added Sal and Hyg runes to the boss only drops - Added Val Rune (2.5% elemental damage). This will be a boss only drop - Tweaked the runes of some runewords - Buffed Potency and Breath of the Dying significantly - Reduced Perdition's damage a bit and made it so it only requires inferno runes to craft - Added the Traveler's Set - Added some Nightmare satanic weapons - Increased the drop rate of all boss runes - Reduced RT XQC-4910 exp% to 5% - Reduced Odin's Battle Axe exp% to 5% - Reduced Satan's Bible exp% to 5% - Reduced speed on all boots around 30% (This due to us buffing base MS from 1:1 to 1:3, per level.) - Increased the random elemental damage on Jack & Fred - Gave Warbringer a small amount of random elemental damage - Revelation now has a chance to proc a large aoe circle that will buff allies and damage enemies that come into contact with it - Nerfed flat HP regen on early game items - Fixed a problem with All Seeing Eye's all talents not going +5 at 113% quality - Reduced upgrade cost on leveling runewords
Viking
- Whirlwind can now proc breaks, procs, life & mana leech etc. - You can no longer use Shield Bash while Whirlwinding - Fixed Throw! mask not working correctly - Lowered Throw! cooldown to 2.5 seconds - Fixed Warbringer to correctly grant attack speed - Weapon Master now also increases damage if using a 1 handed weapon + shield, damage increase now shows in the stats page - Viking's Whirlwind mask is too small with Oversized - Increased how much you can scale Whirlwind with attack speed - Throw! ability can now pick up bosses - Reduced Warbringer scaling - Reduced Shield Bash damage
Redneck
- Chainsaw Massacre can now proc breaks, procs, life & mana leech etc. - Reduced the cooldown of Firebreak to 7 seconds - Increased Firebreak's damage - Increased Chainsaw Massacre damage - Increased Fire Tire damage weapon damage by 100% - Increased the scaling of Experienced Logger - Redneck's Pickup Raid now shoots faster
Pyromancer
- Fixed Third Degree Burns not working correctly - Fireflies now proc whenever the killing blow comes from the Pyromancer - Decreased aoe on Fire Nova - Changed Chaos Induction into a chaining fire proc - Third-Degree Burns will now always proc on a burn - Fixed Fireflies stacking infinitely
Necromancer
- Summons now gain your total poison damage as extra damage - Slightly buffed Summon Frenzy - Increased the damage on Poison Barbs - Increased scaling of Soul Rend - Reduced cooldown of Poison Nova to 4 seconds - Increased Summon Mastery's scaling - Increased all of Venomancer's castable ability damage - Increased Lingering Toxins scaling - Necro summons hp was significantly buffed - Improved summoned minion's AI - Slowed minions down a bit so they are less spastic
Marauder
- Increased Crazy Grapple cooldown from 3 seconds to 7 seconds - Marauder projectiles no longer benefit from homing shots - Gladiator abilities can now proc Serrated Chains - Increased Chain Trap damage - Decreased Chain Trap cooldown - Overwhelming Force can only proc on same target once per attack
White Mage
- Curse can now only be procced by white mages - Healing Zone has a bit more transparency now - Soul Spurn is now capped to 5 enemies - Restless Souls now increase soul amount by 1 per 5 points in the talent - Reduced Duration of Mana Orb by 50% - Increased Black Mass damage significantly - Reduced the Damage Reduction on Healing Zone by 25% - Reduced the scaling of Fanaticism
Paladin
- Changed The Venerated One to empower Holy Hammer damage & speed + they follow the players during the buff - Added Divine Storm reduction into the tooltip - Changed Holy Bolts to Consecrated Teleport - Increased Holy Hammer damage - Increased Steel Shield's damage - Increased Divine Storm's damage - Removed the knockback from Holy Hammers - Increased the spin duration on Steel Shields by an additional rotation
Pirate
- Maniac Skin bombs are now working - Explosive Barrel now bounces bullets to the nearest enemy instead of destroying them - Buckshot can now shotgun enemies - Bomb Barrage Explosions are now a bit bigger - Grenado ability changed to Grenade Jump (Drops a grenade and launching her to the direction faced) - Freezing Chainshot now pulls enemies into it - Land Ahoy! cooldown is 8 seconds now - Heavily increased the damage from the Plunderer trees castable abilities - Increased Rapid Fire scaling - Powder Trail now does not knock enemies back
Samurai
- Live by the Sword now also increases ability damage - Evasion now increases 1% dodge per every talent point up to 20% + gives a 2% per level chance to cast smoke bomb when dodging up to 40% (you need to have points in Smoke Bomb) - Omnislash now teleports the player to the target - Fix Shotgunning on Samurai's Fan of Knives - Removed the lag caused by Fan of Knives
Plague Doctor
- Fatal Curse is now added on top of Chant of the Weakness - Increased damage of all Plague Caller castable abilities - Increased damage of Oops! - Lowered Rat King rat's attack cooldown, they attack faster now - Decreased the cooldown of Rat King
Shaman
- Earth Bind radius increased by 30% - Increased all proc rates on abilities - Increased damage for both Elementalist and Chieftain on most abilities & procs - Decreased cooldown of totems a bit. This will allow players to farm better on Chieftain - Fix Shotgunning on Shaman's Fire Totem - Fire totem no longer shotguns
Amazon
- Increased the ability damage for multiple Huntress skills and procs - Poison Knives now only launches a singular knife which then spreads into the nearest enemies - Death From Above AOE increased - Increased Toxic Remains AOE from 48px to 128px - Tropical Thunder now deals damage from the mask, not the individual lightnings (Removes shotgun effect) - Brunhilde's Chosen now increases movement speed with flat 50 and the damage increase shows in the statistics screen - Increased Odin's Battle Maiden duration from 4 seconds to 7 seconds. - Increased damage of Spearnage & Tropical Thunder - Decreased the cooldown on Envenom from 16.5 to 8 seconds - Reduced the scaling of Bruhilde's Chosen - Reduced the scaling of Thrill of the Hunt - Increased Tropical Thunder proc rate
Nomad
- Reduced the damage of Rupture - Reduced the cooldown of Wind Blades to 10 seconds - Eye of Ra no longer causes you to teleport :D - Decreased Sandstorm cooldown by 2 seconds - Increased Sandstorm vertical mask
Marksman
- Decreased Volatile Shot cooldown from 8 to 4 - Increased the scaling on Critical Attack - Increased all castable abilities damage. - Increased Gunner Drones damage significantly (double the damage) - Increased Multishot scaling - Increased Multishot Turret damage - Increased all Sharpshooter active abilities damage - Increased the scaling of Armor Piercing Rounds - Decreased the cooldown of Arrow Rain from 8 seconds to 4 seconds - Decreased the cooldown of Arrow Rampage from 8 seconds to 6 seconds
Demon Spawn
- Increased damage of all abilities and passives in the Blood Lord tree
Lancer
- Increased Counter damage significantly - Increased the damage of Spiked Shields - Increased the tick rate of Spiked Shields - Reduced Counter's knockback
General
- Season rewards should be in - Introduction of the Halloween chests, these drop instead of Hellfire chests - Added guide sign to the south pole CT map
Fixes
- Boss dungeon exits / levers / gates, desyncs fixed - Fixed desyncs regarding Chaos Tower in group play - Dropping keys / runes to the ground caused a crash, fixed - Market should work better now regarding missing items/rubies - You can't remove auctions anymore with full inventory (This caused players to lose items) - Black screen of death in Chaos Tower level transition fixed - Double boss floor in Chaos Tower not dropping any loot fixed - Fixed ton of the crashes
General
- AA tier upgrade cost is now 5000, A is 3500, B is 3000 and C is 2500 Rubies
Fixes
- Fixed a bug in the aura system for items + damage loading for items like mjolner - Fixed unable to upgrade angelics - Fixed Zeus Set so it now deals damage - Fixed Buff stacking system
Items
- Fixed Boots of the Golden Gods armor, there was extra 0 in there - Fixed Wizard Boots armor, these also had an extra digit on the armor value - Reduced armor on Uabels Helmet since it already had all stats (which include armor) - Fixed art on "Talons of Wisdom" - Big Joe now procs 3% per ability level (max 60%) - Mjolner ability damage increased a bit. This will be getting a further increase soon - Increased proc rate of Armor Break and Spell Break to 25% to match other forms of "Breaks" in proc rate - Fixed the proc rate of Elemental Break. It was 100%, now 25% where it should be
Amazon
- Fixed Snapshotting Odin's Battlemaiden - Increased Spearnage damage significantly - Increased Rebound scaling slightly - Increased Tropical Thunder proc rate slightly
Samurai
- Slight fix to Shadowstep, shouldnt take you out of map anymore
Plague Doctor
- Fixed all crashes - Fixed Devout Doctor not applying properly
Viking
- Fixed Stone Skin - Fixed a bug with Warbringer - Defensive Tactics now increases cold damage too if Ymir's Champion is taken - Toned knockback on shield bash down a lot + increased its hitbox size
White Mage
- Soul Spurn absorb shield no longer stacks
Shield Lancer
- Re-programmed Stand United, should now work correctly - Adjusted the armor scaling on Counter to give 1.1% phys per 1k armor instead of 0.3%
Redneck
- Buffed Logger's Endurance
Fixes
- Fixed STEAM related crash - Fixed prices in ingame shop - Fixed Item Ability cooldowns, were not working at all so expect enigma to get a cooldown depending on ability level - Fixed a crash with enemy destroy event - Fixed Soul Spurn and Mjolner damage sources (item abilities) - Fixed MF only being used from player 1 inventory in local play - Items that are in your Loadout are no longer sold when using the "Sell All" option.
White Mage
- Fixed Snapshotting Dark Oath with items
Viking
- Buffed Whirlwind scaling per point by 15% - Slightly tinkered Whirlwind and increased the maximum tickrate from AS
Nomad
- Vagabond abilities can now proc Rupture
General
- Lowered Skeleton Hook stun duration to 1 second - Angelic Items can now be re-rolled for quality but not diced, also cost is 5 tokens now. - Removed Chaos Shrines from wormholes (Was not intended and doesnt work with the concept at all). Increased base chance for Chaos Shrines to spawn by 5%
Fixes
- Fixed damage packets to 64bit so that damage text doesnt turn into -B() - Fixed a fatal issue with enemy destroy procs not working on clients 3 and 4 - Fixed a fatal issue with client side buff timers, spells lasting forever or too short etc - Fixed Thinking Cap interacting with Town Portal - Fixed snapshotting Ascendancy and Thinking Cap abilities - Fixed Stun Immunity to skeleton enemy hooks - Fixed some pre-sets going over map borders
Items
- Added ability "Soul Spurn" to Soul Braces
Demon Slayer
- Ranged weapons no longer work on demon form, it will now turn into melee.
Pyromancer
- Fireflies now spawn from abilities - Fixed Fire Wall dealing wrong damage + re-worked it
Amazon
- Nerfed Tropical Thunder - Fixed Thrill of the Hunt not working correctly
Marauder
- Fixed homing with Marauder attacks snapping onto enemies - Nerfed Unstable Bomb explosion size
Viking
- Berserk now also affects abilities on both talent trees - Optimized Whirlwind, always had the lowest tick rate no matter weapon of weapon AS - Viking Set now gives +50 MS when using Whirlwind
Plague Doctor
- Devout Doctor now also affects ability damage for both trees - Fixed Toxic Flask not dealing damage or doing anything
Paladin
- Added transparency to Hammers + made the explosions animation faster
Nomad
- Fixed Scimitar not following you forever if you have too much MS
General
- Buffed boss rune drop rates, Zod still stays the same rarity - "Minibosses" can now drop boss runes too, this includes boss statues, chaos shrine bosses and wormhole bosses - Rare+ rings can now roll life and mana per hit - Dots now replace existing stacks if the damage is higher than the existing one
Fixes
- Fixed bugged dodge and block stacks (Ranged chars now have 3 stacks and melees 5) - Fixed Homing Shots on Marauder - Fixed Samurai Omnislash not proccing certain abilities + procs them on the clone or the player - Fixed Satanic Drop crashing on dungeon chests in inferno dungeons - Fixed a bug with stamina not converting to max hp and energy not converting to max mana
Nomad
- Reduced movement speed of traveler and wind armor, these were providing just a tad too much movement speed (They were supposed to provide flat movement speed and not %, so that's why drastic numerical changes) - Reduced duration of Sandstorm by 1 second so it will now last 4 seconds instead of 5 - Increased cooldown of Sandstorm to 22 seconds from 20
Marksman
- MM Gunner drones scaling buffed slightly - Increased damage of Seismic Slam by quite a bit and increased early game scaling - Increased damage of Shockwave by quite a bit
Demonspawn
- Gave some love to bone conjurer tree (mostly pumped dmg numbers slightly up here and there)
Demonslayer
- Tweaked scaling on the melee abilities to reflect the fact that they are melee and hard casts. - Slightly buffed the absorption shield on both trees - Added 50 MS buff to Demon Form
Amazon
- Re-worked Tropical Thunder, now does the same pattern every time with extra padding - Odin's Battle Maiden no longer works with poison tree - Odin's Battle Maiden now increases Spearnage damage correctly
White Mage
- Fixed Benediction stacking wrong. Now stacks to max 3 stacks and also works correctly with Dark Magic and Restless Souls too and is also activated from Flash Heal - Increased Burst of Light mask a bit - Dark Oath buffed a bit, now adds 1% magic damage per 15k mana
Viking
- Whirlwind AOE increased + now it can proc stone skin and pummel - Throw! is now based on the Berserker's max hp - Buffed how much AS affects Whirlwinds tick rate
Shield Lancer
- Stand United no longer works with 2 lancers, only picks one - Lancer Throw now doesnt go inside structures
Shaman
- Buffed Earth Armor scaling
Marauder
- Fixed Trophy Hunter not working at all - Removed stun from Chain Traps
Plague Doctor
- Devout Doctor now has 50% increased Health Costs for abilities - Fixed Lifeblood Aura tooltip and added explanation - Buffed Plague Master scaling from 5 + 1% to 20 + 2% - Defunct Surgeon can no longer be casted below 50% hp
Items
- Viking boots can now roll cold damage (like the Helmet and the Weapon) - Removed flat/% elemental damage from Arcane Bastion, this was never intended to be implemented - Ravager stats got rolled back to vanilla values (like Odin's Paladin set) and are now set to correct values (nerfed a little) those who made them must have realised it was way too good for its price. It should be on par with high end satanics with additional DMG aura but worse than runewords that require boss runes. - Some set helmets had really low dmg values pumped thos slightly (IE: Amazon set helmet) - Reduced light cola relic dmg and buffed surstrmming dmg - Nerfed Praetorianblood buff from 200% to 50% (Shield bearers/lancers used this as insane steroids for dmg) - Buffed radbull with some all stats and extra socket, and the buff gives 50% aps instead of 15 - Buffed witches potion to be on par with Wizard potion (mana equivalent) - Gave Vodka 1 extra socket - Crystal potion now grants passive 4 max all res, and 25 all res instead of 20. Reduced the buff max all ress from 12 to 6 - Overall increased most of the potion duration from 8 sec to 10 and reduced some of the cooldowns from 35 to 30 - Gave Big Joe +1 All Talents since it was slacking a bit - Gave Mjolner a 40% chance to proc Chain Lightning. For the cost the proc rate was a bit underwhelming - Removed the static Phys% from the base roll of Ashbringer. You can still roll Phys% by random elemental roll though - All Talents no longer scale with iLevel on mythic+ items - Buffed Ascendancy ability by 100% - Added drop rate to Talons of Wisdom claw weapon
General
- Fixed all talents scaling, items that should have had +2 all talents (most satanic amulets) didn't have it unless the item was 100% quality. Now if item has base +2 and the quality is 75% or above, you will get +2 and if you manage to get it to 112% or above it gives +3 all talents - Dungeon Chests are now shared for players, when one opens it everyone will get their drops but the chest wont respawn - Lowered Talent Reset price above level 50 - Claw weapons can now roll Magic for shamans - Increased base dodge and block stacks to 5 - Added "Enter Password" to server join prompt - You can now exit zones even if boss is alive - Adjusted Dungeon Key drop chances - Runes above ist cannot be crafted
Fixes
- Fixed Clone and Melee Mercenary not dealing damage (+ clone throwing things into wrong direction) - Fixed Rerolling Veras items, item settings now saved - Fixed Server Difficulty for clients (showed diff 1 even if it was 5) - Fixed Ring of Immortality, now gives you a hard regen when below 25% HP (Shares cooldown with anubis set) - Potential Fix to Guild Reputation bug
Redneck
- Buffed Logger's Endurance by quite a bit. The values were much lower than we intended.
Samurai
- Potential fix to Explosive Kunai crashing the game - Fixed Shadow Clone relic procc in omnislash etc
Marauder
- Lowered Unstable Bomb mask by 50%
Marksman
- Potential fix for bugged turrets - Corrected Safe Space, now requires to be 64 px away from enemy and is capped at 224 px - Increased Gunner Drone damage by 30% - Nerfed Arrow Rain projectile padding
White Mage
- Oversized now shows on Dark Oath visually
Paladin
- Fixed False Salvation, now stacks up to 3 and leeches armor from enemies - Fixed False Salvation and Thunder Hammers tooltips
Amazon
- Nerfed Death From Above projectile padding
General
Unfortunately Game Maker and MAC don't seem to currently be in any way compatible with each other we cannot provide a version for MAC. We are working on fixing this issue, but it will take some time to solve. Same goes for iOS, we are currently unable to build the game for these platforms for an unknown reason. - Added light glow to dungeon entrances and exits + now special dungeons display their name - Adjusted drop rates for normal items a bit - improved summon movement and attack range - Buffed Electrified damage on enemies by 20%
Fixes
- Fixed Reanimated Warrior forwarding to Neko Maid store page - Fixed Companion stucking and not collecting stuff. - Fixed Coins, keys, rubies etc not snapping into the player correctly (Magnet relic also fixed) - Fixed bugged Shadow Realm portal and Chaos Shrine spawns - Fixed Hero Level reset cost - Fixed an exploit with ability cooldowns
White Mage
- Dark Magic no longer replaces your current shield - Fixed Heal Boost not working on Healing Zone
Plague Doctor
- Fixed Plague Master not working
Pirate
- Buffed Parrot Movement Speed
Demonspawn
- Increased Blood Bolts projectile size
After a hectic period of time, the season 10 for Hero Siege is finally live! PC was updated first, mac and linux will follow very soon!
Here are the Season 10 Patch Notes
Chaos Shrines
"Chaos shrine has a chance to spawn instead of any shrine(Angel/Devil/Health/Boss), the chances will go up based on how many zones you have cleared(you have to kill some of the monsters not all). Ideally making it worthwhile to farm different zones, instead of just spamming one. The bonus chance will reset when resetting the game. " Triggering the shrine requires you to kill X amount of mobs, just like the boss shrines. What happens then? Well chaos:. There are multiple outcomes but I can assure you all of them are worth your time While on lower difficulties the rewards and possible enemy/boss encounters are tuned accordingly. Obviously on inferno you can reap the best rewards!
General
- There is now a portal back to entrance in every special dungeon such as Black Tower - Special Dungeons now require keys to open on Inferno, keys drop from enemies/bosses etc. Dungeons also have a treasure chests you can open after clearing the final level in which drops rewards - Mercenary can now be purchased from Gar Nor in town - Difficulties now have sub levels that can be chosen, increasing Magic Find and Experience Gain. This does not affect Wormholes - Fallen Inoya now requires pieces from all 7 bosses - Black Market prices lowered by 50% - You can now use a key for movement with the mouse (Binded to Mouse 2 on default). - You can now bind mouse buttons to abilities - You can now ALT + Left click to ping your fellow players - Increased buffs and debuffs from Devil Shrine by 50% - Re-worked the whole crit system, every enemy now rolls for crit when they get hit. - Combat Text is now smarter and pushes away other combat texts - Combat Text is more customisable (Size & colour) - Added Vsync option - Minimap next zone is now marked with a red icon - Black Guild colors are now set to be a bit lighter since its a mess - Fixed object colors in satans throne room - Re-worked Training Dummy art - UI improvements for inventory, pause menu etc. - You can now zoom your Field of View down (zoom in) in the options - Added an ingame border in the hud - Improved talent screen headers - Ranking is now displayed in Chat as the position - Player inspection screen is now re-worked - Talent UI completely overhauled, now adding new stats for us to show is very easy - Lowered Trap Damage - Improved Inventory UI significantly - Removed comparing box from inventory, the gained stats are drawn in the statistics with green - Talent Reset price lowered to 250-25000 depending on level
Items
- Sets now require -1 of the whole set to give the effect (Except Tal's) - Increased all enemy type drop factors - Lowered all satanic tier numbers: SS: 160k, S: 125k, AA: 95k, A: 80k, B 65k, C 50k - Added 6 new Runewords - Added X new Runewords - Rebalanced the Elemental Bows - Rescaled most items in the game - Fixed Mirage with toggleable abilities - Buffed Thinking Cap Mana Shield - Ascendancy and Thinking Cap now have toggleable abilities - Spell Mirror ability on mirage now has a 2% chance per ability level to cast spell mirror, so max is 40% - Rule of Order from runeword Sovereignty now increases your flat magic damage - Tripled damage from Overwhelming Power - Added Gul rune (0.2% mana per hit) - Added Zod rune (0.2% Life per hit) - Added unique art to item: Odin's Battlespear - Changed Gold pickup color to white - Adding all new set items for the newely created Class trees. These will be added in over time during the season - Added Arcane Nova into ability tokens for ranged weapons - High runes now only drop in inferno, mid runes only in hell. - High runes beyond id 32 only drop on inferno act bosses and wh bosses now. - Increased token drops a bit (not including ruby key and dshard)
Player
- Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc) - Non-season players will have their level color gray and hero level color red in chat - AOE abilities and effects now cut from walls visually, no longer drawing on top of them. - Mana and Health regen stat is now based on 100% of your max hp and mana - Lowered Mana cost scaling - Mana per second and HP per second no longer drops in combat - Hero Level requirement lowered by 50% - Base critical chance is now 5% - Base crit damage is now 25% - Removed Crit chance cap - Dots can crit now - Fixed Weapon Damage scaling on abilities - Weapon Damage on abilities now scales 5% per point up to 100% with 20 points in a talent - Skill tooltips now show cooldown - Abilities now have maximums you can put to it before reaching a certain level (the level is displayed after the name when its locked) - Optimized the player buff system
Shop
- Steam Lootboxes + Key purchases & skins are now set up, the Steam Inventory can be accessed from PAUSE menu. Lootboxes have a chance to drop from all bosses and crystal chests with a steam set interval of 15 minutes. - Shop now shows correct prices (even sale prices if there is one). Only on STEAM tho. - Shop visual remade, featured and clothing sections etc. - Shop will now show the hat you have equipped when browsing skins, equip the skin to reset the hat to the skin's hat. - Bought skins are now automatically unlocked in the shop - Fixed Steam Skin not working in offhand - Major improvements in the shop (You can now see your collected stuff)
Monsters & Bosses
- Reduced Boss damage scaling a bit - Removed Boss health regen - Act bosses should now be normal rarity on Normal - Halved Grim Reaper "Death Coil" cast time - Damaging reaper skull circle skulls are now white, non damaging are blue - Reaper skulls no longer oneshot - Damien's Following head is now bigger and has a glow below it - Fixed Abomination boss damage - Unstable Rift Mlevel scale now difficulty based - Balanced Commander enemies having too much hp etc - Lowered inferno monster level + special dungeon scaling - Enemies now have Diminishing Return for player stuns, 100% - 50% - 25% and immune - Lowered enemy Mortar, Thunder Orbiter etc damage - Reduced Electrified damage by 50% - Removed Slowdown effect from bosses - Treasure Goblins are now Elite on Normal, Ancient on Nightmare/Hell and Champions on Inferno - Lowered Sand Goliath Armor from 65 to 35 - Fixed enemy projectiles and abilities piercing through all dodge/block stacks - Lowered Monster Level in Shadow Boss room - Increased Act Boss & Miniboss and Ancient or higher enemy drop rates
Fixes
- Nerfed grass based item drops - Light Source abilities and projectiles now have correct lighting below them and not black shadows - Left D-pad now shows loots on ground like ALT does without gamepad (remember to turn "Show loot names" off if you dont want to see them all the time) - Number compressed values in Buffs (now showing K, M, B etc) - Removed Shift for +5 talents for now due to the system needing a larger re-work to enable this now - Improved code on drops to loop less, eating performance (gold, keys etc) - Removed vote reset in the tutorial - Nerfed Relic damage quite a bit - Shrine buffs are no longer applied if a stronger of the same buff exists, same amount refreshes the time - Removed bonus EXP from below Inferno in dungeons - Mercenary basic reduction scale buffed from 50% to 85% - Fixed Elemental Weakness - Fixed buffs not drawing on screen - Reworked visual inventory - Did a ton of performance optimization for enemy density - Fixed minions being unable to crit - All summons are now destroyed if the talent no longer has points in it - All summon abilities now destroy the old summons before creating fresh ones - Skill tooltips now show cooldown - Physical Damage now shows as Physical Damage, not "Damage" - Fixed plenty of tooltips - Fixed tooltips and rebalanced every set in game - Mining Nodes now show red text if you are not able to mine them - Fixed loadouts not clearing old items - Fixed confused enemies attacking - Fixed some enemies not casting at all - Fixed possible death flag problems with spawning into voids/water - Fixed DoT damage number compression - Fixed Runewords rolling bugged levels - Weapons now only show the weapons own raw aps instead of the complete scaling which you can see in your overall statistics. - Online renaming now is sent to other players
General
- Adjusted rune drops - Adjusted Satanic drops a bit - Lots of general adjustments, performance optimization etc
Fixes
- Fixed Charmed Blood causing crash - Fixed Bouncy relic causing crash
Necromancer
- Fixed Legionnaire needing 25 points - Slightly increased minion hp - Fixed Sacrifice damage - Fixed Summon Frenzy - Fixed Acid Clouds
General
- High runes now only drop in inferno, mid runes only in hell. - High runes beyond id 32 only drop on inferno act bosses and wh bosses now. - Changed how Sovereignty works again, now adds the damage completely based on mana. - Corrected Set bonus descriptions
Fixes
- Fixed Runewords rolling bugged levels - Fixed few desync issues with some set effects - Fixed a crash with Lifesteal relic - Fixed a crash with Ruby Chest
Shield Lancer
- Counter now has a flat damage which increases from your armor
White Mage
- Benediction no longer affects Zealot tree abilities - Fixed a random crash
Marauder
- Fixed Chain Hook spawning excess hooks if no enemies are in range - Chain Trap cant hook act bosses now
Demon Slayer
- Fixed Demon's Presence on ranged tree to look for enemies that are far from you
Samurai
- Fixed crash with Exploding Kunai
Necromancer
- Fixed crash on Vengeful Spirit
General
- Adjusted Difficulty scaling - Reverted runeword change - Nerfed grass based item drops - Left D-pad now shows loots on ground like ALT does without gamepad (remember to turn "Show loot names" off if you dont want to see them all the time) - Halved Grim Reaper "Death Coil" cast time - Damaging reaper skull circle skulls are now white, non damaging are blue - Increased damage scaling on items below satanics - Increased Gem Drops - Drops no longer chase wrong players - Treasure Goblins are now elites on normal, ancient on nightmare/hell and champions in inferno - Nerfed Relic damage quite a bit - Unstable Rift Mlevel scale now difficulty based - Damien's Following head is now bigger and has a glow below it - Act bosses should now be normal rarity on Normal - Buffed resistance + reduction stats on items below satanics - Base movement speed is now 10 + (level / 2) - Increased MS scaling on items below satanics - Rule of Order from Soveiregnty now increases your flat magic damage - Higher than tier 1 hero level abilities are capped at 50 points and no longer have level requirement
Fixes
- Fixed crashes - Fixed a crash with shadow lantern - Fixed a bug with spikeball traps on client sending wrong projectile causing oneshots
Pyromancer
- Pandemonium of Flames fixed
Nomad
- Made an adjustment to nomads traveler which should lower increase performance
General
- Lowered Difficulty transition gap in Mlevel a bit - Reverted Runeword change, only quickstep and scholar can be done pre ilevel100, rest now require a 100+ ilevel base - Improved the system where stats are determined for norm-myth items (correct element for each class) - Buffed norm-myth items resistance stats - Reduced Electrified damage by 50% - Removed Shift for +5 talents for now due to the system needing a larger re-work to enable this now - Hero Level requirement lowered by 50% - Improved code on drops to loop less, eating performance (gold, keys etc)
Necromancer
- Poison Nova and Cursed Ground loading each others values fixed
General
- Set effect now only shows the set name + effect in green color when active (inventory) - Treasure Goblins are now always Ancient rarity
Fixes
- Fixed enemy projectiles and abilities piercing through all dodge/block stacks - Fixed a possible crash with life steal relic
Marauder
- Fixed Heavy Ball crash on client
Redneck
- Chainsaw Massacre can now leech hp and mana
Nomad
- Corrected traveler tooltip - Wind Slash no longer destroys it self in walls
General
- Mana Rep and Hp Rep no longer drops in combat - Shrine buffs are no longer applied if a stronger of the same buff exists, same amount refreshes the time - Re-worked Training Dummy art - Tripled damage from Overwhelming Power - Finished Mjolner and Sovereignty runewords
Fixes
- Fixed network sync for Fire & Ice relic - Fixed network sync for Odin's Sword relic - Potential fix for Odin's Sword relic causing crash - Fixed Necro poison nova and cursed ground icons in ability bar - Fixed Zeus set projectile mask
Paladin
- Holy Nova now pulls enemies correctly
Pyromancer
- Fixed Hydra projectile causing crash - Fixed Third-Degree Burns - Toned Down Flame Shield
Shaman
- Fixed Fire Totem being invisible
Shield Lancer
- Fixed the Knight tree damage loads being wrong since we re-constructed the tree
Marksman
- Set Effect now also deals splash damage
Amazon
- Odin's Battle Maiden now keeps spearnage on for its duration
Demonspawn
- Ossification now gains shield based on your max hp
Viking
- Whirlwind leech only works if touching an enemy now - Reduced how much aspeed increases Whirlwind tickrate - Viking's Set bonus now increases Whirlwind radius by 25%
Demon Slayer
- Fixed double armor penetration bug
Necromancer
- Fixed Cursed Ground and Poison Nova damage load
Sorry for the few patches that crashed a lot, hopefully everything is fixed now. We had some problems implementing the multi damage system.
General
- Added new runeword Spellblade "Sovereignty" - Increased drop rates for rare, leg, myth + made weapon drop chance higher + now normal can drop legendaries - Runewords can now be done on level 1 items, but the stats will be according to that ilevel - Special Dungeons and Fallen Inoya now have a dark chest that drops rewards after cleaning the level
Fixes
- Fixed Buff system in multiplayer being wonky and not working - Fixed some float conversion crashes - Fixed a few random crashes - Fixed rune drops
Redneck
- Fixed oil not ticking
Necromancer
- Buffed minion hp scaling - Increased Poison Burst and Barb travel speed - Swapped Poison Nova and Cursed Ground in the tree
Shield Lancer
- Reconstructed the second talent tree - Fixed Taunt and Debilitating shout
Demon Slayer
- Fixed crash on first talent - Increased Demon's Calling size - Increased Soul Leech projectile speed - Increased Demon Form hitbox size
Paladin
- Reduced Mana Cost of Holy Hammers
General
- Lowered nightmare and hell starting monster level by 10 and 20 - Hero Level max exp reduced a bit - Mana and Health regen stat is now based on 100% of your max hp and mana - Mercenary basic reduction scale buffed from 50% to 85%
Fixes
- Fixed multishot not working - Fixed crashes caused by new damage system - Fixed Mirage with toggleable abilities
Marauder
- Fixed a heavy ball crash
White Mage
- Black mass now has the 1% max hp and on top of that just flat magic damage
Necromancer
- Fixed Vengeful Spirit not despawning and attacking only right - Fixed Putrid Flesh Tooltip - Fixed Expunge Toxins Damage - Increased Vengeful Spirit duration to 8 seconds
Pirate
- Fixed Crash with Frozen Lead
Plague Doctor
- Increased Plague spread range from 160 to 220 - Crow Mask now also adds the actual HP with the MaxHP
Samurai
- Mirage no longer works with Clone
General
- Ascendancy and Thinking Cap now have toggleable abilities - Devil Shrine now gives double the positive buff - Uncastable abilities such as shield abilities on viking without shield are now non castable and grayed out - Changed how the Health Replenish % stat works, now scales with max hp - Buffed Thinking Cap Mana Shield
Fixes
- Fixed some relics causing crashes
White Mage
- Improved art on spells
Pyromancer
- Pyrokinetic Disorder and Pandemonium no longer attach to allies - Third Degree Burns now gives a non-penetration debuff
Amazon
- Odins Gift now shows the stacks in the buff bar
Redneck
- Fixed Spontaneous Combustion tooltip - Fixed Spontaneous Combustion not working at all - Fixed Tirefire angle being wrong
Demon Slayer
- You can no longer proc or cast ranged abilities as melee and vice versa
Necromancer
- Fixed Recall on summons when all are summoned - Fixed Damned Legion not summoning with 20 points - Added indicators to how many minions you have currently - Fixed Vengeful Spirit idle animation - Optimized Sacrifice to explode minion always, but the closest one to an enemy - Frenzy is now a buff and affects Vengeful Spirit too - Changed Vengeful Spirit projectile - Increased Minion HP Scaling
Viking
- Shield abilities cannot be casted without shield
Plague Doctor
- Fixed Flasks not inheriting important properties like bleed and poison etc - Leeches now deal their entire duration of damage when exploded with Crematus
White Mage
- Fixed a bug with malediction
General
- Re-worked the whole basic attack system. Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc) - Light Source abilities and projectiles now have correct "shadows" - Dots can crit now - Removed bonus EXP from below inferno in dungeons - Reduced Boss damage scaling a bit
Fixes
- Fixed checking talent in bar crashing - Fixed a bug with projectile not noticing clone as its host.
White Mage
- Black Mass now deals according to max_hp (1%) and initial damage of 2.5% max_hp + multiplier from that amount
Marauder
- Fixed Trap doing some weird stuff
Viking
- Whilrdwind now leeches mana and hp according to your stats and its damage
Pyromancer
- Pyrokinetic Disorder can now cause burning or poison on enemies from the Burning talent
Redneck
- Fixed Spontaneous Combustion
Hello! Unfortunately we ran into some issues with basic attack damage not supporting multiple damage types, thus impacting the various elemental penetration stats etc. We had to re-program the whole system and it needs to be tested well before we want to put the next season out. Sorry for the inconvenience! New release date is 21th of July 2020.
General
- Lowered manacost scaling - Lowered Trap Damage - Added unique art to item: Odin's Battlespear - Potions removed from leg-myth crafting - Added Gul rune (0.2% mana per hit) - Added Zod rune (0.2% Life per hit) - Sets now require -1 of the whole set to give the effect (Except Tal's) - Combat Text is now smarter and pushes away other combat texts
Fixes
- Fixed regular bosses hp regen - Fixed Arcane Fury not proccing - Fixed Steam Skin not working in offhand - Fixed Stone Hand hazard trap
Viking
- Improved Whirlwind visuals + now the steam skins work with it.
