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Hello, Unfortunately due to problems caused by Town Portal, ruby respawn abuse with Magnet relic and stacking GoH runes broke the game so we had to fix these issues and make a soft reset on WH 100+ ranks and gear. Here are the patch notes: General - Wormhole key drop rate from all bosses 26% - Mystery chests now only drop 1 Wormhole key - Removed Sheep King and Uber Damien 100% WH Key drop rate. - Act Zones now remain as they are when you leave with town portal. Enemies, items, loot will not re-spawn. - Lowered boss piece sell price to 125 gold from 5000 gold (old price from old balance) - UI / Graphics Improvements - Re-worked Crypts graphics wise and added enemies - Nerfed Magnet relic and collecting drops. (Magnet now only increases range a bit and drops wont come behind walls and over chasms. - Improved Ingame dungeon shop. Fixes - Fixed Client wings wont draw to side if attacking - Fixed a more readable font for the game. - Fixed Parasectoid boss in wormhole - Fixed Thunderstorm cast range on enemies. - Fixed Stone Skin viking talent, no longer lowers armor. - Fixed small enemies. Runes - Corrected rune upgrade chances. - GoH Runes cant be stacked on 1 talent, only 1 rune will give the stats. You can use other types of GoH runes with each other. - Dau Rune buffed to 3 AS from 2 AS - Hel Rune buffed to 35% from 25% - Improved Rune screen graphics. - Fixed Bo rune damage return from basic monster attacks (didnt work before) - Stat runes now give 2% instead of 1% - Bo rune buffed to 0.5% from 0.025% Classes - Redbeck Beartrap, Marksman Landmine and Pirate X Mark are now throwable abilities Demon Slayer - Synergy for dash now has a 10% chance to happen per dash impact. - Lowered Bullet Hell damage scaling - Light in Darkness giving wrong amounts fixed Marksman - Arrow Rampage now only hits enemies in view - Arrow Rampage Damage scaling lowered per talent point. Shaman - Lowered Fire Totem damage scaling Viking - Fixed Stone Skin viking talent, no longer lowers armor.
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