Demon Slayer
- Fixed Weapon Balance not applying armor break
White Mage
- Fixed Curse showing crazy %
Lancer
- Glory now lasts 6 seconds - Removed Cooldown from Stand United because its a toggle ability
Pirate
- Explosive Barrel is now an independent talent, hitting it with a projectile adds the projectiles damage to its damage
Amazon
- Fixed Rebound
General
- Removed vote reset in the tutorial - Removed Boss health regen - Lowered Boss hp scaling a bit - Lowered Sand Goliath Armor from 65 to 35 - Lowered use relic damage scaling a bit - Reaper skulls no longer oneshot - Arcane Fury now procs on hit
Fixes
- Fixed Merchant navigation in inventory - Fixed Mercenary crashing - Fixed a crash with projectile - Fixed a crash with Rat King - Fixed Mayhem Moonshine Madness - Fixed mapscreen difficulty changing in local - Fixed buffs not drawing on screen - Fixed Elemental Weakness
Pyromancer
- Pyrokinetic Disorder can now crit
Lancer
- Fixed Parry has wrong image in talents - Debilitating Shout now adds armor break
Demon Slayer
- Fixed shield stacking
General
- Lowered Enemy HP scaling and Damage Scaling a bit - Removed Slowdown effect from bosses - Black Market prices lowered by 50% - Fixed Moonshine Madness on mayhem - Lowered enemy Mortar, Thunder Orbiter etc damage - Added range to gun weapons - Did a ton of performance optimization for enemy density - Reworked visual inventory - Lowered non energy hero mana costs - Removed Burst from ability tokens - Added Arcane Fury to Spellshard weapon - Buffed "Slow" effects from -50% to -75% - You can now change difficulty in the waypoint in local play - Lowered inferno monster level + special dungeon scaling
Fixes
- Fixed Weapon Damage scaling on abilities - Fixed Demon Slayer ability localizations - Fixed Hero Talent STR / ENE being swapped - Fixed a problem with basic attack armor and spell breaks - Fixed slow and freeze not affecting enemy speed - Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong
Plague Doctor
- Lifeblood Aura now increases only maxhp and gives a 1% of maxhp regeneration - Fixed Booster Shot + changed it into a buff - Plague Duration increased from 4 seconds to 8 seconds - Lifeblood Aura art added - Fixed Defunct Sugeron not stopping when HP is below 50% - Fatal Curse now applies elemental weakness (all elements) - Fixed Crow Mask not working properly - Plague Set now doubles the damage of plague - Fixed Devout Doctor
Pyromancer
- Flame Shield now randoms burn/poison and penetration per tick - Pyrokinetic Disorder now shows the auras range on players
Marauder
- Traps can now crit - Serrated Chain duration increased to 7 but stacks decreased to 3 - Chain traps now slow instead of stun - Increased Chain Trap Range - Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now - Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10 - Fixed Madness of the Arena dealing too much damage
Pirate
- Fixed Powder Trail
Necromancer
- Fixed Summon Mastery - Fixed Volatile Mixtures - Fixed Soul Rend - Summons now have your HP on top of their own - Summon Mastery scaling buffed - Lowered Poison Barb penetration scaling
Nomad
- Buffed Rupture damage to start from 75%
White Mage
- Fixed a problem with Black Mass causing hidden dps sometimes - Malediction now has 1 stack and duration is same as curse - Soulspurn absorption shield increased from 5% to 25% - Dark Magic shield no longer stacks - Dark Oath now applies curse - Black Mass now scales off of 2.5% of enemy current HP for cursed enemies
General
- Added Arcane Nova into ability tokens for ranged weapons - Optimized enemy damage and HP scaling from rarity - Changed Gold pickup color to white - Enemies now have Diminishing Return for player stuns, 100% - 50% - 25% and immune - Pause menu talent setting now opens the prompt in the menu not closing it. - Steam skins are now character slot based so you can equip them per character
Fixes
- Fixed APS in talent screen and strength not showing correctly - Fixed Weapon Scaling on abilities - Weapon Damage on abilities now scales 5% per point up to 100% with 20 points in a talent
White Mage
- Fixed an slightly reworked mana orb
Pyromancer
- Chaos Induction now turns pyro into pure poison, fire gear no longer works for him
Viking
- Ymir's Champion now turns Viking into pure cold, phys gear no longer works for him
Demonspawn
- Reduced Bone Storm orbit radius from 48 to 32 - Fixed Ossification tooltip
Pirate
- Increased Powder Trail mask so it actually explodes correctly
New era of exploration
Hero Siege season 10 will launch on 14th of July bringing completely re-worked classes and 2 talent trees for each class instead of the single talent tree we had for them before + more awesome QOL changes, balance, back end re-works, optimization and bug fixes for long existed problems!!
Paid Content
We put out some paid content also, so you can support our constant work to keep the game alive and refreshing since most of the work we do is free for everyone who owns the base game!
STEAM Lootboxes
We also put out a steam integration for awesome custom skins that can be obtained from lootboxes. Keys cost $1.49 and the items are tradable + sellable on the Steam Marketplace. We want to be completely transparent with our playerbase so here are the drop chances for each item tier: Chances for the lootbox drops are: - Superior Items (Blue) 65% - Legendary Items (Orange) 20% - Mythic (Purple) 10% - Satanic (Red) 4% - Angelic (Light Yellow) 1%
Here is a samurai with the new skin and satanic weapon skin + angelic shield skin
We will post the patch notes with the release, but you can still tune in on the open Beta to try out the new abilities and classes!! We are also going to start working on ACT 8 - Gates of Valhalla after the season comes out, so its going to be a really busy summer. We plan on completely overhaul the questing system, add new stuff to the guild system and bring a new class to the table "Jtunn" which is an Ice / Lightning mage with the good old Orb of Frost from Diablo 2 sorceress!
General
- Steam Lootboxes + Key purchases & skins are now set up, currently will only work in beta but items you gain will be added to your steam inventory, so you will have them forever. the Steam Inventory can be accessed from PAUSE menu. Lootboxes have a chance to drop from all bosses and crystal chests with a steam set interval of 15 minutes. - Abilities now have maximums you can put to it before reaching a certain level (the level is displayed after the name when its locked) - Raised player HP bar by 10 pixels - Optimized mana costs for spells, please inform what you think so we can set accordingly
Fixes
- Fixed Relic names not working correctly - Fixes and corrections to requirements for talent points
White Mage
- Fixed a crash with curse spreading
Samurai
- Clone now mimics Blade Barrier
Marauder
- Fixed Rend Flesh not proccing
Demon Slayer
- Class now playable
Pyromancer
- Fixed Pyrokinetic disapearing from others when you level up pandemonium
Plague Doctor
- Increased Crow Mask duration from 5 to 10 seconds
We are now ready with the content for next season, but will put time to polish everything and work on balance. We will announce a release date for Season 10 soon.
General
- Plague Doctor is now 100% playable - Shield Lancer is now 100% playable - You can no longer cast town portal in the tutorial room - Added a light source to exit portals in dungeons - Relics now show the stats + the effect text - Added player level as a multiplier to manacosts - Increased base MP per level - Physical Damage now shows as Physical Damage, not "Damage" - Increased gap from superior to rare, from rare to legendary and from legendary to mythic - Increased Mythic item value from 9.75 to 12.75 - Balanced Commander enemies having too much hp etc
Fixes
- Fixed the Mana and Health replenish system
Marksman
- Fixed Territorial Offense image speed - Explosive Technician now gives rockets after level 10 on talent - Decreased Turret attack speed a bit
Pyromancer
- Fixed Calamity not increasing damage - Fixed Burning ability scaling to crazy numbers
White Mage
- Increased Curse proc chance & removed the knockback - Black Mass corrected, now deals damage according to enemy current HP & slows them - When attacking a curse enemy, white mages attacks can spread curse to enemies close to the target - Healing Zone is now following the player
Demonspawn
- only 1 Bone Fragment can be attached to a single enemy - Ossification now gives you an absorption shield instead of damage reduction - Cartilage Buildup now explodes when in contact with enemy or ground, releasing a bone fragment - Fixed the bug where 0 mana will result in constant cartilage from mana shield
Nomad
- Sun Ray now increases its damage 10% after every cast up to 5 stacks
Marauder
- Fixed Chains not dealing damage
Necromancer
- Optimized Poison Burst
General
- Changed drop color for relics and ores + removed the [ ] - Sanguine Physician tree for Plague Doctor is now playable - Marauder is now completely playable - Improved mouse movement - You can now zoom your Field of View down (zoom in) in the options - Local game now has sub difficulty slider in the mapscreen
White Mage
- Fixed curse
Demonspawn
- Mana Shield now scales the amount of damage converted into mana
General
- White Mage is now playable - Spell Mirror ability on mirage now has a 2% chance per ability level to cast spell mirror, so max is 40% - Statistics can now be navigated and hovered with mouse to see the description - Buffed Elemental Break, Spellbreak and Armorbreak from item abilities by 5 as base + level - Lowered all satanic tier numbers: SS: 160k, S: 125k, AA: 95k, A: 80k, B 65k, C 50k - Improved talent screen headers
Fixes
- Fixed plenty of tooltips
Demonspawn
- Fixed Damien set checking wrong ability (Mana Shield), now corrected - Bone Fragment now ticks 1 time per second - If you change your manashield off from your skillbar it will now deactivate
Necromancer
- Fixed a crash with sacrifice
General - Decreased norm-myth item base stat scaling - Decreased norm-myth item base flat elemental stats - Nerfed Rune drop rates a bit - Increased base mana regen per level - Flying now gives you less gravity on jump and doesnt trigger diminishing landing or sound/effect - Made the menu font into a sprite font for more clean visual Demonspawn - Mana Shield is now deactivated once reaching 1% of your max mana - Mana Shield now also drains 2.5% of your max mana per second when active Necromancer - Fixed a crash with Acid Cloud - Fixed a bug that caused too much poison damage - Made Poison Burst only proc 3 projectiles instead of 9
General
- Necromancer is now "playable" as in scuffed - HPS and MPS are now only 25% of the true value while in combat - Re-worked the whole crit system, every enemy now rolls for crit when they get hit. - Increased all enemy type drop factors
Fixes
- Fixed Eye relic crashing
Demonspawn
- Manapool Aura now shows correctly - Fixed Blood Bolt crash + re-worked it - Bone Storm no longer works with mirage - Fixed flight - Spinal Tap now stuns enemies - Reduced Bone Barrage projectile speed - Bone Storm now always gives 6 bones - Blood Bolts now summon blood demons - Fixed Mana Shield
Samurai
- Blade Barrier no longer works with mirage
Pirate
- Torrent causing crash fixed
General
- Mining Nodes now show red text if you are not able to mine them - There is now a portal back to entrance in every special dungeon such as Black Tower - Improved enemy particle system - Talent level requirements are now shown correctly - Sub difficulty is now shown in the minimap label - Player HP is now yellow to avoid confusion with enemies - Demonspawn is now playable
Fixes
- Fixed Exp Gain not being in statistic screen - Fixed object colors in satans throne room
Pyromancer
- Fixed firefly, was not working correctly - Fixed Chaos Induction
Demonspawn
- Mirage no longer works on Mana Shield
Samurai
- Fixed Live by the Sword drawing a rectangle outline behind objects
Marksman
- Decreased turret attack speed a bit
Nomad
- Increased Rupture Scaling
General
- Changed the algorithm for Synergy damage, should increase more now - Optimized the player buff system and removed a bunch of junk code
Fixes
- Fixed a crash when an enemy dies in multiplayer - Fixed a crash with Necromancer's Finger Relic - Fixed the Synergy system (was broken) - Fixed APS not showing correctly in stats screen
Pyromancer
- Changed Apocalypse name to Calamity - Fixed Armageddon causing crash
Marksman
- Fixed Turret crashing
General
- Ranking is now displayed in Chat as the position - Increased base mana regen from 1 per second to 5 per second - Player inspection screen is now re-worked - All summons are now destroyed if the talent no longer has points in it - Added an ingame border in the hud
Fixes
- Fixed a bunch of crits not showing properly - Fixed the whole back end of projectiles, crits should now show correctly always - Fixed minions couldnt crit at all - Fixed Elemental Break not showing up - Fixed Unable to put points into unlinked talents - Fixed a crash in Talent Screen - Fixed Crash in inspecting players weapon - Fixed some quest objects not updating their depth correctly
Samurai
- Re-worked Empire's Slash
Marksman
- Volatile Shot AOE increased + more grenades - Fixed Master Mechanic not working - Multishot is now optional - Fixed Land Mine not dealing damage
Amazon
- Spearnage now always pierces enemies
Pyromancer
- Pyrokinetic Disorder is now affected by Pandemonium of Flames - Calamity now increases Meteor and Comet damage - Fixed tooltip for Chaos Induction
Season 10 will feature some cool new skins too!
General
- Talent UI completely overhauled, now adding new stats for us to show is very easy. - You can now access shop ingame from the pause menu. - Base crit damage is now 25% - Norm-Myth item crit damage scaling halved - Skill tooltips now show cooldown - Offhand weapon now only gives 50% of its stats - New item system when you press ALT or go over items (still wip) Fixes - Fixed a crit bug with abilities - Fixed few spell weapons having wrong animations - Fixed some class "damage increase" buffs affecting abilities that dont have a damage type
Paladin
- Fixed Life Overflowing dropping the stacks
Shaman
- Fixed Earth Shield showing wrong number
Redneck
- Fixed Logger's Endurance - Fixed Firebreak damage type - Spontaneous Combustion now burns the enemies according to auto attack damage, always.
Samurai
- Fixed Omnislash some times not working - Fixed Shadow Step not dealing damage correctly - Omnislash crit is now randomed with every tick - Omnislash can now proc some of Samurai's proc abilities
Pyromancer
- Fixed Armageddon not doing damage - Fixed Burning, Third Degree Burns and Chaos Induction
Pirate
- Anchor now deals more damage the closer the enemy is
Amazon
- Set bonus reduced from 50% poison damage to 25% - Odin's Battle Maiden cooldown now lowers by 0,5 sec for every base point in it - Odin's Battle Maiden now only affects lightning abilities - Fixed Brun Hilde's not working correctly - Fixed Tropical Thunder not proccing
Viking
- Warbringer now increases damage % for all players - Fixed Odin's Fury not doing damage properly
Marksman
- Volatile Shot now applies the armor break from "Armor Piercing Rounds" - Critical Attack now deals your critical damage from items on top of the talent always - Arrow Rain now ticks 3 times
General
- You can now ALT + Left click to ping your fellow players - Reset cost for talents is now 0 gold in beta - Difficulties now have sub levels that can be chosen, increasing MF and EXP GAIN. This doesnt affect wormholes - Removed Multishot from ability token pool - Reduced singular & all talents on norm-myth items - Weapons now only show the weapons own raw aps instead of the complete scaling which you can see in your overall statistics. - Black Guild colors are now set to be a bit lighter since its a mess - Bought skins are now automatically unlocked in the shop - We are now gathering analytics from players in order to improve the product, we wont use the data for anything else. Read the gdpr the game provides you and feel free to decline if you want! - Slightly increased mana per level gain for non spell classes - Optimized satanic drop rates more - Removed Crit chance cap, trying how it plays out
Fixes
- Fixed Keygen - Fixed some UI stuff - All summon abilities now destroy the old summons before creating fresh ones - Fixed flooring some level 1 abilities to do 0 damage - Fixed critical damage
Amazon
- Fixed Feint using wrong ability number - Fixed Poison Knives now homing to closest target when impact with the first enemy
Pyromancer
- Fixed Flame Shield now giving maxhp - Fire Nova now ticks only 1 time per enemy - Fixed Apocalypse description - Fixed Armageddon not dealing damage
Shaman
- Chieftain's Rage now increases totem damage correctly - Fixed Elemental Blast damage to correct number - Earth Shield now does a shield % of your damage + fixed tooltip
Pirate
- Reduced Torrent spread
Redneck
- Chainsaw Massacre now adds armor break according to experienced logger
Paladin
- Fixed Life Overflowing stacks from 5 to 3
Samurai
- Fixed Battle Glance damage - Fixed Shadowstep damage - Empire Slash now hits 2 times - Increased Blade Barrier Mask + removed the wobble effect - Smoke Bomb blocks line of sight now
General
- Increased Act Boss & Miniboss and ancient+ enemies drop rates - Special Dungeons now increase Exp Gain by 1/2/3/10% depending on difficulty - UI improvements in different menus
Fixes
- Fixed a crash in the choosing menu - Fixed +0 compare stats - Fixed Ancient enemies not scaling right
Pyromancer
- Fixed Armageddon
General
- Buyback now shows the list according to the most recent item sold - Added inventory Input to HUD - Base critical chance is now 5%, base crit damage is 50%
Fixes
- Fixed loadouts not clearing old items - Online renaming now is sent to other players - Fixed some AOE abilities crashing the game - Right clicking on talents with no abilities skilled wont open the empty box - Fixed Mouse Move when hovering the HUD - Fixed Dungeons checking for jump button on gamepad - Fixed crash caused by async price retrieval - Fixed a Merchant crash
Redneck
- Molotov from truck now ticks once per second. - Chainsaw Massacre now has a chance to add armor break to the targets hit - Fixed chainsaw mastery workin on non-chainsaw items - Chainsaw mastery now increases ability damage with 2 handed, not auto attacks.
Pirate
- Land Ahoy AOE increased
General
- Buffed Superior and Rare item rates on normal - Re-wrote the whole ability damage system - Increased buffs and debuffs from Devil Shrine - High runes no longer drop below hell, mid runes no longer drop below nightmare - Increased the chance that non satanic drops are usable by your class - Improved Loadout icons - Added an unique sound for picking up mana globes - Removed comparing box from inventory, the gained stats are drawn in the statistics with green - You can now use a key for movement with the mouse (Binded to Mouse 2 on default). - Special Dungeons are now saved in the server state as unlock or locked depending on the situation. - Improved Inventory UI significantly - Reduced blood amount from bleed effect on enemies - Nerfed mythic item all talents and singular talents scaling
Fixes
- Fixed piercing ticking too many times on targets - Fixed weapon randomization to be for the classes that actually use the weapons - Fixed HUD Skill borders being wrong index - Fixed Block value showing too high
Shaman
- Changed shamans element to magic due to problems with elemental
Nomad
- Fixed Rupture not proccing - Fixed Body Double traveler + player traveler
Viking
- Fixed Recovery and Futile Aggression displaying wrong information
Pirate
- Land Ahoy now shoots 3 Cannon Balls to each target - Fixed pirate proccing explosive shots and kneecap without talent points
Redneck
- Pipe Bombs now stun the enemies - Fixed Bear trap speed - Pickup Truck molotovs now deal the damage of Pickup Raid - Boosted Pickup Raid attack speed
Paladin
- Fixed Life Overflowing and Warrior of Light not calculated correctly - Reduced Life Overflowing stacks to 3 and now it procs on over 75% health - Mending Aura is now calculated from player max health instead of being flat. - Changed how Infusion Righteousness is calculated - Removed armor reduction from Infusion Righteousness - Divine Storm now gives a 20% damage reduction buff for 2 seconds - Steel Shields mask increased - Fixed Lightning Fury not scaling with thors fury
General
- Reverted to old drop system but increased drop chances - New input system: YOU CAN BIND ABILITIES STR8 INTO YOUR MOUSE BUTTON! - New Inventory UI, more space for text
Fixes
- Removed weapon scaling from rupture (Nomad) - Fixed Abomination boss damage - Fixed teleporting to wrong town from dungeons - Fixed Armor and Spellbreak showing decimals in enemies - Fixed possible death flag problems with spawning into voids/water - Fixed Level up text growing too big - Fixed InputCheck crashing the game - Fixed devil shrine -150% exp to -15% - Fixed confused enemies attacking - Fixed some enemies not casting at all - Fixed putting multiple points in 1 ability and it filling the ability slots
Redneck
- Fixed Firebreak not dealing damage - Fixed Durable Wear not giving stamina - Fixed Molly not creating oil if hitting wall etc
Shaman
- Fixed [Active] on chieftains ability
Pyromancer
- Reverted Apocalypse to old apocalypse - Fixed Firenova "Burning" Amplify
Viking
- Fixed warbringer causing a crash
Nomad
- Fixed Eye of RA wrong damage
Amazon
- Fixed Thrill of the hunt - Fixed Feint
Samurai
- Fixed blade barrier stopping after omnislash - Fixed samurai not being invis (HP BAR) during omnislash
General
- New drop/magicfind system in testing (still wip, will be worked more next week) - Increased token drops a bit (not including ruby key and dshard) - Non-season players will have their level color gray and hero level color red in chat - Talent Reset price lowered to 250-25000 depending on level - Lowered high rune drop chances - Increased EXP gain gap for Nightmare and Hell - Number compressed values in Buffs (now showing K, M, B etc) - Shop now shows correct prices (even sale prices if there is one). Only on STEAM tho. - Lowered shrine exp gain from 150% to 15% - Major improvements in the shop (You can now see your collected stuff)
Fixes
- Fixed a problem with the loot drop system. - Fixed stuck in the starting tent as the 2nd player - Fixed tooltip going to 4 rows and being covered by proc or duration etc. - Fixed crash caused by 3 man groups - Fixed a crash caused by mercenary inventory - Fixed around 500 sounds to 3D sound engine - Fixed Guild reputation drawing in TAB list - Fixed a Hayro Pillar crash - Fixed a passive talent networking crash
Pirate
- Fixed Torrent damage type
Shaman
- Totems destroy them selves if coming in contact with act boss platform (deny shotgunning the boss) - Fixed a crash with meteor storm
Viking
- Fixed Warbringer not scaling
BETA Patch 101
General
- Lowered Monster Level in Shadow Boss room - You can bind all abilities to 1 button for now, also you can bind mouse extra buttons to simulate other buttons
Fixes
- Fixed a network crash caused by async effect lacking an argument from the script. - Fixed flashing ability frames - Fixed using abilities not working in online - Fixed DoT damage number compression - Fixed a possible death exploit in HC, if you vote reset when you die it might save your character (please test and report)
Marksman
- Fixed Explosives Technician launching rockets from 0-10 points then changing to grenades. Now launches grenades from 0-10 then turning into missiles. - Fixed Territorial Offense crashing with Mercenary
Nomad
- Fixed Desert Endurance proccing even if you dont hit an enemy
Paladin
- Fixed Blessed Shields decreasing speed for Steel Shields - Fixed Steel Shields damage type from Physical to Lightning - Fixed Life Overflowing dropping randomly + fixed it stacking right
Shaman
- Fixed Totems having wrong ability ID - Optimized Earth Totem visually - Fixed Chieftain's Rage triggered by Rock Fragments points. - Fixed Totemic Awakening by setting the maximum attack speed possible (damage will continue scaling) - Increased Fissure size by 50% and made fading away faster - Increased Storm Totem range
Season 10 Beta release!
It's been very hectic at the Panic Art Studios HQ. We are currently working on Season 10 and recently hired a new programmer to ease the work load, as well as a new designer/tester/community person "Wooxy" from our Discord. On the background of Season 10 our art team is working hard on Act 8 which will hopefully come out with Season 11! The open beta for season 10 is now live! Read the post before opting in! (opt in guide below).
Season 10 Features
- Runes are now tier listed from the most common to the rarest. You can combine 3 of the same runes to craft 1 of the higher tier rune. - All of the 17 classes have received a complete talent re-vamp, each of them now also having 2 talent trees for more diversity. - You can now choose which abilities you use by right clicking the ability slot in the HUD. You can even bind 1 ability to all 4 slots. (this gives us the ability to make use abilities on satanics/runewords etc). - Items will now have their unique random range in sockets when dropped (some still always drop with the same amount). - Items can now roll to multiple damage types (These are hand picked, as well as the types they can roll to). - Special Dungeons such as Black Tower are now locked in Inferno requiring a key which the monsters drop. - Lots of QoL improvements from our design team. - Completely re-written DoT + Stack system for poison, plague, burning, bleed etc. - Completely re-written the crit system, correcting many issues with the game. - Optimized difficulty curve for a more challenging leveling experience for fresh characters, so its not just a boring pick-your-nose while playing experience. - Completely re-written 3D audio engine, thus your party's attacks, impacts and effects outside of your FoV wont disturb you. - Mining can now be leveled up to 1000, increasing jade drop chance with every 100 points! - STEAM lootboxes (similar to CSGO lootbox system) containing weapon skins, shields etc. These can be sold in the Steam Marketplace, traded or used. - Major bug fixes, improved anti-cheat, better optimization, art improvements etc.
How to opt in to beta?!
Beta requires a completely new Panic.net account, since we don't want live players to be able to interact with beta users in any way, so you will need to create an account that will only be used on beta versions. Classes playable in the beta (in test mode currently) - Viking - Pyromancer - Marksman - Nomad - Pirate - Redneck - Samurai - Paladin - Amazon - Shaman Other classes are still old ones, and everything might be messed up for them. The BETA will most likely have bugs and crashes which can be reported to our discord's beta section, we will be updating frequently! Also this beta is only for PC! Go to your steam library, right click Hero Siege, choose Properties and navigate to the Beta tab, choose the beta option from the dropdown and press "Opt in".
Welcome to Hero Siege season 9!
Also check out the new ultimate skins for Paladin and Plague Doctor! https://store.steampowered.com/app/1241340/Hero_Siege__Arch_Angel_Skin/ https://store.steampowered.com/app/1241341/Hero_Siege__Frostbite_Skin/
Here are the patch notes:
Major
- Added inventory slots for Ring, Belt and Potion - Ton of code optimization and performance improvements - XP gain stat on items reduced drastically - Pickable potions removed from the game - Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these - Added Herbalism Profession - Improved Enemy visual feedback, behavior and AI - Added resistance runes - Removed Kick function, too many loopholes for abuse and exploiting - Auras like feint, mending aura etc are now actual auras - Runewords added - Health and Mana per hit now only scale from the base damage on your weapon - You can now save item loadouts for 3 different builds to equip these items fast - You can now stash dimensional shards and ores etc - Fixed a player origin issue which has been in the game forever, projectiles will now fly in streight line as well as all effects etc. - Viking can now Dual wield 2 one hand weapons - Block and Dodge can now go to 100%, added stacks for blocks and dodges (every 10% over the cap adds 1 more stack) - Wormhole Themes re-made
Minor
- You can now equip Hats on Mercenaries - Attack Dummy in town now has act boss armors and resistances - Added privacy policy agreement to registering accounts with panic.net - If you whisper a player who is offline you will get a notification - Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories - Added the possibility to sell more than one item at a time - Each rarity now has its own checkbox for loot filter - You can now customize minimap hue and border outline color - Added a 8 pixel margin for invisibility frames on jumping to remove exploiting the feature - Improved how crit is calculated between host and clients - Fixed Life and Mana per hit using projectiles own damage instead of returned weapon damage (crit wasnt taken in account) - Added more rewards to Rat Den level 2 and Black Tower level 3 ancient enemies - Changed Mana & Life per hit to show % (cannot calculate exact value as it changes per attack) - Increased Rat Den and Black Tower monster levels @ nightmare - Increased monster level of uber damien to match uber death
Classes
- Basic attacks now scale from magic + own elements or physical + own elements depending on caster/physical - Removed MS cap
Balance
- Life and Mana per hit now has a 0.25 second cooldown - Legendary & Mythic items no longer drop on normal difficulty - Rare items are now 5000 gold and Legendary items 50k gold from the merchant. - Global cooldown is now 0.5 seconds - Items no longer upgrade All Talents or Singular Talents with level - Item Upgrade prices are now determined by TIER - Crafted Items can only be below tier SS - Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item - Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item - Lowered rubykey drop chance from uber damien - Base crit is now 1.5x from 1.25x - Onehit KO protection removed - Enemies now have base resistances to all elements and those resistances grow with difficulty - Removed MS cap - Cap from Block / Dodge removed, now you have stacks and cooldown - Shadow Boss lair & Fallen Inoya now has significantly higher chance of dropping Boss set items than other places - Enemies now have possibility for true strike (new indicator) which goes thru block and dodge
Mining
- Mining is now account wide - Iron mining requirement is now 50
Items
- Angelic & Runewords cannot be satanic diced or re-rolled with tokens - Added Citrine gem for wind damage - Aux rune is now satanic rarity - Set the abilities that can roll on weapons + randomized level for the said ability - Increased Boss set drop rates since removed from crafting and market - Relic procs now have a 1.5 second cooldown after proc - DaBox now drops some items, rubies and gold - Items got major overhaul reduced all talents / % damages on most items - Lowered Uber Damien drops rates for set pieces by 50k (best probability in game to get em) - Added spell weapon to Shadow Reaper's drop pool
UI/GFX
- Simplifyed overall HUD and optimized screen space - You can now use a skin with any hat - Improved all HUD styles to match in all screen assets shown in game - All aura art in game improved - Made hud elements more interactive and responsive
Mercenary
- Increased Armor scaling for mercs - Fixed relic/effect procs coming from the player instead of the mercenary
Viking
- Increased Odin's Fury AOE by 25% - Increased Shockwave AOE by 30% - Increased Seismic Slam AOE by 30% - Buffed Stone Skin scaling
Pyromancer
- Fixed Splitfire scaling % according to weapon damage - Re-worked armageddon.
Pirate
- Improved Parrot Movement Speed - Increased Torrent range - Torrent now shoots 3 projectiles instead of 1
Redneck
- Beartrap now throws 4 traps in front of you - Redneck Set bonus now upgrades Tirefire to 3 tires - Redneck roughness now caps at 3x max hp - Damage buffed in most abilities and fire tire now scales from weapon damage as well
Necromancer
- All summons are now in one spell (Summon aggro range increased) - Added abilities; Frenzy and Bone Spear - Added tooltip indication for proc spells that are used by summons - Meat Bomb now generates 3 corpses instead of 1
Nomad
- Traveler now adds 1% dodge per level to a cap of 25% - Eye of Ra range increased by 20%
Demon Slayer
- Nerfed Demon Shield scaling - Nerfed all Armor Break scaling - Nerfed Demon's Presence scaling - Nerfed Demon Shield scaling - Increased Shadow's Grasp max block to 25% - Max enemy multiplier for Demon's Presence is now 10 enemies
Paladin
- Holy Shield now scales off of max hp and increases % per level - All offensive abilities got damage buff - Reduced healing on holy nova
Marauder
- Increased Chain Trap AOE by 20% - Added a passive block chance to Plan B (max 25%) - Increased Plan B AOE by 20%
Plague Doctor
- Increased Booster Shot pickup range - Decreased plague damage multiplier from attacks but increased proc rate from 15% to 35% - Decreased Plague Master initial % and scaling by 1/4th - If a leech kills the monster, it will spread plague now
White Mage
- Reduced healing zone healing quite a bit - Reduced over all scaling in healing spells (Now you need to somewhat invest if you want to heal a lot) - Increased damage scaling for offensive abilities - Healing Zone is now always following the player, set effect increases heal and proc rates by 50% - Heavenly Fire can now proc from chainlightning
Shaman
- Increased all totem attack frequency
Shield Lancer
- Taunt now only works if the enemy has cleare line of sight to the player, walls and trees etc now block the taunt.
Amazon
- Envenom now adds 3 stacks of poison to enemies - Thunder Javelins now adds 3 stacks for next 3 attacks
Marksman
- Land mine now casts 8 landmines in all directions + graphic update
Season 9 will release on the 2nd of March 2020, around 17PM GMT+2
More info like patch notes later on!
Season 9 BETA Invitation
We are currently working on the next season and you can test it by opting into "Beta" from the game properties in your steam library. We are positive that all dupes and ways of cheating that have happened in the past season are fixed and secured. Along with a lot of new balance and content stuff! Please make sure to join our discord to report bugs and give your feedback: https://discord.gg/jsKEhcu
Here are the current notes for S9:
Major
- Added inventory slots for Ring, Belt and Potion - Ton of code optimization and performance improvements - XP gain stat on items reduced drastically - Pickable potions removed from the game - Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these - Added Herbalism Profession - Improved Enemy visual feedback, behavior and AI - Added resistance runes - Removed Kick function, too many loopholes for abuse and exploiting - Auras like feint, mending aura etc are now actual auras - Runewords added - Health and Mana per hit now only scale from the base damage on your weapon - You can now save item loadouts for 3 different builds to equip these items fast - You can now stash dimensional shards and ores etc
Minor
- You can now equip Hats on Mercenaries - Attack Dummy in town now has act boss armors and resistances - Added privacy policy agreement to registering accounts with panic.net - If you whisper a player who is offline you will get a notification - Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories - Added the possibility to sell more than one item at a time - Each rarity now has its own checkbox for loot filter - You can now customize minimap hue and border outline color
Balance
- Life and Mana per hit now has a 0.25 second cooldown - Legendary & Mythic items no longer drop on normal difficulty - Rare items are now 5000 gold and Legendary items 50k gold from the merchant. - Global cooldown is now 0.5 seconds - Items no longer upgrade All Talents or Singular Talents with level - Item Upgrade prices are now determined by TIER - Crafted Items can only be below tier SS - Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item - Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item - Lowered rubykey drop chance from uber damien - Base crit is now 1.5x from 1.25x - Onehit KO protection removed - Enemies now have base resistances to all elements and those resistances grow with difficulty
Fixes
- Fixed a problem with Attack Speed scaling abilities - Fixed level 1 items gaining a +15% increase in stats - Reduced steve set bonus knockback - Fixed unlimited veins when visiting town - Fixed no "press f" indication when walking over an item - Fixed picking a stack of items at once - Fixed Spike Blocks stucking in environmental objects - Fixed interacting with ruby garden portal on normal - Fixed a trading stuck bug on mobile - Fixed everyone buying from the Black Market at the same time - Player 2 progress fixed in local play
Mining
- Mining is now account wide - Iron mining requirement is now 50
UI/GFX
- Simplifyed overall HUD and optimized screen space - You can now use a skin with any hat - Improved all HUD styles to match in all screen assets shown in game - All aura art in game improved - Made hud elements more interactive and responsive
Mercenary
- Increased Armor scaling for mercs - Fixed relic/effect procs coming from the player instead of the mercenary
Classes
- Huge balances overall
Pyromancer
- Fixed Splitfire scaling % according to weapon damage - Re-worked armageddon.
Necromancer
- All summons are now in one spell (Summon aggro range increased) - Added abilities; Teeth and Bone Spear
Demon Slayer
- Nerfed Demon Shield scaling - Nerfed all Armor Break scaling - Nerfed Demon's Presence scaling
Paladin
Holy Shield now scales off of max hp and increases % per level
We have now dealt with the issue, have fun! :)
Hello, Unfortunately there is a hacker attacking our servers and the person has managed to ban every account in the game. This attack has been going for weeks and has now escalated. We are currently looking for a fix to this and have disabled multiplayer for a while. We are sorry for the issue.
General
- Added Shadow Realm Boss which can be accessed with Dimensional Shards - Increased Forgotten City skeleton enemies HP Scaling - Increased Special Dungeon scaling on Inferno - Increased ACT Boss HP scaling on Inferno by 25% - Tweaked more crafting prices and removed ruby key from crafting - Added rubykey to Uber damien and Uber reaper (Normal bosses etc champions have low chance to drop it as well)
Fixes
- Fixed Samurai bushido being sent even tho no level req as client - Fixed Hunter Bows stucking down direction with Eastfoundian Marksman skin - Fixed Re-roll token and satanic dice number flooring removing excess decimals - Fixed buying as non-host in black markets - Fixed fake server down issue (visual) - Fixed hud flashing at the start of a new area - Fixed Fem rune showing as white in the ground - Fixed keys, crystals etc dropping into collision objects by re-programming the whole system
Necromancer
- Buffed Summon Mastery scaling by 2x + increased initial amount by 5% - Buffed Soul Channel scaling - Buffed Homing Wisp scaling - Buffed Poison Nova scaling - Necro mages now cast chainlightning instead of the lightning bolt
Demonspawn
- Increased Damaging ability scaling by 20% (Manacalypse and Demonic Presence excluded)
General
- Added 2 new Satanic Shields - Base stat (STR, EN, ARM, STM) from Hero Levels is now calculated after everything else - Added unique music to Ruby Gardens and Shadow Realm - Removed P2P from the game. Playing on "Official" alone is exactly the same as playing single player offline, your ping is 1 even tho it says otherwise. When there are no other players there is no data moving through the official routing server. - Improved Waypoint graphics - Buffed stats gained per level on all classes - Removed spawn sound from rifts and sr portals - Lowered TP cast time by 50% - Slightly increased Miniboss and Act boss ruby drops - Player menu now shows iLevel correctly if the player is using a 2 handed weapon and no shield - Added a visual effect to block - Nerfed Black Hole damage frequency - Removed dropping rubies and gold, should be done via trading if at all.
Enemies
- Decreased Skeleton Archer range - Optimized Skeleton Archer arrows - Decreased Skeleton Archer shooting frequency
Items
- Added Block rune to the game - Buffed Elemental damage runes from 5% to 7.5% - Buffed Dodge runes from 1% to 1.5% - WM set items reduced cdr% & added defensive stats - Longcutter phys% buffed, it was way too low compared to 1H equivalent(Gabriels) - Demon & Angel now shoots 2 bullets as intended - Buriza effect is now 1 less projectile - ST. Mooses Longcutter now has its own hitbox, the old one was too small - Spear weapons now have the longest melee hitbox in game, also applies to the spear chainsaw
Relics
- Rusted, Silver and Golden Cube now give 1, 2, 3% all stats instead of flat - Removed Commander's Sword speed reduction
Fixes
- Fixed save data failing when disconnected from server - Fixed Health & Mana globes dont spawn - Ruby Gardens now resets after visits - Fixed Halloween "Skeleton" - Fixed Halloween Portrait/Hud - Fixed quest NPC's spawning excess relics for a quest youre on - Fixed a few halloween quests not expiring after completion - Fixed Spectral shots - Fixed Piercing, shouldnt go through walls - Fixed Electrified in ruby gardens - Fixed Mana Rep % and Health Rep % not showing in item stats - Fixed being able to hook enemies into pits with marauder - Fixed Satanic Dice stucking in max 114% - Fixed weapon drawing on top of hat in shop - Fixed a bug where you can spam mevius set meteor when recalling minions
White Mage
- Mana Orb now pulls enemies inside - Buffed Chain Lightning range by 20%
Paladin
- Reworked Holy Shock, each shock now damages enemies around the initial target if close + increased range
Patch 3.0.4.1
General
- Elite+ enemies now drop rubies with a small chance - Act Bosses now drop more rubies than before - Increased item masks so they can be looted from more far away - Crypt and Dungeon bosses now drop extra rubies as reward - Sal rune nerf 7.5% -> 5% - Soul skull fix - Mortar now deals regular damage - Slightly nerfed Bees damage - Ruby Gardens now added to the game, you can access it in ACT 6 town - Improved Companion collection speed - Improved S6 rank 1 reward - Improved Mapscreen gfx
Mining
- Maxed mining increases jade mine chance from 1% to 5% - Mining requirement halved for all ores
Fixes
- Fixed a glitch that allowed you to force spawn shadow realm - Fixed a bug if you bought item from black market with full inventory it disappeared - Fixed a bug when you reseted game, Black Market didn't reset - Some items that weren't set items, looked like one (green text) - Fixed Spectral shots and flight on weapon tokens - Rift & Shadow Realm should now appear for client side too if they are found - Fixed a bug, if you moved to different zone before looting an item it didn't get item ID
Items
- Removed MF from angelics. Added valuable stats instead (CDR, Speed etc) (Ideally most rare items shouldn't have MF or XP gain in them.) - Slightly decreased Red rune drop rates. - Reduced Scarred Battle Darts AS, Reduction, Crit Rate and Damage, Range, Dodge and Speed. - Removed XP/MF from couple items that still had them.(shaman/Demonspawn) - Reduced life leech / Manaleech values on most items
Shield Lancer
- Nerfed the SET effect slightly
Plague Doctor
- Fixed Leeches popping dot amounts to full but not adding damage, now refreshes the dot timer to 15 seconds
Amazon
- Improved Death from Above, now lands faster if enemies are below you - Spearnage no longer procs onhit relic effects, this was never intended.
Season 8 of Hero Siege is now out with a ton of fixes, optimization, balance and new content! We also released 2 new skins, one for Nomad and one for Pyro! https://store.steampowered.com/app/1169931/Hero_Siege__Bounty_Hunter_Skin/ https://store.steampowered.com/app/1169930/Hero_Siege__Riftmancer_Skin/ Here you can see the patch notes:
Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed - Fixed Mystery Chest cap amount - Corrected the color of some newer runes on the ground - Fixed Life per Hit and Mana per Hit drawing in statistics - Fixed exploit of resetting a zone with a special dungeon using mapscreen - Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere - Fixed Dodge runes not working at all - Fixed Demonspawn set effect duration - Fixed overlapping ranking texts - Fixed new runes not being drawn in stats - Fixed a crash with palette system when shaders are turned off - Fixed an inventory crash - Fixed necro minions "stuck" in combat thus not regening - Fixed movement speed drawing for Amazon being different in tab menu and talent screen - Fixed Satan and Mevius Masks (player can no longer go inside them) - Fixed special effects like [Flight] [Hellfire] etc not working if more than one item has them - Fixed Crit on spells affecting every single ability's numbers, now only works for damaging abilities (not crit etc) - Fixed Shaman root not dissapearing from enemies - Fixed PD Leeches exploding and taking stacks to 10 from 20 if set used. Now sets the plague stacks to maximum always when exploded on an enemy with crematus - Fixed a bug with Viking Berserk and Marksman Multishot where you need no base points to proc these - Fixed Nomad Eye of RA hitting one target multiple times
General
- Increased Coin & Ruby pickup range - Re-made options - Added an option to make keys and runes autopicked - Added support for 21:9 resolution ingame - Added Quality in the inventory list - Added audio sliders for Master, Music and Item drops - Lowered Boss death time by 2 seconds - Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting - Mobile to PC trade has been enabled again - Exitting the game or kicking a player now requires a few seconds after a trade - Added a slider for minimap scale + opacity in the options - Added support for 144hz monitors - Rename now costs 100k instead of 5k - Spell crits now show as red text too - Less gold drops (gold is now stacked into 1 object) - Hero talent magic damage increase replaced with increased ruby drops - Hero talent physical damage replaced with overall damage increase
Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames) - Max base talents is now 25 instead of 30 - Wormhole now scales 8 monster level per wh - Spell elements now start from 50% scaling, and when maxed an ability it reaches 100% - Crit chance is now capped at 75% - Arcana & Electrified are now regular damage sources - Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200) - Wormholes increase the chance of getting a pristine drop - Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp - Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these) - Relic MS gains can now surpas the cap. - Class basic attack damage now scales according to their elements - Wormhole Bosses are now ACT Boss multiplier
Items
- Hel runes now give 2.5% all stats instead of 25 flat - Crit Damage scaling lowered from .7 to .25 from levels on satanics - All Talents per level on satanic reduced by 50% - Gems now give 10, 25, 75, 150 and 250 for perfect gem - Added 4 new satanic Amulets - Added 1 new satanic Gloves - Added 2 new runes for % mana and HP replenish - Nerfed Tomahawk and Darts flying range - Dodge runes now give 1% dodge instead of 0.25% - Removed Magic Damage from Necro set - Pristine roll is now 1 out of 1000 instead of 1 out of 100 - Nerfed AS runes from 10% to 5% - Nerfed MF rune from 35% to 10% - Nerfed MF and EXP Gain scaling per level on all items - Buffed Life rep & Mana rep scaling per level on all items - Added [Ruby Key] item which can be used to enter Ruby Gardens - Major overhaul on item balance - White Runes no longer show up in the mapscreen (less clutter) - Nerfed Rotten Apple range to 240 pixels from the player - Changed Keygen to slow enemies instead of stun them - Multishot affix is now actually multishot (4 bullets) - Reduced MF% & Exp gain on items drastically - Reduced all talents on items & scaling when leveling an item - Adjusted damage types on some set items to work with the class(IE Paladin/lightning) - Movement speed buffed on most boots - Added Block to most staves - Buffed stats & damage on staves - Buffed non set 2-handers damage & stats - Added block or dodge on most claws - Adjusted sockets on 2-handers vs 1-handers - Added defensive stats on some sets that were really lacking them - Added new stat to items "Elemental" which increases any damage type spells and attacks, even physical
Crafting
- Added Random Satanic crafting - Added Specific Slot random satanic crafting - Added Random relic crafting - Added Mining profession (Similar to WoW) (more professions will be added later on) - Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses - Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses - Added Satanic Dice which can be rolled on your item. * 40% chance the item gets rolled to 50% quality and cannot be rolled again with any item. * 75% chance to: - +15% quality - Make item into a pristine - Make item into a pristine+ (110% quality) - Added Black Market auctioneer that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought) - Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
Classes
- Significant balancing on all classes damage scalings from abilities - Physical on phys classes now only increases elemental damage by 75% - Magic on mage classes now only increases elemental damage by 75% - Paladin now scales with pure Lightning - Removed cast point from most abilities
Marksman
- Multishot now increases arrow count every 3 levels and is capped to 7 - Agility lasts 6 seconds instead of 2
Lancer
- Counter scaling buffed from 0.5% to 2% per level - Debilitating Shout buffed from 0.75% to 2% per level - Taunt now increases range by 5 per level instead of 1
Shaman
- Shaman is now [Elemental] so he scales from all damage sources - Lava Spill now moves faster - Set bonus proc chance increased from 8% to 40% but decreased its damage by 15%
Marauder
- Marauder set now also affects the hooks in the set effect - Increased Crazy Grapple speed
Paladin
- Set bonus now always spawns an additional hammer - Improved Righteous Fury
White Mage
- Changed all spells to [Magic]
Plague Doctor
- Crematus is now a poison flame and scales with [Poison]
Pyromancer
- Meteor now moves faster
Amazon
- Made rebound projectiles spawn further from the enemy first impacted
Demon Slayer
- Changed set effect + now each stance has its own - Demon Slayer's Talent tree is now determined by his weapon, either melee or a gun. - All talents have been re-designed
Demonspawn
- Gutspread now procs every 5th attack instead of every 10
Redneck
- Moonsihne lasts 6 seconds instead of 5
Pirate
- Pirate can now also use Bows
Hello, Due to the massive load of work that is required to make everything we planned for S8 happen we have to delay the release of the season with a week, so the new release date is 17th. Sorry =(
Season 8 is coming next month 10th of October! We have been analyzing player feedback during this season and made changes towards a better experience. Check out the upcoming patch notes (more changes to come later!):
Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed - Fixed Mystery Chest cap amount - Corrected the color of some newer runes on the ground - Fixed Life per Hit and Mana per Hit drawing in statistics - Fixed exploit of resetting a zone with a special dungeon using mapscreen - Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere - Fixed Dodge runes not working at all - Fixed Demonspawn set effect duration - Fixed overlapping ranking texts - Fixed new runes not being drawn in stats - Fixed a crash with palette system when shaders are turned off - Fixed an inventory crash - Fixed necro minions "stuck" in combat thus not regening - Fixed movement speed drawing for Amazon being different in tab menu and talent screen - Fixed Satan and Mevius Masks (player can no longer go inside them)
General
- Increased Coin & Ruby pickup range - Re-made options - Added an option to make keys and runes autopicked - Added support for 21:9 resolution ingame - Added support for 144hz monitors - Added Quality in the inventory list - Added audio sliders for Master, Music and Item drops - Lowered Boss death time by 2 seconds - Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting - Mobile to PC trade has been enabled again - Exitting the game or kicking a player now requires a few seconds after a trade - Added a slider for minimap scale + opacity in the options - Added Mining profession (Similar to WoW) (more professions will be added later on) - Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses - Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses - Added Black Market in Shadow Realms that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought) - Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await - Added Satanic Dice which can be rolled on your item. * 25% chance the item gets rolled to 50% quality and cannot be rolled again with any item. * 75% chance to: - +10% quality - 6 sockets - Make item into a pristine - Make item into a pristine+ (110% quality)
Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames) - Max base talents is now 25 instead of 30 - Wormhole now scales 12 monster level per wh instead of 10 - Spell elements now start from 50% scaling, and when maxed an ability it reaches 100% - Crit chance is now capped at 50% - Arcana & Electrified are now regular damage sources - Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200) - Wormholes increase the chance of getting a pristine drop - Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp - Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)
Items
- Hel runes now give 2.5% all stats instead of 25 flat - Crit Damage scaling lowered from .7 to .25 from levels on satanics - All Talents per level on satanic reduced by 50% - Gems now give 10, 25, 75, 150 and 250 for perfect gem - Added 4 new satanic Amulets - Added 1 new satanic Gloves - Added 2 new runes for % mana and HP replenish - Nerfed Tomahawk and Darts flying range - Dodge runes now give 1% dodge instead of 0.25% - Removed Magic Damage from Necro set - Nerfed Crit Damage rune from 10% to 5% - Pristine roll is now 1 out of 1000 instead of 1 out of 100 - Nerfed AS runes from 10% to 5% - Nerfed MF rune from 35% to 10% - Nerfed MF and EXP Gain scaling per level on all items - Buffed Life rep & Mana rep scaling per level on all items - Added [Ruby Key] item which can be used to enter Ruby Gardens
Relics
- Nerfed Rotten Apple range to 240 pixels from the player - Changed Keygen to slow enemies instead of stun them
Classes
- Significant balancing on all classes damage scalings from abilities - Physical on phys classes now only increases elemental damage by 20% - Magic on mage classes now only increases elemental damage by 20% - Paladin now scales with pure Lightning
Marksman
- Nerfed Multishot scaling from 0.45% per level to 0.2% per level - Nerfed Critical Attack scaling from 0.85% per level to 0.7% per level
Lancer
- Counter scaling buffed from 0.5% to 2% per level - Debilitating Shout buffed from 0.75% to 2% per level - Taunt now increases range by 5 per level instead of 1
Shaman
- Shaman is now [Elemental] so he scales from all damage sources
General
- Added "TAKE COVER" text to ice pillars on Gabriel boss - Changed Enemy name blend back to black - Plague Doctor's flasks now drop on Waller Walls - Improved Prompt for selling items to show the art etc so you dont sell wrong items - You can now name your companion - We ditched bugtracker, game now takes you to discord to report bugs
Fixes
- Fixed Hero Level crit damage not working - Fixed new runes being red in the map - Fixed old dropped Hermes boots back to satanic - Fixed Selling satanic not giving the right amount of rubies - Fixed Demon Blade being 1 handed - Fixed companion equip not saving - Fixed Rift Monster Level
Items
- Fixed Lichbane being pyro set => none - Added stats to Mos'Arathim Marchers - Lowered cooldown stats for White Mage set items - Lowered cooldown stats for Shaman set items - Increased Pyromancer Set's fire scaling - Increased Amazon Set's Poison Damage overall - Lowered cooldown stats for Amazon set items - Shield Lancer Set now also increases debilitating shout's armor reduction by 50%
Pyromancer
- Fireflies now trigger Apocalypse when impacting an enemy
Shield Lancer
- Fixed Taunt not working outside of the screen
Necromancer
- Removed blue blend from Necro minions, new palettes do the trick now
Hey! We are back from the vacation and put out a nice patch for you guys =)
Balance
- Special Dungeons are now inferno + 100 Mlevel - Satanic maps are now double the maps Mlevel but increase MF drastically - Rifts are now 1.5x the maps Mlevel but increase MF drastically - Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way) - Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies - Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh - Enemies now aggro you with faster movement speed - All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds) - Wormhole Maps are now always revealed to the player fully, no more fog of war
General
- seeds are now randomized at the start of each instance - Capped stats are now set to "gold" color in statistics - Added an option to hide crosshair when playing on gamepad - Mercenary can now be healed by Paladin and White Mage - Companions are now buyable :] - Slightly Increased the range coins and rubies jump on you - Set back the bench rows in Satan fight to give more space for the player - Improved Rarity colors + made the background shadow in a darker shade of the color tone - Added new steam achievement "Clear an Unstable Rift". - Added new steam achievement "Max a Satanic item". - Added new steam achievement "Obtain an Angelic item". - Added 3 new enemies to the game - Added some weather moods to nightmare and hell to make them feel different - Ingame chat is now scrollable
Rankings
- Challenger is now top 3 rank - Master is now top 10 rank - Diamond is now top 35 rank - Platinum is now top 70 rank - Gold is now top 130 rank - Silver is now top 200 rank
Items
- Buffed Ceremonial Dagger flat & % poison damage - Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer - Added 5 new runes - Added 7 new satanic helmets - Added 3 new satanic shields - Added 1 new satanic boots - Added 1 new satanic chest - Added 1 new satanic Javelin - Items sold to merchant now give the selling amount times levels of the item - Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction - Reduced Crit Damage scaling on items by 30% - Increased flat & % damages scaling from all sources by 30% - Nerfed magic find scaling on norm-myth items by 25% - Added account id after the name for pristine and angelic drops to make it easier to ban cheaters - Added another roll inside pristine roll for 1% chance to roll the item with 110% quality - Hermes Boots are now satanic - Buffed All satanic Lance damage by 10k - Flasks drop faster now when they encounter an enemy (should remove flying over them)
Fixes
- Fixed a crash in wormhole when dying - Fixed a trade dupe involving 3 people crosstrading with each other - Fixed a Mevius exploit - Minion does no longer shield the player if the player already has an absorb shield - Minion also now only shields its own player - Fixed Proc relic damage to 20% of Weapon damage - Fixed Mevius not dropping items (the boss was busted AF) - Fixed Gabriel not working correctly - Potential Fix to minion inventory dupes
Necromancer
- Minions now share the movement speed of the necromancer - Skeletons Warriors can now proc Poison Nova - Skeleton Mages can now proc wisp - Damned Legion can now proc soul channel - Added Hat animation to Death Lord skin - Increased Necro minion detection range a bit - Added Weapon damage to minions - You can now recall your minions from any minion spawn spell as long as all of them are alive
Pirate
- Parrot can now proc cannonball
Shield Lancer
- Taunt now makes enemies engage you with maximum speed - Shield Wall now inflicts damage return to the enemies - Shield Wall now can proc Return ability and Shield Bash
Samurai
- Improved Shadow Step collision checking
Pyromancer
- Hydra fireballs ignite the target for 2 seconds - Fireflies now ignite enemies for 5 seconds - Increased Firefly detection range
Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration
Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system
Shaman
- Increased Totem destruction range by double when the player walks away from them - Re-made totem graphics + Elemental Blast
Demonspawn
- Increased Blood Demons detection range
Hello fellas! So our team has been on a well deserved vacation for the past few weeks, and we will be back on Monday 9th when there will also be a week long sale for the base game + all DLC's for -75% off. I have been working with our new intern personally during the vacation, the work addict that I am still trying to relax as much as I can. Here are some incoming features before the next season:
Balance
- Special Dungeons are now inferno + 100 Mlevel - Satanic maps are now double the maps Mlevel but increase MF drastically - Rifts are now 1.5x the maps Mlevel but increase MF drastically - Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way) - Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies - Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh - Enemies now aggro you with faster movement speed - All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)
General
- seeds are now randomized at the start of each instance - Capped stats are now set to "gold" color in statistics - Added an option to hide crosshair when playing on gamepad - Mercenary can now be healed by Paladin and White Mage - Companions are now buyable :] - Slightly Increased the range coins and rubies jump on you - Set back the bench rows in Satan fight to give more space for the player - Improved Rarity colors + made the background shadow in a darker shade of the color tone - Added new steam achievement "Clear an Unstable Rift". - Added new steam achievement "Max a Satanic item". - Added new steam achievement "Obtain an Angelic item". - Added 3 new enemies to the game - Added some weather moods to nightmare and hell to make them feel different
Rankings
- Challenger is now top 3 rank - Master is now top 10 rank - Diamond is now top 35 rank - Platinum is now top 70 rank - Gold is now top 130 rank - Silver is now top 200 rank
Items
- Buffed Ceremonial Dagger flat & % poison damage - Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer - Added 5 new runes - Added 7 new satanic helmets - Added 3 new satanic shields - Added 1 new satanic boots - Added 1 new satanic chest - Items sold to merchant now give the selling amount times levels of the item - Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction - Reduced Crit Damage scaling on items by 30% - Increased flat & % damages scaling from all sources by 30% - Nerfed magic find scaling on norm-myth items by 25% - Added account id after the name for pristine and angelic drops to make it easier to ban cheaters - Added another roll inside pristine roll for 1% chance to roll the item with 110% quality - Hermes Boots are now satanic
Fixes
- Fixed a crash in wormhole when dying - Fixed a dupe - Fixed a Mevius exploit - Minion does no longer shield the player if the player already has an absorb shield - Minion also now only shields its own player - Fixed Proc relic damage to 20% of Weapon damage - Fixed Mevius not dropping items (the boss was busted AF)
Necromancer
- Minions now share the movement speed of the necromancer - Skeletons Warriors can now proc Poison Nova - Skeleton Mages can now proc wisp - Damned Legion can now proc soul channel - Added Hat animation to Death Lord skin - Increased Necro minion detection range a bit - Added Weapon damage to minions - You can now recall your minions from any minion spawn spell as long as all of them are alive
Pirate
- Parrot can now proc cannonball
Shield Lancer
- Taunt now makes enemies engage you with maximum speed
Samurai
- Improved Shadow Step collision checking
Pyromancer
- Hydra fireballs ignite the target for 2 seconds - Fireflies now ignite enemies for 5 seconds
Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration
Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system
General
- Added indication for players in the mapscreen - Binded Chat in Dpad button - Now when the boss goes to 0 HP all damaging abilities and spells will dissapear - Hiding party member effects/projectiles is now an option that is on by default but can be turned off. - Damien's heads now spawn faster in Damien phase 2 - You can now write the amount of gold and rubies you wanna trade - You can now drop keys, crystal keys and wormhole keys
Items
- Satanic, Set and Angelic drops now have a beam of light on top of them - Nerfed all Angelic weapons especially sword - Massive overhaul in item MF stats and EXP gain stats (5000 MF gives way too much) - Nerfed Arcane Marchers all talents from 5 to 3 - Added Marauder item set (Increases Chain Trap chains from 15 to 20 + applies Iron Mark to targets) - Added Plague Doctor item set (Increases max stacks of plague from 10 to 20)
Wormholes
- Wormhole ranks reset on all ladders due to the high amounts of exploiters and new changes to scaling - Disabled Town Portals from Wormholes due to exploits - Removed Tinker Dink from inside the wormhole due to exploits - Increased Wormhole Mlevel scaling from 2 per level to 10 per level
Fixes
- Fixed restart exploit on Crypts, Dungeons and Boss Lairs - Fixed surpassing 30 cap with shift click on mercenary talents - Fixed Dupe exploit with trade on merchant and stash - Fixed Angelic items dissapearing - Fixed some Rare runes showing off as whites in the map - Um NPC now opens fallen inoya only in the act 1 town - Fixed enemy animation speed bug with different fps settings - Fixed a crash with exitting and entering zones - Fixed Northern Shaman wolves idle skin - Fixed Marksman projectiles floating around Tinker Dink generators - Fixed crash with UI_Choose_Region - Potential fixes from mobile to PC transition causing bans in some rare cases - Fixed Maryo's Pipe taking you out of the room - Fixed vanishing items
Amazon
- Nerfed feint scaling. - Fixed feint
Marauder
- Improved where his chain is placed when attacking
General
- All damage dealing usable abilities now scale with your weapon damage - Rubies are now shown in the map
Fixes
- Fixed a bug with reset and HC characters - Fixed dropping items while in trade screen, causing duping - Resetting relics now also destroys your followers - Fixed offline singleplayer bugs with dungeons - Fixed crafting items - Fixed "Anon" bug that causes class to change
Items
- Tweaked stats on vary boots (buffs) - Added 3 new weapons
Nomad
- Buffed all use ability damage scaling
General
- Added 3 pair of satanic boots - Slightly changed how Skeleton Archer Volley works - Changed how Skeleton Archer arrows work - Bosses can no longer be knocked back in any way - Bumped Act boss drop multipliers for satanics up by 200% - Lowered regular trash drop rates slightly - Increased Zone bosses drop chances by 50% - Improved the visuals in items dropped by players - Increased Reduction and HP Scaling on Mercenaries - Loot Filter is reverted to old one - Mimics now drop 4 items with 5th rarity multiplier - Waller Walls now have indication when you hit them - Improved Treasure Goblins, they will start their escape only when you come too close - You Died by: has been improved by a ton - Now trying a new system where you wont see ally projectiles at all - Improved Text boxes with NPC's
Fixes
- Fixed all skin related problems. - Fixed satanics dropping in Water or Void - Fixed refreshing specific maps and exploiting the Vote Reset - Potential fix to quality 0 items - Fixed Waller Walls spawning inside the player - Fixed Mevius dropping items in the void beneath him
Paladin
- Paladin set now gives 50% chance of spawning an extra hammer instead of 20%
Nomad
- Re-worked sandstorm to fix the 60-120hz differences - Buffed damage scaling for Dissipate - Buffed damage scaling for Eye of Ra - Buffed damage scaling for Sandstorm (as singular clouds no longer deal individual damage) - Buffed damage scaling for Wind & Sand
Items
- Buffed Zeus Helmet Lightning damage - Buffed Ice Crown Cold damage - Buffed Flame Helmet Fire damage - Buffed Zeus Chest Lightning damage - Buffed Flame Chest Fire damage - Buffed Demon's Mirror shield's Fire damage + added all talents
The new skins are now out!
https://store.steampowered.com/app/1135640
https://store.steampowered.com/app/1135590
https://store.steampowered.com/app/1135580
https://store.steampowered.com/app/1135591
Enjoy ;)
General
- Movement Speed is now capped at 300 (amazon ability can surpass the cap)
Fixes
- Fixed Triforce relic tooltip saying 1% even tho its 3% - Fixed % damage scaling (was floored by mistake, shouldnt have been) - Fixed Pumpkin Cellar Level 2 chest spawn for relics - Fixed physical and magic damage scaling on abilities for classes that have magical but are physical and vice versa - Fixed boss Nightmare Ooze creating too many projectiles when hitting walls - Fixed false G1 bans from wormholes if one of the players leaves before pressing the button - Fixed mapscreen navigation - Fixed Ingame re-naming letting you add more characters to your name than accepted - Fixed letter G in rename closing the rename - Possible fix to map loading bug
Items
- Buffed Flame God's Chest a bit - Buffed Zeus Chest a bit - Added some Armor to shields that dont have it - Changed relic text to Aqua from Red - Re-buy tab in merchant should now stay till you leave the server
Pyromancer
- Fixed Burning Damage on FireNova
Redneck
- Fixed Tire mask (was pretty small)
Plague Doctor
- Fixed Boostershot tooltip saying 5% instead of 12% - Fixed Boostershot stacking infinitely (capped at 10 but refreshes the timer from this point forward)
General
- Enemy explosions are now blue so you can better determine them now - Pristine or Angelic messages now show the item in your language - Town Portal can no longer be casted when resetting zone, reset also destroys any existing TP's - FPS/HZ changing ingame removed, go change from main menu options from now on - Minimap can now be mapped in the button of your choice. - Long chat messages are now displayed better
Fixes
- Removed nomad homing tornado text, tornados shouldnt be homing. - Fixed Pirate rapid fire tooltip - Fixed Damage calculations for both abilities and basic attacks - Fixed Forgotten City showing boss counter. - Wormhole portal does not appear in difficulties lower than inferno anymore - Fixed Hooking into walls in Forgotten City fixed - Fixed Relic Charmed Blood - Removed minijump from viking so you cant move into water or void when hitting the edge - FPS/HZ changing ingame removed, go change from main menu options from now on - Pumpkin zone state bug fixed - Damien endless farming fixed - Town Portal can no longer be casted when resetting zone, reset also destroys any existing TP's - Fixed a crash with Server List - If Player A drops an item and leaves, player B looses the item on pickup fixed - Fixed a bug where Grim Reaper spawns a second layer of skulls and causes 100% death - Fixed standing on Portal while upgrading satanic => Loose rubies and no upgrade
Items
- Slightly buffed Redneck set - Items with piercing wont longer work with homing effects - Increased Flask throw range by 10% + fixed for fps settings. - Buffed Tal's Amulet and Tal's Charm - Buffed all Satanic Flasks - Buffed reduction runes from 1% to 2.5% - Buffed MF runes from 25% to 35% - Proc relics now only do 7.5% of your basic attack damage instead of 25% - Added armor stats to Samurai's item set - Buffed Angelic Lance (added Aspeed stat + increased base damage) - Added armor stats to Nomad's item set - Buffed Angelic Gun (More base damage + strength + flat cold) - Buffed Pirate item set, more cold scaling + some physical and stamina - Buffed Cuirass of Blood stats + added flat attack speed - Buffed Baby Log, Treasure Pendant + Necro Pendant - Buffed Eye of Skadi + changed magic damage to physical - Buffed Arcane Marchers - Slightly Buffed Tundra Marchers - Nerfed Magister's Marchers to fit Darkhide Boots - Buffed Darkhide Boots a bit - Slightly Buffed Frozen Marchers + changed magic to physical - Slightly Buffed Diamond Greaves - Nerfed SUOMI FINLAND PERKELE by -5% block chance - Buffed Ancient Aegis Shield - All stats runes buffed from 10 to 25 - Buffed Blood Ward Shield - Triforce relic now gives 3% all stats instead of 1% - Added new satanic boots with poison stats - Buffed Max HP and Max Mana runes
Marksman
- Nerfed multishot scaling from 0.5% per level to 0.45% per level - Nerfed Agility damage scaling from 1% per level to 0.85% per level - Nerfed Critical Attack damage scaling from 1% per level to 0.85% per level - Changed Grenade detonation time from 1 second to 0.75 second. - Increased Grenade Exploding Radius by 15% - Capped Multishot to 6 arrows max - Fixed Agility MS bugged + the Buff now shows in your HUD
Samurai
- Increased Battle Glance proc rate from 28% to 35% - Increased Shuriken Throw proc rate from 26% to 30%
Plague Doctor
- Increased base plague spreading from 5% to 12% - Oops Proc rate increased from 24% to 30% - Booster Shot proc rate increased from 5% to 12% - Last Patient clouds speed increased by 50% - Increased Rat Size by 25% - Increased Rat spawn time by 20% - Increased Rat amount from 5 to 7
Necromancer
- All spells now scale with Poison
Pyromancer
- Fire Nova now gives a 3 second burning debuff
Demonspawn
- Nerfed Mana Shield scaling from 1% per level to 0.5% per level - Nerfed Blood Surge tickrate a bit
Redneck
- Fixed Moonshine MS bugged + the Buff now shows in your HUD
DemonSlayer
- Spread shot bullets spawn 12 pixels out of the player now
Amazon
- Spearnage javelins spawn 12 pixels out of the player now
General
- Resetting the game now always takes every player to town and resets the game's seed number - Crit runes are now 10% instead of 2.5% - Special Dungeons like Rat Den & Black Tower etc now show up in the map - Fixed online player count (only showed chat count before, now shows ingame count) - Improved all HUD elements that you can unlock to match the new artstyle better - Special Dungeons are now mLevel 285 on inferno (thus harder than normal zones) - Added Physical Damage, Magic Damage and Block rate to the left panel of statistics - Increased main stat scaling into damage by 10% for all classes - Increased Yellow rune drop chances and decreased red ones a bit - Anti-Cheat improvements, security in general
Fixes
- Fixed trade issues - Fixed Sucker-5000 relic - Fixed pyro nova causing crash if you die at the same time - Fixed animation bug on staff weapons with demonspawn - Fixed Hero Level physical and magic damage not added to abilities - Fixed "F" in shop - Chat now goes over the HUD - Fixed two WH exploits - Fixed problems with Mobile vs PC trading - Fixed a nasty memoryleak
Content
- Added new dungeon to Act 4 Zone 3 "Abandoned Mine". Here Weapon drops have a higher drop chance Enemies also drop rubies on death - Added new dungeon to Act 1 Zone 3 "Pumpkin Cellar". Lots of rare enemies here for better early drops - Added new dungeon to Act 3 Zone 3 "Forgotten City". Here Wind items drop more frequently.
Items
- Necromancer, Redneck and Pirate sets no longer have an amulet. Old set amulets are changed into regular satanics with new names - Buffed all satanic and set chests - Buffed Stone of Jordan all talents - Buffed Tomahawk phys damage scaling - Buffed Sawgun
Pyromancer
- Splitfire now adds a new projectile every 15 points instead of every 10 points
Samurai
- Fixed Omnislash with set gear on
Hope you're having a great day/night!
We have been working hard on fixing exploits, problems and bugs and adding new features to the game!
There will be a few new dungeons such as Abandoned Mines in Act 4 Zone 3 where you can farm rubies!
Here is the incoming features list:
General
- Resetting the game now always takes every player to town and resets the game's seed number - Crit runes are now 10% instead of 2.5% - Special Dungeons like Rat Den & Black Tower etc now show up in the map - Fixed online player count (only showed chat count before, now shows ingame count)
Fixes
- Fixed trade issues - Fixed Sucker-5000 relic - Fixed pyro nova causing crash if you die at the same time - Fixed animation bug on staff weapons with demonspawn
Content
- Added new dungeon to Act 4 Zone 3 "Abandoned Mine". Here Weapon drops have a higher drop chance Enemies also drop rubies on death - Added new dungeon to Act 1 Zone 3 "Pumpkin Cellar". Lots of rare enemies here for better early drops
Items
- Necromancer, Redneck and Pirate sets no longer have an amulet. Old set amulets are changed into regular satanics with new names - Buffed all satanic and set chests - Buffed Stone of Jordan all talents
Pyromancer
- Splitfire now adds a new projectile every 15 points instead of every 10 points
Hello, So we recently added a feature into our anti-cheat that checks for cracked steam api's and bans the people using such and unlocking all the content for free. Code R on a ban indicates authorization for DLC's the player does not own.
Fixes
- Changing HZ resets any level fixed - Added indicator to Grim Reapers scythe since some people think it doesnt die due to a bug - Fixed a dupe bug on controller - Fixed flaws in the trade system that cause duping - Fixed a castbar to Demon God's blood pool - Fixed a memory leak potentially causing slowdown - Fixed a bug with relics being refreshed when using TP to a dungeon and back
Items
- Added 1 new satanic charm - Added 3 new satanic chests - Added 2 new satanic amulets - Buffed Scarab Hands by 1000 Armor - Nerfed Viking set Armor % - Fixed homing shots + multishot on marksman class set bow - Increased Bow weapon flight range a bit - Added Samurai item set
Paladin
- All paladin talent scaling increased from 32% to 45% - Buffed Lightning Fury damage scaling - Buffed Holy Hammer damage scaling - Buffed Holy Nova scaling
Pyromancer
- Improved Fire Nova art
Samurai
- Increased Charge length a bit
Fixes
- Fixed relic pickup box not following player - Fixed "Complete Normal" achievement - Fixed Demon Slayer Scatter Shot first bullet not dealing damage - Fixed Demon Slayer Executioneer not showing bonus damage - Fixed Minions (Necro/Shaman) not attacking mevius and satan - Improved parsing of server list, about 10 times faster now - Fixed inventory list level updating when leveling a satanic - More fixes in resetting zones - Fixed serverlist scroll button - Fixed Marauder Crazy Grapple not dealing damage - Fixed mac version crash with guild heros - Fixed unlocking difficulties and zones - Fixed guild description resetting if the name is taken
Items
- Added Armor to viking set helmet - Added Energy + mana to viking set boots
Viking
- ability scaling per talent point increased from 32% to 45%
White Mage
- Decreased Healing Zone initial amount but added harder scaling per point - Increased Mana Orb initial damage by 1k - Increased Absorb Shield initial absorb by 1k - Increased Curse initial damage + scaling - Increased Holy Fire initial damage + scaling - Healing Zone healing White Mage has now a 100% proc on chain lightning
Samurai
- Increased all talent point scaling from 32% to 45%
Nomad
- Increased all talent point scaling from 32% to 38%
Necromancer
- Increased Soul Channel, Wisp and Poison Nova talent scaling from 32% to 50%
Hey, So as I only posses a PC at home and its the middle of the night, I have fixed Wormholes and the chat crash for you. Tomorrow we will make a proper patch for all platforms! Sorryyyy!
General
- Increased enemy drop multiplier slightly - Wormholes scale 2 monster level per wh instead of 1 now. - halved everyone's WH progress - Improved Nethermancer's appearance and spells
Fixes
- Fixed a dupe bug in trading - Fixed refreshing Unstable Rifts - Fixed Kayla bug - Fixed Mevius duplicate bug - Fixed Damien duplicate bug - Fixed Gurag duplicate bug - Fixed Grim Reaper duplicate bug - Fixed Wormhole giving wrong instance to clients - Fixed a few shop bugs
Shield Lancer
- Reduced amount of shields in Shield Wall from 6 to 5 - reduced tickrate of Shield Wall by 0,15 seconds - Nerfed Debilitating Shout scaling from 1% per level to 0.75% per level
General
- Reductive abilities such as stoneskin and crows mask now show in talent screen. - Added Marksman satanic set - Bosses now have more HP (depending on difficulty, starting from nightmare) - Increased Angelic item upgrade cost from 5k x level to 10k x level - Added Cathedral, Nightmare and Fields of Battle theme wormholes to the wormhole pool - Crit rate is now hard capped at 75% - Block is now hard capped at 85% - Dodge is now hard capped at 85% - Players can no longer join servers with higher progress than their own - Inventory list wont no longer sort if in upgrade screen - Added a "Are you sure" prompt in trading
Fixes
- Fixed trading when inventory full - Fixed a trade crash - Fixed a bug with wormhole boss Abomination - Added Gems / Runes to the sidebar in talent screen to affect the elemental stats - Added Lightning damage to the sidebar - Fixed a Maniac Gunner skin bug when not wearing a weapon - Fixed Angelic Pistol being 2 handed - Fixed TinkerDink being unavailable inside WH - Fixed double sound when killing a boss - Fixed co-op summons on shaman - Fixed Shader options not saving - Fixed player HP bar being behind trees n structures
Items
- Fixed Marine's Buddy gun's hitbox - Increased Ceremonial Dagger's range - Added stamina to viking set axe - Added more flat damage to tayrel's chest and uabel's chest
Content
- Added Frozen Cellar, here most gem drops are Cold gems + Satanics with Cold damage drop more frequently - Added Nomad satanic set - Added a physical satanic gun
General
- Added color codes to enemy names to make them tell rarity better. - Achievements no longer award rubies due to exploits - You now see your elemental damage and CDR from your talent screen - Added renaming back - Zombie Hunter Marksman fixed and setup - Nerfed Ceremonial Dagger Item
Fixes
- Fixed a bug with Satan's set - Fixed a bug with stash dlc and mobile - Fixed drop rates for normal and rares on inferno - Fixed a bug with Stashing items - Potential fix to the missing items - Fixed necro summoning in local co-op - Fixed problems caused by laggspikes - Fixed a bunch of missing translations
Shield Lancer
- Fixed Packet Size for counter, was limited to 32k
Necromancer
- Fixed skeletal mages fail casting
Heeello!
So while our Programming Team is bashing their heads into a wall with the servers and lost items our Art Team is working on new skins!
We are also adding a new Dungeon to Act 2 for better drops on Ice satanics and Gems + satanic set items for Nomad and Amazon + more!
Heyo! Welcome to new players and thanks to everyone who support our work, it is extremely appreciated! Now that 9 months of work has been released in the form of 3.0 we will be working hard to add even more to the game! Near future roadmap: - Ton of new unique dungeons that are zone based like Rat Cave and Black Tower. Places where you can farm for certain satanics and loot like runes etc! - More feature dungeons like Unstable Rifts - New zones in acts which can only be found in the linear zones and cant be accessed from the waypoints. - Item sets for rest of the classes that are still missing them - New iterations of normal-mythic items - New unique satanic items - New DLC skins for classes that have demand - New bosses with new gimmicks - New enemies in certain zones to bring more variation Anyway here are the patch notes:
General
- Improved enemy debuff drawing - Pristine drops can now only be gotten on inferno
Mobile
- Fixed Controls not being responsive
Fixes
- Fixed a crash with pyro projectile if you die at the same time of proccing blazing trail - Fixed hook relic crash - Fixed bug with inventory DLC for over 100 items - Fixed rubies stuck in walls - Fixed Death Lord necro skin - Fixed Dark Mage WM skin - Fixed Mystery Chest hats in shop saying its maniac viking exclusive. - Fixed NPC randomization bugs - Fixed a crash with choosing region - Fixed secondary tree for ranged minion, shouldnt exist.
Demonspawn
- Fixed blood demons not following the player if enemies dont exist
Necromancer
- Minions now get teleported to you if in contact with voids/water/spikes (damien level forexample) - Increased aggro range from 192 to 260
Shield Lancer
- Abilities now scale off of Stamina, not Strength
Samurai
- Bushido now scales 10% + (2.5% per point) - Increased Omnislash initial damage - Increased Shuriken Throw initial damage + scaling - Increased Shadowstep initial damage - Increased Last Samurai initial damage
Pirate
- Increased Barrel initial damage + scaling - Increased Torrent initial damage + scaling - Increased Bomb Barrage initial damage - Increased Cannonball initial damage + scaling - Increased Anchor initial damage - Increased Explosive Bullets initial damage + scaling - Increased Kneekap initial damage + scaling - Increased Parrot initial damage + scaling - Increased Bomb Barrage range by double - Increased Cannonball range
Plague Doctor
- Increased Crematus damage scaling. - Increased Plague of Rats scaling - Increased Oops scaling - Increased Jar scaling
Today's Deal: Save 80% on Hero Siege and up to 35% on its DLC!*
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*Offer ends Friday at 10AM Pacific Time
Hero Siege 3.0 is here! We launched a bit early so we can hotfix problems before the sale goes in, so let us know about any crashes you experience!
Here is some new swag for you to buy that we put time to make along side of the huge patch!
https://store.steampowered.com/app/1058390/Hero_Siege__Shield_Lancer_Class/
https://store.steampowered.com/app/1094840/Hero_Siege__Chaos_Lancer_Skin/
https://store.steampowered.com/app/998550/Hero_Siege__Extra_slots__stash_space/
Major Changes
- Whole game engine re-programmed for better performance - Saving and Loading improved for faster speed. - View Port for the game is now 1024x576 instead of 966x544 - Hero Level now has its own talent tree so you can decide how to better build your class - The game now also supports 120hz which makes it more smoother for monitors that support it! - You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X") - Minions are now Mercenaries and you can choose between melee and ranged. - Mercenaries have their own talent trees. - Zone Portals have been ditched and you can now choose your area from the waypoint "Zone Map" - All Acts now have their own Towns - A tutorial starting are has been added to the game. - Act 5 and Act 6 are now part of the base game, classes still stay behind DLC. - All relics are now part of the base game - All bosses are now part of the base game - Added minimap back to the game.
Networking
- Every player can now go to any zone without being dependent of the host - Re-written all code in the networking engine for better performance, stability and experience - Fixed host/client dealing and taking damage bugs.
Gameplay
- You can now shoot 360 degrees, any direction you desire. - Enemies can now be seen behind large objects with shader outlines
Loot
- Removed Chest / Helm synergies from the game. - All loot is now hand crafted, no more spell weapons with strength etc. - Weapons now have types, and only specific classes can use specific types - Wider variety of stats in items incl. magic damage, fire, cold, wind, lightning etc - Added 8 new runes and gems which can be upgraded from chipped to flawed to clean to flawless to perfect
Content
- Death reason is back, better than before! - Weapons now show on your character! (This part took LONG!) - Added 8 unique hand crafted dungeons for EACH ACT! - We have added an additional item slot for SHIELDS! Which can be used with one hand weapons! - 10+ Zone based unique dungeons with specific loot drops added to the game - Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward! - All Acts now have their own towns and NPC's
Balance
- Max level lowered to 100 - Difficulties lowered to 4 (Normal, Nightmare, Hell and Inferno) - Enemies now scale based on Monster Level, not player level - Difficulties now only increase loot drop chance instead of quality - iLevel is now capped, and satanic items can be upgraded up to level 10 with rubies. - Runes are now applied into items, the talent rune tab has been removed completely. - Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa) - There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy) - Life & Mana per hit is now determined by your weapon's damage, not players max hp. - Equipping items will keep your mana to max mana and hp to max hp as it was before equipping. - Slow on enemies now also affects their attack speed - Bosses have a 0.5 second immunity upon spawning. - Max base talents is now 30
Relics
- Ankh and Holy Water have been removed from the game, HC needs to be HC and people shouldnt be farming for these relics just because "they are mandatory". - Shocker cooldown decreased from 7.5 to 2 seconds. - Relic system is re-made and optimized, all stat relics are revisited and an overall balance has been set.
Graphics
- All loot graphics have been re-made with a higher quality standard - Added enemy death animations - GUI Elements made better - Text more readable - Weapon animations are now shown for idle, walk and attacking.
Improvements
- Movement, glitching etc has a major improvement - Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility) - Talents can now be reset in the talentscreen. - Zone generation is now about 3 times faster than before - Fixed many memory leaks from the zone generator
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more! - Added ambient & athmospheric sounds - Added unique attack swing sounds to all weapons - Tuned the overall sound levels, mixed by our new sound guy - Lowered music sound levels
Viking
- Seismic Slam hitbox optimized - Charge can now be stopped by pressing the ability again. The ability is also casted into the direction you face - Stoneskin now shows an aura rather than turning your character gray - Shockwave now scales in size after every ground impact
Pyromancer
- Fireswarm now ignites enemies which causes them to take more damage from other fire spells - Apocalypse now has a more visible explosion effect - Firenova is now an actual nova
Marksman
- Arrow Rampage has been re-worked. - Turret attack speed has been increased
Pirate
- X Marks the Spot changed to Torrent - Pillage changed to Explosive Barrel - Anchor chain now also deals damage - Pirate spells scale with physical and cold damage and freeze enemies
Redneck
- Chainsaw Massacre improved and optimized - Moonshine madness now increases only 50 MS flat - Improved Tire graphics
Samurai
- Every spell re-worked
Paladin
- Improved graphics on rotating shields - Holy nova is now an actual nova
Amazon
- Improved lightning effects
DemonSlayer
- Changed weapon switch to a spreading gunshot spell
Demonspawn
- Bloodsurge can now be moved + its wider than before - Improved Impale visuals - Gutspread is slightly re-worked - Manashield now reduces damage taken as mana by % of your current mana - Manacalypse no longer costs all your mana
Shaman
- Wolves now keep up with the player, gaining the player's movement speed
White Mage
- Restless souls now move faster and turn faster
General
- You can now access towns of all acts, still workin in progress tho. - You can now trade gold and rubies - Added server message for 100% (pristine) satanic drops - Changing minion type now wields the wrong type of weapons useless for the minion - Nightmare can now drop satanics from ACT bosses - Hell now only drops satanics from Elite and above (minibosses, ancients, act bosses etc) - Inferno can drop satanics from every single rarity of enemies. - Weapon 1 and 2 handed is now displayed in the stat screen of the item - Hell is now Monster Level 125 and Inferno Monster Level 215 - Improved enemy hitboxes - You can no longer beat ACT 2 boss without killing ACT 1 boss first and skip acts, opening new waypoints. - Increased Unstable Rift drop multipliers + added ruby drops as rewards - Increased Synergy stat scaling - Slightly Increased Rift Portal spawn chance - Boss pieces now only drop on inferno and Fallen Inoya has a massive chance of dropping better loot - Added GamePad controls for inspecting and trading - Mercenaries now try to avoid AOE Spells from enemies - Improved Chainlightning on all classes - Teleporting enemies have a slight cooldown before they attack - Added a new hat - Max base talents is now 30 - Max minion talents is now 30 - Increased ACT boss drop multipliers alot - Crafting window now only closes when crafting items - Added mouseover descriptions to Set effects - Hell is now scaled like nightmare and normal
Items
- Added Paladin set - Class sets are now locked for other classes - Weapon type is now just [gun] [spell] [melee] [javelin] etc. - Changed stats in Satanic gloves - Changed stats in Satanic guns - Changed stats in Satanic Claws - Buffed Satanic Chest pieces Defensive stats - Set items can now only drop on inferno - Nightmare Satanics range from 50-90% quality - Hell Satanics range from 60-100% quality - Inferno Satanics range from 75-100% quality - The 1% roll for 100% quality skips the difficulty settings, so you can get lucky on nightmare
Fixes
- Fixed Piercing bullets ticking multiple times - Fixed some missing item names on other languages than english - Fixed issues with trading, potential fix for duping and denied possibility of trading with full inventory - Fixed issues with players joining, resetting the map and bosses etc - Fixed refreshing zone quests - Fixed "You Died" screen in multiplayer - Unstable Rifts now reset after visiting them so you can enter a new one. - Fixed a bug in minion talent reset. - Made offline reset same as online reset vote. (changing difficulty also resets) - Fixed a HP missmatch bug that gets you banned in PVP - Fixed exitting town from left or right - Fixed Ranged immunity enemies on melees - Fixed auto-equipping set items - Fixed empty dungeons - Fixed plague doctor down fist attack animation
Viking
- Charge now impacts enemies again. - Shockwave now creates the next one faster and grows the next one's size by 25% - Charge stun is now 4 seconds instead of 2 - Buffed Berzerk from 25% + (2.5% x level) to 35% + (3.5% x level) damage increase - Class set is now in place, Increases shockwave count to 3 - Stoneskin now shows as an aura below the player
Paladin
- Holy Nova is now an actual Nova - Improved Rotating Shields art and increased hitbox - Increased Shield Bash Hitbox - Holy Hammer synergy is now energy - Paladin set effect is now in place, gives a 20% chance to spawn an additional hammer.
Pyromancer
- Fire Nova is now an actual Nova
Demonspawn
- Reworked manashield - Manashield no longer drains mana while being active
Pirate
- Class set effect is now in place, Increases barrel and explosion size and damage by 50% - Anchor Chain now also damages enemies - Buffed rapidfire scaling a bit
Redneck
- Class set effect is now in place, Increases Tire size and damage by 25%
Necromancer
- Class set effect is now in place, Increases minion HP by 75% and damage by 25%
Heeeello!
We have now confirmed the release date and its going to be 24th July 2019. When patch 3.0 will go live Season 7 will start!
There is going to be a complete wipe unfortunately since none of the old systems are compatible with the new ones. Old rankings are stored in our DB and those wont go anywhere.
We got some treats for ya! Check the notes below! :)
General
- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc) - Exp loss now only happens with enemies above your level only - Melee mercenary Offensive tree implemented - Melee mercenary Defensive tree implemented - You now gain 2% hp per sec according to your max health - You now gain 2% mana per sec according to your max mana - All Elemental spells are now scaled also with your classes damage source (physical / magical) 75% of it - You can now craft flawless and perfect gems for all the gems - Added a new rune "Aux" which increases Wind damage by 5% - Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc) - Exp loss now only happens with enemies above your level only - Melee mercenary Offensive tree implemented - Melee mercenary Defensive tree implemented - Added re-bind to jumping - Increased Armor => Reduction scaling more
Balance
- Reduced Skeleton Warrior dash ability detection range from 500px to 128px - Mercenary now has players MS - Increased Armor to Reduction scaling - Increased Arrow Volley delay from Archer enemies - Improved how Frost Skeleton spin works + made the hitbox the right size - Skeleton Warriors can now be stunned and interrupted from dashing - Party play now increases MF and EXPGain by 1% per extra player ^ Players need to be in the same instance and alive
Items
- Added weapon animations to "Steve's Bang" - Added a new 1 handed hand gun satanic "Chills of War" - Added 2 new norm-myth lances - Added 2 new satanic lances - Fixed wrong affix from Chills of war and put it to fred & pal - Added Windfury to wind swords - Increased the flat AS gain from armors - Act 1 now has a higher probability to drop satanic Boots - Act 2 now has a higher probability to drop satanic Amulets - Act 3 now has a higher probability to drop satanic Chests - Act 4 now has a higher probability to drop satanic Shields & Charms - Act 5 now has a higher probability to drop satanic Weapons - Act 6 now has a higher probability to drop satanic Gloves - Act 7 now has a higher probability to drop satanic Weapons & Charms
Fixes
- Fixed inventory compare - Fixed ranged immunity from melees - Fixed relic "The Sun" - Fixed TP to town putting your hero to left or right of the town - Fixed few relics with missing translations - Fixed ilevel 1 drops (at least cant reproduce in any zone) let us know - Fixed wrong numbers in Shield Lancer's Shield Wall - Fixed crypts missing tiles - Fixed ranged enemy dealing too much damage when surpassing damage with reduction - Fixed plenty of desync problems - Fixed Satanic upgrade making items dissapear - Fixed Pirate Rapidfire - Fixed Binding Use button - New backend fixes for mercenary inventories - Fixed music for act 3 and act 4
Relics
- Improved Bouncy relic (bigger hitbox) - Improved Dragon's head relic - Removed Kings Crown, Steam Sale, The Glove for now before we re-work them.
Nomad
- Fixed + Nerfed Traveler - Dissipate now creates 3 projectiles instead of 1 - Eye of Ra now hits the 3 closes enemies instead of 1 - Nerfed Demolishing Tornado damage but increased duration by 1 second - Increased Demolishing Tornado orbit range - Fixed Rupture - Small Tornado hitboxes are now bigger
Redneck
- Fixed Moonshine madness calculated twice. - Fixed Hitbox on Chainsaw Massacre
Shaman
- Wolves now scale off of magical damage
Necromancer
- Minions now scale off of magical damage
Viking
- Increased Berserk scaling
Pirate
- Fixed Rapidfire tooltip showing wrong % - Fixed Rapidfire calculated twice.
Amazon
- Changed Talent 8 and Talent 9 synergy to Strength
Plague Doctor
- Changed spell type from magical to poison
Demonspawn
- Manacalypse no longer uses your mana more than the manacost
Yoyo!!
We have wiped beta for the last time to get a good fresh look on the game.
Stuff to do before 3.0:
- Minion talents - Finish rest of the missing Dungeons - Go over each class 1 by 1 and tweak - Add the special effects to planned satanics - Syncing all effects and abilities for clients correctly - Iron out the overall balance
BETA 158 Patch Notes
General
- Beta is reset for the last time to do the final testings. - Poison damage no longer stacks, but deals initial damage and only poisons if the current poison damage on the enemy is smaller than the new value. (every new potential poison deals instant damage now) - Now that armor is fixed and working correctly, we have nerfed armor scaling a bit - Minion damage reduction and HP now works correctly - Capped mystery box growing to 4 times its size - Flight now raises your character up a bit - Increased long range immunity range a bit - Fire damage now also scales with physical damage - All class abilities that give a buff now show in the buff section - You can now shift click to add 5 talents per time or use X on xbox controller to add 5 points in a talent. - Polished trade window + fixed trade crashes - plenty of guns now shoot multiple bullets as a burst including "Warbringer" and the bow "Buriza" - Added new Act 2 and Act 3 assets, more will come later on. - Improved talent, hero talent, minion navigation without it showing the spells right away (disturbing) - Map now closes if you choose the area you are in (for now only town) - Added special effects to Gun satanics - All bosses are now part of the base game - All relics are now part of the base game - Added all relics descriptions to the game - You can now write multiple lines of text into the chat in game (no more low limit like before) - Spring cleaning to sprites, removed a bunch of non-used ones to clean up RAM memory for everyone - Optimized tilesets and freed a TON of memory from the game. - Made new achievement icons and set up for 3.0 - Chests now avoid the portal like items - Minion no longer gives EXP or MF if its dead
Fixes
- Fixed PD buff not showing from managlobes - Fixed a loading crash - Fixed a Minion crash - Fixed a few relics - Fixed a problem with rune/gem stacking - Fixed NPC Spawning spots to be away from collision objects - General bug fixes from bug fix channel - Fixed ground generation in all areas and dungeons (part of RAM optimization) - Fixed Duping by re-writing the whole drop system. (REPORT to us if you find a way to do it) - Fixed Damage reduction (was a major mistake in the code) - Fixed a random crash that occurs after generation
Items
- Tomahawk and Spellblade now create a small AOE effect when impacting enemies
Balance
- Nerfed mythic hand gun's APS - Set King's Crown to max 2000 damage
Marksman
- Re-worked Arrow Rampage, now shoots arrows in a line from behind the player - Buffed ability damages a lot (including turret) - Increased Turret's attack speed
Demonspawn
- Blood Surge made 2 times wider - Blood Demons no longer collide with trees n stuff - Manacalypse radius is now 600 pixels from 256 - Mana Shield no longer activates Blood demons - Re-made Blood Demon and Blood Surge art - Manapool increased to 5 + (1 x talent) - Increased Impale damage scaling - Demonic Presence increased from 5 + (0.5 x talent) to 10 + (0.75 x talent)
Samurai
- Omnislash now does a small invisible nova effect on every impact (does more AOE)
Pyromancer
- Hydra now has a 1.25 sec cooldown - Hydra attacks now create a small AOE on impact
Lots of new fixes and optimization + features, check the list below!
General
- Added 64px padding to Damien Phase 2 to give more room - All Acts now have an Act specific Unstable rift - Reflection now goes into the direction where the projectile was created at - Improved Enemy animations to right directions when moving - Made Unstable rift enemies move to you faster - Re-made the Portal art for boss kill portals - Removed Immunity from bosses but added a 40% armor and 15% block chance to them instead. - Added Stamina to all 2 handed weapons below satanic - Added base attack speed to show in weapons to remove the illusion of "slow APS" - Removed difficulty scaling in chance on getting sockets, its now flat starting from Normal - Added Attack cursor indication for Gamepad for melees too - Fixed Ranged resistance enemies - If any window or chat is open you cannot interact with NPC's - Ladders in Dungeons are now usable. - Added "?" and "!" marks to NPC's in zones - if your level is bigger than the zones Mlevel it will then add 35% of the missing levels to the ilevels of the drops - Added outlines for loots behind walls and when pressed ALT its name is drawn on top of everything - Added a quest to the River of Inoya - Game now saves your progress if a patch comes and kicks you out. - Dungeons are now higher Mlevel than the zone you entered from - Made Hero Talent tiers written after the name + made them darker if not unlockable - You can no longer pick up a relic if there is other stuff below you
Fixes
- Removed "This number" debug from upgrade screen - Fixed wrong tilesets for a few zones - Fixed Bombardment and Arrow volley going under textures - Fixed Devilkin Flames of Agony falling infront of them - Fixed a Loading crash that denied playing with a specific character - Fixed ACT 3 quests coming in ACT 4 - Fixed Satans tooth 0 damage - Fixed buffs like slow showing "-1" - Fixed Shields and re-wrote the whole shield returning script - Fixed WH Monsterlevels - Fixed special monster names on clients - Fixed Minion Inventory not loading right - Fixed NPC Eric's Quest - Fixed Satanic Event randomly appearing - Fixed a few relics - Fixed a Lancer crash - Wh textbox now shows you need Inferno difficulty to access Wormholes - Optimized combat text timers - Added Von rune, + Cooldown Reduction - Fixed boss health bar positioning - Fixed Oxygen meter positioning and color - Fixed Poisonous Cuirass and Tundra Armor stats + a few more - Fixed Shadow Anomaly Bats - Fixed Illuminated Stones not showing up - Fixed Shade laser not doing damage - Fixed Oozes not showing up - Fixed 1.5% EXPGAIN => 150% from shrines etc
Shield Lancer
- Added class passive, Lancer has a 35% base reduction vs other melees 30%
Redneck
- Increased Chainsaw Massacre Hitbox - Added a 2 second Slow to Chainsaw Massacre - Increased Chainsaw Massacre Tickrate to 4 times a second from 2
Demonslayer
- Fixed Deactivating dash leading to unable to move
Plague Doctor
- Added Visual Buffs for Crow Mask and Booster Shot - Fixed Syringe MSpeed
Shaman
- Fixed wolves moving weird - Optimized Wolves collision with each other - Fixed Astral Wolf Mspeed for FPS settings
Demonspawn
- Fixed Manacalypse tooltip - Re-worked Bloodbolt + fixed damage
Hard work pays off! Here is another big batch of patch notes! Also Mercenaries now have shield slots :)
General
- Improved loot collision and masks - New Boss Health Bars - Increased Gold Drops a bit - Improved some zone outlooks - Improved buff system and class based buffs like lancer counter - Overal optimization to code - Added an immune indicator to ranged resisting enemies if the projectile doesnt pierce - Re-made Damien's Art - Improved how chat works - All gems now stack in the chest
Loot
- Buffed basic 2 handed chainsaws - Increased Weapon damage scaling (norm-myth) by 10% - After level 100 crafted items can range from 100 to 150 ilevel - Increased chance of getting sockets in items slightly - Gave major loot factor increase to all difficulty act bosses (doubled inferno act boss factor) - Increased Selling price for items
Mercenary
- Mercenary disabled in PVP - Added a shield slot for Mercenary - Mercenary can now use Tomahawk properly
Balance
- Added additional drop chance to Rifts and Satanic Mode - Nerfed Cursed Doll movement speed on Elites - Wormholes start from 205 @ inferno - Increased stamina scaling per point by 1 for every class - Decreased physical class manacost scaling a bit - Increased all spell damage scaling per point by 10% - armor scale per level up to 1.25% from 1%
Fixes
- Fixed Loot masks (was borked) - Fixed AS 0.00 on items - Fixed going back to town with TP and ending up next to Z1 entrance - Fixed waypoint navigation with gamepad - Fixed quest timer for "they are spawning too fast" - Fixed Aspeed comparing and calculation for items - Fixed anubis wall of lightning for all FPS settings - Fixed iLevel scaling for items between 100-150 - Fixed weapons that dont show attack speed - Fixed Akrea being immune all the time - Fixed a mpPath crash - Fixed damage boosts - Fixed a few more relics - Fixed Shrine and Potion boosts - Fixed Max hp calculation from relics etc - Fixed Max Mana calculation from relics etc - Fixed Pirate set Chest piece giving fire damage
Classes
- Increased higher tier spells starting damage for all classes
Pyromancer
- Re-worked fireflies and apocalypse + fixed the spells in multiplayer - Fixed Blazing Trail not starting immediately - Apocalypse now only triggers from ignited enemies (Fireswarm causes ignite) - Increased Ignite lasting from 3 seconds to 5 seconds
Marksman
- Fixed Homing Rocket text saying chance + damage - Doubled Homing Rocket turning speed. - Fixed Multiturret attack speed for all FPS settings (speed is 1.25 second cooldown)
Nomad
- Increased Sandstorm cooldown by 1 seconds
Necromancer
- Minions now gain 10% of the player's HP in their hp pool
DemonSlayer
- You can now cancel charge by pressing the button again - Reduced the knockback for charge
Demonspawn
- Fixed talent tooltips for Mana Devour + increased mana devour amount by a lot - Buffed Manacalypse from 10% + 2.5 per level to 50% + 3.5 per level
Shaman
- Spirit Wolves now have the player's movement speed - Spirit Wolves now have the player's movement speed - Improved Elemental Blast's projectile hitbox - Nerfed Spirit Wolve's damage scaling a bit
White Mage
- Fixed standing next to enemies and Restless Spirits not dealing damage
Lots of fixes, optimization and new stuff added!
One major thing is that the base game is now 6 ACTS. The current ACT DLC's will be class DLC's after 3.0 with all the extras, so only the zones will be included for free. Price stays the same, so nothing changes technically.
Here are the patch notes:
General
- Slightly increased loot multipliers on ACT bosses and Minibosses on Hell and Inferno - normal to mythic drops on hell and up now range from 110 ilevel to 150 ilevel at random - Increased Base MS by 10 - Changed the color for superior items a bit - Buffs now show the correct effect with new icons - Max AS capped at 7 frames (overflow denies players attacks) - Added a 10% damage reduction to ranged classes vs 30% of melee - You can now craft Keys for 250g and Crystal Keys for 650g - Hero Talents are now disabled for players below level 100 - Added an effect to slowed enemies - Increased Exploring range in minimap - Starting armor scaling buffed to 17.5% from 12.5% - Changed NPC minimap Icon color - Bosses cannot be rare or elite in normal act 1 zone 1 and 2 - Pumpkins in Act 1 Zone 3 now drops stuff like bushes - Gamepad navigation made better in mapscreen - You can no longer go into town portal or zone portal if you are picking up an item - Nightmare now starts at MLevel 45 - Hell is now MLevel 135 - Inferno is now MLevel 205 - Satanic Items are now iLevel 160 (makes no difference to stats tho, just visual to compare mythics) - Slightly increased Key drop rates
Fixes
- Fixed drop names not showing thus item not working - Item drops should now avoid relic positions - Item drops should now avoid walls and objects better - Fixed traps being stuck in walls some times. - Fixed getting more followers or orbits than you should have - Fixed a crash with reflection enemies - Quest relics and usable relics you no longer use will no longer draw in your relic list. - Added runes to items that disabled speaking to NPC's - Fixed a bug with minion orbit ability - Oxygen Meter is now drawn on top of all the other overlay effects - Fixed a save bug that makes a character unplayable - fixed a problem with dropping rubies and gold - Fixed Poison damage and Poisoned effect (green hue) - Fixed stucking in enemies, and enemies stucking in you.
Relics
- Maryo's Pipe now teleports you to your direction or cursor direction for 128 pixels working as a "teleport" - Fixed Double Scythe Relics Hitbox (was small af before) - Fixed Bouncy dissapearing when hitting a wall or obstacle, now creates an explosion - Fixed Bouncy dealing 1 damage when exploding - Fixed Satans tooth doing 1 damage - Maryo's Pipe cooldown is now 3 seconds - Basic use relic cooldown is now 10 seconds from 15 seconds - ES energy now adds 10% energy for 4 seconds - Winner's Drung now adds 10% strength for 4 seconds - Fixed Toxic Orb's poison nova damage - Fixed Rice & Chopsticks - Helm of Chaos now procs at 10% hp instead of 5% - Fixed Devil Horn timer to 5 seconds
Pirate
- Rapidfire is now percentual, starting from 15% and adding 0.5% per level
Shield Lancer
- Fixed Endless Charge, now also refreshes charge cooldown 100%
Marksman
- Increased Deterrance speed a bit - Deterrance no longer gets you stuck
Amazon
- Death from Above speed increased - Death from Above no longer gets you stuck
We have been at it nonstop since the last announcement! A lot of things have changed, and we have worked hard with a few hardcore players from the community to iron out the balance to make the game challenging in both early and end game!
As always, let me know what you think and what needs work in your opinion on the comments below :) We'll make an effort as a community of devs and player to bring everyone the best Hero Siege possible!
Here are the patch notes:
General
- All monster affix except enchants are displayed as icons below the health bar. - Reduction now starts at 12.5% per armor point and grows 1% per level per point - Player Reduction is now maxed at 95% of enemy damage, so blocking damage completely is impossible now. - Player Buffs and Debuffs are now drawn on top of the exp bar. - Polished world map - Water and space levels now have less gravity - Removed damage scaling on enemies per player in multiplayer - Lowered Exp gain a bit, current system you outlevel too hard - Increased high rarity monsters damage scale a bit - Increased item damage scale per rarity by 10% - Slightly increased enemy base DMG scaling - Added new grid based pathfinding for the enemies - Chat now makes a global message of all players who die in HC and who find an angelic weapon
Items
- Nerfed some stats that scaled too hard with ilevel - Added scaling to items with AS
Fixes
- Fixed crash with more than 3 players - Fixed Multishot for clients on Marksman - Fixed stucking in enemies - Fixed going to right side at any difficulty in town - Fixed Rune drops, no more OX spam. Also gives now 3 rolls for high mid and low rune per drop - Fixed drawing APS on different FPS settings (was messed up AF) - Fixed a shop crash with melee minion skins - Fixed Steel Shields some times not doing damage on Paladin - Fixed Shattered Katana damage - Fixed Shadow Anomaly bat damage - Fixed a bug in the shop - Fixed a one handed sword being two handed - Fixed Elemental flat damage not drawing - Fixed invisible enemies - Fixed Dragons Head relic OP - Shrine Damage Boost and Exp Boost is now working correctly - Fixed all the crashes from bug reports
Classes Overall
- Buffed all ability damage scaling by 10%
Lancer
- Increased Counter starting amount from 10% to 20%
Samurai
- Omnislash now hits targets around the target (bigger mask)
Paladin
- Holy Hammer cooldown reduced to 1 second. - Increased Shield Bash starting damage - Holy Hammer Mask is now way bigger than before - Steel Shields now have a orbit radius of 64 px instead of 32
Nomad
- Sand Throw now has a bigger Mask - Vanish Illusions now have correctly placed and bigger Mask - Demolishing Tornado Mask is now bigger and tick rate is faster
Viking
- Maniac Viking Skin is now done
Hello!
So we reset the beta to gather valuable data from a fresh start perspective! Go out there and try how the game feels, all the feedback is welcome and you should definitely join our discord since we read the threads there every day!
https://discordapp.com/jsKEhcu
Patch notes for the past updates:
Fixes
- Fixed a crash with minion - Fixed enemies hugging the east wall - Re-wrote the whole enemy step code for better optimization - Relic system re-written + all stat relics revisited - Nerfed minion attack cooldown - Fixed crash with mercenary - Fixed scattershot scatters not dealing damage - Fixed killing the dummy in town - Fixed minion taking ghost damage - Fixed a dupe glitch - Fixed Pirate Talent 9
General
- Increased satanic drop rates drastically - Increased ilevel gap for mythic and down to 150 - ilevel on drops can now be on a -2 to +2 range of the monster level - Every kill now randoms only 1 slot it drops for satanics instead of rolling for all of them - Flying now only works on voids / water but no longer for other objects - Improved talking to NPC's, made it impossible if you are on top of an item that needs to be picked up - Improved balacing so that trash mobs have less HP than rare ones. - Improved Quest log placement and visuals - Enemies now have specific multipliers for rarities such as more HP, more Armor, Block etc. - Optimized Minimap - Improved starting area graphics - Slightly bumped EXP gain
Satanic Helmets
- Buffed Harlequin Crest - Buffed Colossal Avenger - Buffed Demon Warlod's Helm - Changed The Bucket - Buffed Sky Crusader Helm - Changed Helm of Dominator - Buffed Faceless Priest - Buffed Genji's Battle Helmet - Buffed Reaper's Hood
Relics
- Barbed shield now gives a 15% chance for enemies to harm them selves when attacking with your damage
Items
- Added glimmer effect to all loot drops - Increased gap between mythic and legendary - Added Stamina to all 2 handers
Beta has been updated :)
General
- Nethermancer skin added - Dark Mage skin added - Moved reset vote above "Exit" - Unstable rifts now save so cannot be exploited with TP - Frozen enemies now explode into ice pieces - Added bunch of new sound effects - Satanics now have an unique drop sound
Fixes
- Fixed Solo WH - Fixed a false positive ban - Fixed Rune duplication - Fixed a crash when using active items and killing an enemy with it. - Fixed a UI bug - Fixed minion resurrection bug and multiple resurrection flags - Fixed "Always show loot" option not saving - Fixed navigation in socket clear prompt - Fixed Trading flagging anti-cheat - Fixed boss bug in WH if other player opens the portal - Fixed Reset Vote not working - Fixed forehead bullets on guns
Samurai
- Fixed Samurai's Warrior Plunge damage calculation - Sound effects done for all spells
Necromancer
- Fixed summoning extra minions
Many problems and bugs have been tackled, but on the side the Samurai got re-worked and many buffs have been done.
Improvements
- Zone Generation is now about 3 times faster than before - Client system re-written should make online play stabler
Fixes
- Fixed false positive bans - Fixed ilevel 1 drops from dungeons and crypts - Fixed synergy and damage calculating for stats runes and hero talents - Re-written how stats are read in the game, everything comes from 1 place now to dodge inconsestancies - Unstable Rift now has an exit portal + wave counter - Fixed memory leaks from the zone generator
Balance
- Increased Hlevel 1 req to 5 mil - Increased chance of an item being a weapon from 23% to 30% - Leviathan balls now have 1 x player_amount of hp instead of 10 x pamount - Improved the drop chances between difficulties, inferno giving much more than hell and hell giving much more than nightmare. - Slightly decreased drop rates for mythics and legs - Decreased manacosts further on physical classes
Samurai
- Fixed For Honor talent texts - Fixed Bushido talent texts - Fixed a bug with shadowstep (can go out of map) - Fixed Shuriken Throw using evasion talent points.
Lancer
- Buffed Counter scaling by 10% per level - Buffed Spike Shield damage scaling - Buffed Charge damage scaling - Buffed Shield Bash damage scaling - Added a graphical indication for Endless Charge
Necromancer
- Fixed Minions not doing anything - Fixed Damned and Melee minion attack frames - Fixed crash on necro when using abilities
For bug reports and feedback you should all join Discord. We Devs are really active there and will answer your questions and you can check bugs that are fixed in real time.
We don't read steam forums that often as discord works so well for these things!
https://discord.gg/jsKEhcu
We already have almost 16k members, join the community!
General
- Wormhole starts from 125, its endgame so you will need a proper gear before going in. - Inferno is now monster level 200, this is an absolute endgame difficulty. - Buffed Gem / Rune drop rate slightly - Buffed weapon damage scale per ilevel slightly - Buffed weapon flat magic per ilevel slightly - Buffed Mythic/Legendary drop rates slightly - You can no longer walk into voids/water, but you can still fall into them if you fail your jump. - Added tooltips to Hero Level Talents - Increased scaling per Rarity on items - Hud Improvements to inventory for more clear read - Added Set bonus effects on full sets in inventory. - Added amazon bow skins - Increased Mythic and Legendary drop chances - Improved Scaling on all item rarities, increasing the gap between them - Set rune rarity colors - Weapon no longer gets damage from elemental runes. - Lowered manacost scaling on physical classes
Fixes
- Wormhole boss kill crash bug fixed - Upgrade screen wont let you back out before the upgrade is done - Fixed color of can upgrade (was red by mistake) - Fixed new gems not working - Fixed upgrade cost on satanics - Fixed a whole bunch of crashes and bugs
Viking
- Critical Attack proc 15 => 18% - Pummel proc 15 => 18% - Stone Skin 17 => 20% - Fixed Berzerk ability
Marksman
- Fixed Homing Rocket tooltip to tell the proc chance - Changed agility to flat 50 MS boost and the damage boost is percentual now - Fixed crit bug on client
Pirate
- Kneecap proc 16 => 20% - Explosive Bullets proc 16 => 20%
Nomad
- Traveler fixed - Eye of Ra proc 18 => 20% - Eye of Ra now hits enemies around the target - Rupture Proc 12 => 18%
Redneck
- Napalm Spill proc 18 => 24% - Stomp proc 25 => 18%
Necromancer
- Summon Mauler HP now increases by 15% per level instead of 1% - Summon Mage HP now increases by 10% per level instead of 1% - Summon Mage Damage now increases by 5% per level instead of 1% - Summon Damned Legion HP now increases by 25% per level instead of 1% - Summon Damned Legion Damage now increases by 2.5% per level instead of 1%
Paladin
- Righteous Fury now also increases your attack damage percentually
Amazon
- Master Poisoner proc 15 => 19%
Demon Slayer
- Crippling Strike proc 15 => 19% - Shredder Trap proc 16 => 18%
Demonspawn
- Blood Demons fixed - Manacalypse nerfed from 125% start to 10% start and 2.5% per level
Shaman
- Nerfed Elemental Blast and Earth totem damage
Marauder
- Removed damage type and synergy from Heavy Ball - Heavy Ball buffed from 5% starting and 1% per level to 25% starting and 5% per level - Random Scatter proc 42 => 23% - Iron Mark proc 20 => 24%
Plague Doctor
- Plague capped to 10 stacks - Nerfed Crow Mask by 50%
Shield Lancer
- Nerfed Counter scaling from 1% per level to 0.25% per level
We have now released 3.0 into beta.
DISCLAIMER: If you don't want to loose your saves, leaderboard scores etc make a NEW ACCOUNT for playing the beta. If you use your main account many things will be deleted / reset.
Opt into the beta:
Here are the current patch notes for the BETA:
PATCH 3.0
Major Changes
- Whole game engine re-programmed for better performance - Saving and Loading improved for faster speed. - View Port for the game is now 1024x576 instead of 966x544 - Hero Level now has its own talent tree so you can decide how to better build your class - The game now also supports 120FPS which makes it more smoother for good PC's! - You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X") - Minions are now Mercenaries and you can choose between melee, ranged and magic mercenary. - Melee merc skill trees are Offensive/Defensive - Ranged merc skill trees are Marksman/Sharpshooter - Magic merc skill trees are Offensive/Healing
Networking
- Every player can now go to any zone without being dependent of the host - Re-written all code in the networking engine for better performance, stability and experience - Fixed host/client dealing and taking damage bugs.
Gameplay
- You can now shoot 360 degrees, any direction you desire. - All items and loot is now pickable and wont be autopicked, including relics gold keys etc. - Enemies can now be seen behind large objects with shader outlines
Loot
- Removed Chest / Helm synergies from the game. - All loot is now hand crafted, no more spell weapons with strength etc. - Weapons now have types, and only specific classes can use specific types
Content
- Death reason is back, better than before! - Weapons now show on your character! (This part took LONG!) - Added 8 unique hand crafted dungeons for EACH ACT! - Added 7 new runes - We have added an additional item slot for SHIELDS! Which can be used with one hand weapons! - 10+ Zone based unique dungeons with specific loot drops added to the game - Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward!
Balance
- Max level lowered to 100 - Difficulties lowered to 3 (Normal, Nightmare, Hell) - Enemies now scale based on Areas and difficulty, not player level - Difficulties now only increase loot drop chance instead of quality - iLevel is now capped, and items can be upgraded up to level 10 with satanic dust and rubies. - Runes are now applied into items, the talent rune tab has been removed completely. - Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa) - There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy) - Life & Mana per hit is now determined by your weapon's damage, not players max hp. - Equipping items will keep your mana to max mana and hp to max hp as it was before equipping. - Slow on enemies now also affects their attack speed - Bosses have a 0.5 second immunity upon spawning.
Relics
- Ankh and Holy Water have been removed from the game, HC needs to be HC and people shouldnt be farming for these relics just because "they are mandatory". - Shocker cooldown decreased from 7.5 to 2 seconds.
Graphics
- All loot graphics have been re-made with a higher quality standard - Added enemy death animations - GUI Elements made better - Text more readable - Weapon animations are now shown for idle, walk and attacking.
Improvements
- Movement, glitching etc has a major improvement - Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility)
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more! - Added ambient & athmospheric sounds - Added unique attack swing sounds to all weapons - Tuned the overall sound levels, mixed by our new sound guy - Lowered music sound levels
Ladies and Gents,
We stream development frequently on twitch, if you wish to check us up go to https://www.twitch.tv/panicartstudios/
You are free to come by and ask any questions and we will try our best to give you answers! We also take suggestions and like to talk about how to improve the game!!
Hello! We have been working quietly and hard for the past 4 months. We are soon ready for public beta on the update, but are still polishing a few things!
Here are some of the 3.0 features!
Items Ton of hand crafted items and more stat varieties like cold damage, lightning damage, poison damage, mana per second, hp per second, mana after kill, hp after kill, magic find etc etc.
Runes Runes are no longer upgraded or have a star rating. Runes are what they are and can be equipped into weapons as well as the new gems!
Satanic Upgrades Since we capped ilevel and hand crafted satanics to suite different classes and playstyles we added a way to upgrade the item 10 times to have a sense of progression!
New Enemies We have been adding quite a lot of new stuff in the game, including new enemies :)
More area varity There will be a bunch of unique dungeons tied to a specific act and zone where specific stuff like runes drop more frequently.
Art improvements All the boss lairs now have a really unique feeling and atmosphere along with the game overall. All weapons in the game can be seen on your hero when equipped, and they all have unique attack animations too! :)
Shield Lancer We are also launching a new class "Shield Lancer" with the 3.0 patch!
Stay tuned for more updates!
So hard work, sleepless nights and overall stress has paid off, we have pretty much finished doing all the weapon animations so you can expect to show off your swaggy weapon in 3.0 to everyone ;)
We are also adding plenty of new zone specific dungeons where you can farm for certain stuff, for example the "Old Tower" in ACT 1 Zone 4 has 3 levels with a "miniboss" that drops runes with the highest chance in the game.
We wanna put more weight on different areas in the game, so the player can do more than just grind wormholes. Also "Magic Find" stat is added to the game, to increase drop chance for special items.
Networking engine re-work now enables players to have individual gaming experiences within the same game. The host no longer determines where you can go and when you have to leave a certain place, you can now just venture on your own while chatting with other players and join them via town portal if you wish!
All weapons also have unique sound work done to them for the best audio-visual feedback.
We are working hard on the 3.0 for Hero Siege.
Currently we are re-writing the networking code and working on rest of the weapon attack animations etc. The Networking code re-write will feature the system where clients are no longer host dependent, everyone can go wherever in the game they please so if the host leaves a zone the clients wont longer follow the host.
What we have already done:
- Cleaned all the code in the game, removed around 10000 lines of useless code.
- Ported Hero Siege from GMS1 to GMS2
- Made loading and saving 10 times faster
- Made animations for every weapon in the game by hand, yes pixel art in this is kinda crappy since you cant just make a model and put it into a skeleton like in 3D
- Improved a boat load of things in the game art, sound and game play wise.
Here are the notes for what they are now, we will have a longer list closer to beta:
GENERAL
- Whole game engine re-programmed for better performance - Max level lowered to 100 - All loot is now hand crafted, no more spell weapons with strength etc. - Due to new loot statistics and hand crafting there is now way more variety in the game! - Weapons now have types, and only specific classes can use specific types - Removed Chest / Helm synergies from the game. - You can now shoot 360 degrees, any direction you desire. - Saving and Loading improved for faster speed. - View Port for the game is now 1024x576 instead of 966x544
Content
- Weapons now show on your character! (This part took LONG!) - Added 8 unique hand crafted dungeons for EACH ACT! - Added 7 new runes
Balance
- Difficulties lowered to 3 (Normal, Nightmare, Hell) - Enemies now scale based on Areas and difficulty, not player level - Difficulties now only increase loot drop chance instead of quality - iLevel is now capped, and items can be upgraded up to level 10 with satanic dust and rubies. - Runes no longer have star levels, drop rates are much lower and upgrades cost more but are instant and have a 100% success rate - Max rune level is now 6 - Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa)
Graphics
- All loot graphics have been re-made with a higher quality standard - Added enemy death animations
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more! - Added ambient & athmospheric sounds - Added unique attack swing sounds to all weapons - Tuned the overall sound levels, mixed by our new sound guy - Lowered music sound levels
New winds are blowing....
Hero Siege 3.0
We have transfered Hero Siege from Game Maker Studio to Game Maker Studio 2 and since we need to do quite the clean up we decided to do a really BIG clean up, so practically re-write the game again. Over the years starting from being beginners in programming, making the game for 6 years and picking new skills and logical thinking the game has become a layered mess of new systems on top of old systems and newer systems on top of new systems. It's really hard to add content and fix bugs since many things are done in multiple places.
What can you expect from this cleanup?
- Better performance, higher FPS - Getting rid of the multiplayer problems and bugs in the process. Since systems will be implemented better and smarter, the whole multiplayer code will be optimized for maximum performance. - More frequent balancing which is now 100 times easier and faster to do since everything is managed by 1 script instead of 4-5 different scripts. - Easier to add content such as new enemies, items etc. - Faster work pace for us developers. Sorry if the text is confusing, Its 7 AM and I still havent completely woken up yet. Anyways good things are coming! :) Cheers, and thank you for supporting the game!!!
Features we are working on, and that will be in future update:
- 360 direction attacking, we will get rid of the 4 direction combat. - Bigger view scale to get rid of distorted pixels in 4K screens etc. - Completely new item art and item system - More things to craft! - More exciting things... more later ;) -Kudos, Elias
We have buffed all the weakest classes to close the gap to the strongest class, so here are the notes:
Viking
- Stone Skin flat 2 => 3 (scale 0.115 => 0.135)
- Berserk flat 1.5% to 1.75%
- Fixed Zeal, it was broken. Now adds 0.5% more damage per talent point
- Odin's Fury (scale 0.215 => 0.275)
- Shockwave (scale 0.255 => 0.315)
Marksman
- Homing Rocket (scale 0.185 => 0.285)
- Multishot Turret (scale 0.15 => 0.215)
- Grenade Throw (scale 0.185 => 0.215)
Pirate
- Bomb Barrage flat 3 => 5 (scale 0.165 => 0.285)
- Cannonball flat 2 => 4 (scale 0.145 => 0.255)
- Rapidfire 25 => 35
- Parrot flat 4 => 5 (scale 0.185 => 0.385)
- Anchor Hook flat 4 => 7
- Explosive Bullets (scale 0.125 => 0.225)
- Cannonball proc rate 16 => 22%
Nomad
- Traveler 10 => 15
- Dissipate flat 1 => 4
- Eye of RA flat 2 => 3
- Sandstorm flat 2 => 3
- Demolishing Tornado flat 4 => 5
- Rupture flat 2 => 3
- Wind & Sand flat 2 => 5
Redneck
- Chainsaw Massacre flat 2 => 4 (scale 0.175 => 0.275)
- Bear Trap flat 2 => 4
- Redneck Roughness 2 => 4
- Tire Fire flat 1 => 4 (scale 0.175 => 0.285)
- Moonshine Molotov 1 => 2 (scale 0.175 => 0.255)
- Stomp (scale 0.145 => 0.255)
- Tire Proc rate 35 => 28
Necromancer
- Poison Nova 2 => 3
- Meat Bomb 3 => 6
- Homing Wisp 2 => 4 (scale 0.165 => 0.225)
- Sould Channel 2 => 4 (scale 0.155 => 0.275)
- Increased Skeleton Warriors and Skeleton Mages synergy scaling from 0.2 to 0.5
- Increased Damned Legion synergy scaling from 0.25 to 0.75
Samurai
- Focus flat 1 => 3
- Lightning Enchant flat 2 => 5
- Ice Enchant flat 2 => 4
- Katanoshi flat 2 => 5 (scale 0.125 => 0.255)
- Zen Wind flat 3 => 7
- Waiji Stone flat 3 => 5 (scale 0.115 => 0.195)
- Vorpal Enchant flat 5 => 7
Paladin
- Lightning Fury flat 2 => 5 (scale 0.195 => 0.285)
- Holy Hammer flat 3 => 6 (scale 0.225 => 0.325)
- Steel Shields flat 1 => 3 (scale 0.125 => 0.215)
- Mending Aura flat 0.5 => 1
- Shield Slam flat 2 => 3 (scale 0.225 => 0.255)
- Holy Shock Aura (scaling 0.155 => 0.295)
- Holy Nova (scaling 0.1 => 0.215)
Amazon
- Spearnage flat 2 => 5
- Rebound flat 2 => 3 (scaling 0.145 => 0.225)
- Tropic Thunder 2 => 3 (scaling 0.145 => 0.225)
- Envenom flat 5 => 7
Demon Slayer
- Executioneer 0.75 => 1
- Shredder Trap 4 => 5 (scaling 0.155 => 0.255)
- Bullet Hell 3 => 5 (scaling 0.215 => 0.285)
- Weapon Switch 1 => 2
Shaman
- Storm Totem flat 2 => 3 (scaling 0.135 => 0.2)
- Spirit Wolves flat 4 => 5 (scaling 0.165 => 0.225)
- Scent of the wolf 1% => 2%
- Earth Totem (scaling 0.155 => 0.285)
- Elemental Blast 5 => 5 (scaling 0.165 => 0.225)
- Fire Totem flat 3 => 5 (scaling 0.185 => 0.265)
White Mage
- Chainlightning flat 5 => 6 (scaling 0.165 => 0.285)
- Curse flat 3 => 4 (scaling 0.135 => 0.255)
- Restless Spirits (scaling 0.165 => 0.245)
- Absorb Shield (scaling 0.125 => 0.215)
- Mana Orb (scaling 0.175 => 0.285)
Marauder
- chain trap flat 2 => 4
- Unstable Bomb flat 3 => 4
- Iron Mark flat 2 => 4
- Plan B flat 5 => 7
- Random Scatter (scaling 0.145 => 0.225)
Plague Doctor
- Oops flat 1 => 3
- Plague Rats flat 1 => 2
- Crematus flat 0.5 => 1
- Last Patient (scaling 0.185 => 0.285)
Heyoo!
Remember to join our official Discord! We have a really active community so if you have any questions our mods and helpers will help you!
We devs also actively engage with our community in the Discord so you can talk directly to us!
There are also plenty of text channels for suggestions, Ideas and bug reports so you can leave your mark! We work with the community to improve the game so your feedback is important!
https://steamcommunity.com/linkfilter/?url=https://discord.gg/jsKEhcu
GENERAL
- Added unique hit effects to different kind of damage from player - Major buffs on weaker classes, check below in the CLASSES section. - Added automatic base stat gains for all classes depending on the class. - Slightly buffed base EXP Gain - Fixed Relic factor, you could now pick 33 relics instead of 32. - Paced Satan boss fights benches back a bit.
FIXES
- Fixed Plague Doctor showing "Owned" in the store if you own Marauder. - Fixed Demon Slayer demon minions spawning during pause - Fixed STEAM HUD not saving in the shop. - Fixed seasonal effect particles on client - Fixed bosses dropping into chasms
CLASSES
Plague Doctor - Leeches now inflict (own damage) * (50% of dot amount) instead of 1% * dot amount - Leeches now add +3 stacks of dot to the enemy when exploded with crematus instead of +1 - Increased Oops damage scaling per talent point. 0.175 => 0.215 per point - Plague Master now inflicts 0.075% damage instead of 0.05% per talent point - Increased Last Patient damage scaling per talent point. 0.125 => 0.185 per point - If you pick a syringe on full stack you will now add to the timer, but not on the amount. - Crow Mask now adds only 3 seconds if the timer is over 0, else it will add 10 seconds as a base. Marauder - Increased Heavy ball + damage% from 10% to 12.5% per talent point - Increased Plan B flat damage gain from 2 to 5 per talent point (which over doubles the scaling per point) - Increased Unstable Bomb flat damage gain from 1 to 3 (which triples the scaling per point) - Increased Madness Control damage scaling per talent point 0.225 => 0.245 per point White Mage - Increased Chain Lightning damage scaling per talent point 0.1 => 0.165 per point - Increased Restless Spirits damage scaling per talent point 0.1 => 0.165 per point - Increased Curse damage scaling per talent point. 0.1 => 0.135 per point - Increased Heavenly Fire damage scaling per talent point. 0.1 => 0.185 per point - Increased Mana Orb damage scaling per talent point. 0.1 => 0.175 per point - Changed Flash Heal synergy to Stamina - Changed Healing Zone synergy to Stamina - Changed Heal Boost synergy to Stamina - Changed Absorb Shield synergy to Armor Shaman - Increased Elemental Blast damage scaling per talent point. 0.115 => 0.165 per point Amazon - Increased Spearnage damage scaling per talent point. 0.165 => 0.195 per point - Increased Thunder Spear damage scaling per talent point. 0.225 => 0.285 per point - Increaset Master Poisoner damage scaling per talent point. 0.145 => 0.165 per point - Added Energy synergy to Master Poisoner - Rebound can now poison enemies. Paladin - Doubled Shield Bash synergy scaling but changed the scaling stat to ARMOR - Increased Holy Hammer damage scaling per talent point. 0.1 => 0.225 per point - Increased Lightning Fury damage scaling per talent point. 0.125 => 0.195 per point - Increased Holy Shock Aura damage scaling per talent point. 0.1 => 0.155 per point Redneck - Increased Chainsaw Massacre damage scaling per talent point. 0.175 => 0.235 per point - Increased Pickup Raid damage scaling per talent point. 0.175 => 0.265 per point - Pickup Raid bullets will go thru everything. - Added Stamina synergy to Napalm Spill - Added Armor synergy to Redneck Roughness Viking - Berserk scaling increased from 1 to 1.5 - Increased Shockwave damage scaling per talent point. 0.215 => 0.255 per point - Increased Seismic Slam damage scaling per talent point. 0.175 => 0.275 per point - Increased Pummel damage scaling per talent point. 0.145 => 0.195 per point - Added Strength Synergy to Pummel - Re-made vikings attack animations. Pirate - Increased Anchor Hook damage scaling per talent point. 0.195 => 0.3 per point - Increased Pillage scaling to 2 + added talent point scaling (0.175) - Added Strength Synergy to Pillage - Added scaling per ability point to Cannonball - Added Stamina synergy to kneecap - Changed Explosive Bullets synergy to Stamina - Changed Parrot synergy to Stamina - Increased chance to proc cannonball to 16% from 13% Nomad - Increased Flying Scimitar Flat damage scaling to 4 from 2. Also increased scaling per talent point. 0.275 => 0.365 - Increased Dissipate damage scaling per talent point. 0.145 => 0.265 per point - Increased Eye of Ra damage scaling per talent point. 0.115 => 0.245 per point - Increased Sandstorm flat damage to 2 from 1 and damage scaling per talent point. 0.125 => 0.265 per point - Increased Vanish damage scaling per talent point. 0.195 => 0.355 per point - Increased Wind & Sand damage scaling per talent point. 0.115 => 0.225 per point - Removed homing from Wind & Sand - Added scaling per talent point on Rupture + Energy synergy - Added Strength synergy to Traveler - Changed Demolishing Tornado synergy to Energy - Changed Sandstorm synergy to energy Marksman - Changed Turret synergy to Stamina, increased multiplier to 1.25 instead of 1 - Changed Arrow Rampage synergy to Stamina, increased multiplier to 1.25 instead of 1 - Changed Landmine synergy to Stamina, increased multiplier to 1.25 instead of 1
Hellooooo!! Hero Siege is currently on FREE WEEKEND! So get your friends together and give the game a try, there is also a nice -80% sale if you decide you like the game and want to buy it! Plague Doctor is Finally out and you can get it here: https://store.steampowered.com/app/987730/Class__Plague_Doctor/ We have also done a lot of fixing on Relics and overall things. Improved art as always and made the game play better! ;) Here are the patch notes:
GENERAL
- Improved a few sound effects such as explosion - Updated russian localization for class specials, quests etc. - Talent Screen has been re-made to show all the relevant information. - Talent Screen now shows relic given damage, MS and AS boosts. - Base attribute points have been removed from the game - Changed talent icon and inventory icon in HUD - Rune screen navigation has been improved - Added a new indication system for spells such as manacalypse that show the enemies impacted when pressing down on the talent button - Spells will now activate on button release. - Shop tab has been re-made for a more clear view. - Added a chat font for each language that supports the chosen language + Western letters. - Added new voice acting to Eastfoundian Marksman Skin.
BALANCE
- Melee HP Scaling increased from 2.15 to 3.25 HP per Stamina point. - Ranged HP Scaling set to 2.15 HP per Stamina point. - Increased Melee damage mitigation from 32.5% to 37.5% - Ankh is now only obtainable in either Destruction or Toxic difficulty - Fixed attack cooldown not applying correctly - All loot now can have any offstat and any main stat - Chance of mythic turning into satanic increased from 8% to 16%. Removed the scaling with player amount.
RELICS
- Fixed Razorwire + added an effect to it. - Fixed Ogre Club - Fixed Hellscream Axe - Fixed Blazing Boots - Fixed some relics not loading properly
FIXED
- Fixed Hololo casting after death - Fixed a crash with minion - Fixed double relic spawns - Fixed some relic effects not dissapearing after death like 2X - Fixed a problem which caused players to be kicked out of games when someone joins or changing zone - Fixed Crypt / Dungeon pentagrams flashing. - Fixed pressing resume, options or exit while scrolling relics. - Fixed relic stats not updating correctly in online multiplayer
CLASSES
Nomad - Increased damage scaling on Vanish + improved visuals - Increased damage scaling on Demolishing Tornado + Re-worked the ability - Fixed Vanish not loading damage correctly White Mage - Mana Orb now works with 2X relic Pirate - Re-worked pirate sound effects - Re-made art for the Parrot - Re-made Pirate sprite and animations - Added knockback to Anchor - X marks now kill themselves after 10 seconds. - Re-worked X Marks the spot - Re-worked Pillage - Increased damage scaling for Bomb Barrage - Increased damage scaling for Anchor Hook - Increased damage scaling for Explosive Bullets - Increased damage scaling for Kneecap - Increased damage scaling for Parrot Marksman - Fixed Marksman Landing Power synergy damage. - Marksman multishot now spreads the life per hit to all the arrows - Marksman Colossal Arrow damage increased by 115% - Corrected the talent tooltip for landmine. Marauder - Increased Chain Trap and Madness Control Hook amount from 10 to 15. Demonspawn - Fixed Manacalypse getting wrong abilitys damage (Blood Demons). Also fixed the scaling to go 25% of your mana per point.
The new class we have been working on for quite some time now is coming out on the 14th of December 2018!
Get ready to spread de plague all around Tarethiel!
The class will be $4.99 with a 15% launch discount.
We have been working hard once again to bring you these massive changes to the better ;)
Sarcaster has been spinning his lollipop very hard these past weeks too!
Here are the patch notes:
GENERAL
- Re-made Mevius boss fight room + Shortened the road to boss - Added US West and US East servers, replacing the old US Central - Damage Boost potion now increases your damage by 10% for 15 seconds. - Improved Player and Enemy stuck checking, neither wont be pushed off map anymore. - Added a bunch of new pre-sets to zones by AHTO - Removed the 1-shot mechanics from Toxic bosses - Added new sound acting for Paladin - All dead players will respawn once the WH boss is killed. (not on HC though) - Added an exit timer to Wormholes - All Poison sources stack now. - All player and relic projectiles now also kill themselves when in contact with a wall or a collision object such as a tree - Inventory now compares items better, it shows how much you get from the new item, how much you lose etc. - Inventory art improved. - Pause screen now shows relics much better than before. - The Game's clothing shop now shows the right class in the dummy. - Improved a bunch of hat graphics in the shop. - Inspect now shows satanic synergy according to the class you are inspecting. - Max amount of relics dropped from 35 to 32
FIXES
- Fixed passive relic effects / followers not dissapearing when resetting / dying - Fixed Teleport effects + Maryos pipe, no longer goes out of bounds + added a nice effect to it ;) - Fixed other players picking up your rubies (only on host) - Fixed Annie not pulling all players into her circle - Synced a few relics that were not in sync
RELICS
- Re-worked duck relic. - Book of Belial Fixed - You can no longer hook bosses with relics, it will still apply damage on them. - Devil Skull relic damage and functionality fixed. - Fixed Cactus damage - Fixed Razer Headphones damage - Fixed Hellscream Axe's burning damage - Fixed Odin's Sword burning damage - Fixed Razorwire's dot damage - Lantern relic now heals 10% of your MAX HP - Nerfed Chaos Orb and Shade of Death relic range.
CLASSES
Marksman - Added 2 second stun on Landmine - Buffed Landing Power Synergy Marauder - Added a more visible effect to his 4th spell, same as holy water. Pirate - Anchor now has a 2 second stun - Pirate kneekap chance set to 16, slow to 4sec, added damage - Pirate exploding shots chance set to 16 Demonspawn - Slightly nerfed Blood Demons damage - Fixed Blood Demons triggering from de-activating mana shield on client - Lowered Blood Demon's lifespan + now they collide with collision objects and destroy. Amazon - All poison sources now stack
We recently updated our anti-cheat and forgot to add a check so we have now hitfixed it. All "Cheat Code A" from yesterday and today have been unbanned. We are extremely sorry for this!
PATCH 2.5.3.8
General
- Updated Korean and Japanese translations. - Massive performance increase - After boss kill, the zones regular music starts playing again. - Set right sounds to some enemy ability impacts
Balance
- Increased enemy rarity HP Scaling + EXP Scaling - Special Enchanted enemies can no longer use their "Enchant" if the player is not in line of sight - Goblin Bomber explosions made smaller - Dragon enemies now shoot a bit differently - Fungus Monster projectiles now create acid - Improved Frost Skeleton Whirlwind ability - Bonerang projectiles lowered from 24 to 12.
Graphics
- Improved Maggot spit and projectiles to be more clean. - Improved Atmosphere in ACT 2 Zone 4, ACT 7 Zone 1 & 2 - Improved Player Profiles - Set Waller Walls to correct colors in all zones - Re-made Anubis art + made the boss static
Relics
- Grim Reaper relic skulls re-made + less heavy. - Fixed Butchers knife and frostmourne damage.
Fixes
- Fixed host losing relics when a client dies. - Fixed Waller Walls going out of bounds some times - Fixed tiles cracking and causing flickering in the terrain - Fixed shadow drawing on many enemies - Fixed Anubis lightning balls missing - Fixed Talent 3 to show level requirement - Fixed Gabriel and Annie suiciding outside of the room. - Parasect enemies fixed to work more smoothly - Smaller Eye boss Eye will instantly destroy now if the other one exists.
Classes
Marauder - Corrected Marauder's Heavy ball to do the damage its tooltip tells. - Marauders 4th spell cooldown lowered - Improved collision on Grapple so that it wont stuck in every single object, now if the absolute center doesnt touch a tree etc it will go past it. - Improved Spike Trap and Big Bo-oM Collisioning, now drops rapidly when met with an enemy - Increased Random Scatter proc chance from 38 to 42% and damage scaling by 1% per talent point - Big Bo-oM now stuns for 2 seconds and its pieces/shreds deal half of its damage upon death and cause a 1 second stun. - Improved how Plan B Works Pirate - Fixed Exploding Bullets + Pillage on client
We have been working on Ironing out all the reported problems, as well as continually improve the UI and overall art.
Crafting
We also added a crafting system in the game! Jack the Ripper is gone, and he has been replaced by "Torstein"!
Talk to this guy in Town in order to use the crafting system!
Plague Doctor
Along the crafting system we are working on the new class, Plague Doctor. You can see a sketch of him below:
And the Patch notes for 2.5.3.3:
General
- Improved projectile collision with walls, you can now attack with your back against the wall - Added buyback for uber items. - Decreased potion pickup time by 50% - Added a crafting system. You can now talk to Torstein who took Jack the Ripper's place in order to disenchant items and craft new legendaries, mythics and satanics. - Changed death screen to not fade 100% to black. - Mystery Chests can now be bought pre 150 and will provide items with ilevel relative to your heros level
Graphics
- Improved areas, pentagram etc. - Added slight glimmer effect to Legendary items and up. - Re-worked boss thrones - Added death animation to Skeleton Mages and Corrupted Dolls - Improved Merchant UI, animated coins etc. + added sounds for navigation. - Re-made the train map, now randomized like the other ones.
Fixes
- Fixed map incorrectly showing enemies as elite. - Fixed armor potion being displayed as stamina potion. - Fixed map generation making "islands" where you cant get to. - Fixed quest givers and quest items going out of bounds - Fixed enemies missing from map mainly in WH and ACT 5 Z 1 - Fixed White Mage hat y-offset
Classes
Demonspawn - Nerfed Demonic Presence scaling - Nerfed Manacalypse late scaling & removed energy synergy and instead added it to grow with talent points. - Nerfed Blood Surge late scaling + nerfed tick rate.
Patch 2.5.3.2
We have been working on fixing all the reported problems, improved the game more functionality / balance / graphics wise Notes:
GENERAL
- Drops now avoid portal and each other. - Buffed WH Key drop rate to 30% - AS Rune now shows your attack speed individually - Improved attribute point drawing. - Improved Auto-tiling in maps, no more weird generations - Fixed Wormhole Assets going out of bounds. - Improved Oxygen meter in water levels - Lots of UI Improvements for Mobile (Android/iOS), much clearer now, no overlapping text in inventory etc. - Added a new batch of pre-set assets. - Lock Blocks no longer take a key from you if you have flying. - Added more ingame options - Mortar visuals improved. - Relic reset no longer resets Potion/Shrine stats. - Re-worked bushes, urns and boxes.
GFX
- Added Samurai Skeleton attack animations - Added Zombie, Goblin, Mummy and Damned Legion death animations (working on more)
BALANCE
- Slightly buffed XP gain in 1-150 + wormhole - Increased enemy HP and Damage scaling a bit in 1-150 - Increased enemy HP scaling a bit in wormholes - Decreased enemy Damage scaling a bit in wormholes
FIXES
- Fixed picking up loot in town (gold, crystals, potions etc) - Made dropping runes, loot etc impossible while a player has ported to town. - Fixed other players collecting rubies/coins for you. - Fixed knockback - Fixed going to boss dungeon and loading enemies if visited town in the last map - Fixed loot dissapearing in town when dropped. - Fixed potion re-rolling. - Fixed WH Timer desync with client (seems like client still has time even though the timer has run out) - Fixed chest armor Dodge % changing. - Fixed Ankh behavior in online multiplayer. - Fixed enemy Mortar - Fixed Rune filter
Classes
Viking - Added a combo bar for Viking Combo Points. - Increased Stone Skin duration to 5 seconds. - Decreased Stone Skin proc chance from 20% to 17% - Fixed Stone Skin ability - Buffed Stone Skin scaling a bit Redneck - Fixed Moonshine madness, improved how it works + added an effect to it when its active! - Redneck Roughness shield now scales with your talent points. Marksman - Fixed Agility and re-worked how its calculated and affected. Also gives an effect when active! Demonspawn - Nerfed Manacalypse from 0.075 per talent multiplier to 0.0525
Hello, Unfortunately due to problems caused by Town Portal, ruby respawn abuse with Magnet relic and stacking GoH runes broke the game so we had to fix these issues and make a soft reset on WH 100+ ranks and gear. Here are the patch notes: General - Wormhole key drop rate from all bosses 26% - Mystery chests now only drop 1 Wormhole key - Removed Sheep King and Uber Damien 100% WH Key drop rate. - Act Zones now remain as they are when you leave with town portal. Enemies, items, loot will not re-spawn. - Lowered boss piece sell price to 125 gold from 5000 gold (old price from old balance) - UI / Graphics Improvements - Re-worked Crypts graphics wise and added enemies - Nerfed Magnet relic and collecting drops. (Magnet now only increases range a bit and drops wont come behind walls and over chasms. - Improved Ingame dungeon shop. Fixes - Fixed Client wings wont draw to side if attacking - Fixed a more readable font for the game. - Fixed Parasectoid boss in wormhole - Fixed Thunderstorm cast range on enemies. - Fixed Stone Skin viking talent, no longer lowers armor. - Fixed small enemies. Runes - Corrected rune upgrade chances. - GoH Runes cant be stacked on 1 talent, only 1 rune will give the stats. You can use other types of GoH runes with each other. - Dau Rune buffed to 3 AS from 2 AS - Hel Rune buffed to 35% from 25% - Improved Rune screen graphics. - Fixed Bo rune damage return from basic monster attacks (didnt work before) - Stat runes now give 2% instead of 1% - Bo rune buffed to 0.5% from 0.025% Classes - Redbeck Beartrap, Marksman Landmine and Pirate X Mark are now throwable abilities Demon Slayer - Synergy for dash now has a 10% chance to happen per dash impact. - Lowered Bullet Hell damage scaling - Light in Darkness giving wrong amounts fixed Marksman - Arrow Rampage now only hits enemies in view - Arrow Rampage Damage scaling lowered per talent point. Shaman - Lowered Fire Totem damage scaling Viking - Fixed Stone Skin viking talent, no longer lowers armor.
After lots of hard work we are proud to present you the new and improved Hero Siege!
Better balance, Ton of bug fixes, better UI and graphics, Improved Networking engine and MORE!
The new halloween event includes the old quest lines + new daily quests!
Hero Siege 2.5.0.0
Major Changes
Wormholes - Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding) - Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies. - Wormholes can no longer get satanic mode. - Wormholes are suggested to be played with higher than Normal difficulty gear. - If you die in a Wormhole (or all your team members die) you lose 1 wormhole level. - Resurrection no longer works in wormholes, each partymember has to be able to stay alive, though 1 can kill the boss and upgrade the level for all. - Wormhole debuffs removed - Added 2 new wormhole themes - Improved Wormhole aesthetics Balance - Runes are capped at max level 18. - Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers - All progress is tied to player level and difficulty, including items - Major item stats overhaul, all items now have progressive scaling - Higher difficulties can now be played from level 1 for increased challenge and rewards - Fixed and improved all talents for all classes - Enemy oneshot mechanics have been fixed (Small red ball of doom etc.) - Level requirement for loot is set to player level (only affects stashed items or trading with other players now) - Attack Speed slightly decreased - Boxes in Town no longer drop loot - Grim Reaper mechanics slightly nerfed - Toxic bosses not dropping loot for clients fixed - Weapon damage per rarity decreased. - Enemy max hp/damage now refreshes when you level up - Enemy scaling out of wormhole/toxic + per player decreased to 8.5% hp+ 2.5% damage+ and 7.5% exp + - Enemy scaling in wormhole/toxic + per player decreased to 20% hp+ 5.5% damage+ and 7.5% exp + - HP outside of combat regens 8.5% per second - Mana outside of combat regens 6% per second - HP in combat regens 2.5% per second - Mana in combat regens 1% per second - All Act end bosses now drop specific loot to toxic on every difficulty - Potions are no longer auto-pickup - Drops now have correct shadows for more visibility - You now have to kill 75% of the enemies in a map to get the boss out. - Decreased gold drops a lot - If you die you will lose your relics, ankh or not, resurrected or not. - Enemy pack system added. - Added new enemy enchant: Pack Leader - Waller walls now block projectiles - Buffed damage on various boss abilities that are "easy" to dodge - Mystery Chest price dropped to 900 rubies - WH Key price dropped to 20000 gold - Changed Punisher enchant to 1 ball only. - Melee classes have a 32.5% damage reduction from 25% - Fixed range where Enchant effects are done from, now triggers when the enemy "detects" you - Arcana enchant no longer deals damage before it grows big. - Improved all enchants code how they randomize around the player, checking out of bounds and not overlapping - Teleport enchant now comes closer to the player but has a slight disorient time. - Lowered reset prices to 5000 gold each - Bosses are now immune to damage while casting - Weapons can now also have energy as a main stat Networking - Networking improved smoother player/client movement. - Networking improved smoother interaction with spells, enemies and attacks - Networking improved overall, game should feel more like single player for everyone. Packet system now scales with ping. - Fixed a potential client/server crash issue Audio/Visual feedback - Enemies now have unique impact effects. - All classes with powerful slam/smash/explosion effects now knock back enemies slightly to give more visual feedback - Menu graphics improvements - All boss effects are improved for a more clear view - Lots of art assets improved - Added item pickup effect - Leviathan boss acid puddles destroy themselves in 10-20 seconds. - Improved Enchant effects on enemies for better visibility. - Improved UI (text size) for better visibility - Improved Minimap for better visibility - Improved Character art - Improved Hat art for shop hats (color skills and detail skills improve over the years tho ^___^) - Improved NPC interaction and UI - Improved character selection and slot system - Re-made the shop - Season rewards now show in chat and pre-game
Fixes
Networking - Host not dying on HC fixed. - Stat synergy fixed for online play - Talents not updating online fixed - Fixed Trap damage for clients (was still the old percentage thing) - Fixed double reflection for clients - Fixed enemies "healing" themselves client side Relics / Loot - Relic descriptions and damage/stats corrected. - Poison Vial & Amazon Poison Gas crash fixed - Items showing up without names fixed - Toxic dropping low loot fixed - Fixed decimals in ilevel and level req - Shattered Katana balanced - All relic passive/item effect damage corrected. - Fixed follower relic damage - Relic saving & loading improved, no more random disappearing - Items/runes disappearing after trading fixed - Book of Belial now only boosts damage by 25% - Rotten Apple duration lowered to 6 seconds. - Kings Crown relic adds 0,5% of your gold to damage (silently) up to 2000 damage+ Classes - Marksman Land Mine not doing damage fixed. - Redneck Stomp not doing damage fixed. - Viking Charge combat text showing decimals fixed. - Pyromancer Meteor ticking too frequently fixed to a single tick per enemy. - Necromancer Meat Bomb doing too much damage fixed. - Necromancer Minions showing decimals in talent screen fixed. - Necromancer minion AI improved + damage / HP nerfed a bit - All single hit AOE spells in game fixed to correctly impact every enemy they hit once. - Poison damage corrected. - Fixed some abilities not triggering healthbars - White Mage healing zone not dealing damage fixed. - All chainlightning spells are fixed, they no longer stop if the current or next target is dead. - Fixed Odin's fury on clients Overall - Basic Minion damage fixed. - Pressing Esc now shuts down inventory / talents etc - Secret level generation fixed - Shop minion damage/hp fixed - Fixed minion stat scaling after level up, scaled with old system - Fixed shadows and effects for boss / enemy abilities - Enemies not spawning in dungeons fixed. - Fixed traps, enemies, items etc being outside of the map or on top of chasms - Fixed quest pickup texts for clients + improved the drawing
Buff List
White Mage - White Mage's curse proc chance 15 => 21 - White Mage's Flame proc chance from 20 => 28 - Restless Spirits and Mana Orb can now proc Heavenly Fire and Curse. - White Mage's Healing Zone now reduces incoming damage by 50% - White Mage's Mana Orb cooldown lowered - Increased damage on all spells for White Mage - Healing Zone now fades away if it comes in contact with another healing zone Viking - Charge now works better, hits more enemies than before. - Odin's Fury no longer declines attacking Samurai - Improved Samurais spells and hitboxes - Doubled synergy effect on Samurai abilities: Focus, Lightning Enchant, Ice Enchant, Zend Wind and Vorpal Enchant Pirate - Doubled synergy effect on X Marks the spot - Lowered rapidfire cooldown a bit Demonspawn - Increased Blood Surge's damage by 2x per ability level Demon Slayer - Increased Weapon Switch proc chance from 5% to 21%
Nerf List
Marksman - Marksman's multishot is now: (damage / arrows) + (1% * talent number) - Marksman's colossal is now: (damage) + (1% * talent number) - Maksman's critical attack now increases 0.5% crit damage per level with a 13% chance to crit - Marksman's grenade proc chance set to static 17% - Marksman range lowered Pirate - Pirate Bomb rain reduced from 12 bombs to 6 bombs - Pirate Cannonball range lowered. - Pirate Cannonball set to static 13% chance - Pirate rapidfire nerfed to 6 seconds from 10. Necromancer - Nerfed Necromancer minion movement speed. - Lowered synergy on all summons - Lowered Summon Mastery % gain. - Meat Bomb particles removed, too many damage multipliers. - Reduced minion hand spawns to 1 at all times
Class changes
- Nomad Traveler & Sword throw re-worked. - Viking Shockwave re-worked - Most damage scaling spells now curve up with the talent level in damage. - Paladin's Shield Bash re-worked, now throws the shield like a boomerang. - Paladin's Holy Hammers no longer follow the player, hammers now orbit the point created in. - Marksman's Disengage re-worked, now shoots arrows into opposite direction you jump into - Viking's charge can no longer be controller, but he is immortal during it and shortly after. - Viking's charge has better effect now. - Fixed Pirates rapidfire resetting to negative values. - Improved minion AI - Minion attack range boosted - Fixed how Viking's stone skin works, now just removes an amount of damage according to the ability.
14 Hours till the next season launches!
You still have time to grind for the awesome season rewards!
Rewards from Left to Right (Top50 / Top10 / Top1)
What to expect?
Networking We have worked on a better networking engine, which means the game plays smoother and players "twitch/glitch/bug/warp" less and the game feels the same playing either on client or host. Balance A complete overhaul in numbers, we started from really small numbers and reduced the endgame number scaling so that the numbers dont get out of hand. We also fixed all the oneshotting mechanics and bugs that we found while doing the overhaul. The game is now challenging at all times, and every difficulty can be started at level 1 for that extra challenge! Graphics Improved a ton of ingame/overall and menu/game UI.
Classes Remade a lot of abilities for different classes to feel better and do more impact/be more useful. Here are the Final patch notes to come:
Hero Siege 2.5.0.0
Major Changes
Wormholes - Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding) - Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies. - Wormholes can no longer get satanic mode. - Wormholes are suggested to be played with higher than Normal difficulty gear. - If you die in a Wormhole (or all your team members die) you lose 1 wormhole level. - Resurrection no longer works in wormholes, each partymember has to be able to stay alive, though 1 can kill the boss and upgrade the level for all. - Wormhole debuffs removed - Added 2 new wormhole themes - Improved Wormhole aesthetics Balance - Runes are capped at max level 18. - Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers - All progress is tied to player level and difficulty, including items - Major item stats overhaul, all items now have progressive scaling - Higher difficulties can now be played from level 1 for increased challenge and rewards - Fixed and improved all talents for all classes - Enemy oneshot mechanics have been fixed (Small red ball of doom etc.) - Level requirement for loot is set to player level (only affects stashed items or trading with other players now) - Attack Speed slightly decreased - Boxes in Town no longer drop loot - Grim Reaper mechanics slightly nerfed - Toxic bosses not dropping loot for clients fixed - Weapon damage per rarity decreased. - Enemy max hp/damage now refreshes when you level up - Enemy scaling out of wormhole/toxic + per player decreased to 8.5% hp+ 2.5% damage+ and 7.5% exp + - Enemy scaling in wormhole/toxic + per player decreased to 20% hp+ 5.5% damage+ and 7.5% exp + - HP outside of combat regens 8.5% per second - Mana outside of combat regens 6% per second - HP in combat regens 2.5% per second - Mana in combat regens 1% per second - All Act end bosses now drop specific loot to toxic on every difficulty - Potions are no longer auto-pickup - Drops now have correct shadows for more visibility - You now have to kill 75% of the enemies in a map to get the boss out. - Decreased gold drops a lot - If you die you will lose your relics, ankh or not, resurrected or not. - Enemy pack system added. - Added new enemy enchant: Pack Leader - Waller walls now block projectiles - Buffed damage on various boss abilities that are "easy" to dodge - Mystery Chest price dropped to 900 rubies - WH Key price dropped to 20000 gold - Changed Punisher enchant to 1 ball only. - Melee classes have a 32.5% damage reduction from 25% - Fixed range where Enchant effects are done from, now triggers when the enemy "detects" you - Arcana enchant no longer deals damage before it grows big. - Improved all enchants code how they randomize around the player, checking out of bounds and not overlapping - Teleport enchant now comes closer to the player but has a slight disorient time. - Lowered reset prices to 5000 gold each - Bosses are now immune to damage while casting - Weapons can now also have energy as a main stat Networking - Networking improved smoother player/client movement. - Networking improved smoother interaction with spells, enemies and attacks - Networking improved overall, game should feel more like single player for everyone. Packet system now scales with ping. - Fixed a potential client/server crash issue Audio/Visual feedback - Enemies now have unique impact effects. - All classes with powerful slam/smash/explosion effects now knock back enemies slightly to give more visual feedback - Menu graphics improvements - All boss effects are improved for a more clear view - Lots of art assets improved - Added item pickup effect - Leviathan boss acid puddles destroy themselves in 10-20 seconds. - Improved Enchant effects on enemies for better visibility. - Improved UI (text size) for better visibility - Improved Minimap for better visibility - Improved Character art - Improved Hat art for shop hats (color skills and detail skills improve over the years tho ^___^) - Improved NPC interaction and UI - Improved character selection and slot system - Re-made the shop - Season rewards now show in chat and pre-game
Fixes
Networking - Host not dying on HC fixed. - Stat synergy fixed for online play - Talents not updating online fixed - Fixed Trap damage for clients (was still the old percentage thing) - Fixed double reflection for clients - Fixed enemies "healing" themselves client side Relics / Loot - Relic descriptions and damage/stats corrected. - Poison Vial & Amazon Poison Gas crash fixed - Items showing up without names fixed - Toxic dropping low loot fixed - Fixed decimals in ilevel and level req - Shattered Katana balanced - All relic passive/item effect damage corrected. - Fixed follower relic damage - Relic saving & loading improved, no more random disappearing - Items/runes disappearing after trading fixed - Book of Belial now only boosts damage by 25% - Rotten Apple duration lowered to 6 seconds. - Kings Crown relic adds 0,5% of your gold to damage (silently) up to 2000 damage+ Classes - Marksman Land Mine not doing damage fixed. - Redneck Stomp not doing damage fixed. - Viking Charge combat text showing decimals fixed. - Pyromancer Meteor ticking too frequently fixed to a single tick per enemy. - Necromancer Meat Bomb doing too much damage fixed. - Necromancer Minions showing decimals in talent screen fixed. - Necromancer minion AI improved + damage / HP nerfed a bit - All single hit AOE spells in game fixed to correctly impact every enemy they hit once. - Poison damage corrected. - Fixed some abilities not triggering healthbars - White Mage healing zone not dealing damage fixed. - All chainlightning spells are fixed, they no longer stop if the current or next target is dead. - Fixed Odin's fury on clients Overall - Basic Minion damage fixed. - Pressing Esc now shuts down inventory / talents etc - Secret level generation fixed - Shop minion damage/hp fixed - Fixed minion stat scaling after level up, scaled with old system - Fixed shadows and effects for boss / enemy abilities - Enemies not spawning in dungeons fixed. - Fixed traps, enemies, items etc being outside of the map or on top of chasms - Fixed quest pickup texts for clients + improved the drawing
Buff List
White Mage - White Mage's curse proc chance 15 => 21 - White Mage's Flame proc chance from 20 => 28 - Restless Spirits and Mana Orb can now proc Heavenly Fire and Curse. - White Mage's Healing Zone now reduces incoming damage by 50% - White Mage's Mana Orb cooldown lowered - Increased damage on all spells for White Mage - Healing Zone now fades away if it comes in contact with another healing zone Viking - Charge now works better, hits more enemies than before. - Odin's Fury no longer declines attacking Samurai - Improved Samurais spells and hitboxes - Doubled synergy effect on Samurai abilities: Focus, Lightning Enchant, Ice Enchant, Zend Wind and Vorpal Enchant Pirate - Doubled synergy effect on X Marks the spot - Lowered rapidfire cooldown a bit Demonspawn - Increased Blood Surge's damage by 2x per ability level Demon Slayer - Increased Weapon Switch proc chance from 5% to 21%
Nerf List
Marksman - Marksman's multishot is now: (damage / arrows) + (1% * talent number) - Marksman's colossal is now: (damage) + (1% * talent number) - Maksman's critical attack now increases 0.5% crit damage per level with a 13% chance to crit - Marksman's grenade proc chance set to static 17% - Marksman range lowered Pirate - Pirate Bomb rain reduced from 12 bombs to 6 bombs - Pirate Cannonball range lowered. - Pirate Cannonball set to static 13% chance - Pirate rapidfire nerfed to 6 seconds from 10. Necromancer - Nerfed Necromancer minion movement speed. - Lowered synergy on all summons - Lowered Summon Mastery % gain. - Meat Bomb particles removed, too many damage multipliers. - Reduced minion hand spawns to 1 at all times
Class changes
- Nomad Traveler & Sword throw re-worked. - Viking Shockwave re-worked - Most damage scaling spells now curve up with the talent level in damage. - Paladin's Shield Bash re-worked, now throws the shield like a boomerang. - Paladin's Holy Hammers no longer follow the player, hammers now orbit the point created in. - Marksman's Disengage re-worked, now shoots arrows into opposite direction you jump into - Viking's charge can no longer be controller, but he is immortal during it and shortly after. - Viking's charge has better effect now. - Fixed Pirates rapidfire resetting to negative values. - Improved minion AI - Minion attack range boosted - Fixed how Viking's stone skin works, now just removes an amount of damage according to the ability.
Its 4 days till the next season launches!
We have been working hard for the past month to bring you all these changes, fixes and content. Our community has helped us iron out all the bugs, problems and glitches. Here are some pics of the new improved Hero Siege:
Here are the upcoming patch notes:
Major Changes
Wormholes - Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding) - Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies. - Wormholes can no longer get satanic mode. - Wormholes are suggested to be played with higher than Normal difficulty gear - If you die in a Wormhole (or all your team members die) you lose 1 wormhole level. - Resurrection no longer works in wormholes, each partymember has to be able to stay alive, tho 1 can kill the boss and upgrade the level for all. - Wormhole debuffs removed - Added 2 new wormhole themes - Improved Wormhole aestethics Balance - Runes are capped at max level 18. - Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers - All progress is tied to player level and difficulty, including items - Major item stats overhaul, all items now have progressive scaling - Higher difficulties can now be played from level 1 for increased challenge and rewards - Fixed and improved all talents for all classes - Enemy oneshot mechanics have been fixed (Small red ball of doom etc.) - Level requirement for loot is set to player level (only affects stashed items or trading with other players now) - Attack Speed slightly decreased - Boxes in Town no longer drop loot - Grim Reaper mechanics slightly nerfed - Toxic bosses not dropping loot for clients fixed - Weapon damage per rarity decreased. - Enemy max hp/damage now refreshes when you level up - Enemy scaling out of wormhole/toxic + per player decreased to 8.5% hp+ 2.5% damage+ and 7.5% exp + - Enemy scaling in wormhole/toxic + per player decreased to 20% hp+ 5.5% damage+ and 7.5% exp + - HP outside of combat regens 8.5% per second - Mana outside of combat regens 6% per second - HP in combat regens 2.5% per second - Mana in combat regens 1% per second - All Act end bosses now drop specific loot to toxic on every difficulty - Potions are no longer auto-pickup - Drops now have correct shadows for more visibility - You now got to kill 75% of the enemies in a map to get boss out. - Decreased gold drops a lot - If you die you will loose your relics, ankh or not, resurrected or not. - Enemy pack system added. - Added new enemy enchant: Pack Leader - Waller walls now block projectiles - Buffed damage on vary boss abilities that are "easy" to dodge - Mystery Chest price dropped to 900 rubies - WH Keys price dropped to 20000 gold - Changed Punisher enchant to 1 ball only. - Melee classes have a 32.5% damage reduction from 25% - Fixed range from Enchant effects are done from, now triggers when the enemy "detects you" - Arcana enchant no longer deals damage before it grows big. - Improved all enchants code how they randomize around the player, checking out of bounds and not overlapping - Teleport enchant now comes closer to the player but has a slight disorient time. - Lowered reset prices to 5000 gold each Networking - Networking improved smoother player/client movement. - Networking improved smoother interaction with spells, enemies and attacks - Networking improved overall, game should feel more like single player for everyone. Packet system now scales with ping. - Fixed a potential client/server crash issue Audio/Visual feedback - Enemies now have unique impact effects. - All classes with powerful slam/smash/explosion effects now knock back enemies slightly to give more visual feedback - Menu graphics improvements - All boss effects are improved for a more clear view - Lots of art assets improved - Added item pickup effect - Leviathan boss acid puddles destroy them selves in 10-20 seconds. - Improved Enchant effects on enemies for better visibility. - Improved UI (text size) for better visibility - Improved Minimap for better visibility - Improved Character art - Improved Hat art for shop hats (color skills and detail skills improve over the years tho ^___^ - Improved NPC interaction and UI
Fixes
Networking - Host not dying on HC fixed. - Stat synergy fixed for online play - Talents not updating online fixed - Fixed Trap damage for clients (was still the old percentage thing) - Fixed double reflection for clients - Fixed enemy "healing" them selves client side Relics / Loot - Relic descriptions and damage/stats corrected. - Poison Vial & Amazon Poison Gas crash fixed - Items showing up without names fixed - Toxic dropping low loot fixed - Fixed decimals in ilevel and level req - Shattered Katana balanced - All relic passive/item effect damage corrected. - Fixed follower relic damage - Relic saving & loading improved, no more random disappearing - Items/runes disappearing after trading fixed - Book of Belial now only boosts damage by 25% - Rotten Apple duration lowered to 6 seconds. - Kings Crown relic adds 0,5% of your gold to damage (silently) up to 2000 damage+ Classes - Marksman Land Mine not doing damage fixed. - Redneck Stomp not doing damage fixed. - Viking Charge combat text showing decimals fixed. - Pyros Meteor ticking too frequently fixed to a single tick per enemy. - Necros Meat Bomb doing too much damage fixed. - Necros Minions showing decimals in talent screen fixed. - All single hit AOE spells in game fixed to correctly impact every enemy they hit once. - Poison damage corrected. - Necro minion AI improved + damage / HP nerfed a bit - Fixed some abilities not triggering healthbars - White Mage healing zone not dealing damage fixed. - All chainlightning spells are fixed, they no longer stop if the current or next target is dead. - Fixed Odin's fury on clients
Overall
- Basic Minion damage fixed. - Pressing Esc now shuts down inventory / talents etc - Secret level generation fixed - Shop minion damage/hp fixed - Fixed minion stat scaling after level up, scaled with old system - Fixed shadows and effects for boss / enemy abilities - Enemies not spawning in dungeons fixed.
Buff List
White Mage - White Mage's curse proc chance 15 => 21 - White Mage's Flame proc chance from 20 => 28 - Restless Spirits and Mana Orb can now proc Heavenly Fire and Curse. - White Mage's Healing Zone now reduces incoming damage by 50% - White Mage's Mana Orb cooldown lowered - Increased damage on all spells for White Mage - Healing Zone now fades away if it comes in contact with another healing zone Viking - Charge now works better, hits more enemies than before. Samurai - Improved Samurais spells and hitboxes - Doubled synergy effect on Samurai abilities: Focus, Lightning Enchant, Ice Enchant, Zend Wind and Vorpal Enchant - Pirate - Doubled synergy effect on X Marks the spot - Lowered rapidfire cooldown a bit Demonspawn - Increased Blood Surge's damage by 2x per ability level Viking - Odin's Fury no longer declines attacking
Nerf List
Marksman - Marksman's multishot is now: (damage / arrows) + (0.5% * talent number) - Marksman's colossal is now: (damage) + (1% * talent number) - Maksman's critical attack now increases 1% crit damage per level with a 13% chance to crit - Marksman's grenade proc chance set to static 17% - Marksman range lowered Pirate - Pirate Bomb rain reduced from 12 bombs to 6 bombs - Pirate Cannonball range lowered. - Pirate Cannonball set to static 13% chance - Pirate rapidfire nerfed to 6 seconds from 10. Necromancer - Nerfed necro minion movement speed. - Lowered synergy on all summons - Lowered Summon Mastery % gain. - Meat Bomb particles removed, too many damage multipliers. - Reduced minion hand spawns to 1 at all times
Class changes
- Nomad Traveler & Sword throw re-worked. - Viking Shockwave re-worked - most damage scaling spells now curve up with the talent level in damage. - Paladin's Shield Bash re-worked, now throws the shield like a boomerang. - Paladin's Holy Hammers no longer follow the player, hammers now orbit the point created in. - Marksman's Disengage re-worked, now shoots arrows into opposite direction you jump into - Viking's charge can no longer be controller, but he is immortal during it and shortly after. - Viking's charge has better effect now. - Fixed Pirates rapidfire resetting to negative values. - Improved minion AI - minion attack range boosted - Fixed how Viking's stone skin works, now just removes an amount of damage according to the ability.
Major Changes - Wormhole can now only be upgraded +1 at time (we no longer need +5 since numbers wont go that high so no need to speed up grinding) - Clearing a wormhole fast rewards you with up to 5 additional item drops and more rubies. - Wormholes can no longer get satanic mode. - Runes are capped at max level 18. - Base for wormhole balance set up, skillgap comes around 60-70 and managing those will require toxic farming and slow progression in better loot - NOTE: Weaker classes will be receiving buffs during the beta. Fixes - Host not dying on HC fixed. - Marksman Land Mine not doing damage fixed. - Redneck Stomp not doing damage fixed. - Viking Charge combat text showing decimals fixed. - Pyros Meteor ticking too frequently fixed to a single tick per enemy. - Necros Meat Bomb doing too much damage fixed. - Necros Minions showing decimals in talent screen fixed. - Basic Minion damage fixed. - Poison damage corrected. Buff list - White Mage chainlightning proc rate increased from 66% to 100% - White Mage Mana orb cooldown reduced
BETA PATCH Anti-cheat is active in beta too, cheating in online play is not allowed. All items and stats will be re-calculated to the new balance so please don't use old characters in beta unless you are ok with this. Fixes: - Stat synergy fixed for online play - Pressing Esc now shuts down inventory / talents etc - Fixed decimals in ilevel and level req - Relic descriptions and damage/stats corrected. - Toxic dropping low loot fixed - Poison Vial & Amazon Poison Gas crash fixed - Items showing up without names fixed - All single hit AOE spells in game fixed to correctly impact every enemy they hit once. - Talents not updating online fixed - Necro minion AI improved + damage / HP nerfed a bit - Shop minion damage/hp fixed - Shattered Katana balanced - Secret level generation fixed - All relic passive/item effect damage corrected.
A lot of changes are coming to Hero Siege end of October, including Halloween event, season 6, balances, fixes and overall changes how the game feels. We would like to invite you to test this new version with us.
This is the beta version of Hero Siege. Errors and crashes can be expected and should be reported to the Hero Siege beta Discord channel. By playing the beta version you accept that you may lose your saves, characters, items, and/or rubies.
Using your own account in beta always holds risks, so we recommend to play beta with a new account.
In order to get beta access, go to your games list, right click Hero Siege, choose properties and then go to the Beta tab.
- Beta password: HEROSIEGEBETA666
opt in: [betatest]
- Stats overhaul for all numbers in game. Players and Enemies now start from very small numbers
- All progress is tied to player level and difficulty, including items
- Major item stats overhaul, all items now have progressive scaling
- Higher difficulties can now be played from level 1 for increased challenge and rewards
- Wormholes are suggested to be played with higher than Normal difficulty gear
- Fixed and improved all talents for all classes
- Enemy oneshot mechanics have been fixed (Small red ball of doom etc.)
- Level requirement for loot is set to player level (only affects stashed items or trading with other players now)
- Relic saving & loading improved, no more random disappearing
- Items/runes disappearing after trading fixed
- Toxic bosses not dropping loot for clients fixed
- Grim Reaper mechanics slightly nerfed
- Boxes in Town no longer drop loot
- Menu graphics improvements
If you wish to support our new game "Eastfound", or just want a cool skin for your Marksman we thank you a ton! :)
https://store.steampowered.com/app/945070/Hero_Siege__Eastfoundian_Trooper_Skin/
Both Hero Siege and Eastfound will be landing on PS4 and Nintendo Switch.
Please update the game, the error has been fixed! Sorry for the inconvenience!
Heyo,
We are currently working on releasing Hero Siege for PS4. We are in the midst of QA and fixing sony's bug/requirement list as we go.
Hero Siege will be crossplatform on PS4 with PC / Mobile (HOPEFULLY). There are ton of restrictions and guidelines we need to work on for this to happen so it will take some time unfortunately....
Switch will be cross with PC / Mobile as well, but not with PS4 due to Sony's policies. I know this is tricky but we will try to make it as good as possible.
- Improved online multiplayer packet handling (fix for seemingly random crashes) - Improved synchronization between host and client(s) - New randomized assets ingame - Fixed parasectoids spawning outside the room during Satan fight - Fixed pots not destroying for clients - Fixed clients being unable to see Gurag's totems & lightning balls - Fixed Damien's 2nd phase tiles flickering - Fixed Damien's HP not reducing for clients in the last phase - Fixed Skelly's quest items showing as iron bars for clients - Fixed Act V Fishes Shadowstep not functioning correctly for clients - Fixed Act V Ents spit goo showing incostitently - Fixed Karp King's laser attack for clients - Fixed oxygen meter in Karp King's room not showing for clients - Fixed clients seeing an empty room at the beginning of a new zone - Fixed if host had flying, movement didn't look right for client - Fixed black screen issue for clients in Town of Inoya - Fixed randomized spikeballs floating in one place for clients - Fixed Hands of Satan not falling from the sky for clients - Fixed Act VI Hell Beasts explosion ability not functioning properly for clients - Fixed clients being able to choose zones in Town of Inoya - Fixed client being unable to see which zone the host had selected - Fixed host not being able to move slowly using a gamepad - Fixed kick function not working during online gameplay - Fixed Lightning Fury damage on 30fps
Hello,
We are patching the game and server next week so there will be a short maintenance at 12 AM GMT+2. (Monday 17th)
The main fix is the random crash that happens in multiplayer out of nowhere, this was due to Game Maker's built in Package Handler that some times handled packages the wrong way which results in a crash.
We are also releasing a new skin for Marksman which is the Eastfoundian Trooper. All money made with this skin will be put into the development of Eastfound, so we can make the game as awesome as we possibly can!
Here are some screencaps of Eastfound:
And finally here are the patch notes for the upcoming patch:
- Improved online multiplayer packet handling (fix for seemingly random crashes)
- Improved synchronization between host and client(s)
- Fixed parasectoids spawning outside the room during Satan fight
- Fixed pots not destroying for clients
- Fixed clients being unable to see Gurag's totems & lightning balls
- Fixed Damien's 2nd phase tiles flickering
- Fixed Damien's HP not reducing for clients in the last phase
- Fixed Skelly's quest items showing as iron bars for clients
- Fixed Act V Fishes Shadowstep not functioning correctly for clients
- Fixed Act V Ents spit goo showing incostitently
- Fixed Karp King's laser attack for clients
- Fixed oxygen meter in Karp King's room not showing for clients
- Fixed clients seeing an empty room at the beginning of a new zone
- Fixed if host had flying, movement didn't look right for client
- Fixed black screen issue for clients in Town of Inoya
- Fixed randomized spikeballs floating in one place for clients
- Fixed Hands of Satan not falling from the sky for clients
- Fixed Act VI Hell Beasts explosion ability not functioning properly for clients
- Fixed clients being able to choose zones in Town of Inoya
- Fixed client being unable to see which zone the host had selected
- Fixed host not being able to move slowly using a gamepad
- Fixed kick function working during online gameplay
Hello, We have discovered that the built in packet handler in the Game Maker engine fails on occasion when it's trying to receive a very large chunk of consecutive data, which causes the game to crash randomly. Our team is fixing the issue and we will update the game as soon as possible! - Pas team
All expansions (normal + collectors) will be -35% off this week! - Karp of Doom - Depths of Hell - Wrath of Mevius
Yoyoyo!
We have planned a lot of things for Hero Siege in the future, such as an unique satanic system where items actually give you new abilities and new statistics. So you can farm for a certain item in order to change the way you play, for example this weapon will make Viking's attacks ranged (throwing tomahawks):
Also the new act has been in planning, and will be started when Eastfound is ready. Also hiring an experienced multiplayer/network programmer to help Jussi re-program the whole online engine for a better and more smooth gaming experience!
We are currently working on Eastfound, our zelda / alundra inspired story driven action adventure game
We are here, working hard every day! :)
First of all we would like to apologize for the unexpected server outages like last night. These have been due to a hardware failure, which we will be addressing later today at 18.00 GMT+2. The maintenance will take between 2-3 hours and hopefully resolve these issues . Thank you for your patience.
We are aware of the issue and working on fixing it as soon as possible. We apologize for any inconvenience caused by this.
We are happy to announce that the 5th season of Hero Siege is now live!
The season rewards for last season can be claimed from the shop in the "Season Rewards" tab.
PATCH NOTES 2.3.0.0:
- Talent and Rune screens re-worked. Now clearer and easier to read - Added a confirmation to relic reset. Finally. - Added a timer to active relic cooldown - Improved overall art for act zones, spells etc - Fixed Windfury enchant not working correctly in online multiplayer - Added hero level requirement to picked up items - Experience lock now only applies to characters below level 150 - Added dead party member icon to the map - Added boss castbar to the HUD for better visibility - Added German translation by TheRisenPhoenix - Season rewards are now in the shop in their own new tab "Season Rewards" - Lowered all item rarity level requirements for early level game. - You can now check a player's inventory and season rankings in the chat by right clicking and choosing "Inspect" Viking - Stoneskin armor gain increased 5x - Autoattack now gives combo points - Seismic Slam synergy increased 2.5x - Shockwave synergy increased 2x Pyromancer - Remade all spell art - Decreased spawned hydras from 2 to 1 and satanic effect 4 to 2 - Hydra synergy increased 2x - Hydra attackspeed increased by 20% Marksman - Multishot damage boost starts from 5% - Homing Rocket now has a one screen max range Pirate - Anchor synergy increased 1.4x - Bomb Barrage synergy increased 2x - Explosive Bullets synergy increased 5x - Parrot now moves at its masters speed Nomad - Fixed Wind & Sand synergy damage being too low - Removed Wind & Sand collision - Wind & Sand synergy increased 1.4x - Re-made attack animations Redneck - Fixed Redneck Roughness shield not taking damage - Chainsaw Massacre cooldown lowered to 11 seconds - Stomp proc chance increased from 10% to 25% Necromancer - Cursed Hands synergy increased by 1.5x - Homing Wisp synergy increased 2x - Soul Channel proc chance increased to 20% - Poison Nova proc chance increased to 15% - Minions now move at their masters speed - Minion's now regenerate hp while out of combat. Samurai - Ice Enchant synergy increased 3x - Katanoshi katanas now bounce off enemies into the nearest enemy. Amazon - Rebound distance check removed - Fixed Spearnage not working correctly in online multiplayer Demon Slayer - Execute proc chance increased from 20% to 30% - Execute synergy increased 3x - Weapon Switch synergy increased 4x - Shredder Trap synergy increased 3x - Shredder Trap now explodes even if the target dies - Katana Barrier synergy decreased 25% - Bullet Hell synergy increased 33% - Fixed Executioner damage being too low - Melee damage increased from 1.75x to 2.25x Demonspawn - Gut Spread synergy increased 5x - Blood Demon synergy increased 4x - Manacalypse cooldown lowered to 13 seconds (Satanic 9 seconds) - Impale synergy increased 3x - Impale bounce removed - Impale cooldown lowered to 4 seconds - Bloodsurge synergy increased 1.3x - Bloodsurge cooldown lowered to 5 seconds Shaman - Elemental Blast cooldown lowered to 7 seconds - Sprit Wolves AI enhanced - Re-made shaman's idle and attack animations (new claw sprites) - Elemental Blast now shoots 3 projectiles infront of you in a cone instead of all 4 directions. Marauder - Range extended slightly - Random Scatter proc chance increased from 30% to 38% - Heavy Ball proc chance increased from 25% to 32% - Unstable bomb proc chance increased from 20% to 32% - Iron Mark proc chance increased from 10% to 20% - Iron Mark AoE extended slightly - Chain Trap synergy increased 1.75x - Unstable Bomb synergy increased 1.5x - Iron Mark synergy increased 1.5x - Random Scatter increased 1.5x - Madness Control range increased 30%
Hello everyone! Season 5 is scheduled to start next Tuesday (12th of June). We've improved graphics, balanced classes, fixed bugs and added German translation made by TheRisenPhoenix. Full list of changes will be announced next Tuesday when we release season 5.
Because of this weeks ISP maintenance, we are now experiencing issues with outgoing email traffic. Password reset and email verification mails might not currently arrive to destination. We are working with them to resolve the issue as soon as possible. We apologize for any inconvenience caused by this.
Our ISP has reported a network maintenance which may cause some unexpected outages of PanicNet at 17th, 21st and 22nd of May.
Hello, So as the reviews have stated, the game pretty much seems like a DLC simulator, which is a result of 4 years of hard work and content creating. The DLC has piled up and now making it look bad. We decided to change the pricing of the DLC, since removing some and making it part of the base game would be wrong towards the people who have bought the DLC's in the first place. Our new pricing is: - Skins now cost $0.99 - Classes now cost $1.99 - Older expansions cost $1.99 and $2.99 for Collector's Edition. - The Newest expansion will always stay at its release price, and will be lowered once we come out with a new expansion. I am extremely sorry for any inconvenience this might have caused.
Heyo, There has been some major server issues that had to be taken care of, our employees have been on vacation this week so unfortunately it took a little longer than it should've. They took care of it and now back to vacation :) Sorry for any inconvenience.
Its time for a fan-art competition.
Submit your art work to panicartstudios@gmail.com.
Top 3 artists will get sweet prizes!
Here are some old fan art from the last competition to get you inspired! :)
In the last few days there has been a problem with our third party certificate provider causing issues on our online servies, such as being unable to join the online multiplayer or load our official websites. We contacted them as soon as we found out about the issue, and it has now been resolved. We apologize for any inconvenience caused by this.
- Rank descriptions added to leaderboards - Marauder Plan B crash fixed - Multiplayer item use crash fixed
- Marauder Class added (coming out when Steam reviews the class) - Anniversary Event added - Tons of bug fixes - New ranking icons, bronze, silver, gold, platinum, diamond, master and challenger (according to wh scores) - Ranking system fixed, now every class and team get their respective icons - Graphic improvements overall - Statistics menu removed, Relics now have tooltips in the pause menu. Marauder release will be notified in the news section when it passes the review process.
TRAILER: https://www.youtube.com/watch?v=zuqi8lhQ5kY&feature=em-comments
PRICE: $4.99
Hello everybody! First of all, I would like to thank you all for making our small team's dream come true. We have been working our dream jobs for the past 4 years that Hero Siege has existed, and we will continue doing it till the day we die. If not with Hero Siege, then another game that we will make :) We have 1,000,000 registered accounts in the game at this date, which is frigging crazy and awesome! Now to the topic: We have been thinking about many things regarding the game's future and here are some of the things we want to bring for you guys to enjoy: - A smooth working trading system where you can trade between rubies/runes/loot (for example give 10000 rubies for a piece of loot, or give 2 runes for that loot etc). I think this will create some kind of financial ecosystem inside the game. - Disenchanting items to get materials that can be used to upgrade your items to the current WH Level matching iLevel - Daily Quests and quest streaks (do daily quests for a week in row and get a ton of rubies etc). - New bosses and WH themes - New class (Marauder) - Unique Satanics (randomized satanics will be removed). This means items drop with vary stats that change playstyle etc.
The holidays have come to an end so the Xmas event will be removed on Friday, you still have this week to complete the quests and claim the rewards! :)
We are now gathering information on the game and player opinions so feel free to give your thoughts in the comments of this news post, we will read them all and analyze how to improve the game! :) Cheerssss!
- Fixed items disappearing when playing with non-English languages - Fixed Shaman's Totem Master synergy - Fixed Shaman's Spirit Wolves & Scent of the Wolf damage - Various fixes & optimizations
- Fixed Marksman passive ability crash - Various fixes and optimizations
Season 4 is now in, and the previous season's rewards are in the shop! Good Luck! XMAS EVENT - The Xmas event is now online! Go complete the xmas questline and get rewards! :) SEASON 4 PATCH NOTES - Complete Chinese, Japanese and Korean translations - iLevel soft capped (still raises very slowly). - Wormhole system re-vamped. - Toxic WH effects removed. - Wormhole levels are now randomized. - Dodge now comes from Chest pieces, not armor. - Players are now able to dodge spells and projectiles too. - All classes now have a passive ability. - Steam Cloud prompt removed, save and load can now be done from the character selection screen manually. AMAZON - Increased Thunder Lance damage 5x + added 6 additional bounces to the chain lightning. - Leap damage increased by 5x. - Poison Gas reworked to a big burst every 10 hits taken. REDNECK - Added Moonshine Molotov synergy to Napalm Spill . - Redneck Roughness now grants bubble when picking up health globes with full health. DEMONSPAWN - Manapool effect increased from 1 to 3.
The Season 4 for Hero Siege will be launching on the 4th of December. The patch will bring a lot of fixes, optimization, new translations (chinese complete update). and more!
Halloween is here!
The whole Tarethiel is now celebrating the event! Go and complete the Halloween quest chains to obtain various rewards!
Rewards:
- Halloween HUD
- Halloween Portrait
- 5 Halloween themed hats
- STEAM Achievement for completing the quest chain!
Hello, We wanted to bring you the S4 Beta due to major changes in the end game (wormholes). Due to popular demand, and taking in new player motivation to compete on the leaderboards we have done these things: - iLevel capped - Wormhole system re-vamped - Toxic WH effects removed - Wormhole levels are now randomized We don't want the wormhole level gain to get out of hand, so rather make it about skills + talent/stat optimization in order to progress higher. Also since the wormhole levels are now randomized, botting and clear tactics no longer work. There will be more areas in the launch, but just 2 for now in wormholes. Join the beta by choosing the beta tab in properties, and check the code "HEROSIEGEBETA666" in order to opt in the beta.
- Grim Reaper crash fixed. - Steam Cloud crash fixed. - Legendary Dragon whelp constantly shooting fixed.
当前的中文版为测试版本,不代表最终质量。最终的完整中文版会在近日更新。 The Chinese translation is only a test version for now and will be updated to full version soon!
- Added Simplified Chinese translation (work in progress), which will be updated later along with Japanese and Korean translations! - Mana system improved, each talent now has a base % mana cost + a flat cost according to the talent level. - Tweaked difficulty balance, normal is significantly easier while progressively scaling up for more challenge on higher difficulties. - Dropped items and runes in multiplayer now show for everyone. - Wormhole and Toxic loot now have hero level requirements. - Runes now show their stars on the ground. - Wormhole HUD is now smaller, effects moved to map screen. - Slightly increased Wormhole difficulty curve + lowered EXP scaling for wormholes. - Next Wormhole portal can now be opened right after the boss. - Due to popular demand the player will now be invincible during pickup animations. - Lots of gamepad navigation additions. - Several bosses have their damage reduced to make fights more fair. - Grim Reaper's last phase made more fair. - Reworked White Mage and Paladin shields. - Experience gain can now be locked from Gar Nor in town. - Creating a private server no longer requires a password. - Burning and poisoned effects improved. - Added new generic assets to the game. - Added cooldown display on spells. - Poison damage from all sources reworked. - Attempted fix for server join crashes. - Fixed an issue with inventory saving after stashing items. - Various bugfixes & optimizations. ENEMIES - Stone Fall for Hell and Desert Beasts Reworked - Rare, Elite and Satanic enemies now move much faster WHITE MAGE - First 2 active talents cooldowns lowered by 50% - Shield HP is now 10000 per talent point + attribute scale from 1x to 20x PALADIN - Shield HP is now 10000 per talent point + attribute scale from 3x to 35x SAMURAI - Lightning Enchant attribute scale increased from 3x to 8x
Helloooo!! Sooo we have been going over the negative reviews and you do all have good points about various things in the game. We have come into conclusions about what we will improve and do so here you go, a list of stuff thats coming in the next patch:
New mana system
Mana will now work very differently. Every spell has a starting percentage like 10% etc, which is the base manacost from your maximum mana. On top of this, spells cost will scale very slightly per talent point by a small flat number. This means that there will never be a situation where you cant cast a spell due to lack of mana.
Balance
We are addressing the oneshot stuff by decreasing damage from bosses and minibosses, as well as re-work/improve bosses like Death. We aim to bring a bit longer boss fights, but so that the boss doesn't instantly punish you. Also enemies are now a tad more interesting since rare enemies have way more hp than before, but the normal ones are the usual hack n slash.
Potion Pickup
Picking up potions now makes you immortal for the pickup duration and slightly after, so no more getting killed by potions. Tho you should still be cautious not to get surrounded ^^
Translations
We will be bringing translations for China, Japan and Korea.
Paladin + White Mage shields
We re-worked the shields completely, you can now tank a ton of damage, and the bubble has its own healthbar in order to track its HP better.
Twinking
You can now talk to Gar Nor and lock your EXP gain so you can twink a low level character.
Servers
You no longer need to put password on a private server. Joining to servers wont crash anymore, that got worked out.
Dropping Items (Trading)
You can now drop items to the ground and they appear to every player in the game, and they can also pick them up. So now you can give that epic loot to your friends.
Overall
Improvements in performance, networking and overall bug fixes. So yeah, keep those reviews coming, positive or negative. As longs it has feedback and helps us with our work ^^
Hello,
We are working with WhisperGames from China in order to bring Simplified Chinese, Japanese and Korean translation for the game.
This has been on the works for some time now, its a slow process unfortunately and since we are from Finland, it was really hard to find a reliable company to help us with the translations.
Also I noticed that there are ton of negative reviews because the game doesn't have chinese translation. Look, I get it you like the game and we are happy for that but please stop this, its hurting the games listing and sales as well as its future. We do listen to players and read forum topics even if we dont always answer them, and for example have been working to bring you the translations that you so much wanted.
Have a good one.
- PAS Team
Helloooo, We are currently working on making the mana system less tedious. All classes will be getting a base manacost for the spells which will be percentual from your max mana + a flat increase per point. This way the manacosts won't ever go so overboard that you would not be able to cast a spell. Hopefully we will get this out soon! Hold on! :)
- Early game difficulty curve eased, late game hardened a bit. - Changed Rare and Elite enemies HP scaling to 3.5x and 5x (bosses remain intact) - Fixed Flies attack range + attack frame - Increased rare and elite enemy movement speed to 1.5x and 2x - Max Crystal/Ruby drops have been increased - Act bosses also drop crystals / rubies now - Fixed some issues with the main quest - Fixed talent runes applying incorrectly - Fixed an issue with Steam Cloud sync - Optimization
Hello, So we have managed to atleast double the performance of the game, and will be patching in the upcoming days, maybe even tomorrow! Just a heads up! :)- - PAS Team
Android has also been updated, we are working on iOS too. GENERAL - Added new portraits for every expansions collectors edition owners! - Added option to change currency in online shop - Runes that give points to talents now show the talent name - Rune update chances fixed, visual bug - Fixed viewing solo hardcore leaderboards - Hardcore hero level saving fixed - Optimization VIKING - Bash cooldown set to 1.25 seconds - Charge cooldown set to 2.5 seconds - Odin's Fury cooldown set to 3 seconds - Shockwave cooldown set to 4.5 seconds - Viking now generates combo points with its first talent (Bash) Combo Points can be stacked up to 5 and used to multiply damage on other abilities NECROMANCER - Death Lord skin pickup sprite fixed. - Coop crash fixed. - Poison Nova damage fixed.
Season 2 is now over, and its time to move on to Season 3. The rewards are available in the shop section for Season 2.
We have been working hard to bring you this patch, hopefully you all enjoy the content and stuff we have done! All feedback is very welcome!
Here are the patch notes for 2.0.0.0
MAJOR - Wave system is now removed from the main game, we have made a new randomly generating world for the game that focuses more on exploring and smashing packs of enemies to pieces. - Runes added to the game. You can now obtain various runes that come out as 1-5 star runes. These runes can be equipped and upgraded with rubies, the more stars the more stats per level. 5 Runes can be equipped at once. (found in the talent screen tab) - Most enemy sprites are re-made, and now have attack animations. - All minibosses in the game have been re-worked to match a more interesting boss fight. - Exp gains, item level scaling etc has been optimized. - There is now an online matchmaking system that matches players together according to your settings. - Private servers will be working as before in another tab. - Massive improvements in multiplayer engine and overall performance. - Solo leaderboards are now class based. - Hero Level leaderboards added in. - Added translation for Finnish, Brazil and Russian GENERAL - You can no longer use spells while frozen or stunned - Player base movement speed has been increased - Enemies with enhance abilities are now determined by an "aura" beneath them - Wormhole puddles that appear after enemies die now increase in size over time from 0 and disappear faster - Fixed ESC boss dungeon spawn bug in wormholes - Minimap is now much lighter regarding performance, and improved visually - You can now check your DPS on the dummies by talking to Gar Nor in town - Off stats on items lowered to 75% from what it was - Hero Levels now give +0.5% more item level on items per level. FIXES - Fixed a crash in Wormhole Abomination boss. - Fixed a bug with client armor. - Fixed high item levels displaying incorrectly. - Fixed item level on dropped items. - The game can now be paused when playing online multiplayer alone. - Dodge is now tied to chest piece, no longer scales with armor. (now also works vs spells etc) - Manacosts are now compressed to K, M, B etc - Fixed talents sometimes not activating in online multiplayer - Leviathan's puddles now dissapear upon death - Eye boss no longer spawns portal before small eyes are dead
CLASSES
Shaman - Fixed Shamans Earth Totem strength synergy text. - Fixed Shamans Lava Spill damage. Viking - Viking's Zeal now increases damage by 1% per level and is 20% static chance. Demon Slayer - Demon Slayer's Light in Darkness now leeches a percentual amount according to your weapon damage per point. - Demon Slayer's Bullet Hell ability's stat synergy doubled from 5x to 10x - Demon Slayer's Katana Barrier ability's stat synergy increased from 1x to 10x Samurai - Fixed Samurai's Dodge for clients. - Samurai Improved technically and spells made more dynamic. - Samurai's Zen Tornado damage scaling doubled. Pirate - Fixed Pirates Rapidfire in online multiplayer. - Increased Pirate parrot's attack speed by 25% White Mage - White Mage Restless spirits cooldown lowered. - White Mage Mana orb cooldown lowered. - Fixed White Mage Angelic Zone synergy in multiplayer. - Fixed White Mage in local coop. Pyromancer - Pyromancer Meteor chance is now fixed to 20% - Pyromancer Blaze chance is now fixed to 15% - Pyromancer's Hydra synergy down to 3x from 4x (energy scaling) - Fixed Pyromancer spawning less Hydras as a client. Necromancer - Necromancer's Meat Bomb synergy increased from 1x to 2x. - Necromancer's Homing Wisps now move 2x faster. - Necromancer's Poison nova now has a synergy (Energy) - Necromancer's Meat Bomb fixed (small meats didn't do the right damage) - Necromancer's Meat Bomb re-worked, now more constant pattern + explodes on enemy collision - Necromancer's Meat Bomb cooldown increased a bit. Marksman - Marksman's Homing Rocket damage lowered by 10% - Marksman's Grenade Throw damage lowered by 10%
Season 3 is emerging, the servers have now been shut down and the databases are being reset. Be patient, the game will be up with a huge patch + season 3 in a few hours! - PAS Team
Hello, So since the anti-cheat is updated and beta item scaling is a tad smaller than it was before, it will flag your main account heros as cheaters. This will get you banned, so PLEASE create a new account as prompted in the previous news to play the beta. If you have been banned by the BAN IDENTIFIER: F please reply here with your account's name and I will unban you, also after that create a new acc for beta access. Sorry for this, we shouldve thought about it before.
- Necromancer is currently not working in multiplayer, need to wait for our programmer to fix it. - Fixed a crash with minions in general regarding freezing - Fixed a crash on pirates X marks the spot - Changed Rune Destroy and Unequip to X from G - Made all act zones playable, but not decorated or themed yet. - We have listed all the rest of problems and crashes and will fix them later on. Thank you for your co-operation! - Areas are now a bit smaller rune stuff will crash if - you equip a non existing rune (the list is empty) - or destroy a non existing rune (list is empty) (we will fix this later on)
Hero Siege 2.0 Beta patch is now out for everyone to test!
DISCLAIMER:
If you decide to take part in the open beta please read the things below: - Do not use your own account as it will most likely get item resets etc during the beta - Do not cheat in the beta, our anti-cheat is turned on in it too. - Report any problems, bugs, exploits to the forum beta channel or in discord's beta channel - Some areas are not finished, or look weird since we have not yet done them. ACT 1-4 are mostly ok to play. - Use the passcode: HEROSIEGEBETA666 to unlock the beta from your game's properties in steam library.
PATCH NOTES for the beta:
MAJOR - Wave system is now removed from the main game, we have made a new randomly generating world for the game that focuses more on exploring and smashing packs of enemies to pieces. - Runes added to the game. You can now obtain various runes that come out as 1-5 star runes. These runes can be equipped and upgraded with rubies, the more stars the more stats per level. 5 Runes can be equipped at once. (found in the talent screen tab) - Most enemy sprites are re-made, and now have attack animations. - All minibosses in the game have been re-worked to match a more interesting boss fight. - Exp gains, item level scaling etc has been optimized. - There is now an online matchmaking system that matches players together according to your settings. - Private servers will be working as before in another tab. - Massive improvements in multiplayer engine and overall performance. - Player attribute stats now scale to their full potential 1-150. Forexample you only gain a small amount of damage from strength at level 1 but a ton more when you hit 150. - Solo leaderboards are now class based, per class GENERAL - You can no longer use spells while frozen or stunned FIXES - Fixed a crash in Wormhole Abomination boss. - Fixed a bug with client armor. - Fixed high item levels displaying incorrectly. - Fixed item level on dropped items. - The game can now be paused when playing online multiplayer alone. - Dodge is now tied to chest piece, no longer scales with armor. (now also works vs spells etc) - Manacosts are now compressed to K, M, B etc - Fixed talents sometimes not activating CLASSES - Pyromancer Meteor chance is now fixed to 20% - Pyromancer Blaze chance is now fixed to 15% - Fixed Samurai's Dodge for clients. - Fixed White Mage Angelic Zone synergy in multiplayer. - Samurai Improved technically and spells made more dynamic. - Fixed Pyromancer spawning less Hydras as a client. - Fixed White Mage in local coop. - Fixed Pirates Rapidfire in online multiplayer. - Fixed Shamans Earth Totem strength synergy text. - Fixed Shamans Lava Spill damage. - Viking's Zeal now increases damage by 1% per level and is 20% static chance. - Samurai's Zen Tornado damage scaling doubled
Hello, Microsoft Azure is currently having some maintenance or problem, so the servers are down. We are trying to solve the issue, sorry for any inconvenience!
Here are some pictures of the random generation in the upcoming big patch :)
Hello, So since the random generator is a ton of work, and we have a LOT of assets to do with the asset generator for the actual generation system we will be postponing the actual release to July. We will be releasing a public beta in the upcoming weeks for the patch, anyone will be able to participate. Its a lot more work than we expected, so sorry for any inconvenience.
Hellooo!! Soo we have been fighting with the PS4 version of the game for a while, we planned to release it as 30 FPS due to the game being so heavy. But during massive debugging and investigating we managed to get the PS4 FPS from 32 up to a stable 80-85 by some cool magic tricks! This means the PS4 version will be coming out as 60 FPS and that PC performance will be at least doubled! This is a victory for all of us due to lags in wormholes etc! Just wanted to drop by and tell this ;) Have a great day!
Hello fellas!
We have been working on a major overhaul for Season 3 of Hero Siege, which will come in with a HUGE patch!
Major features in the new patch
- Wave system will be completely deleted from the main game, you will now explore the maps and kill packs on your own pace. - Random generated levels; One of our programmer has been working for 8 months on a random generation engine with an asset editor so you will be getting bigger maps with 100% generation and a real roguelike feel! - Item balance has been checked further, much better scaling now. - Dynamic difficulty curve based on group level median (in solo, your level) - Solo Leaderboards will be class specific, no longer all classes in the same bracket - Lots of exploits fixed - All enemies will get attack animations and re-worked graphics - Quest system, there will be a main quest for the entire game that gives you lots of EXP, loot and relics etc to make leveling funnier. - Lots of improvement in overal engine - New AI programming for enemies, lighter pathfinding (less performance use for the game) - Lots and lots of bug fixes! - Localization for: China, Russia, Finland, Brazil (More later) And here is some of the upcoming new art:
GENERAL - Fixed Steam cloud crash - Fixed iLevel scaling for clients - Fixed EXP in Wormholes - Fixed Satan not spawning correctly - Every Hero Level now adds 100 exp per Hero Level to all below 150 char exp gain. - Re-made the TAB section ingame - Updated Class Packs (Amazon + Shaman) in the complete bundle http://store.steampowered.com/bundle/476/ CLASSES - Demon Spawn Impale damage fixed - Fixed WM synergy to energy from strength - Fixed tick on Samurai spells - Astral Wolf damage fixed - X Marks the Spot damage fixed - Parrot damage fixed - Absorb Shield crash fixed - Fixed Necromancers minions following the host
Hello, So we have a sale atm, which did bring us like 60,000 new players. This means the servers are experiencing some serious flood, and are crashing often. We are looking to upgrade the computers at our provider's to support higher performance. There also was a problem with login (wrong password etc). This has been fixed now, so go play! :) Also if playing alone, We always suggest P2P over official servers, for 0 ping and reliable (will never crash due to lag etc). Sorry for any inconvencies this has caused!
GENERAL - Fixed Exp scaling for wormholes - Fixed ilevel drops in higher difficulties - Fixed Necromancer hands not ticking - Added WM synergies to healing spells - Added Paladin synergy to divine shield - Buffed WM Spell damage (chain lightning, mana pulse) - Buffed HP Gain from stamina, now it scales per level from 15 HP per stamina to 90 HP per stamina 1-150 ^ Ranged's have a bit less of scaling. MAC and Linux updates coming tomorrow!
MAJOR - White Mage class released - New difficulty curve (group level dynamic scaling) - More item drops in early game - Added "out of combat" faster health regen. GENERAL - Changed minion behavior to be more consistent. - Fixed Divine Shield for clients. - Fixed wormhole timer progressing while the game is paused. - Fixed voice acting option not disabling boss kill lines. - Fixed relics resetting when death occurs during the exit timer. - Fixed Demonspawn Spawn skin for clients. - Fixed issues with town portal. - Fixed a few incorrect item descriptions. - Fixed Shaman totem damage. - Reaping now ticks 0.5% of your max hp instead of 2% per stack. - Uber Inoya now matches the current town. CLASSES - Amazon Rebound now deals extra damage from strength on top of your AA damage. - Paladin Divine Shield is now instead an absorb shield that lasts for 5-10 seconds depending on synergy and it absorbs incoming damage. - Fixed Necromancer's minions healthbars and added outlines to the text. - Fixed a crash with Paladins Divine Shield - Fixed a crash with White Mages Mana Orb + Tons of bugfixes and graphical enhancements! If you wish to support us: http://store.steampowered.com//app/595940
Take part in an awesome Giveaway event by our company Panic Art Studios!
Win a FREE PlayStation 4 (1TB) + Resident Evil 7 retail game, shipped to the winner anywhere!
Click this link: https://twitter.com/eliaspixel/status/838825727969591298
And follow the steps! (you need a twitter account).
PS. If you do all the entries you have bigger chance of winning!
We have now updated the game for MAC, it runs on SIERRA OSX perfectly now. Sorry for the inconvenience!
GENERAL - Added MAC OSX Sierra support with Game Maker Early Access - Exported all platforms with new vertex buffer settings to more low end support. - Fixed player 2 Shaman active talents. - Fixed Marksman Multishot talent description. - Fixed Wormhole boss hatch appearing too early in singleplayer. - Fixed legacy Marksman helmet in multiplayer. - Fixed throne dungeon spawning while entering a dungeon causing player to fall indefinetly. - Amulet and Charm tooltips no longer block the inventory list.
3 Years of Hero Siege!! - Marksman legacy hat + Wooden HUD is now unlockable during the next week! GENERAL - Fixed Amazons Feint passive. - Fixed Pyromancers Splitfire for clients. - Fixed Pyromancers Fireflies. - Added an easter egg hud and a portrait!
- Fixed Maryos Pipe for clients. - Fixed a crash in options. - Fixed a crash in Damien on Toxic difficulty. - Fixed Marksmans Multishot. - Fixed Maniac Pirate skin in multiplayer. - Fixed a crash with Chain lightning. - Fixed player 2 talent names in inventory. - Fixed inventory log position in coop. - Fixed attack activated relics with mouse controls. - Added buyback option for the merchant in town. - Added explanations for season and hardcore heroes in hero creation screen. - Clothing section in the shop now shows hero name and class. CLASSES - Paladin Divine Shield nerfed by 50% - Paladin Divine Shield synergy fixed. - Amazon&#039;s Envenom synergy lowered by 75%
The Xmas event ends tomorrow, so you better get going if you want the rewards! :) Happy new year to everyone!
GENERAL
- fixed only helmet drops - fixed a bug in the anti-cheat
GENERAL
- Fixed amazon's Envenom ability doing 60x times the damage it should've done. - Fixed wormhole maps getting messed up
GENERAL
- Fixed pirate not shooting second bullet in normal skin - Fixed spike ground causing crashes - Fixed Toxic loot only being helms etc.
We also released a new skin for Pirate, so if you want to support the further development of this game, here is a link where you can get it: http://store.steampowered.com/app/564730/ Season 2 is now LIVE!
CHRISTMAS PATCH
- A Christmas themed quest chain - Xmas season update rewards for people who complete the quest chain! - Season 2 has started and Season 1 Portrait rewards has been handed to the players!
GENERAL
- The Town of Inoya has been re-built. - Added a lag removal for the crater objects that explosions leave behind. - Boosted all attribute scaling on spells +50% - Increased max life per hit to 16% and mana per hit to 12% - You can now delete quests by right clicking on the list. - Quests now have mouse over descriptions. - Chat tooltips now match the item tooltips 1:1 - Most classes now have their own attack sounds and impact sounds - Guild description can now be edited. - Fixed a bug in the loot text when picking up an item. - Chat linked item tooltips updated, now shows colors right and ilevel - Re-made bosses Gurag & Anubis - Addex Toxic Difficulty to the game which scales with your personal highest WH level and gives better loot than wormholes. - Wormhole Keys now cost 250k - Mystery Chests now cost 3.5k rubies. - You can now sell all items from current chosen slot pressing 1 button in shop - Items are now sorted by iLevel (highest shown first) - Rubies are now reset due to past inhumane drop rates. - Tab now shows the whole map. - Mystery hat drops fixed
ITEMS
- Attack speed factor has been halved from what it was. - Increased all talents + singular talents scaling - Mystery Boxes no longer drop Satanic and only drop the current WH level mythic gear - Satanic item spawn rate decreased and these can now only be obtained on wormholes or toxic difficulty - Items can now upgrade to Warforged which increases iLevel by 10% or Titanforged which increases iLevel by 25% - Mystery chest in town now always drops according to destruction, even if difficulty is set to normal - Mystery chests no longer stack but adds up and increases size of existing chest, removes lag - You can now see iLevel besides level requirement in inventory (should make browsing easier) - There is now more range in attack speed for weapons.
WORMHOLES
- Wormhole balance has been changed, you can now see the % on damage and HP buff - Max wormhole levels awarded now 5 instead of 10. - Wormhole bosses now drop mystery chests, but loot drop is lower % than in everywhere else. - Leviathan Orb health decreased from 5 x playercount to 3 x playercount - Gabriel pillars now explode into a frost nova, freezing and damaging players nearby. - Hazards now start at level 20 to 100. - Fixed 150's being able to join wh with a glitch - 4. rarity enemies no longer have instant reflection, but a 20% chance to get it - Bosses can no longer be enhanced in order to keep a smooth balance. - Boss arena's now have a few variations
CLASSES
- Viking Shockwave is now instant and projectile scale increased - Viking Talent 2 now has a flat % chance and increases critical damage by levels - Viking Bash now has a flat % chance to happen and increases damage dealt per level - Pyromancer Armageddon synergy scaling increased by 5 times. - Pyromancer Fire Nova synergy scaling increased by 4 times. - Pyromancer Armageddon and Hydra cooldowns reduced. - Paladin Holy Hammer life increased about 170% - Paladin Holy Hammer distance speed decreased by 50% - Paladin Synergy "Holy Shield" has been changed into "Blessed Shields" to remove confusion between rotating shields and divine shield. - Fixed a bug in Paladin's Chain Lightning - Paladin Holy Hammer synergy scaling tripled - Paladin's Divine Shield cooldown increased and scaling decreased + synergy changed. - Paladin's Divine Shield Synergy now instead of prolonging the durability, spawns chain lightning 2 times per second when its active. - Pirate X marks the spot synergy scaling increased from 4 to 6x. - Pirate Rapid Fire buffed and re-worked, now increases attack speed by 1250 + 10 per talent point. - Pirate Anchor now lands an aoe smash on point of impact and is scaled 5x with synergy - Pirate Rapid Fire now lasts 10 seconds. - While having rapid fire on, pirate's aim gets worse due to recoil. - Pirate Bomb Barrage no longer grows in range after each pulse - Pirate X Marks the spot now stuns enemies for 1 second. - Shaman totems, removed strength scaling from everything else except the earth totem. - Shaman Storm Totem nerfed, scaling lowered by 50%. - Shaman's Elemental blast synergy decreased by 50% - Demonspawn lowered manacalypse damage by 25% - Demonspawn fixed a bug that boosted damage too much with synergy - Demonspawn Blood Surge synergy damage decreased from 300% to 200% - Marksman Multishot now fixed to 5 arrows, only damage scales now. - Marksman Rocket and Grenade now have 300% increased synergy damage - Demon Slayer shredder now explodes 4 seconds faster and works correctly upon explosion - Amazon spearnage synergy scaling buffed from 2.5x to 4x - Amazon Thunder Spear now has energy synergy - Amazon Envenom now has strength synergy - Amazon Thunder Spear now always procs Tropical Thunder
Tomorrow is time to launch the next season for Hero Siege!
We are excited to bring to more balance, content and better optimization! Season one portrait rewards will be give on the season transition to anyone in the top 50 of a bracket. NOTE: Rubies will be put to 0 due to past inhumane drop rates so we can get this thing rolling with a better balance. Old non-season chars will have their stash and inventory removed, but upon login the game will drop you a basic mythic level 150 gear so you can continue playing. The wormholes and overall item balance has been changed alot!
Here are the notes for the next patch:
CHRISTMAS PATCH - A Christmas themed quest chain - Xmas season update rewards for people who complete the quest chain! - Season 2 has started and Season 1 Portrait rewards has been handed to the players! GENERAL - The Town of Inoya has been re-built. - Added a lag removal for the crater objects that explosions leave behind. - Boosted all attribute scaling on spells +50% - Increased max life per hit to 16% and mana per hit to 12% - You can now delete quests by right clicking on the list. - Quests now have mouse over descriptions. - Chat tooltips now match the item tooltips 1:1 - Most classes now have their own attack sounds and impact sounds - Guild description can now be edited. - Fixed a bug in the loot text when picking up an item. - Chat linked item tooltips updated, now shows colors right and ilevel - Re-made bosses Gurag & Anubis - Addex Toxic Difficulty to the game which scales with your personal highest WH level and gives better loot than wormholes. - Wormhole Keys now cost 250k - Mystery Chests now cost 3.5k rubies. - You can now sell all items from current chosen slot pressing 1 button in shop - Items are now sorted by iLevel (highest shown first) - Rubies are now reset due to past inhumane drop rates. ITEMS - Attack speed factor has been halved from what it was. - Increased all talents + singular talents scaling - Mystery Boxes no longer drop Satanic and only drop the current WH level mythic gear - Satanic item spawn rate decreased and these can now only be obtained on wormholes or toxic difficulty - Items can now upgrade to Warforged which increases iLevel by 10% or Titanforged which increases iLevel by 25% - Mystery chest in town now always drops according to destruction, even if difficulty is set to normal - Mystery chests no longer stack but adds up and increases size of existing chest, removes lag - You can now see iLevel besides level requirement in inventory (should make browsing easier) - There is now more range in attack speed for weapons. WORMHOLES - Wormhole balance has been changed, you can now see the % on damage and HP buff - Max wormhole levels awarded now 5 instead of 10. - Wormhole bosses now drop mystery chests, but loot drop is lower % than in everywhere else. - Leviathan Orb health decreased from 5 x playercount to 3 x playercount - Gabriel pillars now explode into a frost nova, freezing and damaging players nearby. - Hazards now start at level 20 to 100. - Fixed 150's being able to join wh with a glitch - 4. rarity enemies no longer have instant reflection, but a 20% chance to get it - Bosses can no longer be enhanced in order to keep a smooth balance. CLASSES - Viking Shockwave is now instant and projectile scale increased - Viking Talent 2 now has a flat % chance and increases critical damage by levels - Viking Bash now has a flat % chance to happen and increases damage dealt per level - Pyromancer Armageddon synergy scaling increased by 5 times. - Pyromancer Fire Nova synergy scaling increased by 4 times. - Pyromancer Armageddon and Hydra cooldowns reduced. - Paladin Holy Hammer life increased about 170% - Paladin Holy Hammer distance speed decreased by 50% - Paladin Synergy "Holy Shield" has been changed into "Blessed Shields" to remove confusion between rotating shields and divine shield. - Fixed a bug in Paladin's Chain Lightning - Paladin Holy Hammer synergy scaling tripled - Paladin's Divine Shield cooldown increased and scaling decreased + synergy changed. - Paladin's Divine Shield Synergy now instead of prolonging the durability, spawns chain lightning 2 times per second when its active. - Pirate X marks the spot synergy scaling increased from 4 to 6x. - Pirate Rapid Fire buffed and re-worked, now increases attack speed by 1250 + 10 per talent point. - Pirate Anchor now lands an aoe smash on point of impact and is scaled 5x with synergy - Pirate Rapid Fire now lasts 10 seconds. - While having rapid fire on, pirate's aim gets worse due to recoil. - Pirate Bomb Barrage no longer grows in range after each pulse - Pirate X Marks the spot now stuns enemies for 1 second. - Shaman totems, removed strength scaling from everything else except the earth totem. - Shaman Storm Totem nerfed, scaling lowered by 50%. - Shaman's Elemental blast synergy decreased by 50% - Demonspawn lowered manacalypse damage by 25% - Demonspawn fixed a bug that boosted damage too much with synergy - Demonspawn Blood Surge synergy damage decreased from 300% to 200% - Marksman Multishot now fixed to 5 arrows, only damage scales now. - Marksman Rocket and Grenade now have 300% increased synergy damage - Demon Slayer shredder now explodes 4 seconds faster and works correctly upon explosion - Amazon spearnage synergy scaling buffed from 2.5x to 4x - Amazon Thunder Spear now has energy synergy - Amazon Envenom now has strength synergy - Amazon Thunder Spear now always procs Tropical Thunder
Hello everyone!
Its time to nominate Hero Siege for the Steam Awards! If the game wins an award, we will be celebrating it by bringing even more awesome content and hours to the base game!
In order to nominate, click the store link and scroll down a bit. there is a big button for nominating :)
http://store.steampowered.com/app/269210/
GENERAL - Used newest XCODE + OSX Sierra to port the game this time, so should work on MAC now. - Fixed a bug with gurag - Updated anti-cheat system for MAC and Linux. NEXT PATCH will be for Season 2 with a long list of features, we will be giving out beta builds for interested people who can test the content on beta accounts later in the near future.
GENERAL - Made huge improvements into our anti-cheat system.
GENERAL - Fixed reaping for clients - Set reaping to put HP to 1 instead than if the damage incoming would kill you.
GENERAL - Reaping hazard is now non-fatal and hp% per tick lowered from 2.5 to 2.
GENERAL
- Corrected the "Next Wave in:" text
- Compressed talent damage + synergies with K,M,B
- Fixed reaping stack resetting
- Added mouse-over tooltips to hazards in wormholes
CLASSES
- Paladin Holy Shock now has a smaller range, only does damage to nearby enemies
GENERAL
- Corrected the "Next Wave in:" text
- Compressed talent damage + synergies with K,M,B
- Fixed reaping stack resetting
- Added mouse-over tooltips to hazards in wormholes
CLASSES
- Paladin Holy Shock now has a smaller range, only does damage to nearby enemies
GENERAL - Fixed Life & Mana per hit for clients and host. - Fixed compressing bug - Fixed a bug from talent drawing - Fixed Anubis bug by making a confirmation check when joining a server. - Fixed Gabriel phase 2 client pillar sync - Fixed stash compression happening all the time - Removed the ability to dupe items by having stash and inventory open at the same time - Fixed visual "Base Damage" on compressed items. - Fixed ACT 7 minimaps & made the maps lighter performance wise - Fixed out of bounds items in dungeons and crypts - Fixed Reaping Hazard in Wormholes - Re-enabled minimap toggling. (Button "M" / Select (controller)) CLASSES - Buffed Viking's Shockwave by re-working it and increasing potential damage x 3
GENERAL
- Fixed crashing in Damien's Altar (Single Player)
- added tooltip for holy shock synergy
- fixed the long "Wormhole Level" text in hud.
- Disabled Siege Mode for maintenance, we need to re-make it since its currently completely broken.
- Hazard icons now dissapear when enemies are dead.
- Fixed Manacalypse crashing the game.
Halloween Update is now live!
A new journey awaits every adventurer to demolish the Pumpkin King!
Patch Notes:
HALLOWEEN EVENT
- New original Halloween themed soundtrack by Antti Martikainen
- A Quest Chain to kill the Pumpkin King!
- Spooky assets and halloween mood!
- Seasonal Rewards and achievement that can only be completed during Halloween!
MAJOR
- New quest log system added into the game. You can now have multiple quests on at the same time!
- Added a system that displays debuff timers on top of your player such as "Frozen", "Slowed", "Poisoned", "Burning", "Stunned" Etc.
- Damien and Grim Reaper bosses re-worked!
- Damien's Throne + Act 3 ending changed into "Damien's Nightmare".
WORMHOLES
- Wormhole levels and Hero Levels compressed down to 10% of its original value in order to improve the difficulty curve of Wormholes and improve the item vs difficulty curve
- iLevel compressed to 60% from what it was in order to improve the difficulty curve of Wormholes and improve the item vs difficulty curve
- Fixed a crash with WH Parasectoid Boss.
- Wormholes now add up to 5 hazards 1 per 100 levels.
Hazard 1 (Berserk):
- Enemies belowe 25% HP gain 150% Damage, 150% Increased movement speed, grow slightly in size and turning red.
Hazard 2 (Volcanic Eruption):
- When in Combat small craters spawn on the feet of players that erupt after a second causing massive damage + burning debuff
Hazard 3 (Corrosive Pools):
- When an enemy Dies, it leaves behind a pool of corrosive blood that heals enemies and damages the player
Hazard 4 (Molten Heart):
- When an enemy Dies, it also leaves behind a ball of lava that explodes and deals AOE damage + causes burning debuff.
Hazard 5 (Reaping):
- Every time you kill an enemy you gain few seconds of bleeding that stacks per enemy death. Every stack ticks for a % of your Max Health. The debuff wont stack in time and fades off after seconds.
GENERAL
- Fixed skins and awkward HUD in local coop.
- Fixed stash losing items in singleplayer.
- Fixed act 4-3 portal not working.
- Burning Damage now applied from burning sources and now deals 5% max hp per second.
- Fixed Clients taking damage 2 times more frequently from spells and enemy abilities
- Fixed health and mana bar being glitchy as F on player and enemies.
- Fixed Life per hit and Mana per hit for clients
- Fixed Anubis Icon bug
- Fixed getting kicked from WH
- Code optimization to make the game run a bit smoother.
CLASSES
- Demonspawn Manacalypse now scales Talent Number X mana and has a 5x Energy Synergy
- Shaman Totem STR scaling lowered from 0.00005% per point to 0.00002% per point
- Paladin Holy Shock aura now scales with Energy
- Pirate parrot damage increased from 100 + (talent X 100) to 1500 + (talent X 1500) damage
and synergy scaling increased from 3x to 5x.
- Pirate Bomb Barrage damage increased from 100 + (talent X 100) to 1000 + (talent X 1000) damage
and synergy scaling increased from 3x to 5x.
- Pyromancer fireswarm damage increased from 30 + (talent X 30) to 100 + (talent X 100) damage
and synergy scaling increased from 1x to 5x.
I have now changed it to "Complete the Set" which means you can buy the bundle if you miss 1+ DLC from the game and get the discount. Enjoy!
GENERAL
- Old ilevel and mysterybox scaling reverted back, we will change it for S2.
- Removed MS Scaling from enemies in wormhole vs rangeds.
CLASSES
- Demonspawn Demonic Presence calculation changed into diminishing with a low cap
^ Every point diminishes with a factor of 0.9975 to a minimum of 0.0025 per point.
- Blood Surge synergy scale back to 300% from 55%
- Blood Surge Energy scaling tripled
- Demonspawn Increased both Impale and Blood Surge cooldown from 4 seconds to 7 seconds.
- Demonspawn Gutspread no longer heals or gains mana, since its not a projectile
- Impale Energy scaling is now 2x bigger.
- Impale base damage fixed
GENERAL
- Max Ruby drop capped to 500
- Item Level scaling lowered by 50%
CLASSES
- Demonspawn Synergy for Blood Surge reduced from 300% to 155% and decreased tick frequency
- Demonspawn Mana scaling with manacalypse increased from 500 mana X to 3500 mana X
- Shaman "Totem Master" synergy fixed, now adss 50% to totem damage.
- Shaman Storm Totem Energy scaling halved
- Shaman Overall Totem STR scaling halved.
- Shaman Fire Totem Energy scaling increased from 0.35 to 1 multiplier.
- Shaman Roots cooldown increased from 4~ seconds to 10~ seconds.
GENERAL
- Fixed some nasty bugs with ACT 3 and 4 unlocking etc.
- Fixed a few inventory exploits.
- Season and non-season characters now have seperate stashes.
- Fixed a crash with Annie.
- Fixed Siege mode in singleplayer.
- Fixed quest info not showing up.
- Fixed 3 player leaderboards.
GENERAL
- Fixed Siege Mode crashing in Single Player
- Fixed Client ending up in wormhole when entering Siege Mode
- Fixed unlocking Maniac Viking
- Fixed Enemy Balancing (too much HP and damage)
- Parasectoid in WH can no longer have enchantment
A new viking skin is now out! http://store.steampowered.com//app/520320?beta=0 Thank you to all of you for the continued support of our game, lets make it better and better!
MAJOR
- Wormhole areas re-made completely with new themes
- Wormhole packs are no longer randomized but pre-placed
- Wormhole bosses now have their own throne which appears after clearing the enemies.
- iLevel cap in wormholes removed completely.
- All talents and singular talents now scale for a possibility of 1 per 100 ilevel.
- Ranking system reset and re-done, groups now have their own ladders (2,3,4) + solo
^ Every unique group has its own rank.
- Guilds now have reputation that grants perks.
- Added Stash into the town where you can store items.
- Siege Mode is back and can be accessed from a town NPC.
- HLevel compressed to the current XP Scaling, since every Hlevel max experience raised
and wormhole scales EXP the further you go.
- Added 3 new bosses to the wormhole.
GENERAL
- Fixed Demonspawn talent names being scrambled.
- Fixed Nomad's Demolishing Tornado damage.
- Fixed Necromancer crash on clients.
- iLevel scaling lowered a bit.
- Enemy damage now scales by +25% per player in group
- Enemy HP now scales by 100% per player in group instead of 75%
- Removed iLevel cap from items Made curve harder.
- Fixed client vs host xp ratio.
- Autoequipping item now updates stats.
- Minimap is now on by default and can be turned off by pressing "M" or Middle Mouse Button
- Promoting a player to admin in a guild now updates the status.
- Fixed hat not shown on Demonspawn.
- All sliders can now be dragged.
- Your portrait now updates as you get more hero levels.
- The pack system in wormholes got a massive re-vamp.
- Fixed minimap for every dungeon, crypt and zone in game.
- Hero Level max experience now multiplies with the actual hero level.
- Life per hit and Mana per hit are now fixed % of players max mana or max hp
- Trading items has been removed.
- Swapped ACT 3 and ACT 4 in order to make the lore better.
- Opened ACT 5, 6, 7 by default in order to not be tied to each other.
- Life per hit and Mana per hit has been re-calculated into your existing weapons with the new system
- Combat text and names etc are now transparent in order to give more visibility.
- Other player's projectiles and effects are now transparent.
- If a HC character dies or you delete a character, its guild spot will remove too.
- Melees now take 10% decreased damage from enemy melee attacks.
- Enemy Barrage arrows reduced from 8 to 6
- Fixed skeleton warrior spin going through walls
WORMHOLES
- Higher Wormholes now give more experience.
- Randomized wormholes removed for good, made pre-made ones with themes.
- Every 10% of the wormhole timer is now 1 level, so if you do it so that you have 90% left you
gain 9 wormhole levels from the upgrade instead of the old 1. 1 is the minimum if you beat it
before the timer runs out.
- If a player under 150 is in a wormhole, the whole group will be kicked to the town.
- Every 20 WH multiplies the enemy HP scaling and armor scaling.
- WH Packs changed a bit, not that many elites now.
CLASSES
- Nomad Wind & Sand proc chance lowered from 20% to 6%
& expires 1 second faster + damage synergy lowered 33%
- Samurai Focus now procs at 6 attacks instead of 10 and 6 is halved with chest/helm synergy
- Samurai Focus attribute scale buffed 2x
- Samurai Lightning Enchant attribute scaling buffed from 3x to 5x
- Samurai Vorpal Charge attribute scaling buffed from 1x to 5x
- Samurai Waijin Stone attribute scaling buffed from 3x to 5x
- Samurai Added Energy synergy to Katanoshi
- Shaman Fire totem damage scale with attributes lowered by 65%
- Samurai Ying Yang now heals the samurai for 0.1% per talent point of his max hp when 48 px or closer to an enemy
- Redneck can now attack during chainsaw massacre.
- Demon Slayer bullets now deal 75% of his damage.
- Demon Slayer melee nerfed from 3x dmg to 1.75x
- Pirate Rapidfire has a 50% chance to shoot cannonballs
- Pirate Parrot attack speed increased from 0.5sec to 0.35sec
- Pirate Increased anchor cooldown from 1.5sec to 3sec
- Pirate Doubled anchor strength synergy
- Buffed Redneck Moonshine Madness attack speed from 20 + talent * 2 to 100 + talent * 3
- Pickup Raid bullet speed increased from 8 to 12
- Minions take 25% of reflection damage down from 70%
- Removed AOE ring from # attack
- Necromancer's minions spawn ~17% less cursed hands
- Increased Necromancer's minions speed from 1.5 to 2
- Redneck Moonshine Madness tick chance reduced to flat 30%
- Necromancer's minions stick a bit closer to the player
- Nomad's Wind Master synergy spawns 50% less tornadoes
- Amazon's Poison now scales with 1% per point from Weapon Damage.
- Amazon's Poison now spreads to closest enemies in a range of 32 pixels.
ps. Siege Mode is now in game and can be obtained from NPC Ishmail in Inoya. We will be re-working siege mode in the future!
Hello,
Thank you all who participated in the contest! There were pretty cool designs but only 2 made it in the game unfortunately since there was not too much cleaning that had to be done. So here are the Winners:
Otakuhn and Matt feel free to add me on STEAM so I can provide you with goods. Congraz!
Hola!
So we have been working hard on our new patch for Hero Siege which is kinda huuuuuge. We will be testing further tomorrow and thursday before patching. So well yeah, get ready for all this:
MAJOR
- Wormhole area's re-made complitely with new themes
- Wormhole packs are no longer randomized but pre-placed
- Wormhole bosses now have their own throne which appears after clearing the enemies.
- iLevel cap in wormholes removed complitely.
- all talents and singular talents now scale for a possibility of 1 per 100 ilevel.
- Ranking system reset and re-done, groups now have their own ladders (2,3,4) + solo
- Guilds now have reputation that grants perks.
- Added Stash into the town where you can store items.
GENERAL
- Fixed Demonspawn talent names being scrambled.
- Fixed Nomad's Demolishing Tornado damage.
- Fixed Necromancer crash on clients.
- iLevel scaling lowered a bit.
- Enemy damage now scales by +25% per player in group
- Enemy HP now scales by 100% per player in group instead of 75%
- Removed iLevel cap from items Made curve harder.
- Fixed client vs host xp ratio.
- Autoequipping item now updates stats.
- Minimap is now on by default and can be turned off by pressing "M" or Middle Mouse Button
- Promoting a player to admin in a guild now updates the status.
- Fixed hat not shown on Demonspawn.
- All sliders can now be dragged.
- Your portrait now updates as you get more hero levels.
- The pack system in wormholes got a massive re-vamp.
- Fixed minimap for every dungeon, crypt and zone in game.
- Hero Level max experience now multiplies with the actual hero level.
- Life per hit and Mana per hit are now fixed % of players max mana or max hp
- Trading items has been removed.
- Swapped ACT 3 and ACT 4 in order to make the lore better.
- Opened ACT 5, 6, 7 by default in order to not be tied to each other.
- Life per hit and Mana per hit has been re-calculated into your existing weapons with the new system
- Combat text and names etc are now transparent in order to give more visibility.
- Other player's projectiles and effects are now transparent.
- If a HC character dies or you delete a character, its guild spot will remove too.
WORMHOLES
- Higher Wormholes now give more experience.
- Randomized wormholes removed for good, made pre-made ones with themes.
- Every 10% of the wormhole timer is now 1 level, so if you do it so that you have 90% left you
gain 9 wormhole levels from the upgrade instead of the old 1. 1 is the minimum if you beat it
before the timer runs out.
- If a player under 150 is in a wormhole, the whole group will be kicked to the town.
- Every 20 WH multiplies the enemy HP scaling and armor scaling.
- WH Packs changed a bit, not that many elites now.
CLASSES
- Nomad Wind & Sand proc chance lowered from 20% to 6%
- Shaman Fire totem damage scale with attributes lowered by 65%
- Redneck can now attack during chainsaw massacre.
- Demon Slayer bullets now deal 75% of his damage.
- Demon Slayer melee nerfed from 3x dmg to 1.75x
Hello everyone!
We are now hosting a competition which starts immediately and ends on Friday 23th.
Use this portrait as a template to design your own. We are adding Hero Level and Custom portraits in the game next patch.
The best portraits will be added into the game and the people will receive keys for the maniac viking skin!
Here are the current tiers for the Hlevel portraits to give you some inspiration!
Happy spriting everyone! :)
Hey!
We are sorry that this is taking so long and its getting delayed like this. Please understand that there are LOTS of things that have been improved, changed, re-vamped like:
- Leaderboards are now divided into 4 brackets (solo, duo, trio, quad)
- ilevel cap removed
- Enemy scaling increased and cap removed
- +all talents & +single talent cap removed
- Lifesteal + manaleech in weapons now comes as 2-6% from max hp/mana
- You can gain up to 9 WH levels by being really fast.
And more. This all requires a ton of testing and we really want to be sure its the best we can bring you!
We are working really really hard to make the game into the best Hero Siege possible!
- Dev Team.
ps. heads up!
http://store.steampowered.com/app/520320/
Helloooooo!!! So guess what we have been doing in secrecy? Working on more stuff for Hero Siege! Next patch will bring alot of hopefully nice things for all of you! - iLevel cap will be removed but in the off-side, the difficulty curve will be harder - You can now get up to 9 wormhole levels + per completion if you do it fast. Every 10% of the timer means +1 WH level upon completion. - Mystery Chests drop less keys now. - We removed all the current Wormhole Areas and will add up to 10-15 different new areas that are beautiful and pre-made and designed for WH action - Adding new bosses to wormholes with new gimmicks. - Making divided leaderboards for Solo, Duo, Trio and Quadra group WH levels! - We also fixed a bunch of bugs on top of this.
GENERAL - Fixed tooltips for weapons with armor - Necro now gets his minions in dungeons and crypts without re-spawn - Made loading better, hopefully it fixed the loading issue. - Removed weapon compression system for good - Fixed merchant dialog box opening while browsing shop and selling items - Fixed spells not working but going on CD - Treasure Goblins now drop up to 2k rubies/crystals - Unlocked Difficulties as a community request - Removed credits. CLASSES - Demon Slayer Bullet Hell cooldown time increased + damage increased - Nomad Wind & Sand ability lasts for longer now. + can happen again at same time now - Pirate X Marks the Spot now scales with strength + longer cd - Amazon's poison now deals 300 X Talent point poison damage. - Amazon's Envenom Increases the effect to 1200 X Talent point + 300 X Talent point - Amazon's Synergy triples both the poison effects. - Amazon's projectile now triggers reflect - Demonspawn or a group member has to be in 128 pixels of range from enemies for Manacalypse to work - Demonspawn's Impale cooldown increased
Please vote here: Do you want us to let players unlock any difficulty at any time, so you don't need to progress thru all of them if you dont want to. Let the community decide.
So as you guys know, some of you are experiencing the loss of relics, items etc. We are working on it, I did put a halt on everything else before this is deal with. Hopefully we will get a patch out asap. Thanks for your patience.
Fixed creating season chars, enjoy!
Hello, If you want to chill with other Hero Siege players, join our discord server! https://discord.gg/QRJRs
- Fixed Nethermancer crash. - Fixed crashes related to disconnects & kicking. - Fixed leaderboards showing hero levels and wormholes flipped. - Fixed season hero levels uploading wrong and reseted hero level leaderboards. - Fixed season and non-season characters being able to play with each other. - Fixed Shamans wolves following the wrong player. - Fixed Shamans totems damage scaling. - Buffed WH enemies Season is now reset due to exploits and bugs we had in, everyone has been rewarded an extra 10000 rubies.
Hello everyone, We know you were excited about season one in Hero Siege. Trust me, we were excited as well. But everything didn't go as we planned. About leaderboard. We accidentally set wrong value into our code. Basicly this means, it shows non-seasonal character leaderboards, not seasonal character. Seasonal and non-seasonal characters are able to play together. The problem with this obviously is, that non-seasonal characters are able to boost seasonal characters and share items. Relics and items in your inventory dissappearing. This one is painful for couple of reasons. It doesn't happen to everyone and it doesn't happen to us. If we could make our relics and items in inventory dissappear, we could study it much better. We are informing our server guy, that he needs to take a better look at the script when it comes to loading the character slots. Or whatever is causing those issues. Overall, we are working hard to make everything right and fix these issues. We are not happy with the patch that we released. We are sorry for this. Because of the reasons mentioned above, we are going to reset the ladder. We want this to be fair for everyone. As an apology, we are going to give players 10,000 rubies (you get to keep rubies which you farmed). There is a Patch coming soon to address the biggest issues.
- Fixed ranks in chat. - You can now resign from a guild from the "Guilds" tab.
MAJOR - Don't cheat, our cheat detection detects if you change values with cheat engine and it will automatically now ban you instantly. Adding rubies, changing weapon values or attributes etc. - Season 1 is here! Lets get leveling! - Guilds are now here! You can create, join and manage guilds. Every guild also has their own chat channel that can be joined and switched between the global chat. - Major class balancing and nerfing, check the class section below! - Loot calculating (iLevel) is now better. GENERAL - All relic based damage buffed ALOT - Removed All Stats cap from items, it now scales with iLevel - Improved menu GUI elements etc, chat and so forth. - Fixed ingame kicking - Resetting stats is fixed. - Fixed Hero Level in game lobby and dummys not appearing for clients in town - Removed Gold to Ruby conversion and instead added ruby loots - Magister Kujala now sells mystery chests that give all kinds of treasure and also very rare stuff like mystery hats! - Fixed depth for text in statistics page. - Hats now have names in the shop. - Rubies compressed to 2500. - Introducing 18 slots for heroes. - Removed Grain effect from satanic mode. - Increased Satanic Mode scaling for loot and enemies - Fixed Arrow Turrets in Satanic Mode. - Amazon Spearnage and Demonspawn gutspread no longer work with Mind Bender nor activate the reflection enhancement on enemies. - Fixed Death Scythe Relic - Added more padding between players in chat. - Act boss HP Boosted up alot! - Shaman Silhouette added to boss kill room - Jack The Ripper (MERCHANT) now can also reset your relics - You can now hide name and health bar from options - Removed prefixes from names due to guild tags. - Increased Hero Level requirement from 175 mil to 325 mil - Players no longer lose relics if they dont get to dungeons or portals in time. - Fixed King's Garden crashing and lagging CLASSES - Changed Viking's Berserk into a flat damage gain (1% per point) - Viking's Rage Synergy now doubles the Berserk effect - Decreased Marksman's Colossal Arrow damage a notch - Increased Demonspawn manacalypse cooldown. - Nomad's Wind & Sand buffed + re-worked - Waijin Stone knockback removed from Samurai and damage scaling increased. - Shield Slam knockback removed from Paladin and damage scaling increased. - Increased Parrot damage and attack frequency for Pirate - Holy Shock damage buffed and frequency increased @ paladin - Envenom now poisons all enemies on view - Demon Slayer sword form now deals 3x damage - Shaman's Elemental Blast damage scaling doubled and added str scaling to it - Buffed Pyromancer Hydras - Buffed Shaman Wolves - Buffed Shaman Storm Totem Damage - Buffed Samurai's Lightning Enchant - Buffed Samurai's Zen Wind - Buffed Demon Slayer's Bullet Hell - Buffed Amazon's Spearnage - Buffed Paladin's Lightning Fury - Buffed Paladin's Holy Nova - Buffed Viking's Seismic Slam - Buffed Viking's Shockwave - Buffed Redneck's Molotov - Buffed Pyromancer's Fireflies - Buffed Pyromancer's Meteor - Buffed Pirate's Cannonball - Buffed Pirate's Bomb Barrage - Buffed Nomad's Eye of Ra - Buffed Nomad's Demolishing Tornado - Buffed Necromancer's Soul Channel http://store.steampowered.com//app/503720 Also Nethermancer skin is now out! So if you want to support our further development or just want a nice skin we thank you!
With the upcoming Season 1 patch we will also change the meta quite a bit. The Viking will get a huge buff with his new 9th talent re-work. It now adds 1% per point flat damage increase and doubles the effect with chest or helm synergy.
Every other class got buffed pretty much and slightly nerfed marksman / demonspawn.
We are still working on polishing the patch so please be patient, we will release it next week hopefully! We will also plan the season 1 rewards later, so just know that those will come but will not be announced just yet!
New bosses for wormholes and new areas for wormholes are also coming in a later patch.
Hello everyone,
I am now giving a status update due to some worries and questions you guys have.
About the upcoming patch:
We are still working on it, there are scripts we need to add in order to get all the features in and a lot of balancing we are doing right now. We rather postpone it than release a broken game. We want it to be the best product possible, this patch is very important for us and all of you so it needs to be good. We will release it asap.
About concerns of Hero Siege support:
We currently have 5 people working at our office including our game tester / designer / community manager Sarcaster
There is 2 people working on Eastfound so we still support Hero Siege and will keep adding content to it and ironing it out. We are also trying to polish all the nasty multiplayer bugs out as well as we can.
Hello,
We are trying to get all the stuff done by the end of the week, so please be patient. We are working really hard to bring this out! :)
We will push the Necromancer skin also out when the patch goes live so dont belive the release date (had to push it forward so it doesnt come out before the patch).
Anyway hope you guys are ready to start smashing that leaderboard! There will also be another update after this one with new wormhole bosses and maybe new wormhole areas :)
This is not relevant to Hero Siege other than its our next game that is coming out in 2017.
We are still working on Hero Siege tho and keeping support!
Anyway if you're interested in following Eastfound's process you should follow our team in Twitter @eliaspixel @aapelikutila @jussi_ku @niinakoi @thesarcaster
The game will be absolutely massive with an epic story line and lots of content!
Hello everyone! Exciting patch is on the way! In this post we are going to tell you what we are going to add/change.
We are going to reset wormhole level since we are going to start season one in next patch! One season lasts for six months. If you want to compete in the leaderboards you have to create a new character, check "season" button,
level to 150 and then jump in to wormholes! This also gives new incomers a chance to compete with old veterans! There are some visual rewards for people who gets to top 50. #1 player gets a diamond pentagram next to his name,
#2 gets golden pentagram, #3 silver pentagram and everyone between 4-50 gets bronze pentagram.
If you don't want to climb leaderboards just continue playing with your old character!
We are going to remove "Gold to ruby" conversion totally. BUT we will increase the amount of rubies you get as loot. Magister Kujala is going to sell mystery chests in Town of Inoya for rubies.
You are able to get hats, satanic items, wormhole keys and relics from these mystery chests.
The amount of rubies you get from wormhole bosses scales with wormhole level.
From wormhole level 1 to 50 you get loot from mystery chests which matches the wormhole level you are currently tackling. After you get above wormhole level 50, you have a chance to get better satanic loot from mystery chests.
This caps at wormhole level 100.
When the patch comes live, your rubies will be compressed to 2500. For example, if you have 5000 rubies, after patch you'll have 2500 rubies. If you have 300 rubies, after patch you still have same amount of rubies.
Also wormhole bosses are going to have a chance to drop really rare loot!
This new and exciting patch will be released next week!
We have also fixed bugs, balanced characters but all that information you are able to check from patch notes when then patch goes live!
Hello fellas!
Something completely irrelevant to Hero Siege, but just wanted to drop out that we have done the graphics as a collaboration with a few indie friends of us that just got their first game on STEAM.
So if you feel like you would like to play a really challenging platformer and support some up and comming indies, then please add this game to your wishlist:
http://store.steampowered.com/app/448520
We are also working on awesome new stuff for Hero Siege and lots of balancing is coming due to us having Sarcaster between devs and community to ensure the best possible feedback and support loop!
Hola!
We have lots of things coming to Hero Siege soonish!
We are removing the gold to rubies conversion for good and will instead give more ruby drops from wormholes.
Rubies can be used to buy mystery chests which can either give you relics, high item level satanics for people over 50 WH (better than what you get from WH), or a bunch of keys or wormhole keys and maybe even hats n stuff! (These can also drop from major bosses with a low percentage).
We will also be welcoming season 1 and the guilds!
So since there have been lots of requests for a Pyromancer skin, I've been putting in the hours and working at this. There is still plenty of work!
I have banned a big bunch of players today which sucks, I don't want to do it but its the only way to get rid of people who ruin the fun for others. Please don't cheat, our system is very strickt and it will flag you and get you banned. Also do not accept cheated items from cheaters, because those get you flagged and it makes our lives harder. There will be a system in the future that detects changed stats and instabans the cheater immediately, but for now its all manual. So yeah, lets all be legit and enjoy the game yo!
Lets try this one more time. I triple checked no broken constants now, should work just fine in game and out. Waking up today was my biggest misstake. What a failed day. gl hf.
- Fixed that enhance_cast crash - Dumped audio groups which caused sounds to not work - Made low and med graphics settings remove text outline for bad GPU's that crashed for vertex buffer reasons. Yeah sorry.. Everyone is on vacation and I'm working from home alone stressed to the verge of mental breakdown, trying my best. Just sorry and dont spank me too hard pliz ːappleofevolutionː
Sorry for this, was a major fukup from me but things should be rolling and those crashes should be gone. I will monitor if any new ones come and fix asap. Hopefully not and sorry again!
GENERAL
- Fixed Shaman sounds
- Fixed Shaman tooltips
- Shaman turning into a viking fixed
- Shaman hat on client fixed
- Crashing on Land Lord is fixed.
- Removed sprite fonts in order to prepare the game for localization.
- Optimized audio groups and texture pages some to make the game run better
- Reflection projectiles now have a depth so that they are on top of everything
- Fixed a bug in reflection for clients.
MAC AND LINUX COMING NEXT WEEK!
GENERAL
- Health bars drawing when dead fixed.
- Fixed a projectile caused crash in co-op
- Pulling a passive enemy will alert all surrounding enemies and pull them too.
- Passive packs now hold together better and dont wander too far from starting point!
- Shaman is now out!
http://store.steampowered.com//app/488470
https://itunes.apple.com/us/app/hero-siege-pocket-edition/id1123991807?ls=1&mt=8 Hero Siege: Pocket Edition is now available for iOS World Wide!
We are stocked how well the game is doing on a free to play dominant platform being a bit pricy, but thank you all for your continued support of the game! We are preparing an iOS launch in the near future! Also controls will be ironed out and we will continue making it as good as we possibly can! :)
Hero Siege: Pocket Edition is now out for android! https://play.google.com/store/apps/details?id=com.panicartstudios.herosiegepocket The game comes with all 3 expansions! Its also totally cross platform so you can pick the game up from your mobile and play your multiplayer hero from anywhere!
GENERAL
- Fixed disarm crashing the game.
- Compressed Combat Text.
- Properly set the hat prices in shop.
- Fixed ingame joining.
- Fixed all coins giving one gold.
- Rename fixed
- You can now see player average item level from TAB ingame.
- Optimized multiplayer saving, loading etc
We are aware of these and are fixing them, probably patching tomorrow.
GENERAL
- Ankh fixed
- Enemies now have Armor in wormholes which raises 1% per wormhole level reaching
a cap of 95%.
- Achievement boxes now re-made.
- Razorwire relic now deals weapon damage on tick.
- Smoothed out enemy movement on clients.
- Other clients can no longer upgrade your wormhole by pressing the button.
- Town re-made, added a portal to the act area which is a different location now.
- Removed DLC requirement for "All level 100" -achievement.
- Fixed a crash in co-op
- WH cannot be entered if a player in group is lower than 150.
- Multiplayer login screen can no longer be accessed without steam api active.
- You can no longer even try to join 4/4 servers.
- Advancing waves is no longer possible if in talent or inventory screen.
- Player base movement speed significantly increased.
- Healthbars now draw on top of everything.
Nomad
- Rupture now deals weapon damage + extra on top according to talent level.
Demonspawn
- Fixed Manacalypse cooldown for host with synergy.
Necromancer
- Fixed golem summoning on client.
A new class is coming... I can sense the storm approaching....
Hello fellas,
This is a status update for plenty of things:
We have fixed a few more nasty bugs that have been haunting the game for ages! We also have had time to really balance out Wormholes and balance relics out and find exploits etc.
We will be patching the game next week which will mostly be bug fixes and optimization etc. On the same time we update all PHP scripts with better optimization which should improve plenty of things server side.
So what you all prolly wonder, what is "The Void"?
The Void will be a "Raid Dungeon" for a team of 4 players. You can open "The Void" as a group of 4 players and take on some seriously nasty 4 player gimmick bosses with many phases.
We will Introduce Double Talents and will slowly start adding tank and healing specs to all classes (well not every class is going to be a tank and a healer :D).
The Void will require 2 DPS, 1 Healer and 1 Tank to be cleared. The bosses drop higher item level loot than Wormholes and are a ton harder and require real cordination between the group.
This is all for now, we have a ton of work to do and that much time that the days offer so..... Keep your pants on for now :)
Hello everyone, I wanted to bring this to your attention. There are still alot of cheaters, and we are manually banning them but the amount of reports are just crazy so I cannot put my time into reading them so this is what we do: Our system that detects that item stats have been changed with a 3rd party software, or any values in the game have been changed with a 3rd party software will just permanently ban you instantly if this happens. Not to worry because the algorithm is 100% proof and wont ban you without reason. In better news, we are slowly getting those wormholes in a working state and can start thinking about launching the first season! ps. I dont like banning people but I hope this stops atleast 1 of you from doing something stupid!
GENERAL - Selling Items no longer checks difficulty. - Fixed Spike Hook crash - Pentagram now shows in the minimap - Fixed Quest reward crash
GENERAL - Softened zone 1 and zone 2 in act 1 for normal. - Removed Connect to IP option since nobody uses it and it causes exploit problems - Started working on a Guild system, hold on! - Nerfed Punisher mobs by dropping amount of spikeballs from 4 to 2. - Gear multiplier now scales with boss rarity, it adds 2 multipliers per rarity. - Satanics dont always give synergy now, synergy chance is now 50% which has 33% chance to be 1-3 - Every additional player in a game now increases chance of legendary, mythic and satanic drops by 2% - Movement speed fixed + movement speed going up the roof fixed. - Starting area in Wormholes cannot bug out now. as well as portal - Synced boss voice acting to clients - Synced a bunch of relics for clients and host. Demonspawn - Demonic Presence is now percentual instead of a flat + Amazon - No longer crashes everyone as client.
GENERAL - Amazon crashing fixed? (atleast I played for a long while without crashing). - Fixed a possible crash on marksman when attacking enemy. - Changed boss wave to 6 in all difficulties. - Nerfed all relic damage and Basilisk tooth in wormholes - Fixed a crash with amazon and paladin. - Added more latency to spam filter in chat and fixed copy pasting resulting too long text. - Colossal arrow fixed (no synergy in it but still applies) - Clients can now see demon god's balls. - Renaming is now disabled till we get it fixed. - Added ilevel to merchant draw - Fixed trading (should be flawless now) - Relics disappearing fixed (our load started from index 1 when demon horn was index 0 and having demon horn caused this bug, took us 2 years to figure it out =DDDDD). - Increased Gold drops + doubled its scaling - Improved Wormhole randomization and enemy stucking outside of borders.
NOTE! Since i have no MAC nor Linux laptops at home, those will be updated on monday! GENERAL - Fixed a crash with necro minions - buffed gold gain from items ( scaling ) - Increased satanic chance inside wormhole by 15%. Decreased outside by 10%. - Fixed a crash with Pentagram_obj
NOTE! This update is only for PC, linux and MAC will be updated on monday. GENERAL - Fixed Wormholes for Singleplayer - Fixed small nasty bugs and a few crashes. (nothing too specific) - Removed selling price cap, made the price scale with ilevel - Add Super Sayjin Hair that costs a large 100k crystals/rubies! - Wormhole timer now actually stops when the last enemy is killed. Necromancer - Fixed client side necronomicon synergy - Fixed client side meat bomb synergy Pirate - Fixed Anchor crash + client side synergy for anchor. Demonspawn - Fixed Blood Surge
I figured out what the problem is, since we use different timers for SP and MP. I have now fixed it internally and will be patching asap i fix the other issues the last patch introduced.
Sorry for that, it was a result of a hangover fullfilled long work day. all good now, just get the latest patch!
GENERAL - Fixed tooltips in redneck tire fire and pickup raid - Re-Scaled all acts in all difficulties. - Chat crash fixed - Skills sometimes not working fixed (Official Servers) - You can now slide the server list with mouse. - Lifesteal now only procs once per attack, not from all enemies hit. - Lightning Enchanted enemies no longer proc from abilities, only from normal attacks. - Added Gabriel as the new Wormhole boss aside of Demon God - Loading is now dynamic and should result in no relics or inventory lost. - Reflection now reflects your projectiles visually. - Minions can no longer go out of boundaries. - Satanic Chests and Helms now have Synergies for every class. - Wormhole Boss no longer spawns out of boundaries. CLASSES - Amazon's Tropic Thunder is now fixed 10% chance.
tune in: https://www.twitch.tv/panicartstudios
Developing tha game: https://www.twitch.tv/panicartstudios
Hero Siege
Elias Viglione
Panic Art Studios
2014-01-29
Action Indie RPG Adventure MMO Singleplayer Multiplayer Coop
Game News Posts 306
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(31251 reviews)
https://store.steampowered.com/app/269210 
The Game includes VR Support
Hero Siege - Samurai (Class)
Hero Siege - Cyberpunk Samurai (Class + Skin)
Hero Siege - Fallen Paladin (Class)
Hero Siege - Avenger Paladin (Class + Skin)
Hero Siege - Amazon (Class)
Hero Siege - Demon Slayer Bundle (Class)
Hero Siege - Demon Slayer Bundle + Spawn Skin (Class)
Hero Siege - Doom Bringer (Skin)
Hero Siege - Zombie Hunter (Skin)
Hero Siege - Shaman (Class)
Hero Siege - Nethermancer (Skin)
Hero Siege - Maniac Viking (Skin)
Hero Siege - Maniac Gunner Pirate (Skin)
Hero Siege - Dark Mage (Skin)
Hero Siege - Death Lord Necromancer (Skin)
Hero Siege - Marauder (Class)
Hero Siege - Eastfoundian Trooper (SKIN)
Hero Siege - Class - Plague Doctor
Hero Siege - Extra slots & stash space
Hero Siege - Shield Lancer (Class)
Hero Siege - Chaos Lancer (Skin)
Hero Siege - Northern Shaman (Skin)
Hero Siege - Gladiator Marauder (Skin)
Hero Siege - Tribal Amazon (Skin)
Hero Siege - Cowboy Redneck (Skin)
Hero Siege - Companion Bundle
Hero Siege - Riftmancer (Skin)
Hero Siege - Bounty Hunter (Skin)
Hero Siege - Vampire Hunter (Skin)
Hero Siege - Arch Angel (Skin)
Hero Siege - Frostbite (Skin)
Hero Siege - Elven Queen (Skin)
Hero Siege - Demonblade (Skin)
Hero Siege - Neko Maid (Skin)
Hero Siege - Entombed Demon (Skin)
Hero Siege - Reanimated Warrior (Skin)
Hero Siege - Dark Angel (Skin)
Hero Siege - Phantom Captain (Skin)
Hero Siege - Gates of Valhalla
Hero Siege - Gates of Valhalla (Collector's Edition)
Hero Siege - Neko Viking (Skin)
Hero Siege - Eternal Anguish (Skin)
Hero Siege - Illusionist (Class)
Hero Siege - Oni Samurai (Skin)
Hero Siege - Bloodlord Anubis (Skin)
Hero Siege - Voodoo Shaman (Skin)
Hero Siege - Thunder Crusader (Skin)
Hero Siege - Warchief Jötunn (Skin)
Hero Siege - Pope Wooxy (Skin)
Hero Siege - Lich (Skin)
Hero Siege - Mad Scientist (Skin)
Hero Siege - Exo (Class)
Hero Siege - Eclipse Exo (Skin)
Hero Siege - Valor Lancer (Skin)
Hero Siege - Baseball Fan Redneck (Skin)
Hero Siege - Berserker (Skin)
Hero Siege - Reaver (Skin)
Hero Siege - Crusader (Skin)
Hero Siege - Fire Demon Jötunn (Skin)
Hero Siege - Guardians of the Cosmos (Skin)
Hero Siege - Butcher (Class)
Hero Siege - Stormweaver (Class)
Hero Siege - Succubus Stormweaver (Skin)
Hero Siege - Soul Ripper (Skin)
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian
In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!
- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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